Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Why do people afk?
Link on message: #4655530
Meplat, on Jun 12 2013 - 01:13, said: Here's an issue then.
Ran out of "reports" within the first 6 games. One was for a team-kill, and two were consumed in one match for AFK/Bot.
You're game is getting so many AFK/Bots/etc that the system as is seems unable to deal with them.
Filed a ticket with replay for the teamkill, and frankly am expecting a canned response about the "automated system".
Tanitha, on Aug 18 2012 - 09:33, said: AFK/Bot Detection & Enforcement
AFK/Bot Sanctions.
There is only ever one sanction placed for players who "excessive and repetitive passive play" which is a Permanent Game Ban and no warnings are issued for offending accounts.
As such, when a account is sanctioned for "excessive and repetitive passive play" there is no doubt that the account has been abusing the system either with a bot/macro, or manually.
If there is any doubt, a warning for "excessive and repetitive passive play" is issued.
If you have received such warning, please heed it, it means your account is currently under investigation and if your account continues to be played in its current format, it will be shortly be permanently banned.
Reporting AFK/Bot players.
In Game Reporting feature.
Within the game is a complaints system where you may report a player for AFK/Bot use.
These stats are used to alert us to possible AFK/Bot players. Players who have a high number of reports here will receive further investigation into their playing statistics.
Link on message: #4655530
Meplat, on Jun 12 2013 - 01:13, said: Here's an issue then.Ran out of "reports" within the first 6 games. One was for a team-kill, and two were consumed in one match for AFK/Bot.
You're game is getting so many AFK/Bots/etc that the system as is seems unable to deal with them.
Filed a ticket with replay for the teamkill, and frankly am expecting a canned response about the "automated system".
Major_Rampage: A Few things:
1) You shouldn't be using your reports, or submitting tickets for Friendly Fire or Team Killing. We have an automated system for that: http://forum.worldof...ll-auto-system/
The ONLY exception to this would be abuse of physics, which needs to be submitted to support with a replay.
2) Keep in mind that being AFK for single match is not against the rules, real life does happen. We do process all reports of AFK/Bot like behavior. http://forum.worldof...on-enforcement/
1) You shouldn't be using your reports, or submitting tickets for Friendly Fire or Team Killing. We have an automated system for that: http://forum.worldof...ll-auto-system/
The ONLY exception to this would be abuse of physics, which needs to be submitted to support with a replay.
2) Keep in mind that being AFK for single match is not against the rules, real life does happen. We do process all reports of AFK/Bot like behavior. http://forum.worldof...on-enforcement/
Tanitha, on Aug 18 2012 - 09:33, said: AFK/Bot Detection & EnforcementAFK/Bot Sanctions.
There is only ever one sanction placed for players who "excessive and repetitive passive play" which is a Permanent Game Ban and no warnings are issued for offending accounts.
As such, when a account is sanctioned for "excessive and repetitive passive play" there is no doubt that the account has been abusing the system either with a bot/macro, or manually.
If there is any doubt, a warning for "excessive and repetitive passive play" is issued.
If you have received such warning, please heed it, it means your account is currently under investigation and if your account continues to be played in its current format, it will be shortly be permanently banned.
Reporting AFK/Bot players.
In Game Reporting feature.
Within the game is a complaints system where you may report a player for AFK/Bot use.
These stats are used to alert us to possible AFK/Bot players. Players who have a high number of reports here will receive further investigation into their playing statistics.
Major_Rampage: 3) More information about the In Game Complaints system you can be
found here: http://forum.worldof...plaints-system/
Subject: Laughed my butt off in-game.
Link on message: #4654415
jdtherocker, on Jun 12 2013 - 02:13, said: #yoottsfault
Link on message: #4654415
jdtherocker, on Jun 12 2013 - 02:13, said: #yoottsfaultMajor_Rampage: #AllYootsFault
Subject: Laughed my butt off in-game.
Link on message: #4654218
Flakker2, on Jun 12 2013 - 01:05, said: Was that before or after the hidden +20% bonus for WG
employees?
(I kid, I kid :-)
Link on message: #4654218
Flakker2, on Jun 12 2013 - 01:05, said: Was that before or after the hidden +20% bonus for WG
employees?(I kid, I kid :-)
Major_Rampage: I wish!!
Well 8.6 gives me 33% more exp for my TDs for dealing damage which will be nice.
Well 8.6 gives me 33% more exp for my TDs for dealing damage which will be nice.
Subject: glitch with buildings and walls
Link on message: #4654196
SdKfz252, on Jun 12 2013 - 01:06, said: First) What mods do you have? That one saying "PzKfpw VI" looks
fantastic! Tell me where you got it, and a +1 is yours :D
Link on message: #4654196
SdKfz252, on Jun 12 2013 - 01:06, said: First) What mods do you have? That one saying "PzKfpw VI" looks
fantastic! Tell me where you got it, and a +1 is yours :DTragicLoss:
I second this.
I second this.
Subject: Gold Change *MUST READ*
Link on message: #4654116
Link on message: #4654116
CatStalker: This is a bonus during the beta phase. once WoWp is released and
the WoWp/WoT accounts are connected, gold will not be given out
like that for normal games.
Subject: Laughed my butt off in-game.
Link on message: #4652899
blackzaru, on Jun 11 2013 - 22:41, said: I have 3 admins posting on my thread, either trolling one another
or blaming each other for a mistake...

Link on message: #4652899
blackzaru, on Jun 11 2013 - 22:41, said: I have 3 admins posting on my thread, either trolling one another
or blaming each other for a mistake...
Subject: Laughed my butt off in-game.
Link on message: #4652751
Link on message: #4652751
Major_Rampage: I blame Yoott.
Also I had the 3rd most exp on my team....
Also I had the 3rd most exp on my team....
Subject: Auto report system is worthless
Link on message: #4651300
Link on message: #4651300
Major_Rampage: Any concerns you have about other players, please submit
a ticket to support: http://support.worldoftanks.com
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4651168
Allurai, on Jun 11 2013 - 08:25, said: Bah, during the Med TC you indicated but did not promise that this
week would be Champions.
Disappointed.
Link on message: #4651168
Allurai, on Jun 11 2013 - 08:25, said: Bah, during the Med TC you indicated but did not promise that this
week would be Champions.Disappointed.
