Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Felipe6666Original
[Supertest] Mapa "Ruinberg" - Parte II
arrow
13.06.2018 17:40:00
 
Subject: [Supertest] Mapa "Ruinberg" - Parte II
Link on message: #11690325

Felipe6666Original: Se entiende perfectamente. ¡Muchas gracias por la sugerencia!


Gnomon
Update 1.0.2
arrow
13.06.2018 17:39:30
 
Subject: Update 1.0.2
Link on message: #11690323

View Postgrego34, on Jun 13 2018 - 08:32, said: Attention!
Slots removed: 2
Credits received: 82,228   what was this for?? i just got in garage and saw this 

Gnomon:   That was most likely the removal of the Frontline rental tanks:   Frontline Rules & Regulations
"When the event is over, the vehicles will be removed from players' accounts. All property (shells, consumables, and equipment) will be transferred to the Depot. Experience earned on the rental vehicles will be transferred to the T1 and MS-1 tanks. The crew will be transferred to the Barracks."   You can also submit a ticket to Customer Support and they can double-check that, if you'd like. 


Gnomon
Update 1.0.2 - Feedback
arrow
13.06.2018 17:30:55
 
Subject: Update 1.0.2 - Feedback
Link on message: #11690309

Gnomon: Good morning, everyone!    1.0.2 is now live!    If you missed it, please check out our article about the release: Update 1.0.2 Is Here!    Also, be sure to check the patch notes:   Update 1.0.2   Main Changes   Bootcamp has been significantly improved. A set of combat and Garage missions have been added. After completing Bootcamp, the missions are available to new players who have fought less than 1,000 battles and do not have any vehicles Tier VI and higher. Players learn important basic game mechanics and, upon completing the missions, earn useful items. The missions comprises three sets:   Completion of Bootcamp Briefing Road to Glory   After completing all sets, the player gets a token to exchange for any Tier VI non-Premium vehicle, even if the player has not researched it.   4. Introduces Training Center to help new players learn game basics. All topics are sorted by categories and presented as files containing images and brief descriptions. To access the Training Center, at the Game Menu, press ESC. Training Center consists of the following sections:                   For Newcomers
                Game Modes
                Player's Vehicle
                Vehicle Types
                Attack Basics
                Defense Basics
                Other   5. Map Revisions: Several issues regarding specific map locations have been fixed, as some passages to areas not intended for playing have been removed. These include:   Ruinberg Cliff Abbey Sand River Tundra
6. Map Balance Improvements:   Fjords Malinovka Mountain Pass Erlenberg
7. The Klondike map is re-worked in HD, added for Grand Battles only, and is intended only for the Standard Battle type.   8. Vehicle Exterior Customization:   If a player wants to change the vehicle exterior, the vehicle is now transferred to a special customization area in the Garage. Styles are now applicable to Tier VI and VIII vehicles, and not only Premiums. The Exterior window interface has been improved.
9. Some changes to the Garage Interface and the introduction of new sounds.   10. Changes when launching the game via WGC:   The WoT launch script has been improved, so players get to Garage as fast as possible. The current login screen has been reworked to reduce the amount of information a player needs to enter when launching the game. Players can now select the server via the game settings in order to meet their interests (clan battles, tournaments, etc.).  
Changes to Vehicle Technical Characteristics
1. The following vehicles have been added to the U.S.S.R. nation:   К-91 Object 277
2. The following vehicles were added for Supertest players:   T-34 Shielded (U.S.S.R.) Sherman VC Firefly (U.K.) 50TP prototyp (Poland) T26E3 Eagle 7 (U.S.A.)
3. Changes to Object 268 Version 4:   Added a new armor group to the vehicle hull Increased dispersion on the suspension during movement by 33% Increased dispersion on hull traverse by 33% Changed the traverse speed of the suspension from 23 to 22 deg/s Increased dispersion on the 152 mm M-53S gun traverse by 20% Changed the aiming time of the 152 mm M-53S gun from 2 to 2.5 s. Changed the gun traverse speed from 30 to 28 deg/s Decreased hull armor Changed the top speed from 55 to 50 km/h Changed the rear speed from 22 to 18 km/h Changed the engine power from 1,500 to 1,350 hp Changed the vehicle durability from 2,100 to 2,000 HP
