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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MrVic
Official Tank Destroyers Discussion
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15.07.2010 06:56:27
 
Subject: Official Tank Destroyers Discussion
Link on message: #27712

View PostPackadurm, on Jul 14 2010 - 16:49, said: I love my TD. But I think it has some issues.

I just got the StuG III, and was very excited. I was finally gunna be able to rip holes in the PzrKmW IV with that stupidly huge turret and gun. This was not the case. And, just like with my hetzer, One or two shots in the front and I was toast.

When I first looked into TD's, I saw that they had Heavy frontal armor and not much on the sides and rear, and I was fine with that. But they really dont have alot of armor, even on the front.

My shots also bounced off of that p IV. That really ticked me off. A tank destroyer that cant destroy tanks is rather redundant.

So, I Know that the weaknesses of TD's are the sides and the rear. I'm fine if I see a light tank get me with 2-3 shots in the back, or If a medium tank gets a shot on my rear and I go up in flames. I expect that. I shouldn't take hits so easily from similar tiers right in the face like I was though.

-I think the damage and penetration for TD's needs to go up.
-I think the front armor needs to be improved for TD's.

A third thing I would like to see is Research-able armor in TD trees. While other tanks can research new turrets, we have no upgrades for that slot. I think a nice feature for TD's would be the choice to put on heavier armor or a Heavier gun. Make it so that you cannot have both due to weight.

Tank destroyers should be a feared force in urban centers in those tight streets where you can really only see their front. Even for Heavy tanks.
On those open fields Tank destroyers should be feared because they should have good accuracy.

This is just my take on TD's, which, after playing SPG's, Medium tanks and Td's, are my favorite tank to play with. They are simple a little broken imo.


MrVic:
The Panzer IV with upgraded turret (My clan calls them Bobblehead Panzer IV's)  The turret is insanely armored, The upgrade bumps its armor rating way over the normal. Toss in the slopes on the turret help immensely.  Your rounds could easily strike that big turret (especially if you were using auto aim)  
I have bounced 107mm rounds off that turret many times, in haste to take a shot.   The hardest thing I have found is picking where and when you engage a enemy tank or at least control that encounter as much as possible.  TD's truly are snipers in the range hitting power and hiding. Just some options of what might of been the issue if not then just food for thought :)

I have recently perfected my 10.5cm Stug III one shot kills on Panzer IV's, Its hard to hit sometimes but man the results are enjoyable :)  See if anyone can figure out where that spot is :)


MrVic
Official Tank Destroyers Discussion
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15.07.2010 06:56:27
 
Subject: Official Tank Destroyers Discussion
Link on message: #27712

View PostPackadurm, on Jul 14 2010 - 16:49, said: I love my TD. But I think it has some issues.

I just got the StuG III, and was very excited. I was finally gunna be able to rip holes in the PzrKmW IV with that stupidly huge turret and gun. This was not the case. And, just like with my hetzer, One or two shots in the front and I was toast.

When I first looked into TD's, I saw that they had Heavy frontal armor and not much on the sides and rear, and I was fine with that. But they really dont have alot of armor, even on the front.

My shots also bounced off of that p IV. That really ticked me off. A tank destroyer that cant destroy tanks is rather redundant.

So, I Know that the weaknesses of TD's are the sides and the rear. I'm fine if I see a light tank get me with 2-3 shots in the back, or If a medium tank gets a shot on my rear and I go up in flames. I expect that. I shouldn't take hits so easily from similar tiers right in the face like I was though.

-I think the damage and penetration for TD's needs to go up.
-I think the front armor needs to be improved for TD's.

A third thing I would like to see is Research-able armor in TD trees. While other tanks can research new turrets, we have no upgrades for that slot. I think a nice feature for TD's would be the choice to put on heavier armor or a Heavier gun. Make it so that you cannot have both due to weight.

Tank destroyers should be a feared force in urban centers in those tight streets where you can really only see their front. Even for Heavy tanks.
On those open fields Tank destroyers should be feared because they should have good accuracy.

This is just my take on TD's, which, after playing SPG's, Medium tanks and Td's, are my favorite tank to play with. They are simple a little broken imo.


