Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\misplaced members
Link on message: #974048

Link on message: #974048
GeneralDirection: This should be resolved. If not, please let me know.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\Are we supposed to register our reserves/alternates?
Link on message: #974039
Milsco97, on Oct 04 2011 - 22:34, said: Hello General, I had the same problem I didn't know that we had to
apply reserves to the team, can you add one for me to the team.
He is Sabres_2011, how does he apply or get on the team?? Are you able to add him?

Link on message: #974039

He is Sabres_2011, how does he apply or get on the team?? Are you able to add him?
GeneralDirection: Please give me a link to your team and I'll add manually.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\REGISTRATION DEADLINE?
Link on message: #974020
kizarze, on Oct 04 2011 - 20:32, said: From Tournament Rules
So since everyone has been having so many problems with registering for this tournament, and by appearance no "public" (non-IGN) teams have been accepted yet.......
Q1. What is the new registration deadline?
Q2. Do battles still commence today as previously stated?

Link on message: #974020

So since everyone has been having so many problems with registering for this tournament, and by appearance no "public" (non-IGN) teams have been accepted yet.......
Q1. What is the new registration deadline?
Q2. Do battles still commence today as previously stated?
GeneralDirection: As a quick followup, are all of the issues you had with your team
now fixed?
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\IGN Prime Tournament Start Delayed Until October 5th
Link on message: #973982
Corben27, on Oct 04 2011 - 22:49, said: My team is still in the "approving" stage needs to go back to
forming.

Link on message: #973982

GeneralDirection: Check now please, it shows as forming for me.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\IGN Prime Tournament Start Delayed Until October 5th
Link on message: #973960
Corben27, on Oct 04 2011 - 22:36, said: well I, like many others, hit apply today without making changes
for fear of not getting it done in time. So since your changing the
days I will need to re-do my teams since it takes A LOT to
gaurentee 5 people can all be online for 6 days in a row.
In the future it would be nice if tournaments didn't have to run for a week straight, I have some amazing players I play with that will just never be able to play in these due to real lives.
So if you could unlock my team so I can add and remove a few people due to the date changes that would be awesome.

Link on message: #973960

In the future it would be nice if tournaments didn't have to run for a week straight, I have some amazing players I play with that will just never be able to play in these due to real lives.
So if you could unlock my team so I can add and remove a few people due to the date changes that would be awesome.
GeneralDirection: It should be unlocked. I also now have access to the tournament
tool so I'll be able to get things fixed immediately rather than
submitting requests to our Belarus team.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\IGN Prime Tournament Start Delayed Until October 5th
Link on message: #973890

Link on message: #973890
GeneralDirection: 
Due to issues with registration ending early, we've moved the start date for the IGN Prime Tournament to October 5th, 2011. This should allow for additional time for teams to get their members organized and ensure team registration is working properly.
On our end, we've received many support tickets and messages from players concerned about entry into the tournament. Response has been overwhelming for the tournament so far, so we're going to be increasing the number of allowed teams from 64 to 128.
If your team is already entered into the tournament, then rest assured -- your team is accepted. We will not be excluding teams until we reach the cap of 128.
Registration will officially end at 11:59PM PDT on October 4, 2011.
Teams are allowed to have between 5 and 7 members, though only 5 can participate in a battle. If you have below or above this number, you will not be able to apply for approval in the tournament. Please apply for approval once all changes are made, before the close of registration today.
Manage your teams here!
You can find the revised schedule below, as well as in the tournament rules.
Revised Schedule
Wednesday October 5th - Round One (128)
6pm PDT / 03.00 CET – First match begins at 6:10pm PDT / 03.10 CET
Thursday Ocotber 6th - Round Two (64)
6pm PDT / 03.00 CET – First match begins at 6:10pm PDT / 03.10 CET
Friday October 7th - Round Three (32)
6pm PDT / 03.00 CET – First match begins at 6:10pm PDT / 03.10 CET
Saturday October 8th - Round Four (16)
1pm PDT / 22.00 CET – First match begins at 1:10pm PDT / 22.10 CET
Saturday October 8th - Round Five (8)
4pm PDT / 01.00 CET – First match begins at 4:10pm PDT / 01.10 CET
Sunday October 9th - Round Six (4)
1pm PDT / 22.00 CET – First match begins at 1:10pm PDT / 22.10 CET
Sunday October 9th - Grand Finals
4pm PDT / 01.00 CET – First match begins at 4:10pm PDT / 01.10 CET
Monday October 10th - 3rd Place Match
6pm PDT / 03.00 CET – First match begins at 6:10pm PDT / 03.10 CET

Due to issues with registration ending early, we've moved the start date for the IGN Prime Tournament to October 5th, 2011. This should allow for additional time for teams to get their members organized and ensure team registration is working properly.
On our end, we've received many support tickets and messages from players concerned about entry into the tournament. Response has been overwhelming for the tournament so far, so we're going to be increasing the number of allowed teams from 64 to 128.
If your team is already entered into the tournament, then rest assured -- your team is accepted. We will not be excluding teams until we reach the cap of 128.
Registration will officially end at 11:59PM PDT on October 4, 2011.
Teams are allowed to have between 5 and 7 members, though only 5 can participate in a battle. If you have below or above this number, you will not be able to apply for approval in the tournament. Please apply for approval once all changes are made, before the close of registration today.
Manage your teams here!
You can find the revised schedule below, as well as in the tournament rules.
Revised Schedule
Wednesday October 5th - Round One (128)
6pm PDT / 03.00 CET – First match begins at 6:10pm PDT / 03.10 CET
Thursday Ocotber 6th - Round Two (64)
6pm PDT / 03.00 CET – First match begins at 6:10pm PDT / 03.10 CET
Friday October 7th - Round Three (32)
6pm PDT / 03.00 CET – First match begins at 6:10pm PDT / 03.10 CET
Saturday October 8th - Round Four (16)
1pm PDT / 22.00 CET – First match begins at 1:10pm PDT / 22.10 CET
Saturday October 8th - Round Five (8)
4pm PDT / 01.00 CET – First match begins at 4:10pm PDT / 01.10 CET
Sunday October 9th - Round Six (4)
1pm PDT / 22.00 CET – First match begins at 1:10pm PDT / 22.10 CET
Sunday October 9th - Grand Finals
4pm PDT / 01.00 CET – First match begins at 4:10pm PDT / 01.10 CET
Monday October 10th - 3rd Place Match
6pm PDT / 03.00 CET – First match begins at 6:10pm PDT / 03.10 CET
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Probleme with selling back tank..
Link on message: #973591
Ironmonger69, on Oct 04 2011 - 21:04, said: 5 a day is the limit

Link on message: #973591

Tanitha: Confirmed, thanks ironmonger.
Subject:
Clans\Ultimate Conquest\How and why NASA was started
Link on message: #973062
Skeeves, on Oct 04 2011 - 15:00, said: rising from the deep, a forum warrior is born...

