Musztang, on 22 October 2021 - 11:21 PM, said: Dear Wargaming, Instead of putting normal tanks in the game, some
fantasy is almost slowly appearing as science fiction tanks. That's
ridiculous. Finally put something meaningful on the table. It's
frustrating to see them come up with such farce. There are so many
real tanks built, why do you have to bring in something that's
completely out of touch with reality?! Real tanks: Hungarian
development tree, to complement the existing ones e.g. Japanese
tankdestroyer/light tanks, Czech/Italian/Polish tankdestroyer/light
tank, Swedish light tank, British/German wheeled tanks <-- there
were plenty. What do you need, well, the science fiction tank that
you didn't see in any way but on paper?! Not to mention, at the
time, you'll get the mechanics of the new track system that it will
be "pleasure" to make it immobile. Think about it, but urgently,
what you're planning and why! Magyarul/Hungarian: Tisztelt
Wargaming! Ahelyett, hogy normális tankokat raknának be a
játékba, inkább valami fantázia már-már lassan sci-fi jellegű
harckocsik jelennek meg. Ez már röhejes. Végre tegyenek is le
valami értelmeset az asztalra! Már idegesítő, hogy ilyen bohózattal
állnak elő. Megannyi valódi megépített tank létezik, miért pont
olyat kell behozni ami, már teljesen elrugaszkodik a valóságtól?!
Valódi tankok: magyar fejlesztési fa, kiegészíteni a már meglévőket
pl.: japán páncélvadászok/könnyű tankok, cseh/olasz/lengyel
páncélvadász/könnyű tank, svéd könnyű tank, brit/német kerekes
harckocsik <-- rengeteg volt. Mégis önöknek mi kell, hát a már
sci-fi tank, ami sehogy sem látezett, csak papíron?! Akkor még
arról nem beszélve, hogy olyan mechanikát kap az új lánctalp
rendszerrel, hogy "öröm" lesz mozgásképtelenné tenni. Gondolják át,
de sürgősen, hogy mit terveznek és miért!
Dwigt: The Yoh tanks/Project is not a fantasy/Science fiction project but
those tanks existed on paper just like other tanks that are already
in the game. We do have plans on expanding other tech trees and
adding more tanks but as we always say, those additions require
time, research and adjustment to see if they can fit in the meta
and in the game.
Dava_117, on 22 October 2021 - 07:07 PM, said: I join the 105mm fun club. It feels far more interesting and
playable. I like it get some real weak spots that require you to
move and wriggle during reloads. I have the feeling the
actual armour of those weak spots along with the spare track
mechanics can make this tank balance or OP, since the other stats
looks ok to me. The tank looks like the designer got
inspired by Alien, since the turret resembles a xenomorph head! I
can also imagine the roller coaster experience the commander would
had to withstand, considering how far from the pivot his position
is. I imagine that it's one of the main reason this project was
discarded, along with the complexity of the track system.
Dwigt:
leggasiini, on 22 October 2021 - 12:04 PM, said: 360 alpha on a tier 10 heavy is pretty interesting, but the gun
itself doesn't seem very good. 2.3 sec aim time and 0.16 movement
dispersion is bad when you consider how low the alpha
actually is. At least it's unique, and I always found it a bit odd
that WG never experimented with a tier 10 heavy with a 105 mm and
sub-400 alpha before. The 120 mm seems like a better gun,
but not by that much, and it's probably some of the most
uninteresting guns i've ever seen. It has alright DPM, but
average alpha, mediocre gun handling and sub-par penetration.
If I were going to use the 120 mm, I'd probably rather play many
other tier 10 heavies like Super Conqueror, E5, Kranvagn or Vz. 55.
Turret armor looks ridiculous, but from what I remember from
the video a month ago, it has a potential, prominent weakspot on
top, so it might not as be as invincible as it seems. Mobility
seems solid, not heavium levels of good but comfortable, and that
reverse speed is very nice. It doesn't look too unique
outside of the gimmick and how it looks (holy damn the tank is ugly
as hell lmao), seems like yet another basic hulldown heavy, but at
least it's not a basic hulldown heavy with an autoloader. I'll
probably still get it eventually once it appears, just because how
beautifully ugly it is, but I'm definitely not as excited as with
Czech, Italian or Polish heavies. still sad that you
prioritized these over the Japanese TDs :/
Dwigt: Hopefully we will have a 3D model soon in game so you can check the
armor. The turret does present an interesting shape but the rest of
the stats on the tank should keep it balanced and time for the
opponent to aim at the M-V-Y weakspots.As for the Reserve track, as
mentioned in the video, it will take time to balance those
tanks/mechanics but feel free to let us know more once the tank
will be available to play on the public servers.