Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: little gun big damage?
Link on message: #8264334
SuperTankDriver, on Dec 15 2014 - 12:39, said: Doesn't hit lose damage if shot in tracks, since tracks are
basically spaced armor?
Link on message: #8264334
SuperTankDriver, on Dec 15 2014 - 12:39, said: Doesn't hit lose damage if shot in tracks, since tracks are
basically spaced armor?Lert: Read the guide I linked, it's all explained in there.
Subject: Concurso Comunitário #41 - Dúvidas e Questões
Link on message: #8264333
UnderWorId, on Dec 14 2014 - 15:28, said: Não recebi meu nome no jogo UnderWorid (i) Maiúsculo pode
ser esse motivo
Link on message: #8264333
UnderWorId, on Dec 14 2014 - 15:28, said: Não recebi meu nome no jogo UnderWorid (i) Maiúsculo pode
ser esse motivo Capitao_Desastre_: Estou tentando corrigir a situação.
Subject: little gun big damage?
Link on message: #8264303
Dark_Shado, on Dec 15 2014 - 12:13, said: I think the damage differs on where of the enemy you hit
Link on message: #8264303
Dark_Shado, on Dec 15 2014 - 12:13, said: I think the damage differs on where of the enemy you hitLert: No. At least, not with AP / APCR / HEAT shells. Those either
pen the armor for advertized damage or not.
Read up. @OP: Your opponent was either using the 3.7"
howitzer and got a lucky pen, or he hit and detonated your ammo
rack.
Subject: Discussion: WGLNA Silver League, Winter 2015
Link on message: #8263899
Link on message: #8263899
Captain_Judo: What a fun, informative read - thanks GLM!
Subject: Discussion: WGLNA Silver League, Winter 2015
Link on message: #8263899
Link on message: #8263899
Captain_Judo: What a fun, informative read - thanks GLM!
Subject: Discussion: WGLNA Silver League, Winter 2015
Link on message: #8263899
Link on message: #8263899
Captain_Judo: What a fun, informative read - thanks GLM!
Subject: swiss panzer 61
Link on message: #8262841
Red_Ensign, on Dec 15 2014 - 00:58, said: semantics. if that wasn't what you were saying, then I
guess that first line says nothing then. *thumbs up*
anyway, done with this silly topic. I know they have tanks
now, some of you NOW know there's swiss in the vatican, have a nice
day.
Link on message: #8262841
Red_Ensign, on Dec 15 2014 - 00:58, said: semantics. if that wasn't what you were saying, then I
guess that first line says nothing then. *thumbs up*
anyway, done with this silly topic. I know they have tanks
now, some of you NOW know there's swiss in the vatican, have a nice
day.Lert: You are very selective in what you call 'nothing' and really
like the last word, do you. That's fair, I suppose.
Subject: swiss panzer 61
Link on message: #8262775
Link on message: #8262775
Lert: Please point out to me where I claimed there were no swiss in the
vatican.
Subject: swiss panzer 61
Link on message: #8262763
Link on message: #8262763
Lert: Vatican isn't switzerland. It's in Italy. Not only that, but
'Vatican city' is its own sovereign nation. The smallest in the
world. As for the swiss military: educate
thyself. They are 147k soldiers strong and operate among other
pieces of equipment Leopard 2's and CV9030's.
Subject: swiss panzer 61
Link on message: #8262739
Shifty_101st, on Dec 15 2014 - 00:26, said:
Link on message: #8262739
Shifty_101st, on Dec 15 2014 - 00:26, said: Lert: It could fit the european tree.
Subject: Tsavo's Corsair Fanboy-ism, Part 2: Assimilation Cube Edition
Link on message: #8262595
Link on message: #8262595
Lert: And here I am with my box built from scraps people threw at me ...
Nice set-up, dude! I can imagine you're quite proud of that.
Subject: swiss panzer 61
Link on message: #8262587
Daigensui, on Dec 15 2014 - 00:15, said: EU tree.
