Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Glitchy stripes sticking out of tanks?
Link on message: #9256304
OilerPensfan94, on Jul 29 2015 - 10:42, said: Need more answers. To my knowledge, I have just one video card.
It's only happened since updating to Windows 10. It's happening
just to certain tanks. Fragments aren't a problem. Any
settings I should change in game?
Link on message: #9256304
OilerPensfan94, on Jul 29 2015 - 10:42, said: Need more answers. To my knowledge, I have just one video card.
It's only happened since updating to Windows 10. It's happening
just to certain tanks. Fragments aren't a problem. Any
settings I should change in game?GhostPrime: It may be a driver issue, at lease it sound that way if a
software change caused this to occur. You may want to try a clean
installation of your GPU drivers
Subject: Skirmish 29 Standings
Link on message: #9256098
Link on message: #9256098
dance210: Skirmish 29 Group Stage Standings Top 25% of teams Top 50% of
teams Bottom 50% of teams *Note: Standings are not final until
after battles Group Stage rounds are finished. Round 1
+ 2 + 3 Rank Team Games Played Points Earned Points Possible Win
Ratio 1 A Cool Name 20 49 60 0.817 2 ! Zouth Zpawn Bezt Zpawn 19 46
57 0.807 3 Team Honey Badgers! 20 48 60 0.800 4 Rainbow Bus 19 45
57 0.789 5 Team Gold Loving Nice People 18 42 54 0.778 6
Disappointment_THROW 19 44 57 0.772 7 Ω Omega Ω 20 46 60 0.767 8
Ammowhacked[JSOCT] 20 45 60 0.750 9 Abpraller 19 42 57 0.737 10
Smeshariki 19 41 57 0.719 11 Ze Foxey Babies 19 40 57 0.702 12
Where Am I ?! Where Are You !? 20 42 60 0.700 13 BL4DE 18 37 54
0.685 14 100% orange juice 19 39 57 0.684 14 Blue Cheese 19 39 57
0.684 14 Seventh Sense 19 39 57 0.684 14 The Ultimate Diners Club
19 39 57 0.684 18 CARYU 18 36 54 0.667 18 REALM 20 40 60 0.667 20
Los Havokos 20 39 60 0.650 21 DaNkGaM3r4231 18 35 54 0.648 22 The
purple hobbits 20 38 60 0.633 23 Azis on the never land ! 19 36 57
0.632 23 BIMBETTES 19 36 57 0.632 23 Boats 'n Hose 19 36 57 0.632
23 New Europe Army 19 36 57 0.632 23 NO NI MERGAS 19 36 57 0.632 23
-O_O- 19 36 57 0.632 23 POuR la Victoire 19 36 57 0.632 23 Poutine
Patrol 19 36 57 0.632 23 Scrub U R Tonk U should NOT 19 36 57 0.632
23 Tenacity 19 36 57 0.632 23 The Community Of The Ring 19 36 57
0.632 34 mancos al combate 18 34 54 0.630 35 Los Fiesteros 20 37 60
0.617 35 Window Lickers 20 37 60 0.617 37 River of Blood 19 35 57
0.614 37 Working As Intended 19 35 57 0.614 39 Bloodbath and Beyond
20 36 60 0.600 39 UPAQ_ALPHA 20 36 60 0.600 41 noob patrol 19 34 57
0.596 42 EVADE The Cunning Stunts 20 35 60 0.583 43 Kitty Overlord
19 33 57 0.579 43 what team 19 33 57 0.579 45 Vietnam FTW 18 31 54
0.574 46 Critical Mass 21 36 63 0.571 46 KInights of Steel 21 36 63
0.571 46 NBG 21 36 63 0.571 49 2LeftTracks 20 34 60 0.567 49
Because why not? 20 34 60 0.567 51 Dilophosaurus 20 33 60 0.550 51
GUNS 4 Hire 20 33 60 0.550 51 Wolverines 20 33 60 0.550 54 Smokin
Trees & Strokin 3s 19 31 57 0.544 55 pelotón FENIX 21 34 63 0.540
56 Baby's Crew 19 30 57 0.526 56 Delta Six Two 19 30 57 0.526 56
Red Falcon 19 30 57 0.526 56 Sturm City Rollers 19 30 57 0.526 56
TeamHappyChainsaw 19 30 57 0.526 61 Mingebags4Life 21 33 63 0.524
62 AYAYMAMA 20 31 60 0.517 63 4KAD 20 30 60 0.500 63 Stronk_Skrebs
20 30 60 0.500 63 TEARGAS 20 30 60 0.500 63 YODO 20 30 60 0.500 67
Grau Stahl Heer 19 28 57 0.491 68 Tank You Very Much 20 29 60 0.483
69 !!!LatinoamericaA 21 30 63 0.476 69 BAMFT 21 30 63 0.476 69
Devils 21 30 63 0.476 69 Game over [F-A-R] 21 30 63 0.476 69
-Magic- 21 30 63 0.476 69 The Silver Swans 21 30 63 0.476 75 RDDT
Prime³ 19 27 57 0.474 75 TAM 19 27 57 0.474 77 dark duty 20 28 60
0.467 78 #20MMCHAISN1P3R 20 27 60 0.450 78 COMANDO FAL-X 20 27 60
0.450 78 Crystal Guard 20 27 60 0.450 78 E-XL ELITE 20 27 60 0.450
78 Halibut Front 20 27 60 0.450 83 FADES 19 25 57 0.439 84 AAA
Ravenous Renegades 19 24 57 0.421 85 No pants, No Problem 20 25 60
0.417 86 Mask>2 20 24 60 0.400 86 Midnight Marauders 20 24 60
0.400 86 Team Starr 20 24 60 0.400 89 DADEW 21 24 63 0.381 89
Harold's_Hooligan's 21 24 63 0.381 89 The Red Skulls 21 24 63 0.381
92 PENDING APPROVAL 19 21 57 0.368 93 Delta Six 20 22 60 0.367 94
322ND 20 21 60 0.350 94 BarnYard Boys 20 21 60 0.350 94 B-Bro 20 21
60 0.350 94 Clanarchy 20 21 60 0.350 94 Die you bastards, DIE! 20
21 60 0.350 94 KonvictedSouls 20 21 60 0.350 94 LAST 20 21 60 0.350
94 SaVaGeZ 20 21 60 0.350 102 Kings 21 22 63 0.349 102 OMG! Los
Manquitos 21 22 63 0.349 104 Cloaked 21 21 63 0.333 104 MASK TEAM
TIER 3 21 21 63 0.333 106 Anger Issues 21 20 63 0.317 107 Heavy
Metal 19 18 57 0.316 108 101ABGC Devils Brigade 20 18 60 0.300 109
Oshe Cy Khe Ricoh!! 21 18 63 0.286 110 Sea Unicorns 19 15 57 0.263
111 Oh. 21 16 63 0.254 112 ! cbl 21 15 63 0.238 112 MLVETT3 21 15
63 0.238 112 Strd7231 21 15 63 0.238 115 Angry Burdys 19 12 57
0.211 116 Spronkle 21 12 63 0.190 117 RAMT and Friends 20 11 60
0.183 118 MCLOVINS 21 7 63 0.111 119 B.A.G.L. Team Skirmish #29 20
2 60 0.033 120 Crazy Jokers 20 1 60 0.017 121 Redneck Thunder 21 1
63 0.016
Subject: Skirmish 29 Standings
Link on message: #9256098
Link on message: #9256098
dance210: Skirmish 29 Group Stage Standings Top 25% of teams Top 50% of
teams Bottom 50% of teams *Note: Standings are not final until
after battles Group Stage rounds are finished. Round 1
+ 2 + 3 Rank Team Games Played Points Earned Points Possible Win
Ratio 1 A Cool Name 20 49 60 0.817 2 ! Zouth Zpawn Bezt Zpawn 19 46
57 0.807 3 Team Honey Badgers! 20 48 60 0.800 4 Rainbow Bus 19 45
57 0.789 5 Team Gold Loving Nice People 18 42 54 0.778 6
Disappointment_THROW 19 44 57 0.772 7 Ω Omega Ω 20 46 60 0.767 8
Ammowhacked[JSOCT] 20 45 60 0.750 9 Abpraller 19 42 57 0.737 10
Smeshariki 19 41 57 0.719 11 Ze Foxey Babies 19 40 57 0.702 12
Where Am I ?! Where Are You !? 20 42 60 0.700 13 BL4DE 18 37 54
0.685 14 100% orange juice 19 39 57 0.684 14 Blue Cheese 19 39 57
0.684 14 Seventh Sense 19 39 57 0.684 14 The Ultimate Diners Club
19 39 57 0.684 18 CARYU 18 36 54 0.667 18 REALM 20 40 60 0.667 20
Los Havokos 20 39 60 0.650 21 DaNkGaM3r4231 18 35 54 0.648 22 The
purple hobbits 20 38 60 0.633 23 Azis on the never land ! 19 36 57
0.632 23 BIMBETTES 19 36 57 0.632 23 Boats 'n Hose 19 36 57 0.632
23 New Europe Army 19 36 57 0.632 23 NO NI MERGAS 19 36 57 0.632 23
-O_O- 19 36 57 0.632 23 POuR la Victoire 19 36 57 0.632 23 Poutine
Patrol 19 36 57 0.632 23 Scrub U R Tonk U should NOT 19 36 57 0.632
23 Tenacity 19 36 57 0.632 23 The Community Of The Ring 19 36 57
0.632 34 mancos al combate 18 34 54 0.630 35 Los Fiesteros 20 37 60
0.617 35 Window Lickers 20 37 60 0.617 37 River of Blood 19 35 57
0.614 37 Working As Intended 19 35 57 0.614 39 Bloodbath and Beyond
20 36 60 0.600 39 UPAQ_ALPHA 20 36 60 0.600 41 noob patrol 19 34 57
0.596 42 EVADE The Cunning Stunts 20 35 60 0.583 43 Kitty Overlord
19 33 57 0.579 43 what team 19 33 57 0.579 45 Vietnam FTW 18 31 54
0.574 46 Critical Mass 21 36 63 0.571 46 KInights of Steel 21 36 63
