Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
World of Tanks Game Discussion\Testing Grounds (7.1.2 Public Test )\Bug Reporting (7.1.2 Public Test )\i got stuck at El Helluf
Link on message: #1231792
gigaba7, on Dec 26 2011 - 08:06, said: i got stuck in my AMX 50 120 at sectoer A3 on the side of the rock,
i could not move i any way.
this probably will happen in 7.0 but it happened to me while playing the 7.1 test server.
So it would be good to get rid of this bug for the 7.1 update

Link on message: #1231792

this probably will happen in 7.0 but it happened to me while playing the 7.1 test server.
So it would be good to get rid of this bug for the 7.1 update
Tanitha: Hello Giga,
Would you have or can get a screenshot please?
Thanks.
Would you have or can get a screenshot please?
Thanks.
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\Map Cliff, bug report
Link on message: #1231772
szatomi30, on Dec 26 2011 - 12:23, said: Hello!
When the battle was started, I saw up the sky and I saw a grey square on map Cliff. Here is a picture:
http://kepfeltoltes....ltoltes.hu_.jpg

Link on message: #1231772

When the battle was started, I saw up the sky and I saw a grey square on map Cliff. Here is a picture:
http://kepfeltoltes....ltoltes.hu_.jpg
Tanitha: Thanks for the report Szatomi, that link/website doesn't load for
me though.
Could you please upload it to http://imageshack.us/ and relink it please?
Thanks
Tan.
Could you please upload it to http://imageshack.us/ and relink it please?
Thanks
Tan.
Subject:
International Forums\Oceania Timezone\Oceania General\does our distance affect lag
Link on message: #1231304
skeetr72, on Dec 25 2011 - 15:42, said: Is it better to join the EU servers?
cheers

Link on message: #1231304

cheers
Tanitha: The NA servers is a better choice for Oceania players for many
reasons.
The NA server has the same culture, same language, Oceania time-zone support for most tournaments and events. etc..
My ping to the NA server is less than the ping to the Euro servers too.
Tan.
The NA server has the same culture, same language, Oceania time-zone support for most tournaments and events. etc..
My ping to the NA server is less than the ping to the Euro servers too.
Tan.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.1.2 Public Test )\Getting teamkilled by RU and EU.
Link on message: #1231256
Khagan, on Dec 26 2011 - 07:01, said: The complaint system seemed to work for me on the test server when
my T92 got TD'd by an allied Obj261, the 261 would later turn blue
that match.

Link on message: #1231256

Tanitha: There is no support for the test server unfortunately, You will
have to write names down and wait for inter-server clanwars to get
even 

Subject:
World of Tanks Game Discussion\Testing Grounds (7.1.2 Public Test )\Colour Blindness and Targeting Support
Link on message: #1231238
OneShot2011, on Dec 26 2011 - 07:44, said: The 7.1 notes mention that something was done for colourblindness
support but I cannot seem to see anything other than the checkbox
to switch that feature on.
There was mention that you have the ability to make further configuration changes, but I cannot seem to find it on the v2 7.1 client. Does anybody have information about how to access that feature aside from switching it on?
As of now, the targeting reticle and dispersion indicator are still in green and do not adopt the colour that's used for marking enemy targets.
The good news is that the colour blind mod works for 7.1 and has been working since the 7.0 final release and we are still able to work around the inability for the targeting reticle and dispersion indicator to change to a more red-green blind friendly colour.

Link on message: #1231238

There was mention that you have the ability to make further configuration changes, but I cannot seem to find it on the v2 7.1 client. Does anybody have information about how to access that feature aside from switching it on?
As of now, the targeting reticle and dispersion indicator are still in green and do not adopt the colour that's used for marking enemy targets.
The good news is that the colour blind mod works for 7.1 and has been working since the 7.0 final release and we are still able to work around the inability for the targeting reticle and dispersion indicator to change to a more red-green blind friendly colour.
Tanitha: Thanks for the feedback, I know they had been working on it, I'll
try to get some more info for you.
Tan.
Tan.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.1.2 Public Test )\Public Test 7.1.2 - DL & Patch notes.
Link on message: #1231151

