Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Skirmish III
Link on message: #1903890
Link on message: #1903890
lord_farquad: Check out the details on the first tier 1 tournament!
Read more!
Read more!
Subject: Skirmish III
Link on message: #1903744
Link on message: #1903744
lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: May 16, 2012
Registration ends: May 18, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victory on a given map.
Tier & Point Limits
With maximum number of 10 players per battle, a team must field a selection of tanks based on the below tier limits.
All Tanks: 1 Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: May 21
Round 2: May 22
Round 3: May 23
Round 4: May 24
Round 5: May 25
Round 6: May 26 Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish II. The map played on will be Himmelsdorf.
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: May 16, 2012
Registration ends: May 18, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victory on a given map.
Tier & Point Limits
With maximum number of 10 players per battle, a team must field a selection of tanks based on the below tier limits.
All Tanks: 1 Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: May 21
Round 2: May 22
Round 3: May 23
Round 4: May 24
Round 5: May 25
Round 6: May 26 Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish II. The map played on will be Himmelsdorf.
Subject: Skirmish III
Link on message: #1903744
Link on message: #1903744
lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: May 16, 2012
Registration ends: May 18, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victory on a given map.
Tier & Point Limits
With maximum number of 10 players per battle, a team must field a selection of tanks based on the below tier limits.
All Tanks: 1 Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: May 21
Round 2: May 22
Round 3: May 23
Round 4: May 24
Round 5: May 25
Round 6: May 26 Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish II. The map played on will be Himmelsdorf.
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: May 16, 2012
Registration ends: May 18, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victory on a given map.
Tier & Point Limits
With maximum number of 10 players per battle, a team must field a selection of tanks based on the below tier limits.
All Tanks: 1 Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: May 21
Round 2: May 22
Round 3: May 23
Round 4: May 24
Round 5: May 25
Round 6: May 26 Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish II. The map played on will be Himmelsdorf.
Subject: Logging out before battle is over.
Link on message: #1902852
Franz_Schubert, on May 16 2012 - 14:18, said: so what about AFTER 30 seconds but BEFORE you are destroyed. No one seemed to have mentioned that yet.
Link on message: #1902852
Franz_Schubert, on May 16 2012 - 14:18, said: so what about AFTER 30 seconds but BEFORE you are destroyed. No one seemed to have mentioned that yet.
ARGO: Leaving battles BEFORE your dead is not recommended,
Subject: Killing the friendly firing at you
Link on message: #1902653
Boxhawk, on May 14 2012 - 21:53, said: I was in sniper mode and started getting hit, but nobody was lit up, so I backed out and saw a guy behind me light one into my rear, so I killed him (I had 8 hp left at the beginning of a match too)
My question is: Does the server count me as a TK for that, even though he took 95% of my health before I killed him?
Link on message: #1902653
Boxhawk, on May 14 2012 - 21:53, said: I was in sniper mode and started getting hit, but nobody was lit up, so I backed out and saw a guy behind me light one into my rear, so I killed him (I had 8 hp left at the beginning of a match too)
My question is: Does the server count me as a TK for that, even though he took 95% of my health before I killed him?
ARGO: YES, Please let the program take care of him, and yes it will catch
up with him. I know it sucks to have some clown pot shotting you,
but it sucks even worse when the clown gets you banned for
defending yourself and paying for his damages too which in some
cases is why they do it. So, let the next one fire away, because in
the end, you get paid and he gets banned....or worse, other players
will remember him and he develops himself a bad rep. Always
remember, never feed a troll on forum or ingame.
Subject: Does it get any better?
Link on message: #1902644
MeinKampfyKouch, on May 15 2012 - 11:20, said: So I recently started the game a month ago after seeing a few screenshots online and my first impressions of the game were pretty nice. Now I'm 1k battles into the game and I'm already frustrated almost every time I play it. I know how the community view's winrates as a gauge of a person's skill and it's really (really) annoying that I'm 40 losses ahead and hanging around 46% win rate. Currently grinding a KV-1S towards an IS and I've just lost my 10th battle in a row. 90% of the time I get matched up with tier 8-10 forcing me to play very passively (unless I want to go do 0 dmg to their rear at point blank range using the 85mm). When I do get matched up with lower tiers, I play to carry, sometimes netting 3 or more kills and getting 20k or more credits but even then sometimes my team ends up failing somehow.
So I want to ask, does it get any better or should I just stop caring about winrates?
