Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Stand To Week of August 24th
Link on message: #9345626
Link on message: #9345626
Triple_Crown: Just an fyi ...in case your Stand To team for 8/24 shows as
'declined " they have updated our Tournament systems and atm
when we follow our normal procedures and 'close' registration it is
actually denying all teams.......:-( grrrrrrrrrrrr...we are
changing our work flow to compensate - bear with me , I am
addressing today's Stand To an all teams submitted will
be fine and will get scheduled...sorry for the
inconvenience... ~Triple Crown
Subject: Los Números del Mapa Global
Link on message: #9345569
Link on message: #9345569
Content_WG: ¡Ante la llegada de un nuevo Mapa Global para las Guerras de
Clanes, echa un vistazo a los hitos logrados en el Mapa
original!
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Texto completo de las noticias
Subject: Mapa Global em Números
Link on message: #9345568
Link on message: #9345568
Content_WG: No momento em que estreamos um novo Mapa Global para a Guerra de
Clãs, confira os marcos atingidos no Mapa original!
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Subject: Global Map by the Numbers
Link on message: #9345567
Link on message: #9345567
Content_WG: As we usher in a new Global Map for Clan Wars, check out the
milestones made on the original Map!
Full news text
Full news text
Subject: T110's Zen-like Inner Core.
Link on message: #9345502
EmpressNero, on Aug 24 2015 - 14:28, said: A Japanese Type 10 tank threw a track in a most uncomfortable way
during maneuvers yesterday. You can actually see it happen in
the first few seconds of the video.
Quote 1) Disadvantage of head-out option is obvious - being shot in the skull with just individual weapon like carabine or rifle.
Quote That video shows it very well - 2 lightly armed guys in scuba gear managed to "lock" 4 guys inside of their lumbering half-blind giant with 120 mm cannon and in total for 40 minutes just in 5-10 meters from a tank in the field. And they managed to survive for that long, despite active actions from tank crew and observation post help.
Quote Combat in urban area like in Syria, where opponents have a lot of weapon like a HMGs, heavy and light mortats, even MLRS and have significant numbers of orginised people/fanatics to spare are making head-out option to be not an option, at least in urban enviroment. Why even consider advantages of something, if this "something" is not an option?
Quote That situation is what Russian designers and MoD think is much more probable for T-14 to face. Looking with your own eyes is more natural, i understand that well, and again, it doesn't matter. At open fields, when enemy is far, panoramic sight with powerfull optics is much more usefull than simple eyes.
Quote If needed, T-14 TC can open a hatch and look around, but not on the frontline, where he quickly will be done.
Quote 2) "React quickly to the contact" imply a detection of this threat from unknown angle? In case of Syria this is not an issue - frontline exist and location of enemies positions and fortifications is known, direction from which they will fire is also known. And our MoD thinks that this is what kind of wars Russia will be involved. When enemy know how to shoot, have rifles with thermal imagers and equipped with laser rangefinders, armed with anti-material rifles, "reacting quickly" after a shot can not happen at all, at least for TC.
Quote Saying that "heads out is better" is same as saying "Tiger/IS-2 tank is better". Better than what? Why? On what basis?
Quote here is so much on top of those latest modification of Abrams, that i am not sure about great vision from crew hatches.
Link on message: #9345502
EmpressNero, on Aug 24 2015 - 14:28, said: A Japanese Type 10 tank threw a track in a most uncomfortable way
during maneuvers yesterday. You can actually see it happen in
the first few seconds of the video.The_Chieftain: That was not a good exercise for the JGSDF http://www.liveleak....2xPLffWvdgpT.01
So what's AW's excuse for using the "Starship" nickname?
Quote 1) Disadvantage of head-out option is obvious - being shot in the skull with just individual weapon like carabine or rifle.
The_Chieftain: Loose, maybe you're not on my FB page, but a few days ago I
posted a photo of an impact to my cupola that missed my head by
less than ten centimeters, and I never even noticed it until after
I got out of the tank. I watched another sniper round impact the
TC's stowage bin of my wing tank in an attempt to hit him.* I
assure you, that after pretty much a continuous year mucking around
in Iraq, I am personally quite aware of the potential threat to
vehicle commanders from small arms. That said, I still firmly
believe in the advantages of situational awareness which result
from being able to stick one's head out and, as mentioned, unless
there was a significant, and I mean "I only ever did it once",
threat, I never felt it advantageous overall to close my hatch to
protect against small arms. *Which, it should be pointed
out, was quite probably because it was out the corner of my eye as
I was heads-out, and provided pretty useful warning of the presence
of opposition and an approximate aspect to which they were.
Quote That video shows it very well - 2 lightly armed guys in scuba gear managed to "lock" 4 guys inside of their lumbering half-blind giant with 120 mm cannon and in total for 40 minutes just in 5-10 meters from a tank in the field. And they managed to survive for that long, despite active actions from tank crew and observation post help.
