Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: American Mediums exchange in 0.6.5 update
Link on message: #671478
Link on message: #671478
Vallter: The exchanging of the “T-23” and “M-26 Pershing” has been
implemented in this manner.
Variant 1.
If the “T-23” tank has been researched but not in the players garage, the following changes were implemented:
1. The cell for tier 8 medium tank was changed from ‘T-23” into “M-26 Pershing” in the USA tech tree
2. Default modules of “T-23” tank were changed into the respective ones on the “M26 Pershing” in the USA tech tree if necessary, except for the default gun - it remained on the “T-23”
3. If the AV-1790-1 engine was researched on the “T-23”, it would be unlocked on the “M-26 Pershing”, the same would go for the SCR528 radio (the AV-1790-2 will not be available in tier 8)
4. If the T23B5180 turret was researched on the “T23”, the M26M67 turret in the “M26 Pershing’’ tank tree will become researched;
5. If the VVSS T80 suspension was researched on the “T23”, the M26T81 suspension on the “M26 Pershing” tank tree will become researched;
6. The guns research scheme and its current progress will be moved to the “M26 Pershing” tank tree from the “T23” without any changes, but the turret from the scheme is moved to the different branch, all guns should be mountable on both turrets, The 90 mm T15E2M2 gun is added to the scheme;
7. The research cost for all modules in experience and their price in credits from the “T23” tank are saved for “M26 Pershing” tank. For example, to research the M26M67 turret that replaced the T23B5180 turret, you’ll have to spend the same amount of XP as it was for T23B5180
8. All undistributed XP from “T23” tank passes to the “M26 Pershing” tank;
9. All modules from the “T23” tank, which are not compatible with other tanks (turrets, suspension) and available in the player depot, are sold by their nominal purchase price, credits from this operation will be credited to the players account.
10. All modules from the “T23” tank, which are compatible with the “M26 Pershing” tank (radio, engines, guns) are stored in the players depot, as well as all ammo for the above-mentioned guns.
11. Every crew member in players barracks and/or on other vehicles with “T23” tank specialization is swapped to the ”M26 Pershing” tank specialization without any other changes and penalties.
12. Player statistics for “T23” tank pass to the “M26 Pershing” tank without any losses or penalties and with preservation of all achievements.
Variant 2
If T23 was in the garage at the moment of the change and was researched, all stated in the Variant 1 takes place, along with:
1. “Т23” tank is replaced by “M26 Pershing” saving all installed and researched modules - gun, engine and etc. In case of modules incompatibility, which has to be researched (for example, turret) they will be changed on the similar for the “M26 Pershing” tank.
2. Ammo loaded on the tank is transferred to the depot;
3. Consumables, mounted on the “T23” tank are moved to “M26 Pershing” tank;
4. Equipment mounted on the “T23” tank is transferred to the depot without any losses for the player.
5. The crew with additional qualifications on the “T23” is transferred to the “M26 Pershing”.
The exchanging of the “M26 Pershing” and “M46 Patton” has been implemented in this manner.
Variant 1.
If the “M26 Pershing” tank has been researched but not in the player’s garage, the following changes were implemented:
1. Medium tank “M26 Pershing” tank is changed to medium tank “M46 Patton’» tank in the US research tree;
2. “M26 Pershing” tank stock modules are changed to the “M26 Pershing” tank stock modules in the research tree, if needed;
3. If the AV-1790-1 and/or AV-1790-2 engines, as well as SCR528 Radio, are researched for the “M26 Pershing» tank, they will become researched for the “M46 Patton”;
4. If the M26M67 turret on the “M26 Pershing” tank is researched the M46m67 turret on the “M46 Patton»”will become researched;
5. The M26T81 motor on the “M26 Pershing” tank tech tree is changed to the M46T81 motor in “M46 Patton” tank;
6. Gun research scheme and current researches are transferred from the ”M26 Pershing” tank to the “M46 Patton” tank with no changes, The M36 gun is added;
7. Module research costs and their credit price in the store for the “M46 Patton” tank stay the same as for the “M26 Pershing”. I.e. the same amount of experience is needed to research M46M67 turret, which has changed to the M26M67 turret. The same amount of credits is needed for the purchase of M46M67 in the store as for the turret M26M67;
8. All the experience is transferred to M46 Patton;
9. All modules from the “M26 Pershing” tank, which are not compatible with other tanks (turrets, suspension) and available in the player depot, are sold for their nominal purchase price, credits from this transaction will be credited to the players account. Modules of the ‘old’ Pershing are not compatible with ‘new’ Pershing and should be sold.
10. All modules from the “M26 Pershing” tank which are compatible with the “M46 Patton” tank (radio, engines, and guns) are stored in the player’s depot, as well as all ammo for the above-mentioned guns.
11. Every crew member in player’s barracks and/or on other vehicles with the “M26 Pershing” specialization is swapped to the “M46 Patton” specialization without any other changes and penalties.
12. Player statistics for the “M26 Pershing” tank pass to the “M46 Patton” tank without any losses or penalties and with preservation of all achievements.
Variant 2.
If the “M26 Pershing” was in the garage at the moment of the change and was researched, all stated in the Variant 1 takes place, along with:
1. The “M26 Pershing” tank is replaced by the “M46 Patton” tank with preservation of all mounted modules (guns, radio, and engine). In case of researchable modules being incompatible (for example, turret), they will be replaced with similar for the “M46 Patton”.
2. All ammo, loaded on the”M26 Pershing” tank, is moved to player’s depot.
3. Consumables, installed on the “M26 Pershing” tank, are moved to “M46 Patton” tank;
4. All additional equipment installed on the “M26 Pershing” tank, are moved to the player’s depot without any losses for the player.