4. Changes to Object 430 Version II:   Replaced the 100 mm D-54 gun with the 100 mm D-54U gun. Decreased dispersion during movement of the enhanced suspension by 14%. Decreased dispersion on hull traverse of the enhanced suspension by 14%. Changed dispersion of the 100 mm D-54U gun for the enhanced turret from 0.38 to 0.35 m. Changed the reload time of the 100 mm D-54U gun for the enhanced turret from 8 to 7.5 s. Changed the aiming time of the 100 mm D-54U gun for the enhanced turret from 2.9 to 2 s. Decreased dispersion on turret traverse of the 100 mm D-54U gun for the enhanced turret by 25%. Decreased dispersion after firing the 100 mm D-54U gun for the enhanced turret by 13%. Changed penetration of the UBR-412B shell for the 100 mm D-54U gun from 219 to 246 mm. Changed the vehicle view range of the enhanced turret from 390 to 400 m. Decreased hull and turret armor. Changed vehicle durability of the turret from 1,600 to 1,500 HP. Changed vehicle durability of the enhanced turret from 1,700 to 1,600 HP.
5. Object 277 technical characteristic changes according to the results of Common Test 2:   Changed the turret traverse speed from 26 to 27 deg/s. Changed dispersion from 0.35 to 0.38 m. Changed reload time from 11.5 to 12.5 s. Changed aiming time from 2.5 to 2.7 s. Replaced the 3BM (experimental) AP shell with the 3VBK HEAT shell (penetration: 340 mm). Increased concealment by 20%. Changed the positions of ammo rack and fuel tanks.
6. K-91 technical characteristic changes according to the results of Common Test 2:   Changed the durability from 1,800 to 1,950 HP. Changed the turret traverse sector from 180 to 220 degrees (from 90 to 110 degrees on each side). Increased the engine power to 860 h.p. Changed reload time from 6.5 to 6.3 s. Changed the depression angle of the 100 mm D-46T gun (on vehicle sides) from -5 to -9 degrees.
7. Fixed the following issues:   Removed an invisible obstacle on the Tundra map. Fixed the issue of earning Mastery Badges on the Centurion Mk. 5/1 RAAC. Fixed the issue that prevented players from purchasing camouflage when using low-screen resolutions. Battle events and in-battle notifications settings (text) are displayed in the same way. Improved display of camouflage applied to the Object 705. Mannerheim Line and Fjords maps: Removed some passages to areas not intended for playing and areas where players could get stuck. Improved quality of some objects on maps.
8. Fixed the following known issues:   The issue related to improper display position of Marks of Excellence on the 8,8 cm Flak 41 L/74 mounted on the Pz.Sfl. IVc tank destroyer. The vehicle panel does not get locked upon confirming readiness in Special Battles. Crew members can be retrained to special vehicles that are currently not available in the game. No protection from spam-clicking on the minimap. Equipment tooltips do not display dynamic technical characteristics. Vehicle type icons in the vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle. Disabled "free" crew retraining to vehicles of the same type. When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed. A vehicle with mounted standard and Improved equipment cannot be sold. The recruiter's Recruiting Office does not display the recruits and reservists they invited — if the recruiter's account is restored to a state, before the moment when recruits accepted the invitation. Mismatch the Personal Missions descriptions (for Platoons) in battle (upon pressing TAB), Battle Results, and congratulation window. The Recruit button is displayed in the congratulation window, though a female crew member has already been recruited. The badge about base capture is displayed before the indicated number of points is accumulated. The order of events for received damage is sometimes mixed up in the damage log. The text of Mission conditions is not displayed in the congratulation window, provided the required vehicle type is specified in the Mission conditions. In some cases, the sound and effect of receiving damage are missing. Upon clicking Paint the Whole Vehicle, paint is not applied to the entire vehicle in case of some tank destroyers and SPGs. When changing a shell type while reloading a magazine, shells in the magazine are displayed as already loaded. When a spotted enemy vehicle gets stunned, it is no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again. When a vehicle is destroyed, the log disappears, provided the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option. The amount of damage received by the shot that destroyed a player's vehicle is not displayed in the log.   As always, we'd like to gather your opinions over the new update. In the comments below, please feel free to provide your feedback, suggestions, or comments.   If you're not sure what to provide, we can always use feedback over the K-91 and the Object 277, the return of Klondike, the customization options for more Tiers, and of course the changes to the Object 268 v4. and Object 430 II. But don't feel that you need to solely stick to these topics.    Thanks, and hope you enjoy the update!    PS: Enjoy some life advice from Ron Swanson


