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One on One & Two on Two - Test Tournament Feedback

Дата: 04.04.2016 14:11:42
View PostBigBrumm, on 03 April 2016 - 09:20 PM, said: The system worked well. No unnecessary delays before the games start. It's a good thing. Well done. That makes the procedure much smoother.   Only 2 remarks: 5 minutes battle time can be really short. If you play in attack mode against a team that hides in bushes on higher ground in a corner with tanks with good view ranges, it's hard to take them out before the time is up. And: In the second round the enemy team won the first game. In the second game the last two players crashed and killed each other. The game was a loss for us, for we were attacking. Shouldn't it have been a draw? Technically it didn't matter whether it was a loss or a draw, because we already lost the first game. It's just a question out of interest.  

Berbo:   I believe when 2 tanks crash it's "draw" technically but to prevent draws in att def mode it's assigned as a win for defender. (I would have to double check this, but this is from what I remember)    

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