The_Chieftain: I have absolutely no idea where that
Israeli's wing-tank was. An even worse situation happened in
Najaf when a militiaman simply climbed up onto the back deck of an
M1 and fired his AK into the hatch, killing two men (Before
being killed by the driver reversing into a building). The
concluded observation afterwards was something that tankers have
known since the year dot: Tanks are part of a team, should never
fight alone, and ideally work with infantry for close-in
protection, if not another wing tank. Again, this matches up with
my own experience: Initially when in Mosul, I took great exception
to driving my tanks around without an infantry platoon for close
escort. When I was forced, by circumstance, to drive tank-pure in
the city, we never, and I mean, never, let a tank out of sight of
another tank to cover it. It's interesting how a lot of these basic
pieces of thought get lost over time. For example, when patrolling
on foot, the standard practice in the US is for the last man to
walk backwards to cover the squad's rear. The -correct- solution is
actually for the second-to-last man to walk backwards, but for some
reason, the US has forgotten this.
Quote Combat in urban area like in Syria, where opponents have a lot of weapon like a HMGs, heavy and light mortats, even MLRS and have significant numbers of orginised people/fanatics to spare are making head-out option to be not an option, at least in urban enviroment. Why even consider advantages of something, if this "something" is not an option?
The_Chieftain: Personal experience indicates that it -is- an option. I
fired more rounds in the city than in open areas: The enemy were
rarely stupid enough to engage us when we had a large field of
vision. Still, never once in a firefight did I close my hatch. I
would drop down for the engagement, but so that I could view the
gunner's sight extension and verify what he was shooting at. (Plus,
frankly, the blast from the 120mm is rather uncomfortable)
Quote That situation is what Russian designers and MoD think is much more probable for T-14 to face. Looking with your own eyes is more natural, i understand that well, and again, it doesn't matter. At open fields, when enemy is far, panoramic sight with powerfull optics is much more usefull than simple eyes.
The_Chieftain: It's a balance. Even on Abrams A2s, when the TC is using the
CITV for scanning, the loader still has his head out. Watch some
(unedited) video footage of US gunnery evolutions. (The edited
stuff usually leaves out the scanning and goes straight for the
shooting, when the loader is obviously down in the turret).
Quote If needed, T-14 TC can open a hatch and look around, but not on the frontline, where he quickly will be done.
The_Chieftain: Which is where we have the difference of opinion. I firmly
believe that the inability to open the hatch on the front line is a
Bad Thing . If it is made up for by Good Things , I reserve
opinion.
Quote 2) "React quickly to the contact" imply a detection of this threat from unknown angle? In case of Syria this is not an issue - frontline exist and location of enemies positions and fortifications is known, direction from which they will fire is also known. And our MoD thinks that this is what kind of wars Russia will be involved. When enemy know how to shoot, have rifles with thermal imagers and equipped with laser rangefinders, armed with anti-material rifles, "reacting quickly" after a shot can not happen at all, at least for TC.
The_Chieftain: Interestingly, we consider the current 'urban terrain' to be
the dominant likely form of conflict, which is characterised by a
-lack- of definable front line. I believe Stalingrad would have
been quite a teaching point on the issue. Sure, the enemy are 'over
there', but there as so many ways to get around, and so many
angles, will you bet your life on the intelligence being
correct?
Quote Saying that "heads out is better" is same as saying "Tiger/IS-2 tank is better". Better than what? Why? On what basis?
The_Chieftain: I'm not saying that heads out is better. I'm saying that
retaining the option of heads-out is better, if all other things
are equal. There are times when it is advantageous to have crewmen
inside the tank focused on their tasks or their little electronic
screens with thermal visions, zooms, and the like. And there are
times when it is advantageous to use normal, uninhibited vision.
T14's design removes that choice from the crew.
Quote here is so much on top of those latest modification of Abrams, that i am not sure about great vision from crew hatches.
The_Chieftain: We agree. Indeed, that monstrosity was the cause
of such complaint from A2 crews that the Army is now spending
lots of cash (About $140m) replacing it with the
Low-Profile CROWS. Quoting an Army publication: "This
effort improves the tank commander’s situational awareness without
compromising capability. LP CROWS significantly lowers the
profile of the weapon station, returning both open- and
closed-hatch field of vision" We believe that electronic
doohickeys are great. The US military loves them. We do not,
however, believe that they are a complete solution on their own.
