Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: [Supertest] Mapa "Ruinberg" - Parte II
Link on message: #11690325
Link on message: #11690325
Felipe6666Original: Se entiende perfectamente. ¡Muchas gracias por la sugerencia!
Subject: Update 1.0.2
Link on message: #11690323
grego34, on Jun 13 2018 - 08:32, said: Attention!
Slots removed: 2
Credits received: 82,228 what was this for?? i just got in garage and saw this
Link on message: #11690323
grego34, on Jun 13 2018 - 08:32, said: Attention!Slots removed: 2
Credits received: 82,228 what was this for?? i just got in garage and saw this
Gnomon: That was most likely the removal of the Frontline rental
tanks: Frontline Rules & Regulations
"When the event is over, the vehicles will be removed from players' accounts. All property (shells, consumables, and equipment) will be transferred to the Depot. Experience earned on the rental vehicles will be transferred to the T1 and MS-1 tanks. The crew will be transferred to the Barracks." You can also submit a ticket to Customer Support and they can double-check that, if you'd like.
"When the event is over, the vehicles will be removed from players' accounts. All property (shells, consumables, and equipment) will be transferred to the Depot. Experience earned on the rental vehicles will be transferred to the T1 and MS-1 tanks. The crew will be transferred to the Barracks." You can also submit a ticket to Customer Support and they can double-check that, if you'd like.
Subject: Update 1.0.2 - Feedback
Link on message: #11690309
Link on message: #11690309
Gnomon: Good morning, everyone! 1.0.2 is now live!
If you missed it, please check out our article about the
release: Update 1.0.2 Is Here! Also, be
sure to check the patch notes: Update 1.0.2 Main
Changes Bootcamp has been significantly improved. A set of
combat and Garage missions have been added. After completing
Bootcamp, the missions are available to new players who have fought
less than 1,000 battles and do not have any vehicles Tier VI and
higher. Players learn important basic game mechanics and, upon
completing the missions, earn useful items. The
missions comprises three sets: Completion of
Bootcamp Briefing Road to Glory After completing all sets,
the player gets a token to exchange for any Tier VI non-Premium
vehicle, even if the player has not researched it. 4.
Introduces Training Center to help new players learn game basics.
All topics are sorted by categories and presented as files
containing images and brief descriptions. To access the Training
Center, at the Game Menu, press ESC. Training Center consists of
the following sections:
For Newcomers
Game Modes
Player's Vehicle
Vehicle Types
Attack Basics
Defense Basics
Other 5. Map Revisions: Several issues regarding specific map locations have been fixed, as some passages to areas not intended for playing have been removed. These include: Ruinberg Cliff Abbey Sand River Tundra
6. Map Balance Improvements: Fjords Malinovka Mountain Pass Erlenberg
7. The Klondike map is re-worked in HD, added for Grand Battles only, and is intended only for the Standard Battle type. 8. Vehicle Exterior Customization: If a player wants to change the vehicle exterior, the vehicle is now transferred to a special customization area in the Garage. Styles are now applicable to Tier VI and VIII vehicles, and not only Premiums. The Exterior window interface has been improved.
9. Some changes to the Garage Interface and the introduction of new sounds. 10. Changes when launching the game via WGC: The WoT launch script has been improved, so players get to Garage as fast as possible. The current login screen has been reworked to reduce the amount of information a player needs to enter when launching the game. Players can now select the server via the game settings in order to meet their interests (clan battles, tournaments, etc.).
Changes to Vehicle Technical Characteristics
1. The following vehicles have been added to the U.S.S.R. nation: К-91 Object 277
2. The following vehicles were added for Supertest players: T-34 Shielded (U.S.S.R.) Sherman VC Firefly (U.K.) 50TP prototyp (Poland) T26E3 Eagle 7 (U.S.A.)
