Strongholds: War Games Testing
Дата: 03.04.2017 14:56:32
XxNociferxX, on 02 April 2017 - 10:19 PM, said: I read the whole post about skirmishes and advances, and i am
really surprised to see that WG can't understand this simple
question : Is it normal for you to give the best reward for
the more Active clan and not the Best in term of skill ?
Because with the actual ranking system it's what you are doing ...
every clan tend to have 50% win rate considering the fact that
you only fight clan "around" your ELO ...Gepard_PH: It all boils down to a question: should players/clans be
rewarded for simply being good, or for playing well. Currently we
have (and probably always will) huge disparity in terms of skill
between players and clans. If we were to reward only for being
good, there would be no point in running a competition, as outcomes
of most battles would be easy to predict. The idea behind the
Elo-based Matchmaker is that every clan, no matter their rating,
needs to do their best and try to improve when participating in all
Skirmishes and Advances. We want to avoid players taking their
first steps in SH having bad experience of knowing that
they will most likely lose significant majority of their battles in
SH, because it's simply not fun, discouraging, and preventing them
from learning incrementally by facing opponents that are slightly
harder, but not impossibly to beat. Similarly, facerolling weaker
teams on regular basis is not exactly the most entertaining thing
ever and is unlikely to stimulate any improvements. For
those of you seeking to capitalize on your skill level, I recommend
participating in Global Map, where you are totally free to pick
your opponents.
Strongholds: War Games Testing