MrVic:
The Panzer IV with upgraded turret (My clan calls them Bobblehead Panzer IV's)  The turret is insanely armored, The upgrade bumps its armor rating way over the normal. Toss in the slopes on the turret help immensely.  Your rounds could easily strike that big turret (especially if you were using auto aim)  
I have bounced 107mm rounds off that turret many times, in haste to take a shot.   The hardest thing I have found is picking where and when you engage a enemy tank or at least control that encounter as much as possible.  TD's truly are snipers in the range hitting power and hiding. Just some options of what might of been the issue if not then just food for thought :)

I have recently perfected my 10.5cm Stug III one shot kills on Panzer IV's, Its hard to hit sometimes but man the results are enjoyable :)  See if anyone can figure out where that spot is :)


MrVic
Official SPG (Artillery) Discussion
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15.07.2010 06:43:20
 
Subject: Archives\Junkyard\Official SPG (Artillery) Discussion
Link on message: #27691

MrVic: I think that is one thing that would be nice is to have people that post add if this view is from Tier 1-2 Fights or Fights 3-10. Now I know people are going to say "SPG"S are OP in both! I find that both sections of battles SPG's are a whole different beast. But I think its worth noting which of the 2 battles you reference in your experiences and comments. I see huge differences between the recruit and standard matches, So try to post which area you are referring to and maybe I can confirm my observations and help provide a better picture for the Dev Team. Also if you want to Earn MrVic bonus points also include the Map used in the fight your drawing your conclusions from.


MrVic
Behind the 8 Ball; Casual Player Blues
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15.07.2010 05:37:21
 
Subject: Archives\Beta\Behind the 8 Ball; Casual Player Blues
Link on message: #27646

View PostMrtheox, on 15 July 2010 - 03:29 AM, said: I'm a pretty casual gamer and one of things that attracted me to WOT was the promise of reduced grind, i.e. the "eve" trailer. I fell like this game is not casual player friendly. First, grind equates to superiority in this game, and the margin of superiority achievable by grind mitigates tactical prowess, for the most part. Secondly, the grind feels unsatisfying, as each time you play your newly unlocked tank you are disappointed. The base models are always inferior to the previously upgraded tank. I call this the kick to the nuts effect. When a player unlocks a new tank, they get all excited for their new shiny, then you get it out on the battlefield and the tank is totally underwhelming and ineffective. This goes against the grain of most MMO experiences. As when one "upgrades" to a new piece of gear or levels up, they expect to instantly be better than they were before. In some ways this game punishes you for upgrading your tank. Because the new tanks are so bad, you're forced to either stay back in your old tank and fully upgrade it and transfer the XP out into new tanks or, suffer through 14 to 20 games of being very ineffective in order to buy the upgrades necessary for the tank. For instance, to earn enough XP/Cash to upgrade out of the BT2 into the 7 the BT 2 needs to be fully upgraded to have a chance at earning decent XP. Then the 7 doesn't feel superior to the 2 until it's 90 percent upgraded. This pretty much extends down the whole Russian medium tank line.
The Russian mediums are expensive and less of a value of the Germans (Russian tanks aren't any better than the germans but the russian tanks cost way more). Which means by the time a player has unlocked their Russian tank, The German players are all ready down another tier or they are fully upgraded, thus compounding the competitive gap. Also because the cost to upgrade is so high on the Russian side, if you want to keep up with the power creep you have to sell off your old tanks and can really only play one tank. The longer one plays this game the greater this problem compounds, you end up playing more and more just to try and keep up. 6 months after launch it will be all elite equipment with each side having 2 leopards and 3 other new people in lights getting killed quickly and it will be verv difficult to level up.

MrVic: One thing to remember is in the future the 3-10 tiers will be divided up into more sections. So grinding through tanks won't really matter since you will play with people in your range. Not sure when this is coming just yet but I am pretty sure we will see it sooner rather then later :) Plus this is still beta and their testing exp and progression. The Devs go through all the data as people play and changes happen. Its all just a matter of time.
And as always remember its beta and changes are not instant :) (Tho the WoT devs are about the fastest I have seen about adjusting things)


MrVic
Official Light Tank (Scout) Discussion
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14.07.2010 06:31:55
 
Subject: Archives\Beta\Official Light Tank (Scout) Discussion
Link on message: #26106

View PostChaoslord83, on 14 July 2010 - 02:58 AM, said: I'm thinking that the Higher the Tier of tank the more credits and xp you get credited with, which would suck as the Leopard is a dead end, so Light tanks would get screwed by the system.

