We need a list of officially allowed mods
Дата: 10.03.2014 14:00:07
noobwotplayer, on 09 March 2014 - 07:06 AM, said: In my opinion, to regulate cheating, the only solution is to have
officially approved mods, or no mods at all. Why is a list of
banned mods not enough? Simply because as long as a mod would not
be on the list, anyone could use it. For example if a clan member
makes his own unfair mod package and share it with his clan in
secret, it would be never banned and they would enjoy unfair
advantage forever. The only mods that could end up on the banned
list are the public mods that WG finds. Furthermore, once
the list of officially approved mods are released, WG has to make
sure that players are not using any mods that are not approved. The
game needs some sort of anti-cheat to detect any other mod outside
of the approve list, for the reason I have explained above about
non-public mods.Ectar: Sadly an official list of all "ok mods" and "not ok mods"
isn't possible. It's been discussed a few times but
it's not something we're able to do for various reasons. One
of them is as Merdis points out:
Merdis, on 09 March 2014 - 07:56 AM, said: I like the idea of "Wargaming approved mods" but I am not sure
whether it is doable. Hundreds of mod get created/updated every
day, and it would require enormous human resource to test them all.
What is worse, it would probably require some developers, not only
support staff Ectar: Our stance with mods has always been the
same. https://eu.wargaming.net/developers/documentation/rules/rules/
Creation of Derivative Works Wargaming.net allows the Participants
to use and modify art, models, music, data on game objects,
statistical, non-personal data about players, game interface
(hereinafter the “Content”) of World of Tanks, World of Tanks:
Blitz, World of Warplanes, World of Warships, World of Tanks:
Generals (hereinafter “Wargaming.net Games”) in derivative works of
the Participants provided they comply with the following
conditions: 5. No modifications shall be created which, according
to Wargaming.net, bring undesirable changes to the gameplay of
Wargaming.net Games. The list includes, but is not limited to:
Transparent textures on game objects penetrated by game armament.
Replacement of game models with collision models. Explicit
highlighting of game objects that may seem dangerous as
non-hazardous (e.g., white textures on destroyed tanks). Any
changes to auto-aim (e.g., leading targets, automatic targeting of
vulnerable areas). Fixing for the player the position of the other
players that are not visible by the rules of the game visibility
(locking the position of the player that disappeared from sight on
map by tracer flares, display of the name of an enemy player that
inflicted a non-critical hit remaining out of sight, etc.). Fixing
the destruction of destructible objects on the minimap. Camera
which is not attached to the position of a player, a “free” camera,
able to move in three dimensions, and the use of artillery mode for
other types of vehicles. Using keyboard macros in game situations
(e.g., automation of work of “manual fire extinguisher”, except for
an automatic shot from a reloaded weapon). Indication of an aiming
point of other players which is different from its visual
representation based on the position of a standard, unmodified 3D
vehicle model operated by the player. Full or partial automation
sending a vehicle to battle, its operating and firing (use of
bots). Now if you're unsure about a mod. As yourself this
question. Does the mod do something for you that you normally would
never be able to tell in-game without someone telling you? Is
it showing your stuff on your minimap which normally you'd never
know without the notifications/indications/boarders? Is it
clearly giving you an in-game advantage over the enemy team or
enemy player you're facing off against (because you have way more
information about the enemy that they do about you with a stock
interface). Are you getting realtime/instant information from
the mod which you'd normally never know yourself?
We need a list of officially allowed mods