Variant 1.
If the “T-23” tank has been researched but not in the players garage, the following changes were implemented:
1. The cell for tier 8 medium tank was changed from ‘T-23” into “M-26 Pershing” in the USA tech tree
2. Default modules of “T-23” tank were changed into the respective ones on the “M26 Pershing” in the USA tech tree if necessary, except for the default gun - it remained on the “T-23”
3. If the AV-1790-1 engine was researched on the “T-23”, it would be unlocked on the “M-26 Pershing”, the same would go for the SCR528 radio (the AV-1790-2 will not be available in tier 8)
4. If the T23B5180 turret was researched on the “T23”, the M26M67 turret in the “M26 Pershing’’ tank tree will become researched;
5. If the VVSS T80 suspension was researched on the “T23”, the M26T81 suspension on the “M26 Pershing” tank tree will become researched;
6. The guns research scheme and its current progress will be moved to the “M26 Pershing” tank tree from the “T23” without any changes, but the turret from the scheme is moved to the different branch, all guns should be mountable on both turrets, The 90 mm T15E2M2 gun is added to the scheme;
7. The research cost for all modules in experience and their price in credits from the “T23” tank are saved for “M26 Pershing” tank. For example, to research the M26M67 turret that replaced the T23B5180 turret, you’ll have to spend the same amount of XP as it was for T23B5180
8. All undistributed XP from “T23” tank passes to the “M26 Pershing” tank;
9. All modules from the “T23” tank, which are not compatible with other tanks (turrets, suspension) and available in the player depot, are sold by their nominal purchase price, credits from this operation will be credited to the players account.
10. All modules from the “T23” tank, which are compatible with the “M26 Pershing” tank (radio, engines, guns) are stored in the players depot, as well as all ammo for the above-mentioned guns.
11. Every crew member in players barracks and/or on other vehicles with “T23” tank specialization is swapped to the ”M26 Pershing” tank specialization without any other changes and penalties.
12. Player statistics for “T23” tank pass to the “M26 Pershing” tank without any losses or penalties and with preservation of all achievements.
Variant 2
If T23 was in the garage at the moment of the change and was researched, all stated in the Variant 1 takes place, along with:
1. “Т23” tank is replaced by “M26 Pershing” saving all installed and researched modules - gun, engine and etc. In case of modules incompatibility, which has to be researched (for example, turret) they will be changed on the similar for the “M26 Pershing” tank.
2. Ammo loaded on the tank is transferred to the depot;
3. Consumables, mounted on the “T23” tank are moved to “M26 Pershing” tank;
4. Equipment mounted on the “T23” tank is transferred to the depot without any losses for the player.
5. The crew with additional qualifications on the “T23” is transferred to the “M26 Pershing”.
The exchanging of the “M26 Pershing” and “M46 Patton” has been implemented in this manner.
Variant 1.
If the “M26 Pershing” tank has been researched but not in the player’s garage, the following changes were implemented:
1. Medium tank “M26 Pershing” tank is changed to medium tank “M46 Patton’» tank in the US research tree;
2. “M26 Pershing” tank stock modules are changed to the “M26 Pershing” tank stock modules in the research tree, if needed;
3. If the AV-1790-1 and/or AV-1790-2 engines, as well as SCR528 Radio, are researched for the “M26 Pershing» tank, they will become researched for the “M46 Patton”;
4. If the M26M67 turret on the “M26 Pershing” tank is researched the M46m67 turret on the “M46 Patton»”will become researched;
5. The M26T81 motor on the “M26 Pershing” tank tech tree is changed to the M46T81 motor in “M46 Patton” tank;
6. Gun research scheme and current researches are transferred from the ”M26 Pershing” tank to the “M46 Patton” tank with no changes, The M36 gun is added;
7. Module research costs and their credit price in the store for the “M46 Patton” tank stay the same as for the “M26 Pershing”. I.e. the same amount of experience is needed to research M46M67 turret, which has changed to the M26M67 turret. The same amount of credits is needed for the purchase of M46M67 in the store as for the turret M26M67;
8. All the experience is transferred to M46 Patton;
9. All modules from the “M26 Pershing” tank, which are not compatible with other tanks (turrets, suspension) and available in the player depot, are sold for their nominal purchase price, credits from this transaction will be credited to the players account. Modules of the ‘old’ Pershing are not compatible with ‘new’ Pershing and should be sold.
10. All modules from the “M26 Pershing” tank which are compatible with the “M46 Patton” tank (radio, engines, and guns) are stored in the player’s depot, as well as all ammo for the above-mentioned guns.
11. Every crew member in player’s barracks and/or on other vehicles with the “M26 Pershing” specialization is swapped to the “M46 Patton” specialization without any other changes and penalties.
12. Player statistics for the “M26 Pershing” tank pass to the “M46 Patton” tank without any losses or penalties and with preservation of all achievements.
Variant 2.
If the “M26 Pershing” was in the garage at the moment of the change and was researched, all stated in the Variant 1 takes place, along with:
1. The “M26 Pershing” tank is replaced by the “M46 Patton” tank with preservation of all mounted modules (guns, radio, and engine). In case of researchable modules being incompatible (for example, turret), they will be replaced with similar for the “M46 Patton”.
2. All ammo, loaded on the”M26 Pershing” tank, is moved to player’s depot.
3. Consumables, installed on the “M26 Pershing” tank, are moved to “M46 Patton” tank;
4. All additional equipment installed on the “M26 Pershing” tank, are moved to the player’s depot without any losses for the player.
Subject:
News from the Front\Discussion of News Articles\Maintenance Works Due to 6.5 Update
Link on message: #671464
Cryptich, on 29 June 2011 - 09:00 PM, said: Whats the Time line looking like for the new German Heavy's, Med's
and TD's?

