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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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ARGO
Mother told us there'd be days like these
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08.10.2010 16:49:48
 
Subject: Archives\Beta\Mother told us there'd be days like these
Link on message: #166759

ARGO: Nice stories, I hope theres more. I chased a Leo all over the damn map once only to run into a dead tank in a bush and I popped...That sucked.


ARGO
Can a WoT video documentary be made?
arrow
08.10.2010 16:45:03
 
Subject: Archives\Beta\Suggestions\Can a WoT video documentary be made?
Link on message: #166754

ARGO: I know Wargames most likely has propriatary development secrets that they cannot reveal, But I am very interested in how the things in WoT work. Is it at all possible to have maybe a weekly video documentary showing different aspecs of WoT.
For example:
How did it come to be from idea to reality?
Game engines and how they work? Why some things just can't be done.
How sounds are put into the game?
How Devs tackle bugs and what causes them?
How the finished product is mass produced?
How marketing a video game works?
Meet the creators of WoT.
I am sure seeing all the interest in the game that a lot of players would love to see something like this or maybe they too have in depth questions that this could answer. Maybe some of them will be inspired to also join the game making community.
Thanks
Argo66


ARGO
your job as a scout
arrow
08.10.2010 16:12:53
 
Subject: Archives\Beta\your job as a scout
Link on message: #166708

ARGO: Rule #12: Make sure your arty is fully prepared and acknowleges you BEFORE you begin your run. Nothing worse than a meaningless death.


merig00
Special Beta Testers status?
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08.10.2010 16:11:09
 
Subject: Archives\Beta\Special Beta Testers status?
Link on message: #166707

merig00: Special Beta Testers are people who were testing Russian Beta before the EU Beta started.


MrVic
Honoring the past... American Tank Crews.
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08.10.2010 08:39:23
 
Subject: Archives\Junkyard\Honoring the past... American Tank Crews.
Link on message: #166169

View PostPvtMalo, on 08 October 2010 - 07:30 AM, said: African American Tankers are implemented with the American tree.

MrVic: Ayup Malo has it covered. This is a none issue.


merig00
Eu Server Back? Post ur opinion
arrow
08.10.2010 05:59:44
 
Subject: Archives\Junkyard\Eu Server Back? Post ur opinion
Link on message: #166053

merig00: Pointless topic. Devs are well aware of the ping issues for our european friends, and EU server will be back as planned.
Closed.


merig00
Excursion of the WoT World: Prokhorovka
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08.10.2010 05:53:28
 
Subject: News from the Front\Developers Blog\Excursion of the WoT World: Prokhorovka
Link on message: #166046

View Postsoulspectre, on 08 October 2010 - 04:51 AM, said: A map with even less cover than campwhateveritis. The mods better get the topic delete button warmed up when that map comes out. :Smile-hiding:

merig00: Uhm it's been in game even before the beginning of the EU Closed Beta, where have you been? Camping at Malinovka?


merig00
Excursion of the WoT World: Prokhorovka
arrow
08.10.2010 05:53:28
 
Subject: Excursion of the WoT World: Prokhorovka
Link on message: #166046

View Postsoulspectre, on Oct 08 2010 - 03:51, said: A map with even less cover than campwhateveritis. The mods better get the topic delete button warmed up when that map comes out. :Smile-hiding:


merig00: Uhm it's been in game even before the beginning of the EU Closed Beta, where have you been? Camping at Malinovka?


merig00
Game WOnt LOAD XD
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08.10.2010 05:51:42
 
Subject: Archives\Beta\Game WOnt LOAD XD
Link on message: #166043

merig00: Try downloading it from torrent. Change your download manager.


merig00
Can't start the game
arrow
08.10.2010 05:50:12
 
Subject: Archives\Beta\Can't start the game
Link on message: #166040

merig00: Launcher disappears - try starting the game straight from the game folder with WoT.exe
Explorer freezes on installation launch - disable antivirus, UAC and other Windows protections or do it through the Safe Mode
It's a closed beta, there is no official guaranteed 24/7 support.


