The Developers Fail To Listen...Again.
Дата: 04.10.2011 18:10:41

- winner tanks will be locked for 24 hours
- the defender only needs to defend one round per day (like now)
- Losers lose tanks for longer (24 hours?)
- so eventually attackers run out of tanks
But this misses the point. The problem is that even if they win, a smaller clan will get overwhelmed eventually.
Imagine if MLP attacks Dragon Knights of Ascalon, a small clan who holds 2 pieces of land but has only 15 good tanks. We have enough t10 tanks to field competitive teams forever, regardless of lock times. We attack, but DKA wins...so we attack again...in both places. DKA heroically wins, but we come back again...and this time they lose one...and then all of their tanks are locked, so we walk all over their territory because they no longer have the tanks to stop us, even if they are better.
The bottom line is that this change rewards those with many tanks/players, which inevitably favors hardcore, large clans. If your goal is to encourage small, causal clans to compete, you are moving in exactly the wrong way.
Vallter: - winner tanks will be locked for 24 hours - or less.
And if another 1,2,3... 5 clans attack you from other sides and win, will you be still attacking the DKA?
And if another 1,2,3... 5 clans attack you from other sides and win, will you be still attacking the DKA?

Vallter: Earlier, than NA continent for the Global map. And it is the
current Asia region, already released on the RU server.