Link on message: #8262587
Daigensui, on Dec 15 2014 - 00:15, said: EU tree.Lert: Do you know what tier? Probably 9 or 10, right? Is that a
105 L7?
Subject: Holiday Parody Mix!
Link on message: #8262562
Link on message: #8262562
Lert: Nah. It'll come when it comes, and if not? Then not.
Subject: Why does the Lowe not get a pref MM like other premium tanks?
Link on message: #8262548
ScoobsTank, on Dec 15 2014 - 00:07, said: No but I do know you are much like the lowe.
Link on message: #8262548
ScoobsTank, on Dec 15 2014 - 00:07, said: No but I do know you are much like the lowe.Lert: Oh, how quaint. An insult, from someone who bought an
account, bought his way to high tiers and doesn't even know how the
game works. Or did you just suddenly 'forget' how to play?
Lowe has a great gun, one of
the absolute best in tier on a HT in terms of pen and accuracy -
the things you need to make it work in tier 10. It doesn't need
pref MM. Like several other premiums don't need pref MM. (T-127,
T34, Dicker Max, Fury, AMX CdC, Panther 88, T-15, Tetrarch, Type
64, Pz 38H, Chi Nu Kai, etc etc - did I forget any?) The problem
isn't the tank, it's you. Try again next thursday, maybe
I'll have time enough in my schedule to be offended.
Lowe has a great gun, one of
the absolute best in tier on a HT in terms of pen and accuracy -
the things you need to make it work in tier 10. It doesn't need
pref MM. Like several other premiums don't need pref MM. (T-127,
T34, Dicker Max, Fury, AMX CdC, Panther 88, T-15, Tetrarch, Type
64, Pz 38H, Chi Nu Kai, etc etc - did I forget any?) The problem
isn't the tank, it's you. Try again next thursday, maybe
I'll have time enough in my schedule to be offended.
Subject: Why does the Lowe not get a pref MM like other premium tanks?
Link on message: #8262497
Link on message: #8262497
Lert: You know it's against the rules to buy an account right, OP?
Subject: Stand-To Week of Dec. 29th
Link on message: #8262151
Link on message: #8262151
dance210: The Stand-To is Wargaming’s new daily tournament (named after WWI’s
daily face off against the enemy where soldiers were expected to
stand ready on the trench fire step, preparing for attack).
Now it’s your turn to roll into the fray. So gather your friends,
grab your favorite tank and defend your base. As a daily
tournament, you choose whether you want to Stand-To every day or
only once in a while. Current Tournament: Stand-To 1.2.15
Tournament Page Registration Registration Open:
Stand-To 1.3.15 Tournament
Page
Registration Stand-To 1.4.15 Tournament
Page
Registration All active tournaments can be found by
searching the Tournaments Home
Page. Basic Tournament Information: Team Size:
5 combatants + 2 reserves Tier Point Limit: 40 Tier Limits:
This represents the max tier allowed. Teams are allowed to bring
lower tiers. Light: Tier 8 Medium: Tier 8 Heavy: Tier 8 TD: Tier 8
SPG: Tier 8 Completed Tournamnets Stand-To 12.29.14 Tournament Page Registration Stand-To 12.30.14
Tournament Page Registration Stand-To 12.31.14
Tournament Page Registration Stand-To 1.1.15 Tournament Page Registration
Subject: Stand-To Week of Dec. 22nd
Link on message: #8262144
Link on message: #8262144
dance210: The Stand-To is Wargaming’s new daily tournament (named after WWI’s
daily face off against the enemy where soldiers were expected to
stand ready on the trench fire step, preparing for attack).