Link on message: #1231151
Tanitha: Tankers!
The public test of version 7.1 has reached its second stage, with 7.1.2 becoming available today for testing. We've also moved the public test server to North America based on your feedback. This should hopefully provide a smoother gameplay experience for you when helping to test out all of the new content and balance changes.
Please remember that the public test server is subject to the EULA and general rules of World of Tanks. The restrictions and punishments are the same as on the official game servers of World of Tanks. Please post all 7.1 related feedback here and bugs here.
Public Test Participation
To participate in the 7.1 public test, you must download the 7.1 public test patch. It is recommended you create a new World of Tanks installation for the public test. For help with your installation, visit this thread.
1. Copy the current World of Tanks folder (must be updated with 7.0) to another place for running the test OR create a new World of Tanks installation for the public test.
2. Download the test #1 update of 7.1 here (209 Mb) and install it over the copied/new installation.
3. Download the test #2 update 7.1 (239 Mb) from here and install it over test #1 of update.
Your World of Tanks account must have been created on or before November 15, 2011 to be eligible for participation in this version of the public test.
Note: The English language localization is currently being tested and will be made available at a later time. For a temporary solution, please visit this thread.
While playing, please also keep in mind that:
Payments are not accepted on the public test server.Credit and experience rates for public test server are multiplied 10 times. All players are given 15k gold for testing purposes.Progress won't be transferred to the main NA server.
New Matchmaker Chart
We have updated the matchmaker to reflect the below changes. You can find the update chart here, and leave feedback on it in this thread.
Version 7.1.2 Fixes
Below are the notes for fixes between the first public test and this public test. You can view the 7.1 update notes here.
- Fixed bugs in tank camos: M26 Pershing, ARL-44, M3 Lee;
- Fixed bugs in tank models: AMX 50 120, T1 Cunningham, T34 (crash), Maus, Pz III (crash), T-46, Arl 44 (crash), Pz III, Churchill, KV-1S (crash);
- Fixed or reworked tank damage models: StuG III, Pz II Luchs, Pz B2 740 (f), BT-SV, T95, M5 Stuart, Churchill, M4 Sherman, Maus (inconsistent front hull penetration by HE rounds), Hotchkiss H35;
- Fixed reload indicator ‘freeze’;
- Fixed cluster indicator in login queuing notification (now visible);
- Fixed tank tier indicator displacement in team lists;
- Restored ‘tank in company battle’ indicator for company battles;
- Fixed voice chat animation for terminated chat connections;
- Fixed bugs in the mechanism for automatic cluster selection on login;
- Fixed a bug with inability to press "ready" once a tank company is in battle;
- Fixed a rare bug in random switching to “not ready” in company interface;
- Fixed incorrect message when mounting an ‘already in depot’ consumable;
- Fixed tank icons in team lists: AMX 50 120 and AMX 13 90;
- Removed from the store: "box" and "special edition" tanks;
- Fixed a rare bug with inability to close a pop-up modal message when changing graphics settings;
- Fixed some bugs in replays;
- Fixed a client crash when recording long battles;
- Fixed a display of 'attention to sector' message in chat from an ‘ignore’ player;
- Reconfigured parameters of all French tanks;
- Reconfigured some parameters of tanks with multi-round gun mechanisms;
- Fixed incorrect gunshot effects: JagdPz IV 7,5 cm StuK 42 L/70gun, PzVI Tiger 8,8 cm KwK 43 L/71 gun, PzIV Ausf G 7,5 cm KwK 42 L/70 gun;
- Reworked battle menu popping on pressing "Esc" key;
- Fixed an inaccurate description of French consumables;
- Added a “background” image for a number of remaining rounds;
- Fixed incorrect display of available resolutions when switching from a full screen to window mode;
- Changed garage voice tracks;
- Fixed a sharp change in transparency of trees when moving in sniper mode;
- Fixed errors in names of French Tank Tree modules;
- Reduced ‘end of session’ interval when switching from cluster to cluster;
- Fixed short hand names for E-series tanks;
- Fixed non-functional interface when switching between tanks in service window;
- Fixed voice chat malfunction;
- Changed interface location of Tech Tree research branches for French MTs and HTs;
- Fixed side hull armour for T95;
- Fixed errors in historical information on AMX 12t and Renault FT;
- Fixed client crash when selling modules from depot;
- Removed from the store unused French TT and ‘special edition’ tank modules;
- Corrected research cost of the 25mm Canon Raccourci Mle.1934 gun for French tank D1;
- Changed battle level for some French tanks;
- Maximum battle level for "Type 59" increased by 1;
- Maximum battle level for Tier 4 and Tier 5 SPGs decreased by 1;
- Fixed sorting filters in barracks when working with the French;
- Fixed the PzKpfw 38H735 (f) short hand name;
- Removed a short tank name from user’s nickname in an indicator above a tank;
- Fixed incorrect around-the-centre turn for the top AMX 50 100 suspension;
- Displayed AMX 50 frontal hull armour set to 170mm;
- Reworked additional qualifications for French loaders in tanks with multi-round gun mechanisms;
- Contact list removed from player’s battle log;
- Fixed "Fjords" mini map;
- Standardized short hand names for French tanks;
- Added a message notifying that a gold camo will be destroyed if changed;
- Fixed mixed-up French shoulder straps.
The public test of version 7.1 has reached its second stage, with 7.1.2 becoming available today for testing. We've also moved the public test server to North America based on your feedback. This should hopefully provide a smoother gameplay experience for you when helping to test out all of the new content and balance changes.