MrVic: I have gotten to know a few people I have learned are "Leopard Elites" in my book. And can do amazing things even in the high tiers. Since you generate exp by spotting for other players and get even more exp for spotting them and then a team mate doing damage to them. So in higher tiers they generate lots of exp easier since everything is larger and worth more. This allows you to invest in other tanks easier and such. So as to making cash and converting to free exp its amazing. Lights always have roles in the higher tiers if you can embrace their combat style.
(I have hit a Leopard with a 122mm round many times and it drove away, trust me they are nice. On the same token because I hate trying to kill them lol)


MrVic
Official SPG (Artillery) Discussion
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14.07.2010 06:26:51
 
Subject: Archives\Junkyard\Official SPG (Artillery) Discussion
Link on message: #26101

MrVic: Just a few things I have been considering as a good route to help some of the SPG issues I see.
1) Direct fire cannot use auto aim. This would force you to aim and increase the chance of taking arty head on in the slower tanks if your
forced to try to capture their base. That kinda of rotation and accuracy I think should not be available in direct fire mode.
Currently I see a good number of SPG's working as TD's due to the sheer hitting power. More so in Starting Tiers 1-2
2) Starting Tiers 1-2 battles need to be greatly adjusted as right now they are one shot kills on all starting tanks and some are more
durable then any of the other tanks in the Tier 1-2 range :)
Still kicking around the upper level SPG's right now. But the two above issues I think are a first priority from my experiences :)


merig00
Game settings in preferences.xml
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14.07.2010 04:55:28
 
Subject: Game settings in preferences.xml
Link on message: #26050

View PostFRIENDLYUNIT, on Jul 14 2010 - 02:34, said: Hmmm. I'm running win7 64bit and am unable to find a preferences.xml file at all. Also, any .xml file I open with notepad has weird characters in it so I'm reluctant to edit...

I just want to invert my mouse :(


merig00: That's weird... hmm I know on XP that folder is invisible... what about Win7? Can you get at least to the Windows 7: C:\Users\*UserName* (by default it's admin)\AppData\Roaming\ folder?


merig00
Game settings in preferences.xml
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14.07.2010 04:55:28
 
Subject: Game settings in preferences.xml
Link on message: #26050

View PostFRIENDLYUNIT, on Jul 14 2010 - 02:34, said: Hmmm. I'm running win7 64bit and am unable to find a preferences.xml file at all. Also, any .xml file I open with notepad has weird characters in it so I'm reluctant to edit...

I just want to invert my mouse :(


merig00: That's weird... hmm I know on XP that folder is invisible... what about Win7? Can you get at least to the Windows 7: C:\Users\*UserName* (by default it's admin)\AppData\Roaming\ folder?


merig00
Game settings in preferences.xml
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14.07.2010 02:59:53
 
Subject: Game settings in preferences.xml
Link on message: #25944

View Postwololo, on Jul 14 2010 - 00:32, said: That folder isn't even available for me, and I'm running on XP.


merig00: probably invisible. chance your windows folder settings.


merig00
Game settings in preferences.xml
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14.07.2010 02:59:53
 
Subject: Game settings in preferences.xml
Link on message: #25944

View Postwololo, on Jul 14 2010 - 00:32, said: That folder isn't even available for me, and I'm running on XP.


merig00: probably invisible. chance your windows folder settings.


MrVic
Remove Malinovka
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14.07.2010 01:07:44
 
Subject: Archives\Beta\Remove Malinovka
Link on message: #25831

MrVic: Sometimes I have some great battles on it and others its a bit of a camp fest :)
Some tweaking would be nice.
Tho saying just to remove it really is a waste as it has some great aspects to it.
Plus why waste the work done so far on it.


merig00
[FAQ] Equipment
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13.07.2010 19:29:11
 
Subject: [FAQ] Equipment
Link on message: #25394

View PostRiller, on Jul 13 2010 - 17:27, said: Since it sounds like we will be able to buy more than one of the same equipment type (for mounting on multiple tanks) I am guessing that these do not stack if we were to put two of the same equipment on 1 tank?

merig00: You can't put two of the same on one tank.


merig00
[FAQ] Equipment
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13.07.2010 19:29:11
 
Subject: [FAQ] Equipment
Link on message: #25394

View PostRiller, on Jul 13 2010 - 17:27, said: Since it sounds like we will be able to buy more than one of the same equipment type (for mounting on multiple tanks) I am guessing that these do not stack if we were to put two of the same equipment on 1 tank?

merig00: You can't put two of the same on one tank.


