Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Hypnotik
Clan Wars Charade
arrow
10.09.2011 04:20:22
 
Subject: Clan Wars Charade
Link on message: #894062

View PostdeathTouch, on Sep 09 2011 - 16:56, said: The average number of Clan War ready tanks per member MLP member is currently sitting around 3.5, with some people having as many as 6.

Hypnotik: Actually Chris, it's even worse than that. MLP Average CW-Ready Tanks: 4.07, Maximum is 12 (2 people are >10).


ARGO
Kills Do Not Matter
arrow
09.09.2011 17:27:53
 
Subject: Game Discussion\Newcomers' Forum\Kills Do Not Matter
Link on message: #892567

ARGO: I agree with the OP, Very good point.
Yeah it's nice to rack up kills but in the end it's all about the flag or last man standing. I have been playing since the begining and if you were to look at my stats you may think "Wow, he's just an average player" but the fact is when I play, I am not playing to garner kills, I am playing to garner wins which basically means I will do anything I can to assure a win even if it means sacrificing my tank 1000 times in a row to light things up or just take all of the enemies attention away from the more needed vehicles I do it. To tell you the truth in BETA I was after the top guns and awards but now I am looking more at win ratio than anything else and if people look at my stats and think "Oh this guys an easy kill" then I welcome it because it also makes me able to run around the battlefield un-noticed because the enemy is far more interested in killing whatever tank ace is on my team. So name your game any way you like and if they want to glory hound for kills fine, but I will be busy capping their flag or keeping them from getting mine because thats just how I roll......


ARGO
I have an Idea.
arrow
09.09.2011 15:17:50
 
Subject: Off-Topic Discussion\Off-Topic\I have an Idea.
Link on message: #892322

ARGO: Smoke screen.....Now wouldn't that be good for confusing Arty if not other tankers...just a thought.


ARGO
Invisibility cloak for military vehicles
arrow
09.09.2011 15:14:37
 
Subject: Off-Topic Discussion\Off-Topic\Invisibility cloak for military vehicles
Link on message: #892319

ARGO: Imagine what they can do if they use that tech on soldiers themselves....


Hypnotik
WoT+WoWP+WoB=The True Ultimate Conquest
arrow
09.09.2011 04:19:06
 
Subject: WoT+WoWP+WoB=The True Ultimate Conquest
Link on message: #890971

View Post25Spartanspearman25, on Sep 09 2011 - 00:03, said: Well seeing as how it's hard to gain land and hold land why not make it a little interesting?
Every clan has 100 chips like normal CW but, have them try and control a portion of the ocean around an area of land with Battleships, then you'll have to hold the are for a certain amount of time. Next have World of Warplanes fight in the skys over the land and if the oposing force wins they are able to send in ground forces (tanks). Thus capturing the territory. and everytime a clan wants to conquer anotehr piece of land they have to send in planes first and then tanks. If they want to attack coastal provinces then they need to do the same with landing tournaments only without the planes. Also reset the map before doing this as it would be veyr interesting at wich clan rains supreme in the three branches.
Again this is just an idea of mine that I decided to jot down real quick. So what do you guys think?

Hypnotik: So incorporate all three games into one for an all-inclusive feature. Brilliant, it's almost like it wasn't even your idea!!


ARGO
7F17 Leaves FeverClan
arrow
08.09.2011 23:11:42
 
Subject: Archives\Junkyard\7F17 Leaves FeverClan
Link on message: #890114

ARGO: I am sorry you two had a "falling out" but rules are rules and if your going to have yourselves a wee spat, then do it on a private channel and NOT here in the forums. I am not going to drop bans this time but please heed my warning.
Thread locked / Junked
ARGO


ARGO
Vote on WoT Maps!
arrow
08.09.2011 22:36:09
 
Subject: Game Discussion\Gameplay Discussion\Vote on WoT Maps!
Link on message: #890028

ARGO: Any chance some of the old maps can be re-added like Pagorki?


Overlord
Your chance to get into World of Warplanes Alpha!
arrow
08.09.2011 21:37:54
 
Subject: News from the Front\Discussion of News Articles\Your chance to get into World of Warplanes Alpha!
Link on message: #889819

View Postjdtherocker, on Sep 08 2011 - 20:32, said: how many are you accepting?

Overlord: We will base the decision on the number of applications.


Overlord
Your chance to get into World of Warplanes Alpha!
arrow
08.09.2011 21:30:45
 
Subject: News from the Front\Discussion of News Articles\Your chance to get into World of Warplanes Alpha!
Link on message: #889792

View PostGeorgePatton, on Sep 08 2011 - 20:29, said: Also... is there a date we have to submit the reports by to receive an invitation?
Cheers!
Glenn

Overlord: No strict deadline, however the sooner, the better. As always. :)


Vallter
Your chance to get into World of Warplanes Alpha!
arrow
08.09.2011 21:24:05
 
Subject: News from the Front\Discussion of News Articles\Your chance to get into World of Warplanes Alpha!
Link on message: #889767

View Postspeedowow, on Sep 08 2011 - 20:20, said: Really? You want us to test Social Apps in order to test WoWP? Sorry, I don't use Social Apps, I stay far away from FaceBook/Myspace and the ilk. I only use Linkadin for my Bussiness Contacts.
I don't use XFire for any of my other 80~100 other games that I use. Sorry as it does not add anything I need for my Online Gaming needs.
So, Will there be any other openings for the Alpha-Beta? Would like to think WG is not limiting access to just Social App testers.

