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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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KRZYBooP
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 06:12:05
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656926

View PostEmpressNero, on May 22 2018 - 02:50, said:   No, it didn't.  The article just mentioned that Wargaming wants to take the KV-5 and make it somewhat competitive in Tier 10 matches.  Which would indicate that it no longer receives preferential matchmaking.  Which, along with the rest of the article complaining about preferential tanks and how they screw with the matchmaker, indicates to me that Wargaming wants to get rid of preferential matchmaking.   Either way, you missed the point of my post.

KRZYBooP:   No I get the point of your post I promise. However, the EULA has changed several times since the beta as has the game. Changes are also coming to Premium Ammo. Getting rid of Pref MM is still speculation at this point.  

View PostLethalhavoc, on May 22 2018 - 02:49, said:   The problem with that is, most were bought in the gift shop at a greatly inflated price. Before they were pulled out of the game, i bought 3 of them for $40 something dollars each.

KRZYBooP:   The only statement in the article applies to the KV-5 on a players account and not purchased as gifts.  

View PostBurning_Haggis, on May 22 2018 - 02:53, said: The truly sad part is that WG sold the KV5 when they needed a cash-cow in December, here, not even 6 months later the fools decide it was one of the major reasons tier 8 MM is broken, Good grief, talk about a company with a complete lack of forethought, or even a short-term plan.  talk about shooting yourself in the sack, this is the perfect example of that proverbial AD.   How did it go from rare tank, to cause of MM being broken?   ya, I am not believing it.  WG is just making up crap as an excuse for their jacked up failure of a MM model.   And, like that need for a cash-cow in December, they will hope everyone forgets about it soon.    T-22 med mean anything WG?  One thing we can say, without doubt, the player base seems to remember each time you shaft us.   Go find the developer that came up with this genius idea, and fire him, after all, that community college degree in janitorial services could be put to better use than it is at WG

KRZYBooP:   The KV-5 is not breaking MM. The Pref MM is being changed and the KV-5 is the first to get re-balanced.


KRZYBooP
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 05:51:43
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656872

View PostCRrreLL, on May 22 2018 - 02:43, said: Only the prem tanks with pref MM are gonna get buffed? Can we see a list of the future tanks that are going to be traded or buffed? Sad to say I got rid of my Tier 8 German Tiger 2, Tier 8 Mutz  German med tank,and the Tier 8 U.S. Patriot tank,  and the Tier 5 T14 U.S. Heavy tank.  German tanks got the shaft in this game for the most part. You need to address that also, and not going to buy the Tiger 2 back. I suppose I could trade in my Mutz , and the Patriot, and the T14 tank later, if I get an option to do it. I don't like the gold charge. I would like to at least see an option to maybe cash in the 2 or 3 vehicles I do have for one prem tank I might like to try. I would trade in my Patriot Heavy Tank, T14 and my Mutz for something else. I would be willing to trade in those 3 tanks for at least one tank I could have fun with.

KRZYBooP:   Looks like there is a lot more planned than explained with that post. All that can be shared is that the KV-5 is changing and to stay tuned for more information as it comes available.  


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 05:42:43
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656853

View Postmrmojo, on May 22 2018 - 02:22, said:   Like the 268 v4????   This is like 1984 in 2018: "Changes in WoT have always been slow and methodical."    

KRZYB00P:   They are making changes to it. Slowlyyyyyyyyy  

View PostThe_Real_Black_Knight, on May 22 2018 - 02:24, said:   Raymee, Total agree.  I and my son both have spent a serious amount of cash on the older Premium MM tanks over the past many years.  We understood that if we bought New Premium tanks after the rebalancing math, we would Not get the same benefits as our older existing Premium MM tanks.  And yes we did buy some of these newer tanks and were fully informed when doing so.  If WoT decides to change the equation on these older tanks than it ought to offer real money compensation to refund us the real money we gave them.  Yes, this could end up being a lot of money if all of us start trading in our older tanks in bulk.  Does this make WoT nervous?  I would think absolutely.  Thus, WoT will need to figure a way to leave our older Premium MM tanks alone with the same characteristics and MM we have always loved and enjoy while allowing them to participate in upgraded WoT releases.  Will this be tough for WoT to do?  Yes, but if they want our money which pays their salaries and profit to their owners, they better do so and will have to work harder.  Reality ... its a tough one WoT :) Thanks, The_Real_Black_Knight

KRZYB00P:   What if you like the changes?  

View PostEmpressNero, on May 22 2018 - 02:24, said:   The problem is, for a looooong time Wargaming's policy has been "we don't touch premium tanks because people paid real money for them".  As I recall, that was one of the main "commandments" coming out of Closed Beta.  Hell, I remember how much freaking out Wargaming was doing when they remodeled the Super Pershing into HD because the SD model had incorrect angles or some such and the HD model would have less protection.  As I recall, Wargaming was giving out refunds for the Super Pershing like candy because the tank they had sold people was changing in a negative way.   And now all the sudden you're dropping a couple large bombshells on the community by suddenly announcing "hope you don't enjoy your preferential matchmaking, because it's going bye-bye.  And if you don't like it, give us money and we'll give you another tank instead."  For many people, that's a large negative change in the tank they bought with real money.  I'm just saying that maaaaybe Wargaming should have clarified their position regarding premiums and their balancing a few months before dropping the preferential bomb.

KRZYB00P:   Pref MM wasn't stated as going buh bye in that article. Just that changes are being made.  

View PostBavor, on May 22 2018 - 02:27, said:   Why not give us the option of a full gold refund for the tank?  I'm sure there will be some tanks the owners are not happy with and they don't want a different tank in exchange.  

KRZYB00P:   Cause it you wouldn't be able to 1:1 with the original price of the KV-5.


