World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Дата: 13.03.2011 18:42:29

Overlord: Minor clarification: the purpose of disabling shaking effect is not
to make the game less realistic / more arcadish.
The reasoning behind this is solely technical. All the calculations are server side, that's way these shakings are often unsynchronized.
With 100 ms ping and even minor packet loss (rather ordinary situation) there will be a number of cases when the vehicle's hull is down in game client and up on server. Thus player won't get clear understanding of his gun and reticle actual positioning.
Revealing a secret, currently shaking effect while shooting/taking hit/starting movement/pulling up is client-side only, it makes aiming more difficult. On the server the vehicle is stationary in the cases mentioned.
We might change default "shaking effect" option to "off".
The reasoning behind this is solely technical. All the calculations are server side, that's way these shakings are often unsynchronized.
With 100 ms ping and even minor packet loss (rather ordinary situation) there will be a number of cases when the vehicle's hull is down in game client and up on server. Thus player won't get clear understanding of his gun and reticle actual positioning.
Revealing a secret, currently shaking effect while shooting/taking hit/starting movement/pulling up is client-side only, it makes aiming more difficult. On the server the vehicle is stationary in the cases mentioned.
We might change default "shaking effect" option to "off".