merig00
Penetration
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08.10.2010 05:46:02
 
Subject: Game Discussion\Gameplay Discussion\Penetration
Link on message: #166036

View Postsharpeh, on 08 October 2010 - 04:22 AM, said: You sure, I've never seen one of my HE rounds bounce but I've seen a number of HEAT rounds bounce. I'm not saying you're wrong, just curious.

merig00: Well I was talking more about APs... but I've had HE rounds from T-43 85mm bounce off Ferdinand and IS-7 several times. It's a very rare thing... usually if you don't penetrate they just explode with 0 damage.


merig00
Excursion of the WoT World: Prokhorovka
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08.10.2010 05:44:10
 
Subject: News from the Front\Developers Blog\Excursion of the WoT World: Prokhorovka
Link on message: #166034

View Poststeelers708, on 08 October 2010 - 04:30 AM, said: Please stop quoting Soviet propaganda figures about the number of tanks involved at Prokhorovka, especially when talking about losses. There are plenty of modern books by very respectable authors that can give you the exact figures involved for both sides(including losses) on the 12th July, with the figures taken from official records/documents etc, not that crap the old Soviet Union put out.

merig00: You are free to post them here. I don't really care since the post is more about the map and where it came from.


merig00
Excursion of the WoT World: Prokhorovka
arrow
08.10.2010 05:44:10
 
Subject: Excursion of the WoT World: Prokhorovka
Link on message: #166034

View Poststeelers708, on Oct 08 2010 - 03:30, said: Please stop quoting Soviet propaganda figures about the number of tanks involved at Prokhorovka, especially when talking about losses. There are plenty of modern books by very respectable authors that can give you the exact figures involved for both sides(including losses) on the 12th July, with the figures taken from official records/documents etc, not that crap the old Soviet Union put out.


merig00: You are free to post them here. I don't really care since the post is more about the map and where it came from.


merig00
Unimpressed complete impression
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08.10.2010 05:37:57
 
Subject: Archives\Beta\Impressions\Unimpressed complete impression
Link on message: #166030

merig00: Good solid review.
So quick feedback:
1. Interface - will be improved, there are more important issues to fix right now in beta
2. Spotting - yes it's buggy. Still being worked at, should get much better once we get large maps. Right now maps are under 2kmx2km, most are around 1kmx1km so most tanks would see across half of the map without moving from spawn. So again, will be fixed
3. Camo, neon signs, radio - this is arcade so it's here to stay. Plus current radio system when you relay everyone around you I think is the only way for scouts. Can you imaging driving at 70km/h, shooting people and pressing "radio in" button at the same time?
4. Fires happen, makes the game more interesting in my opinion.
5. Camping. Well here we have a draw - noone wins.
6. Matchmaking - still being adjusted. I believe it works best for 10k+ players. Pay attention how many players are in the game, once the number goes over 6k the matchmaking becomes much better.
7. SPG - not touching it :Smile_harp:
8. Grind. After going through Russian Closed Beta, wipe, wipe, Russian Open Beta, wipe, Russian "Release", European Closed Beta, wipe, American Closed Beta I learned just to enjoy my current tanks (plural) and get nice surprises when I have enough experience to upgrade. This is definitely not one of those "must have the top tier or die" games. Each tank is unique and takes some time to get adjusted to. That's what for I love this game. But that's my personal opinion.
9. Tech tree. It is what it is right now because it follows the original designs. Germans used the same bodies for different tanks more frequently than soviets hence all the intersections on the tree. But I really like your idea!
10. Sound and Visual. Visual - devs want to keep specs requirements to a minimum. The textures got much better since 0.3.3, trust me. So if devs manage to optimize the game engine, I'm sure they'll improve the graphics where they can. Sounds - I guess you are right, it's good enough for me but I've seen posts stating the same thing as you did. Some trivia - the sound of ricochet is actually a kitchen knife grinding against a beer can :D
And again, thank you for a good breakdown!
P.S.
0. There is difference between terrain. The most obvious place to test it is the swamp in the middle of Karelia. Though I agree, with you the difference often is too small.
0.0 AFAIK there are plans to redo crew voices. Maybe you've noticed but they've expanded vocabulary with the last patch. Crews suppose to get voices of different countries. Though I'm not sure if each nation will speak in its own language or just for localizations.


