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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Overlord
Here Come Stars and Stripes
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03.11.2010 13:17:28
 
Subject: Here Come Stars and Stripes
Link on message: #206895

View Postzmeul, on Nov 03 2010 - 12:14, said: View PostOverlord, on Nov 03 2010 - 12:08, said: According to our draft plans American tanks should come next week.
and we all know how much serious the devz take those drafts :)


Overlord: and we all know how much serious the devz take those drafts :)

It's beta, no exact dates. Just speculations and plans.

View PostOverlord, on Nov 03 2010 - 12:08, said: According to our draft plans American tanks should come next week.


Overlord:


Overlord
Here Come Stars and Stripes
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03.11.2010 13:08:06
 
Subject: Here Come Stars and Stripes
Link on message: #206884

Overlord: According to our draft plans American tanks should come next week.


merig00
LAG: (ms over 100)
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03.11.2010 02:42:02
 
Subject: Archives\Beta\LAG: (ms over 100)
Link on message: #206454

merig00: Two things:
First we have a topic for such issues: http://forum.worldof...s-glitchesbugs/
Second - please get us this info so we could at least have some info on the issue http://forum.worldof...-tester-profile


MrVic
LAG: (ms over 100)
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03.11.2010 01:29:45
 
Subject: Archives\Beta\LAG: (ms over 100)
Link on message: #206404

MrVic: 180-250ms typically will not have a dramatic effect in WoT, if your having frame rate issues that could be the cause, Also if your having ping issues based on your location it might be your ISP routing. Its hard to diagnosis with limited information :)


merig00
Mixing tank/crew nationalities
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03.11.2010 01:12:41
 
Subject: Archives\Beta\Questions\Mixing tank/crew nationalities
Link on message: #206388

merig00: No. Each nation has its own crews.


MrVic
20% lower shell velocity
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03.11.2010 00:17:33
 
Subject: Archives\Beta\20% lower shell velocity
Link on message: #206324

View Postjackal40, on 02 November 2010 - 02:32 PM, said: View PostOverlord, on 02 November 2010 - 12:00 PM, said: 20% reduction in shell velocity shouldn't be regarded as a kind of artillery nerf. It's general rebalancing caused by fixed teleporting issue.
With fixed teleporting aiming mechanics has changed, and now it's easier to hit moving targets. That's the reason for this reduction.
Wait for 0.6.1.5 to evaluate it.
Overlord, who said or reported an imbalance caused by fixing the teleporting issue - we haven't seen that patch yet.

MrVic: Overlord, who said or reported an imbalance caused by fixing the teleporting issue - we haven't seen that patch yet.
They test internally prior to adjustments. With a core change to the game engine the way they perform after those changes are easily detected and mechanics are adjusted to keep things balanced (much like how they are now) Problems can be found well before they are patched live by internal design changes and such.
Its always best to see how it works before passing judgement.
Also keep the thread clean it and it stay open. Currently we are on a fast track to closing this thread out.

View PostOverlord, on 02 November 2010 - 12:00 PM, said: 20% reduction in shell velocity shouldn't be regarded as a kind of artillery nerf. It's general rebalancing caused by fixed teleporting issue.
With fixed teleporting aiming mechanics has changed, and now it's easier to hit moving targets. That's the reason for this reduction.
Wait for 0.6.1.5 to evaluate it.

MrVic:


Overlord
beta 0.6.1.5 update
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02.11.2010 21:21:15
 
Subject: beta 0.6.1.5 update
Link on message: #206072

Overlord: Updated the original post and topic title.


ARGO
Just because U don't see it doesn't mean it's not there
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02.11.2010 20:25:00
 
Subject: Archives\Beta\Questions\Just because U don't see it doesn't mean it's not there
Link on message: #205985

ARGO: Before the last wipe when you aimed at a tank and fired, even if the tanks disapeared you would hit it and get a vocal confirmation. Now I can't tell you how many times I have sniped at a tank and as I pull the trigger the tank disapears from view and even though it has not moved, the shot harmlessly passes through it only to see the tank re-appear in the same spot i was in when I fired the last time and hit him.
Now this has happened even on Maus tanks and big arty which I know cannot possibly move out of the way and back that fast so my question is, is this a new bug or flaw?
Thank you for your time


ARGO
This is the tank tell all
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02.11.2010 19:53:30
 
Subject: Archives\Beta\This is the tank tell all
Link on message: #205933

ARGO: Seems a lot of player favor the Russian tanks these days...