Link on message: #973062

Tanitha: He's just having fun now hes no longer a mod, and able to join in
the clan diplomacy rivalry 
Nice to see you around the boards again Evil.
Tan..

Nice to see you around the boards again Evil.
Tan..
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Time expired...with 45 seconds left.
Link on message: #972979
Gruenweld, on Oct 04 2011 - 17:42, said: I just got out of mines and the game ended in a draw with 45
seconds left. Both sides had players still alive, so is this a new
bug or is it pretty common? Pretty frustrating since we almost
capped.

Link on message: #972979

Tanitha: After a game ends a new timer starts, its the time you have to read
the stats before you are kicked out of the game.
Are you sure you weren't looking at that?
Are you sure you weren't looking at that?
Subject:
World of Tanks Game Discussion\Gameplay Discussion\The Developers Fail To Listen...Again.
Link on message: #972854
Garbad, on Oct 04 2011 - 17:04, said: The translation on this was a bit hard to understand, but I think
you are saying this:
- winner tanks will be locked for 24 hours
- the defender only needs to defend one round per day (like now)
- Losers lose tanks for longer (24 hours?)
- so eventually attackers run out of tanks
But this misses the point. The problem is that even if they win, a smaller clan will get overwhelmed eventually.
Imagine if MLP attacks Dragon Knights of Ascalon, a small clan who holds 2 pieces of land but has only 15 good tanks. We have enough t10 tanks to field competitive teams forever, regardless of lock times. We attack, but DKA wins...so we attack again...in both places. DKA heroically wins, but we come back again...and this time they lose one...and then all of their tanks are locked, so we walk all over their territory because they no longer have the tanks to stop us, even if they are better.
The bottom line is that this change rewards those with many tanks/players, which inevitably favors hardcore, large clans. If your goal is to encourage small, causal clans to compete, you are moving in exactly the wrong way.
HighPitch, on Oct 04 2011 - 17:04, said: What does this mean? What regions are included in the Pacific
region? Asia? North America? Or provinces actually in the Pacific
Ocean? And by earlier, one can only assume Q4 of 2011.

Link on message: #972854

- winner tanks will be locked for 24 hours
- the defender only needs to defend one round per day (like now)
- Losers lose tanks for longer (24 hours?)
- so eventually attackers run out of tanks
But this misses the point. The problem is that even if they win, a smaller clan will get overwhelmed eventually.
Imagine if MLP attacks Dragon Knights of Ascalon, a small clan who holds 2 pieces of land but has only 15 good tanks. We have enough t10 tanks to field competitive teams forever, regardless of lock times. We attack, but DKA wins...so we attack again...in both places. DKA heroically wins, but we come back again...and this time they lose one...and then all of their tanks are locked, so we walk all over their territory because they no longer have the tanks to stop us, even if they are better.
The bottom line is that this change rewards those with many tanks/players, which inevitably favors hardcore, large clans. If your goal is to encourage small, causal clans to compete, you are moving in exactly the wrong way.
Vallter: - winner tanks will be locked for 24 hours - or less.
And if another 1,2,3... 5 clans attack you from other sides and win, will you be still attacking the DKA?
And if another 1,2,3... 5 clans attack you from other sides and win, will you be still attacking the DKA?

Vallter: Earlier, than NA continent for the Global map. And it is the
current Asia region, already released on the RU server.
Subject: The Developers Fail To Listen...Again.
Link on message: #972854
Garbad, on Oct 04 2011 - 16:04, said: The translation on this was a bit hard to understand, but I think
you are saying this:
- winner tanks will be locked for 24 hours
- the defender only needs to defend one round per day (like now)
- Losers lose tanks for longer (24 hours?)
- so eventually attackers run out of tanks
But this misses the point. The problem is that even if they win, a smaller clan will get overwhelmed eventually.
Imagine if MLP attacks Dragon Knights of Ascalon, a small clan who holds 2 pieces of land but has only 15 good tanks. We have enough t10 tanks to field competitive teams forever, regardless of lock times. We attack, but DKA wins...so we attack again...in both places. DKA heroically wins, but we come back again...and this time they lose one...and then all of their tanks are locked, so we walk all over their territory because they no longer have the tanks to stop us, even if they are better.
The bottom line is that this change rewards those with many tanks/players, which inevitably favors hardcore, large clans. If your goal is to encourage small, causal clans to compete, you are moving in exactly the wrong way.
HighPitch, on Oct 04 2011 - 16:04, said: What does this mean? What regions are included in the Pacific
region? Asia? North America? Or provinces actually in the Pacific
Ocean? And by earlier, one can only assume Q4 of 2011.
Link on message: #972854

- winner tanks will be locked for 24 hours
- the defender only needs to defend one round per day (like now)
- Losers lose tanks for longer (24 hours?)
- so eventually attackers run out of tanks
But this misses the point. The problem is that even if they win, a smaller clan will get overwhelmed eventually.
Imagine if MLP attacks Dragon Knights of Ascalon, a small clan who holds 2 pieces of land but has only 15 good tanks. We have enough t10 tanks to field competitive teams forever, regardless of lock times. We attack, but DKA wins...so we attack again...in both places. DKA heroically wins, but we come back again...and this time they lose one...and then all of their tanks are locked, so we walk all over their territory because they no longer have the tanks to stop us, even if they are better.
The bottom line is that this change rewards those with many tanks/players, which inevitably favors hardcore, large clans. If your goal is to encourage small, causal clans to compete, you are moving in exactly the wrong way.
Vallter:
- winner tanks will be locked for 24 hours - or less.
And if another 1,2,3... 5 clans attack you from other sides and win, will you be still attacking the DKA?
- winner tanks will be locked for 24 hours - or less.
And if another 1,2,3... 5 clans attack you from other sides and win, will you be still attacking the DKA?