United Defense / BAE have been pushing their "Everyone heads
down and using electronics" for over a decade now. I remember
crawling over their Bradley version back about 2004, the thing was
festooned with cameras, and all crew were in the hull.
https://www.flickr.c...n/photostream/ http://oi59.tinypic.com/21bko60.jpg I went 'ooh' and
'aah', with all the enhanced visibility features (And the saved
space due to the lack of a turret basket), and then I discovered
that there was no option to go heads-out. (The hatch above the
commander being just to access the weapon) Upon remarking to
the engineer in the back that I wasn't entirely comfortable with a
vehicle whose design actively prohibited me from being able to
stick my head out, he replied "You know, I've heard that a few
times today." That probably should say something, and is likely
part of the reason why that Bradley has never seen the light of day
outside of demonstrations.
Subject: Discussion: WGLNA Bronze League, Summer 2015
Link on message: #9345478
bujanda01, on Aug 21 2015 - 20:28, said: @ dance210 Quarterfinals Monday, Aug. 24 @ 6:30 pm PDT Steppes
Semi-finals Wednesday, Aug. 26 @ 6:30 pm PDT Himmelsdorf Finals
Monday, Aug. 31 @ 6:30 pm PDT Ruinberg is it the same
schedule , same hour , same time , same processes
??
Link on message: #9345478
bujanda01, on Aug 21 2015 - 20:28, said: @ dance210 Quarterfinals Monday, Aug. 24 @ 6:30 pm PDT Steppes
Semi-finals Wednesday, Aug. 26 @ 6:30 pm PDT Himmelsdorf Finals
Monday, Aug. 31 @ 6:30 pm PDT Ruinberg is it the same
schedule , same hour , same time , same processes
??dance210: Hi! Battles start at 6:30 pm PDT. There is one round
each night. The winner is determined by the first to four
victories, out of an unlimited number of battles. Teams switch
sides between battles. It is still dual-cap attack/defense mode;
the map each night is listed in that table. Good luck
tonight everyone!!
Subject: Discussion: WGLNA Bronze League, Summer 2015
Link on message: #9345478
bujanda01, on Aug 21 2015 - 20:28, said: @ dance210 Quarterfinals Monday, Aug. 24 @ 6:30 pm PDT Steppes
Semi-finals Wednesday, Aug. 26 @ 6:30 pm PDT Himmelsdorf Finals
Monday, Aug. 31 @ 6:30 pm PDT Ruinberg is it the same
schedule , same hour , same time , same processes
??
Link on message: #9345478
bujanda01, on Aug 21 2015 - 20:28, said: @ dance210 Quarterfinals Monday, Aug. 24 @ 6:30 pm PDT Steppes
Semi-finals Wednesday, Aug. 26 @ 6:30 pm PDT Himmelsdorf Finals
Monday, Aug. 31 @ 6:30 pm PDT Ruinberg is it the same
schedule , same hour , same time , same processes
??dance210: Hi! Battles start at 6:30 pm PDT. There is one round
each night. The winner is determined by the first to four
victories, out of an unlimited number of battles. Teams switch
sides between battles. It is still dual-cap attack/defense mode;
the map each night is listed in that table. Good luck
tonight everyone!!
Subject: Discussion: WGLNA Bronze League, Summer 2015
Link on message: #9345478
bujanda01, on Aug 21 2015 - 20:28, said: @ dance210 Quarterfinals Monday, Aug. 24 @ 6:30 pm PDT Steppes
Semi-finals Wednesday, Aug. 26 @ 6:30 pm PDT Himmelsdorf Finals
Monday, Aug. 31 @ 6:30 pm PDT Ruinberg is it the same
schedule , same hour , same time , same processes
??
Link on message: #9345478
bujanda01, on Aug 21 2015 - 20:28, said: @ dance210 Quarterfinals Monday, Aug. 24 @ 6:30 pm PDT Steppes
Semi-finals Wednesday, Aug. 26 @ 6:30 pm PDT Himmelsdorf Finals
Monday, Aug. 31 @ 6:30 pm PDT Ruinberg is it the same
schedule , same hour , same time , same processes
??dance210: Hi! Battles start at 6:30 pm PDT. There is one round
each night. The winner is determined by the first to four
victories, out of an unlimited number of battles. Teams switch
sides between battles. It is still dual-cap attack/defense mode;
the map each night is listed in that table. Good luck
tonight everyone!!
Subject: Concurso: Ganhe Ingressos para a Brasil Mega Arena!
Link on message: #9345455
Link on message: #9345455
DavidBowieRocks: Lembrando que vocês tem até essa quinta-feira para enviar suas
montagens! 
Subject: Concurso: Ganhe Ingressos para a Brasil Mega Arena!
Link on message: #9345455
Link on message: #9345455
DavidBowieRocks: Lembrando que vocês tem até essa quinta-feira para enviar suas
montagens! 
Subject: Concurso: Ganhe Ingressos para a Brasil Mega Arena!
Link on message: #9345455
Link on message: #9345455
DavidBowie4Ever: Lembrando que vocês tem até essa quinta-feira para enviar suas
montagens! 
