Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Scale Model Group Build, anyone?
Link on message: #10077060
Link on message: #10077060
Lert: Since the upvotes I got on just the tub of my 1/16th R/C
JagdPanther I figured I'd post a pic of the state she's in
currently. In pieces because I'm slowly doing an overhaul, still
need to re-paint the entire thing.
Standard keyboard for size /
scale.
Standard keyboard for size /
scale.
Subject: The Lords of T110, Doomdark's Revenge.
Link on message: #10076956
MajorOffensive, on Apr 29 2016 - 07:48, said: Spinning blades of death near my ankles. 0/7 would not
buy.
Link on message: #10076956
MajorOffensive, on Apr 29 2016 - 07:48, said: Spinning blades of death near my ankles. 0/7 would not
buy.The_Chieftain: So the Aerocycle isn't for you?
How about the VZ-1?

How about the VZ-1?

Subject: Skirmish XVI
Link on message: #10076624
Offthewall69, on Apr 29 2016 - 08:19, said: ? Did you mean XV? We haven't even finished XVI yet.
Link on message: #10076624
Offthewall69, on Apr 29 2016 - 08:19, said: ? Did you mean XV? We haven't even finished XVI yet.dance210: Skirmishes are paid out in two parts - Group Stage and
Playoffs. Doing the payouts separately helps keep me from going
crazy
Depending on what I'm doing
and how much time I have, the Group Stage payouts will go out
anywhere from Thursday (immediately after the last round) to
Monday/Tuesday (which is when I have been paying them out) to a
week after the tournament ends (rare, but does happen). I
had some free time, so I paid out the Group Stage yesterday, and
I'm hoping to get back onto a Thursday/Friday schedule with the
Group Stage payouts. This also (hopefully) means that I'll get the
Playoffs back to being paid out on Mondays 
Subject: German 12,8 cm Pak 44L/55 for TDs unlocked when HTs researched ?
Link on message: #10076593
Link on message: #10076593
Lert: Guns are never shared across different classes. They have different
accuracy stats, ROF's, etc for balance reasons, and the guns have
slightly different names in general.
Subject: Please Don't add the Grille 15
Link on message: #10076576
Link on message: #10076576
Lert: The switch has been known about for literally years. You've been
playing since 2013. In that time you've played 4637 games. If you
wanted the Waffle so much, why haven't you ground it out already?
And why should everyone who does want the switch to happen not get
it just because you can't be arsed to get in gear and grind it out?
Subject: A couple of issues with mobile payments and Karma Koin
Link on message: #10075144
GD_Silvio, on Apr 28 2016 - 15:35, said: First of all, i purchased Karma Koin cards and in the gift shop, i
see prices in CAD and USD. The site is taking an extra amount
off my card because it thinks the CAD is really USD. Kinda
pisses me off. Secondly, I want to pay for gold over mobile.
Can't, I get a message saying there's a problem with the
service. wth.... Can anyone who works for Wargaming
tell me if someone is looking into these problems?
Link on message: #10075144
GD_Silvio, on Apr 28 2016 - 15:35, said: First of all, i purchased Karma Koin cards and in the gift shop, i
see prices in CAD and USD. The site is taking an extra amount
off my card because it thinks the CAD is really USD. Kinda
pisses me off. Secondly, I want to pay for gold over mobile.
Can't, I get a message saying there's a problem with the
service. wth.... Can anyone who works for Wargaming
tell me if someone is looking into these problems?GhostPrime: Please do send in a ticket to support. They can provide you
with more information on this matter. Please provide any screenshot
that you think may help, that will speed up the process.
Subject: World of tanks Common test 9.15 Feedback thread
Link on message: #10075131
ToothDecay, on Apr 28 2016 - 15:09, said: I do not like how I cannot have only 1 country displayed in the
carousel. Even clicking madly does not bring up a specific
nation. Tried all combinations. Just a big, long carousel to
scroll through. PLEASE FIX
Link on message: #10075131
ToothDecay, on Apr 28 2016 - 15:09, said: I do not like how I cannot have only 1 country displayed in the
carousel. Even clicking madly does not bring up a specific
nation. Tried all combinations. Just a big, long carousel to
scroll through. PLEASE FIX GhostPrime: You can display just one country! The buttons toggle on and
off, so clicking one will bring up that one. if you click multiple
you will need to un click the un-needed ones
Subject: Skirmish XVI
Link on message: #10075079
hiipanda, on Apr 28 2016 - 16:04, said: Dance, why are European skirmishes so [content removed]? https://www.reddit.com/r/WorldofTanks/comments/4gtw9e/eu_tournament_prizepool_rant_3/
This is a rare image of canoodian moving his gold by
European teams.
Link on message: #10075079
hiipanda, on Apr 28 2016 - 16:04, said: Dance, why are European skirmishes so [content removed]? https://www.reddit.com/r/WorldofTanks/comments/4gtw9e/eu_tournament_prizepool_rant_3/
This is a rare image of canoodian moving his gold by
European teams. dance210: 1. EU doesn't run Skirmishes, not as a tournament anyways
2. They are their own
region, so I really can't say. It's possible that they are testing
something...? Does this mean you don't want us to test out
credit only tournaments...everyone said they like credits!

Subject: The Chieftain's Hatch: Tigers and Panterras
Link on message: #10074700
Link on message: #10074700
The_Chieftain: Interesting. Must have been a lack of communication with the
embassy staff, then.
Subject: Operation Typhoon General Discussion
Link on message: #10074646
_Marine, on Apr 22 2016 - 10:25, said: There should have been 3k tanks: 2k for the tier 8, and 1k
T23E3. Top 15 clans earn 100 license for those who average at least
1 battle a day. Unclaimed trickle down til 2k are awarded. Next 1k
get the T23E3. Solved
Link on message: #10074646
_Marine, on Apr 22 2016 - 10:25, said: There should have been 3k tanks: 2k for the tier 8, and 1k
T23E3. Top 15 clans earn 100 license for those who average at least
1 battle a day. Unclaimed trickle down til 2k are awarded. Next 1k
get the T23E3. Solvedveganzombiez:
Now that Typhoon's ending soon, is there any other mechanic you want to see or not see in the next event?
Now that Typhoon's ending soon, is there any other mechanic you want to see or not see in the next event?
Subject: Ajustes concurso Creativo
Link on message: #10074631
Link on message: #10074631
ElPozoleOlmeca: Es verdad que tendremos un concurso muy pronto, ahorita estoy en el
proceso de conseguir un presupuesto para el mes de mayo para dar
premios.
Subject: Ajustes concurso Creativo
Link on message: #10074631
Link on message: #10074631
PollotheDestroyer: Es verdad que tendremos un concurso muy pronto, ahorita estoy en el
proceso de conseguir un presupuesto para el mes de mayo para dar
premios.
Subject: Ajustes concurso Creativo
Link on message: #10074631
Link on message: #10074631
ApolloArtemis: Es verdad que tendremos un concurso muy pronto, ahorita estoy en el
proceso de conseguir un presupuesto para el mes de mayo para dar
premios.
Subject: Sentinel is a good tank.
