Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Does anyone know....
Link on message: #12634405
typeviic, on Sep 24 2020 - 12:21, said: how many more months of Steel Hunter gameplay will be offered? I
maxed-out level progression this month (Sept) and only have 7 total
tokens. I need an additional 5 to get a tank choice.
Link on message: #12634405
typeviic, on Sep 24 2020 - 12:21, said: how many more months of Steel Hunter gameplay will be offered? I
maxed-out level progression this month (Sept) and only have 7 total
tokens. I need an additional 5 to get a tank choice.KRZYBooP: Details can found HERE.
Subject: Apparently I created a monster....
Link on message: #12634362
SlickChickII, on Sep 24 2020 - 10:33, said: After hearing cheers, sighs, screams (not too loud), my hubs
decided to try "this tank thing". Being the "good wife" I gifted
him a teeny bit of gold/credits, and he carried on. He spent most
of yesterday; playing some (spending too much gold imho), watching
how to videos, etc..
Now he has become addicted to a series of fails/wins, and "biggest a**hole" videos.. le sigh.
Long story short, if you see ShamusMcNasty on the opposite team, please take him out with extreme prejudice. (LOL) I know I will.
Seriously, he is new, so if he makes bone-headed mistakes, well, that's because he is one....
Link on message: #12634362
SlickChickII, on Sep 24 2020 - 10:33, said: After hearing cheers, sighs, screams (not too loud), my hubs
decided to try "this tank thing". Being the "good wife" I gifted
him a teeny bit of gold/credits, and he carried on. He spent most
of yesterday; playing some (spending too much gold imho), watching
how to videos, etc..Now he has become addicted to a series of fails/wins, and "biggest a**hole" videos.. le sigh.
Long story short, if you see ShamusMcNasty on the opposite team, please take him out with extreme prejudice. (LOL) I know I will.
Seriously, he is new, so if he makes bone-headed mistakes, well, that's because he is one....
KRZYBooP: Don't wanna platoon with him?
Subject: Update 1.10.1 Common Test is NOT here
Link on message: #12634354
Pepino1976, on Sep 24 2020 - 11:59, said: Hmm. The Update 1.10.1 Common Test was posted 38 minutes ago
on the front News page. But when you click on it you get a 404
error, page not found. I tried it a few times. Update: Now
it has been removed from the News page as of two minutes ago.
So, something is awry with either the Common Test or just
the web page that let's us know about it.
Link on message: #12634354
Pepino1976, on Sep 24 2020 - 11:59, said: Hmm. The Update 1.10.1 Common Test was posted 38 minutes ago
on the front News page. But when you click on it you get a 404
error, page not found. I tried it a few times. Update: Now
it has been removed from the News page as of two minutes ago.
So, something is awry with either the Common Test or just
the web page that let's us know about it.KRZYBooP: We are fixing it I will repost it when it's ready 
Subject: [Superteste] Novo Mapa: 126_japort
Link on message: #12633642
Link on message: #12633642
MA77: Saudações, comandantes. Este mapa já apareceu no Superteste
antes da Atualização 1.0 e como todos os recursos da época foram
colocados no lançamento dos mapas retrabalhados, esse mapa foi
colocado em segundo plano. Na iteração atual, o mapa foi remontado
para se ajustar às novas tecnologias. Algumas mudanças na
jogabilidade também foram realizadas. 
1. A direção para
tanques pesados com muita cobertura das linhas de fogo e AAPs do
tanque inimigo.
2. O topo da colina é ideal
para tanques leves e médios rápidos. A parte subterrânea para
tanques pesados fortemente blindados.
3. A área para tanques
leves, reconhecimento e linhas de fogo de longa
distância.
4. A direção para tanques
médios e a zona de controle do mapa para
caça-tanques.
Você mudaria algo neste
novo mapa? Conte para nós!

1. A direção para
tanques pesados com muita cobertura das linhas de fogo e AAPs do
tanque inimigo.
2. O topo da colina é ideal
para tanques leves e médios rápidos. A parte subterrânea para
tanques pesados fortemente blindados.
3. A área para tanques
leves, reconhecimento e linhas de fogo de longa
distância.
4. A direção para tanques
médios e a zona de controle do mapa para
caça-tanques.
Você mudaria algo neste
novo mapa? Conte para nós!
Subject: [Superteste] Mapa Minsk
Link on message: #12633456
Link on message: #12633456
MA77: Minsk Versão 1 A Zona 4 foi ligeiramente refeita de
acordo com resultados do segundo Superteste. 
As mudanças são pequenas e o objetivo é melhorar um pouco o layout da área e deixar as linhas de tiro mais organizadas. Antes | Depois Versões Anteriores Mudanças realizadas após o primeiro Superteste: Antes | Depois A - Uma passagem entre os arcos foi adicionada para evitar a necessidade de descer até o buraco.B - Alguns arbustos ao longo da avenida e nas colinas adjacentes foram adicionados para fornecer mais oportunidades de reconhecimento.C - Alguns arbustos ao longo da linha vermelha foram adicionados para fornecer as AAPs de ambas as equipes oportunidades iguais.D & E - As posições de caça-tanques para ambas as equipes foram melhoradas.F - Um edifício foi refeito para corresponder a uma cobertura semelhante para a segunda equipe. Antes | Depois
As alterações feitas para o primeiro superteste são as seguintes:
As alterações são baseadas nas edições que foram verificadas durante os testes anteriores. No entanto, como esses testes foram realizados há muito tempo, as alterações são comparadas à versão de lançamento.
Principais mudanças e seus
objetivos:
1. A borda do mapa foi deslocada e as passagens para os blocos habitacionais próximos a praça estão abertos.
Objetivo: fornecer uma área conveniente para veículos fortemente blindados e combate de curta distância. Antes | Depois
2. O rio foi drenado, a barragem foi ligeiramente refeita e foram adicionadas travessias de margem a margem. A folhagem das árvores foi removida e a configuração do mapa será alterada do verão para a primavera ou outono.
Objetivo: permitir que os veículos se movam entre as faixas de forma mais rápida e segura, ao mesmo tempo simplificando a navegação no mapa.
Antes | Depois
3. Colinas próximas à avenida foram adicionadas e a cerca removida.
Objetivo: tornar esta área mais jogável/interessante para veículos manobráveis e, ao mesmo tempo, simplificar mirar/atirar na avenida.
Antes | Depois
4. Esta área foi significativamente retrabalhada: um canteiro de obras do metrô foi adicionado, o terreno foi alterado, o prédio do circo foi mudado e a passagem da extremidade próxima à borda do mapa foi fechada.
Objetivo: mover a área de confronto para tanques médios mais perto do centro do mapa (mover a área de confronto para longe dos pátios na área urbana à esquerda), enquanto fornece uma conexão entre esta pista e o resto do mapa (a avenida e as posições de caça-tanques no Parque).
Antes | Depois
Alterações adicionais (menores) Em alguns lugares no mapa, alguns arbustos / árvores foram movidos (principalmente para limpar a visão entre os principais pontos de interesse). Foram adicionados pequenos pontos de cobertura perto das bases (objetivo: simplificar um pouco a captura da base). A borda deslocada do mapa fornece uma passagem adicional atrás dos edifícios na parte inferior do mapa. A passagem foi deixada em aberto porque, em geral, sua influência é insignificante, embora, em alguns casos, possa ser usada para diferentes fins. Versão 2
A versão é baseada na versão anterior. Apenas a área da área do circo foi alterada. Agora é mais semelhante ao mapa de Minsk nos servidores atualmente, no entanto, os pátios foram alargados e tornaram-se mais claros e previsíveis.
Imagem das Alterações Gostou das novas
alterações no mapa?

As mudanças são pequenas e o objetivo é melhorar um pouco o layout da área e deixar as linhas de tiro mais organizadas. Antes | Depois Versões Anteriores Mudanças realizadas após o primeiro Superteste: Antes | Depois A - Uma passagem entre os arcos foi adicionada para evitar a necessidade de descer até o buraco.B - Alguns arbustos ao longo da avenida e nas colinas adjacentes foram adicionados para fornecer mais oportunidades de reconhecimento.C - Alguns arbustos ao longo da linha vermelha foram adicionados para fornecer as AAPs de ambas as equipes oportunidades iguais.D & E - As posições de caça-tanques para ambas as equipes foram melhoradas.F - Um edifício foi refeito para corresponder a uma cobertura semelhante para a segunda equipe. Antes | Depois
As alterações feitas para o primeiro superteste são as seguintes:
As alterações são baseadas nas edições que foram verificadas durante os testes anteriores. No entanto, como esses testes foram realizados há muito tempo, as alterações são comparadas à versão de lançamento.
