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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Lert
little gun big damage?
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15.12.2014 14:49:31
 
Subject: little gun big damage?
Link on message: #8264334

View PostSuperTankDriver, on Dec 15 2014 - 12:39, said:   Doesn't hit lose damage if shot in tracks, since tracks are basically spaced armor?

Lert:   Read the guide I linked, it's all explained in there.


Capitao_Desastre_
Concurso Comunitário #41 - Dúvidas e Questões
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15.12.2014 14:48:03
 
Subject: Concurso Comunitário #41 - Dúvidas e Questões
Link on message: #8264333

View PostUnderWorId, on Dec 14 2014 - 15:28, said: Não recebi meu nome no jogo UnderWorid   (i) Maiúsculo pode ser esse motivo 

Capitao_Desastre_:   Estou tentando corrigir a situação.


Lert
little gun big damage?
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15.12.2014 14:29:14
 
Subject: little gun big damage?
Link on message: #8264303

View PostDark_Shado, on Dec 15 2014 - 12:13, said: I think the damage differs on where of the enemy you hit

Lert:   No. At least, not with AP / APCR / HEAT shells. Those either pen the armor for advertized damage or not.   Read up.   @OP: Your opponent was either using the 3.7" howitzer and got a lucky pen, or he hit and detonated your ammo rack.


Captain_Judo
Discussion: WGLNA Silver League, Winter 2015
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15.12.2014 08:35:33
 
Subject: Discussion: WGLNA Silver League, Winter 2015
Link on message: #8263899

Captain_Judo: What a fun, informative read - thanks GLM!


Captain_Judo
Discussion: WGLNA Silver League, Winter 2015
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15.12.2014 08:35:33
 
Subject: Discussion: WGLNA Silver League, Winter 2015
Link on message: #8263899

Captain_Judo: What a fun, informative read - thanks GLM!


Captain_Judo
Discussion: WGLNA Silver League, Winter 2015
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15.12.2014 08:35:33
 
Subject: Discussion: WGLNA Silver League, Winter 2015
Link on message: #8263899

Captain_Judo: What a fun, informative read - thanks GLM!


Lert
swiss panzer 61
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15.12.2014 03:09:07
 
Subject: swiss panzer 61
Link on message: #8262841

View PostRed_Ensign, on Dec 15 2014 - 00:58, said:   semantics.  if that wasn't what you were saying, then I guess that first line says nothing then.  *thumbs up*   anyway, done with this silly topic.  I know they have tanks now, some of you NOW know there's swiss in the vatican, have a nice day.

Lert:   You are very selective in what you call 'nothing' and really like the last word, do you. That's fair, I suppose.


Lert
swiss panzer 61
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15.12.2014 02:51:30
 
Subject: swiss panzer 61
Link on message: #8262775

Lert: Please point out to me where I claimed there were no swiss in the vatican.


Lert
swiss panzer 61
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15.12.2014 02:48:38
 
Subject: swiss panzer 61
Link on message: #8262763

Lert: Vatican isn't switzerland. It's in Italy. Not only that, but 'Vatican city' is its own sovereign nation. The smallest in the world.   As for the swiss military: educate thyself. They are 147k soldiers strong and operate among other pieces of equipment Leopard 2's and CV9030's.


Lert
swiss panzer 61
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15.12.2014 02:44:34
 
Subject: swiss panzer 61
Link on message: #8262739

View PostShifty_101st, on Dec 15 2014 - 00:26, said:

Lert:   It could fit the european tree.


Lert
Tsavo's Corsair Fanboy-ism, Part 2: Assimilation Cube Edition
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15.12.2014 02:18:10
 
Subject: Tsavo's Corsair Fanboy-ism, Part 2: Assimilation Cube Edition
Link on message: #8262595

Lert: And here I am with my box built from scraps people threw at me ...   Nice set-up, dude! I can imagine you're quite proud of that.


Lert
swiss panzer 61
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15.12.2014 02:17:07
 
Subject: swiss panzer 61
Link on message: #8262587

View PostDaigensui, on Dec 15 2014 - 00:15, said: EU tree.

Lert:   Do you know what tier? Probably 9 or 10, right? Is that a 105 L7?


Lert
Holiday Parody Mix!
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15.12.2014 02:13:17
 
Subject: Holiday Parody Mix!
Link on message: #8262562

Lert: Nah. It'll come when it comes, and if not? Then not.