Now it’s your turn to roll into the fray. So gather your friends,
grab your favorite tank and defend your base. As a daily
tournament, you choose whether you want to Stand-To every day or
only once in a while. Registration Open: Stand-To 12.22.14
Tournament
Page
Registration Stand-To 12.23.14 Tournament
Page
Registration Basic Tournament Information: Team Size:
3 combatants + 2 reserves Tier Point Limit: 21 Tier Limits: This
represents the max tier allowed. Teams are allowed to bring lower
tiers. Light: Tier 7 Medium: Tier 7 Heavy: Tier 7 TD: Tier 7 SPG:
Tier 7 Map: Monday 12.22.14: Erlenberg Encounter Tuesday, 12.23.14:
Redshire Encounter Wednesday, 12.24.14: NO TOURNAMENT Thursday,
12.25.14: NO TOURNAMENT Friday, 12.26.14: Steppes Encounter
Saturday, 12.27.14: Ensk Encounter Sunday, 12.28.14: Prokhorovka
Encounter
Subject: Skirmish 51
Link on message: #8262005
Link on message: #8262005
dance210: Skirmish Rules
Tournament
Page
Registration for entire tournament
Registration for bravo playoff (weekend) only Looking for
a Team/Players
Group Stage Standings Basic Tournament Information for
Skirmish 51 Please see tournament
page for all information Team Size:
6 combatants + 3 reserves Map: Stalingrad Mode: Standard Tier
Point Limit: 43 Tier Limits: This represents the max tier allowed.
Teams are allowed to bring lower tiers. Light: Tier 8
Medium: Tier 9 Heavy: Tier 9 TD: Tier 9 SPG: Tier 9
Skirmishes now have three days of group play (Monday-Wednesday)
followed by a playoff (Friday-Sunday). Teams can choose to play
only in the weekend playoff or participate in group play for better
seeding and greater prizing. After completing group play,
a standings table will sort all teams across all groups
based on points earned against points possible. Prizes are awarded
at completion of group play to teams finishing in the top half of
the standings. These teams qualify for the Alpha Playoff. All
remaining teams qualify for the Bravo Playoff. Alpha Playoff
This playoff consists of the top 50% of group play teams who will
play for a larger prize pool. Group play performance will determine
playoff seeding. Bravo Playoff This playoff consists of all
remaining teams and includes teams registering solely for the
weekend. These teams will compete for a smaller prize pool and the
playoff brackets are not seeded. Both the Alpha & Bravo
Playoffs will use multiple brackets holding a maximum of 16 teams.
This means multiple winners are awarded prizing for their standing
in their respective bracket.
Subject: Question About Stand-To Skirmishes / Tournaments
Link on message: #8261844
Necrolegion, on Dec 14 2014 - 13:24, said: Specifically: How they they work? When are prizes given? Do
you have to compete in all of them to qualify for prize? Or are
prizes given per each Encounter battle? Other Ws... etc. LOL
If I understand it correct, you are allowed 4 team mates.
You cannot have more than 2 identical tanks per team. So I could
not be in a 4 team composed of nothing but SU-76Is. Only 2 of us
can use the same tank, right? Thank you and anything else I
am missing just let me know.
Link on message: #8261844
Necrolegion, on Dec 14 2014 - 13:24, said: Specifically: How they they work? When are prizes given? Do
you have to compete in all of them to qualify for prize? Or are
prizes given per each Encounter battle? Other Ws... etc. LOL
If I understand it correct, you are allowed 4 team mates.
You cannot have more than 2 identical tanks per team. So I could
not be in a 4 team composed of nothing but SU-76Is. Only 2 of us
can use the same tank, right? Thank you and anything else I
am missing just let me know.dance210: Hi! Q: How do they work? A: Stand-To are a
daily, round robin style tournament. Teams are split in to
different groups; each team plays all others within their group.
The top 2 teams in each group earn gold. So, you only need to
complete against the teams within your group. Q: When are
prizes given? A: The gold is distributed within 7 days of the
tournament ending. However, we normally try to get the gold out
sooner than that
Q: Do you need to compete
in all of them? A: I'm guessing you are talking about needing to
complete in the entire week. If so, then nope! You can compete in
as many days as you wish. Each day is a different tournament, so
that gives you 7 tournaments in a week that you could join
Q: I can't be in a team
with all SU-76Is, correct? A: Yep, that's correct! Your team can
have two of those tanks, but then you need to bring other tanks.