ARGO
Who's the baddest of them all
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02.11.2010 19:50:03
 
Subject: Archives\Beta\Who's the baddest of them all
Link on message: #205926

ARGO: Love to see one side IS7s other side Mauses......


ARGO
Building the perfect beast
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02.11.2010 19:40:25
 
Subject: Archives\Beta\Building the perfect beast
Link on message: #205909

ARGO: I hear that the original turret on the KT is better than the upgrade.....is this true?


ARGO
Can shell costs be removed from training mode?
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02.11.2010 19:30:29
 
Subject: Archives\Beta\Suggestions\Can shell costs be removed from training mode?
Link on message: #205896

ARGO: In training mode no one with a medium or heavy will want to pay huge $ for shells, it just isn't worth it. IS, 3, 4, 7 shells alone are around $1,300 each. Do the math and you will see it gets real expensive.


ARGO
Mother told us there'd be days like these
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02.11.2010 18:53:37
 
Subject: Archives\Beta\Mother told us there'd be days like these
Link on message: #205858

View PostDachshund, on 20 October 2010 - 06:56 PM, said: Lakeville, SU-85B. I make a beeline to the perch above the valley where all TDs go. "Haha I shall death and destruction on the first thing I see coming over the ridge, I think to myself! BLAM!!! dead by artillery just taking a chance someone would be sitting there. I lasted all of 10 seconds in the match.
I have also got my leopard stuck with its backside up in the air on a big rock with the entire enemy team shooting at me. Surprisingly they tracked me for a bit--but I didn't die. It sure was a funny sight with my butt in the air and my front end planted in the ground.

ARGO: That's funny, I have been the victum of a similar scenario...


MrVic
State of the Beta Post (Updated 20/09/10)
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02.11.2010 18:51:22
 
Subject: Archives\Junkyard\State of the Beta Post (Updated 20/09/10)
Link on message: #205856

MrVic: RU had some issues but seem to be resolved now. We should see the patch soon probably looking at the next couple weeks best guess maybe sooner. Baring any more crazy issues arising.


ARGO
The deadliest player in the game
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02.11.2010 18:48:17
 
Subject: In-Game Vehicles\German Vehicles\Light Tanks\The deadliest player in the game
Link on message: #205853

ARGO: Yes the Leo is the #1 harbringer of death on the WoT battlefield, Like I said in the begining, where the Leo goes, the arty rain follows.
But since my begining thread I have noticed now two new players on the deadly scout list that are becoming more popular. The A-20 and the Pz3.
Aim well, keep moving, and for God sakes......DON'T MISS!!! Your arty is depending on you! :Smile_honoring:


ARGO
2 bedroom maus for sale
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02.11.2010 17:07:56
 
Subject: Fan Zone\Tank Skins\2 bedroom maus for sale
Link on message: #205706

View Posttankabrams, on 02 November 2010 - 04:16 PM, said: This luxurious 2 bedroom maus comes with all you see here. This fine piece of real estate can be your for just $6,300,000.00. Buy now and get a Leopard for the kid's!! Comes with a newly built 7 tank garage. very clean MUST SEE!Attachment shot_001.jpg

ARGO: What can be said other than ROFL!!!! :D


ARGO
Not in a million years......talk about overpowered ROFL!
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02.11.2010 17:04:28
 
Subject: Archives\Beta\Not in a million years......talk about overpowered ROFL!
Link on message: #205697

ARGO: Let's not all get sidetracked, I was hoping for you guys to post other overpowered weapons of the WoT era that the Devs would never allow in the game.


ARGO
IS 2 greatest tank of ww2
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02.11.2010 15:00:40
 
Subject: Off-Topic Discussion\Historical Discussion\IS 2 greatest tank of ww2
Link on message: #205522