Major_Rampage: That is why I said I was not sure, and to check when I
posted. Don't worry we will run champions again "Soon"™
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4651168
Allurai, on Jun 11 2013 - 07:25, said: Bah, during the Med TC you indicated but did not promise that this
week would be Champions.
Disappointed.
Link on message: #4651168
Allurai, on Jun 11 2013 - 07:25, said: Bah, during the Med TC you indicated but did not promise that this
week would be Champions.Disappointed.
Major_Rampage:
That is why I said I was not sure, and to check when I posted. Don't worry we will run champions again "Soon"
That is why I said I was not sure, and to check when I posted. Don't worry we will run champions again "Soon"
Subject: Xbox 360 WOT accounts
Link on message: #4650910
Link on message: #4650910
Laera: World of Tanks 360 edition will have separate accounts and servers.
For a full list of FAQs check out this thread.
Hope that helps!
Hope that helps!
Subject: Xbox 360 WOT accounts
Link on message: #4650910
Link on message: #4650910
Laera: World of Tanks 360 edition will have separate accounts and servers.
For a full list of FAQs check out this thread.
Hope that helps!
Hope that helps!
Subject: Xbox 360 WOT accounts
Link on message: #4650910
Link on message: #4650910
Laera: World of Tanks 360 edition will have separate accounts and servers.
For a full list of FAQs check out this thread.
Hope that helps!
Hope that helps!
Subject: Clan Wars - Stage 2 'Rise and fall' preliminary announcement
Link on message: #4650127
GenPanzer, on Jun 11 2013 - 16:38, said: Why are you referencing Mediterranean and Northern Europe regions?
I thought the entire campaign was to take place on NA?
Also, why are you using the word "Apply" to get ppl to click on the first stage rules? This makes it sound like there's an application process like for skirmishes or other tournaments.
Link on message: #4650127
GenPanzer, on Jun 11 2013 - 16:38, said: Why are you referencing Mediterranean and Northern Europe regions?
I thought the entire campaign was to take place on NA?Also, why are you using the word "Apply" to get ppl to click on the first stage rules? This makes it sound like there's an application process like for skirmishes or other tournaments.
Vallter: Fixed
Subject: Clan Wars - Stage 2 'Rise and fall' preliminary announcement
Link on message: #4650051
Link on message: #4650051
Laera: 
Greetings Clan Warriors!
Once the first stage of the new Clan Wars campaign has come to its end. It will be time to initiate the next step and launch the second stage, ‘Rise and Fall.’ Find all the details below!
During this stage, not only will we expand the features present since Stage I, but we will also enable additional things, like the ‘Ransack’ option!
[UPDATE]However, we will be disabling Tank Locking for the duration of the 1st Campaign.
1 - At the beginning of the second Stage of the campaign, clans will be awarded Victory Points for their provinces during Stage I
2 - New tier restrictions for vehicles will be placed:21st – 25th of June: vehicles will be restricted to tier VII
26th – 30th of June: vehicles will be restricted to tier VIII 3 - ‘Ransack’ mechanics will now be enabled. This means that during this stage clans will have the option to ransack captured provinces.Ransacking a province will give the clan a 3 days’ worth of gold income of that particular province. For the next 5 days, the province will bring no income to any clan owning it.
Ransack option will only be available for the provinces captured less than 1 turn ago.
Ransack cannot be performed if a province has been ransacked during the last 5 days already.
A province cannot be ransacked if it is not connected to your Headquarters.
The Clan which receives the biggest amount of gold through ransacking provinces will be awarded the ‘Expulsion and Plunder’ Medal. 4 - Riots will be enabled with all their usual rules and mechanics
A riot may occur in any non-landing province on the global map. It temporarily turns the rioting province into a landing zone which may not be attacked from the neighboring provinces but can be landed upon by any clan on the global map. Rioting provinces are marked with a special symbol on the map.
Riot odds:The probability of a riot occurring in a province is calculated each turn. It is not a constant number, and is shown as a percentage, which may grow or shrink depending on the circumstances. In order to learn the current riot odds, hover the mouse cursor over the province riot indicator on the map.
Riot indicator colour:
Blue – the odds haven't changed from the previous turn
Green – the odds have decreased from the previous turn
Red – the odds have increased from the previous turn
Factors affecting riot odds
The odds grow for a specific province if:it has been pillaged
any neighbouring province has been pillaged
it is not connected to the HQ
if the HQ has been removed from this province
if it has been conquered from a clan which owned it for at least 7 days The odds grow for all provinces of a clan if:any province was lost due to a riot
the HQ was lost
any province was lost. The odds shrink for a specific province if:the HQ is deployed in it
if a counter-spy has been assigned to it
if owner-clan chips are deployed in it The odds shrink for all provinces of a clan if:a riot has been successfully quelled in any of its provinces
any province has been successfully defended against an enemy attack When a Riot breaks out:
A Riot can only begin once every day for every province. The check for whether a Riot breaks out in a province is made 8 hours before the start of prime time, based on the current riot probability for that turn.If a Riot should break out in a province, but there are battles already scheduled to take place there at the next prime time, the riot is delayed until the next Prime Time. To find out when to start applying for landing in a province, hover your mouse over the riot symbol in the province.
If a Riot has already begun, or has been postponed until the next prime time for two provinces belonging to your clan, no riot check is made for the rest of your provinces, until there are no more battles in at least one of the rioting provinces.
If no clan has applied to land in the rioting province, the riot ends after the provincial Prime Time.
Quelling a riot
Right after the start of a riot, the province becomes available for landing upon by any clan on the Global Map. When the prime-time starts, the landing tournament takes place between landing claimants. The winner will fight the current owner of the province.In order to quell a riot, the owner has to defeat the winner of the landing tournament.
5 - Province incomes will be readjusted.
During the Campaign, a province will have 2 income states, which will depend on what Stage the Campaign is currently in:Static income, which does not change (introduced during the first stage)
Dynamic income, which changes each turn (coming in the current stage) Dynamic income changes will work on a regional basis; this means that income from all provinces will be increased gradually in one region, while decreased in another.
During the first half of Stage II, income of the 'Canada and Alaska' region will be increased gradually. On the other hand, USA region will experience gradual decrease of incomes.During the second half, all provinces, which income has been increased, will experience a gradual decrease of income until it reaches its initial value. The provinces, which income has been decreased, will have it gradually restored to its initial value as well.If the income of a province reaches zero, then from the next turn it will start to increase evenly until it reaches its initial value. If the income of a province should reach its initial value before the end of the Stage, the income again begins to decrease evenly. Therefore, the income of a province should range from its initial value down to zero, without crossing those values.Province incomes will be readjusted in the following time frames:21st – 25th of June: increase/decrease of province incomes
26th – 30th of June: reversion of the process 6 - Victory Points will be credited each turn during the whole Stage II.