If you have any other specific questions, let me know. Good
luck!!
Subject: Adding some modern tanks
Link on message: #8261539
Link on message: #8261539
Lert: You mean a completely separate mode which works differently from
normal game play and nothing else you've spent thousands of games
grinding out has any use and doesn't appear in? Or you could
just go play armored warfare when it comes out.
Subject: Discussion: WGLNA Bronze League, Winter 2015
Link on message: #8261407
Mlopesz, on Dec 14 2014 - 11:52, said: the bronze league will have year-end break?
Link on message: #8261407
Mlopesz, on Dec 14 2014 - 11:52, said: the bronze league will have year-end break?dance210: Yes, all the leagues have a break. The Bronze league holiday
schedule is
here. And I will be adding the
promotion/relegation for Bronze (and Silver) leagues, likely
tomorrow or Tuesday.
Subject: Damage, Inc
Link on message: #8261290
Link on message: #8261290
Lert: Shouldn't Lars be the gunner? I mean, he's the one hitting stuff
all the time, right?
Lert
Why russian d25t HE damage increase but the same gun on chinese tank does not
14.12.2014 18:03:21
Subject: Why russian d25t HE damage increase but the same gun on chinese tank does not
Link on message: #8260639
TigerL, on Dec 11 2014 - 17:38, said: chinese d25t gun is imported from russia. russian 122 mm gun HE
damage increased to 530, chinese gun is still 460 unfair
other great russian logic
Link on message: #8260639
TigerL, on Dec 11 2014 - 17:38, said: chinese d25t gun is imported from russia. russian 122 mm gun HE
damage increased to 530, chinese gun is still 460 unfair
other great russian logicLert: 1) WG isn't russian 2) Gun doesn't determine damage - ammo
does. 3) Game balance > *
Subject: Holiday Parody Mix!
Link on message: #8260362
Link on message: #8260362
Lert: I don't think that's been announced yet.
Subject: 10,000 Games Played :)
Link on message: #8259169
Link on message: #8259169
Lert: It's a good enough start, you casual. 
Subject: Wz-111 question
Link on message: #8258989
spooky1234, on Dec 13 2014 - 23:48, said: Even as damage it's still unrealistic for 99% of the players to get
it. 150 games at 1k per game is what 20 hours per
nation? Most don't play that per week.
Link on message: #8258989
spooky1234, on Dec 13 2014 - 23:48, said: Even as damage it's still unrealistic for 99% of the players to get
it. 150 games at 1k per game is what 20 hours per
nation? Most don't play that per week.Lert: Good! That means it'll still be rare. Free tier 8 reward
premiums should be difficult to earn. You don't like the mission?
Don't go for it. You're right, most players won't get it. And
that's what WG wants.
Subject: Just a quick glimpse into my Saturday so far...
Link on message: #8258199
Link on message: #8258199
Lert: Carry harder, casual.
Subject: Tsavo's WZ-111 progress thread: you can do it, too!
Link on message: #8258051
Link on message: #8258051
Lert: Posting in thread for My Content archiving purposes.
Subject: WGLNA Open Cup, Winter 2015
Link on message: #8257872
Moguai, on Dec 13 2014 - 11:34, said: Love it, just having 7 battles each night makes for a very
long night (~2.5hrs straight). so if there is a way to possibly
shorten that a little bit I'm sure that it will be accepted with
open arms from the players. So how many more Cups do you
think there will be? (asking this mainly so I can prep my standings
spreadsheets )
Link on message: #8257872
Moguai, on Dec 13 2014 - 11:34, said: Love it, just having 7 battles each night makes for a very
long night (~2.5hrs straight). so if there is a way to possibly
shorten that a little bit I'm sure that it will be accepted with
open arms from the players. So how many more Cups do you
think there will be? (asking this mainly so I can prep my standings
spreadsheets )dance210: Well, since this is 1 of 5, there will be 4 more Cups then the
playoffs.