Subject: Brasil Mega Arena: Equipes Qualificadas
Link on message: #9345412
Link on message: #9345412
Content_WG: Quais equipes vão participar do torneio ao vivo na BRMA, em São
Paulo? Leia para descobrir!
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Subject: Pacote Especial de Ouro para Usuários de Cartão de Crédito
Link on message: #9345405
Link on message: #9345405
Content_WG: Estão disponíveis pacotes especiais de Ouro na Loja Premium para
quem pagar com cartão de crédito!
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Subject: Oferta de Paquetes de Oro para Usuarios de Tarjeta de Crédito
Link on message: #9345402
Link on message: #9345402
Content_WG: ¡En la tienda Premium hay paquetes especiales de oro si pagas con
tarjeta de crédito!
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Subject: Gold Bundle Offer for Credit Card Users
Link on message: #9345397
Link on message: #9345397
Content_WG: Special Gold bundles are available in the Premium Shop if you're
paying with a credit card!
Full news text
Full news text
Subject: Windows 10 Problem
Link on message: #9345284
Colddawg, on Aug 24 2015 - 07:46, said: The ping might be caused by this.
Link on message: #9345284
Colddawg, on Aug 24 2015 - 07:46, said: The ping might be caused by this.GhostPrime: That is the thing that I really don't like. Luckily it can
be turned off.
Subject: Windows 10 Problem
Link on message: #9345284
Colddawg, on Aug 24 2015 - 07:46, said: The ping might be caused by this.
Link on message: #9345284
Colddawg, on Aug 24 2015 - 07:46, said: The ping might be caused by this.GhostPrime: That is the thing that I really don't like. Luckily it can
be turned off.
Subject: Problemas da Atualização 9.9 e Soluções
Link on message: #9344676
PTRAM, on Aug 22 2015 - 00:29, said: Desde a última atualização meu jogo está todo bugado. Às vezes não
entra na batalha e, quando entra, várias vezes o tanque não
atirava. Outro problema são diversos elementos (casas, árvores,
pedras, etc) que não estão aparecendo em meu jogo e várias áreas
vermelhas "texture not founded". O que está acontecendo?
Link on message: #9344676
PTRAM, on Aug 22 2015 - 00:29, said: Desde a última atualização meu jogo está todo bugado. Às vezes não
entra na batalha e, quando entra, várias vezes o tanque não
atirava. Outro problema são diversos elementos (casas, árvores,
pedras, etc) que não estão aparecendo em meu jogo e várias áreas
vermelhas "texture not founded". O que está acontecendo? Capitao_Desastre_: Aparentemente, sua instalação parece estar corrompida. Pedia
que, se possível, reinstalasse o jogo para verificar se o problema
é realmente esse.
Subject: T110's Zen-like Inner Core.
Link on message: #9344544
Link on message: #9344544
The_Chieftain: Went to Vegas. Am now broke. Or, more accurately, even more broke
than I was before I went.
Subject: how can i survive more then 2 minutes in heavy tanks? (running out of money)
Link on message: #9342825
Link on message: #9342825
Lert: You have very few battles behind you and are still learning the
absolute basis. Read this. Yes, all of it.
Subject: T110's Zen-like Inner Core.
Link on message: #9342687
LoooSeR78V, on Aug 23 2015 - 11:59, said: Sparks on previous page, now this comrade. We are entering a week
of crazy people or what? Tanks from Kubinka are moved to
their -soon-to-be-finished- home.
Link on message: #9342687
LoooSeR78V, on Aug 23 2015 - 11:59, said: Sparks on previous page, now this comrade. We are entering a week
of crazy people or what? Tanks from Kubinka are moved to
their -soon-to-be-finished- home.
The_Chieftain: I must have missed something.
New home?
Subject: Because who the hell cares about players on the west coast anyways.
Link on message: #9342446
Link on message: #9342446
veganzombiez: Primetime distribution is something I've already poked the devs
about, and we'll be discussing it this week now that the initial
rush is over.
Subject: T110's Zen-like Inner Core.
Link on message: #9340316
Link on message: #9340316
The_Chieftain: Loose, you're misinterpreting my opposition to
electronic observation systems. I would rather have them than not.
Where I draw the comfort line is the exclusive reliance upon such
equipment at the cost of the possibility of using a human head to
do it. The Merkava video does not show any inherent disadvantage to
a heads-out option. Close-in spaces are traditionally a blind spot,
and I am left to wonder what happens to that tank's wingman. I
would be more concerned by things like being able to spot missile
threats, such as the Israelis suffered in 2006, where
back-scratching by the wingman is not a possibility. It would not
hamper the tank's combat capability to both have the electronics
and be able to stick a head out. I am confounded by your
statement that T14's TC can be in combat with his hatch open. The
point is to be able to react quickly to contact. How is that TC
supposed to respond to a target to his right? In almost every other
tank dating back to Sherman, I can grab the TC's override and
immediately swing onto the right azimuth without taking my eyes off
the target, Unless T14's TC is willing to decapitate himself, he
cannot do that. Even if he just ducked down, he still can't even
traverse right without closing the hatch. My fist contact was
tracer fire heading for me from my 3 o clock. I didn't waste time
closing the hatch, just ducked down and yelled ''scan right.'
