New maps coming to the Supertest! Destination, Island and Canyon
Дата: 03.12.2020 18:25:43
CELT1C, on 26 November 2020 - 03:45 PM, said: Nice to see new map's in the works, been waiting for some new ones
saxsan4, on 26 November 2020 - 04:39 PM, said: they look decent please make sure there are more hills and mountain so arty cant shoot everywhere, the issue with open maps is that iff arty can cover the whole map its useless for most tanks that go less than 30 km/h
Miepie, on 26 November 2020 - 04:47 PM, said:
_Old_Spice_, on 27 November 2020 - 12:28 PM, said: Extended Mines and Tundra... we’ll see...
Gkirmathal, on 29 November 2020 - 10:40 AM, said: Regarding Canyon and the preview video posted from somewhere else. From the POV the preview video, the good thing is the map is not littered with bush soft cover near the bases. But I see two majors design cons, that are again implemented like on most every new or reworked map, this needs to stop: - the "non natural" artificially-straight rows-of-bushes for softcover on ledges/ridges. Some of are placed too near the base caps. Take the bigger open 'in-between' terrain of area 6/7/8 line, with the ledge base campers (5 line) one side + def side on the other ledge (9 line). The area in between has one meager dune ridge that could act as los breaker, but that is about it I'd like to see a smaller river with at least a 2nd dune ridge, that act as line of sight breakers to the ledge campers near the bases and perhaps some "old rancher shacks" as destructible buildings on the rivers edge. For the rest of the terrain in general (goes for all maps imo), more undulations that function (los breakers) for would be beneficial on some current too flat open looking approach routes.
Dwigt: We're always trying to come up with new and exciting content! So
far we announced 3 new maps and a Kraftwerk map rework but I'm
sure we'll have more of those news!
saxsan4, on 26 November 2020 - 04:39 PM, said: they look decent please make sure there are more hills and mountain so arty cant shoot everywhere, the issue with open maps is that iff arty can cover the whole map its useless for most tanks that go less than 30 km/h
Dwigt: Every Heavy Tank player nightmare Canyon will have plenty of covers
just by looking at the images. If you're Island, let's hope
your LT and SPG will do their job! We'll have to see that when
the maps come to CT.
Miepie, on 26 November 2020 - 04:47 PM, said:
Dwigt: Really, I always thought it was city maps
_Old_Spice_, on 27 November 2020 - 12:28 PM, said: Extended Mines and Tundra... we’ll see...
Dwigt: Maybe Mines and Island look slightly similar in the
middle but the entire right side looks different. Maybe you'll
get to see it when the maps are released on the CT servers.
Gkirmathal, on 29 November 2020 - 10:40 AM, said: Regarding Canyon and the preview video posted from somewhere else. From the POV the preview video, the good thing is the map is not littered with bush soft cover near the bases. But I see two majors design cons, that are again implemented like on most every new or reworked map, this needs to stop: - the "non natural" artificially-straight rows-of-bushes for softcover on ledges/ridges. Some of are placed too near the base caps. Take the bigger open 'in-between' terrain of area 6/7/8 line, with the ledge base campers (5 line) one side + def side on the other ledge (9 line). The area in between has one meager dune ridge that could act as los breaker, but that is about it I'd like to see a smaller river with at least a 2nd dune ridge, that act as line of sight breakers to the ledge campers near the bases and perhaps some "old rancher shacks" as destructible buildings on the rivers edge. For the rest of the terrain in general (goes for all maps imo), more undulations that function (los breakers) for would be beneficial on some current too flat open looking approach routes.
Dwigt: From the POV the preview video, the good thing is the map is
not littered with bush soft cover near the bases. But I see two
majors design cons, that are again implemented like on most every
new or reworked map, this needs to stop: - the "non natural"
artificially-straight rows-of-bushes for softcover on
ledges/ridges. Some of are placed too near the base caps.
Take the bigger open 'in-between' terrain of area 6/7/8 line, with
the ledge base campers (5 line) one side + def side on the other
ledge (9 line). The area in between has one meager dune ridge that
could act as los breaker, but that is about it I'd like to see a
smaller river with at least a 2nd dune ridge, that act as line of
sight breakers to the ledge campers near the bases and perhaps some
"old rancher shacks" as destructible buildings on the rivers edge.
For the rest of the terrain in general (goes for all maps
imo), more undulations that function (los breakers) for would be
beneficial on some current too flat open looking approach routes.
Thank you for sharing the video and your feedback. In a vastly
open map such as this one, you should always provide some extra
bush cover for your TDs to support your LT and MT so they can take
their shots without having to drive up and down behind the
dunes. It's not a good spot to camp the whole time since you're
going to get spotted after your first shot.
New maps coming to the Supertest! Destination, Island and Canyon