Please remember that the public test server is subject to the EULA and general rules of World of Tanks. The restrictions and punishments are the same as on the official game servers of World of Tanks. Please post all 7.1 related feedback here and bugs here.
Public Test Participation
To participate in the 7.1 public test, you must download the 7.1 public test patch. It is recommended you create a new World of Tanks installation for the public test. For help with your installation, visit this thread.
1. Copy the current World of Tanks folder (must be updated with 7.0) to another place for running the test OR create a new World of Tanks installation for the public test.
2. Download the test #1 update of 7.1 here (209 Mb) and install it over the copied/new installation.
3. Download the test #2 update 7.1 (239 Mb) from here and install it over test #1 of update.
Your World of Tanks account must have been created on or before November 15, 2011 to be eligible for participation in this version of the public test.
Note: The English language localization is currently being tested and will be made available at a later time. For a temporary solution, please visit this thread.
While playing, please also keep in mind that:
Payments are not accepted on the public test server.Credit and experience rates for public test server are multiplied 10 times. All players are given 15k gold for testing purposes.Progress won't be transferred to the main NA server.
New Matchmaker Chart
We have updated the matchmaker to reflect the below changes. You can find the update chart here, and leave feedback on it in this thread.
Version 7.1.2 Fixes
Below are the notes for fixes between the first public test and this public test. You can view the 7.1 update notes here.
- Fixed bugs in tank camos: M26 Pershing, ARL-44, M3 Lee;
- Fixed bugs in tank models: AMX 50 120, T1 Cunningham, T34 (crash), Maus, Pz III (crash), T-46, Arl 44 (crash), Pz III, Churchill, KV-1S (crash);
- Fixed or reworked tank damage models: StuG III, Pz II Luchs, Pz B2 740 (f), BT-SV, T95, M5 Stuart, Churchill, M4 Sherman, Maus (inconsistent front hull penetration by HE rounds), Hotchkiss H35;
- Fixed reload indicator ‘freeze’;
- Fixed cluster indicator in login queuing notification (now visible);
- Fixed tank tier indicator displacement in team lists;
- Restored ‘tank in company battle’ indicator for company battles;
- Fixed voice chat animation for terminated chat connections;
- Fixed bugs in the mechanism for automatic cluster selection on login;
- Fixed a bug with inability to press "ready" once a tank company is in battle;
- Fixed a rare bug in random switching to “not ready” in company interface;
- Fixed incorrect message when mounting an ‘already in depot’ consumable;
- Fixed tank icons in team lists: AMX 50 120 and AMX 13 90;
- Removed from the store: "box" and "special edition" tanks;
- Fixed a rare bug with inability to close a pop-up modal message when changing graphics settings;
- Fixed some bugs in replays;
- Fixed a client crash when recording long battles;
- Fixed a display of 'attention to sector' message in chat from an ‘ignore’ player;
- Reconfigured parameters of all French tanks;
- Reconfigured some parameters of tanks with multi-round gun mechanisms;
- Fixed incorrect gunshot effects: JagdPz IV 7,5 cm StuK 42 L/70gun, PzVI Tiger 8,8 cm KwK 43 L/71 gun, PzIV Ausf G 7,5 cm KwK 42 L/70 gun;
- Reworked battle menu popping on pressing "Esc" key;
- Fixed an inaccurate description of French consumables;
- Added a “background” image for a number of remaining rounds;
- Fixed incorrect display of available resolutions when switching from a full screen to window mode;
- Changed garage voice tracks;
- Fixed a sharp change in transparency of trees when moving in sniper mode;
- Fixed errors in names of French Tank Tree modules;
- Reduced ‘end of session’ interval when switching from cluster to cluster;
- Fixed short hand names for E-series tanks;
- Fixed non-functional interface when switching between tanks in service window;
- Fixed voice chat malfunction;
- Changed interface location of Tech Tree research branches for French MTs and HTs;
- Fixed side hull armour for T95;
- Fixed errors in historical information on AMX 12t and Renault FT;
- Fixed client crash when selling modules from depot;
- Removed from the store unused French TT and ‘special edition’ tank modules;
- Corrected research cost of the 25mm Canon Raccourci Mle.1934 gun for French tank D1;
- Changed battle level for some French tanks;
- Maximum battle level for "Type 59" increased by 1;
- Maximum battle level for Tier 4 and Tier 5 SPGs decreased by 1;
- Fixed sorting filters in barracks when working with the French;
- Fixed the PzKpfw 38H735 (f) short hand name;
- Removed a short tank name from user’s nickname in an indicator above a tank;
- Fixed incorrect around-the-centre turn for the top AMX 50 100 suspension;
- Displayed AMX 50 frontal hull armour set to 170mm;
- Reworked additional qualifications for French loaders in tanks with multi-round gun mechanisms;
- Contact list removed from player’s battle log;
- Fixed "Fjords" mini map;
- Standardized short hand names for French tanks;
- Added a message notifying that a gold camo will be destroyed if changed;
- Fixed mixed-up French shoulder straps.
Subject:
New Players\Newcomers' Forum\How does Experience work?
Link on message: #1231100
Quote I am fairly new with this game and I enjoy it. Mostly I enjoy playing on the lower tiers with a light tank, such as the Leichtraktor or Level 2 premium German Panzer (I forget the lettering and numbers after it).
My question is this: Does experience gained differ from the low to the high tiers?
Here is an illustration/example of what I mean.
I am a Tier 2 tank and destroy (3) Tier 1 tanks and my team is victorious at the end of battle. I will probably be awarded between 500-1500 experience... (I hope this is a close estimate)
Now advance the scenario to this.
I am a Tier 5 tank and destroy (3) Tier 4 tanks and my team is victorious at the end of battle. Do I gain more experience than the previous scenario?
If that scenario is advanced to level 8 and above, does the experience (further) increase?