Link on message: #10074556
Link on message: #10074556
The_Chieftain: Bizarrely, after 30 games so far, I seem to be running a 58% win
rate. I can't explain it. Yes, I know, it's a small sample size and
may yet change, but still. Near as I can tell, because I
know it's so bad, I play it very carefully. With the end result
that I actually do very well. Which implies that it's actually very
good, if you have a cautious playstyle. Maybe I should play my
other tanks carefully....
Subject: Training battles for a single player
Link on message: #10074530
Link on message: #10074530
Lert: Been suggested many times before and shot down every time because
of server load issues.
Subject: Churchill III - How to play
Link on message: #10074501
Link on message: #10074501
The_Chieftain: It is the single highest win-rate tank in my garage. It
excels at beating up medium tanks, so I would usually see if I
could figure out a way to avoid where heavies usually go, while
also still picking a spot which your Churchill can get to before
the game is over. It's an interesting balance, but I think I've
figured it out. As mentioned above, you want to be moving more than
anything else. You have some hitpoints, don't be afraid to charge
in and take some hits, to be the lead for your buddies and punch a
hole in enemy lines.
Subject: A return after a year away. Impressions.
Link on message: #10074477
Link on message: #10074477
Lert: Eh, fair to middlin'. Can't complain. Well, could, shouldn't.
Subject: A return after a year away. Impressions.
Link on message: #10074474
Link on message: #10074474
Lert: Bun! Long time no see! *nuzzles*
Subject: Lorr 40t to be replaced? Thoughts?
Link on message: #10074466
Link on message: #10074466
Lert: That 25t AP seems like a fun tank .... Except for its 3 second aim
time. wth.
Subject: Lorr 40t to be replaced? Thoughts?
Link on message: #10074430
Link on message: #10074430
The_Chieftain: Bottom line is that it proved to be something of an outlier in the
French line. Once you get past the duck, everything is small, fast,
and hard-hitting. Instead all of a sudden you get a tank which is
large, reasonably fast, and hard-hitting. I don't think
there's anything wrong with Lorraine per se, I think it gets an
unfairly bad reputation, but it just doesn't 'mesh' with the rest
of that french line, hence we're looking at replacing it.
Subject: Scale Model Group Build, anyone?
Link on message: #10074418
Link on message: #10074418
Lert: I'm not working on anything 1/35 at the moment, however ...
I replaced the nylon gearboxes
in my 1/16 R/C Jagdpanther with steel gear ones. She runs a lot
better now, smoother, more torque, quieter and more grip.
I replaced the nylon gearboxes
in my 1/16 R/C Jagdpanther with steel gear ones. She runs a lot
better now, smoother, more torque, quieter and more grip.
Subject: 9.15 Common Test Bugs, Issues & Feedback
Link on message: #10074412
Link on message: #10074412
Saffr0n: Attention Tankers! Our servers have just been open for the
first iteration of the 9.15 Common Test and we'd like to hear
your feedback! Patch notes as well as a download link for the
Common Test can be found here Let us know if you encounter any
bugs or issues along the way. Be sure not to leave out any details
and be as constructive as you can. Replays and screenshots are
greatly appreciated! Important: Use your Wargaming.net
credentials to log into the Common Test server. Accounts created
after April 18th will not have access to that server. If you
changed your password after April 18th then you will need to use
the older password. Our Support department will not be able to
modify or make changes to your Wargaming.net account that will
grant access to the Common Test server.
Subject: The Chieftain's Random Musings Thread
Link on message: #10074314
kenhk117, on Apr 25 2016 - 04:01, said: Hey Chieftain, forgive me if it's been addressed before but
whatever happened to the re-release of Hunnicutt's Firepower? I
remember a while ago you had posted a picture on Facebook and
explained that WG was working with a publisher to print the books
again. I have searched high 'n low but I can't find a new release.
Did I miss my chance to get the new copy? Or is it still being
worked on?
shapeshifter, on Apr 28 2016 - 18:18, said: Chief have you heard of an APFSDS round for the T30?
Link on message: #10074314
kenhk117, on Apr 25 2016 - 04:01, said: Hey Chieftain, forgive me if it's been addressed before but
whatever happened to the re-release of Hunnicutt's Firepower? I
remember a while ago you had posted a picture on Facebook and
explained that WG was working with a publisher to print the books
again. I have searched high 'n low but I can't find a new release.
Did I miss my chance to get the new copy? Or is it still being
worked on?The_Chieftain: Last 'phone call on the matter was two weeks ago. It's been
a ridiculous story, but the lawyers are sitting on it. Again.
shapeshifter, on Apr 28 2016 - 18:18, said: Chief have you heard of an APFSDS round for the T30?The_Chieftain: I did see reference to HVAP, as I recall (I can't recall if
it was actually made, or just calculated), but I do note that in
the video they refer to the round as a 'model', so it implies it's
not intended to be a HVAP for the gun particularly.
GhostPrime
who has the better Pizza Dominoes or Pizza Hut or Papa Johns Or Little caesars?
28.04.2016 20:45:01
Subject: who has the better Pizza Dominoes or Pizza Hut or Papa Johns Or Little caesars?
Link on message: #10074155
MikeyBugs95, on Apr 27 2016 - 23:19, said: New York and Long Island pizzerias...
Link on message: #10074155
MikeyBugs95, on Apr 27 2016 - 23:19, said: New York and Long Island pizzerias...GhostPrime: Yes, I agree. I have been to a couple. Porkys Pizza out here
is the closest I have had to NY Pizza on the West Coast.
Pizza Chains though.. I did see a Sabarro's in NY city. I didn't
eat there though.
Subject: World of tanks Common test 9.15 Feedback thread
Link on message: #10073964
Link on message: #10073964
GhostPrime: Hello tankers! It's that time again! We have
just rolled out the 9.15 Common test client! The test client
features many UI improvements and balance changes. Please let us
know if you like, or dislike any of these changes in this thread.
Please leave your feedback here in this thread. Patch
Notes: Game Features Updated the display of vehicle
characteristics in the Garage: Simplified vehicle characteristics
which are now arranged into five expandable groups. Changed the
list of main characteristics (added new characteristics to the
list). Vehicle characteristics are now dynamically updated to
reflect any changes to vehicle crew, equipment, or modules. Added
the information to tooltips about the way modules, equipment, and
consumables influence the vehicle's characteristics. Added a
preview screen which allows you to preview any vehicles that you
have not yet purchased with any modules and parameters in the 3D
scene (available via the Research screen in the Tech Tree). Basic
PvE Tutorial: Changed the composition of the team, the teams now
have 15 players from each side. Reduced the waiting time in queue,
added the ability to launch a battle as a solo player. Added a
starting point at the upper base. Implemented alternative bot
behavior scenarios on the Mittengard and Mines maps. 4. Changed the
base capture bar. Added the information about the number of
capturers and the time left until the base is captured.