MA77
[Superteste] Ruinberg - Parte 2
arrow
13.06.2018 17:14:22
 
Subject: [Superteste] Ruinberg - Parte 2
Link on message: #11690291

MA77: Salve!   Continuamos com nossos testes no mapa Ruinberg e trazemos notícias das novas variantes que estamos testando.   Há duas semanas, tentamos um novo protótipo, mas, infelizmente, não corrigiu o desequilíbrio. Hoje, começaremos a testar duas novas versões do mapa e ambos oferecem mais oportunidades táticas para a equipe no sul. Deverá ser mais fácil para eles dominar a parte aberta do mapa e os blocos urbanos a leste. As chances de conseguir a vitória devem ser as mesmas para as duas equipes.   Versão 1         Os pontos de spawn de ambas as equipes foi ajustado, mas mesmo assim deve levar o mesmo tempo para alcançar as posições-chave. Nós movemos alguns blocos urbanos no leste para que os caça-tanques pudessem dar apoio aos seus aliados na cidade. Além disso, adicionamos posições para os caça-tanques no canto sudoeste do mapa (trata-se de vários arbustos e casas).   Versão 2         Também adicionamos mais posições de tiro para os caça-tanques nesta versão, incorporando um edifício indestrutível no setor K0. As casas a leste permanecerão em seus lugares e a avenida central agora pode ser controlada a partir de três pontos-chave. Estes incluem uma casa destruída adicional perto do cruzamento, um monte na estrada não muito longe, e as ruínas do setor F7. Embora estas ruínas já estejam presentes na versão atual do mapa, nesta versão elas são um pouco mais altas, o que permite retornar fogo aos inimigos cobertos por arbustos ao longo do caminho.   De acordo com os resultados dos testes, decidiremos o que fazer com Ruinberg.   Boa sorte no campo de batalha!


Felipe6666Original
[Supertest] Mapa "Ruinberg" - Parte II
arrow
13.06.2018 16:39:17
 
Subject: [Supertest] Mapa "Ruinberg" - Parte II
Link on message: #11690245

Felipe6666Original: ¡Saludos, Comandantes!   Continuamos con nuestras pruebas en el mapa Ruinberg y les traemos noticias de las nuevas variantes que estamos probando.   Hace dos semanas, probamos un nuevo prototipo, pero, por desgracia, no logró corregir el desbalance. En el día de hoy, comenzaremos las pruebas para dos nuevas versiones del mapa Ruinberg. Ambas ofrecen más oportunidades tácticas para el equipo en el sur. Debería ser más sencillo para ellos dominar la parte abierta del mapa y los bloques urbanos al este. Las chances de conseguir la victoria deberían ser iguales ahora para ambos equipos.   Versión 1 1.png 2.png3.png4.png5.png   Se reacomodaron los puntos de spawn para ambos equipos, pero aun así debería tomarles el mismo tiempo alcanzar las posiciones clave. Cambiamos de lugar algunos bloques urbanos en el este para que los cazatanques puedan dar apoyo a sus aliados en la ciudad. Además, agregamos posiciones para cazatanques en la esquina suroeste del mapa (se trata de varios arbustos y casas).   Versión 2 11.png 22.png33.png44.png55.png   También agregamos más posiciones de tiro para los cazatanques en esta versión al incorporar un edificio indestructible en el sector K0. Las casas al este permanecerán en sus lugares y la avenida central ahora puede controlarse desde tres puntos clave. Estos incluyen una casa destruida adicional cerca del cruce de caminos, un montículo en el camino no muy lejos, y las ruinas del sector F7. Si bien dichas ruinas ya están presentes en la versión actual del mapa, en esta versión son un poco más altas, lo que permite devolver el fuego a los enemigos cubiertos por los arbustos a lo largo del camino.   De acuerdo a los resultados de las pruebas, decidiremos qué hacer con Ruinberg.   ¡Mucha suerte en el campo de batalla!