Vallter:
Earlier, than NA continent for the Global map. And it is the current Asia region, already released on the RU server.
Earlier, than NA continent for the Global map. And it is the current Asia region, already released on the RU server.
Subject: The Developers Fail To Listen...Again.
Link on message: #972854
Garbad, on Oct 04 2011 - 16:04, said: The translation on this was a bit hard to understand, but I think
you are saying this:
- winner tanks will be locked for 24 hours
- the defender only needs to defend one round per day (like now)
- Losers lose tanks for longer (24 hours?)
- so eventually attackers run out of tanks
But this misses the point. The problem is that even if they win, a smaller clan will get overwhelmed eventually.
Imagine if MLP attacks Dragon Knights of Ascalon, a small clan who holds 2 pieces of land but has only 15 good tanks. We have enough t10 tanks to field competitive teams forever, regardless of lock times. We attack, but DKA wins...so we attack again...in both places. DKA heroically wins, but we come back again...and this time they lose one...and then all of their tanks are locked, so we walk all over their territory because they no longer have the tanks to stop us, even if they are better.
The bottom line is that this change rewards those with many tanks/players, which inevitably favors hardcore, large clans. If your goal is to encourage small, causal clans to compete, you are moving in exactly the wrong way.
HighPitch, on Oct 04 2011 - 16:04, said: What does this mean? What regions are included in the Pacific
region? Asia? North America? Or provinces actually in the Pacific
Ocean? And by earlier, one can only assume Q4 of 2011.
Link on message: #972854

- winner tanks will be locked for 24 hours
- the defender only needs to defend one round per day (like now)
- Losers lose tanks for longer (24 hours?)
- so eventually attackers run out of tanks
But this misses the point. The problem is that even if they win, a smaller clan will get overwhelmed eventually.
Imagine if MLP attacks Dragon Knights of Ascalon, a small clan who holds 2 pieces of land but has only 15 good tanks. We have enough t10 tanks to field competitive teams forever, regardless of lock times. We attack, but DKA wins...so we attack again...in both places. DKA heroically wins, but we come back again...and this time they lose one...and then all of their tanks are locked, so we walk all over their territory because they no longer have the tanks to stop us, even if they are better.
The bottom line is that this change rewards those with many tanks/players, which inevitably favors hardcore, large clans. If your goal is to encourage small, causal clans to compete, you are moving in exactly the wrong way.
Vallter:
- winner tanks will be locked for 24 hours - or less.
And if another 1,2,3... 5 clans attack you from other sides and win, will you be still attacking the DKA?
- winner tanks will be locked for 24 hours - or less.
And if another 1,2,3... 5 clans attack you from other sides and win, will you be still attacking the DKA?

Vallter:
Earlier, than NA continent for the Global map. And it is the current Asia region, already released on the RU server.
Earlier, than NA continent for the Global map. And it is the current Asia region, already released on the RU server.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\The Developers Fail To Listen...Again.
Link on message: #972807
Garbad, on Oct 04 2011 - 04:35, said: You couldn't be more wrong. Do you think MLP will be hurt by tank
locking? Most members already have 5+ endgame tanks. Lockout won't
hurt us a bit. But it will hurt small fish. Suppose we hit you one
night, you win and defeat our best tanks. Guess what, the next
night we bring in a fresh 15...and you don't have the tanks
anymore.
And to hold dirt you need to win tournaments. That means winning a game of skill. Why would making the game reward those with more top tanks promote equal fights? It doesn't, its yet another barrier to casuals competing on equal terms.
UC NEEDS lower tier limits on cheap property. None of this locking crap that is a waste of resources that makes the game worse.
Zedzded, on Oct 04 2011 - 06:44, said: Gyarados, you're always rather reasonable when you post, so I'm a
bit surprised that you decided to resurrect Deathtouch's
thread.
The lockout will have no net effect on the competitiveness of small clans vs large clans. They can't compete now, nor will they be able to after this change is implemented. The only thing that will help small clans get onto the Global Map is the addition of new territories. If you want to be constructive, lobby WG for the expanded Global Map. Even if the full NA map isn't ready yet, they could at least give you all of Saharan Africa, the Middle East and/or Russia beyond the Urals to the Pacific (what we have on the RU server).
And just who are they failing to listen to? A small select group? Out of the hundreds of thousands of active players, I'm just not seeing the level of rage regarding this feature that you seem to attribute to it.
dr_fruitloop, on Oct 04 2011 - 10:56, said: Lets see how much number of clans on map changes after these
changes to UC.

Link on message: #972807

And to hold dirt you need to win tournaments. That means winning a game of skill. Why would making the game reward those with more top tanks promote equal fights? It doesn't, its yet another barrier to casuals competing on equal terms.
UC NEEDS lower tier limits on cheap property. None of this locking crap that is a waste of resources that makes the game worse.
Vallter: Who said, that if team wins, their tanks will be locked for more or
less than 24 hours? And also with the nest update a defending clan
has to fight only with the winner of the attacking tournament. So
it's 1 fight each 24 ours at hardest times to hold the territory.
Meanwhile, if they succeed, all attackers will lose their tanks for
longer period of time. That means, that waves of attacks will
eventually stop, of the big clans don't want to lose the other side
of their territories.

The lockout will have no net effect on the competitiveness of small clans vs large clans. They can't compete now, nor will they be able to after this change is implemented. The only thing that will help small clans get onto the Global Map is the addition of new territories. If you want to be constructive, lobby WG for the expanded Global Map. Even if the full NA map isn't ready yet, they could at least give you all of Saharan Africa, the Middle East and/or Russia beyond the Urals to the Pacific (what we have on the RU server).
And just who are they failing to listen to? A small select group? Out of the hundreds of thousands of active players, I'm just not seeing the level of rage regarding this feature that you seem to attribute to it.
Vallter: The Global Map will be expanded in the Q1 or Q2 of 2012. Probably,
we will add Pacific region earlier.