3. Changes to Object 268 Version 4: Added a new armor group to the vehicle hull Increased dispersion on the suspension during movement by 33% Increased dispersion on hull traverse by 33% Changed the traverse speed of the suspension from 23 to 22 deg/s Increased dispersion on the 152 mm M-53S gun traverse by 20% Changed the aiming time of the 152 mm M-53S gun from 2 to 2.5 s. Changed the gun traverse speed from 30 to 28 deg/s Decreased hull armor Changed the top speed from 55 to 50 km/h Changed the rear speed from 22 to 18 km/h Changed the engine power from 1,500 to 1,350 hp Changed the vehicle durability from 2,100 to 2,000 HP
4. Changes to Object 430 Version II: Replaced the 100 mm D-54 gun with the 100 mm D-54U gun. Decreased dispersion during movement of the enhanced suspension by 14%. Decreased dispersion on hull traverse of the enhanced suspension by 14%. Changed dispersion of the 100 mm D-54U gun for the enhanced turret from 0.38 to 0.35 m. Changed the reload time of the 100 mm D-54U gun for the enhanced turret from 8 to 7.5 s. Changed the aiming time of the 100 mm D-54U gun for the enhanced turret from 2.9 to 2 s. Decreased dispersion on turret traverse of the 100 mm D-54U gun for the enhanced turret by 25%. Decreased dispersion after firing the 100 mm D-54U gun for the enhanced turret by 13%. Changed penetration of the UBR-412B shell for the 100 mm D-54U gun from 219 to 246 mm. Changed the vehicle view range of the enhanced turret from 390 to 400 m. Decreased hull and turret armor. Changed vehicle durability of the turret from 1,600 to 1,500 HP. Changed vehicle durability of the enhanced turret from 1,700 to 1,600 HP.
5. Object 277 technical characteristic changes according to the results of Common Test 2: Changed the turret traverse speed from 26 to 27 deg/s. Changed dispersion from 0.35 to 0.38 m. Changed reload time from 11.5 to 12.5 s. Changed aiming time from 2.5 to 2.7 s. Replaced the 3BM (experimental) AP shell with the 3VBK HEAT shell (penetration: 340 mm). Increased concealment by 20%. Changed the positions of ammo rack and fuel tanks.
6. K-91 technical characteristic changes according to the results of Common Test 2: Changed the durability from 1,800 to 1,950 HP. Changed the turret traverse sector from 180 to 220 degrees (from 90 to 110 degrees on each side). Increased the engine power to 860 h.p. Changed reload time from 6.5 to 6.3 s. Changed the depression angle of the 100 mm D-46T gun (on vehicle sides) from -5 to -9 degrees.
7. Fixed the following issues: Removed an invisible obstacle on the Tundra map. Fixed the issue of earning Mastery Badges on the Centurion Mk. 5/1 RAAC. Fixed the issue that prevented players from purchasing camouflage when using low-screen resolutions. Battle events and in-battle notifications settings (text) are displayed in the same way. Improved display of camouflage applied to the Object 705. Mannerheim Line and Fjords maps: Removed some passages to areas not intended for playing and areas where players could get stuck. Improved quality of some objects on maps.
8. Fixed the following known issues: The issue related to improper display position of Marks of Excellence on the 8,8 cm Flak 41 L/74 mounted on the Pz.Sfl. IVc tank destroyer. The vehicle panel does not get locked upon confirming readiness in Special Battles. Crew members can be retrained to special vehicles that are currently not available in the game. No protection from spam-clicking on the minimap. Equipment tooltips do not display dynamic technical characteristics. Vehicle type icons in the vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle. Disabled "free" crew retraining to vehicles of the same type. When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed. A vehicle with mounted standard and Improved equipment cannot be sold. The recruiter's Recruiting Office does not display the recruits and reservists they invited — if the recruiter's account is restored to a state, before the moment when recruits accepted the invitation. Mismatch the Personal Missions descriptions (for Platoons) in battle (upon pressing TAB), Battle Results, and congratulation window. The Recruit button is displayed in the congratulation window, though a female crew member has already been recruited. The badge about base capture is displayed before the indicated number of points is accumulated. The order of events for received damage is sometimes mixed up in the damage log. The text of Mission conditions is not displayed in the congratulation window, provided the required vehicle type is specified in the Mission conditions. In some cases, the sound and effect of receiving damage are missing. Upon clicking Paint the Whole Vehicle, paint is not applied to the entire vehicle in case of some tank destroyers and SPGs. When changing a shell type while reloading a magazine, shells in the magazine are displayed as already loaded. When a spotted enemy vehicle gets stunned, it is no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again. When a vehicle is destroyed, the log disappears, provided the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option. The amount of damage received by the shot that destroyed a player's vehicle is not displayed in the log. As always, we'd like to gather your opinions over the new update. In the comments below, please feel free to provide your feedback, suggestions, or comments. If you're not sure what to provide, we can always use feedback over the K-91 and the Object 277, the return of Klondike, the customization options for more Tiers, and of course the changes to the Object 268 v4. and Object 430 II. But don't feel that you need to solely stick to these topics. Thanks, and hope you enjoy the update! PS: Enjoy some life advice from Ron Swanson.