merig00
Penetration
arrow
08.10.2010 05:08:12
 
Subject: Game Discussion\Gameplay Discussion\Penetration
Link on message: #166004

View Postjackal40, on 07 October 2010 - 11:17 PM, said: That's disturbing, isn't HEAT the premium round? If anything, I would expect it to bounce less.

merig00: premium ammo doesn't get any preferential treatment beyond it's pen/damage stats. or at least so say the devs. personally it feels that gold ammo bounces more often than regular one, on the other hand maybe it's just psychological effect since you pay attention more to your gold shots since they are more expensive.


merig00
Crew gone when you sell a tank
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08.10.2010 05:00:41
 
Subject: Archives\Beta\Impressions\Crew gone when you sell a tank
Link on message: #165996

View Postboybland, on 08 October 2010 - 02:24 AM, said: Just make it automatic transfer to barracks, auto firing crew is just silly.
Its seems lots of modules and things get transferred to depot when replaced upgraded etc... why not use the same rational with crew...

merig00: Cause you are not selling the modules when you are upgrading. When you are selling tank with crews and/or modules you get the same warning window reminding you that you still have crew/modules on the tank.


merig00
Excursion of the WoT World: Prokhorovka
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08.10.2010 03:21:52
 
Subject: News from the Front\Developers Blog\Excursion of the WoT World: Prokhorovka
Link on message: #165927

merig00: On July 12th, 1943 under the village Prokhorovka took place one of the largest battles with use of armored forces in the human history. Soviet sources indicate that there about 1500 tanks participated in the battle: about 800 units from soviet side and 700 - from german. Other sources give us a little bit smaller number - 1200 vehicles. It was here where "Hummels", "PZ III", "SUs", and "34" crossed paths in battle...
Posted Image
Neither side achieved the the initial goals. However both sides suffered major losses. Sources indicate different number of lost units: from 300 to 700 from each side. "It was hell!" - recalls Untersturmfiihrer Gurs. "Tankers were jumping from the burning tanks and rolled on the ground, trying to knock down the flames" - remembers parts of the battle the Hero of the Soviet Union Yevgeny Shkurdalov.
Posted Image
High Resolution
Today, in memory of one of the biggest battles of the Great Patriotic War [merig00: that's the name of part of World War II fought by USSR] - Battle of Prokhorovka, a museum-preserve "Prokhorovka's field" was created. And for the 50th anniversary of the Victory the "Victory Monument" was built. It consists of belfry and the Church of Saints Peter and Paul, who are considered symbols of the third battle field in Russia. The museum of the Battle of Prokhorovka history has permanent exhibition on the history of the Battle of Kursk and the battles under Prokhorovka.
Posted Image
The fighting of 1943 died down, and on the "third battle field of Russia" peaceful sky reigns again. Developers of the "World of tanks" could not miss the opportunity to let players experience the drama of this great battles of WWII, recreating the theater of fighting on the virtual Prokhorovka field. Players of the World of Tanks now know firsthand about the massive battles of Prokhorovka ...
Posted Image
High Resolution
We asked Natalia Bezrukova, map artist, and Henry Kravtsov, a leading game designer, to tell us about the process of creating "Prokhorovka". And to tell us about the difficulties and nuances that were encountered during the work on the map.
Henry Kravtsov: The battle for Prokhorovka - the legendary battle of the Second World War, so we wanted to make the map as realistic as possible. We had to carefully study the historical facts, repeatedly view various photos of the area. But the major problem, perhaps, was that the real countryside rather stingy for vivid landscapes.
Natalia Bezrukova: Initially our task was to draw a game map using the plan provided by the game designers. It was in essence only a sketch of the necessary objects on the map. Therefore, all local beauty, which players can observe on the "Prokhorovka" - is a work of map artists.
Prokhorovka" is one of the first maps of the World of Tanks, but after a variety of experiments on the "Karelia" artists have had a clear idea of the difficulties they will have to face.
Natalia Bezrukova: During the creation of "Prokhorovka" we had mostly problems of a technical nature. Game map by itself is a grid, divided into squares, over which, in turn artist "stretches" textures. It was hard to make smooth transitions from one area to another: after all, "Prokhorovka" was the first time we had to do this. Here the lifeless sands are replaced by dense vegetation.
Posted Image
High Resolution
Henry Kravtsov: The railroad, in many ways creates the balance on the map. The railroad is repeatedly mentioned in various sources (there were difficulties with the transporting troops across the railroad). Attacking through the central part of the map is a very risky venture, so players tend to employ flanking attacks.
Natalia Bezrukova: When creating the map, we naturally worked hand in hand with game design. It was necessary to take note of all the comments. So, we had to remove some barriers in the form of stones and destroyable objects. And especially our colleagues from the game design would get "nervous" when they would stumbled upon rocks inside the bushes (smiles).
In general, the location of objects on the "Prokhorovka" were repeatedly changed, some elements were added, just to be removed later.
Natalia Bezrukova: We were constantly rearranging the houses on the map: added new ones, removed others. Added more details: we wanted to create a map that really is very similar to the real-world Prokhorovka.
Henry Kravtsov: "Prokhorovka" is not our first map, so work on it did not dragged on. We managed to create a pretty close to the reality map in a relatively short period of time.