The amount of VP credited will equal the value of the clan’s turn income (1/24 of the daily province income) multiplied by 2.
Rules of VP crediting valid for the previous Stage can be found here . (<-clickable link)
List of rewards for ‘Rise and Fall’ stage:
Medal:Expulsion and Plunder
Awarded for:Receive the biggest amount of gold ransacking provinces during the second Stage
Medal:Magnate
Awarded for:Receive the biggest amount of Victory Points during the second Stage
Clan Tank:M60
Awarded for:Top 5 clans scoring the highest amounts of Victory Points for the Second Stage. Take note that LZ's are count just like other battles, but technical victories are not counted.
Stay sharp, the battle continues!See you on the battlefield Commanders!
Apply now for the first Stage! http://worldoftanks.com/clanwars/

Greetings Clan Warriors!
Once the first stage of the new Clan Wars campaign has come to its end. It will be time to initiate the next step and launch the second stage, ‘Rise and Fall.’ Find all the details below!
During this stage, not only will we expand the features present since Stage I, but we will also enable additional things, like the ‘Ransack’ option!
[UPDATE]However, we will be disabling Tank Locking for the duration of the 1st Campaign.
1 - At the beginning of the second Stage of the campaign, clans will be awarded Victory Points for their provinces during Stage I
2 - New tier restrictions for vehicles will be placed:21st – 25th of June: vehicles will be restricted to tier VII
26th – 30th of June: vehicles will be restricted to tier VIII 3 - ‘Ransack’ mechanics will now be enabled. This means that during this stage clans will have the option to ransack captured provinces.Ransacking a province will give the clan a 3 days’ worth of gold income of that particular province. For the next 5 days, the province will bring no income to any clan owning it.
Ransack option will only be available for the provinces captured less than 1 turn ago.
Ransack cannot be performed if a province has been ransacked during the last 5 days already.
A province cannot be ransacked if it is not connected to your Headquarters.
The Clan which receives the biggest amount of gold through ransacking provinces will be awarded the ‘Expulsion and Plunder’ Medal. 4 - Riots will be enabled with all their usual rules and mechanics
A riot may occur in any non-landing province on the global map. It temporarily turns the rioting province into a landing zone which may not be attacked from the neighboring provinces but can be landed upon by any clan on the global map. Rioting provinces are marked with a special symbol on the map.
Riot odds:The probability of a riot occurring in a province is calculated each turn. It is not a constant number, and is shown as a percentage, which may grow or shrink depending on the circumstances. In order to learn the current riot odds, hover the mouse cursor over the province riot indicator on the map.
Riot indicator colour:
Blue – the odds haven't changed from the previous turn
Green – the odds have decreased from the previous turn
Red – the odds have increased from the previous turn
Factors affecting riot odds
The odds grow for a specific province if:it has been pillaged
any neighbouring province has been pillaged
it is not connected to the HQ
if the HQ has been removed from this province
if it has been conquered from a clan which owned it for at least 7 days The odds grow for all provinces of a clan if:any province was lost due to a riot
the HQ was lost
any province was lost. The odds shrink for a specific province if:the HQ is deployed in it
if a counter-spy has been assigned to it
if owner-clan chips are deployed in it The odds shrink for all provinces of a clan if:a riot has been successfully quelled in any of its provinces
any province has been successfully defended against an enemy attack When a Riot breaks out:
A Riot can only begin once every day for every province. The check for whether a Riot breaks out in a province is made 8 hours before the start of prime time, based on the current riot probability for that turn.If a Riot should break out in a province, but there are battles already scheduled to take place there at the next prime time, the riot is delayed until the next Prime Time. To find out when to start applying for landing in a province, hover your mouse over the riot symbol in the province.
If a Riot has already begun, or has been postponed until the next prime time for two provinces belonging to your clan, no riot check is made for the rest of your provinces, until there are no more battles in at least one of the rioting provinces.
If no clan has applied to land in the rioting province, the riot ends after the provincial Prime Time.
Quelling a riot
Right after the start of a riot, the province becomes available for landing upon by any clan on the Global Map. When the prime-time starts, the landing tournament takes place between landing claimants. The winner will fight the current owner of the province.In order to quell a riot, the owner has to defeat the winner of the landing tournament.
5 - Province incomes will be readjusted.
During the Campaign, a province will have 2 income states, which will depend on what Stage the Campaign is currently in:Static income, which does not change (introduced during the first stage)
Dynamic income, which changes each turn (coming in the current stage) Dynamic income changes will work on a regional basis; this means that income from all provinces will be increased gradually in one region, while decreased in another.
During the first half of Stage II, income of the 'Canada and Alaska' region will be increased gradually. On the other hand, USA region will experience gradual decrease of incomes.During the second half, all provinces, which income has been increased, will experience a gradual decrease of income until it reaches its initial value. The provinces, which income has been decreased, will have it gradually restored to its initial value as well.If the income of a province reaches zero, then from the next turn it will start to increase evenly until it reaches its initial value. If the income of a province should reach its initial value before the end of the Stage, the income again begins to decrease evenly. Therefore, the income of a province should range from its initial value down to zero, without crossing those values.Province incomes will be readjusted in the following time frames:21st – 25th of June: increase/decrease of province incomes
26th – 30th of June: reversion of the process 6 - Victory Points will be credited each turn during the whole Stage II.
The amount of VP credited will equal the value of the clan’s turn income (1/24 of the daily province income) multiplied by 2.
Rules of VP crediting valid for the previous Stage can be found here . (<-clickable link)
List of rewards for ‘Rise and Fall’ stage:
Medal:Expulsion and Plunder
Awarded for:Receive the biggest amount of gold ransacking provinces during the second Stage
Medal:Magnate
Awarded for:Receive the biggest amount of Victory Points during the second Stage
Clan Tank:M60
Awarded for:Top 5 clans scoring the highest amounts of Victory Points for the Second Stage. Take note that LZ's are count just like other battles, but technical victories are not counted.
Stay sharp, the battle continues!See you on the battlefield Commanders!