0.571 46 NBG 21 36 63 0.571 49 2LeftTracks 20 34 60 0.567 49
Because why not? 20 34 60 0.567 51 Dilophosaurus 20 33 60 0.550 51
GUNS 4 Hire 20 33 60 0.550 51 Wolverines 20 33 60 0.550 54 Smokin
Trees & Strokin 3s 19 31 57 0.544 55 pelotón FENIX 21 34 63 0.540
56 Baby's Crew 19 30 57 0.526 56 Delta Six Two 19 30 57 0.526 56
Red Falcon 19 30 57 0.526 56 Sturm City Rollers 19 30 57 0.526 56
TeamHappyChainsaw 19 30 57 0.526 61 Mingebags4Life 21 33 63 0.524
62 AYAYMAMA 20 31 60 0.517 63 4KAD 20 30 60 0.500 63 Stronk_Skrebs
20 30 60 0.500 63 TEARGAS 20 30 60 0.500 63 YODO 20 30 60 0.500 67
Grau Stahl Heer 19 28 57 0.491 68 Tank You Very Much 20 29 60 0.483
69 !!!LatinoamericaA 21 30 63 0.476 69 BAMFT 21 30 63 0.476 69
Devils 21 30 63 0.476 69 Game over [F-A-R] 21 30 63 0.476 69
-Magic- 21 30 63 0.476 69 The Silver Swans 21 30 63 0.476 75 RDDT
Prime³ 19 27 57 0.474 75 TAM 19 27 57 0.474 77 dark duty 20 28 60
0.467 78 #20MMCHAISN1P3R 20 27 60 0.450 78 COMANDO FAL-X 20 27 60
0.450 78 Crystal Guard 20 27 60 0.450 78 E-XL ELITE 20 27 60 0.450
78 Halibut Front 20 27 60 0.450 83 FADES 19 25 57 0.439 84 AAA
Ravenous Renegades 19 24 57 0.421 85 No pants, No Problem 20 25 60
0.417 86 Mask>2 20 24 60 0.400 86 Midnight Marauders 20 24 60
0.400 86 Team Starr 20 24 60 0.400 89 DADEW 21 24 63 0.381 89
Harold's_Hooligan's 21 24 63 0.381 89 The Red Skulls 21 24 63 0.381
92 PENDING APPROVAL 19 21 57 0.368 93 Delta Six 20 22 60 0.367 94
322ND 20 21 60 0.350 94 BarnYard Boys 20 21 60 0.350 94 B-Bro 20 21
60 0.350 94 Clanarchy 20 21 60 0.350 94 Die you bastards, DIE! 20
21 60 0.350 94 KonvictedSouls 20 21 60 0.350 94 LAST 20 21 60 0.350
94 SaVaGeZ 20 21 60 0.350 102 Kings 21 22 63 0.349 102 OMG! Los
Manquitos 21 22 63 0.349 104 Cloaked 21 21 63 0.333 104 MASK TEAM
TIER 3 21 21 63 0.333 106 Anger Issues 21 20 63 0.317 107 Heavy
Metal 19 18 57 0.316 108 101ABGC Devils Brigade 20 18 60 0.300 109
Oshe Cy Khe Ricoh!! 21 18 63 0.286 110 Sea Unicorns 19 15 57 0.263
111 Oh. 21 16 63 0.254 112 ! cbl 21 15 63 0.238 112 MLVETT3 21 15
63 0.238 112 Strd7231 21 15 63 0.238 115 Angry Burdys 19 12 57
0.211 116 Spronkle 21 12 63 0.190 117 RAMT and Friends 20 11 60
0.183 118 MCLOVINS 21 7 63 0.111 119 B.A.G.L. Team Skirmish #29 20
2 60 0.033 120 Crazy Jokers 20 1 60 0.017 121 Redneck Thunder 21 1
63 0.016
Subject: Skirmish 29 Standings
Link on message: #9256098
Link on message: #9256098
dance210: Skirmish 29 Group Stage Standings Top 25% of teams Top 50% of
teams Bottom 50% of teams *Note: Standings are not final until
after battles Group Stage rounds are finished. Round 1
+ 2 + 3 Rank Team Games Played Points Earned Points Possible Win
Ratio 1 A Cool Name 20 49 60 0.817 2 ! Zouth Zpawn Bezt Zpawn 19 46
57 0.807 3 Team Honey Badgers! 20 48 60 0.800 4 Rainbow Bus 19 45
57 0.789 5 Team Gold Loving Nice People 18 42 54 0.778 6
Disappointment_THROW 19 44 57 0.772 7 Ω Omega Ω 20 46 60 0.767 8
Ammowhacked[JSOCT] 20 45 60 0.750 9 Abpraller 19 42 57 0.737 10
Smeshariki 19 41 57 0.719 11 Ze Foxey Babies 19 40 57 0.702 12
Where Am I ?! Where Are You !? 20 42 60 0.700 13 BL4DE 18 37 54
0.685 14 100% orange juice 19 39 57 0.684 14 Blue Cheese 19 39 57
0.684 14 Seventh Sense 19 39 57 0.684 14 The Ultimate Diners Club
19 39 57 0.684 18 CARYU 18 36 54 0.667 18 REALM 20 40 60 0.667 20
Los Havokos 20 39 60 0.650 21 DaNkGaM3r4231 18 35 54 0.648 22 The
purple hobbits 20 38 60 0.633 23 Azis on the never land ! 19 36 57
0.632 23 BIMBETTES 19 36 57 0.632 23 Boats 'n Hose 19 36 57 0.632
23 New Europe Army 19 36 57 0.632 23 NO NI MERGAS 19 36 57 0.632 23
-O_O- 19 36 57 0.632 23 POuR la Victoire 19 36 57 0.632 23 Poutine
Patrol 19 36 57 0.632 23 Scrub U R Tonk U should NOT 19 36 57 0.632
23 Tenacity 19 36 57 0.632 23 The Community Of The Ring 19 36 57
0.632 34 mancos al combate 18 34 54 0.630 35 Los Fiesteros 20 37 60
0.617 35 Window Lickers 20 37 60 0.617 37 River of Blood 19 35 57
0.614 37 Working As Intended 19 35 57 0.614 39 Bloodbath and Beyond
20 36 60 0.600 39 UPAQ_ALPHA 20 36 60 0.600 41 noob patrol 19 34 57
0.596 42 EVADE The Cunning Stunts 20 35 60 0.583 43 Kitty Overlord
19 33 57 0.579 43 what team 19 33 57 0.579 45 Vietnam FTW 18 31 54
0.574 46 Critical Mass 21 36 63 0.571 46 KInights of Steel 21 36 63
0.571 46 NBG 21 36 63 0.571 49 2LeftTracks 20 34 60 0.567 49
Because why not? 20 34 60 0.567 51 Dilophosaurus 20 33 60 0.550 51
GUNS 4 Hire 20 33 60 0.550 51 Wolverines 20 33 60 0.550 54 Smokin
Trees & Strokin 3s 19 31 57 0.544 55 pelotón FENIX 21 34 63 0.540
56 Baby's Crew 19 30 57 0.526 56 Delta Six Two 19 30 57 0.526 56
Red Falcon 19 30 57 0.526 56 Sturm City Rollers 19 30 57 0.526 56
TeamHappyChainsaw 19 30 57 0.526 61 Mingebags4Life 21 33 63 0.524
62 AYAYMAMA 20 31 60 0.517 63 4KAD 20 30 60 0.500 63 Stronk_Skrebs
20 30 60 0.500 63 TEARGAS 20 30 60 0.500 63 YODO 20 30 60 0.500 67
Grau Stahl Heer 19 28 57 0.491 68 Tank You Very Much 20 29 60 0.483
69 !!!LatinoamericaA 21 30 63 0.476 69 BAMFT 21 30 63 0.476 69
Devils 21 30 63 0.476 69 Game over [F-A-R] 21 30 63 0.476 69
-Magic- 21 30 63 0.476 69 The Silver Swans 21 30 63 0.476 75 RDDT
Prime³ 19 27 57 0.474 75 TAM 19 27 57 0.474 77 dark duty 20 28 60
0.467 78 #20MMCHAISN1P3R 20 27 60 0.450 78 COMANDO FAL-X 20 27 60
0.450 78 Crystal Guard 20 27 60 0.450 78 E-XL ELITE 20 27 60 0.450
78 Halibut Front 20 27 60 0.450 83 FADES 19 25 57 0.439 84 AAA
Ravenous Renegades 19 24 57 0.421 85 No pants, No Problem 20 25 60
0.417 86 Mask>2 20 24 60 0.400 86 Midnight Marauders 20 24 60
0.400 86 Team Starr 20 24 60 0.400 89 DADEW 21 24 63 0.381 89
Harold's_Hooligan's 21 24 63 0.381 89 The Red Skulls 21 24 63 0.381
92 PENDING APPROVAL 19 21 57 0.368 93 Delta Six 20 22 60 0.367 94
322ND 20 21 60 0.350 94 BarnYard Boys 20 21 60 0.350 94 B-Bro 20 21
60 0.350 94 Clanarchy 20 21 60 0.350 94 Die you bastards, DIE! 20
21 60 0.350 94 KonvictedSouls 20 21 60 0.350 94 LAST 20 21 60 0.350
94 SaVaGeZ 20 21 60 0.350 102 Kings 21 22 63 0.349 102 OMG! Los
Manquitos 21 22 63 0.349 104 Cloaked 21 21 63 0.333 104 MASK TEAM
TIER 3 21 21 63 0.333 106 Anger Issues 21 20 63 0.317 107 Heavy
Metal 19 18 57 0.316 108 101ABGC Devils Brigade 20 18 60 0.300 109
Oshe Cy Khe Ricoh!! 21 18 63 0.286 110 Sea Unicorns 19 15 57 0.263
111 Oh. 21 16 63 0.254 112 ! cbl 21 15 63 0.238 112 MLVETT3 21 15
63 0.238 112 Strd7231 21 15 63 0.238 115 Angry Burdys 19 12 57
0.211 116 Spronkle 21 12 63 0.190 117 RAMT and Friends 20 11 60
0.183 118 MCLOVINS 21 7 63 0.111 119 B.A.G.L. Team Skirmish #29 20
2 60 0.033 120 Crazy Jokers 20 1 60 0.017 121 Redneck Thunder 21 1
63 0.016
Subject: Skirmish 29 Standings
Link on message: #9256098
Link on message: #9256098
dance210: Skirmish 29 Group Stage Standings Top 25% of teams Top 50% of
teams Bottom 50% of teams *Note: Standings are not final until
after battles Group Stage rounds are finished. Round 1
+ 2 + 3 Rank Team Games Played Points Earned Points Possible Win
Ratio 1 A Cool Name 20 49 60 0.817 2 ! Zouth Zpawn Bezt Zpawn 19 46
57 0.807 3 Team Honey Badgers! 20 48 60 0.800 4 Rainbow Bus 19 45