merig00
Gold Per Day
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13.07.2010 18:27:52
 
Subject: Gold Per Day
Link on message: #25289

View PostApos, on Jul 13 2010 - 16:05, said: I know that but you still don't get the point. Saying that only premium ammo effect on the ingame gameplay isn't true. Premium crew also effect in simple way. One guy spend XXX euro and get shiny boosted 75% crew and other guy start with standard 25% crew. The first guy spot enemy (second guy) first, shot him first with better accuracy and better rate of fire. That better crew level up faster AND give advantage ingame.


merig00: It's not an advantage because you can realistically reach that as well. Won't take you that much time. All gold does - saves you time. Plus as was pointed out below you can spend 20k credits and upgrade your crew to 50% right away.


merig00
Gold Per Day
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13.07.2010 18:27:52
 
Subject: Gold Per Day
Link on message: #25289

View PostApos, on Jul 13 2010 - 16:05, said: I know that but you still don't get the point. Saying that only premium ammo effect on the ingame gameplay isn't true. Premium crew also effect in simple way. One guy spend XXX euro and get shiny boosted 75% crew and other guy start with standard 25% crew. The first guy spot enemy (second guy) first, shot him first with better accuracy and better rate of fire. That better crew level up faster AND give advantage ingame.


merig00: It's not an advantage because you can realistically reach that as well. Won't take you that much time. All gold does - saves you time. Plus as was pointed out below you can spend 20k credits and upgrade your crew to 50% right away.


merig00
Gold Per Day
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13.07.2010 17:52:03
 
Subject: Gold Per Day
Link on message: #25232

View PostApos, on Jul 13 2010 - 15:49, said: yes but w/o paying gold your crew is 25%. So 50% more of everything just b/c your spent some money.


merig00: Well don't jump from tank to tank - wait till your crew gets 75%+ experience before moving up :D


merig00
Gold Per Day
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13.07.2010 17:52:03
 
Subject: Gold Per Day
Link on message: #25232

View PostApos, on Jul 13 2010 - 15:49, said: yes but w/o paying gold your crew is 25%. So 50% more of everything just b/c your spent some money.


merig00: Well don't jump from tank to tank - wait till your crew gets 75%+ experience before moving up :D


merig00
[FAQ]What will get you experience and what will not
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13.07.2010 17:47:06
 
Subject: [FAQ]What will get you experience and what will not
Link on message: #25223

View PostLilisam, on Jul 13 2010 - 09:15, said: What I will get money for... ? I noticed in some tanks I earn more money and less exp.


merig00: Aaah well short answer - I don't know :) But overall there are 'farm tanks' that strategically placed all over the tree to help you earn credits on higher levels.


merig00
[FAQ]What will get you experience and what will not
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13.07.2010 17:47:06
 
Subject: [FAQ]What will get you experience and what will not
Link on message: #25223

View PostLilisam, on Jul 13 2010 - 09:15, said: What I will get money for... ? I noticed in some tanks I earn more money and less exp.


merig00: Aaah well short answer - I don't know :) But overall there are 'farm tanks' that strategically placed all over the tree to help you earn credits on higher levels.


merig00
[FAQ] Equipment
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13.07.2010 17:24:10
 
Subject: [FAQ] Equipment
Link on message: #25184

View PostZedarot, on Jul 13 2010 - 12:56, said: But can I use the same item on different tanks at the same time?

merig00: If you buy 2 of them :D


merig00
[FAQ] Equipment
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13.07.2010 17:24:10
 
Subject: [FAQ] Equipment
Link on message: #25184

View PostZedarot, on Jul 13 2010 - 12:56, said: But can I use the same item on different tanks at the same time?

merig00: If you buy 2 of them :D


Jeremy Taylor
Ingame nick- Kampfwurst
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13.07.2010 16:16:52
 
Subject: Archives\Beta\Ingame nick- Kampfwurst
Link on message: #25072

Jeremy Taylor: :lol: I adore that thread!


merig00
W.o.T. videos
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13.07.2010 08:43:56
 
Subject: W.o.T. videos
Link on message: #24567

View PostWyvernrider, on Jul 13 2010 - 06:40, said: It is pretty typical for a closed beta to have a NDA (non-disclosure agreement) in place.

You need to delete those pictures.