Apply now for the first Stage! http://worldoftanks.com/clanwars/
Subject: Clan Wars - Stage 2 'Rise and fall' preliminary announcement
Link on message: #4650051
Link on message: #4650051
Laera: 
Greetings Clan Warriors!
Once the first stage of the new Clan Wars campaign has come to its end. It will be time to initiate the next step and launch the second stage, ‘Rise and Fall.’ Find all the details below!
During this stage, not only will we expand the features present since Stage I, but we will also enable additional things, like the ‘Ransack’ option!
[UPDATE]However, we will be disabling Tank Locking for the duration of the 1st Campaign.
1 - At the beginning of the second Stage of the campaign, clans will be awarded Victory Points for their provinces during Stage I
2 - New tier restrictions for vehicles will be placed: 21st – 25th of June: vehicles will be restricted to tier VII
26th – 30th of June: vehicles will be restricted to tier VIII 3 - ‘Ransack’ mechanics will now be enabled. This means that during this stage clans will have the option to ransack captured provinces. Ransacking a province will give the clan a 3 days’ worth of gold income of that particular province. For the next 5 days, the province will bring no income to any clan owning it.
Ransack option will only be available for the provinces captured less than 1 turn ago.
Ransack cannot be performed if a province has been ransacked during the last 5 days already.
A province cannot be ransacked if it is not connected to your Headquarters.
The Clan which receives the biggest amount of gold through ransacking provinces will be awarded the ‘Expulsion and Plunder’ Medal. 4 - Riots will be enabled with all their usual rules and mechanics
A riot may occur in any non-landing province on the global map. It temporarily turns the rioting province into a landing zone which may not be attacked from the neighboring provinces but can be landed upon by any clan on the global map. Rioting provinces are marked with a special symbol on the map.
Riot odds:The probability of a riot occurring in a province is calculated each turn. It is not a constant number, and is shown as a percentage, which may grow or shrink depending on the circumstances. In order to learn the current riot odds, hover the mouse cursor over the province riot indicator on the map.
Riot indicator colour:
Blue – the odds haven't changed from the previous turn
Green – the odds have decreased from the previous turn
Red – the odds have increased from the previous turn
Factors affecting riot odds
The odds grow for a specific province if: it has been pillaged
any neighbouring province has been pillaged
it is not connected to the HQ
if the HQ has been removed from this province
if it has been conquered from a clan which owned it for at least 7 days The odds grow for all provinces of a clan if: any province was lost due to a riot
the HQ was lost
any province was lost. The odds shrink for a specific province if: the HQ is deployed in it
if a counter-spy has been assigned to it
if owner-clan chips are deployed in it The odds shrink for all provinces of a clan if: a riot has been successfully quelled in any of its provinces
any province has been successfully defended against an enemy attack When a Riot breaks out:
A Riot can only begin once every day for every province. The check for whether a Riot breaks out in a province is made 8 hours before the start of prime time, based on the current riot probability for that turn.If a Riot should break out in a province, but there are battles already scheduled to take place there at the next prime time, the riot is delayed until the next Prime Time. To find out when to start applying for landing in a province, hover your mouse over the riot symbol in the province.
If a Riot has already begun, or has been postponed until the next prime time for two provinces belonging to your clan, no riot check is made for the rest of your provinces, until there are no more battles in at least one of the rioting provinces.
If no clan has applied to land in the rioting province, the riot ends after the provincial Prime Time.
Quelling a riot
Right after the start of a riot, the province becomes available for landing upon by any clan on the Global Map. When the prime-time starts, the landing tournament takes place between landing claimants. The winner will fight the current owner of the province.In order to quell a riot, the owner has to defeat the winner of the landing tournament.
5 - Province incomes will be readjusted.
During the Campaign, a province will have 2 income states, which will depend on what Stage the Campaign is currently in: Static income, which does not change (introduced during the first stage)
Dynamic income, which changes each turn (coming in the current stage) Dynamic income changes will work on a regional basis; this means that income from all provinces will be increased gradually in one region, while decreased in another.
During the first half of Stage II, income of the 'Canada and Alaska' region will be increased gradually. On the other hand, USA region will experience gradual decrease of incomes.During the second half, all provinces, which income has been increased, will experience a gradual decrease of income until it reaches its initial value. The provinces, which income has been decreased, will have it gradually restored to its initial value as well.If the income of a province reaches zero, then from the next turn it will start to increase evenly until it reaches its initial value. If the income of a province should reach its initial value before the end of the Stage, the income again begins to decrease evenly. Therefore, the income of a province should range from its initial value down to zero, without crossing those values.Province incomes will be readjusted in the following time frames: 21st – 25th of June: increase/decrease of province incomes
26th – 30th of June: reversion of the process 6 - Victory Points will be credited each turn during the whole Stage II.
The amount of VP credited will equal the value of the clan’s turn income (1/24 of the daily province income) multiplied by 2.
Rules of VP crediting valid for the previous Stage can be found here . (<-clickable link)
List of rewards for ‘Rise and Fall’ stage:
Medal:Expulsion and Plunder
Awarded for:Receive the biggest amount of gold ransacking provinces during the second Stage
Medal:Magnate
Awarded for:Receive the biggest amount of Victory Points during the second Stage
Clan Tank:M60
Awarded for:Top 5 clans scoring the highest amounts of Victory Points for the Second Stage. Take note that LZ's are count just like other battles, but technical victories are not counted.
Stay sharp, the battle continues!See you on the battlefield Commanders!
Apply now for the first Stage! http://worldoftanks.com/clanwars/

Greetings Clan Warriors!
Once the first stage of the new Clan Wars campaign has come to its end. It will be time to initiate the next step and launch the second stage, ‘Rise and Fall.’ Find all the details below!
During this stage, not only will we expand the features present since Stage I, but we will also enable additional things, like the ‘Ransack’ option!
[UPDATE]However, we will be disabling Tank Locking for the duration of the 1st Campaign.
1 - At the beginning of the second Stage of the campaign, clans will be awarded Victory Points for their provinces during Stage I
2 - New tier restrictions for vehicles will be placed: 21st – 25th of June: vehicles will be restricted to tier VII
26th – 30th of June: vehicles will be restricted to tier VIII 3 - ‘Ransack’ mechanics will now be enabled. This means that during this stage clans will have the option to ransack captured provinces. Ransacking a province will give the clan a 3 days’ worth of gold income of that particular province. For the next 5 days, the province will bring no income to any clan owning it.