Game Modes
Player's Vehicle
Vehicle Types
Attack Basics
Defense Basics
Other 5. Map Revisions: Several issues regarding specific map locations have been fixed, as some passages to areas not intended for playing have been removed. These include: Ruinberg Cliff Abbey Sand River Tundra
6. Map Balance Improvements: Fjords Malinovka Mountain Pass Erlenberg
7. The Klondike map is re-worked in HD, added for Grand Battles only, and is intended only for the Standard Battle type. 8. Vehicle Exterior Customization: If a player wants to change the vehicle exterior, the vehicle is now transferred to a special customization area in the Garage. Styles are now applicable to Tier VI and VIII vehicles, and not only Premiums. The Exterior window interface has been improved.
9. Some changes to the Garage Interface and the introduction of new sounds. 10. Changes when launching the game via WGC: The WoT launch script has been improved, so players get to Garage as fast as possible. The current login screen has been reworked to reduce the amount of information a player needs to enter when launching the game. Players can now select the server via the game settings in order to meet their interests (clan battles, tournaments, etc.).
Changes to Vehicle Technical Characteristics
1. The following vehicles have been added to the U.S.S.R. nation: К-91 Object 277
2. The following vehicles were added for Supertest players: T-34 Shielded (U.S.S.R.) Sherman VC Firefly (U.K.) 50TP prototyp (Poland) T26E3 Eagle 7 (U.S.A.)
3. Changes to Object 268 Version 4: Added a new armor group to the vehicle hull Increased dispersion on the suspension during movement by 33% Increased dispersion on hull traverse by 33% Changed the traverse speed of the suspension from 23 to 22 deg/s Increased dispersion on the 152 mm M-53S gun traverse by 20% Changed the aiming time of the 152 mm M-53S gun from 2 to 2.5 s. Changed the gun traverse speed from 30 to 28 deg/s Decreased hull armor Changed the top speed from 55 to 50 km/h Changed the rear speed from 22 to 18 km/h Changed the engine power from 1,500 to 1,350 hp Changed the vehicle durability from 2,100 to 2,000 HP
4. Changes to Object 430 Version II: Replaced the 100 mm D-54 gun with the 100 mm D-54U gun. Decreased dispersion during movement of the enhanced suspension by 14%. Decreased dispersion on hull traverse of the enhanced suspension by 14%. Changed dispersion of the 100 mm D-54U gun for the enhanced turret from 0.38 to 0.35 m. Changed the reload time of the 100 mm D-54U gun for the enhanced turret from 8 to 7.5 s. Changed the aiming time of the 100 mm D-54U gun for the enhanced turret from 2.9 to 2 s. Decreased dispersion on turret traverse of the 100 mm D-54U gun for the enhanced turret by 25%. Decreased dispersion after firing the 100 mm D-54U gun for the enhanced turret by 13%. Changed penetration of the UBR-412B shell for the 100 mm D-54U gun from 219 to 246 mm. Changed the vehicle view range of the enhanced turret from 390 to 400 m. Decreased hull and turret armor. Changed vehicle durability of the turret from 1,600 to 1,500 HP. Changed vehicle durability of the enhanced turret from 1,700 to 1,600 HP.