Edit: Merig00 beat me :(


merig00: :Smile-hiding:


merig00
W.o.T. videos
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13.07.2010 08:43:56
 
Subject: W.o.T. videos
Link on message: #24567

View PostWyvernrider, on Jul 13 2010 - 06:40, said: It is pretty typical for a closed beta to have a NDA (non-disclosure agreement) in place.

You need to delete those pictures.

Edit: Merig00 beat me :(


merig00: :Smile-hiding:


merig00
W.o.T. videos
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13.07.2010 08:39:27
 
Subject: W.o.T. videos
Link on message: #24561

View PostGongo, on Jul 13 2010 - 06:31, said: OH dang what about photos on facebook? Cause I didn't see anything about that rule? Should I deleted them cause I 100% will right away.


merig00: Until express permission from Overlord, Jeremy Taylor or other admins is given - NDA applies. No specific information about the beta, no screenshots, no videos outside the EU Closed Beta forum.


merig00
W.o.T. videos
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13.07.2010 08:39:27
 
Subject: W.o.T. videos
Link on message: #24561

View PostGongo, on Jul 13 2010 - 06:31, said: OH dang what about photos on facebook? Cause I didn't see anything about that rule? Should I deleted them cause I 100% will right away.


merig00: Until express permission from Overlord, Jeremy Taylor or other admins is given - NDA applies. No specific information about the beta, no screenshots, no videos outside the EU Closed Beta forum.


MrVic
Official SPG (Artillery) Discussion
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13.07.2010 06:48:49
 
Subject: Archives\Junkyard\Official SPG (Artillery) Discussion
Link on message: #24482

MrVic: The name calling and the direction this thread is taking is UNACCEPTABLE.
If it continues and people do not discuss things in a civil manner, actions will be taken to fix this situation.
Post information regarding your issues and your solutions and opinions about the topic at hand.
Those that cannot post or respond in a civil manner I suggest they choose not to post
Good feedback and thoughts are welcome!
Thanks MrVic


merig00
Gold Per Day
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13.07.2010 05:16:23
 
Subject: Gold Per Day
Link on message: #24425

View PostWyvernrider, on Jul 13 2010 - 03:13, said: Eventually, everyone will have completed the advancement and there will no longer be a need to pay money to advance faster.

It may be a good idea to include more items that can be purchased such as the premium tanks. Maybe custom skins that actually show up for everyone? Customs skins sell well in other F2P games like League of Legends.


merig00: Custom skins are in plans as well as logos etc. Some other items too. Devs are being really secretive on all of this wanting to keep the options open. So I don't have all the details.


merig00
Gold Per Day
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13.07.2010 05:16:23
 
Subject: Gold Per Day
Link on message: #24425

View PostWyvernrider, on Jul 13 2010 - 03:13, said: Eventually, everyone will have completed the advancement and there will no longer be a need to pay money to advance faster.

It may be a good idea to include more items that can be purchased such as the premium tanks. Maybe custom skins that actually show up for everyone? Customs skins sell well in other F2P games like League of Legends.


merig00: Custom skins are in plans as well as logos etc. Some other items too. Devs are being really secretive on all of this wanting to keep the options open. So I don't have all the details.


MrVic
Tankbusters goes clan
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13.07.2010 05:04:51
 
Subject: Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #24410

View Postbattery, on 13 July 2010 - 02:55 AM, said: I'd like to join. I arty things.

MrVic: We've witnessed that for sure ! Glad to see your post


MrVic
PzIII/IV turret bug(!?!)
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13.07.2010 04:39:57
 
Subject: Archives\Beta\PzIII/IV turret bug(!?!)
Link on message: #24387

View PostPzGrenKdr, on 13 July 2010 - 02:58 AM, said: the PzIV H turret(i don´t know if the normal turret too) isn`t in the middle of the PzIII/IV, it´s more on the left side.
Is this intended or a bug/mistake?