Ransack option will only be available for the provinces captured less than 1 turn ago.
Ransack cannot be performed if a province has been ransacked during the last 5 days already.
A province cannot be ransacked if it is not connected to your Headquarters.
The Clan which receives the biggest amount of gold through ransacking provinces will be awarded the ‘Expulsion and Plunder’ Medal. 4 - Riots will be enabled with all their usual rules and mechanics
A riot may occur in any non-landing province on the global map. It temporarily turns the rioting province into a landing zone which may not be attacked from the neighboring provinces but can be landed upon by any clan on the global map. Rioting provinces are marked with a special symbol on the map.
Riot odds:The probability of a riot occurring in a province is calculated each turn. It is not a constant number, and is shown as a percentage, which may grow or shrink depending on the circumstances. In order to learn the current riot odds, hover the mouse cursor over the province riot indicator on the map.
Riot indicator colour:
Blue – the odds haven't changed from the previous turn
Green – the odds have decreased from the previous turn
Red – the odds have increased from the previous turn
Factors affecting riot odds
The odds grow for a specific province if: it has been pillaged
any neighbouring province has been pillaged
it is not connected to the HQ
if the HQ has been removed from this province
if it has been conquered from a clan which owned it for at least 7 days The odds grow for all provinces of a clan if: any province was lost due to a riot
the HQ was lost
any province was lost. The odds shrink for a specific province if: the HQ is deployed in it
if a counter-spy has been assigned to it
if owner-clan chips are deployed in it The odds shrink for all provinces of a clan if: a riot has been successfully quelled in any of its provinces
any province has been successfully defended against an enemy attack When a Riot breaks out:
A Riot can only begin once every day for every province. The check for whether a Riot breaks out in a province is made 8 hours before the start of prime time, based on the current riot probability for that turn.If a Riot should break out in a province, but there are battles already scheduled to take place there at the next prime time, the riot is delayed until the next Prime Time. To find out when to start applying for landing in a province, hover your mouse over the riot symbol in the province.
If a Riot has already begun, or has been postponed until the next prime time for two provinces belonging to your clan, no riot check is made for the rest of your provinces, until there are no more battles in at least one of the rioting provinces.
If no clan has applied to land in the rioting province, the riot ends after the provincial Prime Time.
Quelling a riot
Right after the start of a riot, the province becomes available for landing upon by any clan on the Global Map. When the prime-time starts, the landing tournament takes place between landing claimants. The winner will fight the current owner of the province.In order to quell a riot, the owner has to defeat the winner of the landing tournament.
5 - Province incomes will be readjusted.
During the Campaign, a province will have 2 income states, which will depend on what Stage the Campaign is currently in: Static income, which does not change (introduced during the first stage)
Dynamic income, which changes each turn (coming in the current stage) Dynamic income changes will work on a regional basis; this means that income from all provinces will be increased gradually in one region, while decreased in another.
During the first half of Stage II, income of the 'Canada and Alaska' region will be increased gradually. On the other hand, USA region will experience gradual decrease of incomes.During the second half, all provinces, which income has been increased, will experience a gradual decrease of income until it reaches its initial value. The provinces, which income has been decreased, will have it gradually restored to its initial value as well.If the income of a province reaches zero, then from the next turn it will start to increase evenly until it reaches its initial value. If the income of a province should reach its initial value before the end of the Stage, the income again begins to decrease evenly. Therefore, the income of a province should range from its initial value down to zero, without crossing those values.Province incomes will be readjusted in the following time frames: 21st – 25th of June: increase/decrease of province incomes
26th – 30th of June: reversion of the process 6 - Victory Points will be credited each turn during the whole Stage II.
The amount of VP credited will equal the value of the clan’s turn income (1/24 of the daily province income) multiplied by 2.
Rules of VP crediting valid for the previous Stage can be found here . (<-clickable link)
List of rewards for ‘Rise and Fall’ stage:
Medal:Expulsion and Plunder
Awarded for:Receive the biggest amount of gold ransacking provinces during the second Stage
Medal:Magnate
Awarded for:Receive the biggest amount of Victory Points during the second Stage
Clan Tank:M60
Awarded for:Top 5 clans scoring the highest amounts of Victory Points for the Second Stage. Take note that LZ's are count just like other battles, but technical victories are not counted.
Stay sharp, the battle continues!See you on the battlefield Commanders!
Apply now for the first Stage! http://worldoftanks.com/clanwars/
Subject: Clan Wars - Stage 2 'Rise and fall' preliminary announcement
Link on message: #4650051
Link on message: #4650051
Laera: 
Greetings Clan Warriors!
Once the first stage of the new Clan Wars campaign has come to its end. It will be time to initiate the next step and launch the second stage, ‘Rise and Fall.’ Find all the details below!
During this stage, not only will we expand the features present since Stage I, but we will also enable additional things, like the ‘Ransack’ option!
[UPDATE]However, we will be disabling Tank Locking for the duration of the 1st Campaign.
1 - At the beginning of the second Stage of the campaign, clans will be awarded Victory Points for their provinces during Stage I
2 - New tier restrictions for vehicles will be placed: 21st – 25th of June: vehicles will be restricted to tier VII
26th – 30th of June: vehicles will be restricted to tier VIII 3 - ‘Ransack’ mechanics will now be enabled. This means that during this stage clans will have the option to ransack captured provinces. Ransacking a province will give the clan a 3 days’ worth of gold income of that particular province. For the next 5 days, the province will bring no income to any clan owning it.
Ransack option will only be available for the provinces captured less than 1 turn ago.
Ransack cannot be performed if a province has been ransacked during the last 5 days already.
A province cannot be ransacked if it is not connected to your Headquarters.
The Clan which receives the biggest amount of gold through ransacking provinces will be awarded the ‘Expulsion and Plunder’ Medal. 4 - Riots will be enabled with all their usual rules and mechanics
A riot may occur in any non-landing province on the global map. It temporarily turns the rioting province into a landing zone which may not be attacked from the neighboring provinces but can be landed upon by any clan on the global map. Rioting provinces are marked with a special symbol on the map.
Riot odds:The probability of a riot occurring in a province is calculated each turn. It is not a constant number, and is shown as a percentage, which may grow or shrink depending on the circumstances. In order to learn the current riot odds, hover the mouse cursor over the province riot indicator on the map.