Vallter: For Alpha - probably not, and during the closed Beta we will be looking through your applications for the Closed Beta Test.


Overlord
Your chance to get into World of Warplanes Alpha!
arrow
08.09.2011 21:23:57
 
Subject: News from the Front\Discussion of News Articles\Your chance to get into World of Warplanes Alpha!
Link on message: #889765

View Postspeedowow, on Sep 08 2011 - 20:20, said: Really? You want us to test Social Apps in order to test WoWP? Sorry, I don't use Social Apps, I stay far away from FaceBook/Myspace and the ilk. I only use Linkadin for my Bussiness Contacts.
I don't use XFire for any of my other 80~100 other games that I use. Sorry as it does not add anything I need for my Online Gaming needs.
So, Will there be any other openings for the Alpha-Beta? Would like to think WG is not limiting access to just Social App testers.

Overlord: You don't have to do it if you don't want.


Overlord
Your chance to get into World of Warplanes Alpha!
arrow
08.09.2011 21:23:17
 
Subject: News from the Front\Discussion of News Articles\Your chance to get into World of Warplanes Alpha!
Link on message: #889761

View PostGeorgePatton, on Sep 08 2011 - 20:21, said: So... exactly what is a 'detailed report'? Is there a specific format you want? Or shall I just spam you guys with all my nitty-gritty details? ROFL
Cheers!
Glenn

Overlord: Basically you just need to cover 11 points above. The better the report, the higher your chances to get into WoWP alpha.


Overlord
Your chance to get into World of Warplanes Alpha!
arrow
08.09.2011 21:17:45
 
Mad_Hatter
Public Test Server of v.6.7_test2 Update
arrow
08.09.2011 18:51:35
 
Subject: World of Tanks Game Discussion\Testing Grounds\Public Test Server of v.6.7_test2 Update
Link on message: #889294

Mad_Hatter: Public test server v.6.7_test2 is now available for the players of the server. You are given an unique opportunity to test new content prior to its release for the main server. The update is installed over the first public test game client v.0.6.6.
Attention! Before installation of test update, please copy the folder with the installed game to another directory of your computer! Please, also switch off the game client before installing the update.
Only players who have registered prior to September 1st can access public test server.
Download the update 6.7_test2 here(27 MB)
You can download the update 6.7 here(190 MB)
Download full game client here
Please mind the peculiarities of the public test server:
Payments are not accepted on public test server.
Credit and experience rates for public test server are multiplied 10 times. All players are given 10k gold for testing purposes.
Progress won't be transferred to the main US server.
World of Tanks 6.7_test2 patch notes:
- Tanks rebalanced: VK2801, T-50, T-50-2, M24 Chaffee, Type 59, Sherman M4A2E2 (Jumbo);
- Changed match-making levels and weight of the following tanks: VK2801, T-50-2, M24 Chaffee;
- Added a 77-mm gun M1A1 to the first turret of Sherman M4A2E2 (Jumbo);
- The front armor of both Sherman M4A2E2 (Jumbo) turrets is taken from the gun mask (177-mm);
- Added the 10.5cm L/28 gun to the second turret of VK2801;
- Price of Chinese premium tank Type 59 reduced from 10,000 to 7,500 Gold;
- Added consumables "Quality Oil" and "Removed Speed Governor" for Chinese premium tank Type 59;
- Price for Gold consumables reduced from 50 to 30 Gold;
- Price reduced for most premium shells;
- Fixed errors in the model of M24 Chaffee suspension;
- Fixed errors in the model of Pz III/IV gun;
- Corrected the misprint in the surname of the Chinese tanker;
- Fixed the appearing of previously excluded Т23 tank in the experience convertion window;
- Fixed the error of in-battle chat opening when pressing Enter;
- Fixed the presence of 'Random Battle' notification on the loading window;
- Fixed the invalidity of research line in the research window between PzKpfw III/IV and Hummel;
- Fixed the rare error of 14v15 battles;
- Fixed blinking of in-battle chat;
- Corrected the icon of Boelter's Medal;
- Reduced the intensity of shoulder straps of Chinese tankers;
- Corrected same names of engines on Т92, Т28, Т95;
- Fixed filter function of the nation for the consumables in the store.
Attention!
We draw your attention to the fact that the test server is subject to EULA and general rules of World of Tanks game server. The restrictions and punishments are the same as on the official game server of World of Tanks.
The details of the public test server of v.0.6.7 update can be found in the discussion thread.
The discussion of failures and bugs of test update 0.6.7 is carried out in the special forum topic only.
We draw your attention to the fact that for safety's sake, the game client and updates must be downloaded from the special section on the official website of World of Tanks only. If you download World of Tanks from other sources, your computer may suffer from viruses and scumware. The development team does not bear responsibility for links, game clients and updates located on off-sites.
Join the test!