Link on message: #671464

Vallter: Some German Meds and Heavies will be added in the 0.6.6 patch
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671464
Cryptich, on Jun 29 2011 - 20:00, said: Whats the Time line looking like for the new German Heavy's, Med's
and TD's?
Link on message: #671464

Vallter: Some German Meds and Heavies will be added in the 0.6.6 patch
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671464
Cryptich, on Jun 29 2011 - 20:00, said: Whats the Time line looking like for the new German Heavy's, Med's
and TD's?
Link on message: #671464

Vallter: Some German Meds and Heavies will be added in the 0.6.6 patch
Subject:
News from the Front\Discussion of News Articles\Maintenance Works Due to 6.5 Update
Link on message: #671228
CanadianBacon, on 29 June 2011 - 07:51 PM, said: When will the split to the KV and the addition of the T-150 take
place?

Link on message: #671228

Vallter: After the 0.6.6 update (in next ones).
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671228
CanadianBacon, on Jun 29 2011 - 18:51, said: When will the split to the KV and the addition of the T-150 take
place?
Link on message: #671228

Vallter: After the 0.6.6 update (in next ones).
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671228
CanadianBacon, on Jun 29 2011 - 18:51, said: When will the split to the KV and the addition of the T-150 take
place?
Link on message: #671228

Vallter: After the 0.6.6 update (in next ones).
Subject:
News from the Front\Discussion of News Articles\Maintenance Works Due to 6.5 Update
Link on message: #671185
FRUMindsEye, on 29 June 2011 - 06:52 PM, said: If you have a gun rammer and vertical stabilizer on your T23, will
those be mounted on the Pershing when it replaces the T23?

Link on message: #671185

Vallter: Equipment mounted on «T23» tank will be transferred to the depot
without any losses for the player. You will be able to mount it on
any tank, compatible with it
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671185
FRUMindsEye, on Jun 29 2011 - 17:52, said: If you have a gun rammer and vertical stabilizer on your T23, will
those be mounted on the Pershing when it replaces the
T23?
Link on message: #671185

Vallter: Equipment mounted on «T23» tank will be transferred to the depot
without any losses for the player. You will be able to mount it on
any tank, compatible with it
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671185
FRUMindsEye, on Jun 29 2011 - 17:52, said: If you have a gun rammer and vertical stabilizer on your T23, will
those be mounted on the Pershing when it replaces the
T23?
Link on message: #671185

Vallter: Equipment mounted on «T23» tank will be transferred to the depot
without any losses for the player. You will be able to mount it on
any tank, compatible with it
Subject:
News from the Front\Discussion of News Articles\Maintenance Works Due to 6.5 Update
Link on message: #671178
greentatertot, on 29 June 2011 - 07:36 PM, said: Why are you all not adding the M18 Hellcat Tank Destroyer to the
game?
Is it because it happens to be one of the best U.S. Tank Destroyers ever made in WW2?
Devs please give us a answer to this and as well , WHY DOSE THE T95 GET PENATRATED BY A MS1???? in the front of the T95's mantlet?