After this break they should run
continuously.
Subject: WGLNA Open Cup, Winter 2015
Link on message: #8257818
Moguai, on Dec 12 2014 - 16:41, said: Question Dance For the Cup Stage 1 Week 2, are the standings
combined with Wk 1 (running total) or are they reset to 0 for weeks
3-4 ?
Qwark1980, on Dec 13 2014 - 10:16, said: When will disputes be resolved for Friday's battles.
Link on message: #8257818
Moguai, on Dec 12 2014 - 16:41, said: Question Dance For the Cup Stage 1 Week 2, are the standings
combined with Wk 1 (running total) or are they reset to 0 for weeks
3-4 ?dance210: Standings are reset to 0 for Rounds 3 and 4. Looking back, I
realize that that isn't very clear; it'll be updated for the
remaining Cups.
Qwark1980, on Dec 13 2014 - 10:16, said: When will disputes be resolved for Friday's battles.dance210: It's Saturday, so there's a 50/50 chance that it will be done
today. If it's not done today, then I'll be doing them early Sunday
morning
Also, there will
be more Cup tournaments. We're taking a break for the winter
holidays, so the next one will begin January 5th. Registration for
that will open in ~1 week. How are y'all liking the Cup format?
Subject: The Chieftain's Hatch: Ripper
Link on message: #8257450
Link on message: #8257450
Content_WG: The latest installment of The Chieftain's Hatch is here, take a
look!
Full news text
Full news text
Subject: Waffentrager auf Pz. IV gun choice
Link on message: #8256712
Link on message: #8256712
Lert: The long 128 is what makes the Waffle IV bearable, in my opinion.
It is tier-for-tier one of the absolute best guns in the game in
terms of accuracy, penetration and DPM. Sure the damage the 15 does
is nice - ... IF it hits ... AND if it pens - but the slow shell
speed and low accuracy make it difficult to use at long range,
where the long 128 excels, whereas the long 128 is also viable at
close and mid range.
Subject: So who here is going to pay to get the wz-111?
Link on message: #8255364
Link on message: #8255364
Lert: I'm probably going to ask for a few of those tokens for christmas,
for the nations I don't have enough viable tanks in.
Subject: 9.5 CT Server Feedback
Link on message: #8255349
saipan25, on Dec 12 2014 - 17:24, said: The ramming is completely f*cked.
Link on message: #8255349
saipan25, on Dec 12 2014 - 17:24, said: The ramming is completely f*cked.pizzastorm: Can you elaborate?
Subject: Maratón del Año Nuevo
Link on message: #8255332
Link on message: #8255332
Content_WG: ¡2014 fue un año espectacular - y es hora de celebrar con
descuentos, bonificaciones y misiones que les va encantar!
