Sandbox Crew 2.0 - Second Iteration
Дата: 21.07.2021 17:58:07


ApocalipticSnowflake: I'm personally playing with little to none premium ammo shot per
game. Food is available for credits and now you have credit
boosters that are easily gained through in game events and clan
credit boosters that are basically permanently available to
everyone now due to tour of duty. Bond equipment is also only
obtainable through gameplay as you cannot buy bonds. Same as crew
it's mostly earned through dedication and not paying. You can skip
it a bit with crew books that are available for
credits. So i don't see where is that pay to win element
you are talking about. As to your points about crew 2.0 those
are dully noted as those are good and constructive points about
update you are providing.

If I want not use it, just like not useing the new SounDetection or Mentor. 80 points is not fair for 5 fully trained perks. Maybe 100 points.
ApocalipticSnowflake: COMMANDER BIA - Common Perk Sixth Sense - Uniq Perk
Situational Awareness - Uniq Perk Jack of All Trades -
Uniq Perk Eagle Eye - Uniq Perk GUNNER BIA -
Common Perk Designated Target - Uniq Perk Deadeye - Uniq
Perk Snap Shot - Uniq Perk Armorer - Uniq Perk
DRIVER BIA - Common Perk Smooth Ride - Uniq Perk Off-Road
Driving - Uniq Perk Clutch Breaking - Uniq Perk
Repair - Common Perk LOADER BIA - Common Perk
Intuition - Uniq Perk Adrenalin Rush - Uniq Perk
Repair - Common Perk Firefighting - Common Perk
So I have 13 fully trained Perks and 7 common perks BIA is
fully Perk completed each other. Repair 50% globaly trained Perk
and Firefighting 25% That mean 14 fully trained Perks, One
50% and One 25% for the whole crew. To train the Common Perks like
BIA or Repair it is my choice.
If I want not use it, just like not useing the new SounDetection or Mentor. 80 points is not fair for 5 fully trained perks. Maybe 100 points. It's only because you look into quantity over quality of perks themselves. Currently you spend 20 points for BiA and Repairs you are talking as "commons" they you have 6 more points to fully get. Quantity wise it seems you are loosing on it but if you read in depth about effects of perks you will see that for example: Smooth Ride has snap shot merged into it.Situational Awareness now has recon merged into it as well as signal boosting Field Repairs are Repairs merged with ArmorerSafety Measures are Firefighting merged with Preventive Maintenance and new additional effect. And you can go on and on with them. So yes quantity wise you have less but quality wise you get more than what you have had previously.
If I want not use it, just like not useing the new SounDetection or Mentor. 80 points is not fair for 5 fully trained perks. Maybe 100 points. It's only because you look into quantity over quality of perks themselves. Currently you spend 20 points for BiA and Repairs you are talking as "commons" they you have 6 more points to fully get. Quantity wise it seems you are loosing on it but if you read in depth about effects of perks you will see that for example: Smooth Ride has snap shot merged into it.Situational Awareness now has recon merged into it as well as signal boosting Field Repairs are Repairs merged with ArmorerSafety Measures are Firefighting merged with Preventive Maintenance and new additional effect. And you can go on and on with them. So yes quantity wise you have less but quality wise you get more than what you have had previously.
Sandbox Crew 2.0 - Second Iteration