Riot indicator colour:
Blue – the odds haven't changed from the previous turn
Green – the odds have decreased from the previous turn
Red – the odds have increased from the previous turn
Factors affecting riot odds
The odds grow for a specific province if: it has been pillaged
any neighbouring province has been pillaged
it is not connected to the HQ
if the HQ has been removed from this province
if it has been conquered from a clan which owned it for at least 7 days The odds grow for all provinces of a clan if: any province was lost due to a riot
the HQ was lost
any province was lost. The odds shrink for a specific province if: the HQ is deployed in it
if a counter-spy has been assigned to it
if owner-clan chips are deployed in it The odds shrink for all provinces of a clan if: a riot has been successfully quelled in any of its provinces
any province has been successfully defended against an enemy attack When a Riot breaks out:
A Riot can only begin once every day for every province. The check for whether a Riot breaks out in a province is made 8 hours before the start of prime time, based on the current riot probability for that turn.If a Riot should break out in a province, but there are battles already scheduled to take place there at the next prime time, the riot is delayed until the next Prime Time. To find out when to start applying for landing in a province, hover your mouse over the riot symbol in the province.
If a Riot has already begun, or has been postponed until the next prime time for two provinces belonging to your clan, no riot check is made for the rest of your provinces, until there are no more battles in at least one of the rioting provinces.
If no clan has applied to land in the rioting province, the riot ends after the provincial Prime Time.
Quelling a riot
Right after the start of a riot, the province becomes available for landing upon by any clan on the Global Map. When the prime-time starts, the landing tournament takes place between landing claimants. The winner will fight the current owner of the province.In order to quell a riot, the owner has to defeat the winner of the landing tournament.
5 - Province incomes will be readjusted.
During the Campaign, a province will have 2 income states, which will depend on what Stage the Campaign is currently in: Static income, which does not change (introduced during the first stage)
Dynamic income, which changes each turn (coming in the current stage) Dynamic income changes will work on a regional basis; this means that income from all provinces will be increased gradually in one region, while decreased in another.
During the first half of Stage II, income of the 'Canada and Alaska' region will be increased gradually. On the other hand, USA region will experience gradual decrease of incomes.During the second half, all provinces, which income has been increased, will experience a gradual decrease of income until it reaches its initial value. The provinces, which income has been decreased, will have it gradually restored to its initial value as well.If the income of a province reaches zero, then from the next turn it will start to increase evenly until it reaches its initial value. If the income of a province should reach its initial value before the end of the Stage, the income again begins to decrease evenly. Therefore, the income of a province should range from its initial value down to zero, without crossing those values.Province incomes will be readjusted in the following time frames: 21st – 25th of June: increase/decrease of province incomes
26th – 30th of June: reversion of the process 6 - Victory Points will be credited each turn during the whole Stage II.
The amount of VP credited will equal the value of the clan’s turn income (1/24 of the daily province income) multiplied by 2.
Rules of VP crediting valid for the previous Stage can be found here . (<-clickable link)
List of rewards for ‘Rise and Fall’ stage:
Medal:Expulsion and Plunder
Awarded for:Receive the biggest amount of gold ransacking provinces during the second Stage
Medal:Magnate
Awarded for:Receive the biggest amount of Victory Points during the second Stage
Clan Tank:M60
Awarded for:Top 5 clans scoring the highest amounts of Victory Points for the Second Stage. Take note that LZ's are count just like other battles, but technical victories are not counted.
Stay sharp, the battle continues!See you on the battlefield Commanders!
Apply now for the first Stage! http://worldoftanks.com/clanwars/

Greetings Clan Warriors!
Once the first stage of the new Clan Wars campaign has come to its end. It will be time to initiate the next step and launch the second stage, ‘Rise and Fall.’ Find all the details below!
During this stage, not only will we expand the features present since Stage I, but we will also enable additional things, like the ‘Ransack’ option!
[UPDATE]However, we will be disabling Tank Locking for the duration of the 1st Campaign.
1 - At the beginning of the second Stage of the campaign, clans will be awarded Victory Points for their provinces during Stage I
2 - New tier restrictions for vehicles will be placed: 21st – 25th of June: vehicles will be restricted to tier VII
26th – 30th of June: vehicles will be restricted to tier VIII 3 - ‘Ransack’ mechanics will now be enabled. This means that during this stage clans will have the option to ransack captured provinces. Ransacking a province will give the clan a 3 days’ worth of gold income of that particular province. For the next 5 days, the province will bring no income to any clan owning it.
Ransack option will only be available for the provinces captured less than 1 turn ago.
Ransack cannot be performed if a province has been ransacked during the last 5 days already.
A province cannot be ransacked if it is not connected to your Headquarters.
The Clan which receives the biggest amount of gold through ransacking provinces will be awarded the ‘Expulsion and Plunder’ Medal. 4 - Riots will be enabled with all their usual rules and mechanics
A riot may occur in any non-landing province on the global map. It temporarily turns the rioting province into a landing zone which may not be attacked from the neighboring provinces but can be landed upon by any clan on the global map. Rioting provinces are marked with a special symbol on the map.
Riot odds:The probability of a riot occurring in a province is calculated each turn. It is not a constant number, and is shown as a percentage, which may grow or shrink depending on the circumstances. In order to learn the current riot odds, hover the mouse cursor over the province riot indicator on the map.
Riot indicator colour:
Blue – the odds haven't changed from the previous turn
Green – the odds have decreased from the previous turn
Red – the odds have increased from the previous turn
Factors affecting riot odds
The odds grow for a specific province if: it has been pillaged
any neighbouring province has been pillaged
it is not connected to the HQ
if the HQ has been removed from this province
if it has been conquered from a clan which owned it for at least 7 days The odds grow for all provinces of a clan if: any province was lost due to a riot
the HQ was lost
any province was lost. The odds shrink for a specific province if: the HQ is deployed in it
if a counter-spy has been assigned to it
if owner-clan chips are deployed in it The odds shrink for all provinces of a clan if: a riot has been successfully quelled in any of its provinces
any province has been successfully defended against an enemy attack When a Riot breaks out:
A Riot can only begin once every day for every province. The check for whether a Riot breaks out in a province is made 8 hours before the start of prime time, based on the current riot probability for that turn.If a Riot should break out in a province, but there are battles already scheduled to take place there at the next prime time, the riot is delayed until the next Prime Time. To find out when to start applying for landing in a province, hover your mouse over the riot symbol in the province.