Lert
Why does the Lowe not get a pref MM like other premium tanks?
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15.12.2014 02:10:34
 
Subject: Why does the Lowe not get a pref MM like other premium tanks?
Link on message: #8262548

View PostScoobsTank, on Dec 15 2014 - 00:07, said: No but I do know you are much like the lowe.

Lert:   Oh, how quaint. An insult, from someone who bought an account, bought his way to high tiers and doesn't even know how the game works.   Or did you just suddenly 'forget' how to play?     Lowe has a great gun, one of the absolute best in tier on a HT in terms of pen and accuracy - the things you need to make it work in tier 10. It doesn't need pref MM. Like several other premiums don't need pref MM. (T-127, T34, Dicker Max, Fury, AMX CdC, Panther 88, T-15, Tetrarch, Type 64, Pz 38H, Chi Nu Kai, etc etc - did I forget any?) The problem isn't the tank, it's you.   Try again next thursday, maybe I'll have time enough in my schedule to be offended.


Lert
Why does the Lowe not get a pref MM like other premium tanks?
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15.12.2014 02:01:29
 
Subject: Why does the Lowe not get a pref MM like other premium tanks?
Link on message: #8262497

Lert: You know it's against the rules to buy an account right, OP?


dance210
Stand-To Week of Dec. 29th
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15.12.2014 00:45:00
 
Subject: Stand-To Week of Dec. 29th
Link on message: #8262151

dance210: The Stand-To is Wargaming’s new daily tournament (named after WWI’s daily face off against the enemy where soldiers were expected to stand ready on the trench fire step, preparing for attack).   Now it’s your turn to roll into the fray. So gather your friends, grab your favorite tank and defend your base. As a daily tournament, you choose whether you want to Stand-To every day or only once in a while.   Current Tournament: Stand-To 1.2.15 Tournament Page Registration   Registration Open: Stand-To 1.3.15 Tournament Page Registration Stand-To 1.4.15 Tournament Page Registration   All active tournaments can be found by searching the Tournaments Home Page.   Basic Tournament Information: Team Size: 5 combatants + 2 reserves Tier Point Limit: 40 Tier Limits: This represents the max tier allowed. Teams are allowed to bring lower tiers. Light: Tier 8 Medium: Tier 8 Heavy: Tier 8 TD: Tier 8 SPG: Tier 8   Completed Tournamnets Stand-To 12.29.14 Tournament Page Registration Stand-To 12.30.14 Tournament Page Registration Stand-To 12.31.14 Tournament Page Registration Stand-To 1.1.15 Tournament Page Registration


dance210
Stand-To Week of Dec. 22nd
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15.12.2014 00:43:38
 
Subject: Stand-To Week of Dec. 22nd
Link on message: #8262144

dance210: The Stand-To is Wargaming’s new daily tournament (named after WWI’s daily face off against the enemy where soldiers were expected to stand ready on the trench fire step, preparing for attack).   Now it’s your turn to roll into the fray. So gather your friends, grab your favorite tank and defend your base. As a daily tournament, you choose whether you want to Stand-To every day or only once in a while.   Registration Open: Stand-To 12.22.14 Tournament Page Registration Stand-To 12.23.14 Tournament Page Registration   ​​Basic Tournament Information: Team Size: 3 combatants + 2 reserves Tier Point Limit: 21 Tier Limits: This represents the max tier allowed. Teams are allowed to bring lower tiers. Light: Tier 7 Medium: Tier 7 Heavy: Tier 7 TD: Tier 7 SPG: Tier 7 Map: Monday 12.22.14: Erlenberg Encounter Tuesday, 12.23.14: Redshire Encounter Wednesday, 12.24.14: NO TOURNAMENT Thursday, 12.25.14: NO TOURNAMENT Friday, 12.26.14: Steppes Encounter Saturday, 12.27.14: Ensk Encounter Sunday, 12.28.14: Prokhorovka Encounter


dance210
Skirmish 51
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15.12.2014 00:11:34
 