Vallter: The time will show.
Also, I've seen the discussion regarding big organized clans and small clans, based on friendship. In any system, big, organized and professional force will be more successful in warfare, than a group of friends. Thousands of years of human evolution has proven it. And any system we implement won't change the alignment of forces. Big tanks will always conquer big territories. But still, we try to give small clans a possibility to hold their piece of land
Also, I've seen the discussion regarding big organized clans and small clans, based on friendship. In any system, big, organized and professional force will be more successful in warfare, than a group of friends. Thousands of years of human evolution has proven it. And any system we implement won't change the alignment of forces. Big tanks will always conquer big territories. But still, we try to give small clans a possibility to hold their piece of land
Subject: The Developers Fail To Listen...Again.
Link on message: #972807
Garbad, on Oct 04 2011 - 03:35, said: You couldn't be more wrong. Do you think MLP will be hurt by tank
locking? Most members already have 5+ endgame tanks. Lockout won't
hurt us a bit. But it will hurt small fish. Suppose we hit you one
night, you win and defeat our best tanks. Guess what, the next
night we bring in a fresh 15...and you don't have the tanks
anymore.
And to hold dirt you need to win tournaments. That means winning a game of skill. Why would making the game reward those with more top tanks promote equal fights? It doesn't, its yet another barrier to casuals competing on equal terms.
UC NEEDS lower tier limits on cheap property. None of this locking crap that is a waste of resources that makes the game worse.
Zedzded, on Oct 04 2011 - 05:44, said: Gyarados, you're always rather reasonable when you post, so I'm a
bit surprised that you decided to resurrect Deathtouch's
thread.
The lockout will have no net effect on the competitiveness of small clans vs large clans. They can't compete now, nor will they be able to after this change is implemented. The only thing that will help small clans get onto the Global Map is the addition of new territories. If you want to be constructive, lobby WG for the expanded Global Map. Even if the full NA map isn't ready yet, they could at least give you all of Saharan Africa, the Middle East and/or Russia beyond the Urals to the Pacific (what we have on the RU server).
And just who are they failing to listen to? A small select group? Out of the hundreds of thousands of active players, I'm just not seeing the level of rage regarding this feature that you seem to attribute to it.
dr_fruitloop, on Oct 04 2011 - 09:56, said: Lets see how much number of clans on map changes after these
changes to UC.
Link on message: #972807

And to hold dirt you need to win tournaments. That means winning a game of skill. Why would making the game reward those with more top tanks promote equal fights? It doesn't, its yet another barrier to casuals competing on equal terms.
UC NEEDS lower tier limits on cheap property. None of this locking crap that is a waste of resources that makes the game worse.
Vallter:
Who said, that if team wins, their tanks will be locked for more or less than 24 hours? And also with the nest update a defending clan has to fight only with the winner of the attacking tournament. So it's 1 fight each 24 ours at hardest times to hold the territory. Meanwhile, if they succeed, all attackers will lose their tanks for longer period of time. That means, that waves of attacks will eventually stop, of the big clans don't want to lose the other side of their territories.
Who said, that if team wins, their tanks will be locked for more or less than 24 hours? And also with the nest update a defending clan has to fight only with the winner of the attacking tournament. So it's 1 fight each 24 ours at hardest times to hold the territory. Meanwhile, if they succeed, all attackers will lose their tanks for longer period of time. That means, that waves of attacks will eventually stop, of the big clans don't want to lose the other side of their territories.

The lockout will have no net effect on the competitiveness of small clans vs large clans. They can't compete now, nor will they be able to after this change is implemented. The only thing that will help small clans get onto the Global Map is the addition of new territories. If you want to be constructive, lobby WG for the expanded Global Map. Even if the full NA map isn't ready yet, they could at least give you all of Saharan Africa, the Middle East and/or Russia beyond the Urals to the Pacific (what we have on the RU server).
And just who are they failing to listen to? A small select group? Out of the hundreds of thousands of active players, I'm just not seeing the level of rage regarding this feature that you seem to attribute to it.
Vallter:
The Global Map will be expanded in the Q1 or Q2 of 2012. Probably, we will add Pacific region earlier.
The Global Map will be expanded in the Q1 or Q2 of 2012. Probably, we will add Pacific region earlier.

Vallter:
The time will show.
Also, I've seen the discussion regarding big organized clans and small clans, based on friendship. In any system, big, organized and professional force will be more successful in warfare, than a group of friends. Thousands of years of human evolution has proven it. And any system we implement won't change the alignment of forces. Big tanks will always conquer big territories. But still, we try to give small clans a possibility to hold their piece of land
The time will show.
Also, I've seen the discussion regarding big organized clans and small clans, based on friendship. In any system, big, organized and professional force will be more successful in warfare, than a group of friends. Thousands of years of human evolution has proven it. And any system we implement won't change the alignment of forces. Big tanks will always conquer big territories. But still, we try to give small clans a possibility to hold their piece of land
Subject: The Developers Fail To Listen...Again.
Link on message: #972807
Garbad, on Oct 04 2011 - 03:35, said: You couldn't be more wrong. Do you think MLP will be hurt by tank
locking? Most members already have 5+ endgame tanks. Lockout won't
hurt us a bit. But it will hurt small fish. Suppose we hit you one
night, you win and defeat our best tanks. Guess what, the next
night we bring in a fresh 15...and you don't have the tanks
anymore.
And to hold dirt you need to win tournaments. That means winning a game of skill. Why would making the game reward those with more top tanks promote equal fights? It doesn't, its yet another barrier to casuals competing on equal terms.
UC NEEDS lower tier limits on cheap property. None of this locking crap that is a waste of resources that makes the game worse.
Zedzded, on Oct 04 2011 - 05:44, said: Gyarados, you're always rather reasonable when you post, so I'm a
bit surprised that you decided to resurrect Deathtouch's
thread.
The lockout will have no net effect on the competitiveness of small clans vs large clans. They can't compete now, nor will they be able to after this change is implemented. The only thing that will help small clans get onto the Global Map is the addition of new territories. If you want to be constructive, lobby WG for the expanded Global Map. Even if the full NA map isn't ready yet, they could at least give you all of Saharan Africa, the Middle East and/or Russia beyond the Urals to the Pacific (what we have on the RU server).
And just who are they failing to listen to? A small select group? Out of the hundreds of thousands of active players, I'm just not seeing the level of rage regarding this feature that you seem to attribute to it.
dr_fruitloop, on Oct 04 2011 - 09:56, said: Lets see how much number of clans on map changes after these
changes to UC.
Link on message: #972807

And to hold dirt you need to win tournaments. That means winning a game of skill. Why would making the game reward those with more top tanks promote equal fights? It doesn't, its yet another barrier to casuals competing on equal terms.
UC NEEDS lower tier limits on cheap property. None of this locking crap that is a waste of resources that makes the game worse.
Vallter:
Who said, that if team wins, their tanks will be locked for more or less than 24 hours? And also with the nest update a defending clan has to fight only with the winner of the attacking tournament. So it's 1 fight each 24 ours at hardest times to hold the territory. Meanwhile, if they succeed, all attackers will lose their tanks for longer period of time. That means, that waves of attacks will eventually stop, of the big clans don't want to lose the other side of their territories.
Who said, that if team wins, their tanks will be locked for more or less than 24 hours? And also with the nest update a defending clan has to fight only with the winner of the attacking tournament. So it's 1 fight each 24 ours at hardest times to hold the territory. Meanwhile, if they succeed, all attackers will lose their tanks for longer period of time. That means, that waves of attacks will eventually stop, of the big clans don't want to lose the other side of their territories.