Link on message: #1902644
MeinKampfyKouch, on May 15 2012 - 11:20, said: So I recently started the game a month ago after seeing a few screenshots online and my first impressions of the game were pretty nice. Now I'm 1k battles into the game and I'm already frustrated almost every time I play it. I know how the community view's winrates as a gauge of a person's skill and it's really (really) annoying that I'm 40 losses ahead and hanging around 46% win rate. Currently grinding a KV-1S towards an IS and I've just lost my 10th battle in a row. 90% of the time I get matched up with tier 8-10 forcing me to play very passively (unless I want to go do 0 dmg to their rear at point blank range using the 85mm). When I do get matched up with lower tiers, I play to carry, sometimes netting 3 or more kills and getting 20k or more credits but even then sometimes my team ends up failing somehow.
So I want to ask, does it get any better or should I just stop caring about winrates?
ARGO: I will tell you in all confidence, I myself do not care the least
about win rates of stats, I am here to play and have fun. Some look
for stats, some base a player by them, I do not and if you were to
look at my stats you may consider me average even though I have
been here playing since the earliest days of BETA. I have had many,
MANY, days like you have described and I have always regarded good
fun and gameplay over the wins and stats. Heck I have had games
that where such nail biters and then lost by a hair and found
myself congradulating my enemy for his ingenuity because I had a
great match. Don't listent to the stat hounds, don't believe all
the hype, If your having fun and you did what you could to help
your team and still had a good time, You have accomplished your
goal and give WG a thank you for making a great game. Simple as
that....
Subject: Logging out before battle is over.
Link on message: #1902622
XxCakexX, on May 16 2012 - 09:32, said: Can someone please tell me if there are consequences as far as experience points & credits if you log off before battle ends? Sometimes I only have 20-30 mins to play and when I die I log off to get another tank to make the most of my gaming time.
Thanks
Link on message: #1902622
XxCakexX, on May 16 2012 - 09:32, said: Can someone please tell me if there are consequences as far as experience points & credits if you log off before battle ends? Sometimes I only have 20-30 mins to play and when I die I log off to get another tank to make the most of my gaming time.
Thanks
ARGO: There are no problems with logging out during a battle after you
have been destroyed.....
Subject: The NEXT Clan Tournament
Link on message: #1902011
Link on message: #1902011
GeneralDirection: We will have another clan tournament in June. Stay tuned.
Subject: Classic League Shoutcast
Link on message: #1902010
Link on message: #1902010
GeneralDirection: Will take a look tomorrow and send you some feedback. Glad to see
you guys are evolving the coverage.
Subject: Technical Victories
Link on message: #1902000
Link on message: #1902000
GeneralDirection: We are going to be more stringent when it comes to participating in
leagues from now on. The other tournaments will serve as a "proving
grounds" of sorts. If you're not active there, don't expect to get
into a league.
Subject: Players Questions and Developers Answers
Link on message: #1900475
Astto, on May 12 2012 - 04:29, said: Why are there medals for Russian tank drivers for killing German tanks but none for German tank drivers for killing Russian tanks?
Astto, on May 12 2012 - 04:29, said: Why where there so many new Russian tanks, changes, buffs, specials (Training, XP and etc) for the Russian patch but none of the above for other nations patches?
Montykoro, on May 12 2012 - 06:34, said: valve011213
valve011214
valve01121
It's true the word about "Steam and Wot" and... "why digital retail box is "sold out" at "Impulse" ???
TankManiac062, on May 12 2012 - 23:41, said: oh and i have another question. the tank search in the store shows "China" when it asks if u want to just look at a certain country, "China" is empty. will u update it again soon with China tanks?
ployer, on May 14 2012 - 20:56, said: It is probably way too soon to really answer this, but I'm going to ask anyway. Reading about the Garage Battles mode ( which sounds awesome! ) five players choose five tanks from their garage and a battle thus ensues. Will we be able to form 5 person companies so we can do this with friends?
Link on message: #1900475
Astto, on May 12 2012 - 04:29, said: Why are there medals for Russian tank drivers for killing German tanks but none for German tank drivers for killing Russian tanks?
GeneralDirection: We are developing new medals.
Astto, on May 12 2012 - 04:29, said: Why where there so many new Russian tanks, changes, buffs, specials (Training, XP and etc) for the Russian patch but none of the above for other nations patches?
GeneralDirection: The specials are designed in most cases based on historical events.
There are far more historical events during World War II (and in
some cases WWI) involving Russian and German tanks than there are
US or French. But to be honest, I design the specials and try to
keep them as balanced as possible.
June for example has a very good balance in the tanks included in specials. In fact, you might be able to argue there's more 'love' given to US and Germany during the month overall (though slightly).