Subject: Skirmish 51
Link on message: #8262005

dance210: Skirmish Rules Tournament Page Registration for entire tournament Registration for bravo playoff (weekend) only Looking for a Team/Players   Group Stage Standings   Basic Tournament Information for Skirmish 51 Please see tournament page for all information   Team Size: 6 combatants + 3 reserves Map: Stalingrad Mode: Standard Tier Point Limit: 43 Tier Limits: This represents the max tier allowed. Teams are allowed to bring lower tiers. ​ Light: Tier 8 Medium: Tier 9 Heavy: Tier 9 TD: Tier 9 SPG: Tier 9     Skirmishes now have three days of group play (Monday-Wednesday) followed by a playoff (Friday-Sunday). Teams can choose to play only in the weekend playoff or participate in group play for better seeding and greater prizing.   After completing group play, a standings table will sort all teams across all groups based on points earned against points possible. Prizes are awarded at completion of group play to teams finishing in the top half of the standings. These teams qualify for the Alpha Playoff. All remaining teams qualify for the Bravo Playoff.   Alpha Playoff This playoff consists of the top 50% of group play teams who will play for a larger prize pool. Group play performance will determine playoff seeding.   Bravo Playoff This playoff consists of all remaining teams and includes teams registering solely for the weekend. These teams will compete for a smaller prize pool and the playoff brackets are not seeded.   Both the Alpha & Bravo Playoffs will use multiple brackets holding a maximum of 16 teams. This means multiple winners are awarded prizing for their standing in their respective bracket.


dance210
Question About Stand-To Skirmishes / Tournaments
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14.12.2014 23:38:28
 
Subject: Question About Stand-To Skirmishes / Tournaments
Link on message: #8261844

View PostNecrolegion, on Dec 14 2014 - 13:24, said: Specifically:   How they they work? When are prizes given? Do you have to compete in all of them to qualify for prize? Or are prizes given per each Encounter battle?   Other Ws... etc. LOL   If I understand it correct, you are allowed 4 team mates. You cannot have more than 2 identical tanks per team. So I could not be in a 4 team composed of nothing but SU-76Is. Only 2 of us can use the same tank, right?   Thank you and anything else I am missing just let me know.

dance210:   Hi!   Q: How do they work?  A: Stand-To are a daily, round robin style tournament. Teams are split in to different groups; each team plays all others within their group. The top 2 teams in each group earn gold. So, you only need to complete against the teams within your group.   Q: When are prizes given? A: The gold is distributed within 7 days of the tournament ending. However, we normally try to get the gold out sooner than that :)   Q: Do you need to compete in all of them? A: I'm guessing you are talking about needing to complete in the entire week. If so, then nope! You can compete in as many days as you wish. Each day is a different tournament, so that gives you 7 tournaments in a week that you could join :)   Q: I can't be in a team with all SU-76Is, correct? A: Yep, that's correct! Your team can have two of those tanks, but then you need to bring other tanks.   If you have any other specific questions, let me know. Good luck!!


Lert
Adding some modern tanks
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14.12.2014 22:20:46
 
Subject: Adding some modern tanks
Link on message: #8261539

Lert: You mean a completely separate mode which works differently from normal game play and nothing else you've spent thousands of games grinding out has any use and doesn't appear in?   Or you could just go play armored warfare when it comes out.


dance210
Discussion: WGLNA Bronze League, Winter 2015
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14.12.2014 21:56:32
 
Subject: Discussion: WGLNA Bronze League, Winter 2015
Link on message: #8261407

View PostMlopesz, on Dec 14 2014 - 11:52, said: the bronze league will have year-end break?

dance210:   Yes, all the leagues have a break. The Bronze league holiday schedule is here.       And I will be adding the promotion/relegation for Bronze (and Silver) leagues, likely tomorrow or Tuesday.


Lert
Damage, Inc
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14.12.2014 21:33:25
 
Subject: Damage, Inc
Link on message: #8261290

Lert: Shouldn't Lars be the gunner? I mean, he's the one hitting stuff all the time, right?


Lert
Why russian d25t HE damage increase but the same gun on chinese tank does not
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14.12.2014 18:03:21
 
Subject: Why russian d25t HE damage increase but the same gun on chinese tank does not
Link on message: #8260639

View PostTigerL, on Dec 11 2014 - 17:38, said: chinese d25t gun is imported from russia. russian 122 mm gun HE damage increased to 530, chinese gun is still 460 unfair other great russian logic

Lert:   1) WG isn't russian 2) Gun doesn't determine damage - ammo does. 3) Game balance > *


Lert
Holiday Parody Mix!
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14.12.2014 16:09:12
 
Subject: Holiday Parody Mix!
Link on message: #8260362

Lert: I don't think that's been announced yet.


Lert
I finally did it!
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14.12.2014 05:20:56
 
Subject: I finally did it!
Link on message: #8259303

Lert: ... You know WG isn't russian, right?