Link on message: #1231100
Quote I am fairly new with this game and I enjoy it. Mostly I enjoy playing on the lower tiers with a light tank, such as the Leichtraktor or Level 2 premium German Panzer (I forget the lettering and numbers after it).
My question is this: Does experience gained differ from the low to the high tiers?
Here is an illustration/example of what I mean.
I am a Tier 2 tank and destroy (3) Tier 1 tanks and my team is victorious at the end of battle. I will probably be awarded between 500-1500 experience... (I hope this is a close estimate)
Now advance the scenario to this.
I am a Tier 5 tank and destroy (3) Tier 4 tanks and my team is victorious at the end of battle. Do I gain more experience than the previous scenario?
If that scenario is advanced to level 8 and above, does the experience (further) increase?
Tanitha: Exp is calculated by many things. "Some" of those main things are
the damage you do and your level compared to the enemies level.
At tier 1, you are guaranteed to be damaging tanks at your level or above, but you are also limited by how much damage your gun can do.
So it basically comes down to your tanks ability to shoot and damage tanks above its tier, and do as much damage as possible. The sweet spot for this is usually T4-5.
Spotting for a tank splits the exp for the spotter and the damager. So playing from a forward position often leads to more exp.
Welcome, and have fun with the game.
At tier 1, you are guaranteed to be damaging tanks at your level or above, but you are also limited by how much damage your gun can do.
So it basically comes down to your tanks ability to shoot and damage tanks above its tier, and do as much damage as possible. The sweet spot for this is usually T4-5.
Spotting for a tank splits the exp for the spotter and the damager. So playing from a forward position often leads to more exp.
Welcome, and have fun with the game.
Subject:
New Players\Newcomers' Forum\Blue on Blue
Link on message: #1231058
Gizlush, on Dec 26 2011 - 06:05, said: Tonight I was playing a map and a player tank on my own team ran
into my tank, I was at the edge of a cliff and he just kept running
into me and then opened fire on me damaging my tank so I destroyed
his in returning the favor. What was I supposed to do in that
situation?