KRZYBooP
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 05:42:43
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656853

View Postmrmojo, on May 22 2018 - 02:22, said:   Like the 268 v4????   This is like 1984 in 2018: "Changes in WoT have always been slow and methodical."    

KRZYBooP:   They are making changes to it. Slowlyyyyyyyyy  

View PostThe_Real_Black_Knight, on May 22 2018 - 02:24, said:   Raymee, Total agree.  I and my son both have spent a serious amount of cash on the older Premium MM tanks over the past many years.  We understood that if we bought New Premium tanks after the rebalancing math, we would Not get the same benefits as our older existing Premium MM tanks.  And yes we did buy some of these newer tanks and were fully informed when doing so.  If WoT decides to change the equation on these older tanks than it ought to offer real money compensation to refund us the real money we gave them.  Yes, this could end up being a lot of money if all of us start trading in our older tanks in bulk.  Does this make WoT nervous?  I would think absolutely.  Thus, WoT will need to figure a way to leave our older Premium MM tanks alone with the same characteristics and MM we have always loved and enjoy while allowing them to participate in upgraded WoT releases.  Will this be tough for WoT to do?  Yes, but if they want our money which pays their salaries and profit to their owners, they better do so and will have to work harder.  Reality ... its a tough one WoT :) Thanks, The_Real_Black_Knight

KRZYBooP:   What if you like the changes?  

View PostEmpressNero, on May 22 2018 - 02:24, said:   The problem is, for a looooong time Wargaming's policy has been "we don't touch premium tanks because people paid real money for them".  As I recall, that was one of the main "commandments" coming out of Closed Beta.  Hell, I remember how much freaking out Wargaming was doing when they remodeled the Super Pershing into HD because the SD model had incorrect angles or some such and the HD model would have less protection.  As I recall, Wargaming was giving out refunds for the Super Pershing like candy because the tank they had sold people was changing in a negative way.   And now all the sudden you're dropping a couple large bombshells on the community by suddenly announcing "hope you don't enjoy your preferential matchmaking, because it's going bye-bye.  And if you don't like it, give us money and we'll give you another tank instead."  For many people, that's a large negative change in the tank they bought with real money.  I'm just saying that maaaaybe Wargaming should have clarified their position regarding premiums and their balancing a few months before dropping the preferential bomb.

KRZYBooP:   Pref MM wasn't stated as going buh bye in that article. Just that changes are being made.  

View PostBavor, on May 22 2018 - 02:27, said:   Why not give us the option of a full gold refund for the tank?  I'm sure there will be some tanks the owners are not happy with and they don't want a different tank in exchange.  

KRZYBooP:   Cause it you wouldn't be able to 1:1 with the original price of the KV-5.


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 05:27:08
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656816

View Post_Tsavo_, on May 22 2018 - 02:10, said:   Play with 3/5/7 and templates, not pref MM.    K?  Thanks.

KRZYB00P:   There have been many changes to MM since 9.18.  

View PostSupra1JZ, on May 22 2018 - 02:14, said:   The fact that removing THE feature that primarily sold those tanks is a consideration at all is extremely alarming. ImI sure many of us will not be spending a penny more out of pocket while we wait to see what kind of honor WG has, or doesn't have.    The ability for someone to think "yeah, let's remove the single most influential selling point of these tanks people have bought. It's a perfect idea!" is what removes optimistism.    You don't recall all of your muscle cars and just slap 4 cylinders in them and ask your customers to try to remain happy...

KRZYB00P:   Pref MM is changing so it still may still be a thing. Just not the same thing.   Muscle Car's are not a good comparison. PVP game's are constantly being tweaked and re-balanced with every addition/ change. It's more than an engine swap.  


KRZYBooP
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 05:27:08
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656816

View Post_Tsavo_, on May 22 2018 - 02:10, said:   Play with 3/5/7 and templates, not pref MM.    K?  Thanks.

KRZYBooP:   There have been many changes to MM since 9.18.  

View PostSupra1JZ, on May 22 2018 - 02:14, said:   The fact that removing THE feature that primarily sold those tanks is a consideration at all is extremely alarming. ImI sure many of us will not be spending a penny more out of pocket while we wait to see what kind of honor WG has, or doesn't have.    The ability for someone to think "yeah, let's remove the single most influential selling point of these tanks people have bought. It's a perfect idea!" is what removes optimistism.    You don't recall all of your muscle cars and just slap 4 cylinders in them and ask your customers to try to remain happy...

KRZYBooP:   Pref MM is changing so it still may still be a thing. Just not the same thing.   Muscle Car's are not a good comparison. PVP game's are constantly being tweaked and re-balanced with every addition/ change. It's more than an engine swap.  


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 05:15:40
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656791

View PostEmpressNero, on May 22 2018 - 02:03, said:   Well, maybe Wargaming should have clarified their stance on premium tanks a few months before they started throwing around the "we're going to change your favorite tanks, but if you give us money we'll let you get a different one."  Maybe a little blurb at the beginning of 2018 that says "BTW, from this point on all premium tanks can and will be subject to balance changes as we see fit to make a better game.  Buy at your own risk."  Maybe then those of us who have bought preferential tanks recently would know that they're planning on screwing with our purchases.

KRZYB00P:   Changes are always a possibility with an ever growing PVP game. Changing anything effects everything. MM is what the game is based around so any change needs to be slow and methodical.    


KRZYBooP
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 05:15:40
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656791

View PostEmpressNero, on May 22 2018 - 02:03, said:   Well, maybe Wargaming should have clarified their stance on premium tanks a few months before they started throwing around the "we're going to change your favorite tanks, but if you give us money we'll let you get a different one."  Maybe a little blurb at the beginning of 2018 that says "BTW, from this point on all premium tanks can and will be subject to balance changes as we see fit to make a better game.  Buy at your own risk."  Maybe then those of us who have bought preferential tanks recently would know that they're planning on screwing with our purchases.