5. Enabled the "Save addressee in battle" by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle.
6. Added a warning that informs the player that the battle is coming to an end.
7. Improved several aspects of the improved vehicle movement physics: Fixed the issue with the overly high damage caused when sliding downhill. Decreased the probability that your vehicle will overturn when performing a maneuver. Fixed the issue with vehicles getting stuck to other vehicles or objects. 8. Added new filters to the vehicle carousel in the Garage. 9. Added sound events upon activation of Camouflage Net and Binocular Telescope. 10. Added the ability to select the type of the sound system in the Sound tab of Settings, which allows you to further fine-tune the positioning of sound sources in battle. 11. Added a new aiming indicator — full circle. 12. Added two new magnification options in Sniper aim— x16 and x25. 13. The number of shells in the status bar in battle is now larger. 14. Added the promoscreen display button. 15. Replaced the intro video and changed the mechanics of its playback: the video is now played only once and then appears again only after an update (a patch). 16. Added the readings for latency and server state in the login screen and the Garage. 17. Re-designed the conditions of a number of personal missions.
18. Updated rules of Platoon creation: Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers). Players will see a notification in which they are recommended to assemble a Platoon in which all the vehicle are of the same tier (for doing so, the players in the Platoon will receive a bonus to their experience). If all the vehicles in the Platoon are of the same tier, all members of the Platoon will earn a bonus after battle (the amount of the bonus depends on the tier of vehicles in the Platoon: higher tiers mean a bigger bonus). If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in experience (the amount of penalty is larger, the higher the difference in tiers). Note: the amounts of both bonuses and penalties are subject to change according to the results of testing. Technical Tasks Optimized the interfaces of drop-down menus and tooltips. The internal WoT Awesomium browser now uses Chromium Embedded Framework. Performed a switch to the CoreEngine 3.0 graphical engine: Implemented a number of technical solutions that allowed for an increase in performance of up to 30%, including: Average FPS has significantly increased for the Improved Graphics preset. Average FPS has slightly increased (up to 15%) for the Standard Graphics preset. Reworked the system of FX lighting for the Improved Graphics preset. As a result, smoke and explosions now look more natural in the in-game environment. Added the ability to use the modern DX11 graphics API. Because of this, we advise you to download the latest driver software for your graphical card from the manufacturer’s website. Tanks Replaced the German Waffenträger auf E 100 tank destroyer with the Grille 15. Upon replacement, the crew will be trained for the new vehicle. The statistics from the Waffenträger auf E 100 will be saved in Personal Record, while the statistics for the Grille 15 will be tracked individually. Adjusted the parameters of the following vehicles: Kanonenjagdpanzer А-32 T-22 medium 59-Patton M56 Scorpion T95E2 112 STA-2 Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha T95E6 O-Ni O-I Experimental O-I Achilles Challenger Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88 mm L/56 guns. 3. Reworked 19 vehicles for HD quality: Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430 Pz.Kpfw. 38(t), VK 30.01 (P) T1 Cunningham, T67, M60 AMX 13 90 Bishop, Centurion Mk. I WZ-131 Chi-He, Chi-Nu Kai 4. Improved the visual and collision models of the following vehicles: T-34-85, StuG III Ausf. G, Type 62. Changes in U.S.S.R. vehicles: T-22 medium: Traverse speed of the T-22 med. suspension changed from 54 to 40. Dispersion on the move and hull traverse with the T-22 med. suspension increased by 50%. Crossing capacity for the T-22 med. suspension decreased by 50%/43%/33%. Aiming time of the 100 mm D-54TS gun for the T-22 med. turret changed from 1.9 s to 2.4 s. Reload time of the 100 mm D-54TS gun for the T-22 med. turret changed from 7.5 s to 8.1 s. Dispersion on turret traverse of the 100 mm D-54TS gun increased by 50%. Dispersion of the 100 mm D-54TS gun changed from 0.33 m to 0.38 m. Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s. A-32: Dispersion of the 76 mm L-10U gun changed from 0.525 m to 0.44 m. Added the UBR-354KB shell. Replaced the BP-350A (75 mm penetration) with the new UBR-354KB shell (98 mm penetration). Changes in Chinese vehicles: 112: Vehicle purchase price reduced from 12,250 to 10,500 gold. Moved the fuel tanks from the front to rear. 59-Patton: Maximum reverse speed changed from 16 km/h to 20 km/h. View range with the 59-Patton turret changed from 370 m to 400 m. Aiming time of the 90 mm Gun M41 for the 59-Patton turret changed from 2.5 s to 2.3 s. Reload time of the 90 mm Gun M41 for the 59-Patton turret changed from 7.6 s to 7.5 s. Dispersion of the 90 mm Gun M41 changed from 0.38 m to 0.36 m.
Changes in German vehicles: Kanonenjagdpanzer: Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%. Aiming time of the 90 mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 s to 1.8 s. Penetration of the DM13A1 shell for the 90 mm Rheinmetall DM1 gun changed from 212 mm to 238 mm. Flight speed of the standard shell increased by 28%. Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha: Vehicle's Tier changed from VI to V. Tier of the Pz.Kpfw. V/IV suspension changed from VI to V. Tier of the Pz.Kpfw. V/IV turret changed from IV to V. Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%. Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%. View range with the Pz.Kpfw. V/IV turret changed from 350 m to 365 m. Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s. Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%. Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39 m to 0.37 m. Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s. Durability decreased from 820 HP to 520 HP. Changes in Japanese vehicles: STA-2: Reload time of the 90 mm Rifled Gun for the STA-2 turret changed from 7.1 s to 7.5 s. Dispersion after a shot of the 90 mm Rifled Gun decreased by 14%. Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm. STA-1: Dispersion of the 90 mm Rifled Gun changed from 0.37 m to 0.38 m. Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm. Reload time of the 90 mm Rifled Gun for the STA-3 turret changed from 7.5 s to 7.7 s. Dispersion of the 90 mm Rifled Gun changed from 0.37 m to 0.38 m. Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm. O-I Experimental: Traverse speed of the O-I Experimental suspension changed from 22 to 20. Dispersion on hull traverse with the O-I Experimental suspension increased by 9%. Traverse speed of the O-I Experimental Kai suspension changed from 24 to 22. Dispersion on hull traverse with the O-I Experimental Kai suspension increased by 10%. Aiming time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 2.6 s to 2.8 s. Reload time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 9.7 to 10 s. Aiming time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 2.6 s to 2.9 s. Reload time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 9.6 s to 10.5 s. Dispersion on turret traverse of the 12 cm Short Barrel Gun increased by 29%. Reload time of the 7.5 cm Tank Gun Type 3 for the O-I Experimental turret changed from 3.5 s to 3.6 s. Dispersion on turret traverse of the 7.5 cm Tank Gun Type 3 increased by 17%. Aiming time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 2.2 s to 2.3 s. Reload time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 3.6 s to 3.7 s. Dispersion on turret traverse of the 7.5 cm Tank Gun Type 5 decreased by 20%. Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s. O-I: Traverse speed of the O-I suspension changed from 20 to 16. Traverse speed of the O-I Kai suspension changed from 22 to 18. Dispersion on the move with the O-I Kai suspension increased by 11%. Dispersion on hull traverse with the O-I Kai suspension increased by 22%. Reload time of the 10 cm Cannon Type 92 for the O-I turret changed from 11.1 s to 12 s. Dispersion on turret traverse of the 10 cm Cannon Type 92 increased by 14%. Reload time of the 15 cm Howitzer Type 96 for the O-I turret changed from 25 s to 26 s. Dispersion on turret traverse of the 15 cm Howitzer Type 96 increased by 12%. Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s. Durability decreased from 970 HP to 950 HP. Type 91 Heavy: Dispersion on the move and hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15%. Dispersion on the move and hull traverse with the Type 91 Heavy suspension decreased by 17%. Reload time of the 47 mm Gun Type 1 for the Type 91 Heavy turret changed from 2.2 s to 2.1 s. Aiming time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 2.8 to 2.6 s. Reload time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 4.2 to 4 s. Dispersion of the 7 cm Gun Type 94 changed from 0.52 m to 0.48 m. Type 95 Heavy: Aiming time of the 7 cm Gun Type 94 for the Type 95 turret changed from 2.9 s to 2.3 s. Aiming time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 2.5 s to 2.3 s. Reload time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 3.4 to 3.3 s. Dispersion on turret traverse of the 7.5 cm Tank Gun Type 99 decreased by 29%. Durability increased from 430 HP to 440 HP. Changes in U.K. vehicles: Achilles: Dispersion on the move and hull traverse with the Achilles IIC suspension decreased by 4%. Reload time of the OQF 17-pdr AT Gun Mk. VII for the Achilles Duck Bill turret changed from 4.6 s to 4.4 s. Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.32 m. Challenger: Traverse speed of the Challenger suspension changed from 26 to 28. Dispersion on the move with the Challenger suspension decreased by 14%. Dispersion on hull traverse with the Challenger suspension decreased by 7%. Dispersion on the move with the Avenger suspension decreased by 15%. Dispersion on hull traverse with the Avenger suspension decreased by 8%. Reload time of the OQF 17-pdr AT Gun Mk. VII for the Challenger turret changed from 4.5 s to 4.4 s. Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.34 m to 0.32 m. Aiming time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 1.7 s to 1.6 s. Reload time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 4.1 s to 3.9 s. Dispersion on turret traverse of the OQF 17-pdr AT Gun Mk. VII decreased by 20%. Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.3 m. Changes in U.S.A. vehicles: M56 Scorpion: Dispersion on the move and hull traverse with the M56 Scorpion suspension decreased by 12%. Maximum reverse speed changed from 12 km/h to 17 km/h. Aiming time of the 90 mm Gun M54 for the M56 Scorpion turret changed from 2.0 s to 1.9 s. Dispersion on barrel move of the 90 mm Gun M54 decreased by 29%. T95E6: Crossing capacity for the T95E6 suspension increased by 22%/20%/10%. Aiming time of the 120 mm Gun T123E6 for the T95E6 turret changed from 2.3 s to 2 s. Dispersion of the 120 mm Gun T123E6 changed from 0.4 m to 0.38 m. T95E2: Dispersion on the move and hull traverse with the T95E2 suspension decreased by 36%. View range with the T95E2 turret changed from 390 m to 400 m. Traverse speed of the T95E2 turret changed from 32 deg/s to 44 deg/s. Changes in shell penetration for the following vehicles: Škoda T 40: Penetration of the Vz. 39N OPG shell for the 8,8 cm vz. 37N gun changed from 132 mm to 145 mm. Heavy Tank No. VI: Penetration of the Pzgr. 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. TVP VTU Koncept: Penetration of the Vz. 39N OPG shell for the 8,8 cm vz. 37N gun changed from 132 mm to 145 mm. Pz.Sfl. IVc: Penetration of the Pzgr 39 shell for the 8,8 cm Flak 37 L/56 gun changed from 132 mm to 145 mm. Indien-Panzer: Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Nashorn: Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm. Tiger (P): Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. VK 45.02 (P) Ausf. A: Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. VK 30.02 (D): Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Jagdpanther: Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm. VK 36.01 (H): Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Jagdpanzer IV: Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm. Tiger I: Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Maps Improved the Mittengard and Mines maps in order to comply with the requirements of the newly released PvE Tutorial: Balanced out the teams; 15v15 play is now possible in all current scenarios. Added the support of the scenarios of playing solo (14 bots + 1 player in one team against 15 bots).
5. Enabled the "Save addressee in battle" by default for all players, which forces the system to remember the last addressee in Chat until the end of the battle.
6. Added a warning that informs the player that the battle is coming to an end.
7. Improved several aspects of the improved vehicle movement physics: Fixed the issue with the overly high damage caused when sliding downhill. Decreased the probability that your vehicle will overturn when performing a maneuver. Fixed the issue with vehicles getting stuck to other vehicles or objects. 8. Added new filters to the vehicle carousel in the Garage. 9. Added sound events upon activation of Camouflage Net and Binocular Telescope. 10. Added the ability to select the type of the sound system in the Sound tab of Settings, which allows you to further fine-tune the positioning of sound sources in battle. 11. Added a new aiming indicator — full circle. 12. Added two new magnification options in Sniper aim— x16 and x25. 13. The number of shells in the status bar in battle is now larger. 14. Added the promoscreen display button. 15. Replaced the intro video and changed the mechanics of its playback: the video is now played only once and then appears again only after an update (a patch). 16. Added the readings for latency and server state in the login screen and the Garage. 17. Re-designed the conditions of a number of personal missions.
18. Updated rules of Platoon creation: Players can join a battle in a Platoon that has any set of vehicles (regardless of their tiers). Players will see a notification in which they are recommended to assemble a Platoon in which all the vehicle are of the same tier (for doing so, the players in the Platoon will receive a bonus to their experience). If all the vehicles in the Platoon are of the same tier, all members of the Platoon will earn a bonus after battle (the amount of the bonus depends on the tier of vehicles in the Platoon: higher tiers mean a bigger bonus). If there is a more than three-level difference between the maximum and minimum tiers of the vehicles in the Platoon, the players in such a Platoon will be penalized in experience (the amount of penalty is larger, the higher the difference in tiers). Note: the amounts of both bonuses and penalties are subject to change according to the results of testing. Technical Tasks Optimized the interfaces of drop-down menus and tooltips. The internal WoT Awesomium browser now uses Chromium Embedded Framework. Performed a switch to the CoreEngine 3.0 graphical engine: Implemented a number of technical solutions that allowed for an increase in performance of up to 30%, including: Average FPS has significantly increased for the Improved Graphics preset. Average FPS has slightly increased (up to 15%) for the Standard Graphics preset. Reworked the system of FX lighting for the Improved Graphics preset. As a result, smoke and explosions now look more natural in the in-game environment. Added the ability to use the modern DX11 graphics API. Because of this, we advise you to download the latest driver software for your graphical card from the manufacturer’s website. Tanks Replaced the German Waffenträger auf E 100 tank destroyer with the Grille 15. Upon replacement, the crew will be trained for the new vehicle. The statistics from the Waffenträger auf E 100 will be saved in Personal Record, while the statistics for the Grille 15 will be tracked individually. Adjusted the parameters of the following vehicles: Kanonenjagdpanzer А-32 T-22 medium 59-Patton M56 Scorpion T95E2 112 STA-2 Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha T95E6 O-Ni O-I Experimental O-I Achilles Challenger Heavy Tank No. VI, Škoda T 40, and other vehicles that have the 88 mm L/56 guns. 3. Reworked 19 vehicles for HD quality: Т-46, Т-127, BT-7, Т-80, SU-85B, Т-43, SU-122-54, Object 430 Pz.Kpfw. 38(t), VK 30.01 (P) T1 Cunningham, T67, M60 AMX 13 90 Bishop, Centurion Mk. I WZ-131 Chi-He, Chi-Nu Kai 4. Improved the visual and collision models of the following vehicles: T-34-85, StuG III Ausf. G, Type 62. Changes in U.S.S.R. vehicles: T-22 medium: Traverse speed of the T-22 med. suspension changed from 54 to 40. Dispersion on the move and hull traverse with the T-22 med. suspension increased by 50%. Crossing capacity for the T-22 med. suspension decreased by 50%/43%/33%. Aiming time of the 100 mm D-54TS gun for the T-22 med. turret changed from 1.9 s to 2.4 s. Reload time of the 100 mm D-54TS gun for the T-22 med. turret changed from 7.5 s to 8.1 s. Dispersion on turret traverse of the 100 mm D-54TS gun increased by 50%. Dispersion of the 100 mm D-54TS gun changed from 0.33 m to 0.38 m. Traverse speed of the T-22 med. turret changed from 48 deg/s to 30 deg/s. A-32: Dispersion of the 76 mm L-10U gun changed from 0.525 m to 0.44 m. Added the UBR-354KB shell. Replaced the BP-350A (75 mm penetration) with the new UBR-354KB shell (98 mm penetration). Changes in Chinese vehicles: 112: Vehicle purchase price reduced from 12,250 to 10,500 gold. Moved the fuel tanks from the front to rear. 59-Patton: Maximum reverse speed changed from 16 km/h to 20 km/h. View range with the 59-Patton turret changed from 370 m to 400 m. Aiming time of the 90 mm Gun M41 for the 59-Patton turret changed from 2.5 s to 2.3 s. Reload time of the 90 mm Gun M41 for the 59-Patton turret changed from 7.6 s to 7.5 s. Dispersion of the 90 mm Gun M41 changed from 0.38 m to 0.36 m.