Vallter
Operation Avalanche Special
arrow
08.09.2011 18:47:33
 
Subject: News from the Front\Discussion of News Articles\Operation Avalanche Special
Link on message: #889284

View PostAngalacon, on Sep 08 2011 - 17:44, said: Thanks for the event, but this game has a huge Credit problem at high tiers, not a shortage of XP. Please do an increased credits event soon -- i've already spent much more on this game than any other I've ever played, and don't see a reason to spend more just to afford the tanks I earned the XP for long ago.

Vallter: As it was stated, we will have some kind of such event soon.


Vallter
Operation Avalanche Special
arrow
08.09.2011 18:47:33
 
Subject: Operation Avalanche Special
Link on message: #889284

View PostAngalacon, on Sep 08 2011 - 16:44, said: Thanks for the event, but this game has a huge Credit problem at high tiers, not a shortage of XP. Please do an increased credits event soon -- i've already spent much more on this game than any other I've ever played, and don't see a reason to spend more just to afford the tanks I earned the XP for long ago.

Vallter: As it was stated, we will have some kind of such event soon.


Vallter
MVPs: Platoons
arrow
08.09.2011 18:22:30
 
Subject: News from the Front\Discussion of News Articles\MVPs: Platoons
Link on message: #889216

Vallter: Please, read the detailed rules here


Vallter
MVPs: Platoons
arrow
08.09.2011 18:22:30
 
Subject: MVPs: Platoons
Link on message: #889216

Vallter: Please, read the detailed rules here


Vallter
Operation Avalanche Special
arrow
08.09.2011 18:20:49
 
Subject: News from the Front\Discussion of News Articles\Operation Avalanche Special
Link on message: #889211

View Postvali1005, on Sep 08 2011 - 17:15, said: The timing of the 5 x XP event is not quite convenient, why can't it just overlap the 5 PM reset? To give the US West Coast as an example, the way the 5 x XP is now, many people won't play between 5 PM PST today and 4:30 AM PST tomorrow, because they will want the 5 x XP, instead of just 2 x XP. And then they will have between 4:30 AM PST tomorrow and 5 PM PST tomorrow to get the 5 x XP, which is definitely not the usual window of gaming, time-wise, since people work between those hours.
Maybe WG can do something about this, otherwise, as far as US West Coast is concerned, a lot of people will have to wake up very early tomorrow, to get the 5 x XP.

Vallter: WE will try to rework the time for the next Special. Or reset the first battle counter.


Vallter
Operation Avalanche Special
arrow
08.09.2011 18:20:49
 
Subject: Operation Avalanche Special
Link on message: #889211

View Postvali1005, on Sep 08 2011 - 16:15, said: The timing of the 5 x XP event is not quite convenient, why can't it just overlap the 5 PM reset? To give the US West Coast as an example, the way the 5 x XP is now, many people won't play between 5 PM PST today and 4:30 AM PST tomorrow, because they will want the 5 x XP, instead of just 2 x XP. And then they will have between 4:30 AM PST tomorrow and 5 PM PST tomorrow to get the 5 x XP, which is definitely not the usual window of gaming, time-wise, since people work between those hours.

Maybe WG can do something about this, otherwise, as far as US West Coast is concerned, a lot of people will have to wake up very early tomorrow, to get the 5 x XP.


Vallter:
WE will try to rework the time for the next Special. Or reset the first battle counter.


Vallter
Operation Avalanche Special
arrow
08.09.2011 17:41:15
 
Subject: News from the Front\Discussion of News Articles\Operation Avalanche Special
Link on message: #889091

View PostBore, on Sep 08 2011 - 16:38, said: Since we are getting cold war tanks, can we have a vietnam or cuban missile crisis event? jk...

Vallter: We will think about it -)


Vallter
Operation Avalanche Special
arrow
08.09.2011 17:41:15
 
Subject: Operation Avalanche Special
Link on message: #889091

View PostBore, on Sep 08 2011 - 15:38, said: Since we are getting cold war tanks, can we have a vietnam or cuban missile crisis event? jk...


Vallter:
We will think about it -)


Vallter
Operation Avalanche Special
arrow
08.09.2011 17:19:08
 
Subject: News from the Front\Discussion of News Articles\Operation Avalanche Special
Link on message: #889036

View PostDinbatu, on Sep 08 2011 - 16:15, said: Crew training rates doubled!
So this applied to non-elited tanks or the elited tank will be more faster train with accelerate crew option ?

Vallter: It applies to all crews for all tanks. The only case, in which you won't notice the bonus, is the 100% trained crew with all 3 skills at 100%


Vallter
Operation Avalanche Special
arrow
08.09.2011 17:19:08
 
Subject: Operation Avalanche Special
Link on message: #889036

View PostDinbatu, on Sep 08 2011 - 15:15, said: Crew training rates doubled!

So this applied to non-elited tanks or the elited tank will be more faster train with accelerate crew option ?