View PostIS2_GREATEST_TANK_OF_WW2, on 02 November 2010 - 02:30 AM, said: IS 2 is the best tank of WW2 it has much better and thicker armor than the panther in reality unlike in wot where their armor is about the same. IS 2 can penetrate panthers frontal hull armor plate from 1200 meters virtualy every time while the panther may penetrate the IS 2 frontal armor plate from only 600-700 meters thats huge tactical advantage for IS 2. An IS 2 may be able to penetrate a tiger 1 frontal armor plate from 1500+ meters and its slightly worse optics whould not make much differnce at all espesialy for skilled gunner. IS optics allow for engagemant of targets up to 3000 yards plus effectively.while the tigers prospects are very poor and unlikely at that range versus IS 2. IS 2 armor is much better tha tiger 1 which has 100mm max front hull and turret armor thickness at 0degress slope while IS 2 is 132 mm sloped frontal hull and well sloped 162 mm turret front. IS 2 versus Tiger 2 are about equal at all ranges except IS 2 can get turret on target much quicker giving CQB atvantage and tiger 2 is extremely ineficicient to produce 1 tiger 2 for 5 IS 2 thats just plain stupid and mere 400+ were built and tiger 2 cant go 400 yards without breaking down or getting stuck in mud hehe. IS 2 is clear winner!!! IF you dont belive check out site The Russian Battlefield.ru heavy tanks section

ARGO: And I am sure if you ask the Americans they will tell you the Sherman is the greatest and if you ask the Germans they will say the Tiger is the greatest and so on and so on.
Well I will tell you the truth about which tanks was the greatest tanks of the war....
The ones that made it home with it's crew alive were....... :Smile_honoring:


ARGO
UTC...Ultimate Tank Championship
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02.11.2010 14:45:21
 
Subject: Archives\Beta\UTC...Ultimate Tank Championship
Link on message: #205503

ARGO: Battle 1 Leo vs Pz111
Battle 2 T-44 vs IS


ARGO
OMG my crew has alzheimer's disease
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01.11.2010 19:31:55
 
Subject: Archives\Beta\Questions\OMG my crew has alzheimer's disease
Link on message: #204273

ARGO: It is rather silly that a tank crew suddenly forgets how to handle a tank they were in and has to retrain for it. I say make it so elited tank crews do not have to retrain if their tanks are elited too. The other ideas before mine are equally good as well, I like the buy more slots one too.


ARGO
Not in a million years......talk about overpowered ROFL!
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01.11.2010 17:31:32
 
Subject: Archives\Beta\Not in a million years......talk about overpowered ROFL!
Link on message: #204135

ARGO: This thread is to be taken for Lols and nothing more even though it's true......
Ok I was checking out different tanks online and I came across this little jewel that I think would totally eliminate the camping problem in Campkanovka. Now WoT is based from WW1 to Korea correct? So I guess this artillary piece could be added to the game, only problem is battles would be rather quick.....
See the link below and feel free to add research of your own that could technically be added to WoT. :D
http://en.wikipedia....5_Atomic_Cannon


ARGO
For all you tank lovers out there
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01.11.2010 16:31:56
 
Subject: Fan Zone\General Creativity\For all you tank lovers out there
Link on message: #204075

ARGO: I found this link and it has a lot of really cool tanks. Some are modern but there are so many on here that are NOT in the game. I wanted to share this with all of you and let's hope it give the Devs some more creative ideas. I never realized how many WW1 tanks there were and I am sure even this link does not even scratch the surface. Check it out.
http://www.militaryf...attle-tanks.asp


ARGO
A new twist for an already fun game
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01.11.2010 15:55:30
 
Subject: Fan Zone\General Creativity\A new twist for an already fun game
Link on message: #204033

ARGO: How about this one, You get in your heavy and fill a training room with nothing but Loltracktors or MS1 on one side and all heavies on the other "Maybe all KVs" Then you have all the MS1s/Tracktors run away and you try to run them over without using your guns. Whoever splats the most wins.


ARGO
A new twist for an already fun game
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01.11.2010 15:55:15
 
merig00
List Of Existing Clans
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01.11.2010 14:03:10
 
Subject: Archives\Junkyard\List Of Existing Clans
Link on message: #203977

merig00: updated


merig00
What We Know about Clan Wars
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01.11.2010 13:44:16
 
Subject: Archives\Beta\What We Know about Clan Wars
Link on message: #203957

merig00: Update to what I stated above
1. The maximum number of players that can fight for a province suppose to be 20. So if you have 15 member-tokens you can hire 5 more mercenaries. If you have 0 member-tokens you can still hire maximum 5 mercenaries.
2. I was correct on the leaving your territory unprotected. You can do that, if it is attacked there will be a battle set up. However at most what you can do is to hire 5 mercenaries to fight for it, otherwise it will be forfeited since you have no defense forces there.