I'm sorry, I do not think that T14 could reliably react as
quickly. I suspect the Syrian experience is a reflection of
equipment limitation. Soviet tanks do not seem to have cared much
for the option of an open protected position for some reason, There
was a hot sniper spot in Mosul, Yarmouk Traffic Circle. They
decided to park us in the middle of the place to keep an eye on
things. We were no so daft as to keep our heads out as we sat
stationary. We did, however, go open protected, where we still had
350 degree vision by the simple expediency of turning our heads,
Fortunately, because the circle was a fairly open area, with a bit
of space between the multi-story buildings and the road, the
relative inability to look up wasn't a problem. Unless I've missed
something, Syrian tankers are not given that option, they have
all-or-nothing protection. Again, I cannot stress enough
that I am not condemning T14's layout. I am merely observing that
the layout loses some situational awareness in trade for whatever
benefits you get.
Subject: Weekday Warfare 31 Official Standings
Link on message: #9339623
Link on message: #9339623
Trevzor: Weekday Warfare 30 Final Standings Rank Team Name Games Played
Points Earned Points Possible Win Ratio 1 Celine Dion Death Squad
14 36 42 0.857 2 They_Say_Y0L0_Hax 14 34 42 0.810 3 Cancer is real
14 33 42 0.786 4 Nooblets 14 28 42 0.667 5 SCUD Launcher Poised to
Strike 14 25 42 0.595 6 Bear Huggers 14 24 42 0.571 6 I won't make
inappropriate names 14 24 42 0.571 8 NoAmmo 10SBP 14 21 42 0.500 9
Rogue Pack 14 20 42 0.476 10 Mandingo Warriors 14 19 42 0.452 11
-Violent Display Of Power- 14 18 42 0.429 12 ! ♠Ravenous Ravenous
Renegades♠ 14 16 42 0.381 13 LUIGI 14 15 42 0.357 14 WW1 14 7 42
0.167 15 killswitch needs his ritalin 14 6 42 0.143 15 PENDING
APPROVAL 14 6 42 0.143
Subject: 9.10 Common Test Issues and Bugs Thread
Link on message: #9337915
Lugia_2015, on Aug 21 2015 - 10:45, said: still doesnt work, whats the point of this thread if they just see
our problems and ignore em, please someone complain about this
other than me
Link on message: #9337915
Lugia_2015, on Aug 21 2015 - 10:45, said: still doesnt work, whats the point of this thread if they just see
our problems and ignore em, please someone complain about this
other than mePigeon_of_War: Gotta be specific in how it doesn't work. I'm afraid simply
saying "This doesn't work?" doesn't help me to help you.
Subject: Global Map 2.0 Questions
Link on message: #9337421
RocketV2, on Aug 21 2015 - 12:55, said: I have a question on how to set the priority for the officers
within the global map because it said that you can but has no
mention on how
Link on message: #9337421
RocketV2, on Aug 21 2015 - 12:55, said: I have a question on how to set the priority for the officers
within the global map because it said that you can but has no
mention on howveganzombiez: Top left of the map, directly under Wargaming.net link, has
the Settings button (looks like gears). Click that then
Managing Combat Reserves -> Establish Priority -> Manual.
Subject: Time to move on, or ok to keep playing these Tiers
Link on message: #9337232
suicidalhamster, on Aug 21 2015 - 18:31, said: miserable cat
Link on message: #9337232
suicidalhamster, on Aug 21 2015 - 18:31, said: miserable catLert: Hey! I resemble that remark!
Subject: T110's Zen-like Inner Core.
Link on message: #9337079
Potoroo, on Aug 21 2015 - 18:35, said: If you were forced to make a choice would you prefer to
command an Armata style tank or an M1 Abrams style tank?