Link on message: #671178

Is it because it happens to be one of the best U.S. Tank Destroyers ever made in WW2?
Devs please give us a answer to this and as well , WHY DOSE THE T95 GET PENATRATED BY A MS1???? in the front of the T95's mantlet?
Vallter: M18 Hellcat Tank Destroyer will be implemented later.
It cannot be penetrated. This bug was fixed just before the patch release.
It cannot be penetrated. This bug was fixed just before the patch release.
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671178
greentatertot, on Jun 29 2011 - 18:36, said: Why are you all not adding the M18 Hellcat Tank Destroyer to the
game?
Is it because it happens to be one of the best U.S. Tank Destroyers ever made in WW2?
Devs please give us a answer to this and as well , WHY DOSE THE T95 GET PENATRATED BY A MS1???? in the front of the T95's mantlet?
Link on message: #671178

Is it because it happens to be one of the best U.S. Tank Destroyers ever made in WW2?
Devs please give us a answer to this and as well , WHY DOSE THE T95 GET PENATRATED BY A MS1???? in the front of the T95's mantlet?
Vallter: M18 Hellcat Tank Destroyer will be implemented later.
It cannot be penetrated. This bug was fixed just before the patch release.
It cannot be penetrated. This bug was fixed just before the patch release.
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671178
greentatertot, on Jun 29 2011 - 18:36, said: Why are you all not adding the M18 Hellcat Tank Destroyer to the
game?
Is it because it happens to be one of the best U.S. Tank Destroyers ever made in WW2?
Devs please give us a answer to this and as well , WHY DOSE THE T95 GET PENATRATED BY A MS1???? in the front of the T95's mantlet?
Link on message: #671178

Is it because it happens to be one of the best U.S. Tank Destroyers ever made in WW2?
Devs please give us a answer to this and as well , WHY DOSE THE T95 GET PENATRATED BY A MS1???? in the front of the T95's mantlet?
Vallter: M18 Hellcat Tank Destroyer will be implemented later.
It cannot be penetrated. This bug was fixed just before the patch release.
It cannot be penetrated. This bug was fixed just before the patch release.
Subject:
Game Discussion\Gameplay Discussion\If you cant play in a team or know tactics then don't play the game
Link on message: #671146
patang01, on 29 June 2011 - 06:01 PM, said: The logic of them being right because the obvious flaw in the
battle was detected early, could be avoided but realized moments
later is that I can be wrong?
That really takes a pretzel to complete
I read your links and they don't really apply to any of this. No one flamed anyone, the problem was detected early before the rush on one flank and pointed out as it was realized. So as far as sportmanship it was more a case of blind fury. Pointing it out isn't exactly unsportmanslike, but more like showing the obvious.
And rushing through tiers would of course be true if there was more than 1 tank suffering the swarm on a flank; but when all other tanks does it one has to wonder.

Link on message: #671146

That really takes a pretzel to complete

I read your links and they don't really apply to any of this. No one flamed anyone, the problem was detected early before the rush on one flank and pointed out as it was realized. So as far as sportmanship it was more a case of blind fury. Pointing it out isn't exactly unsportmanslike, but more like showing the obvious.
And rushing through tiers would of course be true if there was more than 1 tank suffering the swarm on a flank; but when all other tanks does it one has to wonder.
ARGO: I think you may have thought my links were directed solely at
you....No...The links were to provide a visual of what your dealing
with out there. You see, in those general battles you got yourself
a virtual cornucopia of different mindsets and players, you can put
all the balance in God's green earth into the game and you will
still never acheive the combined compitence to win a majority of
matches especially when no one communicatating and or listening.
Like I did say before though your kind of preaching to the quor on
this because again those who play serious usually form platoons,
companies, and clans. Now I am not at saying there are not damn
good players in the general battles but they are out weighed by the
new players, kids, and PUTTS players "which also includes begginers
who bought a Lowe / KV5" and have never even mastered a
loltracktor...... but again, that's the nature of the beast.
Subject:
Financial Department\Financial Issues\[Pending] - Playspan storing my CC details
Link on message: #671123
19kilo20, on 28 June 2011 - 02:13 AM, said: I hope they mean tomorrow, or later this evening. Just keep yelling
at them Tanitha they'll get it right eventually.