merig00
(Dont have enough posts to post in questions) M18 Hellcat
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01.11.2010 04:33:42
 
Subject: Archives\Beta\Impressions\(Dont have enough posts to post in questions) M18 Hellcat
Link on message: #203565

merig00: Actually nevermind, it is there http://downloads.wor...erican_tree.jpg M18 and M18 90mm. Though I don't think they will tell us till they are close to release. But so far the fastest tank in the game I think is A-20 with 72km/h


merig00
What We Know about Clan Wars
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01.11.2010 04:16:10
 
Subject: Archives\Beta\What We Know about Clan Wars
Link on message: #203555

View PostAristarkh, on 27 October 2010 - 02:24 AM, said: Am I understanding this right in that it's basically a browser-based game of Risk, but instead of a dice roll to resolve an attack it schedules a tank battle?I still don't entirely understand how they're solving the time zone problem, and the parts I do understand seem rather odd. For one thing, it looks like mercenaries will have more opportunities to participate than clan members will. It also looks like the system will require you to form a large guild, as I see no way a small group of real-life friends can keep up with daily battles at odd times without relying almost entirely on mercenaries. Then again, if a clan could easily fulfill all of its responsibilities with its own members, the mercenaries wouldn't have much to do.Giving gold as a reward for every province is really great, too. I'm no cheapskate (though my budget forces me to act like one at times) but I typically avoid games that make me feel like I'm being coerced into buying stuff. Premium ammo/consumables and the platoon system had me worried, but if there's an in-game source for gold it means buying stuff really is just a convenience thing. I wonder if the reason we're getting 150 gold a day in beta is because that's what they think the average player should earn from clan/merc stuff, and they want to balance the gold costs so that it's enough to get some things you want but not so much that you don't wish you had a lot more. :) The clan stuff all looks very interesting, but it's hard to see how everything will work out in the end. I hope we'll get some clarification in the future, when more of the details have been sorted out.

merig00: Yeah, something like Risk. The time zone problem is solved by having the actual battle in the evening (between 8-11pm) next day of the local time of the real life prototype of the province.
So for example I am in New York (-5GMT) and you are in Moscow (+3GMT). You own a province in Ukraine (+2GMT). I move my tokens to attack you on November 2nd at 2:30pm NY time. Your clan immediately gets notification about it. We have to gather for the actual battle on November 3rd after 8pm Ukraine time (1pm for me and 7pm for you). Might be a bit complicated, but fair. And you don't need to have people keeping an eye on the game 24/7. You'll have at most 24 hours to prepare for the battle.

View PostAzmodanrom, on 27 October 2010 - 10:23 AM, said: the "tokens" that represent tanks in a territory.. are they real members of the clan (each token is a known fixed member) or just a placeholder for any member of the clan that can be online at the specified moment for the battle?lets say my token is deployed in a territory that is far back, but i;m online when a battle is supposed to happen - do i stay out of the battle and watch as the clan hires mercenaries to fill up for the members that are not online?if the clan leader assigns 10 tokens in a territory and that territory is attacked, but only 2 of the members that those token represent can be online.. how many mercenaries can be recruited? 5 or 13?

merig00: In the clan wars token is not tied to a specific player, so yeah just a placeholder for a member or mercenary. However there will be a sub-mode of clan wars where each token represent a specific player (info on that mode should be posted in a couple of days, keep an eye on that sub-forum). I know you can recruit up to 5 tokens-mercenaries, but I think that means if you have less than 15 tokens you can bring your number closer to 15 by hiring mercenaries. I'll get back to you on it once I get clarification.