Texto completo de las noticias
Texto completo de las noticias
Subject: 9.5 CT Server Feedback
Link on message: #8255316
Link on message: #8255316
pizzastorm: Hello! With all the stuff going on around the holidays we
neglected to put up an official feedback thread for the 9.5 common
test. Please leave us your thoughts about the changes and
additions coming. Some notable changes include -
New British tanks New maps Reworked minimap For
complete notes please check the spoiler below Important
Additions Fixed many gameplay and interface issues in personal
missions Conditions of most of the personal missions adjusted
Vehicles Parameters adjusted for the following new Update 9.5
vehicles: M2, Stuart I, Grant I, Sherman III, Archer, Sherman
Firefly, Achilles IIC, Challenger/Avenger, Charioteer, FV4004
Conway, FV4005 Stage 2 Some parameters of the T-55 NVA DDR tank
adjusted Some issues with visual models fixed for the following
vehicles: IS-7, M2, Achilles IIC, Sherman III, Challenger/Avenger,
Panther mit 8,8cm L/71, T-55 NVA DDR, T95E2, Stuart I Some issues
with damage models fixed for the following vehicles: Maus, T28
concept, SU-14, FV4005 Stage 2, Challenger/Avenger, T95E2 Issues
with camouflage fixed for the following vehicles: Churchill I,
Panther mit 8,8cm L/71, Sherman Firefly Fixed color of the Achilles
IIC tank destroyer icon Damage of the Chinese 122mm Sha-bao-471 HE
shell increased from 465 to 530 Maps Fixed issues with the new maps
Mittengard, Ghost Town, and Winterberg Fixed some gameplay and
visual issues on the Stalingrad map Performance on the maps Ghost
Town and Mittengard improved Consumption of memory on the Windstorm
map reduced Fixed issues with the visual and damage models of some
environmental objects Gameplay All four operations in personal
missions unlocked and available for testing. However, at the
release of version 9.5 these operations will be unlocked
sequentially Interface Fixed issue with the message that the player
has no personal missions started appearing upon pressing Tab key in
battle Fixed issues with autosearch in the Team Battle mode Some
interface issues in the Stronghold mode Fixed display of expanded
minimap features when using the "Upon pressing Alt" option Fixed
issue with the SPG sector of fire displayed on the minimap even
when that option is disabled Fixed issue with the constantly
appearing settings for the SPG sector of fire and camera direction
beam on the minimap Sharpness of the captions on the minimap
increased Display of messages in the battle chat after rejoining
the battle Other Fixed some hang-ups and crashes of the game client
Reworked some effects of shells hitting the vehicle reworked Fixed
issues with vehicle freezes at the end of the battle Fixed display
of the battle interface in the Garage Fixed issues with performance
decrease when scrolling the list of missions on the personal
missions screen Performance on some PC configurations increased
Fixed issue with the inability to destroy objects with APCR and
HEAT shells
New Content Personal missions now available Personal missions
are a new type of mission. Upon completion, players will receive
various rewards including unique high-tier vehicles. The main
difference from regular missions is that they are not time-limited,
and players will be able to pick missions to complete at will. New
branch of British tanks and tank destroyers: M2 (tier II light
tank) Stuart I (tier III light tank) Grant I (tier IV medium tank)
Sherman III (tier V medium tank) Archer (tier V tank destroyer)
Sherman Firefly (tier VI medium tank) Achilles IIC (tier VI tank
destroyer) Challenger/Avenger (tier VII tank destroyer) Charioteer
(tier VIII tank destroyer) FV4004 Conway (tier IX tank destroyer)
FV4005 Stage 2 (tier X tank destroyer) New maps: Mittengard
(for lower battle levels), Ghost Town (for Team Battles), Winter
Ruinberg Vehicles only for supertest players: AMX Chasseur de char
(46) (tier VIII French medium tank) AMX 13-57 (tier VII French
light tank) ST-A2 (tier VIII Japanese medium tank) ISU-130 (tier
VIII U.S.S.R. tank destroyer)
Maps Severogorsk and Ruinberg on Fire maps removed Some surface
features fixed for the following maps: Fisherman's Bay, Mountain
Pass, Windstorm Fixed some gameplay issues on Stalingrad Fixed
issue with the ability to drive outside the boundaries of the
Windstorm and Mountain Pass maps Fixed some visual issues on
Windstorm Fixed issues with the visual and damage models of some
environmental objects
Changes to Vehicle Characteristics FV215b (183) tank destroyer