Lert
10,000 Games Played :)
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14.12.2014 04:31:29
 
Subject: 10,000 Games Played :)
Link on message: #8259169

Lert: It's a good enough start, you casual. :trollface:


Lert
Wz-111 question
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14.12.2014 03:38:08
 
Subject: Wz-111 question
Link on message: #8258989

View Postspooky1234, on Dec 13 2014 - 23:48, said: Even as damage it's still unrealistic for 99% of the players to get it.  150 games at 1k per game is what 20 hours per nation?  Most don't play that per week.

Lert:   Good! That means it'll still be rare. Free tier 8 reward premiums should be difficult to earn. You don't like the mission? Don't go for it. You're right, most players won't get it. And that's what WG wants.


Lert
World War 1 and Modern tanks
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14.12.2014 03:30:21
 
Subject: World War 1 and Modern tanks
Link on message: #8258952

Lert: Go play armored warfare.


Lert
Just a quick glimpse into my Saturday so far...
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13.12.2014 23:25:10
 
Subject: Just a quick glimpse into my Saturday so far...
Link on message: #8258199

Lert: Carry harder, casual.


Lert
Wz-111 question
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13.12.2014 23:00:52
 
Subject: Wz-111 question
Link on message: #8258115

Lert: Yes. It has been answered already.


Lert
Tsavo's WZ-111 progress thread: you can do it, too!
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13.12.2014 22:39:31
 
Subject: Tsavo's WZ-111 progress thread: you can do it, too!
Link on message: #8258051

Lert: Posting in thread for My Content archiving purposes.


dance210
WGLNA Open Cup, Winter 2015
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13.12.2014 21:43:15
 
Subject: WGLNA Open Cup, Winter 2015
Link on message: #8257872

View PostMoguai, on Dec 13 2014 - 11:34, said:   Love it, just having 7 battles each night makes for a very long night (~2.5hrs straight). so if there is a way to possibly shorten that a little bit I'm sure that it will be accepted with open arms from the players.   So how many more Cups do you think there will be? (asking this mainly so I can prep my standings spreadsheets )

dance210: Well, since this is 1 of 5, there will be 4 more Cups then the playoffs. ;)   After this break they should run continuously.


dance210
WGLNA Open Cup, Winter 2015
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13.12.2014 21:23:32
 
Subject: WGLNA Open Cup, Winter 2015
Link on message: #8257818

View PostMoguai, on Dec 12 2014 - 16:41, said: Question Dance   For the Cup Stage 1 Week 2, are the standings combined with Wk 1 (running total) or are they reset to 0 for weeks 3-4 ?

dance210: Standings are reset to 0 for Rounds 3 and 4. Looking back, I realize that that isn't very clear; it'll be updated for the remaining Cups.  

View PostQwark1980, on Dec 13 2014 - 10:16, said: When will disputes be resolved for Friday's battles.

dance210: It's Saturday, so there's a 50/50 chance that it will be done today. If it's not done today, then I'll be doing them early Sunday morning :)     Also, there will be  more Cup tournaments. We're taking a break for the winter holidays, so the next one will begin January 5th. Registration for that will open in ~1 week. How are y'all liking the Cup format?


Content_WG
The Chieftain's Hatch: Ripper
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13.12.2014 19:48:25
 
Subject: The Chieftain's Hatch: Ripper
Link on message: #8257450

Content_WG: The latest installment of The Chieftain's Hatch is here, take a look!
Full news text


Lert
Waffentrager auf Pz. IV gun choice
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13.12.2014 13:49:53
 
Subject: Waffentrager auf Pz. IV gun choice
Link on message: #8256712

Lert: The long 128 is what makes the Waffle IV bearable, in my opinion. It is tier-for-tier one of the absolute best guns in the game in terms of accuracy, penetration and DPM. Sure the damage the 15 does is nice - ... IF it hits ... AND if it pens - but the slow shell speed and low accuracy make it difficult to use at long range, where the long 128 excels, whereas the long 128 is also viable at close and mid range.


Lert
So who here is going to pay to get the wz-111?
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13.12.2014 03:29:18
 
Subject: So who here is going to pay to get the wz-111?
Link on message: #8255364

Lert: I'm probably going to ask for a few of those tokens for christmas, for the nations I don't have enough viable tanks in.


pizzastorm
9.5 CT Server Feedback
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13.12.2014 03:25:22
 
Subject: 9.5 CT Server Feedback
Link on message: #8255349

View Postsaipan25, on Dec 12 2014 - 17:24, said: The ramming is completely f*cked.

pizzastorm:   Can you elaborate?