Principais mudanças e seus
objetivos:1. A borda do mapa foi deslocada e as passagens para os blocos habitacionais próximos a praça estão abertos.
Objetivo: fornecer uma área conveniente para veículos fortemente blindados e combate de curta distância. Antes | Depois
2. O rio foi drenado, a barragem foi ligeiramente refeita e foram adicionadas travessias de margem a margem. A folhagem das árvores foi removida e a configuração do mapa será alterada do verão para a primavera ou outono.
Objetivo: permitir que os veículos se movam entre as faixas de forma mais rápida e segura, ao mesmo tempo simplificando a navegação no mapa.
Antes | Depois
3. Colinas próximas à avenida foram adicionadas e a cerca removida.
Objetivo: tornar esta área mais jogável/interessante para veículos manobráveis e, ao mesmo tempo, simplificar mirar/atirar na avenida.
Antes | Depois
4. Esta área foi significativamente retrabalhada: um canteiro de obras do metrô foi adicionado, o terreno foi alterado, o prédio do circo foi mudado e a passagem da extremidade próxima à borda do mapa foi fechada.
Objetivo: mover a área de confronto para tanques médios mais perto do centro do mapa (mover a área de confronto para longe dos pátios na área urbana à esquerda), enquanto fornece uma conexão entre esta pista e o resto do mapa (a avenida e as posições de caça-tanques no Parque).
Antes | Depois
Alterações adicionais (menores) Em alguns lugares no mapa, alguns arbustos / árvores foram movidos (principalmente para limpar a visão entre os principais pontos de interesse). Foram adicionados pequenos pontos de cobertura perto das bases (objetivo: simplificar um pouco a captura da base). A borda deslocada do mapa fornece uma passagem adicional atrás dos edifícios na parte inferior do mapa. A passagem foi deixada em aberto porque, em geral, sua influência é insignificante, embora, em alguns casos, possa ser usada para diferentes fins. Versão 2
A versão é baseada na versão anterior. Apenas a área da área do circo foi alterada. Agora é mais semelhante ao mapa de Minsk nos servidores atualmente, no entanto, os pátios foram alargados e tornaram-se mais claros e previsíveis.
Imagem das Alterações Gostou das novas
alterações no mapa?
Subject: [ S T ] Minsk Map updates 3.0
Link on message: #12633409
Link on message: #12633409
KRZYBooP: Howdy Boom Jockeys! Version 1 Zone 4 was reworked
slightly by the results of the second Supertest.The changes are
minor. Their goal is to improve the area layout a bit and make the
lines of fire more organized.minimap1Before/afterbefore |
after=================================================================PREVIOUS
VERSIONS
Changes made after the first Supertest:Before/after minimap2.before | minimap2.afterA. A passage between the arcs has been added to avoid the need to go down to the hole.A.before | A.afterB. Some bushes along the avenue and on the adjacent hills have been added to provide more opportunities to scout.B.before | B.afterC. Some bushes along the red line have been added to provide the SPGs of both teams with equal opportunities.C.before | C.afterD & E. The TD positions for both teams have been improved.D.before | D.afterE.before | E.afterF. A building has been reworked to correspond to a similar cover for the second team.F.before | F.afterThe changes made for the first Supertest are the following:The changes are based on edits checked during previous tests. However, since those tests were conducted long ago, the changes are compared to the release version.Minimap (before/after)Minimap3.before | minimap3.afterMain changes and their goals:1. The border of the map has been shifted and passages to the housing blocks next to the square are now open.Goal: To provide a convenient area for heavily armored vehicles and close-range combat.1.before | 1.after2. The river has been drained, the embankment has been slightly reworked, and ford crossings (from bank to bank) have been added. Tree foliage has been removed (the map setting will be changed from summer to spring or autumn).Goal: to allow vehicles to move between lanes quicker and more safely while simplifying map navigation.2.before | 2.after3. Hills next to the avenue have been added and the fence has been removed.Goal: to make this area more playable/interesting for maneuverable vehicles while simplifying aiming/shooting across the avenue.3.before | 3.after4. This area has been significantly reworked: a subway construction site has been added, the terrain has been changed, the circus building has been shifted, and the far-end passage next to the map border has been closed.Goal: to move the clash area for medium tanks closer to the map center (move the clash area away from the courtyards in the left urban area) while providing a connection between this lane and the rest of the map (the avenue and TD positions in the park).4.before | 4.afterAdditional (minor) changesIn some places on the map, some bushes/trees have been moved (mainly to clear the view between the main points of interest). Small points of cover near the bases have been added (goal: to slightly simplify base capture). The shifted map border provides an additional passage behind the buildings in the lower part of the map. The passage was left open because, in general, its influence is insignificant, although in some cases, it can be used for different purposes. Version 2The version is based on the previous version. Only the area in the circus area has been changed. Now it's more similar to the Minsk map on the main servers, however, the courtyards were widened and made clearer and more predictable. Minimap4 After Comment 5.After Arial View 6.After Lower courtyard 7.After Upper courtyard
Changes made after the first Supertest:Before/after minimap2.before | minimap2.afterA. A passage between the arcs has been added to avoid the need to go down to the hole.A.before | A.afterB. Some bushes along the avenue and on the adjacent hills have been added to provide more opportunities to scout.B.before | B.afterC. Some bushes along the red line have been added to provide the SPGs of both teams with equal opportunities.C.before | C.afterD & E. The TD positions for both teams have been improved.D.before | D.afterE.before | E.afterF. A building has been reworked to correspond to a similar cover for the second team.F.before | F.afterThe changes made for the first Supertest are the following:The changes are based on edits checked during previous tests. However, since those tests were conducted long ago, the changes are compared to the release version.Minimap (before/after)Minimap3.before | minimap3.afterMain changes and their goals:1. The border of the map has been shifted and passages to the housing blocks next to the square are now open.Goal: To provide a convenient area for heavily armored vehicles and close-range combat.1.before | 1.after2. The river has been drained, the embankment has been slightly reworked, and ford crossings (from bank to bank) have been added. Tree foliage has been removed (the map setting will be changed from summer to spring or autumn).Goal: to allow vehicles to move between lanes quicker and more safely while simplifying map navigation.2.before | 2.after3. Hills next to the avenue have been added and the fence has been removed.Goal: to make this area more playable/interesting for maneuverable vehicles while simplifying aiming/shooting across the avenue.3.before | 3.after4. This area has been significantly reworked: a subway construction site has been added, the terrain has been changed, the circus building has been shifted, and the far-end passage next to the map border has been closed.Goal: to move the clash area for medium tanks closer to the map center (move the clash area away from the courtyards in the left urban area) while providing a connection between this lane and the rest of the map (the avenue and TD positions in the park).4.before | 4.afterAdditional (minor) changesIn some places on the map, some bushes/trees have been moved (mainly to clear the view between the main points of interest). Small points of cover near the bases have been added (goal: to slightly simplify base capture). The shifted map border provides an additional passage behind the buildings in the lower part of the map. The passage was left open because, in general, its influence is insignificant, although in some cases, it can be used for different purposes. Version 2The version is based on the previous version. Only the area in the circus area has been changed. Now it's more similar to the Minsk map on the main servers, however, the courtyards were widened and made clearer and more predictable. Minimap4 After Comment 5.After Arial View 6.After Lower courtyard 7.After Upper courtyard
Subject: Can't select Battlepass Equipment
Link on message: #12633369
_Willy_Nilly_, on Sep 23 2020 - 09:31, said: When I click on the battlepass emblem (under the battle button) it
shows I have reached stage 21. For stage 20 it shows "waiting for
selection" for the equipment. When I hover over that it says I
should make the selection in the Homefront Supplies section of the
Depot. When I completed stage 20 I had a popup to select, but
I wanted to think on it a bit before choosing something. The only
thing clickable on that battlepass screen is a "Final Reward"
button on the top right. I now go to the Depot but I
don't find a homefront supplies section to make a choice. In the
Depo, on the left side, I have: Modules to sell Stock
Blueprints Vehicles Personal Reserves Exterior I look in the
obvious one (stock) and I have All, Equipment, Consumables,
Modules, Shells, Crew books. I can't find anthing for homefront
supplies, and it's not in the equipment section. What am I
missing here? I have done some searching around for a
possible answer. I started in safe mode to be sure, even
though I don't currently have any mods installed ( and I checked in
the mods and resmods folders and the current 1.10.0.2 folders
only contain a readme.txt file), and ran an integrity check
with the Game Center, but that didn't help. So I've tried
everything found in my search for a cause and I'm not getting
anywhere. I was going to submit a ticket but thought I'd ask
the forum first since I didn't want to submit a ticket only to
learn that I was just too dumb to find the Homefront Supplies
section. Anyone know of an alternate route to select the
equipment, or a possible solution before I submit a ticket?
