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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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pizzastorm
1st Radley Walters's Medal!
arrow
07.07.2014 22:06:05
 
Subject: 1st Radley Walters's Medal!
Link on message: #7439850

pizzastorm: Grats on the nice game! Very rare to get that many kills. 


pizzastorm
What is the chance of 10 games losing streak?
arrow
07.07.2014 22:05:19
 
Subject: What is the chance of 10 games losing streak?
Link on message: #7439844

View Postbigday, on Jul 07 2014 - 12:01, said: I think most people in this forum have experienced losing streaks. However, if a chance to win a game is roughly 50% (for average player like me) then the chance for something like a 10 games losing streak is about  0.5 ^ 10 = 0.0009765625 = 0.09765625 (%) this even smaller than 0.1% or one thousandth. This method of calculate while is very crude and unsophisticated, do make me very uncomfortable. If the odd of the 10 games losing streak is such a small number, then why does it happen so frequently     You can call it a tin foil hat theory if you want, but please show me a better way to calculate the right number.

pizzastorm: My record is 16. I could not believe it.    I should have stopped but needed to see it through to the end.


pizzastorm
When is Blitz for Android?
arrow
07.07.2014 21:59:22
 
Subject: When is Blitz for Android?
Link on message: #7439820

View PostBryden38, on Jul 07 2014 - 11:52, said:   Partnership with Apple? O.e   In exchange for what, exactly. I'm curious .-.

pizzastorm:   Marketing mostly.   


pizzastorm
When is Blitz for Android?
arrow
07.07.2014 21:46:09
 
Subject: When is Blitz for Android?
Link on message: #7439734

View PostRedwing6, on Jul 07 2014 - 11:33, said: "Working as intended..."

pizzastorm: Actually yes. We had a partnership with Apple to release on the iOS exclusively.    We are also using the iOS launch to work out any issues that we encounter.


SchnellerDamon
La Cámara De Un Soldado Que Murió
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07.07.2014 21:34:01
 
Subject: La Cámara De Un Soldado Que Murió
Link on message: #7439658

SchnellerDamon: Que padre, una buena contribución a este foro. 


ElPozoleOlmeca
La Cámara De Un Soldado Que Murió
arrow
07.07.2014 21:34:01
 
Subject: La Cámara De Un Soldado Que Murió
Link on message: #7439658

ElPozoleOlmeca: Que padre, una buena contribución a este foro. 


