One on One & Two on Two - Test Tournament Feedback
Дата: 04.04.2016 14:11:42
BigBrumm, on 03 April 2016 - 09:20 PM, said: The system worked well. No unnecessary delays before the games
start. It's a good thing. Well done. That makes the procedure much
smoother. Only 2 remarks: 5 minutes battle time can be
really short. If you play in attack mode against a team that hides
in bushes on higher ground in a corner with tanks with good view
ranges, it's hard to take them out before the time is up. And: In
the second round the enemy team won the first game. In the second
game the last two players crashed and killed each other. The game
was a loss for us, for we were attacking. Shouldn't it have been a
draw? Technically it didn't matter whether it was a loss or a draw,
because we already lost the first game. It's just a question out of
interest. Berbo: I believe when 2 tanks crash it's "draw" technically but to
prevent draws in att def mode it's assigned as a win for defender.
(I would have to double check this, but this is from what I
remember)
One on One & Two on Two - Test Tournament Feedback