Link on message: #12633369
_Willy_Nilly_, on Sep 23 2020 - 09:31, said: When I click on the battlepass emblem (under the battle button) it
shows I have reached stage 21. For stage 20 it shows "waiting for
selection" for the equipment. When I hover over that it says I
should make the selection in the Homefront Supplies section of the
Depot. When I completed stage 20 I had a popup to select, but
I wanted to think on it a bit before choosing something. The only
thing clickable on that battlepass screen is a "Final Reward"
button on the top right. I now go to the Depot but I
don't find a homefront supplies section to make a choice. In the
Depo, on the left side, I have: Modules to sell Stock
Blueprints Vehicles Personal Reserves Exterior I look in the
obvious one (stock) and I have All, Equipment, Consumables,
Modules, Shells, Crew books. I can't find anthing for homefront
supplies, and it's not in the equipment section. What am I
missing here? I have done some searching around for a
possible answer. I started in safe mode to be sure, even
though I don't currently have any mods installed ( and I checked in
the mods and resmods folders and the current 1.10.0.2 folders
only contain a readme.txt file), and ran an integrity check
with the Game Center, but that didn't help. So I've tried
everything found in my search for a cause and I'm not getting
anywhere. I was going to submit a ticket but thought I'd ask
the forum first since I didn't want to submit a ticket only to
learn that I was just too dumb to find the Homefront Supplies
section. Anyone know of an alternate route to select the
equipment, or a possible solution before I submit a ticket?KRZYBooP: I would ask for a screenshot to assist us in showing what is
happening on your screen. Mods would be something to check but
you mentioned already ruling them out.
Subject: [ S T ] New Map| Japort
Link on message: #12633355
Link on message: #12633355
KRZYBooP: Howdy Boom Jockeys! This map has already appeared on
Supertests before Update 1.0.
Since all resources at the time were put into the release of the reworked maps, this map was put on the back burner.In the current iteration, the map was reassembled to fit modern technologies. Some gameplay changes were also made.
1. The direction for heavy
tanks with a lot of cover from the enemy tank lines of fire and
SPGs.
2. The top of the hill for
fast light and medium tanks. The underground part for heavily
armored heavy tanks.
3. The area for light tanks,
scouting, and long-distance lines of fire.
4. The
direction for medium tanks and the zone of map control for tank
destroyers.
Since all resources at the time were put into the release of the reworked maps, this map was put on the back burner.In the current iteration, the map was reassembled to fit modern technologies. Some gameplay changes were also made.

1. The direction for heavy
tanks with a lot of cover from the enemy tank lines of fire and
SPGs.
2. The top of the hill for
fast light and medium tanks. The underground part for heavily
armored heavy tanks.
3. The area for light tanks,
scouting, and long-distance lines of fire.
4. The
direction for medium tanks and the zone of map control for tank
destroyers.
Subject: [Supertest] 126_japort & Minsk
Link on message: #12633266
Link on message: #12633266
Felipe6666Original: ¡Saludos, Comandantes! En el día de hoy, dos mapas ingresan al
Supertest. 126_japort Ya habíamos probado este escenario
en el Supertest, pero la última prueba la llevamos a cabo antes de
la Actualización 1.0, y, en ese momento, decidimos abocar todos
nuestros recursos en el lanzamiento de determinados mapas con
gráficos mejorados al tiempo que pasamos a este mapa a un segundo
plano.
Pero ahora es momento de retomar las pruebas, y en la versión actual hemos adecuado al mapa para que se adapte a las tecnologías actuales. Además, hicimos algunos cambios en la jugabilidad.
1.
Este es el camino para los pesados. Cuenta con bastante cobertura
de las direcciones de disparo de los enemigos y de la
artillería. 
2. La
cima de la colina es para los tanques ligeros y medianos, mientras
que la parte de abajo es para los tanques pesados muy
blindados. 
3.
Esta es la zona para tanques ligeros, explorar, y disparar a larga
distancia. 
4.
Este es el camino para los tanques medianos y el área de control
para los cazatanques. 
Minsk
Rediseñamos levemente la zona 4
en concordancia con los resultados de la última evaluación en el
Supertest. El objetivo de este cambio es simplemente mejorar la
distribución de las líneas de fuego para que están más
organizadas. Antes/Después
Como siempre, recuerden que todos los
cambios no son definitivos y que están sujetos a los resultados de
las pruebas. ¡Dejen sus opiniones y recuerden que participar del
debate les da una chance de ganarse un estilo especial (más
información aquí
!
¡Mucha suerte en el campo de batalla!
Pero ahora es momento de retomar las pruebas, y en la versión actual hemos adecuado al mapa para que se adapte a las tecnologías actuales. Además, hicimos algunos cambios en la jugabilidad.

1.
Este es el camino para los pesados. Cuenta con bastante cobertura
de las direcciones de disparo de los enemigos y de la
artillería. 
2. La
cima de la colina es para los tanques ligeros y medianos, mientras
que la parte de abajo es para los tanques pesados muy
blindados. 
3.
Esta es la zona para tanques ligeros, explorar, y disparar a larga
distancia. 
4.
Este es el camino para los tanques medianos y el área de control
para los cazatanques. 
Minsk
Rediseñamos levemente la zona 4
en concordancia con los resultados de la última evaluación en el
Supertest. El objetivo de este cambio es simplemente mejorar la
distribución de las líneas de fuego para que están más
organizadas. Antes/Después
Como siempre, recuerden que todos los
cambios no son definitivos y que están sujetos a los resultados de
las pruebas. ¡Dejen sus opiniones y recuerden que participar del
debate les da una chance de ganarse un estilo especial (más
información aquí¡Mucha suerte en el campo de batalla!
Subject: A minor update on the WT E100.
Link on message: #12632808
viawot, on Sep 22 2020 - 15:02, said: Your sources... Told you... August 28th...?
...
Next time just link the WoT blogosphere article directly and save yourself some typing.
Link on message: #12632808
viawot, on Sep 22 2020 - 15:02, said: Your sources... Told you... August 28th...?...
Next time just link the WoT blogosphere article directly and save yourself some typing.
Einzelganger7:
Source: https://thearmoredpa...urns-more-info/
Source: https://thearmoredpa...urns-more-info/
Subject: Hate Steel Hunter
Link on message: #12632742
Midget_21, on Sep 22 2020 - 10:56, said: Yep I am bad, and that's the point. Average or below average
players are being entirely left out of consideration by WG when
they implement these "special" modes. These modes by design favor
the better players by a wide margin.
_W_R_A_I_T_H_, on Sep 22 2020 - 11:05, said: I did rank up to 15 on the first day to get it over
with. I just drove around and hide and as soon as I
made top 3 I suicided since my tank was not upgraded. I made
top 3 in around 75% of my games with this strat. I
also immediately suicide on the city map. I telework and I
had all my top 3's, ALLL OF THEM, on the open map in the Raven and
French tank since theyr fast. I probaby did it in say 25
games, but I also suicided out of around 35 games since I got the
city map more often, but I telework so I was "working" while
playing. I just drove at the first player and turned my butt
to him and raised my gun so he new he could take me from behind
with no opposition.
