Sandbox Crew 2.0 - Second Iteration
Дата: 21.07.2021 17:58:07
Fantacuzino, on 21 July 2021 - 01:43 PM, said: Not Pay-to-Win, World of Tanks is already P2W. Crew 2.0
introduces Hyper Pay-to-Win. The ability to max out your
tank beyond anything a free-to-play player could ever dream.
Currently, there is a huge difference between: some casual player
that plays with no Food, 3 crew skills, basic equipment and barely
any Premium spam. some tryhard playing with Food, 5-6 crew skills,
Bond equipment and full Premium spam A tank with 2-3
crewskills is generally playable and decent. A tank with 5-6
crewskills is marginally better, but the margin can make a huge
difference. Crew 2.0 increases that difference
exponentially, allowing you to max out your tank performance to
unprecedented levels. From 70% camo EBRs with 500m view
range to Obj 268v4 ramming people for 1000+ damage. Not only does
it make the game less tactical, but this level of performance does
not belong in World of Tanks. If you implement Crew 2.0, not
only you will lose your casual playerbase ( meaning 80% of the
playerbase ) but also create a huge whale fight for who has the
most broken setup. Don't get me wrong, I think Hyper
Pay-to-Win is a visionary ideea, but most of us are into this game
for it's tactical appeal. ApocalipticSnowflake: I'm personally playing with little to none premium ammo shot per
game. Food is available for credits and now you have credit
boosters that are easily gained through in game events and clan
credit boosters that are basically permanently available to
everyone now due to tour of duty. Bond equipment is also only
obtainable through gameplay as you cannot buy bonds. Same as crew
it's mostly earned through dedication and not paying. You can skip
it a bit with crew books that are available for
credits. So i don't see where is that pay to win element
you are talking about. As to your points about crew 2.0 those
are dully noted as those are good and constructive points about
update you are providing.
CrazyHussars, on 21 July 2021 - 02:24 PM, said: Ok let's see what I have on STB1, only the fully
trained Perks: COMMANDER BIA - Common Perk Sixth
Sense - Uniq Perk Situational Awareness - Uniq Perk Jack
of All Trades - Uniq Perk Eagle Eye - Uniq Perk
GUNNER BIA - Common Perk Designated Target - Uniq Perk
Deadeye - Uniq Perk Snap Shot - Uniq Perk Armorer -
Uniq Perk DRIVER BIA - Common Perk Smooth Ride -
Uniq Perk Off-Road Driving - Uniq Perk Clutch Breaking -
Uniq Perk Repair - Common Perk LOADER BIA - Common
Perk Intuition - Uniq Perk Adrenalin Rush - Uniq Perk
Repair - Common Perk Firefighting - Common Perk
So I have 13 fully trained Perks and 7 common perks BIA is
fully Perk completed each other. Repair 50% globaly trained Perk
and Firefighting 25% That mean 14 fully trained Perks, One
50% and One 25% for the whole crew. To train the Common Perks like
BIA or Repair it is my choice.If I want not use it, just like not useing the new SounDetection or Mentor. 80 points is not fair for 5 fully trained perks. Maybe 100 points.
ApocalipticSnowflake: COMMANDER BIA - Common Perk Sixth Sense - Uniq Perk
Situational Awareness - Uniq Perk Jack of All Trades -
Uniq Perk Eagle Eye - Uniq Perk GUNNER BIA -
Common Perk Designated Target - Uniq Perk Deadeye - Uniq
Perk Snap Shot - Uniq Perk Armorer - Uniq Perk
DRIVER BIA - Common Perk Smooth Ride - Uniq Perk Off-Road
Driving - Uniq Perk Clutch Breaking - Uniq Perk
Repair - Common Perk LOADER BIA - Common Perk
Intuition - Uniq Perk Adrenalin Rush - Uniq Perk
Repair - Common Perk Firefighting - Common Perk
So I have 13 fully trained Perks and 7 common perks BIA is
fully Perk completed each other. Repair 50% globaly trained Perk
and Firefighting 25% That mean 14 fully trained Perks, One
50% and One 25% for the whole crew. To train the Common Perks like
BIA or Repair it is my choice.
If I want not use it, just like not useing the new SounDetection or Mentor. 80 points is not fair for 5 fully trained perks. Maybe 100 points. It's only because you look into quantity over quality of perks themselves. Currently you spend 20 points for BiA and Repairs you are talking as "commons" they you have 6 more points to fully get. Quantity wise it seems you are loosing on it but if you read in depth about effects of perks you will see that for example: Smooth Ride has snap shot merged into it.Situational Awareness now has recon merged into it as well as signal boosting Field Repairs are Repairs merged with ArmorerSafety Measures are Firefighting merged with Preventive Maintenance and new additional effect. And you can go on and on with them. So yes quantity wise you have less but quality wise you get more than what you have had previously.
If I want not use it, just like not useing the new SounDetection or Mentor. 80 points is not fair for 5 fully trained perks. Maybe 100 points. It's only because you look into quantity over quality of perks themselves. Currently you spend 20 points for BiA and Repairs you are talking as "commons" they you have 6 more points to fully get. Quantity wise it seems you are loosing on it but if you read in depth about effects of perks you will see that for example: Smooth Ride has snap shot merged into it.Situational Awareness now has recon merged into it as well as signal boosting Field Repairs are Repairs merged with ArmorerSafety Measures are Firefighting merged with Preventive Maintenance and new additional effect. And you can go on and on with them. So yes quantity wise you have less but quality wise you get more than what you have had previously.
Sandbox Crew 2.0 - Second Iteration














