Дата: 13.07.2011 11:58:49
Joppsta, on 13 July 2011 - 07:40 AM, said: Pardon my ignorance since I'm no software/computer engineer but
honestly, how difficult is it to actually change values of
penetration, damage and whatnot in the code? I mean, if i were the
code designer I'd have something spreadsheet-esque with boxes to
input values. Is this what it's like? Because if it is then the
rate at which needed buffs and nerfs are thrown around is a
joke.
Otherwise, as i said in the beginning of this post, pardon my
ignorance.
Overlord: It's not difficult at all to change any values related to game
mechanics and tank specs (simple .xml file). It's much more
difficult what to change and how exactly to change. Plus any
changes are to be tested before deploying them for public.