If a Riot has already begun, or has been postponed until the next prime time for two provinces belonging to your clan, no riot check is made for the rest of your provinces, until there are no more battles in at least one of the rioting provinces.
If no clan has applied to land in the rioting province, the riot ends after the provincial Prime Time.
Quelling a riot
Right after the start of a riot, the province becomes available for landing upon by any clan on the Global Map. When the prime-time starts, the landing tournament takes place between landing claimants. The winner will fight the current owner of the province.In order to quell a riot, the owner has to defeat the winner of the landing tournament.
5 - Province incomes will be readjusted.
During the Campaign, a province will have 2 income states, which will depend on what Stage the Campaign is currently in: Static income, which does not change (introduced during the first stage)
Dynamic income, which changes each turn (coming in the current stage) Dynamic income changes will work on a regional basis; this means that income from all provinces will be increased gradually in one region, while decreased in another.
During the first half of Stage II, income of the 'Canada and Alaska' region will be increased gradually. On the other hand, USA region will experience gradual decrease of incomes.During the second half, all provinces, which income has been increased, will experience a gradual decrease of income until it reaches its initial value. The provinces, which income has been decreased, will have it gradually restored to its initial value as well.If the income of a province reaches zero, then from the next turn it will start to increase evenly until it reaches its initial value. If the income of a province should reach its initial value before the end of the Stage, the income again begins to decrease evenly. Therefore, the income of a province should range from its initial value down to zero, without crossing those values.Province incomes will be readjusted in the following time frames: 21st – 25th of June: increase/decrease of province incomes
26th – 30th of June: reversion of the process 6 - Victory Points will be credited each turn during the whole Stage II.
The amount of VP credited will equal the value of the clan’s turn income (1/24 of the daily province income) multiplied by 2.
Rules of VP crediting valid for the previous Stage can be found here . (<-clickable link)
List of rewards for ‘Rise and Fall’ stage:
Medal:Expulsion and Plunder
Awarded for:Receive the biggest amount of gold ransacking provinces during the second Stage
Medal:Magnate
Awarded for:Receive the biggest amount of Victory Points during the second Stage
Clan Tank:M60
Awarded for:Top 5 clans scoring the highest amounts of Victory Points for the Second Stage. Take note that LZ's are count just like other battles, but technical victories are not counted.
Stay sharp, the battle continues!See you on the battlefield Commanders!
Apply now for the first Stage! http://worldoftanks.com/clanwars/
Subject: Bad memory?
Link on message: #4649711
Link on message: #4649711
dance210: It's always been Top 5 from each stage, Top 30 across the entire
campaign.
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4647906
Michaelsd, on Jun 11 2013 - 05:50, said: Good luck everyone, if anyone can contest than it's very unlikely
you'll manage to get a match.
Why don't you run champions more often?
Link on message: #4647906
Michaelsd, on Jun 11 2013 - 05:50, said: Good luck everyone, if anyone can contest than it's very unlikely
you'll manage to get a match.Why don't you run champions more often?
Major_Rampage: We cycle through all of the tiers, but we
also try and line them up with the
weekend events as well.
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4647906
Michaelsd, on Jun 11 2013 - 04:50, said: Good luck everyone, if anyone can contest than it's very unlikely
you'll manage to get a match.
Why don't you run champions more often?
Link on message: #4647906
Michaelsd, on Jun 11 2013 - 04:50, said: Good luck everyone, if anyone can contest than it's very unlikely
you'll manage to get a match.Why don't you run champions more often?
Major_Rampage:
We cycle through all of the tiers, but we also try and line them up with the weekend events as well.
We cycle through all of the tiers, but we also try and line them up with the weekend events as well.
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4647834
Link on message: #4647834
Major_Rampage: Howdy Tankers! In order to welcome many of the new
players we will be running a Junior Tank Company this
Friday, from 3pm - 6pm PDT. If you face my
team and win, you will earn 500 gold. If you
face us and lose you will earn 250 gold. There is no
reward for a draw. As always if you are streaming on
twitch.tv and you send me a pm with the link to your stream and the
time at which you faced us you will earn double the gold.
Subject: Rampage's Ruckus: Junior Tank Company, June 14th
Link on message: #4647834
Link on message: #4647834
Major_Rampage: Howdy Tankers! In order to welcome many of the new
players we will be running a Junior Tank Company this
Friday, from 3pm - 6pm PDT. If you face my
team and win, you will earn 500 gold. If you
face us and lose you will earn 250 gold. There is no
reward for a draw. As always if you are streaming on
twitch.tv and you send me a pm with the link to your stream and the
time at which you faced us you will earn double the gold.
Subject: E3 2013: Announcing World of Tanks: Xbox 360 Edition
Link on message: #4646914
whpony96, on Jun 11 2013 - 03:00, said: Well at least we know why the PC users do not have multi-core
support yet. They were to busy completely rewriting the code from
scratch for the xbox.
They keep telling us that "It's too hard to do" but the XBox 360 uses a 6 Core processor named Xenon.
http://en.wikipedia....non_(processor)
Link on message: #4646914
whpony96, on Jun 11 2013 - 03:00, said: Well at least we know why the PC users do not have multi-core
support yet. They were to busy completely rewriting the code from
scratch for the xbox.They keep telling us that "It's too hard to do" but the XBox 360 uses a 6 Core processor named Xenon.
http://en.wikipedia....non_(processor)
CatStalker: As has been stated in this thread already, the Xbox 360 edition is
being made by it's own dedicated studio and while the server
backend will be very similar, the xbox and pc clients are run on
different game engines.
Subject: where are all the sheriffs?
Link on message: #4646699
Link on message: #4646699
Major_Rampage: Sheriffs will be seen again after the 8.6 Update.
Subject: where are all the sheriffs?
Link on message: #4646699
Link on message: #4646699
Major_Rampage: Sheriffs will be seen again after the 8.6 Update.
Subject: Question on Clan wars campaign
Link on message: #4646631
Link on message: #4646631
CatStalker: As you can see from this article here: http://worldoftanks....aign-landlords/
Only the first day is played in tier 1, second in tier 2, then the tier levels escalate every other day until tier 6.
so everybody who plays tomorrow, whether they have land or are in a LZ tourny, will be able to use tier 2.
Only the first day is played in tier 1, second in tier 2, then the tier levels escalate every other day until tier 6.
so everybody who plays tomorrow, whether they have land or are in a LZ tourny, will be able to use tier 2.