Content_WG
Maratón del Año Nuevo
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13.12.2014 03:21:53
 
Subject: Maratón del Año Nuevo
Link on message: #8255332

Content_WG: ¡2014 fue un año espectacular - y es hora de celebrar con descuentos, bonificaciones y misiones que les va encantar!
Texto completo de las noticias


pizzastorm
9.5 CT Server Feedback
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13.12.2014 03:17:13
 
Subject: 9.5 CT Server Feedback
Link on message: #8255316

pizzastorm: Hello!   With all the stuff going on around the holidays we neglected to put up an official feedback thread for the 9.5 common test.   Please leave us your thoughts about the changes and additions coming.   Some notable changes include -    New British tanks New maps Reworked minimap   For complete notes please check the spoiler below   Important Additions Fixed many gameplay and interface issues in personal missions Conditions of most of the personal missions adjusted Vehicles Parameters adjusted for the following new Update 9.5 vehicles: M2, Stuart I, Grant I, Sherman III, Archer, Sherman Firefly, Achilles IIC, Challenger/Avenger, Charioteer, FV4004 Conway, FV4005 Stage 2 Some parameters of the T-55 NVA DDR tank adjusted Some issues with visual models fixed for the following vehicles: IS-7, M2, Achilles IIC, Sherman III, Challenger/Avenger, Panther mit 8,8cm L/71, T-55 NVA DDR, T95E2, Stuart I Some issues with damage models fixed for the following vehicles: Maus, T28 concept, SU-14, FV4005 Stage 2, Challenger/Avenger, T95E2 Issues with camouflage fixed for the following vehicles: Churchill I, Panther mit 8,8cm L/71, Sherman Firefly Fixed color of the Achilles IIC tank destroyer icon Damage of the Chinese 122mm Sha-bao-471 HE shell increased from 465 to 530 Maps Fixed issues with the new maps Mittengard, Ghost Town, and Winterberg Fixed some gameplay and visual issues on the Stalingrad map Performance on the maps Ghost Town and Mittengard improved Consumption of memory on the Windstorm map reduced Fixed issues with the visual and damage models of some environmental objects Gameplay All four operations in personal missions unlocked and available for testing. However, at the release of version 9.5 these operations will be unlocked sequentially Interface Fixed issue with the message that the player has no personal missions started appearing upon pressing Tab key in battle Fixed issues with autosearch in the Team Battle mode Some interface issues in the Stronghold mode Fixed display of expanded minimap features when using the "Upon pressing Alt" option Fixed issue with the SPG sector of fire displayed on the minimap even when that option is disabled Fixed issue with the constantly appearing settings for the SPG sector of fire and camera direction beam on the minimap Sharpness of the captions on the minimap increased Display of messages in the battle chat after rejoining the battle Other Fixed some hang-ups and crashes of the game client Reworked some effects of shells hitting the vehicle reworked Fixed issues with vehicle freezes at the end of the battle Fixed display of the battle interface in the Garage Fixed issues with performance decrease when scrolling the list of missions on the personal missions screen Performance on some PC configurations increased Fixed issue with the inability to destroy objects with APCR and HEAT shells New Content Personal missions now available Personal missions are a new type of mission. Upon completion, players will receive various rewards including unique high-tier vehicles. The main difference from regular missions is that they are not time-limited, and players will be able to pick missions to complete at will. New branch of British tanks and tank destroyers: M2 (tier II light tank) Stuart I (tier III light tank) Grant I (tier IV medium tank) Sherman III (tier V medium tank) Archer (tier V tank destroyer) Sherman Firefly (tier VI medium tank) Achilles IIC (tier VI tank destroyer) Challenger/Avenger (tier VII tank destroyer) Charioteer (tier VIII tank destroyer) FV4004 Conway (tier IX tank destroyer) FV4005 Stage 2 (tier X tank destroyer) New maps: Mittengard (for lower battle levels), Ghost Town (for Team Battles), Winter Ruinberg Vehicles only for supertest players: AMX Chasseur de char (46) (tier VIII French medium tank) AMX 13-57 (tier VII French light tank) ST-A2 (tier VIII Japanese medium tank) ISU-130 (tier VIII U.S.S.R. tank destroyer) Maps Severogorsk and Ruinberg on Fire maps removed Some surface features fixed for the following maps: Fisherman's Bay, Mountain Pass, Windstorm Fixed some gameplay issues on Stalingrad Fixed issue with the ability to drive outside the boundaries of the Windstorm and Mountain Pass maps Fixed some visual issues on Windstorm Fixed