pizzastorm
Just Fix It Already, WarGaming . . .
arrow
07.07.2014 21:17:45
 
Subject: Just Fix It Already, WarGaming . . .
Link on message: #7439555

View PostThingummywut, on Jul 06 2014 - 00:04, said: Having played this game for a while, I have noticed that WarGaming has an odd policy in regard to improving their game. Below is a comparison of their current policy, and a suggested change.     So, here are six seven eight things that need to be fixed, and could have been fixed ten patches ago.   Problem: Troll platoons Solution: Don't allow them. Duh. How has WG yet to put a message into the platooning interface that says “the tiers of your tanks are not compatible. Please try a new combination of tanks”? It's hard to fathom . . .     Problem: The matchmaker No, I'm not talking about the “why do I get all the red platoons, while all the purples are on the other team.” I'm talking about this: Seriously, if you make a matchmaker that allows this, you are a bad programmer, and you should feel bad. As far as I know, the matchmaker currently makes one team, then hopes that there are the right tanks in the queue to make a matching team. That's dumb.   Solution: Instead of the current system, why not do the following:   Take 30 tier ten tanks from the queue. Divide said tanks into two teams, based on whatever parameters work best. Repeat until there are not 30 tier ten tanks in the queue. Make a game with the remaining tier 10 tanks, making sure to divide them equally +/- 1. Repeat this for all the tiers.   This algorithm would have multiple advantages over the current one. First off, there wouldn't be any of the stupid “we got ten tier tens, and you got only two” games. Secondly, tier spread would be minimized. While games with two tier spread would still happen, games with only one or two tiers would become fairly common.     Problem: The reward system rewards afkers, but punishes people who do well on the losing team.   Solution: Raise the rewards of the people on the losing team, and make people who do nothing in a game get nothing. While people on the losing team should get less than people on the winning team as a rule, it's dumb that someone who does 3k damage can get less xp than someone who did none (or almost none). Speaking of which . . .     Problem: AFKers   Solution: Ban them. It can't be hard to figure out who they are. (Just a hint, they're the guys who do an absurd amount of battles in a low amount of time, without actually doing anything in said battles). Ban them all already.     Problem: Module damage is, in certain cases, far too severe. By a lot. For instance, if a tank loses its ammo rack, it immediately becomes about 30% as effective as it was before it lost its ammo rack. The same is true for engine damage. Pretty much anything that gets its engine hit suddenly becomes as slow as a Maus.   Solution: Lower the severity of module damage. Make a damaged ammo rack raise reload time by 40 - 50%, rather than by 100%. Do something similar for engine damage. This way, getting a damaged module would still be an issue, but it wouldn't completely cripple a tank.     Problem: Crews take way too long to level up. By a lot. Guess how much xp it would take to get 7 skills/perks to 100%. Just take a second, and write down your guess. Was it around 26,678,098? Well, that's how much xp it takes to get 7 skills/perks to 100%. To put that into perspective, if a crewman gets an average of 1,500 xp per battle, that's around 17,800 battles. If every battle lasted 6.5 minutes on average, that's around 80 days of playing time. That's enough to grind over 25 tier ten tanks.   For just . . .   One . . .   Crew . . .   Solution: Lower the amount of xp that crewmen need. Obviously, it shouldn't be possible to get a new one every fifty battles, but the amount of xp required at the moment is absurd.   EDIT: Problem: Crew cannot be used on tanks that they were previously trained for after they get trained for the next tank. This is dumb. I know, I know, "WG wants money, they're a business, blah blah blah." However, how often do crew get retrained for previous tanks? Almost never. In fact, WG would probably make more money if they allowed tanks to remain trained on tanks they had been on before.   Solution: Allow crews to remain trained for all the tanks they have already been on of the same class (e.g. if you go up the British heavy line, your crew remains trained for Churchhill VII, Black Prince, Caern, etc). This would greatly improve the game. For an example, I have a Hellcat, and I like it a lot. I also have a pretty nice crew on it. If I were to advance up the line, I would have to either (1) move my Hellcat crew to a new tank, or (2) start a new crew from scratch, without any perks at all for a great while. I don't want to do either of these things, so I probably won't go up the line. This means that I won't spend gold training my crew for the next tank in the line. If WG allowed crews to remain trained for the tanks they already were trained for, I could keep a lot more tanks in my garage. In fact, I might be willing to pay a higher price per crewman for this feature . . .   Problem: A lot of important information is not included in game. This includes a good tutorial, and a lot of tank stats, like camo rating, gun depression, etc.   Solution: Make a good tutorial that explains everything (including penetration, angling, camo, etc), and list all the important stats in game. The ones that come to mind are camo, gun depression, and gun mantlet thickness (seriously, a Tiger I does not have only 100mm on the front of its turret).   Oh, and delete artillery.:izmena: EDIT: In case it wasn't obvious, this was not entirely serious.   Feel free to post your own ideas for how to fix the game.  

