Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

World of Tanks v.0.6.4 update: Discussion of preliminary patch notes

Дата: 13.03.2011 18:42:29
View PostNuketrooper315, on 13 March 2011 - 06:35 PM, said: Shaking is an important aspect of the gameplay - making it optional is like asking people "would you like to be excluded from a massive penalty?" Most will say yes, no matter how it ruins the immersion just to get any advantage they can over the enemy. I would really like for it to stay permanently, without option to turn it off. As said above - ruining your enemy's aim can be a life saver in some situation and is actually a matter of timing and skill.

Overlord: Minor clarification: the purpose of disabling shaking effect is not to make the game less realistic / more arcadish.
The reasoning behind this is solely technical. All the calculations are server side, that's way these shakings are often unsynchronized.
With 100 ms ping and even minor packet loss (rather ordinary situation) there will be a number of cases when the vehicle's hull is down in game client and up on server. Thus player won't get clear understanding of his gun and reticle actual positioning.
Revealing a secret, currently shaking effect while shooting/taking hit/starting movement/pulling up is client-side only, it makes aiming more difficult. On the server the vehicle is stationary in the cases mentioned.
We might change default "shaking effect" option to "off".

Реклама | Adv