LoooSeR78V, on Aug 21 2015 - 17:49, said: I actually can say that. I posted a
while ago a video where Merkava 4 was trying to shot 2 HAMAS
fanatics running around it and observer was yelling at radio their
locations near vehicle. This circus was almost 40 minutes
long, with tank moving forward and backwards, rotating turret
left and right, while 2-3 those fanatics were trowing grenades at
this tank. I suspect that in this situation Merk 4 crew would
really like to have something similar to Merkava 3 Baz dor
Dalet or Merkava 2 Batash observation cameras ("ears" that IDf
recently started to attach to older Merkavas turrets). So, in urban
conditions, and in any situation when enemy is close and there is a
danger for a commander in form of bullet or grenade, he will never
try to open a hatch (if he is sane) and stick his head out of
armor. In situation when you can open a
hatch and look around T-14 crew can do that as well as any other
vehicle. Commander head is at about same height as commanders of
T-90/80/72 when they are popped out. Problems with looking to
rear with eye do exist, but that is minor problem that is mitigated
by a panoramic sight and fact that tanks are doign their job as a
unit. Also, nobody stops commander from to get up from
his seat and look where he likes too. In case of modern tanks like
Merkava 4, commander have vision blocked by his panoramic sight,
HMGs (sometimes 3 of them) and RCWS, 2 Trophy launchers and crew
stuff in turret rear busket. Like this: At least
T-14 don't have things getting in your way when you are looking
forward. Hell, BMPT was for years around, with
big unmanned turret and nobody was criticising its layout for lack
of observation.
Quote and in any situation when enemy is close and there is a danger for a commander in form of bullet or grenade, he will never try to open a hatch (if he is sane) and stick his head out of armor.
Link on message: #9337079
Potoroo, on Aug 21 2015 - 18:35, said: If you were forced to make a choice would you prefer to
command an Armata style tank or an M1 Abrams style tank?The_Chieftain: Probably an Abrams one, but it's what I'm used to.
LoooSeR78V, on Aug 21 2015 - 17:49, said: I actually can say that. I posted a
while ago a video where Merkava 4 was trying to shot 2 HAMAS
fanatics running around it and observer was yelling at radio their
locations near vehicle. This circus was almost 40 minutes
long, with tank moving forward and backwards, rotating turret
left and right, while 2-3 those fanatics were trowing grenades at
this tank. I suspect that in this situation Merk 4 crew would
really like to have something similar to Merkava 3 Baz dor
Dalet or Merkava 2 Batash observation cameras ("ears" that IDf
recently started to attach to older Merkavas turrets). So, in urban
conditions, and in any situation when enemy is close and there is a
danger for a commander in form of bullet or grenade, he will never
try to open a hatch (if he is sane) and stick his head out of
armor. In situation when you can open a
hatch and look around T-14 crew can do that as well as any other
vehicle. Commander head is at about same height as commanders of
T-90/80/72 when they are popped out. Problems with looking to
rear with eye do exist, but that is minor problem that is mitigated
by a panoramic sight and fact that tanks are doign their job as a
unit. Also, nobody stops commander from to get up from
his seat and look where he likes too. In case of modern tanks like
Merkava 4, commander have vision blocked by his panoramic sight,
HMGs (sometimes 3 of them) and RCWS, 2 Trophy launchers and crew
stuff in turret rear busket. Like this: At least
T-14 don't have things getting in your way when you are looking
forward. Hell, BMPT was for years around, with
big unmanned turret and nobody was criticising its layout for lack
of observation.The_Chieftain: Hell, BMPT was for years around, with big
unmanned turret and nobody was criticising its layout for lack of
observation. Sorry, on this one I'm not buying it. I don't
care what the Israeli guys did. (I haven't seen the video, I don't
know if they even opened their hatch or not). You can safely open
the hatch and have a good field of vision, you can safely open the
hatch and have a limited field of vision, or you can't safely open
the hatch and are stuck with whatever the periscopes can give you.
Armata falls in the last category. Indeed, visibility to the
direct front can be arguably the -least- critical position for the
commander to be looking when heads-out: He already has the gunner
looking to the front, also frequently the driver. There is, put
simply, no substitute for the field of vision that a crewman can
have using direct vision with his head out the hatch. BMP-T is
closer in analogy to the MGS I mentioned earlier than Armata, as
the TC is in the turret and can actually open his hatch with a
reasonable field of vision while the vehicle is in combat.
Now, there is the doctrinal difference. Historically Soviet/Russian
tankers have gone into battle buttoned-up. This is not something
that Western tankers ordinarily do unless there is damned good
reason to do so. I personally was far more comfortable with the
thought that I could stick my head out and look around, and only in
the most extreme cases of danger did I even half-close the hatch to
the open-protected position.
Quote and in any situation when enemy is close and there is a danger for a commander in form of bullet or grenade, he will never try to open a hatch (if he is sane) and stick his head out of armor.
The_Chieftain: Bull. This is pretty much how we were in
Mosul. http://data.primepor...q/tankmosul.JPG
My carbine was by my hatch, in addition to the loader and his flex
240, so at times when we're driving around high-risk areas, we had
at least the possibility of seeing the bloke with the RPG and
suppressing him before he could get an aimed shot off. Even
when the bullets started flying, we didn't close the hatch. We just
ducked down for a bit. Being able to see a wide, unobstructed field
of vision is invaluable. Compared to any optic yet devised, the Mk1
eyeball has better resolution, better field of vision (both
horizontal and vertical), and better ability to scan rapidly from
one sector to another. Again, you can debate the merits of
whether or not the loss of visibility is acceptable in return for
the other benefits. But denying that there is a substantial loss of
situational awareness and visibility is burying one's head in the
sand.