57 0.789 5 Team Gold Loving Nice People 18 42 54 0.778 6
Disappointment_THROW 19 44 57 0.772 7 Ω Omega Ω 20 46 60 0.767 8
Ammowhacked[JSOCT] 20 45 60 0.750 9 Abpraller 19 42 57 0.737 10
Smeshariki 19 41 57 0.719 11 Ze Foxey Babies 19 40 57 0.702 12
Where Am I ?! Where Are You !? 20 42 60 0.700 13 BL4DE 18 37 54
0.685 14 100% orange juice 19 39 57 0.684 14 Blue Cheese 19 39 57
0.684 14 Seventh Sense 19 39 57 0.684 14 The Ultimate Diners Club
19 39 57 0.684 18 CARYU 18 36 54 0.667 18 REALM 20 40 60 0.667 20
Los Havokos 20 39 60 0.650 21 DaNkGaM3r4231 18 35 54 0.648 22 The
purple hobbits 20 38 60 0.633 23 Azis on the never land ! 19 36 57
0.632 23 BIMBETTES 19 36 57 0.632 23 Boats 'n Hose 19 36 57 0.632
23 New Europe Army 19 36 57 0.632 23 NO NI MERGAS 19 36 57 0.632 23
-O_O- 19 36 57 0.632 23 POuR la Victoire 19 36 57 0.632 23 Poutine
Patrol 19 36 57 0.632 23 Scrub U R Tonk U should NOT 19 36 57 0.632
23 Tenacity 19 36 57 0.632 23 The Community Of The Ring 19 36 57
0.632 34 mancos al combate 18 34 54 0.630 35 Los Fiesteros 20 37 60
0.617 35 Window Lickers 20 37 60 0.617 37 River of Blood 19 35 57
0.614 37 Working As Intended 19 35 57 0.614 39 Bloodbath and Beyond
20 36 60 0.600 39 UPAQ_ALPHA 20 36 60 0.600 41 noob patrol 19 34 57
0.596 42 EVADE The Cunning Stunts 20 35 60 0.583 43 Kitty Overlord
19 33 57 0.579 43 what team 19 33 57 0.579 45 Vietnam FTW 18 31 54
0.574 46 Critical Mass 21 36 63 0.571 46 KInights of Steel 21 36 63
0.571 46 NBG 21 36 63 0.571 49 2LeftTracks 20 34 60 0.567 49
Because why not? 20 34 60 0.567 51 Dilophosaurus 20 33 60 0.550 51
GUNS 4 Hire 20 33 60 0.550 51 Wolverines 20 33 60 0.550 54 Smokin
Trees & Strokin 3s 19 31 57 0.544 55 pelotón FENIX 21 34 63 0.540
56 Baby's Crew 19 30 57 0.526 56 Delta Six Two 19 30 57 0.526 56
Red Falcon 19 30 57 0.526 56 Sturm City Rollers 19 30 57 0.526 56
TeamHappyChainsaw 19 30 57 0.526 61 Mingebags4Life 21 33 63 0.524
62 AYAYMAMA 20 31 60 0.517 63 4KAD 20 30 60 0.500 63 Stronk_Skrebs
20 30 60 0.500 63 TEARGAS 20 30 60 0.500 63 YODO 20 30 60 0.500 67
Grau Stahl Heer 19 28 57 0.491 68 Tank You Very Much 20 29 60 0.483
69 !!!LatinoamericaA 21 30 63 0.476 69 BAMFT 21 30 63 0.476 69
Devils 21 30 63 0.476 69 Game over [F-A-R] 21 30 63 0.476 69
-Magic- 21 30 63 0.476 69 The Silver Swans 21 30 63 0.476 75 RDDT
Prime³ 19 27 57 0.474 75 TAM 19 27 57 0.474 77 dark duty 20 28 60
0.467 78 #20MMCHAISN1P3R 20 27 60 0.450 78 COMANDO FAL-X 20 27 60
0.450 78 Crystal Guard 20 27 60 0.450 78 E-XL ELITE 20 27 60 0.450
78 Halibut Front 20 27 60 0.450 83 FADES 19 25 57 0.439 84 AAA
Ravenous Renegades 19 24 57 0.421 85 No pants, No Problem 20 25 60
0.417 86 Mask>2 20 24 60 0.400 86 Midnight Marauders 20 24 60
0.400 86 Team Starr 20 24 60 0.400 89 DADEW 21 24 63 0.381 89
Harold's_Hooligan's 21 24 63 0.381 89 The Red Skulls 21 24 63 0.381
92 PENDING APPROVAL 19 21 57 0.368 93 Delta Six 20 22 60 0.367 94
322ND 20 21 60 0.350 94 BarnYard Boys 20 21 60 0.350 94 B-Bro 20 21
60 0.350 94 Clanarchy 20 21 60 0.350 94 Die you bastards, DIE! 20
21 60 0.350 94 KonvictedSouls 20 21 60 0.350 94 LAST 20 21 60 0.350
94 SaVaGeZ 20 21 60 0.350 102 Kings 21 22 63 0.349 102 OMG! Los
Manquitos 21 22 63 0.349 104 Cloaked 21 21 63 0.333 104 MASK TEAM
TIER 3 21 21 63 0.333 106 Anger Issues 21 20 63 0.317 107 Heavy
Metal 19 18 57 0.316 108 101ABGC Devils Brigade 20 18 60 0.300 109
Oshe Cy Khe Ricoh!! 21 18 63 0.286 110 Sea Unicorns 19 15 57 0.263
111 Oh. 21 16 63 0.254 112 ! cbl 21 15 63 0.238 112 MLVETT3 21 15
63 0.238 112 Strd7231 21 15 63 0.238 115 Angry Burdys 19 12 57
0.211 116 Spronkle 21 12 63 0.190 117 RAMT and Friends 20 11 60
0.183 118 MCLOVINS 21 7 63 0.111 119 B.A.G.L. Team Skirmish #29 20
2 60 0.033 120 Crazy Jokers 20 1 60 0.017 121 Redneck Thunder 21 1
63 0.016
Subject: wow.... just wow....
Link on message: #9255677
Colddawg, on Jul 30 2015 - 12:13, said: Can you give us an insight into your typical Cromwell game/play
style?
AMSRocker, on Jul 30 2015 - 10:53, said: At that point I just YOLO it out of total frustration....
Link on message: #9255677
Colddawg, on Jul 30 2015 - 12:13, said: Can you give us an insight into your typical Cromwell game/play
style?Lert: He did:
AMSRocker, on Jul 30 2015 - 10:53, said: At that point I just YOLO it out of total frustration....Lert:
Subject: On line trolls are literally LOSERS
Link on message: #9255671
stalkervision, on Jul 29 2015 - 16:11, said: the lady doth protest too much me thinks..
Link on message: #9255671
stalkervision, on Jul 29 2015 - 16:11, said: the lady doth protest too much me thinks..Lert: Yes, because people poking fun at idiots are automatically
mysoginistic jerks, amirite? Huh? I mean, that goes without saying.
If you have no patience for idiots, you automagically also hate all
women. Is that what you're saying? Because that's what it sounds
like.
Subject: wow.... just wow....
Link on message: #9255652
AMSRocker, on Jul 30 2015 - 12:06, said: Hmmmmm.... 
AMSRocker, on Jul 30 2015 - 10:53, said: At that point I just YOLO it out of total frustration....
Link on message: #9255652
AMSRocker, on Jul 30 2015 - 12:06, said: Hmmmmm.... 
Lert: Oooh, one example out of how many? Also, after writing -
AMSRocker, on Jul 30 2015 - 10:53, said: At that point I just YOLO it out of total frustration....Lert: - you don't get to pretend that you're playing seriously,
playing to win.
Subject: wow.... just wow....
Link on message: #9255640
AMSRocker, on Jul 30 2015 - 11:45, said: And I'm starting to enjoy the removal of the little red
arrows.
AMSRocker, on Jul 30 2015 - 11:45, said: But I guess it's completely and totally all my fault that
after I blinked and 2/3 of my team was dead.
Link on message: #9255640
AMSRocker, on Jul 30 2015 - 11:45, said: And I'm starting to enjoy the removal of the little red
arrows.Lert: Yes, because rep means something to begin with. Oh, wait ...
AMSRocker, on Jul 30 2015 - 11:45, said: But I guess it's completely and totally all my fault that
after I blinked and 2/3 of my team was dead.Lert: No, but you could take a break instead of fruitlessly
pushing on, despite being frustrated and not having fun. I
mean, here you are, plaing a game, and getting frustrated. Not only
that, but you are aware of it. And then you continue on doing the
same thing, getting more and more upset, throwing games, playing
like a pathetic loser and getting upset that you keep losing. What
kind of insanity is that? Aren't you aware that playing a game is
optional? And supposed to be fun? If you're not having fun doing
something completely optional, stop doing it you dumb twit. Why
punish yourself? You know better than that. Or not, judging by the
very existence of this thread. And that's what I mean by look at
yourself. I mean, you're obviously not having fun, and
you're obviously not working on your stats. So what's the matriarch
copulating point of punishing yourself, forcing yourself to keep
playing? Go do something else instead of whining on the forum and
then continuing to torture yourself for no reason whatsoever.