TeriyakiTanker
When does the Polish line come out?
arrow
13.06.2018 16:20:53
 
Subject: When does the Polish line come out?
Link on message: #11690217

TeriyakiTanker: They said later this year.  Not in 1.0.2, that is the two new Russian tier Xs.


TeriyakiTanker
This game will die soon
arrow
13.06.2018 05:55:43
 
Subject: This game will die soon
Link on message: #11689858

View PostKlaatu_Nicto, on Jun 12 2018 - 19:35, said:   It's not just lower during vacation time.   My biggest problem with the game is the player base that's left. Rarely do I get in battles that are not a blowout win or lose. I find the battles at WOWS much more enjoyable, most of the time, and  challenging plus you can play your ship the way that class of ship is meant to be played instead of playing the way the map dictates.  Instead of a WOT map where most of the heavies go to X and the TD's to Y, at WOWS you never know on any map going into a battle how it's going to play out so there is a lot of variation in each battle.    

TeriyakiTanker:   The game has basically stabilized since 9.18 came out.


TeriyakiTanker
Your Fastest 3 Mark?
arrow
13.06.2018 03:42:13
 
Subject: Your Fastest 3 Mark?
Link on message: #11689728

TeriyakiTanker: 92 for the Crusader.


Felipe6666Original
[Carrera Armamentista] Problemas/Correcciones
arrow
13.06.2018 02:59:18
 
Subject: [Carrera Armamentista] Problemas/Correcciones
Link on message: #11689683

Felipe6666Original: Thread cerrado por exceso de toxicidad.   ¡Saludos!


Felipe6666Original
[Avances] Pospuestos
arrow
13.06.2018 02:58:21
 
Subject: [Avances] Pospuestos
Link on message: #11689681

View PostHighCharity_AkemiHomura, on Jun 12 2018 - 16:26, said:   Aun no se da con la causa del problema?
Por cierto me dueles wey, me dueles wg quiero probar mi M60 antes de lanzarme al ruedo en las publicas ;c

Felipe6666Original:   En verdad, ya lo identificamos, pero está tardando la reparación :(


Felipe6666Original
3 vs. 3: Lucha de Viernes por la Noche
arrow
13.06.2018 02:56:13
 
Subject: 3 vs. 3: Lucha de Viernes por la Noche
Link on message: #11689676

View Postchyp_05, on Jun 12 2018 - 18:40, said: En que sv sera el torneo?  

Felipe6666Original:   En el servidor NA.  

View Postargsarge, on Jun 12 2018 - 19:01, said: ya cerro? no tenemos mas lugares?

Felipe6666Original:   Sí, ya 128 equipos confirmaron su inscripción.   ¡Saludos!
 


MeatheadMilitia
Your Fastest 3 Mark?
arrow
13.06.2018 02:53:29
 
Subject: Your Fastest 3 Mark?
Link on message: #11689671

View PostxXTheGameAceXx, on Jun 12 2018 - 23:51, said: None, because similar to Meathead, I have the attention span of a squirrel. I also can't get enough consistently good matches in a row for making it to 3 marks. I have, however, gotten quite a few 2 marks so far :P

MeatheadMilitia:  


MeatheadMilitia
Your Fastest 3 Mark?
arrow
13.06.2018 02:50:39
 
Subject: Your Fastest 3 Mark?
Link on message: #11689664

View Post82nd_19D1P_D3, on Jun 12 2018 - 23:47, said: Wow Meathead!  

MeatheadMilitia:  


MeatheadMilitia
Your Fastest 3 Mark?
arrow
13.06.2018 02:46:45
 
Subject: Your Fastest 3 Mark?
Link on message: #11689660

MeatheadMilitia: None - because I don't have the attention span (or skill) to play the same tank over and over again :B :teethhappy:


MA77
[Concurso] Guias da Comunidade - Surpresa Alemã
arrow
13.06.2018 01:34:55
 
Subject: [Concurso] Guias da Comunidade - Surpresa Alemã
Link on message: #11689584

View PostMarechalGBR, on Jun 12 2018 - 18:20, said: MA77 eu nao sei colocar a opção de expandir e ocultar texto, imagem etc. aqui no forum, como faz isso, você pode me dizer? 
tenho receio de não aceitarem meu guia porque ele ficou grande. desde já agradeço!