pizzastorm:   So, here are six seven eight things that need to be fixed, and could have been fixed ten patches ago.   Problem: Troll platoons Solution: Don't allow them. Duh. How has WG yet to put a message into the platooning interface that says “the tiers of your tanks are not compatible. Please try a new combination of tanks”? It's hard to fathom . . .     Problem: The matchmaker No, I'm not talking about the “why do I get all the red platoons, while all the purples are on the other team.” I'm talking about this: Seriously, if you make a matchmaker that allows this, you are a bad programmer, and you should feel bad. As far as I know, the matchmaker currently makes one team, then hopes that there are the right tanks in the queue to make a matching team. That's dumb.   Solution: Instead of the current system, why not do the following:   Take 30 tier ten tanks from the queue. Divide said tanks into two teams, based on whatever parameters work best. Repeat until there are not 30 tier ten tanks in the queue. Make a game with the remaining tier 10 tanks, making sure to divide them equally +/- 1. Repeat this for all the tiers.   This algorithm would have multiple advantages over the current one. First off, there wouldn't be any of the stupid “we got ten tier tens, and you got only two” games. Secondly, tier spread would be minimized. While games with two tier spread would still happen, games with only one or two tiers would become fairly common.     Problem: The reward system rewards afkers, but punishes people who do well on the losing team.   Solution: Raise the rewards of the people on the losing team, and make people who do nothing in a game get nothing. While people on the losing team should get less than people on the winning team as a rule, it's dumb that someone who does 3k damage can get less xp than someone who did none (or almost none). Speaking of which . . .     Problem: AFKers   Solution: Ban them. It can't be hard to figure out who they are. (Just a hint, they're the guys who do an absurd amount of battles in a low amount of time, without actually doing anything in said battles). Ban them all already.     Problem: Module damage is, in certain cases, far too severe. By a lot. For instance, if a tank loses its ammo rack, it immediately becomes about 30% as effective as it was before it lost its ammo rack. The same is true for engine damage. Pretty much anything that gets its engine hit suddenly becomes as slow as a Maus.   Solution: Lower the severity of module damage. Make a damaged ammo rack raise reload time by 40 - 50%, rather than by 100%. Do something similar for engine damage. This way, getting a damaged module would still be an issue, but it wouldn't completely cripple a tank.     Problem: Crews take way too long to level up. By a lot. Guess how much xp it would take to get 7 skills/perks to 100%. Just take a second, and write down your guess. Was it around 26,678,098? Well, that's how much xp it takes to get 7 skills/perks to 100%. To put that into perspective, if a crewman gets an average of 1,500 xp per battle, that's around 17,800 battles. If every battle lasted 6.5 minutes on average, that's around 80 days of playing time. That's enough to grind over 25 tier ten tanks.   For just . . .   One . . .   Crew . . .   Solution: Lower the amount of xp that crewmen need. Obviously, it shouldn't be possible to get a new one every fifty battles, but the amount of xp required at the moment is absurd.   EDIT: Problem: Crew cannot be used on tanks that they were previously trained for after they get trained for the next tank. This is dumb. I know, I know, "WG wants money, they're a business, blah blah blah." However, how often do crew get retrained for previous tanks? Almost never. In fact, WG would probably make more money if they allowed tanks to remain trained on tanks they had been on before.   Solution: Allow crews to remain trained for all the tanks they have already been on of the same class (e.g. if you go up the British heavy line, your crew remains trained for Churchhill VII, Black Prince, Caern, etc). This would greatly improve the game. For an example, I have a Hellcat, and I like it a lot. I also have a pretty nice crew on it. If I were to advance up the line, I would have to either (1) move my Hellcat crew to a new tank, or (2) start a new crew from scratch, without any perks at all for a great while. I don't want to do either of these things, so I probably won't go up the line. This means that I won't spend gold training my crew for the next tank in the line. If WG allowed crews to remain trained for the tanks they already were trained for, I could keep a lot more tanks in my garage. In fact, I might be willing to pay a higher price per crewman for this feature . . .   Problem: A lot of important information is not included in game. This includes a good tutorial, and a lot of tank stats, like camo rating, gun depression, etc.   Solution: Make a good tutorial that explains everything (including penetration, angling, camo, etc), and list all the important stats in game. The ones that come to mind are camo, gun depression, and gun mantlet thickness (seriously, a Tiger I does not have only 100mm on the front of its turret).   Oh, and delete artillery.:izmena: EDIT: In case it wasn't obvious, this was not entirely serious.   Feel free to post your own ideas for how to fix the game.     Thanks for this!   Was looking for a good post to summarize some of the main issues in the game at the moment. 


SchnellerDamon
habiliten pago facil o mensajeria por sms
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07.07.2014 21:16:04
 
Subject: habiliten pago facil o mensajeria por sms
Link on message: #7439552

SchnellerDamon: Seria una buena idea, déjame investigar y ver si es algo que es posible.  