Subject: Your New Overlord. WG's Created Monster.
Link on message: #9255605
Link on message: #9255605
Lert: I am nobody's minion. And I bestow upon you a new themesong better
fitted to your insane babble:
Subject: wow.... just wow....
Link on message: #9255599
AMSRocker, on Jul 30 2015 - 10:53, said: At that point I just YOLO it out of total frustration....
Link on message: #9255599
AMSRocker, on Jul 30 2015 - 10:53, said: At that point I just YOLO it out of total frustration....Lert: After which you come to the forums to post a whine
blaming 'the teams'. Look at yourself more.
Subject: Common Myths debunked.
Link on message: #9255086
Link on message: #9255086
The_Chieftain: There is a different between impervious, and somewhat vulnerable.
Real life doesn't care about armor values. Tigers could be knocked
out by 37mm if it was hit enough times in enough places. (A unit of
M3 lights managed it in North Africa)
Subject: T110's Summer Migration
Link on message: #9255078
Link on message: #9255078
The_Chieftain: I'm enjoying a nice evening with th girlfriend who i haven't seen
in several days. I'll deal with this tomorrow, or the day after,
depending on my schedule.
Subject: The Next Step in Clan Wars
Link on message: #9253912
Yankee, on Jul 29 2015 - 10:47, said: All (current) land will be made available, or additional land will
be available?
turtle722, on Jul 29 2015 - 13:35, said: Is it really going live next week with just the areas
bordered with yellow as the active areas?
Silvers_, on Jul 29 2015 - 14:07, said: If you shut down the old map without increasing the size of the 2.0
map when it's launched on the 6th you are going to see a ton of
clans complaining.
Link on message: #9253912
Yankee, on Jul 29 2015 - 10:47, said: All (current) land will be made available, or additional land will
be available?veganzombiez: I've clarified this in my edit: "After August 6, you'll
fight for the land will be currently available
on the New Global Map Beta Test. Activity levels on
the Beta Map will be reviewed, and more provinces may be added as
needed."
turtle722, on Jul 29 2015 - 13:35, said: Is it really going live next week with just the areas
bordered with yellow as the active areas?veganzombiez:
Silvers_, on Jul 29 2015 - 14:07, said: If you shut down the old map without increasing the size of the 2.0
map when it's launched on the 6th you are going to see a ton of
clans complaining. veganzombiez: There seems to be some confusion about what's happening with
the Global Maps, which is understandable due to the similarity of
all the names. There are currently 3 terms that
have "Global Map" in their name: Global Map (North America)
AKA GM1 New Global Map OBT (South America) AKA GM2 OBT New Global
Map AKA GM2 GM1, North America, is being frozen on August
6th. This means that after August 6th, clans will not be able
to access or play on GM1. GM2 OBT, South America, is
the Open Beta Test of the New Global Map. After August 6th,
clans will be able to access and play on GM2 OBT. GM2
currently does not have an officially announced launch date or
launch map.
Subject: Timmy Video Contest
Link on message: #9253910
bo_, on Jul 29 2015 - 16:02, said: can we only use T1?
Link on message: #9253910
bo_, on Jul 29 2015 - 16:02, said: can we only use T1?pizzastorm: You can use any tanks you want as long as it is teaching
something!
Subject: Timmy Video Contest
Link on message: #9253867
Link on message: #9253867
pizzastorm: Tankers! Timmy has been very busy making his do's and don'ts
tutorials. He needs your help.For this contest, we would like for
you to make your own version of a Timmy's Do's and Don'ts video.
You can choose any topic you'd like. Please keep it
clean. Here is a Timmy's Do's and Don'ts video1 for
reference. Prizes: 1st place: Type 59
+ Garage Slot + 3,000 Gold + 2 Weeks Premium Time
2nd place: KV-5 + Garage Slot + 2,000 Gold + 2 Weeks Premium
Time 3rd place: AT 15A + Garage Slot + 1,000 Gold
+ 2 Weeks Premium Time 4th place: Excelsior +
Garage Slot + 2 Weeks Premium 5th-10th:
T-127 + Garage Slot + 1 Week
Premium Rules:All players are welcome to join the
contest but each player can submit only one entry. The
creation must be designed exclusively for this contest. Entries
will be judged on creativity, quality, and content. Videos must be
less than 2 minutes The image must comply with the moral, ethical,
and legal standards, as well as with the forum rules. Wargaming
gains exclusive rights to the contest video when you post it on the
forum, as outlined in the “10. User Generated Content” section of
the Terms of Service. The submission deadline is Tuesday,
August 10th at 9:00am PST
Subject: Global Map 2.0 General Feedback
Link on message: #9253780
Yankee, on Jul 29 2015 - 10:55, said: One objection to having multiple tier cw maps is that it further
separates clans by ability, reducing the level of competition
within each tier, while stripping 80% of the clans on the servers
of any motivation to improve. This makes a little more sense now.
Do you see the possibility of clans using this 3 tiered system as a
springboard up through the tiers of clanwars (as I kinda intended
to do)
TheAprilFool, on Jul 29 2015 - 11:06, said: What if there were daily missions that helped give the clan you
were part of influence (along with a personal reward) that could be
acquired in pubs. Lots of possibilities for this. Some of my ideas
in addition to what you mentioned:. 1. Tie it to on track events 2.
Bonuses for researching tier 10 tanks. 3. Add platoon
missions as well as individual missions.
RandomDying, on Jul 29 2015 - 13:18, said:
steelrain97, on Jul 29 2015 - 14:46, said:
Link on message: #9253780
Yankee, on Jul 29 2015 - 10:55, said: One objection to having multiple tier cw maps is that it further
separates clans by ability, reducing the level of competition
within each tier, while stripping 80% of the clans on the servers
of any motivation to improve. This makes a little more sense now.
Do you see the possibility of clans using this 3 tiered system as a
springboard up through the tiers of clanwars (as I kinda intended
to do)veganzombiez: "Why bother moving to Tier X when we're perfectly fine
sitting on 10 provinces in Tier VIII"? While some clans may
feel content staying the Top Dog on a lower tier Front, individual
players may feel it's time to move on. Tier VI could act as a
recruiting ground for Tier VIII, which in turn is a recruiting
ground for Tier X. Either way, the meta will be more apparent
once GM2 goes live.
TheAprilFool, on Jul 29 2015 - 11:06, said: What if there were daily missions that helped give the clan you
were part of influence (along with a personal reward) that could be
acquired in pubs. Lots of possibilities for this. Some of my ideas
in addition to what you mentioned:. 1. Tie it to on track events 2.
Bonuses for researching tier 10 tanks. 3. Add platoon
missions as well as individual missions. veganzombiez: These are things we've already proposed and are in
discussion with the devs about.
RandomDying, on Jul 29 2015 - 13:18, said: veganzombiez:
steelrain97, on Jul 29 2015 - 14:46, said: veganzombiez:
Subject: 121 Guide
Link on message: #9253602
_Parox, on Jul 29 2015 - 14:50, said: So in honor of getting my second MOE on the 121, i decided to make
a guide for my favorite tank in the game.
Aint she purty? First off, I'd
like to say that this tank is NOT for everyone. It takes a bit of
getting used to, like all chinese mediums, mainly because of the
horrendous 3 degrees of gun depression. Seriously, its bad. Its the
worst thing about this tank, but one of the only flaws. Im
going to go through the basic characteristics of the tank, and
compare them with the characteristics of other tier 10 mediums on a
scale of 1-10 (1 being the worst, 10 being the best) Damage per
Shot : 10 Plain and simple, its the best alpha damage of all
tier 10 mediums at 440 per shot. This means that it can very
effectively peek-a-boom with other tier 10 mediums, and even some
heavies. Damage per Minute : 5 2750 base dpm, right in the
middle of the pack. better than the leopard, e50m, and m48, but
worse than the fv 4202, stb 1, and russian mediums. Considering the
fact that it has the best alpha damage, its interesting that it
doesnt have the lowest DPM. Hit Points : 5 Its about average,
at 1950. You can take a few hits, and combined with the amazing
alpha, it allows you to trade shots with lots of different
tanks. Armor : 8 The infamous hull armor of the t54,
coupled with a very sturdy rounded turret with 240mm of armor in
the front, and a 240mm effective hull, it allows you to bully low
tiers very well. The turret armor is bittersweet, as it is hard to
go hull down with the limited gun depression. Another viable tactic
is sidescraping, with 80mm of side armor and thick tracks.