Tristan_Gold, on Sep 22 2020 - 13:21, said: Worst mode EVER in world of tanks , BY FAR!!! It should
be named RNG HUNTER. Also the most boring crapfest EVER
Link on message: #12632742
Midget_21, on Sep 22 2020 - 10:56, said: Yep I am bad, and that's the point. Average or below average
players are being entirely left out of consideration by WG when
they implement these "special" modes. These modes by design favor
the better players by a wide margin.KRZYBooP: I am not very good at the game either, but end of the day
staying alive is the objective. I usually spawn in the boonies and
as soon as I see another tank by itself on the radar I avoid the
fight. I will pop a few shots when tanks are dueling but as soon as
someone wants me dead I leave. I save all the good stuff for the
showdown in the middle. Get there first and you can booby trap it
like you are in home alone. Let the stage do the killing and
you will be top 5 easy. I did it last time and while it took me a
week to get to rank 15. I did make it. At least you can platoon
with friends so you can some fun with troll light tanks or all
heavies.
_W_R_A_I_T_H_, on Sep 22 2020 - 11:05, said: I did rank up to 15 on the first day to get it over
with. I just drove around and hide and as soon as I
made top 3 I suicided since my tank was not upgraded. I made
top 3 in around 75% of my games with this strat. I
also immediately suicide on the city map. I telework and I
had all my top 3's, ALLL OF THEM, on the open map in the Raven and
French tank since theyr fast. I probaby did it in say 25
games, but I also suicided out of around 35 games since I got the
city map more often, but I telework so I was "working" while
playing. I just drove at the first player and turned my butt
to him and raised my gun so he new he could take me from behind
with no opposition. KRZYBooP: Took me a week to figure this out. Drive around, grab
upgrades when it's safe (radar cooldown is always what I go for).
Use that tactic above. No matter what all tanks will die on that
map due to the ring of death. Save your health and run away.
Tristan_Gold, on Sep 22 2020 - 13:21, said: Worst mode EVER in world of tanks , BY FAR!!! It should
be named RNG HUNTER. Also the most boring crapfest EVERKRZYBooP: Thank you for the feedback. Some players do enjoy the mode
since it was brought back from last year.
That is why they split the tokens between Frontline and Steel Hunter. Some would rather grind Frontline and others would rather the Battle Royale version.
I can tell you 100% if you think this is an RNG fest, don't ever get involved with other Battle Royale games. At least in this game enemies are outlined in red.
That is why they split the tokens between Frontline and Steel Hunter. Some would rather grind Frontline and others would rather the Battle Royale version.
I can tell you 100% if you think this is an RNG fest, don't ever get involved with other Battle Royale games. At least in this game enemies are outlined in red.
Subject: Incoming! Twitch Crown
Link on message: #12632678
grego34, on Sep 22 2020 - 10:41, said: looking on the twitch NA channel it shows-->The next stream is
on Tuesday at 4:00 PM CDT nothing is shown for
the 23rd. https://www.twitch.tv/worldoftanksna/schedule
so is the 23rd a special time not listed on there schedule??
Link on message: #12632678
grego34, on Sep 22 2020 - 10:41, said: looking on the twitch NA channel it shows-->The next stream is
on Tuesday at 4:00 PM CDT nothing is shown for
the 23rd. https://www.twitch.tv/worldoftanksna/schedule
so is the 23rd a special time not listed on there schedule??KRZYBooP:
No, it's on the schedule. Not sure where you are looking but it's tomorrow at 13:00PT. If you want extra credits the EU starts at 9am PT.
No, it's on the schedule. Not sure where you are looking but it's tomorrow at 13:00PT. If you want extra credits the EU starts at 9am PT.
Subject: Incoming! Twitch Crown
Link on message: #12632502
Link on message: #12632502
KRZYBooP: Howdy Boom Jockeys! Enjoy some streamers play World of Tanks
and get twitch drops on 23Sep. Details on the whole
event can be found with my intergalactic best
friend. So wake up early on the 23rd and make it
your 9-5pm (PT) to get the most out of the twitch drops for World
of Tanks.
More information on this event can be found HERE. BTW this is going to be my new favorite tank, and I don't care how badly I do in it. (sorry teams).
More information on this event can be found HERE. BTW this is going to be my new favorite tank, and I don't care how badly I do in it. (sorry teams).

Subject: Suggestion for a new US/German Tier 10 medium tank (no clone)
Link on message: #12632275
PrimarchRogalDorn, on Sep 21 2020 - 22:06, said:
KPz 70 was never planned to have the 120, all tanks were to be built with the 152mm gun-launcher
Link on message: #12632275
PrimarchRogalDorn, on Sep 21 2020 - 22:06, said: KPz 70 was never planned to have the 120, all tanks were to be built with the 152mm gun-launcher
Einzelganger7:
Germany wanted to make modifications with a project named Keiler.
"In 1969, the whole joint MBT 70 program became apparent in jeopardy. Thereupon, the development of the now modified main battle tank with a driver installed conventionally in the hull (In the KPz 70, he was installed in the turret) under the name of “Keiler” (wild boar) was pushed further. The official end of the MBT 70 program came in the early 70s, largely due to skyrocketing cost overruns." Source: https://tanks-encycl.../Leopard-2.php
"The Germans were planning to use the MBT-70 in combination with the Keiler, a tank equipped with a Rheinmetall 120mm smoothbore gun. Therefore, a suggestion was made to base a version of the Keiler on the MBT-70 chassis — this version was nicknamed Eber, but only a wooden mock-up was made. According to the German plans, the MBT-70 would destroy enemies at long ranges, while the Keiler would have an effective combat range of up to 2,000 metres (6,600 ft)." Source: https://en.wikipedia.org/wiki/MBT-70
I know there's a lot of detailed information lost about this tank project but the fact Germany planned to modify the Kpz 70 turret to use their 120mm cannon is there and you can see it, now a plan doesn't mean it was a fact since this project was cancelled in the end. If in the end they'd decided to put them in the game and they were just reskins with identical stats it's still fine by me, I'd just like to see each having a unique feature that would differentiate them.
Germany wanted to make modifications with a project named Keiler.
"In 1969, the whole joint MBT 70 program became apparent in jeopardy. Thereupon, the development of the now modified main battle tank with a driver installed conventionally in the hull (In the KPz 70, he was installed in the turret) under the name of “Keiler” (wild boar) was pushed further. The official end of the MBT 70 program came in the early 70s, largely due to skyrocketing cost overruns." Source: https://tanks-encycl.../Leopard-2.php
"The Germans were planning to use the MBT-70 in combination with the Keiler, a tank equipped with a Rheinmetall 120mm smoothbore gun. Therefore, a suggestion was made to base a version of the Keiler on the MBT-70 chassis — this version was nicknamed Eber, but only a wooden mock-up was made. According to the German plans, the MBT-70 would destroy enemies at long ranges, while the Keiler would have an effective combat range of up to 2,000 metres (6,600 ft)." Source: https://en.wikipedia.org/wiki/MBT-70
I know there's a lot of detailed information lost about this tank project but the fact Germany planned to modify the Kpz 70 turret to use their 120mm cannon is there and you can see it, now a plan doesn't mean it was a fact since this project was cancelled in the end. If in the end they'd decided to put them in the game and they were just reskins with identical stats it's still fine by me, I'd just like to see each having a unique feature that would differentiate them.
Subject: Suggestion for a new US/German Tier 10 medium tank (no clone)
Link on message: #12632243
Link on message: #12632243
Einzelganger7: Yes please.
And to make each unique, the US one would have the 150mm cannon with 560-600 damage but lower DPM (similar as the DPM on E-50 M) while the German would have the 120mm with better dispersion and 440-460 damage but more acceptable DPM.
And to make each unique, the US one would have the 150mm cannon with 560-600 damage but lower DPM (similar as the DPM on E-50 M) while the German would have the 120mm with better dispersion and 440-460 damage but more acceptable DPM.
Subject: como poner el juego en modo castellano?
Link on message: #12631390
Link on message: #12631390
Felipe6666Original: Lo daría por cerrado (por las dudas...). ¡Saludos!