Link on message: #1231058

Tanitha: Hi Gizlush, there is a report feature in game, Press control, click
on their name, and select what you are reporting them for.
Either way, do not shoot tanks on your own team.
Tan.
Either way, do not shoot tanks on your own team.
Tan.
Subject:
All About Armoured Vehicles\"In Game" British Vehicles\Medium Tanks\Med tank subforum
Link on message: #1231017
Dunewarrior, on Dec 26 2011 - 06:14, said: they forgot the mediums, it seems.

Link on message: #1231017

Tanitha: Nah, just needed a minute to setup the perms.
Have fun.
Have fun.
Subject:
Off-Topic Discussion\Junkyard\Oops double topic post!
Link on message: #1230954
cheesellama, on Dec 26 2011 - 05:03, said: http://forum.worldof...istmas-thought/
Posted it twice by mistook, sorry to waste time/space guys.

Link on message: #1230954

Posted it twice by mistook, sorry to waste time/space guys.

Tanitha: No Problems I'll close the thread for you.
Tan.
Tan.
Subject:
Contests & Competitions\World of Tanks Tournaments\Challenges\December Challenge Cancelled
Link on message: #1230046
Dawbacca, on Dec 25 2011 - 22:09, said: Tier 7 sounds like a really good limit! Any word yet on what the
team point cap will be?

Link on message: #1230046

GeneralDirection: Considering 32 for point cap. Need to look at the potential
combinations tomorrow before finalizing that though.
Subject:
World of Tanks Game Discussion\Suggestions\Monotone Camo
Link on message: #1229054

Link on message: #1229054
Tanitha: Sounds like a good suggestion..
The Dev team is currently looking for info on the camo system here.
http://forum.worldof...attern-for-wot/
The Dev team is currently looking for info on the camo system here.
http://forum.worldof...attern-for-wot/
Subject:
Off-Topic Discussion\Off-Topic\allow me to introduce myself
Link on message: #1228980
xThecanadianx, on Dec 25 2011 - 02:50, said: hi i'm thecanadian, from the cold depths of canada, found this game
by beleive it or not a commericial on tv.

Link on message: #1228980

Tanitha: Welcome. A add on canadian tv? cool.
How was it? Good enough to bring you to the game I take it.
Have fun.
Tan.
How was it? Good enough to bring you to the game I take it.
Have fun.
Tan.
Subject:
Off-Topic Discussion\Off-Topic\Overlord Dead
Link on message: #1228977
hihilow56, on Dec 25 2011 - 10:54, said: not peep from him since the 14th.

Link on message: #1228977

Tanitha: He's still around, but working heavily with the development team
now. 

Subject:
Off-Topic Discussion\Off-Topic\Merry Christmas and Happy New Year wishes to you all
Link on message: #1228974

Link on message: #1228974
ARGO: Greetings,
Another year has passed and with that comes new challenges for us all. Ingame or in RL we all have our goals we wish to reach and goals are like destinations. I for one believe that destinations are where new journeys start so in knowing that I would like to take this time to wish all of you a Merry Christmas, Happy New Year and a safe and happy time with you and yours. May all your wishes be filled and may you all find peace and happiness in your endeavours this coming New Year. I am proud to be a active part of this community and equally proud to assist all of you in making this game and community something special. Thank you for making this past year great and fun and thank you all for doing your part in making each day something o look forward to. We really do have a great bunch of folks here and also helping in community programs and I would also like to thank all of them too. 2011 was great and I wish many more years of fun and good times for all of you.
See you all on the battlefield and again, Good luck!
Regards
ARGO
Another year has passed and with that comes new challenges for us all. Ingame or in RL we all have our goals we wish to reach and goals are like destinations. I for one believe that destinations are where new journeys start so in knowing that I would like to take this time to wish all of you a Merry Christmas, Happy New Year and a safe and happy time with you and yours. May all your wishes be filled and may you all find peace and happiness in your endeavours this coming New Year. I am proud to be a active part of this community and equally proud to assist all of you in making this game and community something special. Thank you for making this past year great and fun and thank you all for doing your part in making each day something o look forward to. We really do have a great bunch of folks here and also helping in community programs and I would also like to thank all of them too. 2011 was great and I wish many more years of fun and good times for all of you.
See you all on the battlefield and again, Good luck!
Regards
ARGO
Subject:
Contests & Competitions\World of Tanks Tournaments\Challenges\December Challenge Cancelled
Link on message: #1228959
theaptpupil, on Dec 25 2011 - 10:51, said: to be honest, we should also give Tier 7 a go too. theres some real
nice tanks there, and they are cheap enough to alleviate peoples
fears of all- premium teams and them having a cry about it

but I would love to show people in- tournament, the power of the eye of the Tiger