Changes in German vehicles: Kanonenjagdpanzer: Dispersion on hull traverse with the Kanonenjagdpanzer suspension increased by 20%. Aiming time of the 90 mm Rheinmetall DM1 gun for the Kanonenjagdpanzer turret changed from 2 s to 1.8 s. Penetration of the DM13A1 shell for the 90 mm Rheinmetall DM1 gun changed from 212 mm to 238 mm. Flight speed of the standard shell increased by 28%. Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha: Vehicle's Tier changed from VI to V. Tier of the Pz.Kpfw. V/IV suspension changed from VI to V. Tier of the Pz.Kpfw. V/IV turret changed from IV to V. Dispersion on the move with the Pz.Kpfw. V/IV suspension decreased by 33%. Dispersion on hull traverse with the Pz.Kpfw. V/IV suspension decreased by 11%. View range with the Pz.Kpfw. V/IV turret changed from 350 m to 365 m. Aiming time of the 7,5 cm Kw.K. 40 L/48 gun for the Pz.Kpfw. V/IV turret changed from 2.3 s to 2.0 s. Dispersion after a shot of the 7,5 cm Kw.K. 40 L/48 gun decreased by 12%. Dispersion of the 7,5 cm Kw.K. 40 L/48 gun changed from 0.39 m to 0.37 m. Traverse speed of the Pz.Kpfw. V/IV turret changed from 30 deg/s to 44 deg/s. Durability decreased from 820 HP to 520 HP. Changes in Japanese vehicles: STA-2: Reload time of the 90 mm Rifled Gun for the STA-2 turret changed from 7.1 s to 7.5 s. Dispersion after a shot of the 90 mm Rifled Gun decreased by 14%. Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm. STA-1: Dispersion of the 90 mm Rifled Gun changed from 0.37 m to 0.38 m. Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm. Reload time of the 90 mm Rifled Gun for the STA-3 turret changed from 7.5 s to 7.7 s. Dispersion of the 90 mm Rifled Gun changed from 0.37 m to 0.38 m. Penetration of the M318A1 shell for the 90 mm Rifled Gun changed from 185.9 mm to 212 mm. O-I Experimental: Traverse speed of the O-I Experimental suspension changed from 22 to 20. Dispersion on hull traverse with the O-I Experimental suspension increased by 9%. Traverse speed of the O-I Experimental Kai suspension changed from 24 to 22. Dispersion on hull traverse with the O-I Experimental Kai suspension increased by 10%. Aiming time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 2.6 s to 2.8 s. Reload time of the 10 cm Cannon Type 14 for the O-I Experimental turret changed from 9.7 to 10 s. Aiming time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 2.6 s to 2.9 s. Reload time of the 12 cm Short Barrel Gun for the O-I Experimental turret changed from 9.6 s to 10.5 s. Dispersion on turret traverse of the 12 cm Short Barrel Gun increased by 29%. Reload time of the 7.5 cm Tank Gun Type 3 for the O-I Experimental turret changed from 3.5 s to 3.6 s. Dispersion on turret traverse of the 7.5 cm Tank Gun Type 3 increased by 17%. Aiming time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 2.2 s to 2.3 s. Reload time of the 7.5 cm Tank Gun Type 5 for the O-I Experimental turret changed from 3.6 s to 3.7 s. Dispersion on turret traverse of the 7.5 cm Tank Gun Type 5 decreased by 20%. Traverse speed of the O-I Experimental turret changed from 26 deg/s to 22 deg/s. O-I: Traverse speed of the O-I suspension changed from 20 to 16. Traverse speed of the O-I Kai suspension changed from 22 to 18. Dispersion on the move with the O-I Kai suspension increased by 11%. Dispersion on hull traverse with the O-I Kai suspension increased by 22%. Reload time of the 10 cm Cannon Type 92 for the O-I turret changed from 11.1 s to 12 s. Dispersion on turret traverse of the 10 cm Cannon Type 92 increased by 14%. Reload time of the 15 cm Howitzer Type 96 for the O-I turret changed from 25 s to 26 s. Dispersion on turret traverse of the 15 cm Howitzer Type 96 increased by 12%. Traverse speed of the O-I turret changed from 20 deg/s to 18 deg/s. Durability decreased from 970 HP to 950 HP. Type 91 Heavy: Dispersion on the move and hull traverse with the Dai-chi Osaka Sensha suspension decreased by 15%. Dispersion on the move and hull traverse with the Type 91 Heavy suspension decreased by 17%. Reload time of the 47 mm Gun Type 1 for the Type 91 Heavy turret changed from 2.2 s to 2.1 s. Aiming time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 2.8 to 2.6 s. Reload time of the 7 cm Gun Type 94 for the Type 91 Heavy turret changed from 4.2 to 4 s. Dispersion of the 7 cm Gun Type 94 changed from 0.52 m to 0.48 m. Type 95 Heavy: Aiming time of the 7 cm Gun Type 94 for the Type 95 turret changed from 2.9 s to 2.3 s. Aiming time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 2.5 s to 2.3 s. Reload time of the 7.5 cm Tank Gun Type 99 for the Type 95 turret changed from 3.4 to 3.3 s. Dispersion on turret traverse of the 7.5 cm Tank Gun Type 99 decreased by 29%. Durability increased from 430 HP to 440 HP. Changes in U.K. vehicles: Achilles: Dispersion on the move and hull traverse with the Achilles IIC suspension decreased by 4%. Reload time of the OQF 17-pdr AT Gun Mk. VII for the Achilles Duck Bill turret changed from 4.6 s to 4.4 s. Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.32 m. Challenger: Traverse speed of the Challenger suspension changed from 26 to 28. Dispersion on the move with the Challenger suspension decreased by 14%. Dispersion on hull traverse with the Challenger suspension decreased by 7%. Dispersion on the move with the Avenger suspension decreased by 15%. Dispersion on hull traverse with the Avenger suspension decreased by 8%. Reload time of the OQF 17-pdr AT Gun Mk. VII for the Challenger turret changed from 4.5 s to 4.4 s. Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.34 m to 0.32 m. Aiming time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 1.7 s to 1.6 s. Reload time of the OQF 17-pdr AT Gun Mk. VII for the Avenger turret changed from 4.1 s to 3.9 s. Dispersion on turret traverse of the OQF 17-pdr AT Gun Mk. VII decreased by 20%. Dispersion of the OQF 17-pdr AT Gun Mk. VII changed from 0.33 m to 0.3 m. Changes in U.S.A. vehicles: M56 Scorpion: Dispersion on the move and hull traverse with the M56 Scorpion suspension decreased by 12%. Maximum reverse speed changed from 12 km/h to 17 km/h. Aiming time of the 90 mm Gun M54 for the M56 Scorpion turret changed from 2.0 s to 1.9 s. Dispersion on barrel move of the 90 mm Gun M54 decreased by 29%. T95E6: Crossing capacity for the T95E6 suspension increased by 22%/20%/10%. Aiming time of the 120 mm Gun T123E6 for the T95E6 turret changed from 2.3 s to 2 s. Dispersion of the 120 mm Gun T123E6 changed from 0.4 m to 0.38 m. T95E2: Dispersion on the move and hull traverse with the T95E2 suspension decreased by 36%. View range with the T95E2 turret changed from 390 m to 400 m. Traverse speed of the T95E2 turret changed from 32 deg/s to 44 deg/s. Changes in shell penetration for the following vehicles: Škoda T 40: Penetration of the Vz. 39N OPG shell for the 8,8 cm vz. 37N gun changed from 132 mm to 145 mm. Heavy Tank No. VI: Penetration of the Pzgr. 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. TVP VTU Koncept: Penetration of the Vz. 39N OPG shell for the 8,8 cm vz. 37N gun changed from 132 mm to 145 mm. Pz.Sfl. IVc: Penetration of the Pzgr 39 shell for the 8,8 cm Flak 37 L/56 gun changed from 132 mm to 145 mm. Indien-Panzer: Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Nashorn: Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm. Tiger (P): Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. VK 45.02 (P) Ausf. A: Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. VK 30.02 (D): Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Jagdpanther: Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm. VK 36.01 (H): Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Jagdpanzer IV: Penetration of the Pzgr 39 shell for the 8,8 cm Pak L/56 gun changed from 132 mm to 145 mm. Tiger I: Penetration of the Pzgr 39 shell for the 8,8 cm Kw.K. 36 L/56 gun changed from 132 mm to 145 mm. Maps Improved the Mittengard and Mines maps in order to comply with the requirements of the newly released PvE Tutorial: Balanced out the teams; 15v15 play is now possible in all current scenarios. Added the support of the scenarios of playing solo (14 bots + 1 player in one team against 15 bots).
Subject: The Lords of T110, Doomdark's Revenge.
Link on message: #10073922
Vollketten, on Apr 28 2016 - 15:43, said: I hope they don't repaint it...
Link on message: #10073922
Vollketten, on Apr 28 2016 - 15:43, said: I hope they don't repaint it...The_Chieftain: I don't mind if they do. Get the slightly incorrect caunter
off it. I'm a little disappointed he reinforced the cartoon
duck idea, (though, in fairness, he didn't outright state that the
tank was named after it), and I'm not comfortable with the "Tiger
development" comment, as the heavily armored breakthrough tank
program was started in 1938.
Subject: Weekday Warfare 16 Official Standings
Link on message: #10073734
Link on message: #10073734
Trevzor: Weekday Warfare 16 Group Stage Standings: Day 3 Top 16 by
rank 17th Place - Top 25% of teams Top 26% - 50% of teams Top
51% - 75% of teams Bottom 10% of teams by rank (including ties) are
eliminated Rank Team Name Games Played Points Earned Points
Possible Win Ratio 1 leauge 20 58 60 0.967 2 Trolls Top Tankers 20
57 60 0.950 3 CUBE 19 54 57 0.947 4 theUNDISBANDONED 18 51 54 0.944
5 A|T|V 20 55 60 0.917 6 A-Team 20 54 60 0.900 7 No Name 19 51 57
0.895 8 Fail_Lords 18 47 54 0.870 9 Dynamic Gameplay 20 52 60 0.867
10 Alliance 20 51 60 0.850 10 Weebs 20 51 60 0.850 12 Los Soldados
De Oro 19 46 57 0.807 13 -(O_O)- 20 48 60 0.800 13 -G6- 20 48 60
0.800 15 Nevermore 21 50 63 0.794 16 Soup-A-Star 21 49 63 0.778 17
=VX9= 20 46 60 0.767 18 HUMO 20 44 60 0.733 19 NooBs 21 46 63 0.730
20 Te gusta el pan? 20 43 60 0.717 21 SENADOR BURGOS 19 40 57 0.702
22 Iron Hands 21 44 63 0.698 23 ÃŽngeri Fantoma 19 39 57 0.684 23
TheShitters 19 39 57 0.684 25 Iron Mistfits 20 41 60 0.683 26 Gold
cloaks 19 38 57 0.667 27 balas de goma 20 39 60 0.650 27 Bang Bang
20 39 60 0.650 29 HUSAR-WEHRMACHT 19 37 57 0.649 30 Hull Down 19 36
57 0.632 31 TKOC_Scallywags 21 39 63 0.619 32 Volga2529 20 37 60
0.617 33 Brigada A 21 37 63 0.587 34 Somos virgenes 19 33 57 0.579
34 WWII 19 33 57 0.579 36 Kraz_UA-TD 20 34 60 0.567 37 Insane
Asylum 19 31 57 0.544 38 11th ACR, Battle GP 18 29 54 0.537 39
IronCavalry of Steel 19 30 57 0.526 40 dance210 4 President 20 31
60 0.517 40 K-BEC 20 31 60 0.517 42 all44 21 32 63 0.508 43
A-L-B>M 18 27 54 0.500 43 Riders on the storm 20 30 60 0.500 45
CBL Tuty 21 31 63 0.492 46 Lossy's Boys 19 28 57 0.491 47 1 ATB 20
29 60 0.483 48 Bioknights 20 27 60 0.450 49 G S H 21 27 63 0.429 50
Rappin At Ur Door 20 24 60 0.400 50 TEXAS TRIO 20 24 60 0.400 52
Brew Crew 20 23 60 0.383 53 _FTA1 19 21 57 0.368 54 -KLG- 20 22 60
0.367 55 Choperianos 20 21 60 0.350 56 Rafiki's Raiders 20 19 60
0.317 56 RNGH 101 20 19 60 0.317 58 Can Opener 19 17 57 0.298 59
TheIrishEnforcers 19 16 57 0.281 60 War_Commander_Videos 20 16 60
0.267 61 BrKV 18 14 54 0.259 62 Geox 18 13 54 0.241 63 Badboys 20
13 60 0.217 63 URRPZLVL425-29 20 13 60 0.217 65 S-D-C 20 12 60
0.200 66 Soviet 20 11 60 0.183 67 MissPoisonous 21 11 63 0.175 67
TIGAS 21 11 63 0.175 69 =[A]=Armoured.X25 19 9 57 0.158 69 team
commander 19 9 57 0.158 71 Team_Win 18 8 54 0.148 72 killer5740 20
8 60 0.133 73 Duff 21 8 63 0.127 74 Dead Tankers USA 19 7 57 0.123
75 HangLooseR7 20 7 60 0.117 75 Winners 20 7 60 0.117 77 Manking 20
6 60 0.100 78 allo 20 5 60 0.083 79 OP Team 20 4 60 0.067 80 [APCR]
SUPER TANKERS 20 3 60 0.050 81 AOBTC[Cig's Crew] 20 2 60 0.033 81
Speedy 20 2 60 0.033 83 1ATB 20 1 60 0.017
Subject: Skirmish XVI Standings
Link on message: #10073713
Link on message: #10073713
dance210: Skirmish XVI Group Stage Standings Top 10% of teams - 1000 gold +
Free XP booster per day Top 20% of teams - 700 gold + Free XP
booster per day Top 30% of teams - 500 gold + Free XP
booster per day Top 40% of teams - 200 gold + Free XP
booster per day Top 50% of teams - 100 gold + Free XP booster
per day Top 65% of teams - Free XP booster per day Bottom 5% of
teams - do not move on to the Playoffs *Note: Standings are not
final until after battles Group Stage rounds are finished.