KRZYBooP:   Changes are always a possibility with an ever growing PVP game. Changing anything effects everything. MM is what the game is based around so any change needs to be slow and methodical.    


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 04:58:51
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656767

KRZYB00P: As Cabbage said.   We are looking into this still as this announcement brings up more questions than answers.   Changes to Tanks are always a possibility due to nature of the game. This is a living, breathing, evolving game, just like when your favorite football team trades away a random player. ( I don't sports very well.) The changes are meant to improve the MM and as the article states, " These changes are going to be heavily monitored." In my short time here I noted that Tier 8 is a very sensitive topic, both in MM and any changes. With the challenge of making as many players happy as possible, leaving it alone is not an option in my honest opinion.    With so little information please remain a little hopeful and like 2% optimistic.        


KRZYBooP
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 04:58:51
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656767

KRZYBooP: As Cabbage said.   We are looking into this still as this announcement brings up more questions than answers.   Changes to Tanks are always a possibility due to nature of the game. This is a living, breathing, evolving game, just like when your favorite football team trades away a random player. ( I don't sports very well.) The changes are meant to improve the MM and as the article states, " These changes are going to be heavily monitored." In my short time here I noted that Tier 8 is a very sensitive topic, both in MM and any changes. With the challenge of making as many players happy as possible, leaving it alone is not an option in my honest opinion.    With so little information please remain a little hopeful and like 2% optimistic.        


MA77
[Matchmaking Preferencial] Mudanças nos Veículos
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22.05.2018 02:49:53
 
Subject: [Matchmaking Preferencial] Mudanças nos Veículos
Link on message: #11656530

Aperfeiçoando Prêmios Preferenciais Nós não queremos transformar um tanque de assalto em um veículo de emboscada. Queremos preservar ou até enfatizar suas características distintas.   Ao mesmo tempo, planejamos dar aos jogadores a oportunidade de decidir se um tanque atualizado é relevante para eles. Assim, cada jogador pode trocar um determinado veículo através de uma opção especial do Trade-In por uma lista exclusiva de tanques não disponíveis na troca comum (não se preocupe, os tanques disponíveis no Trade-In comum também estão incluídos). O custo deste tipo de troca não será superior a 2.000 de ouro. Assim, cada proprietário de um premium preferencial terá duas opções:   - Manter seu veículo após suas especificações terem sido aprimoradas
- Troque por outro veículo, com uma pequena taxa em ouro

MA77:   Suas reações a esta notícia foram em grande parte negativas e nós entendemos completamente - algo que você comprou está sendo mudado e você está sendo dito que sua alternativa primária, se você não gosta, é gastar mais ouro. As intenções aqui eram nobres - o valor em ouro da KV-5 é de apenas 7.500, e um reembolso de ouro total iria lhe deixar faltando 4.500 ouro para comprar o T34 (12.000) ou 5.000 pro Löwe (12.500).    A ideia era que os jogadores tivessem uma opção de veículos para escolher trocar diretamente, tudo o que seria de valor de ouro significativamente maior do que um reembolso. Isso não foi bem apresentado e ouvimos e compartilhamos seu feedback sobre esse anúncio imediatamente. Revisaremos esse plano com a equipe global e compartilharemos atualizações com você sobre quaisquer alterações quando estiverem prontas.   Obrigado pelo seu feedback e tenha um ótimo dia no campo de batalha.


Jambijon
Map Mondays: Frontline "Road to Glory"
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22.05.2018 02:38:21
 
