Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Server stress
Link on message: #104850

Link on message: #104850
merig00: about 20k playing on the russian server... so we have something to
look for 

Subject:
Archives\Beta\6.1.5 Tech Tree Exp/Credit Costs (Updated US Tree)
Link on message: #104842

Link on message: #104842
MrVic: Below is the Updated Exp costs to progress and Base Credit costs
per tier for people wishing to buy tanks with Free exp. Also
includes the full exp cost for max upgrades for some top tiers.
Math was manually crunched but I think its pretty error free. For reference
Enjoy.
German Tech Tree (Old Formatting)
Russian Tech Tree (Old Formatting)
US Tech Tree (New Formatting)
US Tech Tree (Different Format)

Math was manually crunched but I think its pretty error free. For reference

Enjoy.
German Tech Tree (Old Formatting)
Russian Tech Tree (Old Formatting)
US Tech Tree (New Formatting)
US Tech Tree (Different Format)

Subject:
Game Discussion\Game Guides and Tutorials\Game settings in preferences.xml
Link on message: #104755
giveit, on 03 September 2010 - 08:47 PM, said: can we get a new updated post of this because my game changed a lot
after the update and i'm hoping that i can remove some of the new
particles added to the game ( gun fire smoke, bullet impact). it
kills my fps 

Link on message: #104755


merig00: Well all of those things were figured out by testing. You are
welcome to do some tests and let me know what files responsible for
what - I'll gladly update the post.
Subject: Game settings in preferences.xml
Link on message: #104755
giveit, on Sep 03 2010 - 19:47, said: can we get a new updated post of this because my game changed a lot
after the update and i'm hoping that i can remove some of the new
particles added to the game ( gun fire smoke, bullet impact). it
kills my fps 
Link on message: #104755


merig00: Well all of those things were figured out by testing. You are
welcome to do some tests and let me know what files responsible for
what - I'll gladly update the post.
Subject:
Archives\Beta\NVIDIA SLI Support
Link on message: #104734

Link on message: #104734
merig00: You won't get your answer probably till Monday. Time difference and
all 

Subject:
Archives\Beta\After update all friends info are deleted
Link on message: #104659

Link on message: #104659
merig00: They will do it again with the hard wipe.
Subject:
Archives\Beta\Something seems off in this game!
Link on message: #104569
TheVanguard, on 03 September 2010 - 06:40 PM, said: I don't believe your representation to be completely accurate. I'm
driving a 3206(DB). If I'm using AP ammo I will choose the 8.8cm
KwK36 L/56 with 132mm penetration / 220 damage. If I'm using
premium ammo, I will choose the 10.5cm Kwk42 L/28 with 150mm
penetration / 350 damage. Opportunities to increase both damage and
penetration exist on most tanks. In this case premium ammo buys you
+50% damage / +15% penetration.

Link on message: #104569

merig00: Have you actually tried that? It's pointless to compare ammo from
two different guns. You are not taking into account reloading time,
time to aim or accuracy of those guns. Bigger is not always better.
Subject:
Archives\Junkyard\Deflection balancing...for the love of god.
Link on message: #104529
dynastynyy, on 03 September 2010 - 07:13 PM, said: ah, another elitist gaming community. Awesome

Link on message: #104529

merig00: No, but this has been discussed so many times. And we have a
special topic in the tech. section just for these issues. If you
found a problem - post there. Also search the forum for previous
discussions.
Subject:
Archives\Beta\Questions\the translation into Spanish.
Link on message: #104514
anbaskor, on 03 September 2010 - 11:34 AM, said: hi:
I can send the files. po to do the translation into Spanish.
thanks

Link on message: #104514

I can send the files. po to do the translation into Spanish.
thanks
ARGO:
Holy cow! I am gonna need a
translator to understand his english.....Are you asking about a
tranlating tool for this game because I am curious if there is one
for different languages too...