Link on message: #1228959


but I would love to show people in- tournament, the power of the eye of the Tiger
GeneralDirection: Yep, after considering everything, we're going to go with tier 7
max, with tier 5 artillery / lights for the next tournament.
Subject:
All About Armoured Vehicles\"In Game" American Vehicles\Heavy Tanks\M103 conversion process: Why it is taking so long
Link on message: #1228633
socomseal, on Dec 23 2011 - 05:13, said: I just read this interview, which is an interesting interview by
the way http://www.rockpaper...anes-explained/
But I would like to highlight something from it. "our development center in Minsk that has more than 350 employees working on World of Tanks".
If that is so, then I do believe they are bound to have quite a few coders. With a development team that large, its hard to believe that they don't have a few coders to spare to create the exchanging script for the T34 to M103. This leads me to believe that either, the developers don't care, or, they have ineffective management.

Link on message: #1228633

But I would like to highlight something from it. "our development center in Minsk that has more than 350 employees working on World of Tanks".
If that is so, then I do believe they are bound to have quite a few coders. With a development team that large, its hard to believe that they don't have a few coders to spare to create the exchanging script for the T34 to M103. This leads me to believe that either, the developers don't care, or, they have ineffective management.
GeneralDirection: The majority of those 350 people are community, support, marketing,
PR and other management -- most notably support and community. The
development team itself is rather small, as is the case with most
game studios. Adding additional support improves the rate at which
support tickets get answered. Adding more programmers or designers
does not necessarily improve the rate at which a feature is
developed.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Change daily double reset to the same time as server reset
Link on message: #1228577

Link on message: #1228577
GeneralDirection: This is something we're discussing and will be sure to announce if
any change is made.
Subject:
World of Tanks News and Information\News and Information\Happy Holidays From Wargaming!
Link on message: #1228533
jamie7575, on Dec 24 2011 - 17:14, said: this was posted by a content manager from the WoT development team.
So I am under the assumptiom you will not have to buy this "gift
tank". Anybody official like that can either correct or affirm this
would be very much appreciated.

Link on message: #1228533

GeneralDirection: You are correct, this tank will be available to players for free.
Subject:
Contests & Competitions\World of Tanks Tournaments\Challenges\December Challenge Cancelled
Link on message: #1228516
stevezaxx, on Dec 24 2011 - 17:26, said: Wasn't there a poll? Didn't tier 5 max get the most votes?

Link on message: #1228516

GeneralDirection: Tier 5 got the most votes, with tier 8 second. I would prefer to
change the tier limits each month to mix things up. If in the
future there is enough demand for multiple tournaments running at
the same time, we can consider having a lower tier and higher tier
tournament.
Subject: I like Object-212 better than 261
Link on message: #1226846
Link on message: #1226846
Hypnotik: Actually, the 261 does more damage per minute(DPM) which most of
the time is more important than single shot damage. The 212 is 3515
DPM where the 261 gets 3927. It also has a much faster shell speed,
which is great for countering with the tracers back in now. It's
also 25% more accurate than the 212 (meaning less splashes and more
solid hits = more damage done), and it closes in the circle faster.
Once you get it upgraded, you'll see how great the 261 really is
mobility-wise.
The 261 is literally better than the 212 in every way.
Edit: Except for giving Jawas a home
http://ulinnuha0607....andcrawler2.jpg
The 261 is literally better than the 212 in every way.
Edit: Except for giving Jawas a home
http://ulinnuha0607....andcrawler2.jpg
Subject:
World of Tanks Game Discussion\Testing Grounds (7.1.2 Public Test )\7.1.2 Balance Changes
Link on message: #1226243
Midnitewolf, on Dec 23 2011 - 02:42, said: As far as the Type 59 moving up a slot, that is ok. However they
are going to likely need a credit earning increase to make up for
the fact that they are going to be put into more matches where they
can't damage many of the enemy. It would be pretty shitty on
Wargamings part of they inadvertantly nerf the credit earning while
trying to balance the tank on the MM, especialy since alot of us
payed cold hard cash for the credit earning potential.