The lockout will have no net effect on the competitiveness of small clans vs large clans. They can't compete now, nor will they be able to after this change is implemented. The only thing that will help small clans get onto the Global Map is the addition of new territories. If you want to be constructive, lobby WG for the expanded Global Map. Even if the full NA map isn't ready yet, they could at least give you all of Saharan Africa, the Middle East and/or Russia beyond the Urals to the Pacific (what we have on the RU server).
And just who are they failing to listen to? A small select group? Out of the hundreds of thousands of active players, I'm just not seeing the level of rage regarding this feature that you seem to attribute to it.
Vallter:
The Global Map will be expanded in the Q1 or Q2 of 2012. Probably, we will add Pacific region earlier.
The Global Map will be expanded in the Q1 or Q2 of 2012. Probably, we will add Pacific region earlier.

Vallter:
The time will show.
Also, I've seen the discussion regarding big organized clans and small clans, based on friendship. In any system, big, organized and professional force will be more successful in warfare, than a group of friends. Thousands of years of human evolution has proven it. And any system we implement won't change the alignment of forces. Big tanks will always conquer big territories. But still, we try to give small clans a possibility to hold their piece of land
The time will show.
Also, I've seen the discussion regarding big organized clans and small clans, based on friendship. In any system, big, organized and professional force will be more successful in warfare, than a group of friends. Thousands of years of human evolution has proven it. And any system we implement won't change the alignment of forces. Big tanks will always conquer big territories. But still, we try to give small clans a possibility to hold their piece of land
Subject:
All About Armoured Vehicles\"In Game" German Vehicles\Heavy Tanks\Löwe's credit earnings
Link on message: #972738
ArmoredCorps, on Oct 03 2011 - 15:33, said: There is NOTHING to see here, there was no stealth nerf.

Link on message: #972738

Tanitha: I've referred the above to developers for confirmation anyway just
in case, And the official reply "there was no nerf to the
Lowe."
On another note, EXP and Credits are not linked or worked out the same way.
Some actions earn exp, some earn credits, some earn both, some each a little of one and a lot of the other.
Tan..
On another note, EXP and Credits are not linked or worked out the same way.
Some actions earn exp, some earn credits, some earn both, some each a little of one and a lot of the other.
Tan..
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Crew retrain?
Link on message: #972693
jankar, on Oct 04 2011 - 15:52, said: I can understand the reason behind it, but it sounds pretty
unrealistic to me. The difference in handling SU-85 and SU-100
cannot be so big that once you move to the latter vehicle, you
forgot what you learned on the former one. Besides, in real warfare
there are many more tanks that crews, so it is almost a must to
move a crew from one vehicle to another, often of a different type.

Link on message: #972693

Vallter: 100% - is a perfect way of doing the part of job a crew member is
in charge for. It's the level, when in real life they can do
everything without even thinking to much. Even though vehicles can
be similar, they still will be different. So the level of handling
the vehicle will change.
Subject: Crew retrain?
Link on message: #972693
jankar, on Oct 04 2011 - 14:52, said: I can understand the reason behind it, but it sounds pretty
unrealistic to me. The difference in handling SU-85 and SU-100
cannot be so big that once you move to the latter vehicle, you
forgot what you learned on the former one. Besides, in real warfare
there are many more tanks that crews, so it is almost a must to
move a crew from one vehicle to another, often of a different
type.
Link on message: #972693

Vallter:
100% - is a perfect way of doing the part of job a crew member is in charge for. It's the level, when in real life they can do everything without even thinking to much. Even though vehicles can be similar, they still will be different. So the level of handling the vehicle will change.
100% - is a perfect way of doing the part of job a crew member is in charge for. It's the level, when in real life they can do everything without even thinking to much. Even though vehicles can be similar, they still will be different. So the level of handling the vehicle will change.
Subject: Crew retrain?
Link on message: #972693
jankar, on Oct 04 2011 - 14:52, said: I can understand the reason behind it, but it sounds pretty
unrealistic to me. The difference in handling SU-85 and SU-100
cannot be so big that once you move to the latter vehicle, you
forgot what you learned on the former one. Besides, in real warfare
there are many more tanks that crews, so it is almost a must to
move a crew from one vehicle to another, often of a different
type.
Link on message: #972693

Vallter:
100% - is a perfect way of doing the part of job a crew member is in charge for. It's the level, when in real life they can do everything without even thinking to much. Even though vehicles can be similar, they still will be different. So the level of handling the vehicle will change.
100% - is a perfect way of doing the part of job a crew member is in charge for. It's the level, when in real life they can do everything without even thinking to much. Even though vehicles can be similar, they still will be different. So the level of handling the vehicle will change.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Fix for "rage quitting" apparently coming in 7.0
Link on message: #972681
Wazzaby, on Oct 04 2011 - 03:48, said: well at least its something, but sadly this isnt a mayor fix, with
this instead doing the typical exit button will be change by Alt+F4

Panther2NZ, on Oct 04 2011 - 05:06, said: about time... at least these people will have cred deducted once
they get killed

AFK & rage quitting was rampant last night.

Link on message: #972681


Vallter: We are working on major fixes as well.




AFK & rage quitting was rampant last night.
Vallter: AFK is punished by semi-automatical anti-bot system. At start, we
send such players only a warning. But if they continue using bots,
or clickers, or just remain AFK for many battles, they get
permanently suspended. We find more than 50 such players daily and
suspend more than 150 of them weekly.
And yes, the system can differ players, who suffer form ISP or PC crashes and who 'passively' participated in battles on purpose.
And yes, the system can differ players, who suffer form ISP or PC crashes and who 'passively' participated in battles on purpose.
Subject: Fix for "rage quitting" apparently coming in 7.0
Link on message: #972681
Wazzaby, on Oct 04 2011 - 02:48, said: well at least its something, but sadly this isnt a mayor
fix, with this instead doing the
typical exit button will be change by
Alt+F4 
Panther2NZ, on Oct 04 2011 - 04:06, said: about time... at least these people will have cred deducted once
they get killed 


AFK & rage quitting was rampant last night.
Link on message: #972681


Vallter: We are working on major fixes as well.