merig00
Excursion of the WoT World: Prokhorovka
arrow
08.10.2010 03:21:52
 
Subject: Excursion of the WoT World: Prokhorovka
Link on message: #165927

merig00: On July 12th, 1943 under the village Prokhorovka took place one of the largest battles with use of armored forces in the human history. Soviet sources indicate that there about 1500 tanks participated in the battle: about 800 units from soviet side and 700 - from german. Other sources give us a little bit smaller number - 1200 vehicles.  It was here where "Hummels", "PZ III", "SUs", and "34" crossed paths in battle...

http://game.worldoft...ka/memorial.jpg

Neither side achieved the the initial goals. However both sides suffered major losses. Sources indicate different number of lost units: from 300 to 700 from each side. "It was hell!" -  recalls Untersturmfiihrer Gurs. "Tankers were jumping from the burning tanks and rolled on the ground, trying to knock down the flames" - remembers parts of the battle the Hero of the Soviet Union Yevgeny Shkurdalov.

http://game.worldoft...a/terrain_1.jpg

High Resolution

Today, in memory of one of the biggest battles of the Great Patriotic War [merig00: that's the name of part of World War II fought by USSR] - Battle of Prokhorovka, a museum-preserve "Prokhorovka's field" was created. And for the 50th anniversary of the Victory the "Victory Monument" was built. It consists of belfry and the Church of Saints Peter and Paul, who are considered symbols of the third battle field in Russia. The museum of the Battle of Prokhorovka history has permanent exhibition on the history of the Battle of Kursk and the battles under Prokhorovka.

http://game.worldoft.../memorial_2.jpg

The fighting of 1943 died down, and on the "third battle field of Russia" peaceful sky reigns again. Developers of the "World of tanks" could not miss the opportunity to let players experience the drama of this great battles of WWII, recreating the theater of fighting on the virtual Prokhorovka field. Players of the World of Tanks now know firsthand about the massive battles of Prokhorovka ...

http://game.worldoft...a/terrain_2.jpg

High Resolution

We asked Natalia Bezrukova, map artist, and Henry Kravtsov, a leading game designer, to tell us about the process of creating "Prokhorovka". And to tell us about the difficulties and nuances that were encountered during the work on the map.