5. Object 277 technical characteristic changes according to the results of Common Test 2: Changed the turret traverse speed from 26 to 27 deg/s. Changed dispersion from 0.35 to 0.38 m. Changed reload time from 11.5 to 12.5 s. Changed aiming time from 2.5 to 2.7 s. Replaced the 3BM (experimental) AP shell with the 3VBK HEAT shell (penetration: 340 mm). Increased concealment by 20%. Changed the positions of ammo rack and fuel tanks.
6. K-91 technical characteristic changes according to the results of Common Test 2: Changed the durability from 1,800 to 1,950 HP. Changed the turret traverse sector from 180 to 220 degrees (from 90 to 110 degrees on each side). Increased the engine power to 860 h.p. Changed reload time from 6.5 to 6.3 s. Changed the depression angle of the 100 mm D-46T gun (on vehicle sides) from -5 to -9 degrees.
7. Fixed the following issues: Removed an invisible obstacle on the Tundra map. Fixed the issue of earning Mastery Badges on the Centurion Mk. 5/1 RAAC. Fixed the issue that prevented players from purchasing camouflage when using low-screen resolutions. Battle events and in-battle notifications settings (text) are displayed in the same way. Improved display of camouflage applied to the Object 705. Mannerheim Line and Fjords maps: Removed some passages to areas not intended for playing and areas where players could get stuck. Improved quality of some objects on maps.
8. Fixed the following known issues: The issue related to improper display position of Marks of Excellence on the 8,8 cm Flak 41 L/74 mounted on the Pz.Sfl. IVc tank destroyer. The vehicle panel does not get locked upon confirming readiness in Special Battles. Crew members can be retrained to special vehicles that are currently not available in the game. No protection from spam-clicking on the minimap. Equipment tooltips do not display dynamic technical characteristics. Vehicle type icons in the vehicle panels do not change their color dynamically, when selecting the Colorblind mode in battle. Disabled "free" crew retraining to vehicles of the same type. When a player destroys a vehicle by overturning it, this vehicle is not counted towards the total number of vehicles the player destroyed. A vehicle with mounted standard and Improved equipment cannot be sold. The recruiter's Recruiting Office does not display the recruits and reservists they invited — if the recruiter's account is restored to a state, before the moment when recruits accepted the invitation. Mismatch the Personal Missions descriptions (for Platoons) in battle (upon pressing TAB), Battle Results, and congratulation window. The Recruit button is displayed in the congratulation window, though a female crew member has already been recruited. The badge about base capture is displayed before the indicated number of points is accumulated. The order of events for received damage is sometimes mixed up in the damage log. The text of Mission conditions is not displayed in the congratulation window, provided the required vehicle type is specified in the Mission conditions. In some cases, the sound and effect of receiving damage are missing. Upon clicking Paint the Whole Vehicle, paint is not applied to the entire vehicle in case of some tank destroyers and SPGs. When changing a shell type while reloading a magazine, shells in the magazine are displayed as already loaded. When a spotted enemy vehicle gets stunned, it is no longer visible, and the stunned player uses a First Aid Kit, while still unspotted, then the stun indicator is still displayed above this vehicle to its opponents when spotted again. When a vehicle is destroyed, the log disappears, provided the player has not enabled the "Show in Postmortem mode vehicle that destroyed your vehicle" option. The amount of damage received by the shot that destroyed a player's vehicle is not displayed in the log. As always, we'd like to gather your opinions over the new update. In the comments below, please feel free to provide your feedback, suggestions, or comments. If you're not sure what to provide, we can always use feedback over the K-91 and the Object 277, the return of Klondike, the customization options for more Tiers, and of course the changes to the Object 268 v4. and Object 430 II. But don't feel that you need to solely stick to these topics. Thanks, and hope you enjoy the update! PS: Enjoy some life advice from Ron Swanson.
Subject: [Superteste] Ruinberg - Parte 2
Link on message: #11690291
Link on message: #11690291
MA77: Salve! Continuamos com nossos testes no mapa Ruinberg e
trazemos notícias das novas variantes que estamos testando.