AFK & rage quitting was rampant last night.
Vallter: AFK is punished by semi-automatical anti-bot system. At start, we
send such players only a warning. But if they continue using bots,
or clickers, or just remain AFK for many battles, they get
permanently suspended. We find more than 50 such players daily and
suspend more than 150 of them weekly.
And yes, the system can differ players, who suffer form ISP or PC crashes and who 'passively' participated in battles on purpose.
And yes, the system can differ players, who suffer form ISP or PC crashes and who 'passively' participated in battles on purpose.
Subject: Fix for "rage quitting" apparently coming in 7.0
Link on message: #972681
Wazzaby, on Oct 04 2011 - 02:48, said: well at least its something, but sadly this isnt a mayor
fix, with this instead doing the
typical exit button will be change by
Alt+F4 
Panther2NZ, on Oct 04 2011 - 04:06, said: about time... at least these people will have cred deducted once
they get killed 


AFK & rage quitting was rampant last night.
Link on message: #972681


Vallter: We are working on major fixes as well.




AFK & rage quitting was rampant last night.
Vallter: AFK is punished by semi-automatical anti-bot system. At start, we
send such players only a warning. But if they continue using bots,
or clickers, or just remain AFK for many battles, they get
permanently suspended. We find more than 50 such players daily and
suspend more than 150 of them weekly.
And yes, the system can differ players, who suffer form ISP or PC crashes and who 'passively' participated in battles on purpose.
And yes, the system can differ players, who suffer form ISP or PC crashes and who 'passively' participated in battles on purpose.
Subject:
World of Tanks News and Information\You Ask - We Reply!\You Ask, We Reply: Clans and Ultimate Conquest Answers
Link on message: #972641
ijazR, on Oct 04 2011 - 15:06, said: i think a important question is missing
if im right tank freezing is not implemented to the landing battles
so small clans will not get effected
i dont know i may be wrong

Link on message: #972641

if im right tank freezing is not implemented to the landing battles
so small clans will not get effected
i dont know i may be wrong
Tanitha: As far as I'm aware, tank locking will not occur on the landing
battles.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\The Developers Fail To Listen...Again.
Link on message: #972598
andyraptor, on Oct 04 2011 - 14:40, said: Making it even more "exclusive" to established big clans and
alliances when the servers are combined is a backwards step in this
respect.

Link on message: #972598

Tanitha: With the introduction of mercs, Any player with a reasonable tank
is able to get into clanwars then. So there will be hugely less of
a recruitment to be in a huge clan to participate in clanwars.
There is also the riot system coming shortly. Remember that at the moment, there is no "happiness" level on regions, so all the tax rates can be and are currently set to 100%. When the riot system is introduced it will make it very difficult for a clan to maintain and hold and keep happy a large amount of land. And they will end up with a ton of battles scheduled just to defend and keep existing land from the regions native population (mercs).
There is also the riot system coming shortly. Remember that at the moment, there is no "happiness" level on regions, so all the tax rates can be and are currently set to 100%. When the riot system is introduced it will make it very difficult for a clan to maintain and hold and keep happy a large amount of land. And they will end up with a ton of battles scheduled just to defend and keep existing land from the regions native population (mercs).
Subject:
World of Tanks News and Information\You Ask - We Reply!\You Ask, We Reply: Clans and Ultimate Conquest Answers
Link on message: #972576
NoblePlatoon, on Oct 04 2011 - 03:40, said: SO...monopolies continue. Alliances between monopolies continue.
And a clan cannot compete unless they have several dozen Tier 10's.
Great job, W.o.T. 
FaustianQ, on Oct 04 2011 - 04:01, said: So basically, they want large alliances, a stagnant map as people
are punished for battling, do not care or are utterly blind to
smaller clans, and only want people with multiple T10 tanks to
compete in UC.
That's what I took away from this.
Drakenred, on Oct 04 2011 - 04:58, said: I dont know, maybee the plan is for tanks that are frozen can only
be repaired at the rate of 1 tank per owned productive provice per
day and the que placment is autmatic based on when your tank gets
hit or something.(Ie Eventualy even the mega clans will run out of
repaired tanks)
GeneralGeorge, on Oct 04 2011 - 08:01, said: YOU NEED to REVISE your thinking on #12 & #13
10pm EDT start of a battle for 2/3rds of the USA is to late!! Then expect to goto 1am next day is outragious.
People DO WORK and goto school...................
8pm EDT is more reasonable
xamichee, on Oct 04 2011 - 12:15, said: In regards to the alliance situation that dominates the current
map, the issue is that it's far too easy to control large areas due
to the limited number of landing spots. You are planning to address
part of that issue by not allowing clans that own territories from
applying for landing applications. I expect the clans which are
part of the current alliance can overcome this change by creating
ghost clans to monopolize the landings as they are currently doing.
Why not simply make every coastal territory available for landing?
At present, it's far too easy to control large territories with a
very small group of players. The control of large numbers of
territories, should require large numbers of clans, which isn't the
case at present. Without some changes that make it harder for a
relatively small number of players to control large sections of the
map, clan wars--which is the only real reason to play WoT in the
longer term--will become a joke. Unfortunately, clan wars isn't
competitive at all, which will be an issue that plagues the
continued growth of the player base.

Link on message: #972576


Vallter: A clan can make an alliance with another clan and be more
competitive. If players are good in diplomacy, we see no reasons in
punishing them. BUT big clans holding with a big amount of
provinces will suffer from riot and freezing system. For example,
the riot will be in the heart of their territories. They will have
to move chips to it and defend it. After the defense, tanks, which
were destroyed or damaged during the battle will be locked for
certain time. Bigger the clan is - more riots happen within their
lands. And each riot is a minus in amount of their fighters and
their tanks.
Why do we implement tank locking system without riots? I'll answer you. Though we want to make it hard to control big amount of provinces, our intention is to make it much more competitive, but not impossible. That is why we want to balance and test the 'locking' feature before introducing riots. And after that introduce riots and balance them, before adding other feature. Unfortunately, I have to remind you, that Clan Wars are still in Beta, because all updates performed to it have be balanced only after the implementation, since they are changing core tactics and mechanics.
Why do we implement tank locking system without riots? I'll answer you. Though we want to make it hard to control big amount of provinces, our intention is to make it much more competitive, but not impossible. That is why we want to balance and test the 'locking' feature before introducing riots. And after that introduce riots and balance them, before adding other feature. Unfortunately, I have to remind you, that Clan Wars are still in Beta, because all updates performed to it have be balanced only after the implementation, since they are changing core tactics and mechanics.