Vallter:
It applies to all crews for all tanks. The only case, in which you won't notice the bonus, is the 100% trained crew with all 3 skills at 100%


Vallter
Operation Avalanche Special
arrow
08.09.2011 17:05:12
 
Subject: News from the Front\Discussion of News Articles\Operation Avalanche Special
Link on message: #889004

View PostSFR_Orion126, on Sep 08 2011 - 15:58, said: So that's tomorrow (05/09) at 4:30 AM PST. Does that mean I shouldn't play WoT when the daily double resets at 5:00 PM tonight so I can get the 5x tomorrow after 4:30 AM?
After just getting the firecracker known as the T-44 this is a Godsend.

Vallter: If you wish to receive the x5, you will have to wait.


Vallter
Operation Avalanche Special
arrow
08.09.2011 17:05:12
 
Subject: Operation Avalanche Special
Link on message: #889004

View PostSFR_Orion126, on Sep 08 2011 - 14:58, said: So that's tomorrow (05/09) at 4:30 AM PST.  Does that mean I shouldn't play WoT when the daily double resets at 5:00 PM tonight so I can get the 5x tomorrow after 4:30 AM?

After just getting the firecracker known as the T-44 this is a Godsend.


Vallter:
If you wish to receive the x5, you will have to wait.


Vallter
Operation Avalanche Special
arrow
08.09.2011 16:58:23
 
Subject: News from the Front\Discussion of News Articles\Operation Avalanche Special
Link on message: #888991

View PostITDUDE, on Sep 08 2011 - 15:56, said: Thank you WG! Any plans to have 5X credit weekends as well?

Vallter: We are planning something similar-)


Vallter
Operation Avalanche Special
arrow
08.09.2011 16:58:23
 
Subject: Operation Avalanche Special
Link on message: #888991

View PostITDUDE, on Sep 08 2011 - 14:56, said: Thank you WG! Any plans to have 5X credit weekends as well?


Vallter:
We are planning something similar-)


Tanitha
Less pinned topics?
arrow
08.09.2011 10:43:41
 
Subject: Game Discussion\Gameplay Discussion\Less pinned topics?
Link on message: #888622

View PostPukako, on Sep 07 2011 - 12:02, said: Seriously? Do we need this many? Please get rid of the ones that aren't helpful to make this forum slightly more user friendly....

Tanitha: Unpinned 3, moved 1.

View PostAdine, on Sep 07 2011 - 22:40, said: watch them Pin this topic lol

Tanitha: Done, but I better unpin it again, now Ive had some amusement for 1/2 hour.

View Postxero8p, on Sep 07 2011 - 22:50, said: they are there so there are not thousands of threads about the same topic....prefer those over people trying to get thread counts up by posting same thing over and over

Tanitha: The others will stay, for this reason.


Tanitha
Damage Indicators After Hits
arrow
08.09.2011 10:30:46
 
Subject: Game Discussion\Gameplay Discussion\Damage Indicators After Hits
Link on message: #888610

View PostKatamariguy1, on Sep 08 2011 - 08:59, said: Basically, I want a little display that appears over the crosshair that shows the damage points dealt, like in several online games. It may sound trivial and useless, but I tend to find it a lot more satisfying than "Looks like that one went right through."

Tanitha: What players want varies, Some dont like it looking too arcady, some do.
So its not too bad how things are now, what you want is available in a mod for you to install if you wish.
Regards
Tan.


Tanitha
Clan War Burnout Issue and Possible Solutions
arrow
08.09.2011 10:13:05
 
Subject: Game Discussion\Gameplay Discussion\Clan War Burnout Issue and Possible Solutions
Link on message: #888587