MA77:   Oi MarechalGBR,

Na imagem abaixo, você pode ver o menu de opções do qual está procurando. Por exemplo, para colocar a opção de expandir, basta selecionar a parte do texto na qual deseja ocultar e logo em seguida clicar em .



MeatheadMilitia
Mini Model Monday #1
arrow
13.06.2018 01:22:26
 
Subject: Mini Model Monday #1
Link on message: #11689567

MeatheadMilitia: Looking good! 


MA77
Combates de Sexta à Noite: 3x3
arrow
12.06.2018 23:26:47
 
Subject: Combates de Sexta à Noite: 3x3
Link on message: #11689444

View Postxadoballa, on Jun 12 2018 - 17:01, said: Referente a tanques especiais, são liberados???  EX: T-22, obj 260, obj907,  M-60,  T95e6

MA77:   Todos os veículos de nível X podem ser utilizados, xadoballa! ;)


Gnomon
On Track June 13- July 2: FV4005 Stage II
arrow
12.06.2018 22:57:56
 
Subject: On Track June 13- July 2: FV4005 Stage II
Link on message: #11689402

Gnomon: Hey, folks!  Got a bit of On Track news for you!  Get your tea ready, as the next On Track will be for the FV4005 Stage II. Dates: June 13-July 2, 04:20 PT | 06:20 CT | 07:20 ET If you've been interested in picking up this Tier X TD, now's your chance!  The details for this On Track can be found here: On Track For June 13-July 2: FV4005 Stage II Thanks, and have a great day!  


Jambijon
Tournament Not Working
arrow
12.06.2018 22:36:23
 
Subject: Tournament Not Working
Link on message: #11689361

Jambijon: We received a massive amount of teams in the first minute so it may have overloaded it for a moment.  However, looks to be running fine now.


BigDaddyLaxative
Tournament Not Working
arrow
12.06.2018 22:36:23
 
Subject: Tournament Not Working
Link on message: #11689361

BigDaddyLaxative: We received a massive amount of teams in the first minute so it may have overloaded it for a moment.  However, looks to be running fine now.


Hambijon
Tournament Not Working
arrow
12.06.2018 22:36:23
 
Subject: Tournament Not Working
Link on message: #11689361

Hambijon: We received a massive amount of teams in the first minute so it may have overloaded it for a moment.  However, looks to be running fine now.


Jambijon
Friday Night Fights Registration Broken
arrow
12.06.2018 22:35:20
 
Subject: Friday Night Fights Registration Broken
Link on message: #11689360

Jambijon: It may have been overloaded for a moment.  Everything looks operational now.


BigDaddyLaxative
Friday Night Fights Registration Broken
arrow
12.06.2018 22:35:20
 
Subject: Friday Night Fights Registration Broken
Link on message: #11689360

BigDaddyLaxative: It may have been overloaded for a moment.  Everything looks operational now.


Hambijon
Friday Night Fights Registration Broken
arrow
12.06.2018 22:35:20
 
Subject: Friday Night Fights Registration Broken
Link on message: #11689360

Hambijon: It may have been overloaded for a moment.  Everything looks operational now.


Jambijon
Friday Night Fights: 3v3 Tournament
arrow
12.06.2018 22:33:39
 
Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689358

Jambijon: It may have been overloaded for a moment, but it seems to be working when I tried to create or join.  If you get an error just give it a moment and try it again.  


BigDaddyLaxative
Friday Night Fights: 3v3 Tournament
arrow
12.06.2018 22:33:39
 
Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689358

BigDaddyLaxative: It may have been overloaded for a moment, but it seems to be working when I tried to create or join.  If you get an error just give it a moment and try it again.  


Hambijon
Friday Night Fights: 3v3 Tournament
arrow
12.06.2018 22:33:39
 
Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689358

Hambijon: It may have been overloaded for a moment, but it seems to be working when I tried to create or join.  If you get an error just give it a moment and try it again.  