Subject:
Archives\Beta\Suggestions\A very tempting idea regarding tank trees
Link on message: #104482
BigBadVuk, on 03 September 2010 - 06:09 PM, said: I think they will not accept your suggestion mate for 1 reason:
Im not sure but what if plan to introduce something like XP reset for real world money ( gold)?
If they accept your idea then they would get so much less money by selling that XP reset service.

Link on message: #104482

Im not sure but what if plan to introduce something like XP reset for real world money ( gold)?
If they accept your idea then they would get so much less money by selling that XP reset service.
ARGO: What is XP reset service? and why would anyone want to reset their
xp?
Subject:
Archives\Beta\Just hit T3, can't do any damage
Link on message: #104285
nocutius, on 03 September 2010 - 05:19 PM, said: I joined a few days ago, and i quite enjoyed playing the game. I
was just about to mention this game to my friends, just before
reaching T3, but the way thing are now I'd only be embarrassing
myself. The game is currently unplayable as a tier 3 player. And
this is not an overstatement at all.
I decided i'm gonna stop playing after being involved only in countless battles where i could not even scratch the paint off the all super heavy tanks.
I'm gonna check back after a while cause the game has promise. But if somebody expects me to torture myself by playing the game as it is now, better luck next time.
/Second and the last rant for a while off
See you sometime later.

Link on message: #104285

I decided i'm gonna stop playing after being involved only in countless battles where i could not even scratch the paint off the all super heavy tanks.
I'm gonna check back after a while cause the game has promise. But if somebody expects me to torture myself by playing the game as it is now, better luck next time.
/Second and the last rant for a while off
See you sometime later.
ARGO: Stopping playing will not help your situation at all, It leaves you
right where you left off. Do some grinding and get into a money
maker like a PZIII or a VK360. Sure you won't win any wars there
but at least you can start generating enough $$ and exp to get out
of your rut. I only win 50% of the battles I get in but quiting
means you win 0%.
Learn / Adapt / push forward.
Quiting is never an option as you learn nothing from it. We need you so keep plugging away!!!
Learn / Adapt / push forward.
Quiting is never an option as you learn nothing from it. We need you so keep plugging away!!!
Subject:
Archives\Beta\Ammo rack explosion.
Link on message: #104267

Link on message: #104267
ARGO: It's still amazes me what a Leichtraktor can do......lolz....


Subject:
News from the Front\Discussion of News Articles\Grab the Activation Code from Computer Bild Spiele and Get М3 Stuart!
Link on message: #104253

Link on message: #104253
ARGO: Are we allowed to get a bonus Stuart too? 

Subject:
Archives\Beta\Suggestions\A very tempting idea regarding tank trees
Link on message: #104244

Link on message: #104244
ARGO: As you all know, Devs have attempted to make the tank trees as
equal as possible right? What I mean is that each countries tank
has a counterpart example:
A T-44 has a German counterpart...the Panther
Now working with this philosophy here is my idea that I think may be revolutionary in the game and make a whole lot of players happy. What if after all the tanks trees were present in the game, Players had an option "either free or with gold" to be able to switch trees completely?
Meaning: You have the Russian tank tree researched let's say up to an IS3, Then you decied that you would rather run with German tanks. Now you have the option to completely switch all your tanks and research to that tree comming out with the German equivients. Meaning your IS3 is now a TigerII with the same upgrades and crew experience as you had on the Russian tree. Maybe you could put it as a one time option per tank tree.
What do you think?
A T-44 has a German counterpart...the Panther
Now working with this philosophy here is my idea that I think may be revolutionary in the game and make a whole lot of players happy. What if after all the tanks trees were present in the game, Players had an option "either free or with gold" to be able to switch trees completely?
Meaning: You have the Russian tank tree researched let's say up to an IS3, Then you decied that you would rather run with German tanks. Now you have the option to completely switch all your tanks and research to that tree comming out with the German equivients. Meaning your IS3 is now a TigerII with the same upgrades and crew experience as you had on the Russian tree. Maybe you could put it as a one time option per tank tree.
What do you think?