Henry Kravtsov: The battle for Prokhorovka - the legendary battle of the Second World War, so we wanted to make the map as realistic as possible. We had to carefully study the historical facts, repeatedly view various photos of the area. But the major problem, perhaps, was that the real countryside rather stingy for vivid landscapes.

Natalia Bezrukova: Initially our task was to draw a game map using the plan provided by the game designers. It was in essence only a sketch of the necessary objects on the map. Therefore, all local beauty, which players can observe on the "Prokhorovka" - is a work of map artists.

Prokhorovka" is one of the first maps of the World of Tanks, but after a variety of experiments on the "Karelia" artists have had a clear idea of the difficulties they will have to face.

Natalia Bezrukova: During the creation of "Prokhorovka" we had mostly problems of a technical nature. Game map by itself is a grid, divided into squares,  over which, in turn artist "stretches" textures. It was hard to make smooth transitions from one area to another: after all, "Prokhorovka" was the first time we had to do this. Here the lifeless sands are replaced by dense vegetation.

http://game.worldoft...a/terrain_3.jpg

High Resolution

Henry Kravtsov: The railroad, in many ways creates the balance on the map. The railroad is repeatedly mentioned in various sources (there were difficulties with the transporting troops across the railroad). Attacking through the central part of the map is a very risky venture, so players tend to employ flanking attacks.

Natalia Bezrukova: When creating the map, we naturally worked hand in hand with game design. It was necessary to take note of all the comments. So, we had to remove some barriers in the form of stones and destroyable objects. And especially our colleagues from the game design would get "nervous" when they would stumbled upon rocks inside the bushes (smiles).

In general, the location of objects on the "Prokhorovka" were repeatedly changed, some elements were added, just to be removed later.

Natalia Bezrukova: We were constantly rearranging the houses on the map: added new ones, removed others. Added more details: we wanted to create a map that really is very similar to the real-world Prokhorovka.

Henry Kravtsov: "Prokhorovka" is not our first map, so work on it did not dragged on. We managed to create a pretty close to the reality map in a relatively short period of time.


merig00
High Resolution Maps
arrow
07.10.2010 20:39:02
 
Subject: Game Discussion\Map Discussion\High Resolution Maps
Link on message: #165336

View PostLargepotato, on 07 October 2010 - 06:13 PM, said: A couple questions about Komarin.
Is the north east corner a ford? Does the map have 2 different sets of starting positions?

merig00: You'll see it soon yourself :D


merig00
Crew gone when you sell a tank
arrow
07.10.2010 20:37:58
 
Subject: Archives\Beta\Impressions\Crew gone when you sell a tank
Link on message: #165333

merig00: Well you should really read the confirmation window when you are selling your tanks


ARGO
Upcoming Patch Idea
arrow
07.10.2010 20:25:11
 
Subject: Archives\Beta\Questions\Upcoming Patch Idea
Link on message: #165315

ARGO: How about no wiping period....NONE....I would be excrutiatingly happy to keep all I have earned and build on it rather than starting over. Just thinking about any form of wipe just depresses me. :(


merig00
High Resolution Maps
arrow
07.10.2010 19:09:01
 
Subject: Game Discussion\Map Discussion\High Resolution Maps
Link on message: #165195

View PostRubberDuck, on 07 October 2010 - 05:15 PM, said: Nice work Merig, love the ones with co-ordinates. The 2 new maps look like fun too, in Komarin are the 2nd I and II where we'll spawn away from the bases?

merig00: Yeap... should be fun! :D


ARGO
Sugestion for dealing with Team Killing
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07.10.2010 19:00:34
 
Subject: Archives\Junkyard\Sugestion for dealing with Team Killing
Link on message: #165183

ARGO: 1. Remove the lock on feature on friendly tanks "when your aiming the target will not onlyu grab an enemy tank but also a friendly or even a dead tank" This needs to go.
2. If your going to fire on a friendly one of the crew says "Are you sure you wanna shoot an allie?" and stops you so you have to press the fire button twice to override the crew warning.
I think not only will this stop an accidental TK but will also insure if you do get TKed than the person DID do it on purpose.