Subject: Estadísticas internas del juego
Link on message: #12631388
Link on message: #12631388
Felipe6666Original: Cerrado. ¡Saludos!
Subject: Trampas en SA - Soporte Inexistente
Link on message: #12631387
Link on message: #12631387
Felipe6666Original: Chau, chau, adiós... ¡Saludos!
Subject: +1 Vale la pena volver (?)
Link on message: #12631385
Link on message: #12631385
Felipe6666Original: Cerrando... ¡Saludos!
Subject: Everybody craps on the Mutz...
Link on message: #12631211
_Katyusha___, on Sep 20 2020 - 14:53, said: More love to Panzer 58! It have cute antennas and chocolate armor!
Link on message: #12631211
_Katyusha___, on Sep 20 2020 - 14:53, said: More love to Panzer 58! It have cute antennas and chocolate armor!Einzelganger7:
Talking about "cute antennas", I customized my Schwarz to make it look like a sleepy rabbit. lol
Talking about "cute antennas", I customized my Schwarz to make it look like a sleepy rabbit. lol
Subject: T42 US Premium medium T8 The Boys Kit - Prem shop offer
Link on message: #12630240
Suliemanis_Ghost, on Sep 18 2020 - 11:48, said: WG: A sucker is born every minute!
Steeldeathdriver, on Sep 18 2020 - 12:41, said: why also do you suppose that they broke up the team to make them
fit the tank. No Queen Maeve and Stormfront for the supes and no,
The Female, for the boys. the Deep and A-train are
not even on the team anymore but Maeve and Stormfront are.
/shrug just a fan of the show.
Silentslayer99, on Sep 18 2020 - 12:53, said: The paint is just a removable style. The tank comes with
two. Quickybaby's video shows the tank without any paint.
brianc53, on Sep 18 2020 - 13:03, said: Here's one for you: if I spend real money on the bundle that
includes 8 crew members, and then Crew 2.0 comes along and
eliminates all but Commanders, what happens with all the
non-Commander promotional crew members like Hughie, Frenchie, etc.
or the Offspring guys (who actually did real voice-overs)? It seems
like WG is digging themselves a deeper and deeper hole when it
comes to Crew 2.0 by introducing more of these promo crews....
Mojo_Riesing, on Sep 18 2020 - 14:28, said: I watch the show on Amazon Prime for free, but wouldn't spend money
on it. I don't see the series lasting very long.
I do have to question what WG was thinking by tying into this show at all. As others have noted, the politics are all over the place but REALLY nearly all of the characters are really nasty people. Nearly all are murderers at best. I realize tank-based shows/movies are few and far between but this show isn't about tanks or military themed either. Is this the best WG can do with the Amazon tie-in?
Spencer925, on Sep 18 2020 - 17:36, said: Yes, this^ exactly. If WG continues along the path to get rid of
all crew but commanders, I'm gone, and so is most of their
customers/player base. Fingers crossed they aren't going to do
something so inane, asinine, and purposefully destructive to crew
skills, the game, and the player base. I'm all for a few new skills
if they don't cause massive imbalances in the game, but WG has
shown a history of being ignorant to players and CCs with respect
to this (i.e. when CCs tell them EBRs are overpowered but instead
they nerf other tanks unnecessarily). I'm honestly now just
waiting for the moment when they tell us all transferred crew XP
will go to commanders...The math won't add up anymore: having a
four-skills crew transfer all XP to a commander would not net you
16 skills, bc it takes twice as much xp to get from one skill to
the next, meaning your current crew skills would be far less... but
I digress. The whole idea is half-baked at best, as is the idea it
would make it more simple for new players (bc we all know how well
this worked out with the nerfs to premiums and tanks under tier 8
nad current equipment, right?) Cheers
Link on message: #12630240
Suliemanis_Ghost, on Sep 18 2020 - 11:48, said: WG: A sucker is born every minute!KRZYBooP: Thats rude, no need to hate on anyone here for supporting
some they like.
Steeldeathdriver, on Sep 18 2020 - 12:41, said: why also do you suppose that they broke up the team to make them
fit the tank. No Queen Maeve and Stormfront for the supes and no,
The Female, for the boys. the Deep and A-train are
not even on the team anymore but Maeve and Stormfront are.
/shrug just a fan of the show. KRZYBooP:
First off, dude use the spoiler button. Maeve isn’t really bad in the same way as the other 6. She is passive about the bad stuff which is just as bad, and Stormfront is a Racist. Not a good idea for a historical game that features Germany.
First off, dude use the spoiler button. Maeve isn’t really bad in the same way as the other 6. She is passive about the bad stuff which is just as bad, and Stormfront is a Racist. Not a good idea for a historical game that features Germany.
Silentslayer99, on Sep 18 2020 - 12:53, said: The paint is just a removable style. The tank comes with
two. Quickybaby's video shows the tank without any paint.KRZYBooP: There are 3 available for the Tank. The ride is a 3d style
with all the sweet accessories, then the other two are just 2d
styles for the Boys and the Seven. 
brianc53, on Sep 18 2020 - 13:03, said: Here's one for you: if I spend real money on the bundle that
includes 8 crew members, and then Crew 2.0 comes along and
eliminates all but Commanders, what happens with all the
non-Commander promotional crew members like Hughie, Frenchie, etc.
or the Offspring guys (who actually did real voice-overs)? It seems
like WG is digging themselves a deeper and deeper hole when it
comes to Crew 2.0 by introducing more of these promo crews....KRZYBooP: While crew 2.0 is announced there is nothing but speculation.
Other WG titles offer an easier crew model by just a single
character but that’s not confirmed for Tanks on PC. Stay tuned as
we are all interested in what this new system will consist of.
Mojo_Riesing, on Sep 18 2020 - 14:28, said: I watch the show on Amazon Prime for free, but wouldn't spend money
on it. I don't see the series lasting very long.I do have to question what WG was thinking by tying into this show at all. As others have noted, the politics are all over the place but REALLY nearly all of the characters are really nasty people. Nearly all are murderers at best. I realize tank-based shows/movies are few and far between but this show isn't about tanks or military themed either. Is this the best WG can do with the Amazon tie-in?
KRZYBooP: WG is pretty tight with Twitch and Amazon. A tie in was
always being considered by our team. The Boys was a good choice in
my opinion. Other option i could think of is
Upload.
Spencer925, on Sep 18 2020 - 17:36, said: Yes, this^ exactly. If WG continues along the path to get rid of
all crew but commanders, I'm gone, and so is most of their
customers/player base. Fingers crossed they aren't going to do
something so inane, asinine, and purposefully destructive to crew
skills, the game, and the player base. I'm all for a few new skills
if they don't cause massive imbalances in the game, but WG has
shown a history of being ignorant to players and CCs with respect
to this (i.e. when CCs tell them EBRs are overpowered but instead
they nerf other tanks unnecessarily). I'm honestly now just
waiting for the moment when they tell us all transferred crew XP
will go to commanders...The math won't add up anymore: having a
four-skills crew transfer all XP to a commander would not net you
16 skills, bc it takes twice as much xp to get from one skill to
the next, meaning your current crew skills would be far less... but
I digress. The whole idea is half-baked at best, as is the idea it
would make it more simple for new players (bc we all know how well
this worked out with the nerfs to premiums and tanks under tier 8
nad current equipment, right?) CheersKRZYBooP:
Please see above
.
Please see above
Subject: Incoming! Starlight shining bright with new Prime Gaming bundle.
Link on message: #12629996
Casual_Boops, on Sep 18 2020 - 11:52, said: So if you have twitch prime now you still get it, and as
long as you keep your subscription you keep the tank, but if the
sub expires you lose the tank and don't get it back? I just want to
make sure I understand.
Link on message: #12629996
Casual_Boops, on Sep 18 2020 - 11:52, said: So if you have twitch prime now you still get it, and as
long as you keep your subscription you keep the tank, but if the
sub expires you lose the tank and don't get it back? I just want to
make sure I understand.KRZYBooP:
Yes, at this time the KT requires the prime subscription and there is no news currently on if this will stay the same or additional steps will be taken. As soon as we know we shall inform all players.