ElPozoleOlmeca
habiliten pago facil o mensajeria por sms
arrow
07.07.2014 21:16:04
 
Subject: habiliten pago facil o mensajeria por sms
Link on message: #7439552

ElPozoleOlmeca: Seria una buena idea, déjame investigar y ver si es algo que es posible.  


pizzastorm
When is Blitz for Android?
arrow
07.07.2014 21:11:18
 
Subject: When is Blitz for Android?
Link on message: #7439527

View Posttedbearsurvivalist, on Jul 06 2014 - 15:39, said: I really want Blitz on Android OS because World of Tanks is really cool and it deserves a larger community, when does it come out for Android? Thanks Please notify me when there is any news.

pizzastorm: It is in development so keep on the look out for more news!


dance210
League Night! Namenlos vs. Simplistic @ 6:15 pm tonight!
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07.07.2014 21:02:01
 
Subject: League Night! Namenlos vs. Simplistic @ 6:15 pm tonight!
Link on message: #7439479

dance210: Watch the Bronze league teams fight on Abbey tonight @ 6:15 pm PDT!!


Hypnotik
Summer 2014 Clan Invitational Tournament Details
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07.07.2014 20:53:58
 
Subject: Summer 2014 Clan Invitational Tournament Details
Link on message: #7439428

View PostAllurai, on Jul 07 2014 - 02:03, said: At this point, all 16 invitees have been decided right? Can they be published?   Also, I just saw the 'turn up or die' clause...  If a team fails to show up for a match or does not meet the Tier Point requirement, they forfeit their prize to their opponent and the Clan will not be allowed to participate in Wargaming sponsored Clan events for six (6) months, excluding those on the Clan Wars map.

Hypnotik: There are still 3 to be determined. The list is available on the tournament page and in the original announcement article that details how to earn an entry.   2 Spots are to be awarded to the Month of Clans play-in, which begins today. The final way to qualify will be announced very soon.


dance210
Discussion: WGLNA Silver League, Summer 2014
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07.07.2014 20:29:52
 
Subject: Discussion: WGLNA Silver League, Summer 2014
Link on message: #7439313

{lang:macro__view_post}Scrublet, on Jul 07 2014 - 09:01, said: So is every league on break this week or is it only Gold?

dance210:   Only Gold has a break this week.   Open, Bronze and Silver play as normal tonight.


The_Chieftain
T110's Second Summer of Love (And Tolerance)
arrow
07.07.2014 20:25:15
 
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7439284

View PostSuper_Noodle, on Jul 07 2014 - 18:10, said: Dare I ask what happened after I left?

The_Chieftain:   Nothing happened. Only Comfort. IS THAT CLEAR?!


SchnellerDamon
Concurso: #selfie
arrow
07.07.2014 20:10:55
 
Subject: Concurso: #selfie
Link on message: #7439207

{lang:macro__view_post}Ozymandias_, on Jul 07 2014 - 09:58, said: Una cosa que tuvieron en cuenta es el uso de efectos. Las ganadoras lo tienen al máximo, dejando de lado lo dicho en el siguiente post:  

SchnellerDamon: Acabo de revisar los ganadores y el único que quizá lo tenga al máximo es Piyul, los demás se ven a nivel medio-medio bajo.    Editado: Retracto mi mensaje, perdón. 


ElPozoleOlmeca
Concurso: #selfie
arrow
07.07.2014 20:10:55
 
Subject: Concurso: #selfie
Link on message: #7439207

View PostOzymandias_, on Jul 07 2014 - 09:58, said: Una cosa que tuvieron en cuenta es el uso de efectos. Las ganadoras lo tienen al máximo, dejando de lado lo dicho en el siguiente post:  

ElPozoleOlmeca: Acabo de revisar los ganadores y el único que quizá lo tenga al máximo es Piyul, los demás se ven a nivel medio-medio bajo.    Editado: Retracto mi mensaje, perdón. 


pizzastorm
Independence Month - 4th of July, Canada Day, Día de la Independencia, and mo...
arrow
07.07.2014 19:58:18
 
Subject: Independence Month - 4th of July, Canada Day, Día de la Independencia, and mo...
Link on message: #7439128

View Postinvictus97, on Jul 07 2014 - 04:48, said: Neat! Do we have until the 10th to post? I have a neat story, but need some time to upload the pics!

pizzastorm: Yeah you have some time!