ARGO
How do you post a screenshot or picture on this forum
arrow
07.10.2010 18:29:28
 
Subject: Archives\Beta\How do you post a screenshot or picture on this forum
Link on message: #165141

ARGO: As the title says, How do you do it?


ARGO
Med vs Heavy
arrow
07.10.2010 16:52:40
 
Subject: Archives\Beta\Med vs Heavy
Link on message: #164980

ARGO: I have one medium and one heavy, I change tanks to suit mood I am in. I use the heavy for fun and the medium to feed the heavies repair bill. Try that and you can't go wrong..


merig00
High Resolution Maps
arrow
07.10.2010 16:50:54
 
Subject: Game Discussion\Map Discussion\High Resolution Maps
Link on message: #164976

View PostRubberDuck, on 05 October 2010 - 02:12 PM, said: Added all the maps embedded onto the server for those that can't get to ImageShack, go to the bottom of page 2 for them.

merig00: I have some problems merging them, we'll see if it work.
In meanwhile I've added more images. Sorry old friends whom I had to delete to make some room for new posts :Smile-hiding:


ARGO
Will World of Tanks always be free?
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07.10.2010 16:46:00
 
Subject: Archives\Junkyard\Will World of Tanks always be free?
Link on message: #164969

ARGO: Let's say at the end of the beta test Wargames gives you a gift tank for helping "Maybe that KV220 I keep hearing about" and you then deciede you still want to go out and buy that nice boxed set because you want the gift tank "Stuart tank" in that or the tee shirt, mug, whatever. When you go and load it up in your pc will you loose the Gift tank that was originaly given to you "KV220" along with whatever acheivements you have?


Overlord
Heading to Europe in October. Join us in Warsaw and Paris!
arrow
07.10.2010 16:44:29
 
Subject: Heading to Europe in October. Join us in Warsaw and Paris!
Link on message: #164967

Overlord: Important UPDATE  
1) Warsaw, 11 October 2010, 18:00, Żwirki i Wigury 32, Jeff's bar
Map here
2) Paris, 14 October 2010, 19:00, 10 RUE DES CAPUCINES, KITTY O'SHEA'S
Map here
Those who are determined to come, pls confirm this.


ARGO
Know What You've Been Awarded for!
arrow
07.10.2010 16:34:36
 
Subject: News from the Front\Discussion of News Articles\Know What You've Been Awarded for!
Link on message: #164951

ARGO: I like the award system but have a question. Is it possible when players reach a certain amount of awards and status that thier tanks get some kind of "Master Tank Killer" insignia put on their tanks they own to show that they are not your average player? Kind of like they did in the war to put fear into the enemies....Or maybe this insignia can be purchased for gold after the player reaches certain requirments. It would give newer players something to awe at and shoot for.
Just a thought.


Overlord
WOT development team welcomes players from Poland and France
arrow
07.10.2010 15:31:29
 
Subject: WOT development team welcomes players from Poland and France
Link on message: #164872

Overlord: Important UPDATE  

1) Warsaw, 11 October 2010, 18:00, Żwirki i Wigury 32, Jeff's bar

Map here

2) Paris, 14 October 2010, 19:00, 10 RUE DES CAPUCINES, KITTY O'SHEA'S

Map here

Those who are determined to come, pls confirm this.


merig00
[FAQ] How to create Platoon
arrow
07.10.2010 04:12:35
 
Subject: Game Discussion\Game Guides and Tutorials\[FAQ] How to create Platoon
Link on message: #164228

merig00: Platoon is currently limited to 3 people because of the total pool of players in the closed beta. Having larger platoon right now will create imbalance in the match making system.
I agree with all of your suggestions, and I think all the usability questions will be addressed later since it's not crucial to game-play and doesn't need to be tested. However this is not a suggestions topic. I'd recommend creating a new one in the appropriate sub-forum.


merig00
[FAQ] How to create Platoon
arrow
07.10.2010 04:12:35
 
Subject: [FAQ] How to create Platoon
Link on message: #164228

merig00: Platoon is currently limited to 3 people because of the total pool of players in the closed beta. Having larger platoon right now will create imbalance in the match making system.