View PostdeathTouch, on Sep 07 2011 - 02:07, said: This is a re-post of a thread that was started in the Clan Diplomacy/Rivalry thread. I wanted to bring this issue to the attention of the greater general public so that they are able to comment/discuss this very important issue. Stemming burnout from CWs is an urgent issue that needs to be addressed, or the game risks losing a good deal of its competitive playerbase over the long term.
Original Post (http://forum.worldof...es/page__st__60):
To understand the burnout situation, it is important to realize the underlying role of games in people's lives. Some people play games to relax, some because they like an intellectual challenge, still others play to escape their world and experience one that is not limited by real world laws of physics. The bottom line is that (most) people play games for amusement, since playing a game is coming at the expense of something else in their lives (spending time with significant others, going fishing, going to the bar, to name a few).
Fundamentally, burnout occurs when whatever game someone is playing no longer satisfies their "amusement" goals. For example, for someone who enjoys competition, this can occur when competitors leave the game, thus decreasing the pool of "adversaries" that they would otherwise play against. For someone who enjoys exploring new worlds, their burnout can occur when they have explored all that is possible in a game and feel as if the rules by which that game is governed are as stale as the physical rules of real life. For someone who seeks power, burnout can occur when they realize they will not obtain their ability to obtain it in the current game they play, and decide to move on to another.
The issue with burnout is the reasons for burnout are as varied as the preferences of the player population, and are oftentimes multi-factorial. Yet the developers can still stave off attrition rate by implementing a number of things:
Remember, these are what I believe is contributing to high burnout rates, but is undoubtedly biased by what I consider to be my own burnout factors.
1) FORM A COMMUNITY CONSULTING COMMITTEE: Take the most experienced players in the game (with a mix of competitive and casual gamers) and have them come up with what the US needs in terms of balancing changes, new content, general feedback, etc. We've played thousands of games. We have huge amounts of experience. Some of us have balanced games in the past. PLEASE TAKE ADVANTAGE OF THIS. Form a committee that meets regularly with a DEVELOPER and reports directly to the dev team on what is working and what is not working in the game. Riot does this for League of Legends, CCP did it for EVE, it's time for WG to do it with WoT.
2) New content that is IMPLEMENTED INTO CLAN WARS: New pub maps are great, why not implement them into CWs? One of the major issues with the CW map right now is there are huge, unbroken chunks of territory that have the same set of maps (ensk/campinovka in Russia, Ruinberg/Himmelsdorf in Europe, Karelia for Norway region, El Halluf/Sand River for Africa). I know they want to keep regions of the map with maps that have similar environments, but in practice this means if you want to assault a clan, you have to fight them on the same map, over and over and over again. This makes long-term campaigns against clans tedious for both the attacker and defender. Break up the huge chunks of same-map territories by actually implementing the new maps into the place of some of the originals. Also, even out the map distribution. There's no reason why there has to be 10,000 Ruinberg or Ensk maps, yet 5 mountain passes, all in the same sub-sub-region of the CW map.
3) New NON-CAMPING maps and game modes: CW battles basically come down to Hardcamp vs. Attackers as it currently stands. It makes taking land incredibly hard on some maps, such as Cliff, Karelia and Ruinberg. The more cover that a map has, the worse this problem is. The map defender can simply hide all their tanks behind cover and wait for the enemy to come to them. This is ineffectual on maps where arty coverage is good, but on maps like Karelia where you can sit tanks or entire platoons behind rocks completely protected from enemy arty while forcing your opponent to cross an open field where they can get tracked and blasted by your own arty, or turn a corner and face 10 Mauses in an unflankable location with their front armor to you is a bit silly. This is not to say strategies can not be developed to break these camps, but it usually requires an absurd amount of coordination in "all-out" strategies that are formulated based on assumptions of where the enemy will camp, while the defending team can compete with having almost no strategy or coordination, besides their initial tank line-up and tank "camping" locations. Fix this issue by coming up with something (anything) that requires territory defenders to actually leave their base/camp locations to win the game.
EDIT: ActionJoe contributes:I will disagree with non-camping maps. Seems to be the one constant back and forth in games that require shooting something. Most people hate campers because you can rarely hit them and they can kill you. However, strategically, it is the best way to defend. Getting rid of maps where you can camp does not solve much. If they came up with non camping maps then those battles would just devolve into mass pushes and whoever has the most hit points and coordination wins. Would be a lot of fun the first couple times but very stale and annoying after a while.
Instead of non-camping maps you need special features to deter or break people from camping one location. One way would be to have an option of aerial recon that could last for a certain period of time. This way you can pick a point of attack to possibly break the camp. Another option would be to have aerial or naval bombardment options that could spam a block or two of the map with heavy artillery. This would be a great punishment for teams that want to put 4 maus defending one corner. These options could require gold and can be optional. One last fix would be to have all houses be destructible or the ability to shoot through them. Why should an arty shell that can decimate a group of tanks not be able to obliterate a house that a tank is hiding behind? (Obviously, I mean the houses that can not just be knocked over by tanks)
EDIT: deathTouch's response: Those are also creative solutions to the problem. Another I think might work would be having some type of objective that is located somewhere other than their spawn, or providing the best cover somewhere other than the spawn zone. I don't mind having tactically-significant areas on a map that teams should fight for (in fact I think it's a healthy aspect of any good map), but what I do think encourages too much camping is when the most tactically-advantageous point of the map is located at or near the spawn of the defending team.
PS: One +1 rep to the person who can identify the character that is my new profile avatar.
4) More CW map depth: Having territory with just gold as a reward gets stale pretty quickly. Have there be other objectives as well. Maybe certain territories have different resources that you can obtain to make different tanks, which you can then field in matches. For example, certain territories have a component that makes armor that allows you to field more or less of a certain, or some maps have resources that allow you to use different ammo with different effects. Would require some significant overall game overhaul.
5) Introduce loot for winning CW battles and holding territory: I know this sounds strange, but random loot drop is one of the most addicting aspects of most RPGs. Never knowing what cool stuff you might get from accomplishing something really hard is a huge part of the fun. Perhaps for every CW battle you win, some cool item drops (with different rarities) that can be attached to your tank for some effects. For every amount of certain territory that you own too, maybe you get some loot on a daily or weekly basis. Maybe a new skin will drop that can be viewed by everyone else in-game when playing? Maybe you'll get a slightly more powerful experimental gun or tracks, or the option to modify your tank model in game? Never knowing what you might get from your next victory would make fighting and winning on the CW map a lot more fun. Would have to think through the details to make sure loot couldn't be obtained through padding victories with other clans.
6) Tournaments with real prizes and tank line-ups: Seriously WG? A 7v7 tournament on maps balanced for 15v15 play, coupled with tier 8 tank restrictions with a 10,000 gold 1st price? That's the best you can do? 10,000 gold translates to a market value of $40. Based on a rough calculation I did assuming practicing 2 hours a day from the day the tourney was announced, plus time spent playing tournament matches (which is actually a very small time commitment for professional gaming), that would equate to winnings of about $1.50/hour. And that's not even cash. It's an insult to competitive gaming to host a tournament with such measly prizes and a sure-fire way to lose the most competitive base of gamers you have invested in WoT.
7) Implementing world of planes and warships: Implementing world of planes and warships with WoT will help, but you need to implement new content to support CWs and competitive gaming in the meantime before you lose most of your competitive playerbase to other games.
This is just a start to some of the ideas that I had with regards to how to improve the current situation.
tl;dr
1) Form a consulting committee that is composed of the most experienced players and reports directly to the dev team (i.e. Overlord) concerning improvements, tournaments, balancing, etc. Riot Gaming does this for League of Legends, CCP did it for EVE, it's time for WG to do it with WoT;
2) Implement the new maps into the clan war map. Break up current blocks of identical maps in areas;
3) New maps that aren't horrendously camp-driven for the defenders;
4) New game modes;
5) More CW depth, possibly to include resources that need to be captured to produce (i.e. field in CWs) certain tanks. Possibly include "loot drops" for winning CWs/holding territory;
6) Better tournament prizes. Drop ESL format (this isn't counterstrike) and remain with 15v15. We also need more frequent tournaments, and prizes need to be better.