MrVic: If my memory is correct its not. It was shifted due to internal components and supers structure needed to be shifted.
It being slightly off center is correct if I remember correctly


merig00
Gold Per Day
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13.07.2010 04:04:05
 
Subject: Gold Per Day
Link on message: #24363

View PostGangplank, on Jul 13 2010 - 01:40, said: 1 gold per day is bad idea, im thinking about daily event/quest, special event system or achievement system like the witcher vesus,it give player who dont want to buy gold/bad player some credits/gold per day help them have enought to repair thier tanks-hahaha :lol: and more Customizations for tanks such as custom ur skin, colour ....blah blah... and, why i cant transfer my credits or exp to gold ?
give player more target and challenge to win


merig00: There will be ways for players to earn gold. One of them is to be a mercenary and get hired by a clan for a battle :D Also you'll be able to trade with other people. So wait for micro-economy.


merig00
Gold Per Day
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13.07.2010 04:04:05
 
Subject: Gold Per Day
Link on message: #24363

View PostGangplank, on Jul 13 2010 - 01:40, said: 1 gold per day is bad idea, im thinking about daily event/quest, special event system or achievement system like the witcher vesus,it give player who dont want to buy gold/bad player some credits/gold per day help them have enought to repair thier tanks-hahaha :lol: and more Customizations for tanks such as custom ur skin, colour ....blah blah... and, why i cant transfer my credits or exp to gold ?
give player more target and challenge to win


merig00: There will be ways for players to earn gold. One of them is to be a mercenary and get hired by a clan for a battle :D Also you'll be able to trade with other people. So wait for micro-economy.


merig00
[FAQ]What will get you experience and what will not
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13.07.2010 03:12:55
 
Subject: [FAQ]What will get you experience and what will not
Link on message: #24316

View PostLilisam, on Jul 13 2010 - 01:06, said: Got the same thing for money ?


merig00: what?


merig00
[FAQ]What will get you experience and what will not
arrow
13.07.2010 03:12:55
 
Subject: [FAQ]What will get you experience and what will not
Link on message: #24316

View PostLilisam, on Jul 13 2010 - 01:06, said: Got the same thing for money ?


merig00: what?


merig00
Gold Per Day
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13.07.2010 02:43:42
 
Subject: Gold Per Day
Link on message: #24297

View PostDoomlord52, on Jul 13 2010 - 00:41, said: ^ That gets you free XP (and gold)? But also, that means unlocking EVERYTHING, which in the case on the PIV, would mean unlocking over 60k XP worth of stuff that I dont want - which is more than I need to transfer. IMO the system should be looked at.


merig00: Yeah the tanks where you can "branch out" should be looked at. Otherwise I don't see much problem with the current system. The whole idea of the paying money is to speed up your advancement through the tree. I think that's the most fair way to set up F2P game.


merig00
Gold Per Day
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13.07.2010 02:43:42
 
Subject: Gold Per Day
Link on message: #24297

View PostDoomlord52, on Jul 13 2010 - 00:41, said: ^ That gets you free XP (and gold)? But also, that means unlocking EVERYTHING, which in the case on the PIV, would mean unlocking over 60k XP worth of stuff that I dont want - which is more than I need to transfer. IMO the system should be looked at.


merig00: Yeah the tanks where you can "branch out" should be looked at. Otherwise I don't see much problem with the current system. The whole idea of the paying money is to speed up your advancement through the tree. I think that's the most fair way to set up F2P game.


merig00
Gold Per Day
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13.07.2010 01:09:33
 
Subject: Gold Per Day
Link on message: #24214

View PostDoomlord52, on Jul 12 2010 - 23:07, said: if we dont get gold in the release, you guys HAVE to make it so you can transfer XP for either: free, or credits.

I have 34k XP on my PIV, and the only way to transfer it is via gold. Without gold, other users are at a massive leveling disadvantage.


merig00: rapid train your crew :)


merig00
Gold Per Day
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13.07.2010 01:09:33
 
Subject: Gold Per Day
Link on message: #24214

View PostDoomlord52, on Jul 12 2010 - 23:07, said: if we dont get gold in the release, you guys HAVE to make it so you can transfer XP for either: free, or credits.

I have 34k XP on my PIV, and the only way to transfer it is via gold. Without gold, other users are at a massive leveling disadvantage.


merig00: rapid train your crew :)


MrVic
Official SPG (Artillery) Discussion
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12.07.2010 23:24:58
 
Subject: Archives\Junkyard\Official SPG (Artillery) Discussion
Link on message: #24126

View PostAerensiniac, on 12 July 2010 - 10:17 PM, said: I want to see you engaging a heavy tank with a light one.
Seriously. I watched such a fight while loling my ass off, the light tank circled around the heavy for like 3 minutes shooting it everywhere possible while the heavy was trying to turn its barrell towards it.
The light tank got so desperate it actually started RAMMING the heavy tank.
It made my day, srsly.

MrVic: I have had 3 Panzer IIIA take out my KV-2. It was rather well played by them. Not so much by me :)


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