Subject:
Archives\Beta\Just hit T3, can't do any damage
Link on message: #104190

Link on message: #104190
ARGO: Even a Bison can put a hurt on most tanks, It all depends on what
your gunning for. Try HE or gold rounds and experiment. :
Subject:
Archives\Beta\Tiger got buffed?
Link on message: #104174

Link on message: #104174
ARGO: Have you guys also noticed that with all these IS7s, Mauses, VK
ausfbs, jagdtigers, A lot of them jumped right over some important
tanks to learn and now they are lost trying to handle the heavies.
I never saw so many IS7s get butt whipped like they did last night.
also I saw a whole slew of Mauses getting schooled too. Sometimes
it pays to take it step by step. 

Jeremy Taylor
Grab the Activation Code from Computer Bild Spiele and Get М3 Stuart!
03.09.2010 17:21:55
Subject:
News from the Front\Discussion of News Articles\Grab the Activation Code from Computer Bild Spiele and Get М3 Stuart!
Link on message: #104104

Link on message: #104104
Jeremy Taylor: Computer Bild Spiele and Wargaming.net grant German WoT fans with
the American bonus tank
Full news text
Full news text
Subject:
Archives\Beta\To nerf or not to nerf, That is the question
Link on message: #104038

Link on message: #104038
ARGO: The patch is out, people have gone out and bought everything in
site. Some did good, some broke even. So I was wondering if anyone
out there broke the bank getting into thier dream tank only to find
that it was nerfed. Would also like to know if there is a lis of
nerfed tanks and what about them was nerfed. Do you still think
some things should be nerfed?
You may also feel free to input on any tanks that got pimped up too.
BTW I wanted to add for all those dudes out there that were pissed about the T-44 being waaayyyy over powered that even if it was, I don't think you will need to worry anymore, judging by the amount of Mauses, IS classes, Tiger IIs, VKs, JgdTigers, I have seen since the patch you have a lot more to worry about than those T-44s......
You may also feel free to input on any tanks that got pimped up too.
BTW I wanted to add for all those dudes out there that were pissed about the T-44 being waaayyyy over powered that even if it was, I don't think you will need to worry anymore, judging by the amount of Mauses, IS classes, Tiger IIs, VKs, JgdTigers, I have seen since the patch you have a lot more to worry about than those T-44s......

Subject:
Archives\Beta\No red highlight around tanks when targeting enemies
Link on message: #104020

Link on message: #104020
ARGO: Well I tried everything, and even with the new patch still no red
reticule around enemies. Also, now I also can't type anything on
chat when I want all players to see my messages. I press Ctrl shift
and it remains grey...Oh well.......HELLLLLLP!!!! 

Subject:
Archives\Beta\Something seems off in this game!
Link on message: #104018
Kazang, on 03 September 2010 - 05:29 AM, said: I'm not going to comment on all the rest of the stuff becasue it
would take too long, but I have to comment on this.
You are wrong, so hilariously wrong. You cannot balance by cost or price, this does not work, has not worked, nor will it ever work in a game if you want fairness and true balance. Some people will always buy an advantage if there is that option.
I will use the example of Eve Online as a not overly dramatic comparison.
Titans - Ships that cost billions of in game currency and represent 1000s of dollars if exchanged straight to real money were intended to be super weapons rarely seen, with only a handful existing in the game. There huge power was "balanced" by the fact that at the time they were prohibitively expensive. Over time the number of Titans in the game exploded and it got to the point where it was almost impossible to have a large fight without one or more turning up and killing literally everything. This is because if there is a way to gain an advantage via cost, wealth or price, real or in game it will be exploited to the absolute maximum by people. This leads to terrible imbalances overtime as these effects build up.
Not balancing around raw cost without some kind of heavily limiting factor, such as the amount possible to spend or buy over a given period, is a basic principle of game balance.
Akin to not invading russia during winter being a basic principle of warfare. You just don't do it!