June for example has a very good balance in the tanks included in specials. In fact, you might be able to argue there's more 'love' given to US and Germany during the month overall (though slightly).
Montykoro, on May 12 2012 - 06:34, said: valve011213
valve011214
valve01121
It's true the word about "Steam and Wot" and... "why digital retail box is "sold out" at "Impulse" ???
GeneralDirection: Those account names have nothing to do with Steam.
TankManiac062, on May 12 2012 - 23:41, said: oh and i have another question. the tank search in the store shows "China" when it asks if u want to just look at a certain country, "China" is empty. will u update it again soon with China tanks?
GeneralDirection: We don't have any plans to add new Chinese tanks at this time. I'll
pass the feedback about removing it from the store on to the design
team.
ployer, on May 14 2012 - 20:56, said: It is probably way too soon to really answer this, but I'm going to ask anyway. Reading about the Garage Battles mode ( which sounds awesome! ) five players choose five tanks from their garage and a battle thus ensues. Will we be able to form 5 person companies so we can do this with friends?
GeneralDirection: Interesting idea -- I'll pass it on for discussion. Garage Battles
are still a little ways away compared to other game modes (they
aren't in 7.4), so it's a good time to get ideas on them.
Subject: Division Standings
Link on message: #1898687
MechEng03, on May 14 2012 - 22:45, said: So if there are teams tied that span the 3st - 40th wild card places there will be 10 teams fighting in tie breaker rounds for the last 6 spots? When will the last wild card spot tie breakers happen? Immediately after the 9th game? How will they be structured if its more than 2 tied?
Link on message: #1898687
MechEng03, on May 14 2012 - 22:45, said: So if there are teams tied that span the 3st - 40th wild card places there will be 10 teams fighting in tie breaker rounds for the last 6 spots? When will the last wild card spot tie breakers happen? Immediately after the 9th game? How will they be structured if its more than 2 tied?
GeneralDirection: Tiebreakers will take place the week after the season ends. We are
reserving the Sunday of that week for tiebreakers as well, if they
take more than a single day to finish.
Subject: New mod source for World of Tanks on Curse.com
Link on message: #1898175
Link on message: #1898175
GeneralDirection: If you already use mods or want to know more about them, Curse have
now integrated more than 25 World of Tanks mods into their
database. Check out what’s available to help improve your play
style!
Read more!
Read more!
Subject: Skirmish II
Link on message: #1898054
Pendan, on May 15 2012 - 18:15, said: In Skirmish I my team would have made the finals in a first to 1 format as we won every first game including the semi-final. Even so the Skirmish I would have been far less entertaining. First to 3 is much more interesing and takes away cheesy one time tactics. If not first to 3 then at least first to 2 would be better for future Skirmishes.
Link on message: #1898054
Pendan, on May 15 2012 - 18:15, said: In Skirmish I my team would have made the finals in a first to 1 format as we won every first game including the semi-final. Even so the Skirmish I would have been far less entertaining. First to 3 is much more interesing and takes away cheesy one time tactics. If not first to 3 then at least first to 2 would be better for future Skirmishes.
lord_farquad: We will likely go back to a first to 3 instead of the first to 1.
This was a bit of a test to see how a best of 1 might work,
obviously it seems to be a bit less interesting, however it does
make for a much shorter time commitment.
Subject: Skirmish II
Link on message: #1898054
Pendan, on May 15 2012 - 17:15, said: In Skirmish I my team would have made the finals in a first to 1 format as we won every first game including the semi-final. Even so the Skirmish I would have been far less entertaining. First to 3 is much more interesing and takes away cheesy one time tactics. If not first to 3 then at least first to 2 would be better for future Skirmishes.
Link on message: #1898054
Pendan, on May 15 2012 - 17:15, said: In Skirmish I my team would have made the finals in a first to 1 format as we won every first game including the semi-final. Even so the Skirmish I would have been far less entertaining. First to 3 is much more interesing and takes away cheesy one time tactics. If not first to 3 then at least first to 2 would be better for future Skirmishes.
lord_farquad:
We will likely go back to a first to 3 instead of the first to 1. This was a bit of a test to see how a best of 1 might work, obviously it seems to be a bit less interesting, however it does make for a much shorter time commitment.
We will likely go back to a first to 3 instead of the first to 1. This was a bit of a test to see how a best of 1 might work, obviously it seems to be a bit less interesting, however it does make for a much shorter time commitment.
Subject: Official 7.3 Matchmaker Discussion
Link on message: #1897272
Link on message: #1897272
Tanitha: Hi Guys / Gals..
