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Sandbox Crew 2.0 - Second Iteration

Дата: 21.07.2021 17:58:07
View PostFantacuzino, on 21 July 2021 - 01:43 PM, said:   Not Pay-to-Win, World of Tanks is already P2W. Crew 2.0 introduces Hyper Pay-to-Win.   The ability to max out your tank beyond anything a free-to-play player could ever dream.   Currently, there is a huge difference between: some casual player that plays with no Food, 3 crew skills, basic equipment and barely any Premium spam. some tryhard playing with Food, 5-6 crew skills, Bond equipment and full Premium spam   A tank with 2-3 crewskills is generally playable and decent. A tank with 5-6 crewskills is marginally better, but the margin can make a huge difference.   Crew 2.0 increases that difference exponentially, allowing you to max out your tank performance to unprecedented levels.   From 70% camo EBRs with 500m view range to Obj 268v4 ramming people for 1000+ damage. Not only does it make the game less tactical, but this level of performance does not belong in World of Tanks.   If you implement Crew 2.0, not only you will lose your casual playerbase ( meaning 80% of the playerbase ) but also create a huge whale fight for who has the most broken setup. Don't get me wrong, I think Hyper Pay-to-Win is a visionary ideea, but most of us are into this game for it's tactical appeal. :mellow:

ApocalipticSnowflake: I'm personally playing with little to none premium ammo shot per game. Food is available for credits and now you have credit boosters that are easily gained through in game events and clan credit boosters that are basically permanently available to everyone now due to tour of duty. Bond equipment is also only obtainable through gameplay as you cannot buy bonds. Same as crew it's mostly earned through dedication and not paying. You can skip it a bit with crew books that are available for credits.  So i don't see where is that pay to win element you are talking about. As to your points about crew 2.0 those are dully noted as those are good and constructive points about update you are providing. 

View PostCrazyHussars, on 21 July 2021 - 02:24 PM, said:     Ok let's see what I have on STB1, only the fully trained Perks:   COMMANDER BIA - Common Perk Sixth Sense - Uniq Perk Situational Awareness - Uniq Perk Jack of All Trades - Uniq Perk Eagle Eye - Uniq Perk   GUNNER BIA - Common Perk Designated Target - Uniq Perk Deadeye - Uniq Perk Snap Shot - Uniq Perk Armorer - Uniq Perk   DRIVER BIA - Common Perk Smooth Ride - Uniq Perk Off-Road Driving - Uniq Perk Clutch Breaking - Uniq Perk Repair - Common Perk   LOADER BIA - Common Perk Intuition - Uniq Perk Adrenalin Rush - Uniq Perk Repair - Common Perk Firefighting - Common Perk     So I have 13 fully trained Perks and 7 common perks BIA is fully Perk completed each other. Repair 50% globaly trained Perk and Firefighting 25%   That mean 14 fully trained Perks, One 50% and One 25% for the whole crew. To train the Common Perks like BIA or Repair it is my choice.
If I want not use it, just like not useing the new SounDetection or Mentor.   80 points is not fair for 5 fully trained perks. Maybe 100 points.   

ApocalipticSnowflake:   COMMANDER BIA - Common Perk Sixth Sense - Uniq Perk Situational Awareness - Uniq Perk Jack of All Trades - Uniq Perk Eagle Eye - Uniq Perk   GUNNER BIA - Common Perk Designated Target - Uniq Perk Deadeye - Uniq Perk Snap Shot - Uniq Perk Armorer - Uniq Perk   DRIVER BIA - Common Perk Smooth Ride - Uniq Perk Off-Road Driving - Uniq Perk Clutch Breaking - Uniq Perk Repair - Common Perk   LOADER BIA - Common Perk Intuition - Uniq Perk Adrenalin Rush - Uniq Perk Repair - Common Perk Firefighting - Common Perk     So I have 13 fully trained Perks and 7 common perks BIA is fully Perk completed each other. Repair 50% globaly trained Perk and Firefighting 25%   That mean 14 fully trained Perks, One 50% and One 25% for the whole crew. To train the Common Perks like BIA or Repair it is my choice.
If I want not use it, just like not useing the new SounDetection or Mentor.   80 points is not fair for 5 fully trained perks. Maybe 100 points.    It's only because you look into quantity over quality of perks themselves. Currently you spend 20 points for BiA and Repairs you are talking as "commons" they you have 6 more points to fully get. Quantity wise it seems you are loosing on it but if you read in depth about effects of perks you will see that for example: Smooth Ride has snap shot merged into it.Situational Awareness now has recon merged into it as well as signal boosting Field Repairs are Repairs merged with ArmorerSafety Measures are Firefighting merged with Preventive Maintenance and new additional effect.  And you can go on and on with them.  So yes quantity wise you have less but quality wise you get more than what you have had previously. 

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