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Sandbox : General Feedback

Дата: 15.06.2021 13:58:30
View Postsnotvomit, on 15 June 2021 - 10:53 AM, said: Well, I went onto the Sandbox server to test and...   200,000 bonds are in my inventory but ZERO credits and ZERO free exp... which means there's no way I can apply field modifications to test them.   NVM - I logged in a second time and there's loads of credits and free EXP on the account now.

Dwigt: I can see that the issue has been fixed but still a good reminder for everyone who has no currency on his account.A quick relog should fix it!Good luck testing the changes! Don't forget to fill out the survey :) 

View PostStronkiTonki, on 14 June 2021 - 11:00 PM, said: Absolutely terrible idea.   This only increases the gap between newer and older players, which is just terrible and results into more 5 minute stomps, because tanks in general will statistically become better in the areas that matter.   Here's an idea: Take this entire system, but instead of stat altering options, let players unlock cool visual customizations for their tanks.   As for the loadouts, I'd say ditch all of it with the exception of choosing shell loadouts. Your equipment loadout should be have tradeoffs when your equip your tank. So again, changing it depending on map and battle you get in to will just increase over-all tank performance, since players will have more optimal equipment setups across the board. Shell loadouts is fine. It will mean less players will have to waste spamming premium shells when they're top tier, just because they had a lot of premium shells equipped in the scenario of getting bottom tier.

Dwigt: Hey there,I would say it will increase the gap between the players but those who already have the elite status on their tank will have access to the modification a bit earlier than a new guy grinding this same tank but he will get there eventually. It's a bit similar to someone playing in his new stock tank vs fully unlocked tank with the right modules on it. Plus those added modifications will come at a cost. You are not purely buffing your tank's stat as you will be loosing something else.The only advantage that veteran might have is that they can start unlocking those levels earlier. Regarding the equipment loadout change, it's still a tradeoff. You are not boosting the tank. In other MMOs you will sometime need to switch gear to mix/max your damage or fit your role. If more tanks have the right equipment and playing their tanks in their top setup (in theory) wouldn't that be more beneficial for the game and your experience? 

View PostKanonenVogel19, on 15 June 2021 - 12:04 AM, said:   These changes are completely unnecessary and overcomplicated because:   - It just adds even more grind to an already grindy game. - It does not promote customization since a preferred meta will develop over time. - It reduces the disadvantages of using highly specialized setup.   Additionally it's highly frustrating to see that you're investing time into stuff like this when premium ammo has been shelved and you show no indications of working on it. Even worse, you're now offering a way to save credits for players that go full premium ammo into battle.   In my opinion there are only two good things with this whole circus. 1) Modifications that affect one thing positively and one thing negatively. This is realistic and good for the game. For example, spaced armor offers protection but adds weight. But you could just add this to the already existing equipment instead of adding a whole new future. 2) Category for the second equipment slot. You should make a category for the third equipment slot aswell. And please also make the category bonus apply to improved equipment and bonds equipment if you insist on having them in the game.   And please drop these silly vehicle combat roles. They are not even real but something you made up in your dreams. Honestly, "assault heavy tank" and "breakthrough heavy tank" makes no sense either from a logical perspective or from a descriptive perspective. A breakthrough is just one of possible outcomes of an assault. A heavy tank is still a heavy tank and it can both attack and defend.

Dwigt: There will always be a meta, it's something you can't avoid in competitive gaming but it does still add a layer of customization. For some mediums you will have to choose the sniper/support options or go for close combat modifications depending on the tank and your playstyle.We are not planning to add more bonuses hence the "buff/debuff" system introduced in the Field Modification feature. Adding a 4th slot or more bonus will increase the gap that most of you don't want to happen. 

View Postmichaltank, on 15 June 2021 - 06:45 AM, said:     Yes, shame WG doesn't have anything like UserVoice where players vote for new features and those get declined with a reason or passed forward. This is how the other companies in Tech gather feedback on their applications.

Dwigt: This is why we are inviting you to join the sandbox, play and test the feature and fill the survey. That's the most efficient way for us and the community to pass the feedback to the devs! See you there :) 

View Postdibbdroid, on 15 June 2021 - 11:24 AM, said: What does this add? A level of confusion and arcade gameplay nobody wants

Dwigt: It adds an additional layer of customization and a min/maxing element that will help you adapt and choose the stats that you want on your favorite tanks. 

View PostVanGore78, on 15 June 2021 - 11:26 AM, said: There is A LOT to like here.   The idea of min/maxing tanks is great. Instead of just making tanks better (like wit bounty equipment, crew 2.0 etc) the tuning comes at a cost. That's the way to go!    Giving sense to 30 seconds before the game is even better! Adjusting to your tank to MM or map is a great way to honor players with experience and skill!    I like it! Can't wait to test it!

Dwigt: See you on the battlefield! :izmena:  Also I would like to thank you for the first impressions on this new feature and invite you once again to join the sandbox, test the changes on different tiers and loadouts! As I said, the most efficient way for us and the community to pass the feedback to the devs! Feel free to use the specific topics that HeatResistant to share you feedback Don't forget to watch today's stream with our Publishing Product Manager for Field Modification in Europe with Eekeeboo later today at 15:00 CEST to 18:00 CEST

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