Yes, at this time the KT requires the prime subscription and there is no news currently on if this will stay the same or additional steps will be taken. As soon as we know we shall inform all players.
Subject: [Superteste] 122 TM
Link on message: #12629917
Link on message: #12629917
MA77: O 122 TM é um tanque médio chinês de Nível VIII e será enviado para
o Superteste.
Este veículo tem um canhão de
120 mm com média de 400 de dano por disparo. O tempo de mira e a
precisão são muito bons: 2 s e 0.33, respectivamente. A penetração
do projétil padrão é de 233 mm, enquanto o HEAT pode penetrar 299
mm. A combinação de uma boa blindagem para um tanque médio (280 mm
de blindagem frontal da torre) e -8 graus de depressão do canhão
permitem que o veículo aproveite o terreno. No entanto, o
tanque paga um preço por ter todas essas vantagens: o tempo de
recarregamento do canhão é de 16 segundos. A velocidade máxima é de
55 km/h e a relação peso-potência é de 15.5 hp/t, tendo um total de
1500 HP de pontos de vida. O 122 TM está bem protegido e tem um bom
canhão. Seu principal ponto fraco é o tempo de recarga, e por
isso você deve jogar com cuidado e escolher seus alvos com
sabedoria.
Este veículo tem um canhão de
120 mm com média de 400 de dano por disparo. O tempo de mira e a
precisão são muito bons: 2 s e 0.33, respectivamente. A penetração
do projétil padrão é de 233 mm, enquanto o HEAT pode penetrar 299
mm. A combinação de uma boa blindagem para um tanque médio (280 mm
de blindagem frontal da torre) e -8 graus de depressão do canhão
permitem que o veículo aproveite o terreno. No entanto, o
tanque paga um preço por ter todas essas vantagens: o tempo de
recarregamento do canhão é de 16 segundos. A velocidade máxima é de
55 km/h e a relação peso-potência é de 15.5 hp/t, tendo um total de
1500 HP de pontos de vida. O 122 TM está bem protegido e tem um bom
canhão. Seu principal ponto fraco é o tempo de recarga, e por
isso você deve jogar com cuidado e escolher seus alvos com
sabedoria.
Subject: T42 US Premium medium T8 The Boys Kit - Prem shop offer
Link on message: #12629828
teamoldmill, on Sep 18 2020 - 11:37, said: Now give Germany a decent T8 medium premium...... USA and Russia
get medium tanks with heavy levels of armor, we get the P88....
with nothing. Just stupid at this point.
Link on message: #12629828
teamoldmill, on Sep 18 2020 - 11:37, said: Now give Germany a decent T8 medium premium...... USA and Russia
get medium tanks with heavy levels of armor, we get the P88....
with nothing. Just stupid at this point.KRZYBooP: You don't like to snipe with a bear tank?
Subject: T42 US Premium medium T8 The Boys Kit - Prem shop offer
Link on message: #12629823
heavymetal1967, on Sep 18 2020 - 07:21, said: Just when you thought WG couldn't increase the distance on the
shark jump. https://worldoftanks.com/en/the-boys-kit/ $35
USD Two "free" crews with 100 percent BIA
perk. Doesn't say it's zero skill in the article or the
offer. So guessing they're not folks.
_Brew_, on Sep 18 2020 - 08:45, said: Don't know what the tie-in is, don't care. Looks dumb.
Steeler_Nation_USA, on Sep 18 2020 - 09:55, said: OK. I did some more research. It's fine. My bad. Should of figured
RU would probably be the most conservative. AH ACTUALLY MAYBE I AM
RIGHT... Knew Hollyweird could not resist trying to make some money
on BLM/Marxist anarchy Anti Orange Spin.. lmbo..
Zombie_Snuggles, on Sep 18 2020 - 10:06, said: I'm not woke I guess because I have no idea what you are
talking about. To me it is a premium with outstanding shell
velocity (with APCR) decent mobility and great gun depression.
Nothing more than that. But then again I'm not WOKE. Lets
don't get this thread locked by talking politics.
Steeler_Nation_USA, on Sep 18 2020 - 10:43, said: LOL- Is anyone stupid enough to see that they aren't pandering to
MSM and BLM by portraying people in charge as "Nationalist", Nazi's
and basically evil? Meanwhile in reality land, i wonder if these
"superhero's" are ever going to defend businesses from being
burned, cops from being assasinated or people that speak out
against MSM from being "Canceled". I doubt it since this is coming
from a bunch of Woke, Rich Hollywood leftists.
Link on message: #12629823
heavymetal1967, on Sep 18 2020 - 07:21, said: Just when you thought WG couldn't increase the distance on the
shark jump. https://worldoftanks.com/en/the-boys-kit/ $35
USD Two "free" crews with 100 percent BIA
perk. Doesn't say it's zero skill in the article or the
offer. So guessing they're not folks.KRZYBooP: Yes, it's a Zero skill Bia Crew.
_Brew_, on Sep 18 2020 - 08:45, said: Don't know what the tie-in is, don't care. Looks dumb.KRZYBooP: If you are sick of watching superhero movies check this one
out.
Corporate-sponsored Heros where there job is to save the world and just like some celebrities they aren't great people.It/s on Amazon Prime
Corporate-sponsored Heros where there job is to save the world and just like some celebrities they aren't great people.It/s on Amazon Prime
Steeler_Nation_USA, on Sep 18 2020 - 09:55, said: OK. I did some more research. It's fine. My bad. Should of figured
RU would probably be the most conservative. AH ACTUALLY MAYBE I AM
RIGHT... Knew Hollyweird could not resist trying to make some money
on BLM/Marxist anarchy Anti Orange Spin.. lmbo..KRZYBooP: Do you mean like X-men comics have been doing for years?Not
everything is political, just like this thread.
Zombie_Snuggles, on Sep 18 2020 - 10:06, said: I'm not woke I guess because I have no idea what you are
talking about. To me it is a premium with outstanding shell
velocity (with APCR) decent mobility and great gun depression.
Nothing more than that. But then again I'm not WOKE. Lets
don't get this thread locked by talking politics.KRZYBooP: It's a show on Amazon Prime that is pretty
decent.
Steeler_Nation_USA, on Sep 18 2020 - 10:43, said: LOL- Is anyone stupid enough to see that they aren't pandering to
MSM and BLM by portraying people in charge as "Nationalist", Nazi's
and basically evil? Meanwhile in reality land, i wonder if these
"superhero's" are ever going to defend businesses from being
burned, cops from being assasinated or people that speak out
against MSM from being "Canceled". I doubt it since this is coming
from a bunch of Woke, Rich Hollywood leftists. KRZYBooP: Keep your replies from getting away from the topic of the
tank sale.
Subject: Incoming! Starlight shining bright with new Prime Gaming bundle.
Link on message: #12629804
GealicWolf, on Sep 18 2020 - 10:20, said: I would just like to know WHEN we are losing the King Tiger©? The
Fate of the King Tiger (Captured) As we continue to provide you
with the Prime Gaming (formerly Twitch Prime) packages, it’s time
to say goodbye to a vehicle that’s become a dear friend to many,
the U.S. King Tiger (Captured) Tier VII
heavy tank. The tank’s been part of every single package for
more than a year, and now that his watch is finally over, new
exciting chapters are coming your way in the World of Tanks and
Prime Gaming story. But for now, thank you, Tiger, for your long
and awesome journey!
Link on message: #12629804
GealicWolf, on Sep 18 2020 - 10:20, said: I would just like to know WHEN we are losing the King Tiger©? The
Fate of the King Tiger (Captured) As we continue to provide you
with the Prime Gaming (formerly Twitch Prime) packages, it’s time
to say goodbye to a vehicle that’s become a dear friend to many,
the U.S. King Tiger (Captured) Tier VII
heavy tank. The tank’s been part of every single package for
more than a year, and now that his watch is finally over, new
exciting chapters are coming your way in the World of Tanks and
Prime Gaming story. But for now, thank you, Tiger, for your long
and awesome journey!KRZYBooP: That is worded very badly, players aren't losing the tank.
However, you won't be able to get it, and if your Prime account is
removed you might not be able to get it back.
Subject: [ S T ] Welcome the 122 TM Chinese Tank.