Subject: Map Mondays: Frontline "Road to Glory"
Link on message: #11656507

Jambijon: Hello Tankers! We are going to do something a little different for today's Map Monday!  With Frontline in full effect why don't we showcase some of the awesome guides fellow tankers created for the Frontline Guide Contest? It's astounding to see the amount attention to detail some of these guides provide, so I'll do my best to compile them but I highly recommend checking out the full versions if you're looking to improve your Frontline game. Player Guides: JBomb001timelaborsahmlockhartBlackFiveRealign  Map Overview: As most of you know, this map is freaking massive since it has to house 30v30 battles.  For this reason, the map is separated into 9x9 sectors and if you are just starting it can definitely be a little daunting when spawning on a new sector, so having simple map guide like the one below is extremely helpful. Courtesy of JBomb001 for the tactic maps and timelabor map descriptions Sector A           Zone A specifics:  Ridge line in the East – good to support the capture effort with TD fire – nice flank shots on defenders and attackers alike.  You will likely encounter enemies here as well. As the attacker, work to control ridge first. As the defender – die while focus firing on any enemy tanks on the cap. A-B transfer – situational Primarily useful for the attacker, but if the defense in “A” is going well – the defending team can slip into “B” and create some flanking havoc. Defender – you must push the cap area and work the ridge.  “A” has been one of the hardest zones to defend.                                                                                                                   Sector B                                 Zone B Specifics:Defender need to get into flanking positions that can shoot early cappers Attackers not on cap focus fire on enemy tanks that can hit the cap Expect fire fights in the center and eastern flank Attackers may want to slide of the East ridge on Zone “A” and overload that map making capture easier.                                                                                                              Sector C                               Zone C Specifics:Attacker needs to contest the Western “tower” area – Defenders really want this – from there they can deny most capture efforts in this zone.  So, both sides really need to fight for this area. In a similar manner the East will provide some cap flanking opportunities – not as critical as the West tower.  Attackers – if not fast enough – will catch flank fire from the east as they approach the cap.                                                                                                                Sector D             Zone D specifics – Play/experience so observations are limited:Attacker – reorganize and, as always, press the cap ASAP The East & West edges both offer a number of sniper locations for the Defender – attacker needs to contest these locations to disrupt that flank fire Transfer to “E” is more useful for the attacker SPG location allows for cross zone fire Attacker can go wide in the west and flank the defender – defender, key an eye on that.                                                                                                             Sector E                     Zone E specifics:Defender needs to be aware of Western D→E crossovers clashes can occur anywhere along that mountain pass Eastern Ridges – a fight will develop for control of these houses and sniper zones.  Neither side can afford to ignore it. Eastern ridge – given the opportunity, the attacker can push right through here unspotted and be prepared to cross into the Objective Zone ASAP.  Defenders – be aware Defender can cross in the North to from zone “D” – this can flank fire into the advancing enemy after taking zone “E”.                                                                                                  Sector F     Zone F specifics: Regarded as one of the more difficult zones to capture – defenders can get a lot of angles on the cap and have covered positions from which to shoot incoming attackers. Attackers taking the longer approach down the narrow western trail can break the defense on that flank and make capping much easier – but it is a long drive. Defensive sniper nests typically form under cover directly north of cap and on the eastern ridge. Attacker should contest the eastern ridge by assault and clear it.                                                                                                         Objectives:               The objectives cannot be repaired once damaged.  Given enough time the attacker will always destroy them.  How much is enough?  Depends on the attacker, but as little as four minutes usually means an attacker win. Flank fire on the objectives will generally pen… so there’s no need to maneuver all the way to the rear of the turrets.  Anything that does NOT pen will not be of use. Attacking SPG at this point can only interfere with defending tanks (well unless you move all the way to the rear of the Objective) so don’t even bother to shoot Objectives with SPG.   Defending SPG as useful (or useless, depending on your opinion) as ever and maybe more so. Why?  At this stage attackers will press on despite damage. Therefore, many are more likely to be one shot kills and the stun slows their rate of reload.  Again, I’ve frequently had multiple kills in the last couple minutes of FL using artillery, small damage but crucial impact on preventing an objective or two from being destroyed. Essentially these are all attacked with the same approach.  Gang up, focus fire, bring one down before you jump another.  Look at disposition of defenders (TAB key) and go where they are not!   Defenders, don’t try and hold them all – and Kills on attackers are critical – you need to send them away to re-spawn, focus fire!  If you die trying it’s not too bad as you respawn closer to the action than the attacker.                                  If readings not your style, you can check out some of the following videos for guidance:   Thanks again for all who participated in the Frontline Guide Contest


BigDaddyLaxative
Map Mondays: Frontline "Road to Glory"
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22.05.2018 02:38:21
 
Subject: Map Mondays: Frontline "Road to Glory"
Link on message: #11656507

BigDaddyLaxative: Hello Tankers!   We are going to do something a little different for today's Map Monday!  With Frontline in full effect why don't we showcase some of the awesome guides fellow tankers created for the Frontline Guide Contest?   It's astounding to see the amount attention to detail some of these guides provide, so I'll do my best to compile them but I highly recommend checking out the full versions if you're looking to improve your Frontline game.   Player Guides:   JBomb001 timelabor sahmlockhart BlackFive Realign     Map Overview:   As most of you know, this map is freaking massive since it has to house 30v30 battles.  For this reason, the map is separated into 9x9 sectors and if you are just starting it can definitely be a little daunting when spawning on a new sector, so having simple map guide like the one below is extremely helpful. Courtesy of JBomb001 for the tactic maps and timelabor map descriptions   Sector A             Zone A specifics:   Ridge line in the East – good to support the capture effort with TD fire – nice flank shots on defenders and attackers alike.  You will likely encounter enemies here as well. As the attacker, work to control ridge first. As the defender – die while focus firing on any enemy tanks on the cap. A-B transfer – situational Primarily useful for the attacker, but if the defense in “A” is going well – the defending team can slip into “B” and create some flanking havoc. Defender – you must push the cap area and work the ridge.  “A” has been one of the hardest zones to defend.                                                                                                                      Sector B                                   Zone B Specifics: Defender need to get into flanking positions that can shoot early cappers Attackers not on cap focus fire on enemy tanks that can hit the cap Expect fire fights in the center and eastern flank Attackers may want to slide of the East ridge on Zone “A” and overload that map making capture easier.                                                                                                                Sector C                                 Zone C Specifics: Attacker needs to contest the Western “tower” area – Defenders really want this – from there they can deny most capture efforts in this zone.  So, both sides really need to fight for this area. In a similar manner the East will provide some cap flanking opportunities – not as critical as the West tower.  Attackers – if not fast enough – will catch flank fire from the east as they approach the cap.                                                                                                                  Sector D               Zone D specifics – Play/experience so observations are limited: Attacker – reorganize and, as always, press the cap ASAP The East & West edges both offer a number of sniper locations for the Defender – attacker needs to contest these locations to disrupt that flank fire Transfer to “E” is more useful for the attacker SPG location allows for cross zone fire Attacker can go wide in the west and flank the defender – defender, key an eye on that.                                                                                                               Sector E                       Zone E specifics: Defender needs to be aware of Western D→E crossovers clashes can occur anywhere along that mountain pass Eastern Ridges – a fight will develop for control of these houses and sniper zones.  Neither side can afford to ignore it. Eastern ridge – given the opportunity, the attacker can push right through here unspotted and be prepared to cross into the Objective Zone ASAP.  Defenders – be aware Defender can cross in the North to from zone “D” – this can flank fire into the advancing enemy after taking zone “E”.                                                                                                    Sector F       Zone F specifics:   Regarded as one of the more difficult zones to capture – defenders can get a lot of angles on the cap and have covered positions from which to shoot incoming attackers. Attackers taking the longer approach down the narrow western trail can break the defense on that flank and make capping much easier – but it is a long drive. Defensive sniper nests typically form under cover directly north of cap and on the eastern ridge. Attacker should contest the eastern ridge by assault and clear it.                                                                                                           Objectives:                 The objectives cannot be repaired once damaged.  Given enough time the attacker will always destroy them.  How much is enough?  Depends on the attacker, but as little as four minutes usually means an attacker win.   Flank fire on the objectives will generally pen… so there’s no need to maneuver all the way to the rear of the turrets.  Anything that does NOT pen will not be of use. Attacking SPG at this point can only interfere with defending tanks (well unless you move all the way to the rear of the Objective) so don’t even bother to shoot Objectives with SPG.     Defending SPG as useful (or useless, depending on your opinion) as ever and maybe more so. Why?  At this stage attackers will press on despite damage. Therefore, many are more likely to be one shot kills and the stun slows their rate of reload.  Again, I’ve frequently had multiple kills in the last couple minutes of FL using artillery, small damage but crucial impact on preventing an objective or two from being destroyed.   Essentially these are all attacked with the same approach.  Gang up, focus fire, bring one down before you jump another.  Look at disposition of defenders (TAB key) and go where they are not!     Defenders, don’t try and hold them all – and Kills on attackers are critical – you need to send them away to re-spawn, focus fire!  If you die trying it’s not too bad as you respawn closer to the action than the attacker.                                      If readings not your style, you can check out some of the following videos for guidance:       Thanks again for all who participated in the Frontline Guide Contest