SchnellerDamon
Concurso: #selfie
arrow
07.07.2014 19:54:50
 
Subject: Concurso: #selfie
Link on message: #7439111

{lang:macro__view_post}matawarenes, on Jul 07 2014 - 09:47, said: oye man    Mod   no es por   ser   enojado ni nada  de eso pero   hagas perder tiempo   si al final ni te fijaras  si estan  buena  o malas    no te daré nombres  pero     REVISA ¡¡¡¡    aquí  en los ganadores  hay gente  que puso  mínimo 5  post         puso  unas babosadas  y después   los edito  y puso   su  foto  SELFIE  por favor    si  haces  un concurso  fíjate en  esas cosas por que sino BUEEEE¡¡¡¡    vamos a     hacer  trampa  todo  no ?

SchnellerDamon:   Apenas es el tercer concurso que hemos echo, denos tiempo para perfeccionar el sistema de concursos. Los ganadores fueron escogidos por un panel de 5 empleados de Wargaming, cada persona tiene un criterio diferente.    Con tiempo podemos ver que funciona y que no así podemos llegar a un estándar de como se escogen los ganadores que todos los empleados pueden seguir como una guía 


ElPozoleOlmeca
Concurso: #selfie
arrow
07.07.2014 19:54:50
 
Subject: Concurso: #selfie
Link on message: #7439111

View Postmatawarenes, on Jul 07 2014 - 09:47, said: oye man    Mod   no es por   ser   enojado ni nada  de eso pero   hagas perder tiempo   si al final ni te fijaras  si estan  buena  o malas    no te daré nombres  pero     REVISA ¡¡¡¡    aquí  en los ganadores  hay gente  que puso  mínimo 5  post         puso  unas babosadas  y después   los edito  y puso   su  foto  SELFIE  por favor    si  haces  un concurso  fíjate en  esas cosas por que sino BUEEEE¡¡¡¡    vamos a     hacer  trampa  todo  no ?

ElPozoleOlmeca:   Apenas es el tercer concurso que hemos echo, denos tiempo para perfeccionar el sistema de concursos. Los ganadores fueron escogidos por un panel de 5 empleados de Wargaming, cada persona tiene un criterio diferente.    Con tiempo podemos ver que funciona y que no así podemos llegar a un estándar de como se escogen los ganadores que todos los empleados pueden seguir como una guía 


SchnellerDamon
Saboteo a LL
arrow
07.07.2014 19:23:45
 
Subject: Saboteo a LL
Link on message: #7438914

{lang:macro__view_post}superplayer, on Jul 05 2014 - 00:09, said:
75 ahorra :)

SchnellerDamon: Que bueno que se estén recuperando tan rápido  :smile:


ElPozoleOlmeca
Saboteo a LL
arrow
07.07.2014 19:23:45
 
Subject: Saboteo a LL
Link on message: #7438914

View Postsuperplayer, on Jul 05 2014 - 00:09, said:
75 ahorra :)

ElPozoleOlmeca: Que bueno que se estén recuperando tan rápido  :smile:


SchnellerDamon
Por favor no presten sus cuentas.
arrow
07.07.2014 19:21:53
 
Subject: Por favor no presten sus cuentas.
Link on message: #7438903

{lang:macro__view_post}MirrorTank, on Jul 04 2014 - 12:09, said: Yo creo que se refiere precisamente a prestar la cuenta a gente que solo conoces on-line, no en la vida real, prohibir eso ya sería estúpido..   Ademas me parece que eso no amerita una sanción, cualquiera es libre de prestar su cuenta, nadie te obliga u amenaza, y si pues efectivamente te dejan pelada la cuenta, ahi esta tu castigo, on eso creo que uno ya aprende la leccion y dudo mucho que la persona vuelva a prestar y no creo que sea meritorio por un ban, tampoco al que entro y jodio la cuenta...   Pero si hablamos de comercializar las cuentas o vender, ahi si hay tabla...   https://www.youtube....h?v=CBismHfw3wA

SchnellerDamon:   Si, el que presta su cuenta a personas ajenas corre varios riesgos (aunque también hay casos donde uno lo comparte con su novia/esposa y pues...). Como dije en el otro topic, uno solamente es castigado si se trata de un tipo de comercialización. 