Link on message: #1226243

Tanitha: Credits are paid based on the level of your tank, and the tank you
are damaging.
Damaging tanks of a higher level, has the potential of earning more EXP and credits than before.
It will probably be a mixture of both, some players that sit back and snipe at the front of tanks, will probably get more bounces on the higher tier tanks, and less exp / credits.
Players who flank and shoot tanks in the sides and rear wont have much trouble shooting the larger tanks in soft spots and earn a lot more exp and credits doing so.
Yes exp and credits will probably be up or down, But depending on the players play style.
Bigger tanks provides the potential for more credit earning.
Tan.
Damaging tanks of a higher level, has the potential of earning more EXP and credits than before.
It will probably be a mixture of both, some players that sit back and snipe at the front of tanks, will probably get more bounces on the higher tier tanks, and less exp / credits.
Players who flank and shoot tanks in the sides and rear wont have much trouble shooting the larger tanks in soft spots and earn a lot more exp and credits doing so.
Yes exp and credits will probably be up or down, But depending on the players play style.
Bigger tanks provides the potential for more credit earning.
Tan.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.1.2 Public Test )\Lowe- Type 59 E-50 - 100 T-30 test tanks?
Link on message: #1226127
viper587, on Dec 23 2011 - 05:05, said: ok this is not testing the french tanks if your in a lowe or a
Type-59.would be nice if the only tanks we could use and test would
be the French Tanks.all day US players show up with Type-59s OR
Lowe- T30 - IS-7 E-100 so on and so on. i only see a hand full of
US players in French tanks.so what you read in reports mite be
coming from a player in a Type 59 or Lowe. me i just use the Fench
tanks thats what the test is about and how the map works out.

Link on message: #1226127

Tanitha: The test is to test the 7.1 update, there is no requirement for
testing only the French tanks.
One of the best ways to test the French tanks, would be to play them against all the other nations to see how they compare.
Tan.
One of the best ways to test the French tanks, would be to play them against all the other nations to see how they compare.
Tan.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.1.2 Public Test )\Account discrepancy
Link on message: #1225894
pastlifeuknow, on Dec 23 2011 - 23:48, said: Upon installing the test patch 7.1 test #2. I lost a total of
21components researched that are missing as well as a lot of
experience. I also lost 2 tanks purchased (Wolverine and a
Type-59(Chinese)) My crews have lost fair amount of training as
well into there secondary skills (just stating obvious if it wasn't
figured out from lost experience). Also lost paint job for my
Jagdpanther. Lost 1 piece of equipment on one of tanks i've got as
well as 3on tanks that i no longer have.

Link on message: #1225894

Tanitha: The database is taken from a copy of the retail game ~November
15th, anything done after that date, wont be on the test
server.
Then a new 7.1 update comes out, its likely but not definite that it will revert back to the original database (15th November).
The test server is put online for players to get a sneak peak, and do some testing, it will reset as needed during the course of the test.
Tan.
Then a new 7.1 update comes out, its likely but not definite that it will revert back to the original database (15th November).
The test server is put online for players to get a sneak peak, and do some testing, it will reset as needed during the course of the test.
Tan.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.1.2 Public Test )\Can not log in to server
Link on message: #1225837
viper587, on Dec 24 2011 - 06:28, said: one of my russian counterparts just told me the server is down and
not to worry will be back up soon.just adding something to game.

Link on message: #1225837

Tanitha: Thanks for the update viper.
Subject: Happy Holidays From Wargaming!
Link on message: #1224137
Link on message: #1224137
Hypnotik: So just to clarify, we'll be getting 2 garage slots with 7.1? One
for the French Tier 1 tank, and one for this new premium gift tank?
Also, what tier is this gift tank?
Subject:
World of Tanks News and Information\News and Information\Limited Support Hours Dec. 23-26
Link on message: #1223927
The_Dutch_Oven, on Dec 23 2011 - 20:17, said: Does this have any effect on the complaint system?

Link on message: #1223927

GeneralDirection: No effect.
Subject:
Fan Zone\Fan Art\Calling All World of Tanks Fan Art
Link on message: #1223846

Link on message: #1223846
GeneralDirection: You guys can email us as many of your creations as you feel
comfortable sharing. As Gaea and Nyx mentioned, we plan to feature
your fan art, well... until the end of time if we can. 

Subject:
World of Tanks News and Information\News and Information\Happy Holidays From Wargaming!
Link on message: #1223657
FRUMindsEye, on Dec 23 2011 - 18:33, said: I was hoping they would mention the M103 in that post.
On the subject of this premium tank, it has 165 horsepower powering 17,000 lbs, 14mm of armor, and a 40mm gun! Sounds like a blast!
At least it's free.
PS: hmm, so they cited a wikipedia page for it's stats? Is this how they find stats for all tanks?
LeuCeaMia, on Dec 23 2011 - 18:49, said: Isn't the reason why we start out with 2 empty garage slots in the
first place because of the French and British trees?

Link on message: #1223657

On the subject of this premium tank, it has 165 horsepower powering 17,000 lbs, 14mm of armor, and a 40mm gun! Sounds like a blast!