Ive uploaded a matchmaker chat to the opening post.
Tan.
Ive uploaded a matchmaker chat to the opening post.
Tan.
Subject: Military Month Post meridiem Challenge
Link on message: #1895571
Millardthemk, on May 15 2012 - 03:09, said: No special battle tab up and we're nine minutes past the projected start.
Link on message: #1895571
Millardthemk, on May 15 2012 - 03:09, said: No special battle tab up and we're nine minutes past the projected start.
lord_farquad: Teams not paired get a bye the first round.
Subject: Military Month Post meridiem Challenge
Link on message: #1895571
Millardthemk, on May 15 2012 - 02:09, said: No special battle tab up and we're nine minutes past the projected start.
Link on message: #1895571
Millardthemk, on May 15 2012 - 02:09, said: No special battle tab up and we're nine minutes past the projected start.
lord_farquad:
Teams not paired get a bye the first round.
Teams not paired get a bye the first round.
Subject: Skirmish II
Link on message: #1893443
JOHELL7, on May 14 2012 - 21:15, said: i didnt even click apply my team for tournament i was waiting for 2 more teamates and i got accepted anyway
Link on message: #1893443
JOHELL7, on May 14 2012 - 21:15, said: i didnt even click apply my team for tournament i was waiting for 2 more teamates and i got accepted anyway
lord_farquad: Ok, due to an error on our part I realized the team was accepted
early. If you could give me your team name I can reopen them, or
you can just PM me your team name and the members you want to
add.
Also due to an error in closing the registration early, registration will now be open until 6:00 PM PDT.
Also due to an error in closing the registration early, registration will now be open until 6:00 PM PDT.
Subject: Skirmish II
Link on message: #1893443
JOHELL7, on May 14 2012 - 20:15, said: i didnt even click apply my team for tournament i was waiting for 2 more teamates and i got accepted anyway
Link on message: #1893443
JOHELL7, on May 14 2012 - 20:15, said: i didnt even click apply my team for tournament i was waiting for 2 more teamates and i got accepted anyway
lord_farquad:
Ok, due to an error on our part I realized the team was accepted early. If you could give me your team name I can reopen them, or you can just PM me your team name and the members you want to add.
Also due to an error in closing the registration early, registration will now be open until 6:00 PM PDT.
Ok, due to an error on our part I realized the team was accepted early. If you could give me your team name I can reopen them, or you can just PM me your team name and the members you want to add.
Also due to an error in closing the registration early, registration will now be open until 6:00 PM PDT.
Subject: World of Tanks Classic, Season I
Link on message: #1893417
radiation777, on May 14 2012 - 20:00, said: For the next Classic League -
Just keep it to world cup format:2 division leaders goto "The Cup Round"
Wild cards are only for a handful of spots, tie breaker round if needed.
Final tourney size is based on Division Count. Cup Round starts the single elimination.
Your current setup is not the "US" wildcard model, it's a model one of your Dev's came up with, 28 Divisions and 36 Wildcards? I know you think it matches the MLB system, but it's ludacris to have more Wildcards than Divisions.
ASK YOUR COMMUNITY before your meetings in the conference room to decide structures. Trust us we can help you! Dev's should not decide on Sport related decisions, just as Jocks should not write code.
When you set up these weird rules, and communicate poorly the structure you lose Credibility in the NA market, again. Clan's have members that diseminate the confusing info to their less technical members. We do that for Wargaming all the time to keep 70% of our Clan-mates happy and grinding. You will not convert PUB players when you appear to have little clue on how to make the process easy and logical.
This Tourney has been entertaining to play in regardless of the odd rule shifts, and playoff/roster announcements. Next time just ask us up front and we can practically write the copy for you. <- not a jab at your past grammer WG
Looking forward to the playoffs-
Link on message: #1893417
radiation777, on May 14 2012 - 20:00, said: For the next Classic League -
Just keep it to world cup format:2 division leaders goto "The Cup Round"
Wild cards are only for a handful of spots, tie breaker round if needed.
Final tourney size is based on Division Count. Cup Round starts the single elimination.
Your current setup is not the "US" wildcard model, it's a model one of your Dev's came up with, 28 Divisions and 36 Wildcards? I know you think it matches the MLB system, but it's ludacris to have more Wildcards than Divisions.
ASK YOUR COMMUNITY before your meetings in the conference room to decide structures. Trust us we can help you! Dev's should not decide on Sport related decisions, just as Jocks should not write code.