Tanitha: Hello deathtouch.
1-4 are obvious good idea's.
5 is a little debatable about the loot drops.
6 is a slightly different topic..
Something similar to

Quote 1) FORM A COMMUNITY CONSULTING COMMITTEE: Take the most experienced players in the game (with a mix of competitive and casual gamers) and have them come up with what the US needs in terms of balancing changes, new content, general feedback, etc. We've played thousands of games. We have huge amounts of experience. Some of us have balanced games in the past. PLEASE TAKE ADVANTAGE OF THIS. Form a committee that meets regularly with a DEVELOPER and reports directly to the dev team on what is working and what is not working in the game. Riot does this for League of Legends, CCP did it for EVE, it's time for WG to do it with WoT.

Tanitha: Is being seriously looked at by the NA office at the moment.
Regards
Tan.


Tanitha
Bots (auto game starting programs)
arrow
08.09.2011 09:30:53
 
Subject: Game Discussion\Gameplay Discussion\Bots (auto game starting programs)
Link on message: #888535

View Postvs125r, on Sep 08 2011 - 07:58, said: You guys seems to ignore the moving turret....if you're DC/crahsed, or as oblivious one stated it could be the door/baby/phone/pizza, explain the moving turret?

Tanitha: Sure. but then again. Its possible for someone to let their 5yo kid sit next to them to have fun with the game for 10 mins, while dad teaches them.
WG wont ban someone permanently for one game, a full investigation over time is done before such severe action is taken.
Its obviously probably a bot, but that would be something that would be discovered after it was looked into properly.


Tanitha
Bots (auto game starting programs)
arrow
08.09.2011 08:40:21
 
Subject: Game Discussion\Gameplay Discussion\Bots (auto game starting programs)
Link on message: #888457

View Postvviikkttoorr, on Sep 08 2011 - 07:10, said: Dont know how many of you have noticed but as of lately there has been an increasing amount of botters around the community,

Tanitha: No.

View Postvviikkttoorr, on Sep 08 2011 - 07:10, said: every 2nd game you can find someone who.... well just look at the video

Tanitha: Defiantly no. Maybe more like one in every 1000 games would be more accurate imo.

View Postvviikkttoorr, on Sep 08 2011 - 07:10, said: link Removed
Very simple bot, not gonna lie, I was thinking of making exactly the same script:
-Game starts
-W key is continually pressed
-Mouse moved left and right at random speed and degree %
if its a simple bot then it would just wait for end of battle (repeating those 2 commands) [maybe even have it auto fire every random amount of seconds
-then search Battle! (since its in flash, that just makes it super easy, just point to the flash button in the script and TADA!)
-repeat

Tanitha: Botters and macros are permanently game banned. So what would be the point? By the time you gained a tier on your tanks you wouldn't be able to play them.

View Postvviikkttoorr, on Sep 08 2011 - 07:10, said: The game really requires an ingame report option as this is getting very... annoying, or have some auto check system where it would ask something like "please change tank type 2 times" in the garage or something in that area. Since everything in this game is server sided the next best thing to hacking is botting, which at this time is very easy to do

Tanitha: I totally agree that reporting should be easier. But still the screenshot and report to support.worldoftanks.com
Is much easier than record a video, upload to youtube, and post on the forums.
Oh, and one way is against the rules, the other is welcomed.