Link on message: #12629719
Link on message: #12629719
KRZYBooP: Howdy Boom Jockeys, The 122 TM, a Chinese Tier VIII medium
tank, will be sent to a closed Supertest.This vehicle wields a 120
mm gun with 400 damage per shot. The aiming time and accuracy are
quite good at 2 s and 0.33, respectively. The penetration of a
standard shell is 233 mm, while the HEAT shell can penetrate 299
mm.The combination of good armor for a medium tank (280 mm of
frontal turret armor) and -8 degrees of gun depression allow the
vehicle to take advantage of the terrain. However, the tank pays a
price for all these advantages: the gun reload-speed is 16 seconds.
The top speed is 55 km/h, and the power-weight ratio is 15.5
h.p./t. Total HP: 1,500.The 122 TM is nicely protected and has a
good gun. Its main weakness is the reload time, which is why you
should play carefully in it and choose your targets
wisely.
Enjoy!
Enjoy!
Subject: Incoming! Crew XP weekend, time for Vengeance!
Link on message: #12629710
Link on message: #12629710
KRZYBooP: Howdy Boom Jockeys, Last weekend wasn't finished so there is x
1.5 XP crew weekend from 18Sep until 21Sep. For more
information about this vengeful weekend click HERE. Go fight, and Win!
Subject: KRZYBoop's Used Tank Emporium: E 75 TS
Link on message: #12629705
Link on message: #12629705
KRZYBooP: Howdy Boom Jockeys! From now (18Sep) until 28Sep you can
get this tank starting at 42.74.
The light on the top is the most
dangerous spot of the tank.For more information click HERE.
The light on the top is the most
dangerous spot of the tank.For more information click HERE.
Subject: Incoming! Starlight shining bright with new Prime Gaming bundle.
Link on message: #12629695
Link on message: #12629695
KRZYBooP: Howdy Boom Jockeys! From yesterday (17Sep) until 22OCt
you can grab this Prime Gaming offer if you are an Amazon Prime
subscription holder. For more information click HERE.
Subject: [Supertest] 122 TM
Link on message: #12629608
Link on message: #12629608
Felipe6666Original: ¡Saludos, Comandantes! En el día de hoy, el 122 TM, un tanque
mediano chino de nivel VIII, ingresará al Supertest.
Este vehículo monta un cañón de
120 mm cuyos proyectiles infligen 400 puntos de daño por disparo.
Tanto el tiempo de apuntamiento como la puntería son bastante
buenos, con valores de 2 segundos y 0,33, respectivamente. La
capacidad de penetración de la munición APCR alcanza los 233 mm,
mientras que la HEAT llega hasta los 299 mm. Para un mediano,
la combinación de buen blindaje (280 mm de espesor en el frontal de
la torreta) con un ángulo de depresión de cañón de -8 le permitirá
aprovechar los desniveles del terreno. Sin embargo, el tanque
deberá pagar un precio alto por contar con todos estos beneficios:
un tiempo de recarga de 16 segundos. La velocidad máxima alcanza
los 55 km/h con una potencia específica de 15,5 CV/t, y este
mediano cuenta con un total de 1500 puntos de vida. El 122 TM
está concebido como un mediano con bien blindado con un buen cañón.
Su principal debilidad es el largo tiempo de recarga, por lo que
elegir los objetivos con anticipación, cuidado y sabiduría será
obligatorio. Como siempre, recuerden que todos los valores
están sujetos a cambios de acuerdo a los resultados de las
pruebas. ¡Dejen sus opiniones y recuerden que participar del
debate les da una chance de ganarse un estilo
especial (más información aquí)! ¡Mucha suerte en el campo
de batalla!
Este vehículo monta un cañón de
120 mm cuyos proyectiles infligen 400 puntos de daño por disparo.
Tanto el tiempo de apuntamiento como la puntería son bastante
buenos, con valores de 2 segundos y 0,33, respectivamente. La
capacidad de penetración de la munición APCR alcanza los 233 mm,
mientras que la HEAT llega hasta los 299 mm. Para un mediano,
la combinación de buen blindaje (280 mm de espesor en el frontal de
la torreta) con un ángulo de depresión de cañón de -8 le permitirá
aprovechar los desniveles del terreno. Sin embargo, el tanque
deberá pagar un precio alto por contar con todos estos beneficios:
un tiempo de recarga de 16 segundos. La velocidad máxima alcanza
los 55 km/h con una potencia específica de 15,5 CV/t, y este
mediano cuenta con un total de 1500 puntos de vida. El 122 TM
está concebido como un mediano con bien blindado con un buen cañón.
Su principal debilidad es el largo tiempo de recarga, por lo que
elegir los objetivos con anticipación, cuidado y sabiduría será
obligatorio. Como siempre, recuerden que todos los valores
están sujetos a cambios de acuerdo a los resultados de las
pruebas. ¡Dejen sus opiniones y recuerden que participar del
debate les da una chance de ganarse un estilo
especial (más información aquí)! ¡Mucha suerte en el campo
de batalla!
Subject: Trampas en SA - Soporte Inexistente
Link on message: #12629051
Nightmare_KurumiTokisaki, on Sep 17 2020 - 12:13, said: Deja de entrar a mi perfil de foro, me siento vigilado y acosado
jujujuju.
E_Rommel_Ar, on Sep 15 2020 - 21:16, said: Lo nuevo es que lo admitan sin reparos... de hecho, por lo
normal que te parece eso, creo que está claro que usás esas
tácticas altamente ilegales. Yo puedo jugar muy mal, pero nunca
hago trampas, eso es de Cobardes y Traidores. Felipe, este
tipo de tácticas, ¿Están permitidas por las reglas del juego, o
sólo me molesta a mí el que se vea algo tan infame como
normal??
Link on message: #12629051
Nightmare_KurumiTokisaki, on Sep 17 2020 - 12:13, said: Deja de entrar a mi perfil de foro, me siento vigilado y acosado
jujujuju.Felipe6666Original: Lo haría si dejaras de poner lolis como foto de perfil
(prohibido por el inciso 12.1.6 de nuestro EULA). Es más fácil que
sancionar a la primera, al igual que borrar imágenes
también
E_Rommel_Ar, on Sep 15 2020 - 21:16, said: Lo nuevo es que lo admitan sin reparos... de hecho, por lo
normal que te parece eso, creo que está claro que usás esas
tácticas altamente ilegales. Yo puedo jugar muy mal, pero nunca
hago trampas, eso es de Cobardes y Traidores. Felipe, este
tipo de tácticas, ¿Están permitidas por las reglas del juego, o
sólo me molesta a mí el que se vea algo tan infame como
normal??Felipe6666Original: No, prohibidas por los incisos 12.1.9 y 12.1.14 del EULA y
por las reglas del juego 1.03, 1.05 y 2.21. De hecho, promover
dichas prácticas tan abiertamente también va contra las reglas, así
que cuidado ¡Saludos!
Subject: WG's idea of math is garbage.
Link on message: #12629040
Dr_Jerkov, on Sep 16 2020 - 21:35, said: When WGNA doesn't even understand how their product works.... and
comes up with an [edited]response like this. And wonders why WoT
keeps slowly dying in the America
Link on message: #12629040
Dr_Jerkov, on Sep 16 2020 - 21:35, said: When WGNA doesn't even understand how their product works.... and
comes up with an [edited]response like this. And wonders why WoT
keeps slowly dying in the AmericaKRZYBooP: What don't I understand? This could very well be a
bug. Has it affected you? Either way, support needs to know about
it. Players are supposed to get 15% unless stated somewhere else,
tech support for WG verifies if this is indeed a bug or if there is
information that needs to be updated.
Subject: Cazatanques Italia
Link on message: #12628680
E_Rommel_Ar, on Sep 16 2020 - 17:44, said: Refloto este post ya que quiero presionar por mis antitanques
italianos.... Felipe presionará al mismísimo dueño de wargaming y
dentro de poco, vendrán....
Link on message: #12628680
E_Rommel_Ar, on Sep 16 2020 - 17:44, said: Refloto este post ya que quiero presionar por mis antitanques
italianos.... Felipe presionará al mismísimo dueño de wargaming y
dentro de poco, vendrán....Felipe6666Original: Dicen que soñar no cuesta nada
¡Saludos!