Link on message: #671123

Tanitha: Aye will do..
Ok, so the update is..
28th was the due date for them fixing the issue, which they have done.
Their fix to the issue was to prevent credit card info from being stored in future. If the player deselects the "save info" tickbox, the info wont be saved.
However, they didn't add a "remove CC info" button, like was our plans.
There is no known plans for them adding a remove button at this time. (Something that needs following up with them again)
However, here is a fix to the problem, its been tested once and seems to work.
How to buy gold, AND remove your credit card details from playspan.
Click Buy Gold.
select "pay by ccard"
select "use a different credit card"
put THE SAME credentials into the boxes
Untick -> "save my cc information for future payments"
Purchase gold.
The credit card info should be removed (not saved) like you selected.
How to remove your credit card details from playspan without buying gold.
Try the above.
Without making a purchase.
But I dont think it works.
Believe me. I already know what you are thinking...
"To remove your credit card details,. you must buy more gold!"
I know how bad that sounds, but, that's all i have atm, I'll keep working on it until there is a better solution.
And if you get any more info yourselves, please let me know, Thanks.
Regards
Tan..
Ok, so the update is..
28th was the due date for them fixing the issue, which they have done.
Their fix to the issue was to prevent credit card info from being stored in future. If the player deselects the "save info" tickbox, the info wont be saved.
However, they didn't add a "remove CC info" button, like was our plans.
There is no known plans for them adding a remove button at this time. (Something that needs following up with them again)
However, here is a fix to the problem, its been tested once and seems to work.
How to buy gold, AND remove your credit card details from playspan.
Click Buy Gold.
select "pay by ccard"
select "use a different credit card"
put THE SAME credentials into the boxes
Untick -> "save my cc information for future payments"
Purchase gold.
The credit card info should be removed (not saved) like you selected.
How to remove your credit card details from playspan without buying gold.
Try the above.
Without making a purchase.
But I dont think it works.
Believe me. I already know what you are thinking...
"To remove your credit card details,. you must buy more gold!"
I know how bad that sounds, but, that's all i have atm, I'll keep working on it until there is a better solution.
And if you get any more info yourselves, please let me know, Thanks.
Regards
Tan..
Subject:
News from the Front\Discussion of News Articles\Maintenance Works Due to 6.5 Update
Link on message: #671036
Evilreaper, on 29 June 2011 - 06:49 PM, said: FYI what happens to all the experience on your M26 Pershing that
you have saved up to convert? Where does it go?

Link on message: #671036

Vallter: It goes to M 46 Patton
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671036
Evilreaper, on Jun 29 2011 - 17:49, said: FYI what happens to all the experience on your M26 Pershing that
you have saved up to convert? Where does it go?
Link on message: #671036

Vallter: It goes to M 46 Patton
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671036
Evilreaper, on Jun 29 2011 - 17:49, said: FYI what happens to all the experience on your M26 Pershing that
you have saved up to convert? Where does it go?
Link on message: #671036

Vallter: It goes to M 46 Patton
Subject:
News from the Front\Discussion of News Articles\Maintenance Works Due to 6.5 Update
Link on message: #671033
8112204, on 29 June 2011 - 06:18 PM, said: Does this mean Tier 1 vehicles only ever fight other Tier 1
vehicles?
wulf06, on 29 June 2011 - 06:24 PM, said: It looks nice, but when will the Germans get the E series and the
Strumtiger?
QuiNSonG, on 29 June 2011 - 06:33 PM, said: Is this the patch for the new tech trees?

Link on message: #671033

Vallter: Mainly yes.

Vallter: We will start to add them in 0.6.6 patch

Vallter: For part of them.
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671033
8112204, on Jun 29 2011 - 17:18, said: Does this mean Tier 1 vehicles only ever fight other Tier 1
vehicles?
wulf06, on Jun 29 2011 - 17:24, said: It looks nice, but when will the Germans get the E series and the
Strumtiger?
QuiNSonG, on Jun 29 2011 - 17:33, said: Is this the patch for the new tech trees?
Link on message: #671033

Vallter: Mainly yes.

Vallter: We will start to add them in 0.6.6 patch

Vallter: For part of them.
Subject: Maintenance Works Due to 6.5 Update
Link on message: #671033
8112204, on Jun 29 2011 - 17:18, said: Does this mean Tier 1 vehicles only ever fight other Tier 1
vehicles?
wulf06, on Jun 29 2011 - 17:24, said: It looks nice, but when will the Germans get the E series and the
Strumtiger?
QuiNSonG, on Jun 29 2011 - 17:33, said: Is this the patch for the new tech trees?
Link on message: #671033

Vallter: Mainly yes.