Há duas semanas, tentamos um novo protótipo, mas,
infelizmente, não corrigiu o desequilíbrio. Hoje, começaremos a
testar duas novas versões do mapa e ambos oferecem mais
oportunidades táticas para a equipe no sul. Deverá ser mais fácil
para eles dominar a parte aberta do mapa e os blocos urbanos a
leste. As chances de conseguir a vitória devem ser as mesmas para
as duas equipes. Versão 1

Os pontos de spawn de ambas as equipes foi ajustado, mas
mesmo assim deve levar o mesmo tempo para alcançar as
posições-chave. Nós movemos alguns blocos urbanos no leste para que
os caça-tanques pudessem dar apoio aos seus aliados na cidade.
Além disso, adicionamos posições para os caça-tanques no canto
sudoeste do mapa (trata-se de vários arbustos e casas).
Versão 2
Também adicionamos mais posições de tiro para os
caça-tanques nesta versão, incorporando um edifício indestrutível
no setor K0. As casas a leste permanecerão em seus lugares e a
avenida central agora pode ser controlada a partir de três
pontos-chave. Estes incluem uma casa destruída adicional perto do
cruzamento, um monte na estrada não muito longe, e as ruínas do
setor F7. Embora estas ruínas já estejam presentes na versão atual
do mapa, nesta versão elas são um pouco mais altas, o que permite
retornar fogo aos inimigos cobertos por arbustos ao longo do
caminho. De acordo com os resultados dos testes, decidiremos
o que fazer com Ruinberg. Boa sorte no campo de batalha!

Os pontos de spawn de ambas as equipes foi ajustado, mas
mesmo assim deve levar o mesmo tempo para alcançar as
posições-chave. Nós movemos alguns blocos urbanos no leste para que
os caça-tanques pudessem dar apoio aos seus aliados na cidade.
Além disso, adicionamos posições para os caça-tanques no canto
sudoeste do mapa (trata-se de vários arbustos e casas).
Versão 2
Também adicionamos mais posições de tiro para os
caça-tanques nesta versão, incorporando um edifício indestrutível
no setor K0. As casas a leste permanecerão em seus lugares e a
avenida central agora pode ser controlada a partir de três
pontos-chave. Estes incluem uma casa destruída adicional perto do
cruzamento, um monte na estrada não muito longe, e as ruínas do
setor F7. Embora estas ruínas já estejam presentes na versão atual
do mapa, nesta versão elas são um pouco mais altas, o que permite
retornar fogo aos inimigos cobertos por arbustos ao longo do
caminho. De acordo com os resultados dos testes, decidiremos
o que fazer com Ruinberg. Boa sorte no campo de batalha!
Subject: [Supertest] Mapa "Ruinberg" - Parte II
Link on message: #11690245
Link on message: #11690245
Felipe6666Original: ¡Saludos, Comandantes! Continuamos con nuestras pruebas en
el mapa Ruinberg y les traemos noticias de las nuevas variantes que
estamos probando. Hace dos semanas, probamos un nuevo prototipo, pero, por desgracia, no logró
corregir el desbalance. En el día de hoy, comenzaremos las pruebas
para dos nuevas versiones del mapa Ruinberg. Ambas ofrecen más
oportunidades tácticas para el equipo en el sur. Debería ser más
sencillo para ellos dominar la parte abierta del mapa y los bloques
urbanos al este. Las chances de conseguir la victoria deberían ser
iguales ahora para ambos equipos. Versión 1



Se reacomodaron los puntos de spawn para ambos equipos, pero
aun así debería tomarles el mismo tiempo alcanzar las posiciones
clave. Cambiamos de lugar algunos bloques urbanos en el este para
que los cazatanques puedan dar apoyo a sus aliados en la ciudad.
Además, agregamos posiciones para cazatanques en la esquina
suroeste del mapa (se trata de varios arbustos y casas).
Versión 2



También agregamos más posiciones de tiro para los
cazatanques en esta versión al incorporar un edificio
indestructible en el sector K0. Las casas al este permanecerán en
sus lugares y la avenida central ahora puede controlarse desde tres
puntos clave. Estos incluyen una casa destruida adicional cerca del
cruce de caminos, un montículo en el camino no muy lejos, y las
ruinas del sector F7. Si bien dichas ruinas ya están presentes en
la versión actual del mapa, en esta versión son un poco más altas,
lo que permite devolver el fuego a los enemigos cubiertos por los
arbustos a lo largo del camino. De acuerdo a los resultados
de las pruebas, decidiremos qué hacer con Ruinberg. ¡Mucha
suerte en el campo de batalla!