Hambijon
Map Mondays: Frontline "Road to Glory"
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22.05.2018 02:38:21
 
Subject: Map Mondays: Frontline "Road to Glory"
Link on message: #11656507

Hambijon: Hello Tankers!   We are going to do something a little different for today's Map Monday!  With Frontline in full effect why don't we showcase some of the awesome guides fellow tankers created for the Frontline Guide Contest?   It's astounding to see the amount attention to detail some of these guides provide, so I'll do my best to compile them but I highly recommend checking out the full versions if you're looking to improve your Frontline game.   Player Guides:   JBomb001 timelabor sahmlockhart BlackFive Realign     Map Overview:   As most of you know, this map is freaking massive since it has to house 30v30 battles.  For this reason, the map is separated into 9x9 sectors and if you are just starting it can definitely be a little daunting when spawning on a new sector, so having simple map guide like the one below is extremely helpful. Courtesy of JBomb001 for the tactic maps and timelabor map descriptions   Sector A             Zone A specifics:   Ridge line in the East – good to support the capture effort with TD fire – nice flank shots on defenders and attackers alike.  You will likely encounter enemies here as well. As the attacker, work to control ridge first. As the defender – die while focus firing on any enemy tanks on the cap. A-B transfer – situational Primarily useful for the attacker, but if the defense in “A” is going well – the defending team can slip into “B” and create some flanking havoc. Defender – you must push the cap area and work the ridge.  “A” has been one of the hardest zones to defend.                                                                                                                      Sector B                                   Zone B Specifics: Defender need to get into flanking positions that can shoot early cappers Attackers not on cap focus fire on enemy tanks that can hit the cap Expect fire fights in the center and eastern flank Attackers may want to slide of the East ridge on Zone “A” and overload that map making capture easier.                                                                                                                Sector C                                 Zone C Specifics: Attacker needs to contest the Western “tower” area – Defenders really want this – from there they can deny most capture efforts in this zone.  So, both sides really need to fight for this area. In a similar manner the East will provide some cap flanking opportunities – not as critical as the West tower.  Attackers – if not fast enough – will catch flank fire from the east as they approach the cap.                                                                                                                  Sector D               Zone D specifics – Play/experience so observations are limited: Attacker – reorganize and, as always, press the cap ASAP The East & West edges both offer a number of sniper locations for the Defender – attacker needs to contest these locations to disrupt that flank fire Transfer to “E” is more useful for the attacker SPG location allows for cross zone fire Attacker can go wide in the west and flank the defender – defender, key an eye on that.                                                                                                               Sector E                       Zone E specifics: Defender needs to be aware of Western D→E crossovers clashes can occur anywhere along that mountain pass Eastern Ridges – a fight will develop for control of these houses and sniper zones.  Neither side can afford to ignore it. Eastern ridge – given the opportunity, the attacker can push right through here unspotted and be prepared to cross into the Objective Zone ASAP.  Defenders – be aware Defender can cross in the North to from zone “D” – this can flank fire into the advancing enemy after taking zone “E”.                                                                                                    Sector F       Zone F specifics:   Regarded as one of the more difficult zones to capture – defenders can get a lot of angles on the cap and have covered positions from which to shoot incoming attackers. Attackers taking the longer approach down the narrow western trail can break the defense on that flank and make capping much easier – but it is a long drive. Defensive sniper nests typically form under cover directly north of cap and on the eastern ridge. Attacker should contest the eastern ridge by assault and clear it.                                                                                                           Objectives:                 The objectives cannot be repaired once damaged.  Given enough time the attacker will always destroy them.  How much is enough?  Depends on the attacker, but as little as four minutes usually means an attacker win.   Flank fire on the objectives will generally pen… so there’s no need to maneuver all the way to the rear of the turrets.  Anything that does NOT pen will not be of use. Attacking SPG at this point can only interfere with defending tanks (well unless you move all the way to the rear of the Objective) so don’t even bother to shoot Objectives with SPG.     Defending SPG as useful (or useless, depending on your opinion) as ever and maybe more so. Why?  At this stage attackers will press on despite damage. Therefore, many are more likely to be one shot kills and the stun slows their rate of reload.  Again, I’ve frequently had multiple kills in the last couple minutes of FL using artillery, small damage but crucial impact on preventing an objective or two from being destroyed.   Essentially these are all attacked with the same approach.  Gang up, focus fire, bring one down before you jump another.  Look at disposition of defenders (TAB key) and go where they are not!     Defenders, don’t try and hold them all – and Kills on attackers are critical – you need to send them away to re-spawn, focus fire!  If you die trying it’s not too bad as you respawn closer to the action than the attacker.                                      If readings not your style, you can check out some of the following videos for guidance:       Thanks again for all who participated in the Frontline Guide Contest


