Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Strongholds: War Games Testing

Дата: 03.04.2017 14:56:32
View PostXxNociferxX, on 02 April 2017 - 10:19 PM, said: I read the whole post about skirmishes and advances, and i am really surprised to see that WG can't understand this simple question :   Is it normal for you to give the best reward for the more Active clan and not the Best in term of skill ?   Because with the actual ranking system it's what you are doing ... every clan tend to have 50% win rate considering the fact that you only fight clan "around" your ELO ...

Gepard_PH:   It all boils down to a question: should players/clans be rewarded for simply being good, or for playing well. Currently we have (and probably always will) huge disparity in terms of skill between players and clans. If we were to reward only for being good, there would be no point in running a competition, as outcomes of most battles would be easy to predict. The idea behind the Elo-based Matchmaker is that every clan, no matter their rating, needs to do their best and try to improve when participating in all Skirmishes and Advances. We want to avoid players taking their first steps in SH having bad experience of knowing that they will most likely lose significant majority of their battles in SH, because it's simply not fun, discouraging, and preventing them from learning incrementally by facing opponents that are slightly harder, but not impossibly to beat. Similarly, facerolling weaker teams on regular basis is not exactly the most entertaining thing ever and is unlikely to stimulate any improvements.   For those of you seeking to capitalize on your skill level, I recommend participating in Global Map, where you are totally free to pick your opponents.

Реклама | Adv