Subject: Inside the Hatch: M56 Scorpion
Link on message: #9337013
Link on message: #9337013
The_Chieftain: The video was released in other regions like Asia. We decided to
hold off on it here in NA pending a closer date to release of the
vehicle in the game.
Subject: changing maps on the new global map?
Link on message: #9337005
SlyGambit, on Aug 21 2015 - 09:05, said: Hey Vegan while you're here can you clarify what actually
happened? It looked like you just rerolled maps for
provinces. I still see some maps that seem grouped up (ie. 2
provinces away) so I'm not sure what exactly was accomplished.
It doesn't appear any more diverse than before. Since
you have this ability maybe consider doing it on a regular basis
similar to how maps are randomly assigned on strongholds?
Might be nice for long-term farmers to get so variance in
their daily routine.
Link on message: #9337005
SlyGambit, on Aug 21 2015 - 09:05, said: Hey Vegan while you're here can you clarify what actually
happened? It looked like you just rerolled maps for
provinces. I still see some maps that seem grouped up (ie. 2
provinces away) so I'm not sure what exactly was accomplished.
It doesn't appear any more diverse than before. Since
you have this ability maybe consider doing it on a regular basis
similar to how maps are randomly assigned on strongholds?
Might be nice for long-term farmers to get so variance in
their daily routine. veganzombiez: There weren't enough of some maps, and there were too many
of others, so we evened that out a bit. If there's enough
feedback that the community wants dynamic maps, then it'll be
considered. It's also possible for us to make one of the
Season events be dynamic maps
Subject: High Woltage Caballers Type 59 Giveaway Contest!
Link on message: #9336978
ToFuSmurF, on Aug 20 2015 - 15:41, said: The luck winners are as follows:
Twitter: Bassil Facebook: Mrkanda007 Congratulations guys! Now come hop on over to the stream to watch the WGLNA Playoffs at Battleviewer.com or twitch.tv/wglna! Also, keep an eye out, because Heavytwenty has a Type 59 to give away as well!
Link on message: #9336978
ToFuSmurF, on Aug 20 2015 - 15:41, said: The luck winners are as follows:Twitter: Bassil Facebook: Mrkanda007 Congratulations guys! Now come hop on over to the stream to watch the WGLNA Playoffs at Battleviewer.com or twitch.tv/wglna! Also, keep an eye out, because Heavytwenty has a Type 59 to give away as well!
Captain_Judo: Congrats to the winners! Probably a good time to start
following your channels for that Heavytwenty give away!
And congrats High Woltage Caballers on your victory last
night. Good luck in your run to becoming WGLNA champions

Subject: High Woltage Caballers Type 59 Giveaway Contest!
Link on message: #9336978
ToFuSmurF, on Aug 20 2015 - 15:41, said: The luck winners are as follows:
Twitter: Bassil Facebook: Mrkanda007 Congratulations guys! Now come hop on over to the stream to watch the WGLNA Playoffs at Battleviewer.com or twitch.tv/wglna! Also, keep an eye out, because Heavytwenty has a Type 59 to give away as well!
Link on message: #9336978
ToFuSmurF, on Aug 20 2015 - 15:41, said: The luck winners are as follows:Twitter: Bassil Facebook: Mrkanda007 Congratulations guys! Now come hop on over to the stream to watch the WGLNA Playoffs at Battleviewer.com or twitch.tv/wglna! Also, keep an eye out, because Heavytwenty has a Type 59 to give away as well!
Captain_Judo: Congrats to the winners! Probably a good time to start
following your channels for that Heavytwenty give away!
And congrats High Woltage Caballers on your victory last
night. Good luck in your run to becoming WGLNA champions

Subject: High Woltage Caballers Type 59 Giveaway Contest!
Link on message: #9336978
ToFuSmurF, on Aug 20 2015 - 15:41, said: The luck winners are as follows:
Twitter: Bassil Facebook: Mrkanda007 Congratulations guys! Now come hop on over to the stream to watch the WGLNA Playoffs at Battleviewer.com or twitch.tv/wglna! Also, keep an eye out, because Heavytwenty has a Type 59 to give away as well!
Link on message: #9336978
ToFuSmurF, on Aug 20 2015 - 15:41, said: The luck winners are as follows:Twitter: Bassil Facebook: Mrkanda007 Congratulations guys! Now come hop on over to the stream to watch the WGLNA Playoffs at Battleviewer.com or twitch.tv/wglna! Also, keep an eye out, because Heavytwenty has a Type 59 to give away as well!