Subject: When does the Polish line come out?
Link on message: #11690217
Link on message: #11690217
TeriyakiTanker: They said later this year. Not in 1.0.2, that is the two new
Russian tier Xs.
Subject: This game will die soon
Link on message: #11689858
Klaatu_Nicto, on Jun 12 2018 - 19:35, said: It's not just lower during vacation time. My biggest
problem with the game is the player base that's left. Rarely do I
get in battles that are not a blowout win or lose. I find the
battles at WOWS much more enjoyable, most of the time, and
challenging plus you can play your ship the way that class of ship
is meant to be played instead of playing the way the map
dictates. Instead of a WOT map where most of the heavies go
to X and the TD's to Y, at WOWS you never know on any map going
into a battle how it's going to play out so there is a lot of
variation in each battle.
Link on message: #11689858
Klaatu_Nicto, on Jun 12 2018 - 19:35, said: It's not just lower during vacation time. My biggest
problem with the game is the player base that's left. Rarely do I
get in battles that are not a blowout win or lose. I find the
battles at WOWS much more enjoyable, most of the time, and
challenging plus you can play your ship the way that class of ship
is meant to be played instead of playing the way the map
dictates. Instead of a WOT map where most of the heavies go
to X and the TD's to Y, at WOWS you never know on any map going
into a battle how it's going to play out so there is a lot of
variation in each battle. TeriyakiTanker: The game has basically stabilized since 9.18 came out.
Subject: [Carrera Armamentista] Problemas/Correcciones
Link on message: #11689683
Link on message: #11689683
Felipe6666Original: Thread cerrado por exceso de toxicidad. ¡Saludos!
Subject: [Avances] Pospuestos
Link on message: #11689681
HighCharity_AkemiHomura, on Jun 12 2018 - 16:26, said: Aun no se da con la causa del problema?
Por cierto me dueles wey, me dueles wg quiero probar mi M60 antes de lanzarme al ruedo en las publicas ;c
Link on message: #11689681
HighCharity_AkemiHomura, on Jun 12 2018 - 16:26, said: Aun no se da con la causa del problema?Por cierto me dueles wey, me dueles wg quiero probar mi M60 antes de lanzarme al ruedo en las publicas ;c
Felipe6666Original: En verdad, ya lo identificamos, pero está tardando la
reparación 
Subject: 3 vs. 3: Lucha de Viernes por la Noche
Link on message: #11689676
chyp_05, on Jun 12 2018 - 18:40, said: En que sv sera el torneo?
argsarge, on Jun 12 2018 - 19:01, said: ya cerro? no tenemos mas lugares?
Link on message: #11689676
chyp_05, on Jun 12 2018 - 18:40, said: En que sv sera el torneo? Felipe6666Original: En el servidor NA.
argsarge, on Jun 12 2018 - 19:01, said: ya cerro? no tenemos mas lugares?Felipe6666Original: Sí, ya 128 equipos confirmaron su inscripción.
¡Saludos!
Subject: Your Fastest 3 Mark?
Link on message: #11689671
xXTheGameAceXx, on Jun 12 2018 - 23:51, said: None, because similar to Meathead, I have the attention span of a
squirrel. I also can't get enough consistently good matches in a
row for making it to 3 marks. I have, however, gotten quite a few 2
marks so far 
Link on message: #11689671
xXTheGameAceXx, on Jun 12 2018 - 23:51, said: None, because similar to Meathead, I have the attention span of a
squirrel. I also can't get enough consistently good matches in a
row for making it to 3 marks. I have, however, gotten quite a few 2
marks so far MeatheadMilitia: 

Subject: Your Fastest 3 Mark?
Link on message: #11689664
82nd_19D1P_D3, on Jun 12 2018 - 23:47, said: Wow Meathead!
Link on message: #11689664
82nd_19D1P_D3, on Jun 12 2018 - 23:47, said: Wow Meathead!
Subject: Your Fastest 3 Mark?