PS: hmm, so they cited a wikipedia page for it's stats? Is this how they find stats for all tanks?

GeneralDirection: Clearly. The world revolves around Wikipedia! 


GeneralDirection: No. When the French tree is added, all players will receive an
additional garage slot for their tier one French tank.
Subject:
World of Tanks News and Information\News and Information\Happy Holidays From Wargaming!
Link on message: #1223508
duox7142, on Dec 23 2011 - 17:42, said: Clarification would be nice; is this a gift given freely to
everyone, or is it a gift in that fact that a new tank is available
for purchase? I still assume the former, based on their wording.

Link on message: #1223508

Mad_Hatter: The present will go to everyone, the way of receipt will be
explained later.
Subject: Happy Holidays From Wargaming!
Link on message: #1223508
duox7142, on Dec 23 2011 - 17:42, said: Clarification would be nice; is this a gift given freely to
everyone, or is it a gift in that fact that a new tank is available
for purchase? I still assume the former, based on their
wording.
Link on message: #1223508

Mad_Hatter:
The present will go to everyone, the way of receipt will be explained later.
The present will go to everyone, the way of receipt will be explained later.
Subject: Happy Holidays From Wargaming!
Link on message: #1223508
duox7142, on Dec 23 2011 - 17:42, said: Clarification would be nice; is this a gift given freely to
everyone, or is it a gift in that fact that a new tank is available
for purchase? I still assume the former, based on their
wording.
Link on message: #1223508

Mad_Hatter:
The present will go to everyone, the way of receipt will be explained later.
The present will go to everyone, the way of receipt will be explained later.
Subject: Happy Holidays From Wargaming!
Link on message: #1223508
duox7142, on Dec 23 2011 - 17:42, said: Clarification would be nice; is this a gift given freely to
everyone, or is it a gift in that fact that a new tank is available
for purchase? I still assume the former, based on their
wording.
Link on message: #1223508

Mad_Hatter:
The present will go to everyone, the way of receipt will be explained later.
The present will go to everyone, the way of receipt will be explained later.
Subject:
All About Armoured Vehicles\"In Game" American Vehicles\Tank Destroyers\[FEEDBACK] Should we rename the M36?
Link on message: #1221217
ramp4ge, on Dec 23 2011 - 00:29, said: The name is the last thing that needs changed on the M36.
How about giving it it's historical engine? Ford GAA
How about giving it it's historical turret traverse speed? 24*/sec
How about giving it it's historical track-traverse speed? Same as Sherman
How about giving it it's historical gun depression? +20*/-10*
Nobody cares about the name. 90mm GMC M36 works fine. The above, however, does not.
Seriously the thought of changing the name while it has so many other glaring inaccuracies is insulting.

Link on message: #1221217

How about giving it it's historical engine? Ford GAA
How about giving it it's historical turret traverse speed? 24*/sec
How about giving it it's historical track-traverse speed? Same as Sherman
How about giving it it's historical gun depression? +20*/-10*
Nobody cares about the name. 90mm GMC M36 works fine. The above, however, does not.
Seriously the thought of changing the name while it has so many other glaring inaccuracies is insulting.
GeneralDirection: None of those are things that a poll's results would change. Those
are all balance changes, not modifying a text entry.
Subject: [FEEDBACK] Should we rename the M36?
Link on message: #1221095
Link on message: #1221095
Gaea: We're curious if you think we should change the name of the M36 or
not... please give us your feedback!
Subject: [FEEDBACK] Should we rename the M36?
Link on message: #1221095
Link on message: #1221095
Gaea: We're curious if you think we should change the name of the M36 or
not... please give us your feedback!
Subject:
Contests & Competitions\World of Tanks Tournaments\Challenges\December Challenge Cancelled
Link on message: #1221073

Link on message: #1221073
GeneralDirection: I'm leaning toward tier 8 for January. I'll check back to see what
the response is on Monday before making a final decision though.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Giving +1's away for christmas
Link on message: #1220932

Link on message: #1220932
Vallter: It's a rather funny topic-)
Happy Holidays!
Happy Holidays!
Subject: Giving +1's away for christmas
Link on message: #1220932
Link on message: #1220932
Vallter: It's a rather funny topic-)
Happy Holidays!
Happy Holidays!
Subject: Giving +1's away for christmas
Link on message: #1220932
Link on message: #1220932
Vallter: It's a rather funny topic-)
Happy Holidays!
Happy Holidays!
Реклама | Adv