rebalanced: Armor protection of the rotating superstructure
increased, traverse speed and crossing capacity decreased
Gameplay Players will receive additional XP for damage caused
to vehicles spotted by them, if the spotted vehicle is of higher
tier than the player's vehicles (+10% for each tier of difference
between the vehicles), but not more than 30% Functionality of the
minimap expanded. Added a view vector, sector of fire (artillery
only), display of vehicle names, display of point where vehicle was
last spotted Warning for inaction in battle will now be issued only
after three violations in a row (previously, the fine was imposed
on the player immediately). Now the fine for inaction in battle
will be imposed on the player only after the fourth violation
Graphics Fixed issues with visual models fixed for the
following vehicles: Maus, JagdPanther (gun sizes fixed), M4A3E8
Fury, KV-1S, Centurion Mk. 7/1 Fixed issues with damage model fixed
for the SU-14 Fixed brightness and color of tracks of some HD
vehicle models Fixed display of Emblems and Inscriptions on some
vehicles Fixed flickering of foliage in the sniper view mode Fixed
display of high-detail shadows of some objects on the low shadow
quality preset Fixed issue with a vehicle's own shadow not present
in the sniper view mode Fixed display of vehicle tracks when
switching between the allied vehicles in the Postmortem mode Fixed
issue with multiple splashes appearing when a shell hits the water
at an angle Fixed flickering of vehicle markers on the minimap
Sound "End of reload" sound volume increased
Interface Fixed some issues with interface and gameplay in
Strongholds Interface of the Special Battle window improved
Interface of the recurring awarding of the Mastery Badge changed
Improved display of Camouflage on vehicles when using the Improved
Graphics preset Effects of shells hitting the vehicle reworked
Condition text for the Arsonist, Demolition Expert, and Kamikaze
awards changed The Racer 2014 medal moved to the Special category
List of hints on the battle loading screen expanded Fixed some
minor issues with interface and text of several messages
Other Bugfixes and Changes Reduced game client memory
consumption System of game sound loading changed to reduce the
number of in-battle freezes Streaming of music and ambient sounds
from the hard disk at zero volume level disabled Fixed some client
hang-ups and crashes Fixed freezes when displaying some special
effects Fixed issue with the capturing of screenshots in Windows
upon pressing Print Screen or Alt+Print Screen with minimized WoT
client Unloading worldoftanks.exe from system processes after the
client is closed Calculation of the number of hits of external
modules (tracks and the gun) in the post-battle statistics Fixed
issue with vehicles not receiving the Elite status with all
researched Fixed issue with the vehicle model falling through the
Garage floor Fixed issue with the Platoon chat turning off upon
disabling the battle chat in the Random Battle mode Fixed issues
with the Confederate medal not being awarded if the player only
damaged the tracks of enemy vehicles Fixed rare issue with the
camera displacing to zero coordinates when switching between the
allied vehicles in the Postmortem mode Fixed issues with depression
angle restrictions of critically damaged guns not working Fixed
issue with the inability to return a crew in the vehicle, if the
crew members who had previously been sent to the Barracks filled
the Barracks to capacity CT 9.5 Version 3 changes -
Some texts in the interface of personal missions fixed. - Issues
with visual models fixed for the following vehicles: FV4005,
Sherman Firefly. - Issues with Camouflage fixed for the following
vehicles: Т-34-85M, Т-54 ltwt. Pz.Kpfw. IV Ausf. H, T-34, STA-2, M3
Lee. - Brightness of enemy vehicle names on the minimap increased.
- Some minor issues with interface fixed.
Subject: News and Announcements: WGLNA Silver League, Winter 2015
Link on message: #8255067
Link on message: #8255067
dance210: Holiday Schedule The winter holidays are coming up, and
there will be a break. Monday, December 15: Rounds
5 + 6 (Also first day of Monday League Night - streaming Silver or
Bronze battles) Friday, December 19: Rounds 7 + 8 Monday, December
22: No battles Friday, December 26: No battles Monday, December 29:
No battles Friday, January 2: No battles Monday, January 5: Rounds
9 + 10 Battles resume as normal after Jan. 5th
Реклама | Adv