Link on message: #11689660
Link on message: #11689660
MeatheadMilitia: None - because I don't have the attention span (or skill) to play
the same tank over and over again

Subject: [Concurso] Guias da Comunidade - Surpresa Alemã
Link on message: #11689584
MarechalGBR, on Jun 12 2018 - 18:20, said: MA77 eu nao sei colocar a opção de expandir e
ocultar texto, imagem etc. aqui no forum, como faz isso, você pode
me dizer?
tenho receio de não aceitarem meu guia porque ele ficou grande. desde já agradeço!
Link on message: #11689584
MarechalGBR, on Jun 12 2018 - 18:20, said: MA77 eu nao sei colocar a opção de expandir e
ocultar texto, imagem etc. aqui no forum, como faz isso, você pode
me dizer? tenho receio de não aceitarem meu guia porque ele ficou grande. desde já agradeço!
MA77: Oi MarechalGBR,
Na imagem abaixo, você pode ver o menu de opções do qual está procurando. Por exemplo, para colocar a opção de expandir, basta selecionar a parte do texto na qual deseja ocultar e logo em seguida clicar em .

Na imagem abaixo, você pode ver o menu de opções do qual está procurando. Por exemplo, para colocar a opção de expandir, basta selecionar a parte do texto na qual deseja ocultar e logo em seguida clicar em .

Subject: Combates de Sexta à Noite: 3x3
Link on message: #11689444
xadoballa, on Jun 12 2018 - 17:01, said: Referente a tanques especiais, são liberados??? EX: T-22, obj
260, obj907, M-60, T95e6
Link on message: #11689444
xadoballa, on Jun 12 2018 - 17:01, said: Referente a tanques especiais, são liberados??? EX: T-22, obj
260, obj907, M-60, T95e6MA77: Todos os veículos de nível X podem ser utilizados,
xadoballa! 
Subject: On Track June 13- July 2: FV4005 Stage II
Link on message: #11689402
Link on message: #11689402
Gnomon: Hey, folks! Got a bit of On Track news for
you! Get your tea ready, as the next On Track will
be for the FV4005 Stage II. Dates: June 13-July 2,
04:20 PT | 06:20 CT | 07:20 ET If you've been interested in
picking up this Tier X TD, now's your chance! The
details for this On Track can be found here: On Track For June 13-July 2: FV4005 Stage
II Thanks, and have a great day!
Subject: Tournament Not Working
Link on message: #11689361
Link on message: #11689361
Jambijon: We received a massive amount of teams in the first minute so it may
have overloaded it for a moment. However, looks to be running
fine now.
Subject: Tournament Not Working
Link on message: #11689361
Link on message: #11689361
BigDaddyLaxative: We received a massive amount of teams in the first minute so it may
have overloaded it for a moment. However, looks to be running
fine now.
Subject: Tournament Not Working
Link on message: #11689361
Link on message: #11689361
Hambijon: We received a massive amount of teams in the first minute so it may
have overloaded it for a moment. However, looks to be running
fine now.
Subject: Friday Night Fights Registration Broken
Link on message: #11689360
Link on message: #11689360
Jambijon: It may have been overloaded for a moment. Everything looks
operational now.
Subject: Friday Night Fights Registration Broken
Link on message: #11689360
Link on message: #11689360
BigDaddyLaxative: It may have been overloaded for a moment. Everything looks
operational now.
Subject: Friday Night Fights Registration Broken
Link on message: #11689360
Link on message: #11689360
Hambijon: It may have been overloaded for a moment. Everything looks
operational now.
Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689358
Link on message: #11689358
Jambijon: It may have been overloaded for a moment, but it seems to be
working when I tried to create or join. If you get an error
just give it a moment and try it again.
Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689358
Link on message: #11689358
BigDaddyLaxative: It may have been overloaded for a moment, but it seems to be
working when I tried to create or join. If you get an error
just give it a moment and try it again.
Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689358
Link on message: #11689358
Hambijon: It may have been overloaded for a moment, but it seems to be
working when I tried to create or join. If you get an error
just give it a moment and try it again.
MeatheadMilitia
I'm thinking of building a desk that holds my PC, printer, and scanner in...