View Postvviikkttoorr, on Sep 08 2011 - 07:10, said: Proof that he's using a bot:
0:00 even before I started to record I asked him multiple times and even blocked the way before he went up the hill and he had no reaction, I thought he was just afk, but.... explain the turret moving? :)
0:20 you can see his tracks are moving forward, meaning he's not trying to back up or do any other motion but go forward
0:33 I shot him in the ass and if he was a real player by that time I would of gotten some kind of reply from him
0:44 again, tracks only moving forward

Tanitha: The rules state "excessive and repetitive afk/macro play etc".. The penalties are severe, IE perma game bans, so a lot of investigation is done before a player is banned for a couple of afk games due to.. the baby, the door, the phone, a bad connection, etc etc..
It is a major problem, this is why the sanctions are so severe..
The only thing worse than having someone afk on your team, is to also have someone on your team, 5 mins into the game, videoing and shooting the afk player, instead of shooting the red ones like everyone else.
Anyway.
Naming and shaming in the forums is prohibited. Don't link video's of bad play in future please.
Reporting bots and macroers within the forums Is prohibited. Report them to support.worldoftanks.com in future please.
Friendly team damaging is prohibited, but.. the auto FF TK system will handle that.
Encouraging and promoting people to break the EULA, is against the rules. Etc Etc..
Roed 3 days.
Please in future, help your team, dont shoot the green ones, and if you come across a botter/macroer once every 1000 games, please report them to support so they can be investigated, and perma game banned.
Regards
Tan.


Vallter
MVP: Warriors on Islands Found
arrow
08.09.2011 05:36:23
 
Subject: News from the Front\Discussion of News Articles\MVP: Warriors on Islands Found
Link on message: #888085

View PostMaxanov, on Sep 07 2011 - 20:17, said: Nice, but I wonder why I'm not listed among the winners in Scout category? I scored 52 points, enough for a shared 3rd place. The rules state that one player can win in more than one category, and indeed player Sito won some gold in both categories.
I double checked my score and screenshots and everything seems to be in order so... what's up?

Vallter: Sorry for the inconvenience, you've been added to the winners list

View PostDUBSTEP, on Sep 07 2011 - 22:08, said: When do we get the gold?

Vallter: In 24 hours.

View PostDesdichado, on Sep 07 2011 - 23:59, said: It took 5 days or so for gold to be distributed from the Call of Heroes contest. Relax and have a cold one ;).

Vallter: This was an acceptable term and we will do our best to shorten it.

View PostLord_DarkClaw, on Sep 08 2011 - 04:31, said: Where was this competition advertised! First I new about it was when you published the results with a link on my game launcher, iI check the launcher 1-3 times EVERY day and I never heard mention of "MVP: Warriors on Islands Found" or "Matryoshka's Back" I checked the news archive and there Is nothing there WTF!! Im to noob to win anything but I would have liked the chance!



Vallter
MVP: Warriors on Islands Found
arrow
08.09.2011 05:36:23
 
Subject: MVP: Warriors on Islands Found
Link on message: #888085

View PostMaxanov, on Sep 07 2011 - 19:17, said: Nice, but I wonder why I'm not listed among the winners in Scout category? I scored 52 points, enough for a shared 3rd place. The rules state that one player can win in more than one category, and indeed player Sito won some gold in both categories.
I double checked my score and screenshots and everything seems to be in order so... what's up?

Vallter: Sorry for the inconvenience, you've been added to the winners list

View PostDUBSTEP, on Sep 07 2011 - 21:08, said: When do we get the gold?

Vallter: In 24 hours.

View PostDesdichado, on Sep 07 2011 - 22:59, said: It took 5 days or so for gold to be distributed from the Call of Heroes contest.  Relax and have a cold one ;).

Vallter: This was an acceptable term and we will do our best to shorten it.

View PostLord_DarkClaw, on Sep 08 2011 - 03:31, said: Where was this competition advertised! First I new about it was when you published the results with a link on my game launcher, iI check the launcher 1-3 times EVERY day and I never heard mention of "MVP: Warriors on Islands Found" or "Matryoshka's Back" I checked the news archive and there Is nothing there WTF!! Im to noob to win anything but I would have liked the chance!



Tanitha
Russian Developer Q&A's.
arrow
07.09.2011 16:58:25
 
Subject: News from the Front\Discussion of News Articles\Russian Developer Q&A's.
Link on message: #886269

