1 Million Follower Highway
Дата: 10.04.2014 15:26:38
Feldzug, on 10 April 2014 - 12:39 PM, said: https://www.google.de/search?q=buy+likesDakiras: As someone who's worked with Social Media for a number of
years, I looked at that and facepalmed. Buying likes is really
quite counter-productive to what we're trying to achieve, because
doing so means getting likes and followers that do not interact
with the posts we make. It turns the number into an arbitrary
thing, as opposed to being a representation of the people we can
reach and engage with. We're targeting people through a portal
article because we want people from the community that aren't yet
following us on Facebook so that the Facebook community
are actual players and fans of the games. Of course,
reaching new people is good, but buying our way to do that achieves
nothing. We want to bring people that are interested together.
Logovanhogo, on 10 April 2014 - 12:47 PM, said: First of all, thx for the special. I know that Facebook
likes become somekind of measurement for public attention in PR
departements. And maybe it enlarges the playerbase through a
snowball effect. Apart from these two effects, WG doesn't need
Facebook, because it can keep in touch with their customers via
their own forums and ticket systems. So thats the importance of
Facebook for Wargaming. With regard to the special: there
will be always some dissappointments. Thats because the playerbase
is heterogenous - some players play high tiers, some low tiers,
some do randoms, others CW, different nationalities means different
preferences for specific game designs etc. Point is: players
benefit differently from specials. World of tanks is a
special game: randoms are short (compared to one match in LoL or
more extreme examples), game mechanic favours tactic above hand-eye
reaction time (compared to CoD or other shooters). Thats why this
game has a relatively old playerbase. So now my question:
why not making specials more for players who play the game 3 hours
a day after work to relax and are willing (and do!) to pay for
progress, because their time is limited? So why not forget this
hardcore specials that are limited for 24h (and show a linear
benefit curve- the more you play the more you get) and come up with
specials that show a limited benefit curve (e.g. more experience
for a certain number of matches).Dakiras: With Facebook, it's true that a lot of companies use this as
a PR platform and base their performance metrics on it; however, we
want to use it to reach people interested in our game. We want to
interact with our playerbase even when they're not in-game or on
the forums. Social media offers this connection while people are
commuting to work/school, sitting in their lounge surfing the
internet with a cup of tea or whatever. Our philosophy on social
platforms shifts with current trends, of course, but on the whole
we want to use them as a means of interaction and communication.
BOTH ways, not just outward to our followers, but for our
communities to reach us. In regards to your question about
changing how we do our specials, this is something I can't give a
concrete answer on since the specials aren't something that I
personally devise. Since we work very closely with our Product
Specialists, I will pass this feedback on and see if there's some
way of us coming up with some new ideas surrounding this. I can't
make promises, but thank you for the feedback on that. The
24-hour period of this special is, as I said earlier, because we
wanted to do something fun for 1st May - and since that closely
relates to our prediction of Facebook platform growth, we combined
the two. This is additional to the missions that will take place
over that weekend so in effect it's extending the period of time
that there will be specials. We know we can't
please everyone because that's an unrealistic goal, but
we try to shape a lot of our specials around different things and
make it relevant. Constructive feedback on our specials is always
appreciated so that we can forward them to the people that devise
them. :)
Navarome, on 10 April 2014 - 01:50 PM, said: make it the xp bonus an entire weekend at least, or weekend more
monday. of course 1 day isnt enough, is that hard to
understand WG? Dakiras: 1st May is Thursday, so by the time this particular special
is ending - if we cross the 1 million mark - the weekend specials
will just be starting.
1 Million Follower Highway