Round 1 + 2 + 3 Rank Team Points Earned Points Possible Win
Ratio 1 DaNkGaM3r4231 63 63 1.000 2 HUMO 57 63 0.905 3 TeNaCiTy 55
63 0.873 3 Windexâ„¢ 55 63 0.873 5 A-Team 54 63 0.857 5 Free Gold?
Yes Plz 54 63 0.857 7 IFellOversToDeath 52 63 0.825 7 Sixth Benis
Republic 52 63 0.825 9 Chat Ban 51 63 0.810 9 Chill Outed 51 63
0.810 11 27PZ Regiment 50 63 0.794 11 AGFR 50 63 0.794 13 322nd
SKULL & BONES 49 63 0.778 13 PACNW 49 63 0.778 15 Bing Bang Boum!
48 63 0.762 15 Kartoffeln Sind Uns 48 63 0.762 17 ...AVAAAAA!!!! 47
63 0.746 17 RDDT6 47 63 0.746 19 BAKED A 46 63 0.730 19 Genius 46
63 0.730 19 what team 46 63 0.730 22 It's A Trainwreck 45 63 0.714
23 Halibut Front 44 63 0.698 23 КАК ХОТИТЕ 44 63 0.698 25 [DIVI]
Team R R 43 63 0.683 25 mok1 43 63 0.683 25 -NT-...GO!GO!!GO!!!! 43
63 0.683 25 RR13 Don't Ensk Me 43 63 0.683 25 Speedy Gonzales 43 63
0.683 25 WhoCares 43 63 0.683 25 Xenoblade CL 43 63 0.683 32 H U M
O 42 63 0.667 33 NOSkills 41 63 0.651 34 Crimson Bassterds 40 63
0.635 34 en nombre de yo 40 63 0.635 34 Team Starr 40 63 0.635 37
1776V 39 63 0.619 38 Totem 38 63 0.603 39 BHK1 37 63 0.587 39 Sturm
city rollers 37 63 0.587 41 ADEE 36 63 0.571 41 Baagii 36 63 0.571
41 ENA16 36 63 0.571 41 Hungry Hungry 36 63 0.571 41 Minimal 5K
Players 36 63 0.571 46 _G_S_H_ 35 63 0.556 47 4CVR 34 63 0.540 47
Brigada A 34 63 0.540 47 Consuela's Angels 34 63 0.540 47 malelolu
T2° :p 34 63 0.540 47 venganza 34 63 0.540 52 La banda de choclito
33 63 0.524 52 TEARGAS 33 63 0.524 54 Born Of Death 32 63 0.508 54
-LSD- 32 63 0.508 54 PANZERWAFLE-AMERIKA 32 63 0.508 57 MOJO JOJO
31 63 0.492 57 MSD. 31 63 0.492 57 Team Psycho 31 63 0.492 57
Unicorn Killer Elite 31 63 0.492 61 Because 30 63 0.476 61 BHK2 30
63 0.476 61 Coldsteel Katanas 30 63 0.476 61 TankCaptain 30 63
0.476 65 2MEF 27 63 0.429 65 DEBB 27 63 0.429 67 ! cbl 26 63 0.413
67 EX-BR 5x5 T4 26 63 0.413 69 dance210 4 President 24 63 0.381 70
[ ESPECTRO ] 23 63 0.365 71 Beets 22 63 0.349 71 ghos7 22 63 0.349
73 Aldo el Apache 21 63 0.333 73 freaks 21 63 0.333 73 Jayhawkers
21 63 0.333 76 Beard 20 63 0.317 76 PIJILLAS 20 63 0.317 78
Los+Peteretes 19 63 0.302 78 VolgaW4 19 63 0.302 80 Bandits 18 63
0.286 80 TiT4TaT 18 63 0.286 82 Peces del Infierno 16 63 0.254 83
area wolves 15 63 0.238 83 JUNO 15 63 0.238 85 Love Tap 14 63 0.222
86 11th ACR, Battle GP 13 63 0.206 86 kainter 13 63 0.206 88
Cazuela De Cordero
12 63 0.190 88 Fritz 12 63 0.190
88 NELO 12 63 0.190 91 fkxskirmish 11 63 0.175 92 cd_qc 10 63 0.159
93 welcome 9 63 0.143 94 I AM A LEGEND 8 63 0.127 95 Flag 5 63
0.079 95 killer5740 5 63 0.079 97 thunder_mc 4 63 0.063 98
URLVL?25.02.5 3 63 0.048 99 bukaki 2 63 0.032 99 E_B_C 2 63 0.032
101 =[A]=Armoured.XVI25 1 63 0.016 101 NXXL 1 63 0.016 103
Escorpiones Negros 0 63 0.000 103 TriggerHappyBunnies 0 63 0.000
Subject: Scale Model Group Build, anyone?
Link on message: #10073038
Kaeto1, on Apr 28 2016 - 01:09, said: Nope have to use a .5 mm drill
Link on message: #10073038
Kaeto1, on Apr 28 2016 - 01:09, said: Nope have to use a .5 mm drillThe_Chieftain: Do they at least give you a jig to keep things
perpendicular?
Subject: The Lords of T110, Doomdark's Revenge.
Link on message: #10072957
Gwennifer, on Apr 28 2016 - 03:17, said: Magazine quiz question.
Isn't that just an M10? The news post called it out as an M18...