Link on message: #104018

You are wrong, so hilariously wrong. You cannot balance by cost or price, this does not work, has not worked, nor will it ever work in a game if you want fairness and true balance. Some people will always buy an advantage if there is that option.
I will use the example of Eve Online as a not overly dramatic comparison.
Titans - Ships that cost billions of in game currency and represent 1000s of dollars if exchanged straight to real money were intended to be super weapons rarely seen, with only a handful existing in the game. There huge power was "balanced" by the fact that at the time they were prohibitively expensive. Over time the number of Titans in the game exploded and it got to the point where it was almost impossible to have a large fight without one or more turning up and killing literally everything. This is because if there is a way to gain an advantage via cost, wealth or price, real or in game it will be exploited to the absolute maximum by people. This leads to terrible imbalances overtime as these effects build up.
Not balancing around raw cost without some kind of heavily limiting factor, such as the amount possible to spend or buy over a given period, is a basic principle of game balance.
Akin to not invading russia during winter being a basic principle of warfare. You just don't do it!
merig00: Again - you missed the part about playing with gold ammo. Most of
it just gives you higher penetration value or higher damage. You
don't get both. So you will higher chance of penetrating but will
inflict the same damage, or you will have the same possibility of
penetration as the regular ammo but higher damage - a lot of your
gold ammo will go to dings and ricochets.
Subject:
Archives\Beta\Questions\Penetration and Armor
Link on message: #104007

Link on message: #104007
merig00: And I would like to see you use search function before making new
topics. And what's up with demands?
The answer to your question is in this topic: http://forum.worldof...273-penetration
The answer to your question is in this topic: http://forum.worldof...273-penetration
Subject:
News from the Front\Discussion of News Articles\Interview to Mmozone.nl
Link on message: #104001

Link on message: #104001
Jeremy Taylor: Sergey Burkatovsky, World of Tanks Lead Game Designer, showed that
he has absolutely no secrets from Mmozone.nl readers.
Full news text
Full news text
Subject:
Archives\Junkyard\What if Germany had've invaded America?
Link on message: #103993

Link on message: #103993
ARGO: The time lines are to short for this to happen, German would need a
lot more time to set up any form of a over seas invasion. Now if
you were to say that Japan was also successful in the pacific and
that German DID complete their A-bomb now your talking. But even
with the A-bomb, Germany would need much more time to undergo such
a invasion.
1. He would need to have British islands as a launch point which means that he would need absolute and complete control over them. "No rebels, sabatuers".
2. He would need possibly to take either Mexico or Canada for a staging area.
3. He would most likely need Japan to assist by attacking the west coast so as to split any American resistance.
To do all of this would take a lot of time simply do to geography....
1. He would need to have British islands as a launch point which means that he would need absolute and complete control over them. "No rebels, sabatuers".
2. He would need possibly to take either Mexico or Canada for a staging area.
3. He would most likely need Japan to assist by attacking the west coast so as to split any American resistance.
To do all of this would take a lot of time simply do to geography....

Subject:
Archives\Beta\GfX Problem (bug am sure)
Link on message: #103985

Link on message: #103985
merig00: Yeah it's a video memory leak.
Subject:
Archives\Beta\Got a key. Got the Game. Cant get online
Link on message: #103983

Link on message: #103983
merig00: email support@worldoftanks.com
Subject:
Archives\Beta\cant log-in
Link on message: #103974
Xavier69, on 03 September 2010 - 02:35 PM, said: The way it seems, this Beta, and I have tested a few, seems to
require 1 name and key for this forum, and another one for the game
it self!
You probably received an email giving you a number, well that's for this forum only! The Beta game itself requires a different one, which is now
apparently very hard to get! Just have to wait until the game officially comes out! Patience is a virtue!! Man I hate that phrase!! See ya!
Und falls irgend jemand aus der schwiiz uma isch, en gruss!