View PostStarfire, on 27 October 2010 - 12:31 PM, said: View PostTrill, on 27 October 2010 - 12:06 PM, said:Just, please, make sure people dont have to be online every evening for 4h to defend thier territories.Global Agend had(has?) a system of territorial warfare which seems very similar to yours.I was leader of an agency which did very well and was eventually written down as one of the winning agencies for Echelon, the prime euro zone. To achive this our player burn out rate was nothing short of catastrophic. Yes we we had around 100 members in our agency and then a lot of allies, yes we divided duties and took shifts, we did our best to try and be as casual as possible while remaining competitve. But it was just too much....The AvA(clan warfare) felt like a job and we werent the only ones suffering from it either, our enemies and allies were all strugling with the same problem. Too much "duties", too many defenses, too many attacks every night. People burnt out and left.Eve-online also has a "24/7 clan warfare" system but in eve a corporation which holds territory is much bigger and making a true challenge to ones systems is a serious undertaking, lots of logistics, planning, ect. The point is in eve people dont attack whenever they feel like it because it is not just a matter of moving some tokens around like in GA and, it seemes, WoT. So eve players get thier R&R between wars.I feel this is the most important part of Clan warfare. There has to be a way to take a break, get some R&R without losing your work from days past in one evening of beign AFK. I am honestly not sure how to best deal with it but then again i am not a game developer, ill leave that to you and try to get my people ready for another epic conquest. But if it turns out to be GA all over again with constant need for hard defense and never an evening "off" i doubt i can convice many people to do that again, heck im not even sure i can convice myself.Just throwing some ideas out there....Different modesI.e. No weekend battlesNo weekday battlesEvery other day...Battles only on M, T, T, SThis would cut the strain of constant, nightly battles.

merig00: Just throwing some ideas out there....Different modesI.e. No weekend battlesNo weekday battlesEvery other day...Battles only on M, T, T, SThis would cut the strain of constant, nightly battles.
The actual battle will take place the next evening after the attack. See my explanation to the first quote.

View PostTrill, on 27 October 2010 - 12:06 PM, said: Just, please, make sure people dont have to be online every evening for 4h to defend thier territories.Global Agend had(has?) a system of territorial warfare which seems very similar to yours.I was leader of an agency which did very well and was eventually written down as one of the winning agencies for Echelon, the prime euro zone. To achive this our player burn out rate was nothing short of catastrophic. Yes we we had around 100 members in our agency and then a lot of allies, yes we divided duties and took shifts, we did our best to try and be as casual as possible while remaining competitve. But it was just too much....The AvA(clan warfare) felt like a job and we werent the only ones suffering from it either, our enemies and allies were all strugling with the same problem. Too much "duties", too many defenses, too many attacks every night. People burnt out and left.Eve-online also has a "24/7 clan warfare" system but in eve a corporation which holds territory is much bigger and making a true challenge to ones systems is a serious undertaking, lots of logistics, planning, ect. The point is in eve people dont attack whenever they feel like it because it is not just a matter of moving some tokens around like in GA and, it seemes, WoT. So eve players get thier R&R between wars.I feel this is the most important part of Clan warfare. There has to be a way to take a break, get some R&R without losing your work from days past in one evening of beign AFK. I am honestly not sure how to best deal with it but then again i am not a game developer, ill leave that to you and try to get my people ready for another epic conquest. But if it turns out to be GA all over again with constant need for hard defense and never an evening "off" i doubt i can convice many people to do that again, heck im not even sure i can convice myself.

merig00: In another clan-wars mode (which will be posted soon) an empty but not neutral province will be forfeited if attacked. I guess the same happens here. Also in the same move you can move out tokens out of the province (for attack) and move in more from the bordering province. So you are attacking with 15 tokens but in the same turn your move 7 tokens from the province behind it.

View PostAristarkh, on 28 October 2010 - 07:06 AM, said: ...What's interesting is that there's no mention of whether you can have a province with no tokens at all, or if you can attack with a full 15 tokens. Does a province with no tokens become neutral? If not, can it be captured without a battle? Would moving all your tokens out of a province be such a stupid thing to do that we'll never see 15-token attacks?

merig00:


merig00
(Dont have enough posts to post in questions) M18 Hellcat
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01.11.2010 03:41:39
 
Subject: Archives\Beta\Impressions\(Dont have enough posts to post in questions) M18 Hellcat
Link on message: #203541

merig00: Hmm maybe I'm missing it, but I don't see M18 Hellcat on the american tech tree... http://game.worldoft...lery/perm/art/3


merig00
IS WOT going to make the game joystick capable
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01.11.2010 03:36:45
 
Subject: Archives\Beta\IS WOT going to make the game joystick capable
Link on message: #203535

merig00: So far it's not in plans. But you can use this: http://forum.worldof...using-gamepads/
Please continue the discussion there.


merig00
List Of Existing Clans
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31.10.2010 02:22:02
 
Subject: Archives\Junkyard\List Of Existing Clans
Link on message: #202251

merig00: updated


merig00
No silhouette
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31.10.2010 02:04:58
 
Subject: Archives\Beta\No silhouette
Link on message: #202232

merig00: Yeah it's a known bug mostly affecting ATI Radeon video cards.
What MIG_Hunter said + try changing AA settings in the video card options, not in the game.