When you set up these weird rules, and communicate poorly the structure you lose Credibility in the NA market, again. Clan's have members that diseminate the confusing info to their less technical members. We do that for Wargaming all the time to keep 70% of our Clan-mates happy and grinding. You will not convert PUB players when you appear to have little clue on how to make the process easy and logical.
This Tourney has been entertaining to play in regardless of the odd rule shifts, and playoff/roster announcements. Next time just ask us up front and we can practically write the copy for you. <- not a jab at your past grammer WG
Looking forward to the playoffs-
lord_farquad: There will probably be a feedback thread generated after the league
is over. So I'd ask you to keep any ideas for then so that we can
take a look at them in more detail. We know there were issues with
this league, but this was a very new thing for us. So we will be
gathering a lot of feedback and making some major changes to
improve the next league.
Subject: World of Tanks Classic, Season I
Link on message: #1893417
radiation777, on May 14 2012 - 19:00, said: For the next Classic League -
Just keep it to world cup format:2 division leaders goto "The Cup Round"
Wild cards are only for a handful of spots, tie breaker round if needed.
Final tourney size is based on Division Count. Cup Round starts the single elimination.
Your current setup is not the "US" wildcard model, it's a model one of your Dev's came up with, 28 Divisions and 36 Wildcards? I know you think it matches the MLB system, but it's ludacris to have more Wildcards than Divisions.
ASK YOUR COMMUNITY before your meetings in the conference room to decide structures. Trust us we can help you! Dev's should not decide on Sport related decisions, just as Jocks should not write code.
When you set up these weird rules, and communicate poorly the structure you lose Credibility in the NA market, again. Clan's have members that diseminate the confusing info to their less technical members. We do that for Wargaming all the time to keep 70% of our Clan-mates happy and grinding. You will not convert PUB players when you appear to have little clue on how to make the process easy and logical.
This Tourney has been entertaining to play in regardless of the odd rule shifts, and playoff/roster announcements. Next time just ask us up front and we can practically write the copy for you. <- not a jab at your past grammer WG
Looking forward to the playoffs-
Link on message: #1893417
radiation777, on May 14 2012 - 19:00, said: For the next Classic League -
Just keep it to world cup format:2 division leaders goto "The Cup Round"
Wild cards are only for a handful of spots, tie breaker round if needed.
Final tourney size is based on Division Count. Cup Round starts the single elimination.
Your current setup is not the "US" wildcard model, it's a model one of your Dev's came up with, 28 Divisions and 36 Wildcards? I know you think it matches the MLB system, but it's ludacris to have more Wildcards than Divisions.
ASK YOUR COMMUNITY before your meetings in the conference room to decide structures. Trust us we can help you! Dev's should not decide on Sport related decisions, just as Jocks should not write code.
When you set up these weird rules, and communicate poorly the structure you lose Credibility in the NA market, again. Clan's have members that diseminate the confusing info to their less technical members. We do that for Wargaming all the time to keep 70% of our Clan-mates happy and grinding. You will not convert PUB players when you appear to have little clue on how to make the process easy and logical.
This Tourney has been entertaining to play in regardless of the odd rule shifts, and playoff/roster announcements. Next time just ask us up front and we can practically write the copy for you. <- not a jab at your past grammer WG
Looking forward to the playoffs-
lord_farquad: There will probably be a feedback thread generated after the league
is over. So I'd ask you to keep any ideas for then so that we can
take a look at them in more detail. We know there were issues with
this league, but this was a very new thing for us. So we will be
gathering a lot of feedback and making some major changes to
improve the next league.
Subject: The Gods of War are recruiting
Link on message: #1893114
Link on message: #1893114
Tanitha: Closing for a new thread /Tan
Subject: Division Standings
Link on message: #1889073
Amonk, on May 13 2012 - 15:51, said: Ties for first as division leader get a tie breaker match. After that, all wild card spots are open to those with the most points. Ties from that will fight tie breaker matches as well.
Link on message: #1889073
Amonk, on May 13 2012 - 15:51, said: Ties for first as division leader get a tie breaker match. After that, all wild card spots are open to those with the most points. Ties from that will fight tie breaker matches as well.
GeneralDirection: Just for a bit of clarification: ties for the last wild card spots
will go through tie breakers -- not all ties within the wild card
bracket. So, if the 36th wild card slot has teams tied for it,
they'll play for it. The wild cards are being seeded randomly for
the 36 teams that make it this time around.
Subject: Easy, laid back clan looking for new recruits.
Link on message: #1887988
Link on message: #1887988
Tanitha: Moved / Tan.