CabbageMechanic
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 00:51:20
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656273

Perfecting Preferential Premiums   We don’t want to turn an assault tank into an ambush vehicle. We want to preserve or even emphasize their distinct features. At the same time, we plan to give players the opportunity to decide whether an updated tank is relevant for them. Accordingly, every tanker can exchange a particular machine through the special trade-in option for an exclusive list of tanks not available in the common trade-in (don't worry, tanks available in the common trade in are also included). The cost of this kind of exchange will not exceed 2,000 Gold. Thus, each owner of a preferential Premium will have two options: - Keep their machine after its specs have been improved - Exchange it for another, more suitable vehicle, with a small surcharge in Gold

CabbageMechanic:   Your reactions to this news have largely been negative and I completely understand - something you purchased is being changed and you are being told your primary alternative if you don't like it is to spend more gold.  Intentions here were noble - the gold value of the KV-5 is only 7,500, so a full gold refund would actually leave you 4,500 Gold short of even being able to purchase a tech tree Tier 8 Premium like the T34 (12,000) , or 5,000 short of the Löwe (12,500).  The idea was that players would have the option of a scale of vehicles to choose to swap for directly, all of which would be of significantly greater gold value than a refund.  This was not presented well, and we hear and have shared your feedback on this announcement immediately.  We will be reviewing this plan with the global team and will share updates with you on any changes when they are ready.

Our primary goal here is to solve the problems in Matchmaking currently being caused by vehicles with preferential mm by re-working them in a manner that maintains their unique characteristics but balances them for normal matchmaking appropriately.  Ideally we can do so in a way that leaves all current owners satisfied with their performance, but we did want to assure people there would be other options if they are not.  In the meantime, please check out the changes to the KV-5 listed in the article above and let us know what you think.  These are early yet, and will go through several rounds of testing and data/feedback review before being considered for the live server.

Thank you for your feedback and have a great day on the battlefield,

CM
 


MA77
[Centurion Mk. 5/1 RAAC] Opiniões
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22.05.2018 00:39:33
 
Subject: [Centurion Mk. 5/1 RAAC] Opiniões
Link on message: #11656259

MA77: Saudações! Com o lançamento do Centurion Mk. 5/1 RAAC (também chamado de "Centurion Australiano") queremos saber suas opiniões sobre o tanque. Você pode verificar as especificações do veículo aqui. Abraços!


Felipe6666Original
Solo 27 batallas y con sexto sentido ¿ Puede ser ?
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22.05.2018 00:24:12
 
Subject: Solo 27 batallas y con sexto sentido ¿ Puede ser ?
Link on message: #11656237

Felipe6666Original: Cierro el topic por estar resulta la duda.   ¡Saludos!


Felipe6666Original
Mi humilde canal de replays
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22.05.2018 00:21:54
 
Subject: Mi humilde canal de replays
Link on message: #11656231

Felipe6666Original: ¡Mucha suerte!   P.D.: Si te interesa, puedes revisar los requisitos para formar parte de nuestro Programa de Contribuidores de la Comunidad aquí.


Felipe6666Original
[Centurion Mk. 5/1 RAAC] Opiniones
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22.05.2018 00:20:53
 
Subject: [Centurion Mk. 5/1 RAAC] Opiniones
Link on message: #11656229

Felipe6666Original: ¡Buenas!   Con la salida del Centurion Mk. 5/1 RAAC (también llamado "Centurion australiano) queremos saber sus opiniones sobre el tanque. Pueden revisar las especificaciones del vehículo aquí.   ¡Saludos!


MA77
[Concurso] Guias da Comunidade - Surpresa Alemã
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21.05.2018 21:58:55
 
Subject: [Concurso] Guias da Comunidade - Surpresa Alemã
Link on message: #11656013

View PostFURY_M4A3E8_SHERMAN, on May 21 2018 - 15:21, said: posso participar deste evento também??

MA77:   Claro que pode! :great:


MA77
[Concurso] Guias da Comunidade - Clássicos Soviéticos
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21.05.2018 20:11:08
 
Subject: [Concurso] Guias da Comunidade - Clássicos Soviéticos
Link on message: #11655840

View PostJabkiller, on May 21 2018 - 13:40, said: Boa tarde a todos... Fiquei muito feliz por ter sido contemplado, e achei este concurso Fantástico. Nos faz observar cada detalhe do tanque e pesquisar bastante sobre ele para passar um conteúdo relevante. Vou procurar acompanhar de perto o fórum e avisar amigos.   Pergunta: posso participar dos próximos?

MA77:   ​Pode sim, Jabkiller! :honoring:


KRZYB00P
MEME fuel for 40k. Check out da Graphics for WH40K Wallpaper
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21.05.2018 19:57:46
 
Subject: MEME fuel for 40k. Check out da Graphics for WH40K Wallpaper
Link on message: #11655814

KRZYB00P: Howdy Boom Jockies!  What's an Ork gotta du to get some Meme's?! 


KRZYBooP
MEME fuel for 40k. Check out da Graphics for WH40K Wallpaper
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21.05.2018 19:57:46
 
Subject: MEME fuel for 40k. Check out da Graphics for WH40K Wallpaper
Link on message: #11655814

KRZYBooP: Howdy Boom Jockies!     What's an Ork gotta du to get some Meme's?!  