That's what I took away from this.
Vallter: We for sure look through different variants.

Vallter: Probably, we will start a thread regarding timezones and will try
to solve this issue before uniting the servers.

10pm EDT start of a battle for 2/3rds of the USA is to late!! Then expect to goto 1am next day is outragious.
People DO WORK and goto school...................
8pm EDT is more reasonable
Vallter: About the coastal territories - we will think about it.
Why are we not afraid, that big alliances will just create lots of ghost clans? Because in this manner they will receive chips, but not accounts and soldiers for their war. They will have to transfer people and accounts from one clan to another. After this, all accounts will be locked for 48 hours from changing a clan. This means, that land of the main clan will be much more vulnerable for the next 48 hours. And normally, main land gives much more gold.
Why are we not afraid, that big alliances will just create lots of ghost clans? Because in this manner they will receive chips, but not accounts and soldiers for their war. They will have to transfer people and accounts from one clan to another. After this, all accounts will be locked for 48 hours from changing a clan. This means, that land of the main clan will be much more vulnerable for the next 48 hours. And normally, main land gives much more gold.

Vallter:
Subject:
World of Tanks Game Discussion\Gameplay Discussion\The Developers Fail To Listen...Again.
Link on message: #972537
Gyarados, on Oct 04 2011 - 05:28, said: The reason I had high hopes for the tank freezing changing was
because they spoke about it to the clans, and their opinion was
100% against the idea of tank locking.

Link on message: #972537

Tanitha: Hello again Gyrandos.
If you spoke to anyone, you would have spoke to NA Community Managers.
One of our jobs is to gather up the concerns of the NA community and present those concerns to the developers. As well as in return gather information from the developers to present to the players to dull any concerns they may have.
So your concerns and the concerns of the NA population, is our concerns as well.
Regards
Tan.
If you spoke to anyone, you would have spoke to NA Community Managers.
One of our jobs is to gather up the concerns of the NA community and present those concerns to the developers. As well as in return gather information from the developers to present to the players to dull any concerns they may have.
So your concerns and the concerns of the NA population, is our concerns as well.
Regards
Tan.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\The Developers Fail To Listen...Again.
Link on message: #972496
Gyarados, on Oct 04 2011 - 04:09, said: http://game.worldoft...onquest-answers
Big and small clans will be affected in the same manner? Are you kidding me? This absolutely devastates small clans and reinforces the power of large clans. People have mathematically proven this and yet the developers still do not listen. This will effectively obliterate small clans off of the map within just a few weeks. This is not only irritating but downright wrong. Clans like mine and many, many others will simply not be able to partake in UC effectively because the developers failed to listen to the players.

Link on message: #972496

Big and small clans will be affected in the same manner? Are you kidding me? This absolutely devastates small clans and reinforces the power of large clans. People have mathematically proven this and yet the developers still do not listen. This will effectively obliterate small clans off of the map within just a few weeks. This is not only irritating but downright wrong. Clans like mine and many, many others will simply not be able to partake in UC effectively because the developers failed to listen to the players.
Tanitha: Hello Gyarados.
I understand your concerns regarding tank locking, But its also something that hasn't been fully released or described yet. So I'll try to get some more information on exactly how it works. It would be better discussing this topic with more information to hand.
As for not listening, Its difficult, the game developers are developing a game and system for 3 servers, and heading to linking those three servers on a new and full world map for inter server clanwars, Tank-locking is part of that bigger plan. Its something that was announced and in planning many many months before clanwars was introduced and WOT was released.
I understand your argument about comparing a large clan wars capable clan, to smaller clan wars capable clans, 1 v's 1.
But I've not seen much discussion about the topic from other viewpoints. Such as.
1. There's only a few clans on the clanwars map compared to the number of clans that exist, so really the smaller clans aren't on the clanwars map at all.
2. Don't forget the mercenaries system is coming out too, so, if clans have tanks that are locked... There is always hiring mercenaries as a option. It would make merc's more use and more valuable.
3. Comparing large clans to small clans 1 v's 1, isn't really a fair way of comparing things. Large clans like MLP have 30 regions of land. So in a full war, they obviously would have a lot more battles, and a lot more tanks being locked, than a small clan who has 1-2 regions.
4. You are also comparing large clans on the NA server to small clans on the NA server. Don't forget to compare Russian clans to NA clans, Or Euro clans to NA clans, as that's where we are headed eventually.
So lets get more information on tank locking, what it is and exactly how it works.
Then using that information conciser how it effects 1-4 above, "as well" as how it effects NA clans 1v1.
Regards
Tan.
I understand your concerns regarding tank locking, But its also something that hasn't been fully released or described yet. So I'll try to get some more information on exactly how it works. It would be better discussing this topic with more information to hand.
As for not listening, Its difficult, the game developers are developing a game and system for 3 servers, and heading to linking those three servers on a new and full world map for inter server clanwars, Tank-locking is part of that bigger plan. Its something that was announced and in planning many many months before clanwars was introduced and WOT was released.
I understand your argument about comparing a large clan wars capable clan, to smaller clan wars capable clans, 1 v's 1.
But I've not seen much discussion about the topic from other viewpoints. Such as.
1. There's only a few clans on the clanwars map compared to the number of clans that exist, so really the smaller clans aren't on the clanwars map at all.
2. Don't forget the mercenaries system is coming out too, so, if clans have tanks that are locked... There is always hiring mercenaries as a option. It would make merc's more use and more valuable.
3. Comparing large clans to small clans 1 v's 1, isn't really a fair way of comparing things. Large clans like MLP have 30 regions of land. So in a full war, they obviously would have a lot more battles, and a lot more tanks being locked, than a small clan who has 1-2 regions.
4. You are also comparing large clans on the NA server to small clans on the NA server. Don't forget to compare Russian clans to NA clans, Or Euro clans to NA clans, as that's where we are headed eventually.
So lets get more information on tank locking, what it is and exactly how it works.
Then using that information conciser how it effects 1-4 above, "as well" as how it effects NA clans 1v1.
Regards
Tan.
Subject:
World of Tanks News and Information\You Ask - We Reply!\You Ask, We Reply: Clans and Ultimate Conquest Answers
Link on message: #972464
CaddoPuma, on Oct 04 2011 - 04:15, said: Quote 2 seems to contradict Quote 1. For clarification: Will CW
schedule for US time zones ever be different than it is now? Will
CW schedule for Asian time zones ever be different than it is now?
I think I am beginning to understand: It appears the CW schedule
will depend upon the timezone in which the contested province lies,
not upon the timezone in which the contestants reside. I still feel
more clarification is needed, please.
P.S.: It was I who voted -1 to all of the above replies. Reason? All they do is whine about the information instead of actually adding anything substantive to the conversation.