Subject: where are all the sheriffs?
Link on message: #4646602
Link on message: #4646602
CatStalker: The sheriff accounts are only used during the special events. I'm
sure when the next one we have planned is though.
Subject: Servers Xbox360/NA
Link on message: #4646380
Link on message: #4646380
CatStalker: The xbox version and pc version will not connect to the same
servers.
Subject: cannot log in to comment on wot 360 forums
Link on message: #4646242
bobola1313, on Jun 11 2013 - 01:19, said: Login failed
World of Tanks account not found. Please run the game on your Xbox 360 to create an account. Your account on
the website is the same as your Xbox Live login.
I am kind of perturbed by this, as I cannot find the game on my xbox 360. Any help appreciated....
Link on message: #4646242
bobola1313, on Jun 11 2013 - 01:19, said: Login failedWorld of Tanks account not found. Please run the game on your Xbox 360 to create an account. Your account on
the website is the same as your Xbox Live login.
I am kind of perturbed by this, as I cannot find the game on my xbox 360. Any help appreciated....
CatStalker: You will need to be accepted into the beta and log into the game on
an xbox before your forum account is created. After that your forum
account will use the same login information as your xbox live
account.
Subject: E3 2013: Announcing World of Tanks: Xbox 360 Edition
Link on message: #4646159
usdmd17a2, on Jun 11 2013 - 01:08, said: is it just me or do the explosions looks alot better on the xbox
version? and how is the xbox able to run this when the game that
has been out for years is still poorly optimized for pc? looks like
they are shit canning the pc version and focusing mainly on the
xbox. sigh..
Link on message: #4646159
usdmd17a2, on Jun 11 2013 - 01:08, said: is it just me or do the explosions looks alot better on the xbox
version? and how is the xbox able to run this when the game that
has been out for years is still poorly optimized for pc? looks like
they are shit canning the pc version and focusing mainly on the
xbox. sigh..CatStalker: The Xbox and PC versions are running on completely different client
engines, but the server engine will remain the same. the PC version
still has a lot of things coming in the near future, the Xbox and
PC versions are meant to coexist with each other
Subject: WOWP and WOT linked accounts
Link on message: #4645746
Hunter12396, on Jun 10 2013 - 23:53, said: i thought that wowp and wot accounts would be linked to share gold
now?
Link on message: #4645746
Hunter12396, on Jun 10 2013 - 23:53, said: i thought that wowp and wot accounts would be linked to share gold
now?CatStalker: The accounts are linked now, as in you share the same account info
between games.
The gold on your tanks account will be linked with planes once WoWp goes live (is out of beta) from what I understand.
The gold on your tanks account will be linked with planes once WoWp goes live (is out of beta) from what I understand.
Subject: E3 2013: Announcing World of Tanks: Xbox 360 Edition
Link on message: #4645630
Link on message: #4645630
CatStalker: Just to reiterate some key points:
The Xbox 360 edition is being developed by Wargaming West, a new studio to the Wargaming family as of January of this year. This means that WoT/WoWp/WoWs will continue development the same as before in addition to WoT360.
The Xbox and PC versions will not share accounts, battle history, or purchase history. In that sense it should be considered a new game.
Beta signups are open now and we should start accepting the first wave of testers soon.
The Xbox 360 edition is being developed by Wargaming West, a new studio to the Wargaming family as of January of this year. This means that WoT/WoWp/WoWs will continue development the same as before in addition to WoT360.
The Xbox and PC versions will not share accounts, battle history, or purchase history. In that sense it should be considered a new game.
Beta signups are open now and we should start accepting the first wave of testers soon.
Subject: Gift Shop Bundles, June 9 - 13
Link on message: #4645390
ArrogantWorms, on Jun 10 2013 - 23:23, said: Plus +1ed ya. You should head up the PR department here on the
forums.
A side note,
Y U remove me from friends list?
Link on message: #4645390
ArrogantWorms, on Jun 10 2013 - 23:23, said: Plus +1ed ya. You should head up the PR department here on the
forums.A side note,
Y U remove me from friends list?
Major_Rampage: I never removed anyone from my friends list, it might be
from one of the recent updates. Feel free shoot me
another invite.
Subject: Gift Shop Bundles, June 9 - 13
Link on message: #4645390
ArrogantWorms, on Jun 10 2013 - 22:23, said: Plus +1ed ya. You should head up the PR department here on the
forums.
A side note,
Y U remove me from friends list?
Link on message: #4645390
ArrogantWorms, on Jun 10 2013 - 22:23, said: Plus +1ed ya. You should head up the PR department here on the
forums.A side note,
Y U remove me from friends list?
Major_Rampage: I never removed anyone from my friends list, it might be
from one of the recent updates. Feel free shoot me
another invite.
Subject: Gift Shop Bundles, June 9 - 13
Link on message: #4644783
Link on message: #4644783
Major_Rampage: Howdy Folks!
As always thank you for you feedback about this week's gift shop specials. I can see that many of you are not happy about the prices on the credit bundles. Last month we had some tremendous packages, at a great rate. They were discounted last month, currently they are at the normal price. Trust me that your voice has been heard. Please do keep in mind that the gift shop in planned a month in advance. As always your constructive feedback is always appreciated.
As always thank you for you feedback about this week's gift shop specials. I can see that many of you are not happy about the prices on the credit bundles. Last month we had some tremendous packages, at a great rate. They were discounted last month, currently they are at the normal price. Trust me that your voice has been heard. Please do keep in mind that the gift shop in planned a month in advance. As always your constructive feedback is always appreciated.
Subject: Gift Shop Bundles, June 9 - 13
Link on message: #4644783
Link on message: #4644783
Major_Rampage: Howdy Folks!
As always thank you for you feedback about this week's gift shop specials. I can see that many of you are not happy about the prices on the credit bundles. Last month we had some tremendous packages, at a great rate. They were discounted last month, currently they are at the normal price. Trust me that your voice has been heard. Please do keep in mind that the gift shop in planned a month in advance. As always your constructive feedback is always appreciated.
As always thank you for you feedback about this week's gift shop specials. I can see that many of you are not happy about the prices on the credit bundles. Last month we had some tremendous packages, at a great rate. They were discounted last month, currently they are at the normal price. Trust me that your voice has been heard. Please do keep in mind that the gift shop in planned a month in advance. As always your constructive feedback is always appreciated.
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