snotvomit, on 15 June 2021 - 10:53 AM, said: Well, I went onto the Sandbox server to test and... 200,000
bonds are in my inventory but ZERO credits and ZERO free exp...
which means there's no way I can apply field modifications to test
them. NVM - I logged in a second time and there's loads of
credits and free EXP on the account now.
Dwigt: I can see that the issue has been fixed but still a good reminder
for everyone who has no currency on his account.A quick relog
should fix it!Good luck testing the changes! Don't forget to fill
out the survey
StronkiTonki, on 14 June 2021 - 11:00 PM, said: Absolutely terrible idea. This only increases the gap
between newer and older players, which is just terrible and results
into more 5 minute stomps, because tanks in general will
statistically become better in the areas that matter. Here's
an idea: Take this entire system, but instead of stat altering
options, let players unlock cool visual customizations for their
tanks. As for the loadouts, I'd say ditch all of it with the
exception of choosing shell loadouts. Your equipment loadout should
be have tradeoffs when your equip your tank. So again, changing it
depending on map and battle you get in to will just increase
over-all tank performance, since players will have more optimal
equipment setups across the board. Shell loadouts is fine. It will
mean less players will have to waste spamming premium shells when
they're top tier, just because they had a lot of premium shells
equipped in the scenario of getting bottom tier.
Dwigt: Hey there,I would say it will increase the gap between the players
but those who already have the elite status on their tank will have
access to the modification a bit earlier than a new guy grinding
this same tank but he will get there eventually. It's a bit
similar to someone playing in his new stock tank vs fully unlocked
tank with the right modules on it. Plus those added
modifications will come at a cost. You are not purely buffing your
tank's stat as you will be loosing something else.The only
advantage that veteran might have is that they can start unlocking
those levels earlier. Regarding the equipment loadout
change, it's still a tradeoff. You are not boosting the tank. In
other MMOs you will sometime need to switch gear to mix/max your
damage or fit your role. If more tanks have the right equipment and
playing their tanks in their top setup (in theory) wouldn't that be
more beneficial for the game and your experience?
KanonenVogel19, on 15 June 2021 - 12:04 AM, said: These changes are completely unnecessary and overcomplicated
because: - It just adds even more grind to an already grindy
game. - It does not promote customization since
a preferred meta will develop over time. - It reduces the
disadvantages of using highly specialized setup.
Additionally it's highly frustrating to see that you're investing
time into stuff like this when premium ammo has been shelved and
you show no indications of working on it. Even worse, you're now
offering a way to save credits for players that go full premium
ammo into battle. In my opinion there are only two good
things with this whole circus. 1) Modifications that affect one
thing positively and one thing negatively. This is realistic and
good for the game. For example, spaced armor offers protection but
adds weight. But you could just add this to the already existing
equipment instead of adding a whole new future. 2) Category for the
second equipment slot. You should make a category for the third
equipment slot aswell. And please also make the category bonus
apply to improved equipment and bonds equipment if you insist on
having them in the game. And please drop these silly vehicle
combat roles. They are not even real but something you made up in
your dreams. Honestly, "assault heavy tank" and "breakthrough
heavy tank" makes no sense either from a logical perspective or
from a descriptive perspective. A breakthrough is just one of
possible outcomes of an assault. A heavy tank is still a heavy tank
and it can both attack and defend.
Dwigt: There will always be a meta, it's something you can't avoid in
competitive gaming but it does still add a layer of customization.
For some mediums you will have to choose the sniper/support options
or go for close combat modifications depending on the tank and your
playstyle.We are not planning to add more bonuses hence the
"buff/debuff" system introduced in the Field Modification feature.
Adding a 4th slot or more bonus will increase the gap that most of
you don't want to happen.
michaltank, on 15 June 2021 - 06:45 AM, said: Yes, shame WG doesn't have anything like UserVoice
where players vote for new features and those get declined with a
reason or passed forward. This is how the other companies in Tech
gather feedback on their applications.
Dwigt: This is why we are inviting you to join the sandbox, play and test
the feature and fill the survey. That's the most efficient way for
us and the community to pass the feedback to the devs! See you
there
dibbdroid, on 15 June 2021 - 11:24 AM, said: What does this add? A level of confusion and arcade gameplay nobody
wants
Dwigt: It adds an additional layer of customization and a min/maxing
element that will help you adapt and choose the stats that you want
on your favorite tanks.
VanGore78, on 15 June 2021 - 11:26 AM, said: There is A LOT to like here. The idea of min/maxing tanks is
great. Instead of just making tanks better (like wit bounty
equipment, crew 2.0 etc) the tuning comes at a cost. That's the way
to go! Giving sense to 30 seconds before the game is
even better! Adjusting to your tank to MM or map is a great way to
honor players with experience and skill! I like it!
Can't wait to test it!
Dwigt: See you on the battlefield!

Also I would like to thank
you for the first impressions on this new feature and invite you
once again to join the sandbox, test the changes on different tiers
and loadouts! As I said, the most efficient way for us
and the community to pass the feedback to the devs! Feel free to
use the
specific topics that HeatResistant to share you
feedback Don't forget to watch
today's stream with our Publishing Product
Manager for Field Modification in Europe with Eekeeboo later today
at 15:00 CEST to 18:00 CEST