Mobility : 5 55 kph is slightly above average for tier 10
mediums, most are in the range of 50-55, there are a few that are
in the 60-66 range and a few in the 40-45 range, but its by no
means slow. it is capable of getting around the map fairly quickly,
but the power/weight ratio is a bit lacking at just under 15 hp/
ton. The traverse speed is also very good, on par with the object
140 (although the terrain resistance isnt quite as good)
Penetration : 5 It is tied for the lowest of all tier 10
mediums at 258, however it has AP as the standard ammo, so it gets
extra normalization, making it more effective at shooting angled
armor, but at the cost of slower shell velocity compared to the
other APCR firing mediums. Gun Handling : 2 Its bad for
mediums. Its slightly better than the batchat's. Camouflage :
8 Its roughly the same as the the Object 140. Its very good,
however with the large gun and muzzle break it loses alot of camo
firing. So, now you know all this stuff. How can you apply
it to actual game situations? Well... here
was a really good replay of how to 121. It wasnt an exceptional
game, but it was very good and highlighted the strengths (and
weaknesses) In general, its good to find a spot where you can hide
your hull without needing gun depression. For example, a spot you
could use effectively in the Object 140 or even M48 will likely not
be possible for the 121. However, your decent armor allows you to
shrug off a few hits by sidescraping, angling your hull
effectively, or hiding your hull altogether. Peek a Boom is a good
tactic mainly against other mediums, but can work against certain
heavies. Your mobility allows you to contest certain medium tank
positions, such as they abbey on Abbey, and the hill on Mines. You
also have the dpm to stay fairly competitive with other medium
tanks in those positions, and the alpha to peek a boom if you get
the chance to. On an open map, it can be played for the most
part like a medium, and should be played as one. On a mixed map,
such as siegfried line, its up to you. If your team has a lack of
heavies, it isnt a terrible idea to play the 121 as a pocket
heavy. On a city map, youre a pocket heavy. you shouldnt try
to brawl with e100s and jagdpanzer e100s, but you can bully
mediums/ lower tiers with your ability to play as a heavy and peek
a boom. I know ive mentioned the Peek a Boom alot, but seriously,
its very do able and viable in most situations. Crew
skills
Basically, this is how my skills
look after ive retrained them recently. When youre going through
the process: Commander: Sixth sense, repairs, recon Gunner:
Repairs, snap shot, Camo Driver: Repairs, Smooth ride, camo Loader:
Safe stowage, Repairs, Camo By the time youre 50% through the third
set of skills, retrain the first perk for each member to Brothers
in Arms, then get the setup i just mentioned going again. Safe
stowage is crucial. The ammo rack is horrendous without it, but a
rare problem with safe stowage. If youre the kind of person who
doesnt run premium fire extinguishers on anything, run one on the
121. The 10% less chance of getting lit on fire is very helpful
with the frontal fuel tanks. Equipment : Gun Rammer
Vents Vertical Stabilizer Its all about maximizing the DPM,
and improving upon the poor gun handling. Vents can be switched for
optics, but i would advise against this since the 121 is a brawler
most of the time anyways, and its hilarious having the same reload
as the e50m while having better damage per shot. I hope this
guide helps you, and makes you want to get a 121. It is a true
beast of a tank and I feel bad for people who think that the lack
of gun depression will make the tank unplayable. If you have any
suggestions as to how i could improve the format of the guide, or
if i left out a section that should be added in, please tell
me. I really hope to see more 121s in
battle... 

Link on message: #9253602
_Parox, on Jul 29 2015 - 14:50, said: So in honor of getting my second MOE on the 121, i decided to make
a guide for my favorite tank in the game.
Aint she purty? First off, I'd
like to say that this tank is NOT for everyone. It takes a bit of
getting used to, like all chinese mediums, mainly because of the
horrendous 3 degrees of gun depression. Seriously, its bad. Its the
worst thing about this tank, but one of the only flaws. Im
going to go through the basic characteristics of the tank, and
compare them with the characteristics of other tier 10 mediums on a
scale of 1-10 (1 being the worst, 10 being the best) Damage per
Shot : 10 Plain and simple, its the best alpha damage of all
tier 10 mediums at 440 per shot. This means that it can very
effectively peek-a-boom with other tier 10 mediums, and even some
heavies. Damage per Minute : 5 2750 base dpm, right in the
middle of the pack. better than the leopard, e50m, and m48, but
worse than the fv 4202, stb 1, and russian mediums. Considering the
fact that it has the best alpha damage, its interesting that it
doesnt have the lowest DPM. Hit Points : 5 Its about average,
at 1950. You can take a few hits, and combined with the amazing
alpha, it allows you to trade shots with lots of different
tanks. Armor : 8 The infamous hull armor of the t54,
coupled with a very sturdy rounded turret with 240mm of armor in
the front, and a 240mm effective hull, it allows you to bully low
tiers very well. The turret armor is bittersweet, as it is hard to
go hull down with the limited gun depression. Another viable tactic
is sidescraping, with 80mm of side armor and thick tracks.
Mobility : 5 55 kph is slightly above average for tier 10
mediums, most are in the range of 50-55, there are a few that are
in the 60-66 range and a few in the 40-45 range, but its by no
means slow. it is capable of getting around the map fairly quickly,
but the power/weight ratio is a bit lacking at just under 15 hp/
ton. The traverse speed is also very good, on par with the object
140 (although the terrain resistance isnt quite as good)
Penetration : 5 It is tied for the lowest of all tier 10
mediums at 258, however it has AP as the standard ammo, so it gets
extra normalization, making it more effective at shooting angled
armor, but at the cost of slower shell velocity compared to the
other APCR firing mediums. Gun Handling : 2 Its bad for
mediums. Its slightly better than the batchat's. Camouflage :
8 Its roughly the same as the the Object 140. Its very good,
however with the large gun and muzzle break it loses alot of camo
firing. So, now you know all this stuff. How can you apply
it to actual game situations? Well... here
was a really good replay of how to 121. It wasnt an exceptional
game, but it was very good and highlighted the strengths (and
weaknesses) In general, its good to find a spot where you can hide
your hull without needing gun depression. For example, a spot you
could use effectively in the Object 140 or even M48 will likely not
be possible for the 121. However, your decent armor allows you to
shrug off a few hits by sidescraping, angling your hull
effectively, or hiding your hull altogether. Peek a Boom is a good
tactic mainly against other mediums, but can work against certain
heavies. Your mobility allows you to contest certain medium tank
positions, such as they abbey on Abbey, and the hill on Mines. You
also have the dpm to stay fairly competitive with other medium
tanks in those positions, and the alpha to peek a boom if you get
the chance to. On an open map, it can be played for the most
part like a medium, and should be played as one. On a mixed map,
such as siegfried line, its up to you. If your team has a lack of
heavies, it isnt a terrible idea to play the 121 as a pocket
heavy. On a city map, youre a pocket heavy. you shouldnt try
to brawl with e100s and jagdpanzer e100s, but you can bully
mediums/ lower tiers with your ability to play as a heavy and peek
a boom. I know ive mentioned the Peek a Boom alot, but seriously,
its very do able and viable in most situations. Crew
skills
Basically, this is how my skills
look after ive retrained them recently. When youre going through
the process: Commander: Sixth sense, repairs, recon Gunner:
Repairs, snap shot, Camo Driver: Repairs, Smooth ride, camo Loader:
Safe stowage, Repairs, Camo By the time youre 50% through the third
set of skills, retrain the first perk for each member to Brothers
in Arms, then get the setup i just mentioned going again. Safe
stowage is crucial. The ammo rack is horrendous without it, but a
rare problem with safe stowage. If youre the kind of person who
doesnt run premium fire extinguishers on anything, run one on the
121. The 10% less chance of getting lit on fire is very helpful
with the frontal fuel tanks. Equipment : Gun Rammer
Vents Vertical Stabilizer Its all about maximizing the DPM,
and improving upon the poor gun handling. Vents can be switched for
optics, but i would advise against this since the 121 is a brawler
most of the time anyways, and its hilarious having the same reload
as the e50m while having better damage per shot. I hope this
guide helps you, and makes you want to get a 121. It is a true
beast of a tank and I feel bad for people who think that the lack
of gun depression will make the tank unplayable. If you have any
suggestions as to how i could improve the format of the guide, or
if i left out a section that should be added in, please tell
me. I really hope to see more 121s in
battle... pizzastorm: First off, I'd like to say that this tank is NOT for everyone. It
takes a bit of getting used to, like all chinese mediums, mainly
because of the horrendous 3 degrees of gun depression. Seriously,
its bad. Its the worst thing about this tank, but one of the only
flaws. Im going to go through the basic characteristics of
the tank, and compare them with the characteristics of other tier
10 mediums on a scale of 1-10 (1 being the worst, 10 being the
best) Damage per Shot : 10 Plain and simple, its the best
alpha damage of all tier 10 mediums at 440 per shot. This means
that it can very effectively peek-a-boom with other tier 10
mediums, and even some heavies. Damage per Minute : 5 2750
base dpm, right in the middle of the pack. better than the leopard,
e50m, and m48, but worse than the fv 4202, stb 1, and russian
mediums. Considering the fact that it has the best alpha damage,
its interesting that it doesnt have the lowest DPM. Hit
Points : 5 Its about average, at 1950. You can take a few
hits, and combined with the amazing alpha, it allows you to trade
shots with lots of different tanks. Armor : 8 The
infamous hull armor of the t54, coupled with a very sturdy rounded
turret with 240mm of armor in the front, and a 240mm effective
hull, it allows you to bully low tiers very well. The turret armor
is bittersweet, as it is hard to go hull down with the limited gun
depression. Another viable tactic is sidescraping, with 80mm of
side armor and thick tracks. Mobility : 5 55 kph is slightly
above average for tier 10 mediums, most are in the range of 50-55,
there are a few that are in the 60-66 range and a few in the 40-45
range, but its by no means slow. it is capable of getting around
the map fairly quickly, but the power/weight ratio is a bit lacking
at just under 15 hp/ ton. The traverse speed is also very good, on
par with the object 140 (although the terrain resistance isnt quite
as good) Penetration : 5 It is tied for the lowest of all tier
10 mediums at 258, however it has AP as the standard ammo, so it
gets extra normalization, making it more effective at shooting
angled armor, but at the cost of slower shell velocity compared to
the other APCR firing mediums. Gun Handling : 2 Its bad for
mediums. Its slightly better than the batchat's. Camouflage :
8 Its roughly the same as the the Object 140. Its very good,
however with the large gun and muzzle break it loses alot of camo
firing. So, now you know all this stuff. How can you apply
it to actual game situations? Well... here
was a really good replay of how to 121. It wasnt an exceptional
game, but it was very good and highlighted the strengths (and
weaknesses) In general, its good to find a spot where you can hide
your hull without needing gun depression. For example, a spot you
could use effectively in the Object 140 or even M48 will likely not
be possible for the 121. However, your decent armor allows you to
shrug off a few hits by sidescraping, angling your hull
effectively, or hiding your hull altogether. Peek a Boom is a good
tactic mainly against other mediums, but can work against certain
heavies. Your mobility allows you to contest certain medium tank
positions, such as they abbey on Abbey, and the hill on Mines. You
also have the dpm to stay fairly competitive with other medium
tanks in those positions, and the alpha to peek a boom if you get
the chance to. On an open map, it can be played for the most
part like a medium, and should be played as one. On a mixed map,
such as siegfried line, its up to you. If your team has a lack of
heavies, it isnt a terrible idea to play the 121 as a pocket
heavy. On a city map, youre a pocket heavy. you shouldnt try
to brawl with e100s and jagdpanzer e100s, but you can bully
mediums/ lower tiers with your ability to play as a heavy and peek
a boom. I know ive mentioned the Peek a Boom alot, but seriously,
its very do able and viable in most situations. Crew
skills
Basically, this is how my skills
look after ive retrained them recently. When youre going through
the process: Commander: Sixth sense, repairs, recon Gunner:
Repairs, snap shot, Camo Driver: Repairs, Smooth ride, camo Loader:
Safe stowage, Repairs, Camo By the time youre 50% through the third
set of skills, retrain the first perk for each member to Brothers
in Arms, then get the setup i just mentioned going again. Safe
stowage is crucial. The ammo rack is horrendous without it, but a
rare problem with safe stowage. If youre the kind of person who
doesnt run premium fire extinguishers on anything, run one on the
121. The 10% less chance of getting lit on fire is very helpful
with the frontal fuel tanks. Equipment : Gun Rammer
Vents Vertical Stabilizer Its all about maximizing the DPM,
and improving upon the poor gun handling. Vents can be switched for
optics, but i would advise against this since the 121 is a brawler
most of the time anyways, and its hilarious having the same reload
as the e50m while having better damage per shot. I hope this
guide helps you, and makes you want to get a 121. It is a true
beast of a tank and I feel bad for people who think that the lack
of gun depression will make the tank unplayable. If you have any
suggestions as to how i could improve the format of the guide, or
if i left out a section that should be added in, please tell
me. I really hope to see more 121s in
battle... 