Link on message: #103974

You probably received an email giving you a number, well that's for this forum only! The Beta game itself requires a different one, which is now
apparently very hard to get! Just have to wait until the game officially comes out! Patience is a virtue!! Man I hate that phrase!! See ya!
Und falls irgend jemand aus der schwiiz uma isch, en gruss!
merig00: When you get your beta key and actually register your ingame
email/password there will be a forum account created for you as
well.
Subject:
Archives\Beta\Questions\Can i get my XP back ?
Link on message: #103967

Link on message: #103967
merig00: No you can't.
Subject:
Archives\Junkyard\Should Malinovka be deleted forever and ever?
Link on message: #103849

Link on message: #103849
ARGO: With platoon mode now you can have buddies that wiil help you so
now it's up to you.
Subject:
Contests & Competitions\Contests\BEST USER VIDEO CONTEST RESTARTED!
Link on message: #103609

Link on message: #103609
Jeremy Taylor: Wargaming.net restarts the video contest and extends the terms for
user submissions
Full news text
Full news text
Subject:
Archives\Beta\Graphical error, could use some help.
Link on message: #102818

Link on message: #102818
merig00: You can change your resolution through preferences.xml file
http://forum.worldof...preferencesxml/
Subject:
Archives\Junkyard\Help Requests
Link on message: #102750
nicholasy11, on 03 September 2010 - 04:16 AM, said: I'm sorry, where is the research button? 

Link on message: #102750


merig00: 
On the right side - above tank stats and below Exchange Gold button.

On the right side - above tank stats and below Exchange Gold button.
Subject:
Archives\Beta\0 arty vs 2 arty
Link on message: #102721

Link on message: #102721
merig00: I think SPG and TD considered to be the same by the balance system.
But I'll double check tomorrow. Thanks for the report.
Subject:
Archives\Junkyard\Help Requests
Link on message: #102694
nicholasy11, on 03 September 2010 - 03:18 AM, said: Im just wondering how research works? Thanks.

Link on message: #102694

merig00: You play with your tank, you earn experience. Experience will
unlock different modules on your tree. So for example you want to
get new tracks. You go to the research tree. Check how much
experience needed to unlock it. After you earn that experience by
playing you can unlock those tracks and purchase them for credits.
Subject:
Archives\Beta\can not remove equip anymore
Link on message: #102688
FlightcranK, on 03 September 2010 - 03:12 AM, said: Still there should be an option to let them bind to tank only and
not get them destroyed by replacing.
Veneroso, on 03 September 2010 - 03:28 AM, said: I thought the modules would be cheaper than 500K thought? Oh well I
probably wouldn't want to spend that on a tank that wasn't top of
its tier anyway.

Link on message: #102688

merig00: Well not all of them are like that. And if I'm not mistaken you get
a warning message before you install it.

merig00: Different modules got different prices. Not all of them at 500k
Subject:
Archives\Beta\can not remove equip anymore
Link on message: #102668

Link on message: #102668
merig00: That's a feature. Read the change log 

Subject:
Archives\Beta\changing password for game
Link on message: #102640

Link on message: #102640
merig00: You have to email support@worldoftanks.com to request password
change.
Subject:
Game Discussion\Game Guides and Tutorials\[FAQ] Equipment
Link on message: #102639

Link on message: #102639
merig00: It works against HE rounds. Doesn't matter who shoots them.
Subject: [FAQ] Equipment
Link on message: #102639
Link on message: #102639
merig00: It works against HE rounds. Doesn't matter who shoots them.
Subject:
Archives\Beta\In some siuations i get now low memory warnings
Link on message: #102638

Link on message: #102638
merig00: Funny thing is I'm on 8 years old computer with 256MB PCI (not even
AGP) video card - and no problems like that.
Subject:
Archives\Junkyard\WOT = WOHT?
Link on message: #102607

Link on message: #102607
merig00: We already have several topics on this. closed.
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