I agree with all of your suggestions, and I think all the usability questions will be addressed later since it's not crucial to game-play and doesn't need to be tested. However this is not a suggestions topic. I'd recommend creating a new one in the appropriate sub-forum.


merig00
Penetration
arrow
07.10.2010 03:08:03
 
Subject: Game Discussion\Gameplay Discussion\Penetration
Link on message: #164175

View Postjackal40, on 07 October 2010 - 12:50 AM, said: I'm curious where the normal distribution comes from. I've always understood penetration to be a straight forward (albeit complicated) physics equation. Is the normal distribution some form of compensation for a complex calculation? I didn't see that mention in the dev discussion on penetration.

merig00: It's a form of compensation for a simplified model :) All we have is a penn of a projectile at a given distance hitting an armor plate at a given angle, so to compensate for a faulty shell or a crack in tank armor. And of course for balance reasons to simply give a chance for a lower tier to penetrate higher tier or to survive a hit we have a normal distribution of penetration and damage.
Mrtheox has several great posts in this topic on it... just go through all the pages and read his comments


merig00
Penetration
arrow
07.10.2010 01:47:26
 
Subject: Game Discussion\Gameplay Discussion\Penetration
Link on message: #164088

View Postviborabr, on 06 October 2010 - 06:44 PM, said: Ok about not being historical accurate, but would be really great if the idea of reduce randomization could be implemented.
Because when you pass some hours studying the game numbers to find where you should shoot and how to set a strategy, it is pretty annoying when it completely fail due randomization.

merig00: normal distribution != random


merig00
Historical accuracy
arrow
07.10.2010 01:02:56
 
Subject: Archives\Beta\Historical accuracy
Link on message: #164037

View PostJunkmasterx, on 06 October 2010 - 11:53 PM, said: I wasn't behaving? are you being serious?
I said German tanks suffered from Mechanical failures in real life which is very relevant to a thread titled ''historical accuracy.'' i did not insult of flame anyone and i was having a civil debate with another poster, you had no right or business deleting these posts which also did not break your forum rules so really explain yourself.

merig00: Read Only 3 days

View Postramp4ge, on 06 October 2010 - 11:57 PM, said: Since it was deleted, I'll say it again.
My stats came from the 1993 publication Kingtiger Heavy Tank 1942-45 by Tom Jentz and Hillery Doyle. The statistics were from March 15 1945.

merig00:


merig00
Historical accuracy
arrow
07.10.2010 00:51:16
 
Subject: Archives\Beta\Historical accuracy
Link on message: #164021

View PostJunkmasterx, on 06 October 2010 - 11:49 PM, said: Why were my posts deleted?

merig00: Because you weren't behaving. If you want to discuss which tanks are better find an appropriate topic for that.


merig00
Large Reticle
arrow
07.10.2010 00:49:18
 
Subject: Archives\Beta\Large Reticle
Link on message: #164018

merig00: Yeah know bug, as mentioned happens usually when you alt-tab before or during the game. Try to alt-tab again if you get it.


merig00
2 Spotting Exploits
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07.10.2010 00:48:41
 
Subject: Archives\Beta\2 Spotting Exploits
Link on message: #164015

merig00: Neither is an exploit.


merig00
Historical accuracy
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07.10.2010 00:43:23
 
Subject: Archives\Beta\Historical accuracy
Link on message: #164003

merig00: Behave!


merig00
crash back to garage
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07.10.2010 00:37:27
 
Subject: Archives\Beta\crash back to garage
Link on message: #163991

merig00: known problem


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