Subject: WG's idea of math is garbage.
Link on message: #12628607
PapaBear_3110, on Sep 16 2020 - 08:28, said: KRZYBooP, You stated "Aside from the fun of playing
in a team, all platoon members earn 10% more XP and credits - or
15% for the members who own a World of Tanks Premium Account
- per battle". I have a premium account and I also
conferred with a number of clan members who also have premium
accounts and state the same as I do (we're only getting
10%). (ALL members in that platoon have premium
accounts) I would love to know how WG can explain that?
Link on message: #12628607
PapaBear_3110, on Sep 16 2020 - 08:28, said: KRZYBooP, You stated "Aside from the fun of playing
in a team, all platoon members earn 10% more XP and credits - or
15% for the members who own a World of Tanks Premium Account
- per battle". I have a premium account and I also
conferred with a number of clan members who also have premium
accounts and state the same as I do (we're only getting
10%). (ALL members in that platoon have premium
accounts) I would love to know how WG can explain that? KRZYBooP: Have you sent a ticket in to support with screenshots?
Things that change in WG can affect other things. Platooning
information I have is from before 1.0 or the new Premium was
released that World of Tanks sells. It could be that the old
premium that was shared across all products is needed for it to be
15% and someone just missed it.
Subject: Let's Talk About the Auto Chat Ban System
Link on message: #12628602
ballinbadger, on Sep 15 2020 - 15:47, said: Nah, EULA's are vague legalese nonsense written by a bunch
of mouthbreathing lawyers...mate. Let me just ask you this -
if there's a rule in their EULA and they don't enforce it against
anyone, what happens?
Link on message: #12628602
ballinbadger, on Sep 15 2020 - 15:47, said: Nah, EULA's are vague legalese nonsense written by a bunch
of mouthbreathing lawyers...mate. Let me just ask you this -
if there's a rule in their EULA and they don't enforce it against
anyone, what happens?KRZYBooP: No, they aren't all legalese, they are an agreement that you
agree with when entering our game. You agree to follow everything
in the EULA when you log in.
Rules for Chat. EULA source information as of June 2018 2. Prohibitions, restrictions and conditions of use, for all game chats and channels You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels. 2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned. 2.02. Typing in such a way to bypass the censor filter is prohibited. 2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level. 2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited. 2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited. 2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results. 2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold. 2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels. 2.09. Distribution of user’s personal information without their consent is prohibited. 2.10. Slandering users or posting false information about users in all game chats and channels is prohibited. 2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited. 2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content. 2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support. 2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited. 2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited. 2.16. Death threats and other threats of violence in real life, directed either against individual users, game masters or administration of the project, are prohibited. 2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that game-related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle. 2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project. 2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures. 2.20. Discussion of decisions or sanctions made by Game Masters or Administration in all game chats and channels is prohibited. 2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited. 2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed. 2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders. 2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.
Rules for Chat. EULA source information as of June 2018 2. Prohibitions, restrictions and conditions of use, for all game chats and channels You agree not to do any of the following while using the Game or any Wargaming.net game chat or channels. 2.01. Excessive profanity and inappropriate language is not welcome. It is suggested to ensure that the censor filter is switched on. The censor filter is not an excuse to break the existing game and chat rules, and excessive profanity will still be sanctioned. 2.02. Typing in such a way to bypass the censor filter is prohibited. 2.03. Insults, personal attacks, abuse or harassment are not tolerated on any level. 2.04. Derogatory comments based on race, nationality, religion, culture, sex, or sexual preference are prohibited. 2.05. Allusion of racial or national supremacy, as well as discriminative propaganda on any level is prohibited. 2.06. Spamming or posting nonsensical messages is prohibited in the game and battle chats. This also includes excessive use of caps, as well as excessive posting of battle results. 2.07. Begging/Soliciting in any form is prohibited in all game chats and channels. Begging/Soliciting includes but is not limited to: requesting users to transfer real money to the virtual wallet, asking for additional credits, and requests to transfer game gold. 2.08. All types of ads for sale, exchange, or other options for the transfer of accounts from one user to another violate EULA and are prohibited in all game chats and channels. 2.09. Distribution of user’s personal information without their consent is prohibited. 2.10. Slandering users or posting false information about users in all game chats and channels is prohibited. 2.11. Attempting to extort information from users, including information necessary for the use of their account is prohibited. 2.12. Discussion on, or linking to illegal activities, such as illicit drugs, is prohibited. This includes but is not limited to the linking of, or discussion on, websites dedicated to vulgar, racist, abusive, illegal, or any other content prohibited by the EULA, or linking to the resources that contain such advertisement or content. 2.13. Discussion on, or linking to unreleased content, cheats, hacks, Trojan horses, or malicious programs is prohibited. If you suspect that a cheat or hack exists or have any other problems or concerns on these topics, provide the necessary information to technical support. 2.14. Discussion on, advertising of, or linking to websites, in relation to the selling of gold, credits, promotional codes, leveling services, or game accounts is prohibited. 2.15. Threats of destroying allied player vehicles as well as the threats of disclosure of ally positions to enemies, regardless of whether the threat was carried out, or not, are prohibited. 2.16. Death threats and other threats of violence in real life, directed either against individual users, game masters or administration of the project, are prohibited. 2.17. All types of advertising messages are prohibited in general and battle chats. With the exception that game-related advertising such as platoon forming, company recruiting, clan recruiting is permitted with the following restrictions. It may contain no more than three (3) lines on a standard chat window, and be posted no more than once every 15 minutes within the garage chats or once per game in battle. 2.18. Mentioning and discussing of other games is permitted, but it should be discontinued if the character of the discussion turns into at a direct promotion of another gaming project. 2.19. Discussion of social, religious, political, illegal or other controversial topics that may create offense is prohibited. This includes but is not limited to negative portrayal of religious and political figures. 2.20. Discussion of decisions or sanctions made by Game Masters or Administration in all game chats and channels is prohibited. 2.21. Any kind of provocations for other players to violate the EULA as well as additions to it is strictly prohibited. 2.22. Any statements or other actions that violate any applicable laws or regulations are strictly prohibited and will be strongly suppressed. 2.23. Any attempt to create nicknames, groups, or organized communities of players associated in any fashion with organizations which violate any applicable laws or regulations is prohibited. This includes but not limited to, direct or indirect references to Nazi symbols, abbreviations and well known leaders. 2.24. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.
Subject: Incoming! The time to Brawl is back!
Link on message: #12628321
SlappedbyRommel, on Sep 16 2020 - 13:02, said: May have to give it a try but does it burn credits?
Link on message: #12628321
SlappedbyRommel, on Sep 16 2020 - 13:02, said: May have to give it a try but does it burn credits?KRZYBooP: End of the day they are still Tier 10 matches, but the prizes
also include 150K credits to keep players going. Be top 3 by base
xp or win three battles to get it once per day.
Subject: Incoming! The time to Brawl is back!
Link on message: #12628238
Link on message: #12628238
KRZYBooP: Howdy Boom Jockeys! 18Sep - 20Sep, between 11:00PT | 1300CT |
1400ET and 2300PT | 0100CT | 0200ET Brawl mode is
back! Matchmaker, rental mechanics, and UI are receiving
changes that can be found HEREwith more information. For those
unfamiliar, Brawl is a 7 v 7 tier 10 mode with special missions
depending on what nation you choose. If you want some
additional bonds here is your chance to get some in addition to x5
victory. Good luck out there and get those Bonds!
Subject: Ballistics data used in damage modeling
Link on message: #12628194
Link on message: #12628194
The_Chieftain: Not sure how I missed this, but if the tank was repeatedly being
pummeled in the running gear to the point that it's been disabled,
and it's still under fire, it would not be unusual for the crew to
decide to get out before the next round pummels the crew
compartment instead. After all, they are now a stationary target
and the enemy obviously has the range. Official policies
varied, mind, for example, the Germans said "Only get out if on
fire", but how strictly that was adhered to in reality can be
debated.
Subject: Incoming! Tank Aces: September edition.
Link on message: #12627580
Link on message: #12627580
KRZYBooP: This happened today......


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