Tanitha: Russian forum Developers Questions and Answers
Date: 7th September 2011
Link: http://forum.worldof...B2%D0%B5%D1%82/
Translation: by Lianna (EU moderator), one RU server-only question removed.
Did you decide how will Jagdpanzer E-100 (Stug E-100) look like? Will its superstructure be front-based or rear-based?
Rear-based.
When will you add password for selling tanks?
We work on that, cannot promise exact date for now. We are constantly improving our security.
Will all tanks from countries like Italy, Hungary, Sweden, etc. be available only for gold? Or they will get non-complete tech trees for credits?
It is possible that we will make one mixed tech tree for several European countries. For credits.
Do you plan to add premium SPGs or TDs? When will they appear ingame?
Yes, we do. We estimate them to appear later this year.
When actual, not theoretical, tanks data will be displayed in garage? Will they change dynamically when we change modules, consumables etc.?
We cannot provide exact date; this task is not our immediate priority. Parametres shown will be based on crew’s skills and additional modules.
May you tell us the date and price for Type 59? Which servers will get this tank?
It is premium 8th tier medium tank. It will cost 7.500 gold and will appear very soon, in patch 6.7.
Will you show actual range to the point we aim at, not only if crosshair is targeting an enemy or an ally?
We do not plan to implement that yet.
Can you make observation mode for clan members who are not engaged in battle?
It is not possible yet due to certain technical issues.
When will Soviets get second TD tree? Do you work on that?
We do. This year.
Will you add different engine sounds? There should be different sounds for diesels and petrol engines.
We will.
Will it be possible to use adaptive camouflage in historical battles? Will it rise vehicle‘s "balance cost" compared to the same vehicle without adaptive camouflage?
We did not decide this question yet.
Do you plan to publish longtime game development plan? There is no need to provide exact dates, just tell us what we could expect in immediate future.
Yes, we will publish it soon. Stay tuned!
Do you plan to use different versions of already existing maps? For example the same map, but with bases situated at different places?
Not planned yet.
Do you have statistics for the maps considering which base wins the battle more often?
Yes, but we do not publish them.
Do you plan to add the following information to the afterbattle screen – nickname of the players who have damaged the tank, time of battle, name of tank that was used near the nickname, ability to open such a window after it was closed?
Afterbattle screen will be completely reworked in one of the patches past 7.0.
Will you add Polish tanks? Will they get separate tree or mixed one?
Most probably they will get into mixed European tree.
Will you add any obstacles for the cannon? Right now cannon passes through every object.
It will be left as it is. If we block cannon or turret with obstacles, the game becomes unplayable.
May we get an ability to paint clan’s logo on the tank?
Yes, it will be added.
Will you add an ability to own the same tank twice?
No.
Do you plan to add night battles with an ability to turn tank lights on and off?
We do not plan to add them now due to technical difficulties with dynamic lighting during the night.
Will teammates get information where does allied SPG aim?
No.
Will you change Clan Wars in patch 6.7?
Not in that patch. They will be changed later.
Do you plan to modify ignore function so that the system will ignore pings and automatically commands like Help!, Affirmative!, etc. from the ignored player? The aim is to get rid of spammers. It will help a lot.
We work on improving chat functions.


Overlord
Player Questions & Developer Answers
arrow
07.09.2011 16:39:54
 
Subject: Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #886235

View PostSpectreHD, on Sep 06 2011 - 13:34, said: Another Question.
Why do the M10 and M36 do not have access to the Ford GAA engine? These two vehicles were shipped out of the factory with the Ford GAA as stock engine. Why then is this engine not available to these two vehicles? Just because these 'TD's have turrets, it is not enough of an advantage to give them little camo and the less mobility because they do not have their proper engine.

Overlord: There are plans to make this engine available for M36. As for M10, it didn't have it historically.


ARGO
remove over powerfull guns please
arrow
07.09.2011 16:36:05
 
Subject: Game Discussion\Gameplay Discussion\remove over powerfull guns please
Link on message: #886226

View PostDerJager, on Sep 07 2011 - 01:12, said: Jesus christ, whats wrong with you morons.
We settled the matter of the KV3, T-28 is mostly settled.
And finnaly, is the 107mm an over powered gun FOR AT TIER 5 TANK? Yes or no? Not for a Tier 5 in a Tier 7 battle, not for a Tier 5 in a Tier 8 battle, but for a Tier 5 in a 4,5, and 6 battle.
I'm not asking for anything unreasonable, just that the tanks be actually equal in a game where everyone freaks out if a German or US tank is slightly too powerful. There are other guns that would better fit the KV as a Tier 5 heavy, lets replace the 107mm with one of those.

ARGO: Actually it would be highly unreasonable to remove the 107mm from the KV. The 107mm is the best gun that tank will ever get, Few player like using the 100mm "bounces" or 122mm "pricey shells" and seeing that it's also one of the slowest if not the slowest tank ingame I feel it needs all the help it can get especially when your dealing with faster more agile German tanks. I am actually surprised you did not cry foul with the 152mm but like the KV it's also slow. The KV in my opinion needs all the help it can get especially. when one minute you maybe the big tank and the next your the bottom of the barrel. BTW as far as the Russian OP is concerned I think they made great efforts with the newer German line to alleiviate the problems and as far as Russian gun are concerned in general, I would take a German guns accuracy over Russian firepower anyday of the week after all what good is killing a tank quicker if your broke after the battle because you used 3 times the shells do to poor accuracy.
So give a turtle a break and please don't insult other players for answering a question that you asked.


Overlord
Player Questions & Developer Answers
arrow
07.09.2011 16:31:13
 
Subject: Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #886212

View PostBrooklynBoy, on Sep 06 2011 - 13:13, said: Will there come a time wherein the clan wars' stuff on UC will be placed in-game client rather than opening a browser?

Overlord: Not planning to do so.


Overlord
Player Questions & Developer Answers
arrow
07.09.2011 16:28:55
 
Subject: Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #886208

View PostSpectreHD, on Sep 05 2011 - 15:57, said: So, because these two tanks are considered better compared to their peers, it makes it ok for the T34 to have to use that outclassed 105mm for 110k EXP? Has anyone in Wargaming even used the T34 heavy from stock to grind 110k EXP to just be able to use the 120mm?

Overlord: 1. Yes, T34 is suffering to make up for the sins of its little brothers. :)
2. I can't reply for ~300 people.


Реклама | Adv