Overlord
Here Come Stars and Stripes
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31.10.2010 01:16:22
 
Subject: Here Come Stars and Stripes
Link on message: #202202

View PostKazomir, on Oct 30 2010 - 20:17, said: So Overlord, i see that you are quite active in this thread, may i ask you when the US tanks are commin out?  :)


Overlord:
At the moment the projected timeline for US tanks remains as it is stated here. There might be an update on CBT patching schedule on Monday.


Overlord
Here Come Stars and Stripes
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30.10.2010 20:20:50
 
Subject: Here Come Stars and Stripes
Link on message: #201887

View PostZorinWarfield, on Oct 30 2010 - 17:04, said:
Anyway, I still believe that your "slowing down the shell speed" action is fixing something that is not broken. You only had to find a way to keep your tier balance the way you prefer. Personally, I have no problem with it. It is wrong IMO, but you are the developer and therefor must know better than the rest.

All I ask of you is to be upright and state the purpose of your actions. For example: "We reduced shell speed to keep light tanks artificially alive in late war battles they never participated in.

Honesty is one of humanity's most valued virtues. So keep that in mind.


Overlord:
Yup, in real life God is always on the side of the big battalions.

Heavy tanks have enjoy a huge lead over light ones, especially in 1 vs 1 battles. The main purpose of game balance is to make all 5 vehicle types equally (ok, at least almost equally) playable.


MrVic
US server down?
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30.10.2010 18:57:48
 
Subject: Archives\Junkyard\US server down?
Link on message: #201736

MrVic: Try launching from the Wot.exe the launcher may not be working due to the RU cluster maintence for file checks :)


Overlord
Here Come Stars and Stripes
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30.10.2010 18:37:21
 
Subject: Here Come Stars and Stripes
Link on message: #201687

View PostZorinWarfield, on Oct 30 2010 - 15:34, said: This is not going to change anything about it. All it needs is a different deflection and you still hit. But what this will ruin is the heavy mortar guns, which are already slow and unlikely to hit anything.
In fact, you fail to see the truth in this. Battle balance is the problem. Why do you believe the light tanks where withdrawn from front line service? Exactly, because of them being oneshotted over great distances.

Overlord: Really? Have you already tested 0.6.1.5 or just making groundless statement here? The game is not all about realism and historical truth.


Overlord
Here Come Stars and Stripes
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30.10.2010 16:43:25
 
Subject: Here Come Stars and Stripes
Link on message: #201509

View PostKauhava, on Oct 29 2010 - 23:39, said: Appeared in the last changelog:
>shell velocity decreased by 20% for all vehicles
What were they thinking? Half the shells are currently so damn slow!
(oh, sorry about posting here, didn't find another place to say that. changelog topic is locked)

Overlord: With fixed teleporting game mechanics has changed significantly, especially aiming at moving targets. The purpose of 20% velocity reduction is to make the life of light and medium tanks a bit easier.


merig00
Start problem help pls
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30.10.2010 01:47:08
 
Subject: Archives\Junkyard\Start problem help pls
Link on message: #200860

merig00: Try starting the game with WoT.exe in your game folder


Overlord
Centurio vs. 1st PAD: Polish Vodka Squad
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30.10.2010 01:40:44
 
Subject: Centurio vs. 1st PAD: Polish Vodka Squad
Link on message: #200854

View PostLavrinienko, on Oct 29 2010 - 21:36, said: Overlord wrote:
Quote1st PAD don't let me down. I've bet some serious money on your win.
How much have You won Overlord ? :)
That was a good fight btw. - Centurio knows how to fight - they catched us by suprise in first battle.

Overlord: How much have You won Overlord ? :)
That was a good fight btw. - Centurio knows how to fight - they catched us by suprise in first battle.
Enough to order a round of drinks. Or two, or even ... I'm happy with it.
My congratulations to the winning team.

Quote 1st PAD don't let me down. I've bet some serious money on your win.

Overlord:


Overlord
Centurio vs. 1st PAD: Polish Vodka Squad
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29.10.2010 22:28:48
 
Subject: Centurio vs. 1st PAD: Polish Vodka Squad
Link on message: #200558

Overlord: 1st PAD don't let me down. I've bet some serious money on your win.


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