This is very
nice.
Basically, this is how my skills
look after ive retrained them recently. When youre going through
the process: Commander: Sixth sense, repairs, recon Gunner:
Repairs, snap shot, Camo Driver: Repairs, Smooth ride, camo Loader:
Safe stowage, Repairs, Camo By the time youre 50% through the third
set of skills, retrain the first perk for each member to Brothers
in Arms, then get the setup i just mentioned going again. Safe
stowage is crucial. The ammo rack is horrendous without it, but a
rare problem with safe stowage. If youre the kind of person who
doesnt run premium fire extinguishers on anything, run one on the
121. The 10% less chance of getting lit on fire is very helpful
with the frontal fuel tanks. Equipment : Gun Rammer
Vents Vertical Stabilizer Its all about maximizing the DPM,
and improving upon the poor gun handling. Vents can be switched for
optics, but i would advise against this since the 121 is a brawler
most of the time anyways, and its hilarious having the same reload
as the e50m while having better damage per shot. I hope this
guide helps you, and makes you want to get a 121. It is a true
beast of a tank and I feel bad for people who think that the lack
of gun depression will make the tank unplayable. If you have any
suggestions as to how i could improve the format of the guide, or
if i left out a section that should be added in, please tell
me. I really hope to see more 121s in
battle...
Subject: Cambios al sistema de reputación
Link on message: #9253304
jazxz, on Jul 29 2015 - 15:08, said: Perdón por la ignorancia, el sistema de reputación que seria
? Saludos
Link on message: #9253304
jazxz, on Jul 29 2015 - 15:08, said: Perdón por la ignorancia, el sistema de reputación que seria
? SaludosElPozoleOlmeca: Los numeritos al lado del Quote. Antes habia un
+ para positivo y un - para negativo
Subject: Cambios al sistema de reputación
Link on message: #9253304
jazxz, on Jul 29 2015 - 15:08, said: Perdón por la ignorancia, el sistema de reputación que seria
? Saludos
Link on message: #9253304
jazxz, on Jul 29 2015 - 15:08, said: Perdón por la ignorancia, el sistema de reputación que seria
? SaludosPollotheDestroyer: Los numeritos al lado del Quote. Antes habia un
+ para positivo y un - para negativo
Subject: Cambios al sistema de reputación
Link on message: #9253304
jazxz, on Jul 29 2015 - 15:08, said: Perdón por la ignorancia, el sistema de reputación que seria
? Saludos
Link on message: #9253304
jazxz, on Jul 29 2015 - 15:08, said: Perdón por la ignorancia, el sistema de reputación que seria
? SaludosApolloArtemis: Los numeritos al lado del Quote. Antes habia un
+ para positivo y un - para negativo
Subject: Cambios al sistema de reputación
Link on message: #9252999
Link on message: #9252999
ElPozoleOlmeca: Buenos días comunidad, Hace un par de semanas tuvimos
una encuesta en donde quisimos conocer sus opiniones sobre el
sistema de reputación. Los resultados a través de todos nuestros
productos en las Américas fueron: 54% querían cambios o les daba
igual pero estarían dispuestos a probar algún cambio. En una
siguiente encuesta un 62% de jugadores respondieron con que
estarían dispuestos a probar un sistema en donde eliminamos los
votos negativos pero mantenemos los positivos. Esta prueba va durar
aproximadamente 6 meses y haremos otra encuesta para ver sus
opiniones sobre si hubo un cambio en el
ambiente. Gracias.
Subject: Cambios al sistema de reputación
Link on message: #9252999
Link on message: #9252999
PollotheDestroyer: Buenos días comunidad, Hace un par de semanas tuvimos
una encuesta en donde quisimos conocer sus opiniones sobre el
sistema de reputación. Los resultados a través de todos nuestros
productos en las Américas fueron: 54% querían cambios o les daba
igual pero estarían dispuestos a probar algún cambio. En una
siguiente encuesta un 62% de jugadores respondieron con que
estarían dispuestos a probar un sistema en donde eliminamos los
votos negativos pero mantenemos los positivos. Esta prueba va durar
aproximadamente 6 meses y haremos otra encuesta para ver sus
opiniones sobre si hubo un cambio en el ambiente.
Gracias.
Subject: Cambios al sistema de reputación
Link on message: #9252999
Link on message: #9252999
ApolloArtemis: Buenos días comunidad, Hace un par de semanas tuvimos
una encuesta en donde quisimos conocer sus opiniones sobre el
sistema de reputación. Los resultados a través de todos nuestros
productos en las Américas fueron: 54% querían cambios o les daba
igual pero estarían dispuestos a probar algún cambio. En una
siguiente encuesta un 62% de jugadores respondieron con que
estarían dispuestos a probar un sistema en donde eliminamos los
votos negativos pero mantenemos los positivos. Esta prueba va durar
aproximadamente 6 meses y haremos otra encuesta para ver sus
opiniones sobre si hubo un cambio en el ambiente.
Gracias.
Subject: Mudanças no Sistema de Reputação do Fórum
Link on message: #9252437
Link on message: #9252437
DavidBowieRocks: Olá jogadores!
Em nossa recente pesquisa realizada no fórum, uma das perguntas feitas foi sobre o sistema de reputação (os votos positivos e negativos nos posts). Em todos os produtos da Wargaming NA, 54% dos jogadores que responderam a pesquisa votaram por uma mudança no sistema ou não tinham uma opinião formada sobre o assunto mas também não se importariam em tentar algo novo.
Em uma outra pesquisa realizada apenas no fórum do WoT PC, 62% dos jogadores disseram especificamente que gostaríam de tentar por seis meses um sistema onde apenas os votos positivos fossem habilitados.
Baseados em suas opiniões, decidimos seguir a diante com esse plano em todos os nossos fóruns. O sistema de reputação dos posts a partir de agora só terá pontos positivos. Daqui a seis meses realizaremos uma nova pesquisa para saber se vocês querem manter o sistema deste jeito ou mudá-lo novamente. A reputação que foi acumulada anteriormente ainda está em nosso banco de dados caso o antigo sistema seja restaurado no futuro. Entedemos que nem todo mundo ficará satisfeito com essa mudança, mas encorajamos a todos a manter uma mente aberta à essas mudanças, que nós acreditamos que serão beníficas, e no começo de 2016 nós realizaremos uma pesquisa novamente para colher seus depoimentos e ideias sobre o assunto. Obrigado!
Em nossa recente pesquisa realizada no fórum, uma das perguntas feitas foi sobre o sistema de reputação (os votos positivos e negativos nos posts). Em todos os produtos da Wargaming NA, 54% dos jogadores que responderam a pesquisa votaram por uma mudança no sistema ou não tinham uma opinião formada sobre o assunto mas também não se importariam em tentar algo novo.
Em uma outra pesquisa realizada apenas no fórum do WoT PC, 62% dos jogadores disseram especificamente que gostaríam de tentar por seis meses um sistema onde apenas os votos positivos fossem habilitados.
Baseados em suas opiniões, decidimos seguir a diante com esse plano em todos os nossos fóruns. O sistema de reputação dos posts a partir de agora só terá pontos positivos. Daqui a seis meses realizaremos uma nova pesquisa para saber se vocês querem manter o sistema deste jeito ou mudá-lo novamente. A reputação que foi acumulada anteriormente ainda está em nosso banco de dados caso o antigo sistema seja restaurado no futuro. Entedemos que nem todo mundo ficará satisfeito com essa mudança, mas encorajamos a todos a manter uma mente aberta à essas mudanças, que nós acreditamos que serão beníficas, e no começo de 2016 nós realizaremos uma pesquisa novamente para colher seus depoimentos e ideias sobre o assunto. Obrigado!
Subject: Mudanças no Sistema de Reputação do Fórum
Link on message: #9252437
Link on message: #9252437
DavidBowieRocks: Olá jogadores!
Em nossa recente pesquisa realizada no fórum, uma das perguntas feitas foi sobre o sistema de reputação (os votos positivos e negativos nos posts). Em todos os produtos da Wargaming NA, 54% dos jogadores que responderam a pesquisa votaram por uma mudança no sistema ou não tinham uma opinião formada sobre o assunto mas também não se importariam em tentar algo novo.
Em uma outra pesquisa realizada apenas no fórum do WoT PC, 62% dos jogadores disseram especificamente que gostaríam de tentar por seis meses um sistema onde apenas os votos positivos fossem habilitados.