ElPozoleOlmeca
Por favor no presten sus cuentas.
arrow
07.07.2014 19:21:53
 
Subject: Por favor no presten sus cuentas.
Link on message: #7438903

View PostMirrorTank, on Jul 04 2014 - 12:09, said: Yo creo que se refiere precisamente a prestar la cuenta a gente que solo conoces on-line, no en la vida real, prohibir eso ya sería estúpido..   Ademas me parece que eso no amerita una sanción, cualquiera es libre de prestar su cuenta, nadie te obliga u amenaza, y si pues efectivamente te dejan pelada la cuenta, ahi esta tu castigo, on eso creo que uno ya aprende la leccion y dudo mucho que la persona vuelva a prestar y no creo que sea meritorio por un ban, tampoco al que entro y jodio la cuenta...   Pero si hablamos de comercializar las cuentas o vender, ahi si hay tabla...   https://www.youtube....h?v=CBismHfw3wA

ElPozoleOlmeca:   Si, el que presta su cuenta a personas ajenas corre varios riesgos (aunque también hay casos donde uno lo comparte con su novia/esposa y pues...). Como dije en el otro topic, uno solamente es castigado si se trata de un tipo de comercialización. 


pizzastorm
Picking tanks is like picking golf clubs
arrow
07.07.2014 19:14:37
 
Subject: Picking tanks is like picking golf clubs
Link on message: #7438862

View PostDrPepperUnlimited, on Jul 07 2014 - 09:06, said: Luckily...WG has yet to nerf my perfect golf club and I hope it stays that way. :3

pizzastorm:   What is your tank?! Tell me now! 


SchnellerDamon
Inauguración de mi canal de videos
arrow
07.07.2014 19:11:32
 
Subject: Inauguración de mi canal de videos
Link on message: #7438840

SchnellerDamon: No había puesto este topic en pinned?


ElPozoleOlmeca
Inauguración de mi canal de videos
arrow
07.07.2014 19:11:32
 
Subject: Inauguración de mi canal de videos
Link on message: #7438840

ElPozoleOlmeca: No había puesto este topic en pinned?


SchnellerDamon
¿Que concurso debe de seguir?
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07.07.2014 19:09:27
 
Subject: ¿Que concurso debe de seguir?
Link on message: #7438830

SchnellerDamon: Va, ahora que se termino el selfie vamos para el siguiente. 


ElPozoleOlmeca
Ideas de Concursos
arrow
07.07.2014 19:09:27
 
Subject: Ideas de Concursos
Link on message: #7438830

ElPozoleOlmeca: Va, ahora que se termino el selfie vamos para el siguiente. 


The_Chieftain
T110's Second Summer of Love (And Tolerance)
arrow
07.07.2014 19:09:06
 
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7438827

View PostBlackhorse_Six, on Jul 07 2014 - 16:56, said:   Make S3 yet, or are you gonna have to go shopping?

The_Chieftain:   No, the job went, surprisingly, to the guy who replaced me as a company commander. (Much to the annoyance of one of my colleague company commanders who I think would have been quite deserving). Instead I'm slated to take over OCS.


SchnellerDamon
Concurso: #selfie
arrow
07.07.2014 19:07:21
 
Subject: Concurso: #selfie
Link on message: #7438816

SchnellerDamon: Aquí estan los gandores del concurso #Selfie.   1) Piyul 2) carw650 3) ElJefeAplikDuro 4) Darkscoo 5) Rxtw   Felicitaciones y les prometo que el próximo concurso sera más rápido :girl:


ElPozoleOlmeca
Concurso: #selfie
arrow
07.07.2014 19:07:21
 
Subject: Concurso: #selfie
Link on message: #7438816

ElPozoleOlmeca: Aquí estan los gandores del concurso #Selfie.   1) Piyul 2) carw650 3) ElJefeAplikDuro 4) Darkscoo 5) Rxtw   Felicitaciones y les prometo que el próximo concurso sera más rápido :girl:


SchnellerDamon
Concurso: #selfie
arrow
07.07.2014 18:54:29
 
Subject: Concurso: #selfie
Link on message: #7438744

SchnellerDamon: ¡Mil Disculpas!   Por razones de días festivos no pudimos dar los ganadores el viernes, hoy anuncio los ganadores a las 12:00 (utc-7)    Osea en 2 horas, otra vez perdón