Link on message: #972464

P.S.: It was I who voted -1 to all of the above replies. Reason? All they do is whine about the information instead of actually adding anything substantive to the conversation.
Tanitha: Some answers refer to changing the current map and current system,
some answers refer to plans further down the road.
The end goal is to have a full world map, with battles scheduled for the timezone of the land, fought for by the three servers.
So East USA land being at east USA primetime, West USA land being at west USA primetime.
Europe land being at Europe primetime, west Russia and Asian land being at west Russia and Asian timezones, aast Russian and New Zealand land being at east Russian and New Zealand timezones.
So the Oceania clans would be the ones who have it rough, since Russia is on a similar timezone.
Europeans and Russians fighting for NA land would be fighting outside of their primetime and during the NA clans primetime. So inter server clanwars is possible, but attacking other timezones would be inconvenient compared to defending your own land in your own timezone.
The end goal is to have a full world map, with battles scheduled for the timezone of the land, fought for by the three servers.
So East USA land being at east USA primetime, West USA land being at west USA primetime.
Europe land being at Europe primetime, west Russia and Asian land being at west Russia and Asian timezones, aast Russian and New Zealand land being at east Russian and New Zealand timezones.
So the Oceania clans would be the ones who have it rough, since Russia is on a similar timezone.
Europeans and Russians fighting for NA land would be fighting outside of their primetime and during the NA clans primetime. So inter server clanwars is possible, but attacking other timezones would be inconvenient compared to defending your own land in your own timezone.
Subject:
World of Tanks News and Information\Discussion of News Articles\Announcing the IGN Prime World of Tanks Tournament
Link on message: #972203

Link on message: #972203
GeneralDirection: The best course of action is to utilize the discussion forum we
created for the tournament. That said, I just went through my
private messages and have emailed the teams I found to the person
who is able to create teams for the tournament.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\Team pending aproval and I cannot delete it and make a new one.
Link on message: #971962

Link on message: #971962
GeneralDirection: Thanks, included that in the email. It should hopefully go into
effect within the next two hours.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\Team pending aproval and I cannot delete it and make a new one.
Link on message: #971897
aquabat, on Oct 04 2011 - 05:51, said: Actually, it went right to pending aproval without ever being in
"forming" status. And yes, I want to leave but I can't since I'm
the capitan. Won't let me delete either. I guess I won't be in the
tourney =/. Thanks for replying General.

Link on message: #971897

GeneralDirection: Let me see what I can do -- that's really odd. Please give me a
list of your team you'd like formed and I'll include it in the
email I'm about to send before heading home.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\IGN Prime World of Tanks Tournament Page Now Live
Link on message: #971892

Link on message: #971892
GeneralDirection: Oh sorry, I misunderstood. I'll put in a request to have the person
added to your team.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\IGN Prime World of Tanks Tournament Page Now Live
Link on message: #971890

Link on message: #971890
GeneralDirection: I'll have an answer to that in about two hours, once our events
manager gets into the office (in Belarus). In the meantime I can
put in a request to change you to the captain, if you'd like.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\IGN Prime World of Tanks Tournament Page Now Live
Link on message: #971846

Link on message: #971846
GeneralDirection: You should be fine to hit Apply assuming you're set on reserves.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\What are you guys gonna bring
Link on message: #971841

Link on message: #971841
GeneralDirection: If I were participating I'd probably either bring a Luchs or a
T-46, but that's just personal preference at this tiers. Or maybe a
T18 with the Howitzer. 

Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\Team pending aproval and I cannot delete it and make a new one.
Link on message: #971839

Link on message: #971839
GeneralDirection: Do you not want to be in that team? It's set to Pending Approval
because our events team in Belarus has to flip the switch to
approve the teams, and they're sleeping at the moment.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\Are we supposed to register our reserves/alternates?
Link on message: #971837
macg1991, on Oct 04 2011 - 05:19, said: OK my alts applied and are on my team but when I apply my team for
the tourney I get this message:
Невозможно изменить состояние: количество игроков в команде не удовлетворяет требованиям регистрации.
EDIT: After getting the message I even deleted the IGN person thing and it still doesn't work. Also, I won't be online tomorrow night and HerrDuck will be leading the team, how will the tourney be handling that?

Link on message: #971837

Невозможно изменить состояние: количество игроков в команде не удовлетворяет требованиям регистрации.
EDIT: After getting the message I even deleted the IGN person thing and it still doesn't work. Also, I won't be online tomorrow night and HerrDuck will be leading the team, how will the tourney be handling that?
GeneralDirection: Can you please link me to your team? I'll ask for it to be fixed.
It's starting to look like the reserves are being buggy at the
moment.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\teams are on the list?
Link on message: #971822

Link on message: #971822
GeneralDirection: Is there any chance ChosenNugz can create Stormhands 2 on the
tournament site? It will make it much easier for our events team to
add the other players if so.
Subject:
Contests & Competitions\World of Tanks Tournaments\IGN Prime World of Tanks Tournament Discussion\teams are on the list?
Link on message: #971632

Link on message: #971632
GeneralDirection: I'm not seeing you on the list of teams from IGN -- are you sure
you got confirmation from their signup that the teams were added?
At any rate, we can fix the teams for you if you'd like the
original team. Please include:
Team name (or a link to the team on the tournament page if it's already included)
Names of the players you would like to have added
Keep in mind teams are limited to 7 participants, so you'll need to also include names of players you want removed from the teams too.
Team name (or a link to the team on the tournament page if it's already included)
Names of the players you would like to have added
Keep in mind teams are limited to 7 participants, so you'll need to also include names of players you want removed from the teams too.
Subject: Best and worst trolls in wot
Link on message: #971573
Tzimon, on Oct 03 2011 - 21:08, said: Aye, you are the "A" team after all. We in C company, we
strive every day to be better than the third string benchwarmers
that we are. At least the pay is
good 
Link on message: #971573


Hypnotik: Quiet down, Cupcakes aren't allowed to speak in our presence.
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