Vallter: We will start to add them in 0.6.6 patch

Vallter: For part of them.
Subject:
Contests & Competitions\Special Events\Kill the Mod\Saving Private Andrew Ryan/Ryze Event Problems
Link on message: #670927
MisterLeeD, on 28 June 2011 - 04:39 PM, said: Well I am in one of the screenshots we do have 
Quote MisterLeeD was credited 22.06.2011
2011-06-22 07:45:56 Invoice 250

Link on message: #670927


Tanitha: Hi Mr.
Those lists were sent to finance on the 21st June.
And it was paid into your account on the 22nd.
The logs from your gold records (from finance department) are below.
Those lists were sent to finance on the 21st June.
And it was paid into your account on the 22nd.
The logs from your gold records (from finance department) are below.
Quote MisterLeeD was credited 22.06.2011
2011-06-22 07:45:56 Invoice 250
Tanitha: Regards.
Subject:
Financial Department\Financial Issues\[Pending] Bought gold with Interac
Link on message: #670904
NavyCuda, on 29 June 2011 - 03:36 PM, said: I ask that you keep this thread pending for another week until we
know for sure that interac is back for good.
Thanks for your effort Tanitha!

Link on message: #670904

Thanks for your effort Tanitha!
Tanitha: Nps at all Navy, I need to close it though. you are always welcome
to open another thread if there is any further issues.
Subject:
News from the Front\Discussion of News Articles\Maintenance Works Due to 6.5 Update
Link on message: #670902
viper8315, on 29 June 2011 - 06:00 PM, said: How does it work for a fully upgraded T23 replacement? For example,
I have the suspension upgrade for the T23, will I get the upgraded
suspension on the new tier 8 Pershing, or will that module (on the
T23) be demounted and placed in stock. Then I would have to sell
it, and research the new one for the Pershing...
julian35961, on 29 June 2011 - 06:00 PM, said: We are able to sell our tanks to other players or am I'm just
reading that other post wrong?

Link on message: #670902

Vallter: «Т23» tank is replaced by «M26 Pershing» saving all installed and
researched modules - gun, engine and etc. In case of modules
incompatibility, which has to be researched (for example, turret)
they will be changed on the similar for «M26 Pershing» tank.

Vallter: No, you can't. But we are planning to add this feature (though not
soon)
Subject: Maintenance Works Due to 6.5 Update
Link on message: #670902
viper8315, on Jun 29 2011 - 17:00, said: How does it work for a fully upgraded T23
replacement? For example, I have the suspension upgrade
for the T23, will I get the upgraded suspension on the new tier 8
Pershing, or will that module (on the T23) be demounted and placed
in stock. Then I would have to sell it, and research the
new one for the Pershing...
julian35961, on Jun 29 2011 - 17:00, said: We are able to sell our tanks to other players or am I'm just
reading that other post wrong?
Link on message: #670902

Vallter:
«Т23» tank is replaced by «M26 Pershing» saving all installed and researched modules - gun, engine and etc. In case of modules incompatibility, which has to be researched (for example, turret) they will be changed on the similar for «M26 Pershing» tank.
«Т23» tank is replaced by «M26 Pershing» saving all installed and researched modules - gun, engine and etc. In case of modules incompatibility, which has to be researched (for example, turret) they will be changed on the similar for «M26 Pershing» tank.

Vallter:
No, you can't. But we are planning to add this feature (though not soon)
No, you can't. But we are planning to add this feature (though not soon)
Subject: Maintenance Works Due to 6.5 Update
Link on message: #670902
viper8315, on Jun 29 2011 - 17:00, said: How does it work for a fully upgraded T23
replacement? For example, I have the suspension upgrade
for the T23, will I get the upgraded suspension on the new tier 8
Pershing, or will that module (on the T23) be demounted and placed
in stock. Then I would have to sell it, and research the
new one for the Pershing...
julian35961, on Jun 29 2011 - 17:00, said: We are able to sell our tanks to other players or am I'm just
reading that other post wrong?
Link on message: #670902

Vallter:
«Т23» tank is replaced by «M26 Pershing» saving all installed and researched modules - gun, engine and etc. In case of modules incompatibility, which has to be researched (for example, turret) they will be changed on the similar for «M26 Pershing» tank.
«Т23» tank is replaced by «M26 Pershing» saving all installed and researched modules - gun, engine and etc. In case of modules incompatibility, which has to be researched (for example, turret) they will be changed on the similar for «M26 Pershing» tank.

Vallter:
No, you can't. But we are planning to add this feature (though not soon)
No, you can't. But we are planning to add this feature (though not soon)
Subject:
Technical Support & Bug Reporting\General Error Reporting\Entering Game forever...
Link on message: #670865
WhiteShark, on 29 June 2011 - 10:03 AM, said: Thank you very much. And thus it was revealed to me how awful this
connection actually is... o.O Don't think hotspot shield is gonna
cut it, it seemed to average around 1200. Guess I'll just have to
find somewhere else to play.