Captain_Judo: Congrats to the winners! Probably a good time to start
following your channels for that Heavytwenty give away!
And congrats High Woltage Caballers on your victory last
night. Good luck in your run to becoming WGLNA champions

Subject: Global Map 2.0 Questions
Link on message: #9336976
MrDoomed, on Aug 21 2015 - 03:35, said: I would like to know ow clans get on map without using a landing
zone. The first day of the new map everyone did thier landing
battles but the next day 3/4 of the map is occupied by clans not
owning or next to a lz. How do we do this ?
Link on message: #9336976
MrDoomed, on Aug 21 2015 - 03:35, said: I would like to know ow clans get on map without using a landing
zone. The first day of the new map everyone did thier landing
battles but the next day 3/4 of the map is occupied by clans not
owning or next to a lz. How do we do this ?veganzombiez: You can use Influence in Auction bids on non-landing zone provinces.
Subject: Última chance pra inscrever seu time no Torneio XLG 3!
Link on message: #9336937
Link on message: #9336937
DavidBowieRocks: Você ainda não se inscreveu no XLG #3 de World of Tanks? Corra pois
ainda dá tempo. O Torneio de WOT será realizado neste final de
semana, e as inscrições acabam hoje às 22:00, se você ainda não se
inscreveu, corra e garanta já o seu lugar. A premiação total do
torneio será de R$4.000,00 mais 2 milhões de créditos gold, além de
quatro vagas para o torneio da Wargaming no evento Brasil Mega
Arena, que acontecerá de 4 a 7 de Setembro, em São Paulo.
Aproveite e inscreva já a sua equipe!
http://xfire.com/tournament/4617

Mais informações: http://worldoftanks....ma-chance-xlg3/

Aproveite e inscreva já a sua equipe!
http://xfire.com/tournament/4617

Mais informações: http://worldoftanks....ma-chance-xlg3/
Subject: Última chance pra inscrever seu time no Torneio XLG 3!
Link on message: #9336937
Link on message: #9336937
DavidBowieRocks: Você ainda não se inscreveu no XLG #3 de World of Tanks? Corra pois
ainda dá tempo. O Torneio de WOT será realizado neste final de
semana, e as inscrições acabam hoje às 22:00, se você ainda não se
inscreveu, corra e garanta já o seu lugar. A premiação total do
torneio será de R$4.000,00 mais 2 milhões de créditos gold, além de
quatro vagas para o torneio da Wargaming no evento Brasil Mega
Arena, que acontecerá de 4 a 7 de Setembro, em São Paulo.
Aproveite e inscreva já a sua equipe!
http://xfire.com/tournament/4617

Mais informações: http://worldoftanks....ma-chance-xlg3/

Aproveite e inscreva já a sua equipe!
http://xfire.com/tournament/4617

Mais informações: http://worldoftanks....ma-chance-xlg3/
Subject: Última chance pra inscrever seu time no Torneio XLG 3!
Link on message: #9336937
Link on message: #9336937
DavidBowie4Ever: Você ainda não se inscreveu no XLG #3 de World of Tanks? Corra pois
ainda dá tempo. O Torneio de WOT será realizado neste final de
semana, e as inscrições acabam hoje às 22:00, se você ainda não se
inscreveu, corra e garanta já o seu lugar. A premiação total do
torneio será de R$4.000,00 mais 2 milhões de créditos gold, além de
quatro vagas para o torneio da Wargaming no evento Brasil Mega
Arena, que acontecerá de 4 a 7 de Setembro, em São Paulo.
Aproveite e inscreva já a sua equipe!
http://xfire.com/tournament/4617

Mais informações: http://worldoftanks....ma-chance-xlg3/

Aproveite e inscreva já a sua equipe!
http://xfire.com/tournament/4617

Mais informações: http://worldoftanks....ma-chance-xlg3/
Subject: Time to move on, or ok to keep playing these Tiers
Link on message: #9336888
Link on message: #9336888
Lert: Move on when you feel comfortable to. Keep the tanks you enjoy to
drive. Don't give a flying crap about what people say about what
tiers you are playing. It's a freaking game, you play it for fun.
Subject: Global Map 2.0 Bug Report Thread [Update 7/24]
Link on message: #9336685
Dlur, on Aug 19 2015 - 16:46, said: Is there any particular reason why clan wars battles can occur on
the west coast server now? Is that a "feature"?
Link on message: #9336685
Dlur, on Aug 19 2015 - 16:46, said: Is there any particular reason why clan wars battles can occur on
the west coast server now? Is that a "feature"?veganzombiez: It was for server load testing during the OBT. Whether
this will continue is currently being discussed.
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