Link on message: #10072957
Gwennifer, on Apr 28 2016 - 03:17, said: Magazine quiz question.
Isn't that just an M10? The news post called it out as an M18...The_Chieftain: Isn't that just an M10? The news post called it out as an M18...
What news post? But yes, it's an M10 hull. The sloping hull
sides are as far as you need go. Bosses on the turret indicate M10,
not M36
Subject: Scale Model Group Build, anyone?
Link on message: #10072520
Kaeto1, on Apr 27 2016 - 23:57, said: On these metal tracks I have to drill the track pin holes.
Link on message: #10072520
Kaeto1, on Apr 27 2016 - 23:57, said: On these metal tracks I have to drill the track pin holes.The_Chieftain: You're joking
Subject: Council of Armored Forces Restructure
Link on message: #10072451
Link on message: #10072451
veganzombiez: Hello Clan Wars players,
For over 3 years, the Council of Armored Forces has served this community and spoken on behalf of the many. It has been our great pleasure and honor to work with these individuals to both improve our game and foster growth in our community.
Building on the successes of the past, it is now time for the Council of Armored Forces itself to grow and change. We will be rebuilding this group from the ground up with new vision and purpose. The Council of Armored Forces will continue to focus on helping clan leaders improve themselves and their clans in order to be more experienced and competitive.
More information on the CoAF's new direction and objectives will be coming soon.
For over 3 years, the Council of Armored Forces has served this community and spoken on behalf of the many. It has been our great pleasure and honor to work with these individuals to both improve our game and foster growth in our community.
Building on the successes of the past, it is now time for the Council of Armored Forces itself to grow and change. We will be rebuilding this group from the ground up with new vision and purpose. The Council of Armored Forces will continue to focus on helping clan leaders improve themselves and their clans in order to be more experienced and competitive.
More information on the CoAF's new direction and objectives will be coming soon.
GhostPrime
Newest WoT Wall of Dishonor: in game self-segregation option (a stand-alone m...
28.04.2016 02:42:27
Subject: Newest WoT Wall of Dishonor: in game self-segregation option (a stand-alone m...
Link on message: #10072334
Link on message: #10072334
GhostPrime: I can understand this a suggestion. (Is this a mod I'm unaware of?)
Some games have some sort of thing like this where players that
constantly TK, and abuse other players get placed together on one
battle/sever. So a similar thing has been brought up before games.
Please keep the conversation civil and constructive. The OP
obviously has an idea he has worked very hard on.
Subject: Give is6 spaced sides
Link on message: #10072249
Link on message: #10072249
GhostPrime: A lot of armor changes (not spaced armor) were made recently to the
IS-6. It's a really good tank.
Subject: Verify map for Apr 29 Stand-to?
Link on message: #10072191
Link on message: #10072191
dance210: Serene Coast is kind of a default map for the tournament system. If
a map (e.g. Fiery Salient) doesn't have an image, then it defaults
to the Serene Coast image. The system will also put up that same
image (minus the words) if there is any issue with maps not
displaying correctly.
Subject: Tier IV 1v1 Throwdown!
Link on message: #10071979
LostMyMarbles, on Apr 27 2016 - 13:54, said: How do you decide if you want US east or US west to play on
Dance210?????
Link on message: #10071979
LostMyMarbles, on Apr 27 2016 - 13:54, said: How do you decide if you want US east or US west to play on
Dance210?????dance210: 1. Go to tournament page. 2. Click Create Team
3. Using the dropdown (underneath Start Time), select between the
US 1 (which is NA East) or US 2 (which is NA West). US 1 (NA East)
is the default option. 4. Fill in the rest of the
information as normal. 5. Click Create Team If
anyone creates a team and wants to switch to the other server (e.g.
created for US 1 but really wanted to play on US 2), please either
send me a PM or email tournaments@wargamingamerica.com and we
should be able to help. Lemme know if there are any other questions

GhostPrime
Wargaming PAX East Recap with MetheadMilitia and Triple_Crown interviews
27.04.2016 23:51:38
Subject: Wargaming PAX East Recap with MetheadMilitia and Triple_Crown interviews
Link on message: #10071948
Link on message: #10071948
GhostPrime: Great video! I follow Nicopower... around the
office.
Subject: Heavy Daily missions not correctly reporting completion
Link on message: #10071843
Link on message: #10071843
Saffr0n: This is actually just a UI bug, but also limitation of the mission
UI so there is no need to submit a report because you are still
receiving the rewards and entries for the Aorus laptop.
The prerequisite or admittance to complete Heavy Tank
Full Daily is completion of Heavy Solo and Heavy
Platoon. As long as you completed these two missions and you
can visually see that they are completed then you're fine.
Additionally, there is a green counter to the right of the
information box when viewing Full Daily, which tells you the # of
completions you have. There is also a countdown counter in Get
Full Daily 4 Times in red that shows you how many times you
need to complete Full Daily. If these were not counting
up or down, respectively, then there would be an issue outside of
the UI. Not really sure what you mean by the number of
completions for those missions are inconsistent. You can only
complete Heavy Solo and Heavy Platoon once per
day. The fact that you have XVM actually helps in this case. Your
screenshots are from separate days so if you complete Heavy
Solo and Heavy Platoon once each on 4/24 and 4/25,
your total is two (2), which is exactly the number that is shown in
the green counter for Full Daily. I have looked
into your account and have verified that you earned the rewards for
completing Full Daily, receiving those consumables is an
indication that the mission is still working beyond the UI issues.
If you would like those logs then I suggest requesting that
information using our ticketing system. Not everyone needs to see
what is being done on your account, which is why I want you to
submit a ticket. If you are worried about the entries
(for completing that mission), accounts receive an entry the same
time they receive the consumables, therefore, the absence of the
consumables would indicate an absence of an entry. Again, you are
receiving those consumables so you received the entry.
Lastly, you still received the equipment for completing Full
Daily 4 Times, which is always delivered to your depot (armory). I
checked this as well. If Full Daily missions are not
being marked as complete then how is the system recognizing that
you completed Full Daily 4 Times? I can't
compensate you for items you received. I hope this clears up any
confusion you may have had.
Subject: Game freezes once for 15 seconds nearly every map
Link on message: #10071828
KcChiefs12, on Apr 27 2016 - 11:20, said: Here are the results, I have a wired connection as well.
Guess I cant link to speedtest on this forum, but Down: 65.25
Mb/s Up: 4.34 Mb/s Ping: 16 ms
Link on message: #10071828
KcChiefs12, on Apr 27 2016 - 11:20, said: Here are the results, I have a wired connection as well.
Guess I cant link to speedtest on this forum, but Down: 65.25
Mb/s Up: 4.34 Mb/s Ping: 16 ms GhostPrime: Speed test will not tell you if you are losing packets. You
will need to run a pingplotter trace, or a tracert.
This could actually not be a ping related issue at all though.
Please
submit a ticket to support. Please remove all our mods (If any,
just for troubleshooting) and send a dxdiag, python.log file, and
wotlauncher.log file with the ticket.
Subject: Have your cake, and eat it too! - Contest
Link on message: #10071396
Link on message: #10071396
GhostPrime: Great entries so far!
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