ElPozoleOlmeca
Concurso: #selfie
arrow
07.07.2014 18:54:29
 
Subject: Concurso: #selfie
Link on message: #7438744

ElPozoleOlmeca: ¡Mil Disculpas!   Por razones de días festivos no pudimos dar los ganadores el viernes, hoy anuncio los ganadores a las 12:00 (utc-7)    Osea en 2 horas, otra vez perdón


The_Chieftain
T110's Second Summer of Love (And Tolerance)
arrow
07.07.2014 18:41:37
 
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7438671

The_Chieftain: People ask me, sometimes, if I like the Army so much, why don't I do it full time. The wake-up hour has much to do with it.


The_Chieftain
Exercise Dracula
arrow
07.07.2014 18:23:24
 
Subject: Exercise Dracula
Link on message: #7438585

Quote  I don't understand his comment about the British being the "world's worst salesmen", as they weren't trying to sell the Cromwell to the Americans anyway, as far as I know.

The_Chieftain:   For a good while in the first part of the war, the British were trying to convince the Americans to incorporate certain of their features which they thought beneficial into US designs, once they had given up on the concept of trying to get the Americans to build British designs under license. About the only one which they had any huge success in encouraging was power traverse. An abysmal showing by Britain's latest efforts were not likely to encourage the Americans to incorporate any particular features which the British wanted. 


The_Chieftain
Exercise Dracula
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07.07.2014 18:05:12
 
Subject: Exercise Dracula
Link on message: #7438478

The_Chieftain: You are correct, I saw the Bovington copy, and it was only the final report.   With respect to the politics, it may well be that there was something to a political intent behind the reason for the trials, but I think it unlikely that there was any particular sabotaging going on. If Last Parade for a Cromwell took longer than for Sherman, then that's pretty objective. Same with whether or not the oil leaked or crews had steering difficulty. Now, you can say that maybe the 3,000 mile "Test to destruction" was overkilling it a bit: Maybe they had good reason to believe that Sherman would survive longer and were counting on it: I note that in the 21st AG report, they're talking about tanks with mileages of less than 2,000. (And even in the Dracula days, that one officer was saying "Reliable, at least to 2,000 miles"). Again, though, two years later, it would stand to reason that they'd have fixed the problems. New idlers, tension systems, maybe a more efficient first/last parade schedule, etc. Obviously there's nothing fundamentally wrong with the basic power plant once they sorted out the teething problems, Centurion is proof of that. That said again, though, the Dracula exercise also does seem to indicate that the US testing was fair, and not particularly biased.   I saw nothing in the files you sent which were damning of Sherman, however. The only negative I saw was the issue that they tended to brew up in comparison to British-made tanks with armoured bins, which isn't particularly surprising since the Brits didn't get all that many wet stowage Shermans, as far as I'm aware.


The_Chieftain
T110's Second Summer of Love (And Tolerance)
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07.07.2014 16:06:56
 
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7438042

The_Chieftain: Or, in this case, thread discomfort I would normally sleep through (these things do tend to blow up when I'm asleep for some reason.   Threaddites: Stop being nocturnal posters and get a social life!   [Edit: OK, JD has a medical excuse]


The_Chieftain
Exercise Dracula
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07.07.2014 15:51:05
 
Subject: Exercise Dracula
Link on message: #7437999

The_Chieftain: If it's good enough, I'll hatch it as well.   There's is a slight difference between mid 1943 and mid 1945. It would not surprise me that over two years they would have fixed the most glaring issues that Cromwell had.


The_Chieftain
T110's Second Summer of Love (And Tolerance)
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07.07.2014 15:47:55
 
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7437987

The_Chieftain: Ah. the benefits of jet lag...


The_Chieftain
T110's Second Summer of Love (And Tolerance)
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07.07.2014 09:02:45
 
Subject: T110's Second Summer of Love (And Tolerance)
Link on message: #7437325

The_Chieftain: I know, and the thought has occurred to me. But since I'm planning on buying a house, I also don't want to be tied to a lease  


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