Subject: 7.3 match-making
Link on message: #1887910
Link on message: #1887910
Tanitha: Please use the official thread for discussion on the
matchmaker.
http://forum.worldof...ker-discussion/
Thread closed.
http://forum.worldof...ker-discussion/
Thread closed.
Subject: Skirmish II
Link on message: #1885396
RedStorm, on May 13 2012 - 03:05, said: Surely you mean Skirmish II
Conflict, on May 13 2012 - 05:54, said: How many subs can you have? if any? as in how many total team members?
Link on message: #1885396
RedStorm, on May 13 2012 - 03:05, said: Surely you mean Skirmish II
GeneralDirection: Yessir.
Conflict, on May 13 2012 - 05:54, said: How many subs can you have? if any? as in how many total team members?
GeneralDirection: 3 subs, 10 total members.
Subject: Official 7.3 Matchmaker Discussion
Link on message: #1884602
fatkiddown, on May 13 2012 - 02:27, said: I read that the Churchill and T14 were getting reduced (a good thing IMO). I suppose this is indeed that. I would love to play my Ram II again, but stopped due to it getting into matches over and over with a plethora of very high tiers.
Link on message: #1884602
fatkiddown, on May 13 2012 - 02:27, said: I read that the Churchill and T14 were getting reduced (a good thing IMO). I suppose this is indeed that. I would love to play my Ram II again, but stopped due to it getting into matches over and over with a plethora of very high tiers.
Tanitha: Yes they were reduced in the 7.2 update.
http://forum.worldof...cussion/unread/
Regards
Tan.
http://forum.worldof...cussion/unread/
Regards
Tan.
Subject: Official 7.2 Matchmaker Discussion
Link on message: #1884533
Link on message: #1884533
Tanitha: Please feel free to continue to provide feedback on the matchmaker,
within the 7.3 official thread.
http://forum.worldof...ker-discussion/
http://forum.worldof...ker-discussion/
Subject: Official 7.3 Matchmaker Discussion
Link on message: #1884518
Link on message: #1884518
Tanitha: Welcome to 7.3
Tankers!
The World of Tanks development team is excited to announce that update 7.3 has been successfully released for the NA server on May 8, 2012.
This update contains some minor matchmaking adjustments specifically the reworking of the soviet tree and Combat levels for tier 5 heavy tanks being reduced a level.KV-3 moved from tier 6 to tier 7 as a Soviet heavy tank, and rebalanced.
T-150 substitutes KV-3 as a Soviet heavy tank tier 6.
KV-4 added as a Soviet tier 8 heavy tank.
ST-I added as a Soviet tier 9 heavy tank.
IS-4 moved from tier 9 to tier 10 in Soviet tech tree and rebalanced.
IS-8 substitutes IS-4 as a Soviet tier 9 heavy tank.
KV divided into KV-1 and KV-2. KV-2 becomes a Soviet tier 6 heavy tank.
Added previously tested French premium vehicles to the game store: tier 3 tank destroyer FCM 36 Pak 40 and tier 4 SPG 10.5 сm leFH18 B2.
Combat levels for tier 5 heavy tanks reduced by 1. Please continue to provide any feedback or suggestions on the matchmaker, into this thread.
Regards
Tan.
Tankers!
The World of Tanks development team is excited to announce that update 7.3 has been successfully released for the NA server on May 8, 2012.
This update contains some minor matchmaking adjustments specifically the reworking of the soviet tree and Combat levels for tier 5 heavy tanks being reduced a level.KV-3 moved from tier 6 to tier 7 as a Soviet heavy tank, and rebalanced.
T-150 substitutes KV-3 as a Soviet heavy tank tier 6.
KV-4 added as a Soviet tier 8 heavy tank.
ST-I added as a Soviet tier 9 heavy tank.
IS-4 moved from tier 9 to tier 10 in Soviet tech tree and rebalanced.
IS-8 substitutes IS-4 as a Soviet tier 9 heavy tank.
KV divided into KV-1 and KV-2. KV-2 becomes a Soviet tier 6 heavy tank.
Added previously tested French premium vehicles to the game store: tier 3 tank destroyer FCM 36 Pak 40 and tier 4 SPG 10.5 сm leFH18 B2.
Combat levels for tier 5 heavy tanks reduced by 1. Please continue to provide any feedback or suggestions on the matchmaker, into this thread.
Regards
Tan.
Subject: French vs. German Scavenger Hunt
Link on message: #1884084
Logos, on May 12 2012 - 21:22, said: There is something I dont understand.
Im ok with killing each french tank at least one time but,
If I kill the 3 french tanks, then the other 3 can be any other tank of the game? or the 6 kills must be between the 6 french tanks?