issues with the visual and damage models of some environmental objects Changes to Vehicle Characteristics FV215b (183) tank destroyer rebalanced: Armor protection of the rotating superstructure increased, traverse speed and crossing capacity decreased Gameplay Players will receive additional XP for damage caused to vehicles spotted by them, if the spotted vehicle is of higher tier than the player's vehicles (+10% for each tier of difference between the vehicles), but not more than 30% Functionality of the minimap expanded. Added a view vector, sector of fire (artillery only), display of vehicle names, display of point where vehicle was last spotted Warning for inaction in battle will now be issued only after three violations in a row (previously, the fine was imposed on the player immediately). Now the fine for inaction in battle will be imposed on the player only after the fourth violation Graphics Fixed issues with visual models fixed for the following vehicles: Maus, JagdPanther (gun sizes fixed), M4A3E8 Fury, KV-1S, Centurion Mk. 7/1 Fixed issues with damage model fixed for the SU-14 Fixed brightness and color of tracks of some HD vehicle models Fixed display of Emblems and Inscriptions on some vehicles Fixed flickering of foliage in the sniper view mode Fixed display of high-detail shadows of some objects on the low shadow quality preset Fixed issue with a vehicle's own shadow not present in the sniper view mode Fixed display of vehicle tracks when switching between the allied vehicles in the Postmortem mode Fixed issue with multiple splashes appearing when a shell hits the water at an angle Fixed flickering of vehicle markers on the minimap Sound "End of reload" sound volume increased Interface Fixed some issues with interface and gameplay in Strongholds Interface of the Special Battle window improved Interface of the recurring awarding of the Mastery Badge changed Improved display of Camouflage on vehicles when using the Improved Graphics preset Effects of shells hitting the vehicle reworked Condition text for the Arsonist, Demolition Expert, and Kamikaze awards changed The Racer 2014 medal moved to the Special category List of hints on the battle loading screen expanded Fixed some minor issues with interface and text of several messages Other Bugfixes and Changes Reduced game client memory consumption System of game sound loading changed to reduce the number of in-battle freezes Streaming of music and ambient sounds from the hard disk at zero volume level disabled Fixed some client hang-ups and crashes Fixed freezes when displaying some special effects Fixed issue with the capturing of screenshots in Windows upon pressing Print Screen or Alt+Print Screen with minimized WoT client Unloading worldoftanks.exe from system processes after the client is closed Calculation of the number of hits of external modules (tracks and the gun) in the post-battle statistics Fixed issue with vehicles not receiving the Elite status with all researched Fixed issue with the vehicle model falling through the Garage floor Fixed issue with the Platoon chat turning off upon disabling the battle chat in the Random Battle mode Fixed issues with the Confederate medal not being awarded if the player only damaged the tracks of enemy vehicles Fixed rare issue with the camera displacing to zero coordinates when switching between the allied vehicles in the Postmortem mode Fixed issues with depression angle restrictions of critically damaged guns not working Fixed issue with the inability to return a crew in the vehicle, if the crew members who had previously been sent to the Barracks filled the Barracks to capacity   CT 9.5 Version 3 changes   - Some texts in the interface of personal missions fixed. - Issues with visual models fixed for the following vehicles: FV4005, Sherman Firefly. - Issues with Camouflage fixed for the following vehicles: Т-34-85M, Т-54 ltwt. Pz.Kpfw. IV Ausf. H, T-34, STA-2, M3 Lee. - Brightness of enemy vehicle names on the minimap increased. - Some minor issues with interface fixed.  


dance210
News and Announcements: WGLNA Silver League, Winter 2015
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13.12.2014 02:16:58
 
Subject: News and Announcements: WGLNA Silver League, Winter 2015
Link on message: #8255067

dance210: Holiday Schedule   The winter holidays are coming up, and there will be a break.   Monday, December 15: Rounds 5 + 6 (Also first day of Monday League Night - streaming Silver or Bronze battles) Friday, December 19: Rounds 7 + 8 Monday, December 22: No battles Friday, December 26: No battles Monday, December 29: No battles Friday, January 2: No battles Monday, January 5: Rounds 9 + 10 Battles resume as normal after Jan. 5th


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