Link on message: #670865

Tanitha: There is 30 players in a game.... that need to be "synched"
I know in other games there used to be cheats where players could actually create their own lag, to lag out the server (other players) so they could then kill a player who was lagged by the lag they generated. Or to avoid being killed by lagging themselves IE "desynching" from the server.
WOT has some kind of protection in it, which stops players with a excessive ping from connecting, or being connected. So its at about 700 that it refuses connections..
I apologize for the problem, but if it allowed you to connect with a 1200 ping, it would be detrimental to the other 29 players.
Regards
Tan.
I know in other games there used to be cheats where players could actually create their own lag, to lag out the server (other players) so they could then kill a player who was lagged by the lag they generated. Or to avoid being killed by lagging themselves IE "desynching" from the server.
WOT has some kind of protection in it, which stops players with a excessive ping from connecting, or being connected. So its at about 700 that it refuses connections..
I apologize for the problem, but if it allowed you to connect with a 1200 ping, it would be detrimental to the other 29 players.
Regards
Tan.
Subject:
News from the Front\Discussion of News Articles\Maintenance Works Due to 6.5 Update
Link on message: #670854
RedFox12, on 29 June 2011 - 05:53 PM, said: Wait...we can sell our tanks to other players? Did I miss
something? Thanks for the update...going to love those American
TD's

Link on message: #670854

Vallter: Not for now, But this is planned to be implemented.
Subject: Maintenance Works Due to 6.5 Update
Link on message: #670854
RedFox12, on Jun 29 2011 - 16:53, said: Wait...we can sell our tanks to other players? Did I
miss something? Thanks for the update...going to love
those American TD's
Link on message: #670854

Vallter:
Not for now, But this is planned to be implemented.
Not for now, But this is planned to be implemented.
Subject: Maintenance Works Due to 6.5 Update
Link on message: #670854
RedFox12, on Jun 29 2011 - 16:53, said: Wait...we can sell our tanks to other players? Did I
miss something? Thanks for the update...going to love
those American TD's
Link on message: #670854

Vallter:
Not for now, But this is planned to be implemented.
Not for now, But this is planned to be implemented.
Subject:
News from the Front\Discussion of News Articles\Maintenance Works Due to 6.5 Update
Link on message: #670850
merc591, on 29 June 2011 - 05:43 PM, said: Im just wondering if people who have Pershings will they're
Pershings automatically be turned into the Patton and will you get
your money back for the various attachments and such O.o

Link on message: #670850

Vallter: All «M26 Pershing» tank modules will be unmounted and placed to
stock. You will be able to mount it on the new Pershing without any
losses.
Subject: Maintenance Works Due to 6.5 Update
Link on message: #670850
merc591, on Jun 29 2011 - 16:43, said: Im just wondering if people who have Pershings will they're
Pershings automatically be turned into the Patton and will you get
your money back for the various attachments and such O.o
Link on message: #670850

Vallter:
All «M26 Pershing» tank modules will be unmounted and placed to stock. You will be able to mount it on the new Pershing without any losses.
All «M26 Pershing» tank modules will be unmounted and placed to stock. You will be able to mount it on the new Pershing without any losses.
Subject: Maintenance Works Due to 6.5 Update
Link on message: #670850
merc591, on Jun 29 2011 - 16:43, said: Im just wondering if people who have Pershings will they're
Pershings automatically be turned into the Patton and will you get
your money back for the various attachments and such O.o
Link on message: #670850

Vallter:
All «M26 Pershing» tank modules will be unmounted and placed to stock. You will be able to mount it on the new Pershing without any losses.
All «M26 Pershing» tank modules will be unmounted and placed to stock. You will be able to mount it on the new Pershing without any losses.
Subject:
News from the Front\Discussion of News Articles\Maintenance Works Due to 6.5 Update
Link on message: #670823
FlyingEmu, on 29 June 2011 - 05:41 PM, said: "Added tank sale restriction: only 5 vehicles can be sold within 24
hours."
Was this a serious problem of someone spamming sales? I think I've only ever sold 4 tanks within a 24 hour period and that was at the start.

Link on message: #670823

Was this a serious problem of someone spamming sales? I think I've only ever sold 4 tanks within a 24 hour period and that was at the start.
Vallter: This is one of multiple measures to make players account safer
before adding gold transfer. Probably credit transfer will be added
too, but after the auction (approximate ETA: end of autumn-winter).
Subject: Maintenance Works Due to 6.5 Update
Link on message: #670823
FlyingEmu, on Jun 29 2011 - 16:41, said: "Added tank sale restriction: only 5 vehicles can be sold within 24
hours."
Was this a serious problem of someone spamming sales? I think I've only ever sold 4 tanks within a 24 hour period and that was at the start.
Link on message: #670823