Link on message: #1884084
Logos, on May 12 2012 - 21:22, said: There is something I dont understand.
Im ok with killing each french tank at least one time but,
If I kill the 3 french tanks, then the other 3 can be any other tank of the game? or the 6 kills must be between the 6 french tanks?
GeneralDirection: All 6 have to be the listed tanks (French if you're playing German,
German if you're playing French). You must destroy the listed tanks
at least once each.
Subject: Invisible Trees
Link on message: #1883816
NoblePlatoon, on May 12 2012 - 21:30, said: A thread which I updated this mod was locked, my mod was deleted, and I received a r/o ban for violating EULA....and it had nothing to do with executables.
Link on message: #1883816
NoblePlatoon, on May 12 2012 - 21:30, said: A thread which I updated this mod was locked, my mod was deleted, and I received a r/o ban for violating EULA....and it had nothing to do with executables.
Tanitha: The reason for the removal listed, was "executables" So that would
have been an general error, and nothing related to this particular
mod.
As above, the mod is not prohibited at this time.
Tan.
As above, the mod is not prohibited at this time.
Tan.
Subject: Invisible Trees
Link on message: #1883512
Link on message: #1883512
Tanitha: Skinning the tree's is similar to skinning the tanks, its a client
side graphical tweak that can only be seen on the players client
and has no effect on the server, the server calculations, the
spotting system, or other players.
The bulk of mods are permitted within the forums.
Mods are prohibited within the forums if they contain executable files and are thus are a security risk for our players.
Or if they have been deemed by Wargaming to provide too much of an unfair advantage.
At this time no such declaration or notification has been made. As such this mod is not prohibited at this time.
The bulk of mods are permitted within the forums.
Mods are prohibited within the forums if they contain executable files and are thus are a security risk for our players.
Or if they have been deemed by Wargaming to provide too much of an unfair advantage.
At this time no such declaration or notification has been made. As such this mod is not prohibited at this time.
Subject: Overall Classic Rank
Link on message: #1883366
MechEng03, on May 12 2012 - 14:53, said: True every division sends their 1st place team to 1st thru 28th place but this chart is more for the bubble teams and teams that might become bubble teams. The teams in 1st place aren't guaranteed yet and if they fall to second they could end up on the far backside of the bubble.
For instance the two teams tied for first place in Division 2 have 14 points at 69th place in the classic. If they remained tied for the rest of the season then both should go on despite their lower points. WG has never said how they will rule the winner of tied divisions so I’m assuming that’s what will happen. However, if one (or both) loses or ties then they are on the bubble and will probably get passed up because their overall points are much less for a 2nd/3rd place team when compared with other divisions.
I'll try to remember to run it with the 1st thru +28th places to first place teams next week but it should matter more after week 8-9 when there are only 3 points to play with.
Link on message: #1883366
MechEng03, on May 12 2012 - 14:53, said: True every division sends their 1st place team to 1st thru 28th place but this chart is more for the bubble teams and teams that might become bubble teams. The teams in 1st place aren't guaranteed yet and if they fall to second they could end up on the far backside of the bubble.
For instance the two teams tied for first place in Division 2 have 14 points at 69th place in the classic. If they remained tied for the rest of the season then both should go on despite their lower points. WG has never said how they will rule the winner of tied divisions so I’m assuming that’s what will happen. However, if one (or both) loses or ties then they are on the bubble and will probably get passed up because their overall points are much less for a 2nd/3rd place team when compared with other divisions.
I'll try to remember to run it with the 1st thru +28th places to first place teams next week but it should matter more after week 8-9 when there are only 3 points to play with.
GeneralDirection: Division ties will be settled by a tie breaker round the same way a
tie for a wild card spot would be settled.
Subject: Skirmish II
Link on message: #1883358
SilentDemise, on May 12 2012 - 05:57, said: Any chance these skirmishes could be moved back 30 min to the 7:00 PM pacific 10:00 PM Eastern time? There would be a lot less conflicts with clan wars for us at that time.
Link on message: #1883358
SilentDemise, on May 12 2012 - 05:57, said: Any chance these skirmishes could be moved back 30 min to the 7:00 PM pacific 10:00 PM Eastern time? There would be a lot less conflicts with clan wars for us at that time.
GeneralDirection: We have concerns of it conflicting with Challenges if we move it to
that time slot, but we'll discuss it on Monday. The time change
probably won't happen for Skirmish II.