Baseados em suas opiniões, decidimos seguir a diante com esse plano em todos os nossos fóruns. O sistema de reputação dos posts a partir de agora só terá pontos positivos. Daqui a seis meses realizaremos uma nova pesquisa para saber se vocês querem manter o sistema deste jeito ou mudá-lo novamente. A reputação que foi acumulada anteriormente ainda está em nosso banco de dados caso o antigo sistema seja restaurado no futuro. Entedemos que nem todo mundo ficará satisfeito com essa mudança, mas encorajamos a todos a manter uma mente aberta à essas mudanças, que nós acreditamos que serão beníficas, e no começo de 2016 nós realizaremos uma pesquisa novamente para colher seus depoimentos e ideias sobre o assunto. Obrigado!
Em nossa recente pesquisa realizada no fórum, uma das perguntas feitas foi sobre o sistema de reputação (os votos positivos e negativos nos posts). Em todos os produtos da Wargaming NA, 54% dos jogadores que responderam a pesquisa votaram por uma mudança no sistema ou não tinham uma opinião formada sobre o assunto mas também não se importariam em tentar algo novo.
Em uma outra pesquisa realizada apenas no fórum do WoT PC, 62% dos jogadores disseram especificamente que gostaríam de tentar por seis meses um sistema onde apenas os votos positivos fossem habilitados.
Baseados em suas opiniões, decidimos seguir a diante com esse plano em todos os nossos fóruns. O sistema de reputação dos posts a partir de agora só terá pontos positivos. Daqui a seis meses realizaremos uma nova pesquisa para saber se vocês querem manter o sistema deste jeito ou mudá-lo novamente. A reputação que foi acumulada anteriormente ainda está em nosso banco de dados caso o antigo sistema seja restaurado no futuro. Entedemos que nem todo mundo ficará satisfeito com essa mudança, mas encorajamos a todos a manter uma mente aberta à essas mudanças, que nós acreditamos que serão beníficas, e no começo de 2016 nós realizaremos uma pesquisa novamente para colher seus depoimentos e ideias sobre o assunto. Obrigado!
Subject: Mudanças no Sistema de Reputação do Fórum
Link on message: #9252437
Link on message: #9252437
DavidBowie4Ever: Olá jogadores!
Em nossa recente pesquisa realizada no fórum, uma das perguntas feitas foi sobre o sistema de reputação (os votos positivos e negativos nos posts). Em todos os produtos da Wargaming NA, 54% dos jogadores que responderam a pesquisa votaram por uma mudança no sistema ou não tinham uma opinião formada sobre o assunto mas também não se importariam em tentar algo novo.
Em uma outra pesquisa realizada apenas no fórum do WoT PC, 62% dos jogadores disseram especificamente que gostaríam de tentar por seis meses um sistema onde apenas os votos positivos fossem habilitados.
Baseados em suas opiniões, decidimos seguir a diante com esse plano em todos os nossos fóruns. O sistema de reputação dos posts a partir de agora só terá pontos positivos. Daqui a seis meses realizaremos uma nova pesquisa para saber se vocês querem manter o sistema deste jeito ou mudá-lo novamente. A reputação que foi acumulada anteriormente ainda está em nosso banco de dados caso o antigo sistema seja restaurado no futuro. Entedemos que nem todo mundo ficará satisfeito com essa mudança, mas encorajamos a todos a manter uma mente aberta à essas mudanças, que nós acreditamos que serão beníficas, e no começo de 2016 nós realizaremos uma pesquisa novamente para colher seus depoimentos e ideias sobre o assunto. Obrigado!
Em nossa recente pesquisa realizada no fórum, uma das perguntas feitas foi sobre o sistema de reputação (os votos positivos e negativos nos posts). Em todos os produtos da Wargaming NA, 54% dos jogadores que responderam a pesquisa votaram por uma mudança no sistema ou não tinham uma opinião formada sobre o assunto mas também não se importariam em tentar algo novo.
Em uma outra pesquisa realizada apenas no fórum do WoT PC, 62% dos jogadores disseram especificamente que gostaríam de tentar por seis meses um sistema onde apenas os votos positivos fossem habilitados.
Baseados em suas opiniões, decidimos seguir a diante com esse plano em todos os nossos fóruns. O sistema de reputação dos posts a partir de agora só terá pontos positivos. Daqui a seis meses realizaremos uma nova pesquisa para saber se vocês querem manter o sistema deste jeito ou mudá-lo novamente. A reputação que foi acumulada anteriormente ainda está em nosso banco de dados caso o antigo sistema seja restaurado no futuro. Entedemos que nem todo mundo ficará satisfeito com essa mudança, mas encorajamos a todos a manter uma mente aberta à essas mudanças, que nós acreditamos que serão beníficas, e no começo de 2016 nós realizaremos uma pesquisa novamente para colher seus depoimentos e ideias sobre o assunto. Obrigado!
Subject: Neg reps gone?
Link on message: #9252295
Link on message: #9252295
pizzastorm: http://forum.worldof...n-system-trial/
I've opened this topic for feedback. Please post your honest
thoughts about the change here.
Subject: Reputation System Trial
Link on message: #9252289
Link on message: #9252289
pizzastorm: I've opened this topic so you can leave your feedback here.
Please keep it constructive so it is feedback that we can actually
use. Thanks everyone.
Subject: Neg reps gone?
Link on message: #9252268
Link on message: #9252268
pizzastorm: http://forum.worldof...n-system-trial/
More information on the removal of neg reps can be found
here.
Subject: Reputation System Trial
Link on message: #9252237
Link on message: #9252237
pizzastorm: Hello Tankers! In our recent forum survey, we asked players
how they felt about the forum reputation system. Across all of the
Wargaming NA products, 54% either wanted a change, or didn’t
feel strongly and would be willing to try a change. In a follow-up
survey regarding Freedom to Play keys on WoT PC, 62% of players
responded specifically that they would be willing to try keeping
upvotes, but turning off downvotes for the next 6 months.
Based on your opinions shared in the surveys, we’re going to
move forward with that trial across all of our game forums. The
forum reputation system has been switched to allow upvotes only. In
6 months, we’ll do another forum experience survey to see whether
it’s a change you want to keep permanently. Forum reputation
previously accumulated is still there, and all of the existing info
remains in the system, should you vote to turn it back on again in
the future. We understand that not everyone will be pleased
with the change. We encourage everyone to keep an open mind
regarding the change, and in early 2016 we will redo the survey to
again gather your feedback on the subject.
Subject: The Gauntlet - Month-Long Event
Link on message: #9252141
Wailwulf, on Jul 29 2015 - 09:25, said: The way I understand it, for the Medium Midterm, I only need to
complete Studying for Midterms and Mediums - Practical Application
once during the week of Aug 3rd to Aug 9th to earn the 15% EXP
boost and have it count towards the Tetrarch. However, I can
complete Studying for Midterms and Mediums - Practical Application
once daily to earn the individual mission awards (Large repair Kits
and Large fire Extinguishers). Am I correct in this
assumption? Well, if you would hang on to these tanks
instead of out right selling them like most folk in this game do
(not saying you sold yours or not), you then can earn Gold in it's
place and a free tank Slot. In this case 750 Gold and a 300
Gold valued Tank slot is not too shabby for just playing the
game. If my assumption above is correct, this will be quite
easy to do. I went a little nuts last December and spent the
X-mas money I knew I would be getting on the premium tank deals
they had. I have made over 5000 in gold since then because I
already have the award tank in my garage. Made 3,000 gold
just on the T-14 as they offered it twice in the last 8 months.
If WG gives you or awards you a tank you do not like, just
let it sit in your garage instead of selling it for half price in
credits. The next time it comes out, you will get gold
(usually full value Gold) and a tank slot.
Link on message: #9252141
Wailwulf, on Jul 29 2015 - 09:25, said: The way I understand it, for the Medium Midterm, I only need to
complete Studying for Midterms and Mediums - Practical Application
once during the week of Aug 3rd to Aug 9th to earn the 15% EXP
boost and have it count towards the Tetrarch. However, I can
complete Studying for Midterms and Mediums - Practical Application
once daily to earn the individual mission awards (Large repair Kits
and Large fire Extinguishers). Am I correct in this
assumption? Well, if you would hang on to these tanks
instead of out right selling them like most folk in this game do
(not saying you sold yours or not), you then can earn Gold in it's
place and a free tank Slot. In this case 750 Gold and a 300
Gold valued Tank slot is not too shabby for just playing the
game. If my assumption above is correct, this will be quite
easy to do. I went a little nuts last December and spent the
X-mas money I knew I would be getting on the premium tank deals
they had. I have made over 5000 in gold since then because I
already have the award tank in my garage. Made 3,000 gold
just on the T-14 as they offered it twice in the last 8 months.
If WG gives you or awards you a tank you do not like, just
let it sit in your garage instead of selling it for half price in
credits. The next time it comes out, you will get gold
(usually full value Gold) and a tank slot.pizzastorm: Yes, you only have to complete "Studying for Midterms" and
"Mediums - Practical Application" once each to finish the midterm.
You can continue to engage in them as you play for additional
rewards as listed on the article
Subject: Community Data Request: Influence Per Hour
Link on message: #9251986
Unknown0ne, on Jul 28 2015 - 23:15, said: Does WG not already have this data, or at least a rough
estimate? Each clan has a 30 day influence earned log available to
them (with timestamps); from this a decent estimate of IR earned
per an hour can be deduced by breaking it down into stronghold
skirmish "sessions" (I chose 30 mins as the max time between two
logs to count as a new session). From there it's easy to calculate
the IPH for each session, or just overall. Though sessions less
than an hour should probably be excluded. Of course, this
approach isn't perfect because it's disregarding the initial setup
time for a stronghold of gathering people and waiting for that
first battle (and playing the first battle). In that way it's an
optimistic estimate, but I would say having that data across every
single clan would provide a good idea of what's possible.
Also, depending on what you're looking to learn, it has the problem
of a clan could be running more than one team at the same time.
But, if you just want to see what, on average, a clan can earn in
an hour and not what, on average, a team can earn, then it works
fine. The influence log is considered "private" data though,
so it's only something WG could easily look at as a whole.
Unknown0ne, on Jul 28 2015 - 23:15, said: Also, tier X skirmishes aren't very active.