Was this a serious problem of someone spamming sales? I think I've only ever sold 4 tanks within a 24 hour period and that was at the start.
Vallter: This is one of multiple measures to make players account safer
before adding gold transfer. Probably credit transfer will be added
too, but after the auction (approximate ETA: end of autumn-winter).
Subject: Maintenance Works Due to 6.5 Update
Link on message: #670823
FlyingEmu, on Jun 29 2011 - 16:41, said: "Added tank sale restriction: only 5 vehicles can be sold within 24
hours."
Was this a serious problem of someone spamming sales? I think I've only ever sold 4 tanks within a 24 hour period and that was at the start.
Link on message: #670823

Was this a serious problem of someone spamming sales? I think I've only ever sold 4 tanks within a 24 hour period and that was at the start.
Vallter: This is one of multiple measures to make players account safer
before adding gold transfer. Probably credit transfer will be added
too, but after the auction (approximate ETA: end of autumn-winter).
Subject:
Game Discussion\Gameplay Discussion\Patch 6.5 "tank sale restricton"
Link on message: #670814
Tupinambis, on 29 June 2011 - 05:37 PM, said: I don't know if anyone else has made a thread about this already,
and quite honestly I was way too lazy to look.
What is the actual purpose of adding this feature? It's not going to affect me in the least bit, since I plan on selling close to no vehicles, but it just seems so.... random. Has anyone heard official word about this?

Link on message: #670814

What is the actual purpose of adding this feature? It's not going to affect me in the least bit, since I plan on selling close to no vehicles, but it just seems so.... random. Has anyone heard official word about this?
Tanitha: No sorry..
I would guess it limits the damage a hacker/brother can do.. But I wouldn't know if that's the main reason its been installed.
I know there is limits on crew sales/buying though.
The reason for that is a little more clear, some people get/delete crew over and over until they get a all black crew, all white crew, names they like, photos they like, etc. So to stop people from getting/deleting 1000 crew members until they find one they like, limits are in place.
I know the above doesn't help fully, but its all I have atm.
Tan..
I would guess it limits the damage a hacker/brother can do.. But I wouldn't know if that's the main reason its been installed.
I know there is limits on crew sales/buying though.
The reason for that is a little more clear, some people get/delete crew over and over until they get a all black crew, all white crew, names they like, photos they like, etc. So to stop people from getting/deleting 1000 crew members until they find one they like, limits are in place.
I know the above doesn't help fully, but its all I have atm.
Tan..
Subject:
News from the Front\Discussion of News Articles\Maintenance Works Due to 6.5 Update
Link on message: #670777
WOTanker, on 29 June 2011 - 05:33 PM, said: Any idea of how long??
7:00 UTC is 7 am GMT. Its Greenwich mean time. UTC stands for Universal Time.
Depends if you are on daylight saving time or not.
When not on DST, that would translate to 1 am in NYC and 10 PM in California.
When you're on DST, it is 2 am NYC and 11 PM in California.

Link on message: #670777

7:00 UTC is 7 am GMT. Its Greenwich mean time. UTC stands for Universal Time.
Depends if you are on daylight saving time or not.
When not on DST, that would translate to 1 am in NYC and 10 PM in California.
When you're on DST, it is 2 am NYC and 11 PM in California.
Vallter: We will try to patch the server ASAP, but we can't give any ETA.
Subject: Maintenance Works Due to 6.5 Update
Link on message: #670777
WOTanker, on Jun 29 2011 - 16:33, said: Any idea of how long??
7:00 UTC is 7 am GMT. Its Greenwich mean time. UTC stands for Universal Time.
Depends if you are on daylight saving time or not.
When not on DST, that would translate to 1 am in NYC and 10 PM in California.
When you're on DST, it is 2 am NYC and 11 PM in California.
Link on message: #670777

7:00 UTC is 7 am GMT. Its Greenwich mean time. UTC stands for Universal Time.
Depends if you are on daylight saving time or not.
When not on DST, that would translate to 1 am in NYC and 10 PM in California.
When you're on DST, it is 2 am NYC and 11 PM in California.
Vallter:
We will try to patch the server ASAP, but we can't give any ETA.
We will try to patch the server ASAP, but we can't give any ETA.
Subject: Maintenance Works Due to 6.5 Update
Link on message: #670777
WOTanker, on Jun 29 2011 - 16:33, said: Any idea of how long??
7:00 UTC is 7 am GMT. Its Greenwich mean time. UTC stands for Universal Time.
Depends if you are on daylight saving time or not.
When not on DST, that would translate to 1 am in NYC and 10 PM in California.
When you're on DST, it is 2 am NYC and 11 PM in California.
Link on message: #670777

7:00 UTC is 7 am GMT. Its Greenwich mean time. UTC stands for Universal Time.
Depends if you are on daylight saving time or not.
When not on DST, that would translate to 1 am in NYC and 10 PM in California.
When you're on DST, it is 2 am NYC and 11 PM in California.
Vallter:
We will try to patch the server ASAP, but we can't give any ETA.
We will try to patch the server ASAP, but we can't give any ETA.
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