Subject: Players Questions and Developers Answers
Link on message: #1880661
Kodan, on May 11 2012 - 14:56, said: This is my most important question in regards to the Matchmaker and its issues.. Why continue to post an "official matchmaker thread" only to ignore it and then act like you really care about getting contructive feedback when its been given over and over and over and over and over in the countless matchmaker threads? Do you really care? Is it really that hard to get someone with some real power and or authority to actually come in and discuss things with us? I am sorry some moderator or community rep isnt the same as a developer or other REAL decision maker coming to talk with us. Its pretty sad that you refuse to address the single most complained about feature in your game. Why have all the smoke and mirrors and run the sham of the matchmaker thread when its obvious you could really care less? I am sick of seeing you guys poopin in one hand and offerin features in the future in the other and wondering why one hand is always full and stinking and the other is always empty when we have told you what the problems are.
Kodan, on May 11 2012 - 14:56, said: Will we EVER even see one new game mode?!?! It boggles the mind at the length of time your guys have worked on this feature. Surely you could spend some of the money getting made to have someone cobble something together?!? Is the problem you cant figure out how to make such a horrible matchmaker a second time and you dont want us to have a better and more enjoyable experience?!? It couldnt be that hard to make a 30 person deathmatch mode or even a capture/defend mode(just delete one flag one team can win by running time out other by taking flag either wins by kill other tanks) yet here we are months laters still TALKING about adding a feature...
How about you guys do a bit more working and adding of features and then TALK about how much you have ACTUALLY done not about how much you want to do in some nebulous never coming future....
Link on message: #1880661
Kodan, on May 11 2012 - 14:56, said: This is my most important question in regards to the Matchmaker and its issues.. Why continue to post an "official matchmaker thread" only to ignore it and then act like you really care about getting contructive feedback when its been given over and over and over and over and over in the countless matchmaker threads? Do you really care? Is it really that hard to get someone with some real power and or authority to actually come in and discuss things with us? I am sorry some moderator or community rep isnt the same as a developer or other REAL decision maker coming to talk with us. Its pretty sad that you refuse to address the single most complained about feature in your game. Why have all the smoke and mirrors and run the sham of the matchmaker thread when its obvious you could really care less? I am sick of seeing you guys poopin in one hand and offerin features in the future in the other and wondering why one hand is always full and stinking and the other is always empty when we have told you what the problems are.
GeneralDirection: The official matchmaker thread exists because it's a single place
to have the discussion about the matchmaker.
Kodan, on May 11 2012 - 14:56, said: Will we EVER even see one new game mode?!?! It boggles the mind at the length of time your guys have worked on this feature. Surely you could spend some of the money getting made to have someone cobble something together?!? Is the problem you cant figure out how to make such a horrible matchmaker a second time and you dont want us to have a better and more enjoyable experience?!? It couldnt be that hard to make a 30 person deathmatch mode or even a capture/defend mode(just delete one flag one team can win by running time out other by taking flag either wins by kill other tanks) yet here we are months laters still TALKING about adding a feature...
How about you guys do a bit more working and adding of features and then TALK about how much you have ACTUALLY done not about how much you want to do in some nebulous never coming future....
GeneralDirection: There are two new game modes in 7.4.
Subject: World of Tanks Classic, Season I
Link on message: #1880493
SilentDemise, on May 11 2012 - 22:21, said: Who is declared division champion if two teams have the same points at the end? This looks like to be a real possibility in division 17.
Link on message: #1880493
SilentDemise, on May 11 2012 - 22:21, said: Who is declared division champion if two teams have the same points at the end? This looks like to be a real possibility in division 17.
lord_farquad: In the event of any draws, we have a week in between the events to
hold tie-breakers, as stated in the initial announcement of playoff
details.
Subject: World of Tanks Classic, Season I
Link on message: #1880493
SilentDemise, on May 11 2012 - 21:21, said: Who is declared division champion if two teams have the same points at the end? This looks like to be a real possibility in division 17.
Link on message: #1880493
SilentDemise, on May 11 2012 - 21:21, said: Who is declared division champion if two teams have the same points at the end? This looks like to be a real possibility in division 17.
lord_farquad: In the event of any draws, we have a week in between the events to
hold tie-breakers, as stated in the initial announcement of playoff
details.
Subject: Skirmish II
Link on message: #1880485
ToFuSmurF, on May 11 2012 - 23:26, said: What's the total point limit? Or is it just limited to 7 members.
Link on message: #1880485
ToFuSmurF, on May 11 2012 - 23:26, said: What's the total point limit? Or is it just limited to 7 members.
lord_farquad: No point limit.
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