Jambijon
Season 8 Reward Camo (Summer)
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21.05.2018 18:56:14
 
Subject: Season 8 Reward Camo (Summer)
Link on message: #11655711

Jambijon: Hello Everyone! For those who earned the Summer Camo reward you may have noticed that the camo displayed on the portal article was different from the camo that you received.  Don't worry, shortly after the error was realized we credited out the camo that was advertised and will be leaving the incorrect camo on your accounts. Initial Credit: "Clan elite"  Correction: "Marshy"  We apologize for the minor inconvenience.  Enjoy and good luck out there! 


BigDaddyLaxative
Season 8 Reward Camo (Summer)
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21.05.2018 18:56:14
 
Subject: Season 8 Reward Camo (Summer)
Link on message: #11655711

BigDaddyLaxative: Hello Everyone!   For those who earned the Summer Camo reward you may have noticed that the camo displayed on the portal article was different from the camo that you received.  Don't worry, shortly after the error was realized we credited out the camo that was advertised and will be leaving the incorrect camo on your accounts.   Initial Credit: "Clan elite"     Correction: "Marshy"     We apologize for the minor inconvenience.  Enjoy and good luck out there! 


Hambijon
Season 8 Reward Camo (Summer)
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21.05.2018 18:56:14
 
Subject: Season 8 Reward Camo (Summer)
Link on message: #11655711

Hambijon: Hello Everyone!   For those who earned the Summer Camo reward you may have noticed that the camo displayed on the portal article was different from the camo that you received.  Don't worry, shortly after the error was realized we credited out the camo that was advertised and will be leaving the incorrect camo on your accounts.   Initial Credit: "Clan elite"     Correction: "Marshy"     We apologize for the minor inconvenience.  Enjoy and good luck out there! 


Gnomon
Centurion Mk. 5/1 RAAC
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21.05.2018 18:52:32
 
Subject: Centurion Mk. 5/1 RAAC
Link on message: #11655704

Gnomon: Hey, everyone! 
Hope that you're having a great Monday!  Now that the Centurion Mk. 5/1 RAAC has been out for a short time, we'd like to gather your feedback on it.  In the past, this tank was driven by Australian tank units in Vietnam. The Centurion Mk. RAAC (or the Australian Centurion) variant has improved frontal armor, good gun depression, and a more powerful engine than the normal Centurion Mk. 5.  If you'd like to brush up on the tank's stats, check out its Tankopedia page.  Please let us know any suggestions, comments, or feedback you have for the tank. Thanks for all the help, and hopefully I'll see you out in Frontline!   


KRZYB00P
Look what I found! A super 7 savings sale!
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21.05.2018 18:42:40
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655688

View PostYao_Wang, on May 21 2018 - 15:39, said: um you where saying?

KRZYB00P:   Yea Magicarp there isn't exactly Tarzaning it up in the canopy is he. 


KRZYBooP
Look what I found! A super 7 savings sale!
arrow
21.05.2018 18:42:40
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655688

View PostYao_Wang, on May 21 2018 - 15:39, said: um you where saying?

KRZYBooP:   Yea Magicarp there isn't exactly Tarzaning it up in the canopy is he. 


KRZYB00P
Look what I found! A super 7 savings sale!
arrow
21.05.2018 18:28:33
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655667

View PostYao_Wang, on May 21 2018 - 15:22, said: I'll give you two 44oz slurpees if you give me the chinese premium tier 10 121b medium tank

KRZYB00P: I don't have those kinds of powers sadly. Like asking a fish to climb a tree.     

View PostAlmighty_Johnson, on May 21 2018 - 15:07, said:   LOL.  I'll buy you a Big Gulp if you can help me out with the Progetto issue

KRZYB00P:   Slurpee or no takitos. Plus you know I am only going to suggest submitting a ticket to our support team if you haven't done so already. 


KRZYBooP
Look what I found! A super 7 savings sale!
arrow
21.05.2018 18:28:33
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655667

View PostYao_Wang, on May 21 2018 - 15:22, said: I'll give you two 44oz slurpees if you give me the chinese premium tier 10 121b medium tank

KRZYBooP: I don't have those kinds of powers sadly. Like asking a fish to climb a tree.     

View PostAlmighty_Johnson, on May 21 2018 - 15:07, said:   LOL.  I'll buy you a Big Gulp if you can help me out with the Progetto issue

KRZYBooP:   Slurpee or no takitos. Plus you know I am only going to suggest submitting a ticket to our support team if you haven't done so already. 


MA77
[Concurso] Guias da Comunidade - Clássicos Soviéticos
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21.05.2018 18:26:40
 
Subject: [Concurso] Guias da Comunidade - Clássicos Soviéticos
Link on message: #11655663

MA77: Saiiiiiiiiiiiiu!    Os vencedores do Concurso do mês de Maio são:   E aqui estão  os vencedores do primeiro Concurso de Guias da Comunidade:   Guias Escritos   KV-1 Jabkiller​ - IS-3A + 7 Dias Premium   KV-1S FURY_M4A3E8_SHERMAN - IS-3A + 7 Dias Premium   T-34 Neyon_BR - T-54 Primeiro Protótipo + 7 Dias Premium   Guias Escritos   KV-1S Eletron1c_ - IS-3A + 10 Dias Premium   Todos os demais participantes receberão 5 Dias Premium por sua participação neste mês!    E lembre-se, o concurso do mês de Junho já está valendo. :great:  


KRZYB00P
Look what I found! A super 7 savings sale!
arrow
21.05.2018 17:52:59
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655636

KRZYB00P: I need the 4 dollars for unrelated Slurpee reason. 


KRZYBooP
Look what I found! A super 7 savings sale!
arrow
21.05.2018 17:52:59
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655636

KRZYBooP: I need the 4 dollars for unrelated Slurpee reason. 