Link on message: #9251986
Unknown0ne, on Jul 28 2015 - 23:15, said: Does WG not already have this data, or at least a rough
estimate? Each clan has a 30 day influence earned log available to
them (with timestamps); from this a decent estimate of IR earned
per an hour can be deduced by breaking it down into stronghold
skirmish "sessions" (I chose 30 mins as the max time between two
logs to count as a new session). From there it's easy to calculate
the IPH for each session, or just overall. Though sessions less
than an hour should probably be excluded. Of course, this
approach isn't perfect because it's disregarding the initial setup
time for a stronghold of gathering people and waiting for that
first battle (and playing the first battle). In that way it's an
optimistic estimate, but I would say having that data across every
single clan would provide a good idea of what's possible.
Also, depending on what you're looking to learn, it has the problem
of a clan could be running more than one team at the same time.
But, if you just want to see what, on average, a clan can earn in
an hour and not what, on average, a team can earn, then it works
fine. The influence log is considered "private" data though,
so it's only something WG could easily look at as a whole. veganzombiez: I have access to WG data, yes, but the community
perception's also important to me. It's more of me
being personally interested, since I just like to have as much
info as I can about everything.
Unknown0ne, on Jul 28 2015 - 23:15, said: Also, tier X skirmishes aren't very active. veganzombiez: I was hoping some clans had replays/screenshots from their
battles trying to challenge the FOXEY spotlight detachment.
Subject: The Next Step in Clan Wars
Link on message: #9251927
Wolves71, on Jul 29 2015 - 01:39, said: 1. Is the current New Global Map being affected? 2. Is the current
New Global Map getting resetted? 3. What is this in discussion
about influence points? I am asking these to determine if we
should still be fighting for land, because if it is just going to
be resetted on Aug 6, we will focus on Strongholds until the wipe
is done
Link on message: #9251927
Wolves71, on Jul 29 2015 - 01:39, said: 1. Is the current New Global Map being affected? 2. Is the current
New Global Map getting resetted? 3. What is this in discussion
about influence points? I am asking these to determine if we
should still be fighting for land, because if it is just going to
be resetted on Aug 6, we will focus on Strongholds until the wipe
is done veganzombiez: 1. The Global Map (Live North America) is being
permanently frozen on August 6. 2. The New Global
Map (OBT South America) will continue to be accessible. 3.
Influence is the currency that is used to
perform actions on the New Global Map. After August 6, land
will be available on the New Global Map.
Subject: Confirming....[Win 10 Important note]
Link on message: #9251868
Link on message: #9251868
GhostPrime: I believe ASUS built PCs use proprietary drivers. I'm not sure how
this works under Win 10's automatic updates. There
have been reported issues with nvida drivers and running multiple
monitors.
Subject: Confirming....[Win 10 Important note]
Link on message: #9251868
Link on message: #9251868
GhostPrime: I believe ASUS built PCs use proprietary drivers. I'm not sure how
this works under Win 10's automatic updates. There
have been reported issues with nvida drivers and running multiple
monitors.
Subject: Guia do Jogador Novato: 11 - Atire na Caixa de Munição e BOOOM!
Link on message: #9251865
Link on message: #9251865
DavidBowieRocks: Olá comandantes!
Chegamos a mais um tutorial em nossa série Guia do Jogador Novato!
Aqui neste link você encontra um index de todos os tutoriais para novos jogadores que estamos publicando durante este mês:
http://forum.worldoftanks.com/index.php?/topic/454545-guia-do-jogador-novato-tutoriais/ Como nós já falamos, com o tempo você aprende a distinguir quais são os pontos fracos de cada tanque e onde você deve atirar neles para causar mais danos. Nós já demos uma dica importante de como você pode usar uma ótima estratégia para destruir a esteira do tanque inimigo e com isso fazê-lo ficar imobilizado por um bom tempo - aproveitando ai a chance pra atirar bastante nele em seguida. Agora aqui vai outra dica ótima: procure sempre que possível mirar na Caixa de Munição (Ammo Rack) do tanque inimigo.Geralmente, a Caixa de Munição de um tanque se encontra nesse lugar:
É lá que ficam guardadas todas as munições do tanque. A princípio, esse lugar pode ser meio difícil de atingir quando você ainda não tem muita experiência no jogo. Mas um tiro certeiro e poderoso pode fazer com que o tanque simplesmente "exploda"! Claro que nem sempre você vai conseguir fazer o tanque ser destruído apenas com um tiro. Mas pode ter certeza que acertar dois tiros no Ammo Rack é fatal. E como proteger a sua Caixa de Munição?
Primeiramente, é seguir um conselho que a gente já deu: nunca exponha a lateral do seu tanque para o inimigo.Você também pode equipar seu tanque com uma "Caixa de munição úmida" e, é claro, um kit de conserto.
Quando você já estiver pronto pra treinar o seu Carregador em alguma Habilidade, escolha treiná-lo em "Estocagem Segura".
Chegamos a mais um tutorial em nossa série Guia do Jogador Novato!
Aqui neste link você encontra um index de todos os tutoriais para novos jogadores que estamos publicando durante este mês:
http://forum.worldoftanks.com/index.php?/topic/454545-guia-do-jogador-novato-tutoriais/ Como nós já falamos, com o tempo você aprende a distinguir quais são os pontos fracos de cada tanque e onde você deve atirar neles para causar mais danos. Nós já demos uma dica importante de como você pode usar uma ótima estratégia para destruir a esteira do tanque inimigo e com isso fazê-lo ficar imobilizado por um bom tempo - aproveitando ai a chance pra atirar bastante nele em seguida. Agora aqui vai outra dica ótima: procure sempre que possível mirar na Caixa de Munição (Ammo Rack) do tanque inimigo.Geralmente, a Caixa de Munição de um tanque se encontra nesse lugar:

É lá que ficam guardadas todas as munições do tanque. A princípio, esse lugar pode ser meio difícil de atingir quando você ainda não tem muita experiência no jogo. Mas um tiro certeiro e poderoso pode fazer com que o tanque simplesmente "exploda"! Claro que nem sempre você vai conseguir fazer o tanque ser destruído apenas com um tiro. Mas pode ter certeza que acertar dois tiros no Ammo Rack é fatal. E como proteger a sua Caixa de Munição?
Primeiramente, é seguir um conselho que a gente já deu: nunca exponha a lateral do seu tanque para o inimigo.Você também pode equipar seu tanque com uma "Caixa de munição úmida" e, é claro, um kit de conserto.
Quando você já estiver pronto pra treinar o seu Carregador em alguma Habilidade, escolha treiná-lo em "Estocagem Segura".
Subject: Guia do Jogador Novato: 11 - Atire na Caixa de Munição e BOOOM!
Link on message: #9251865
Link on message: #9251865
DavidBowieRocks: Olá comandantes!
Chegamos a mais um tutorial em nossa série Guia do Jogador Novato!
Aqui neste link você encontra um index de todos os tutoriais para novos jogadores que estamos publicando durante este mês:
http://forum.worldoftanks.com/index.php?/topic/454545-guia-do-jogador-novato-tutoriais/ Como nós já falamos, com o tempo você aprende a distinguir quais são os pontos fracos de cada tanque e onde você deve atirar neles para causar mais danos. Nós já demos uma dica importante de como você pode usar uma ótima estratégia para destruir a esteira do tanque inimigo e com isso fazê-lo ficar imobilizado por um bom tempo - aproveitando ai a chance pra atirar bastante nele em seguida. Agora aqui vai outra dica ótima: procure sempre que possível mirar na Caixa de Munição (Ammo Rack) do tanque inimigo. Geralmente, a Caixa de Munição de um tanque se encontra nesse lugar:
É lá que ficam guardadas todas as munições do tanque. A princípio, esse lugar pode ser meio difícil de atingir quando você ainda não tem muita experiência no jogo. Mas um tiro certeiro e poderoso pode fazer com que o tanque simplesmente "exploda"! Claro que nem sempre você vai conseguir fazer o tanque ser destruído apenas com um tiro. Mas pode ter certeza que acertar dois tiros no Ammo Rack é fatal. E como proteger a sua Caixa de Munição?
Primeiramente, é seguir um conselho que a gente já deu: nunca exponha a lateral do seu tanque para o inimigo. Você também pode equipar seu tanque com uma "Caixa de munição úmida" e, é claro, um kit de conserto.
Quando você já estiver pronto pra treinar o seu Carregador em alguma Habilidade, escolha treiná-lo em "Estocagem Segura".
Chegamos a mais um tutorial em nossa série Guia do Jogador Novato!
Aqui neste link você encontra um index de todos os tutoriais para novos jogadores que estamos publicando durante este mês:
http://forum.worldoftanks.com/index.php?/topic/454545-guia-do-jogador-novato-tutoriais/ Como nós já falamos, com o tempo você aprende a distinguir quais são os pontos fracos de cada tanque e onde você deve atirar neles para causar mais danos. Nós já demos uma dica importante de como você pode usar uma ótima estratégia para destruir a esteira do tanque inimigo e com isso fazê-lo ficar imobilizado por um bom tempo - aproveitando ai a chance pra atirar bastante nele em seguida. Agora aqui vai outra dica ótima: procure sempre que possível mirar na Caixa de Munição (Ammo Rack) do tanque inimigo. Geralmente, a Caixa de Munição de um tanque se encontra nesse lugar:

É lá que ficam guardadas todas as munições do tanque. A princípio, esse lugar pode ser meio difícil de atingir quando você ainda não tem muita experiência no jogo. Mas um tiro certeiro e poderoso pode fazer com que o tanque simplesmente "exploda"! Claro que nem sempre você vai conseguir fazer o tanque ser destruído apenas com um tiro. Mas pode ter certeza que acertar dois tiros no Ammo Rack é fatal. E como proteger a sua Caixa de Munição?
Primeiramente, é seguir um conselho que a gente já deu: nunca exponha a lateral do seu tanque para o inimigo. Você também pode equipar seu tanque com uma "Caixa de munição úmida" e, é claro, um kit de conserto.
Quando você já estiver pronto pra treinar o seu Carregador em alguma Habilidade, escolha treiná-lo em "Estocagem Segura".
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