MeatheadMilitia
I'm thinking of building a desk that holds my PC, printer, and scanner in...
arrow
12.06.2018 22:23:19
 
Subject: I'm thinking of building a desk that holds my PC, printer, and scanner in...
Link on message: #11689342

MeatheadMilitia: The only thing I really suggest you worry about is overheating. You'll need really good flow and access to the machines if/when they break on you. 

You don't want it to be a pain to fix, no matter how cool it looks :D    But I definitely want you to build this. I live through you. 


MeatheadMilitia
some E3 highlights
arrow
12.06.2018 22:21:44
 
Subject: some E3 highlights
Link on message: #11689339

MeatheadMilitia: This has been a great E3 so far.    Lots of great games coming out soon and in the near future :D 


MeatheadMilitia
Mini Model Monday #1
arrow
12.06.2018 22:20:25
 
Subject: Mini Model Monday #1
Link on message: #11689337

MeatheadMilitia: This thread needs more model tanks.    Make it so.    :)


Jambijon
Friday Night Fights: 3v3 Tournament
arrow
12.06.2018 22:01:57
 
Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689305

Jambijon: Registration is open!


BigDaddyLaxative
Friday Night Fights: 3v3 Tournament
arrow
12.06.2018 22:01:57
 
Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689305

BigDaddyLaxative: Registration is open!


Hambijon
Friday Night Fights: 3v3 Tournament
arrow
12.06.2018 22:01:57
 
Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689305

Hambijon: Registration is open!


Felipe6666Original
3 vs. 3: Lucha de Viernes por la Noche
arrow
12.06.2018 21:50:27
 
Subject: 3 vs. 3: Lucha de Viernes por la Noche
Link on message: #11689288

View PostX_Rommel_X, on Jun 12 2018 - 15:47, said: Cuantos días dura el torneo?

Felipe6666Original:   Confirmaremos las fechas y el cronograma una vez que finalice el registro.   ¡Saludos!


Jambijon
some E3 highlights
arrow
12.06.2018 21:47:18
 
Subject: some E3 highlights
Link on message: #11689282

Jambijon: No Last of Us Part II hype?  That trailer gave me goosebumps 


BigDaddyLaxative
some E3 highlights
arrow
12.06.2018 21:47:18
 
Subject: some E3 highlights
Link on message: #11689282

BigDaddyLaxative: No Last of Us Part II hype?  That trailer gave me goosebumps 


Hambijon
some E3 highlights
arrow
12.06.2018 21:47:18
 
Subject: some E3 highlights
Link on message: #11689282

Hambijon: No Last of Us Part II hype?  That trailer gave me goosebumps 


TeriyakiTanker
Campaign Tanks - Conversation
arrow
12.06.2018 21:40:43
 
Subject: Campaign Tanks - Conversation
Link on message: #11689272

View PostxXTheGameAceXx, on Jun 11 2018 - 22:23, said: While everyone is still having freakouts about the crashes going on, I figured why not start a nice conversation thread. What does everyone think about the Campaign reward tanks, the Stug IV, T28 HTC, T55A, and Object 260?   I'll start off the conversation with saying that I wish the Stug got some sort of slight buff, and that I wish they had the same characteristics as true premiums (such as the extra credits). So come on, jump into the conversation~

TeriyakiTanker:   I like them all, but the StuG and the T28 aren't particularly good.  T55A and the Object 260 are pretty solid though.


Gnomon
some E3 highlights
arrow
12.06.2018 21:39:14
 
Subject: some E3 highlights
Link on message: #11689268

View PostCapPhrases, on Jun 12 2018 - 11:57, said: holy heck Gnomon I hadn't even heard of that game! :amazed: that thing looks pretty nuts

Gnomon:   ​Right? I love FromSoftware, so I can't wait (even though I was kind of hoping for Bloodborne II). 


Felipe6666Original
[Avances] Pospuestos
arrow
12.06.2018 21:36:35
 
Subject: [Avances] Pospuestos
Link on message: #11689262

Felipe6666Original: ¡Saludos, Comandantes!   Con los recientes problemas del servidor, todos los avances para el día de hoy, martes 12 de junio de 2018, quedan suspendidos para evitar posibles problemas hasta que solucionemos definitivamente los fallos del servidor.   Pedimos disculpas por los inconvenientes ocasionados y los mantendremos actualizados con las novedades el problema.   ¡Saludos!


Реклама | Adv