12.06.2018 22:23:19
Subject: I'm thinking of building a desk that holds my PC, printer, and scanner in...
Link on message: #11689342
Link on message: #11689342
MeatheadMilitia: The only thing I really suggest you worry about is overheating.
You'll need really good flow and access to the machines if/when
they break on you.
You don't want it to be a pain to fix, no matter how cool it looks
But I definitely want
you to build this. I live through you.
You don't want it to be a pain to fix, no matter how cool it looks
Subject: some E3 highlights
Link on message: #11689339
Link on message: #11689339
MeatheadMilitia: This has been a great E3 so far. Lots of great games
coming out soon and in the near future
Subject: Mini Model Monday #1
Link on message: #11689337
Link on message: #11689337
MeatheadMilitia: This thread needs more model tanks. Make it so.

Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689305
Link on message: #11689305
Jambijon: Registration is open!
Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689305
Link on message: #11689305
BigDaddyLaxative: Registration is open!
Subject: Friday Night Fights: 3v3 Tournament
Link on message: #11689305
Link on message: #11689305
Hambijon: Registration is open!
Subject: 3 vs. 3: Lucha de Viernes por la Noche
Link on message: #11689288
X_Rommel_X, on Jun 12 2018 - 15:47, said: Cuantos días dura el torneo?
Link on message: #11689288
X_Rommel_X, on Jun 12 2018 - 15:47, said: Cuantos días dura el torneo?Felipe6666Original: Confirmaremos las fechas y el cronograma una vez que
finalice el registro. ¡Saludos!
Subject: some E3 highlights
Link on message: #11689282
Link on message: #11689282
Jambijon: No Last of Us Part II hype? That trailer gave me
goosebumps
Subject: some E3 highlights
Link on message: #11689282
Link on message: #11689282
BigDaddyLaxative: No Last of Us Part II hype? That trailer gave me
goosebumps
Subject: some E3 highlights
Link on message: #11689282
Link on message: #11689282
Hambijon: No Last of Us Part II hype? That trailer gave me
goosebumps
Subject: Campaign Tanks - Conversation
Link on message: #11689272
xXTheGameAceXx, on Jun 11 2018 - 22:23, said: While everyone is still having freakouts about the crashes going
on, I figured why not start a nice conversation thread. What does
everyone think about the Campaign reward tanks, the Stug IV, T28
HTC, T55A, and Object 260? I'll start off the conversation
with saying that I wish the Stug got some sort of slight buff, and
that I wish they had the same characteristics as true premiums
(such as the extra credits). So come on, jump into the
conversation~
Link on message: #11689272
xXTheGameAceXx, on Jun 11 2018 - 22:23, said: While everyone is still having freakouts about the crashes going
on, I figured why not start a nice conversation thread. What does
everyone think about the Campaign reward tanks, the Stug IV, T28
HTC, T55A, and Object 260? I'll start off the conversation
with saying that I wish the Stug got some sort of slight buff, and
that I wish they had the same characteristics as true premiums
(such as the extra credits). So come on, jump into the
conversation~TeriyakiTanker: I like them all, but the StuG and the T28 aren't
particularly good. T55A and the Object 260 are pretty solid
though.
Subject: some E3 highlights
Link on message: #11689268
CapPhrases, on Jun 12 2018 - 11:57, said: holy heck Gnomon I hadn't even heard of that game!
that thing looks pretty nuts
Link on message: #11689268
CapPhrases, on Jun 12 2018 - 11:57, said: holy heck Gnomon I hadn't even heard of that game! Gnomon: Right? I love FromSoftware, so I can't wait (even though I
was kind of hoping for Bloodborne II).
Subject: [Avances] Pospuestos
Link on message: #11689262
Link on message: #11689262
Felipe6666Original: ¡Saludos, Comandantes! Con los recientes problemas del
servidor, todos los avances para el día de hoy, martes 12 de junio
de 2018, quedan suspendidos para evitar posibles problemas hasta
que solucionemos definitivamente los fallos del servidor.
Pedimos disculpas por los inconvenientes ocasionados y los
mantendremos actualizados con las novedades el problema.
¡Saludos!
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