Felipe6666Original
[Concurso] Guías de la Comunidad - Clásicos Soviéticos
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21.05.2018 17:27:24
 
Subject: [Concurso] Guías de la Comunidad - Clásicos Soviéticos
Link on message: #11655613

Felipe6666Original: ¡Buenas!   Estoy complacido de anunciar a los ganadores de este concurso:   Mejor guía escrita sobre el KV-1: BluTeNsTauB (IS-3A + 7 días de Cuenta Premium) - Guía Mejor guía escrita sobre el KV-1S: agtdetructor (IS-3A + 7 días de Cuenta Premium) - Guía Mejor guía escrita sobre el T-34: IIPravdal (T-54 first prototype + 7 días de Cuenta Premium) - Guía Mejor guía en video sobre el KV-1: Mayor_Defacci (IS-3A + 10 días de Cuenta Premium) - Guía   Las guías ya fueron pineadas en la sección correspondiente. Luego iré coordinando con los ganadores para publicar sus guías en el portal.   ¡Saludos!   P.D.: Los premios fueron entregados el viernes para que pudieran disfrutarlos durante el fin de semana :P  


MA77
[Concurso] Guias da Comunidade - Surpresa Alemã
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21.05.2018 17:27:17
 
Subject: [Concurso] Guias da Comunidade - Surpresa Alemã
Link on message: #11655612

MA77: Saudações! Continuamos com nossos concursos de criação de guias! Hoje, estamos trazendo um tema bem legal para os fãs de veículos alemães: tanques alemães de nível VII. Especificamente, este concurso vai lidar com o Tiger I, o Panther e o Jagdpanther. Como no concurso anterior, você pode criar guias escritos e em vídeo. Lembre-se de que esses guias devem conter as seguintes informações a serem consideradas no concurso (independentemente do tipo): Nome, nação, tipo e nível do veículo. Especificações gerais e pontuais do veículo. Dicas úteis sobre como brincar adequadamente com o veículo (táticas frequentes, o que evitar, experiências próprias, etc.). SOMENTE PARA GUIAS DE VÍDEO: Exemplos do que eles estão explicando (use apenas seus próprios replays). SOMENTE PARA GUIAS DE VÍDEO: As guias não podem exceder 10 minutos.
 Vocês também devem lembrar que só podem participar de uma categoria e com apenas um tanque. Ou seja, se vocês publicam um guia escrito, não podem publicar um em vídeo e vice-versa, nem podem participar com vários guias escritos ou em vídeo (um para cada tanque). Apenas uma participação por jogador é permitida, independentemente do tipo de guia. Estes são os prêmios para este terceiro concurso: Guias escritos:
 Melhor guia escrito sobre o Tiger I: Löwe + 7 dias de Conta Premium Melhor guia escrito sobre o Panther: Panther mit 8.8 cm L / 71 + 7 dias Premium Account Melhor guia escrito sobre o Jagdpanther: Kanonenjagdpanther + 7 dias de Conta Premium
 Guias de vídeo:
 Melhor guia de vídeo sobre o Tiger I: Löwe + 10 dias de Conta Premium Melhor guia de vídeo sobre a Panther: Panther com 8,8 cm L / 71 + 10 dias de Conta Premium Melhor guia de vídeo sobre o Jagdpanther: Kanonenjagdpanther + 10 dias de Conta Premium
 Para participar, basta publicar seu guia por escrito ou vídeo em um novo tópico na seção Guias e Sugestões e deixar o link neste tópico. Eles devem incluir isso no título do tópico: [NOME DO CONCURSO/VÍDEO]. Por exemplo, se você publicar um guia escrito do Tiger I , você pode colocar algo como "[CONCURSO-GUIA ] Título do Tópico" ou "[CONCURSO-VIDEO] Tiger I, O Tigre Indomável" se for um guia em vídeo. Vocês têm tempo até sexta-feira, 22 de Junho às 23:00 BRT para participar. Os vencedores serão anunciados na segunda-feira, 25 de junho. Os guias escritos serão fixados na seção Guias e sugestões e os guias de vídeos serão adicionados à nossa playlist no nosso canal oficial do YouTube. Você pode deixar suas dúvidas neste tópico. Saudações e boa sorte!


KRZYB00P
Look what I found! A super 7 savings sale!
arrow
21.05.2018 17:26:04
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655609

KRZYB00P: Howdy Boom Jockies! It must be like heaven since 7 days of premium700 gold700,000 credits are only about Eleven dollars ish.  More info on this deal from a poem can be found HERE.  


KRZYBooP
Look what I found! A super 7 savings sale!
arrow
21.05.2018 17:26:04
 
Subject: Look what I found! A super 7 savings sale!
Link on message: #11655609

KRZYBooP: Howdy Boom Jockies!   It must be like heaven since  7 days of premium 700 gold 700,000 credits are only about  Eleven dollars ish.    More info on this deal from a poem can be found HERE.   


TeriyakiTanker
Light tanks in frontlines
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21.05.2018 15:51:57
 
Subject: Light tanks in frontlines
Link on message: #11655543

View PostBalaise, on May 20 2018 - 06:14, said: I truly enjoy frontline mode. I didnt have time to play it as much as I wanted. I tried playing light tanks once. I didnt do great and went back to meds and heavies.   I also noticed light seems to be less played class in the mode. Its strange since map is big and require mobility and view range.   So before I go try scouting again. What are your advice? What battle consumable are you using? Any OP bush? Active or passive? Do you have any cool video?  

TeriyakiTanker:  I always start the game in my M41 lekpz, you get a lot of exp for capping so I rush the closest cap and then rush the next one.  Great way to easily rush up in rank. I use engineers, arty strike, and the one that gives you the extra crew skill.
 Be super aggressive because you can always repair, with your added speed it is really rather reasonable to go back and I only have to wait less than 2 minutes for the repair circle to replenish for me with maxed out engineer bonus.


MA77
Voltando ao jogo!
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21.05.2018 15:19:19
 
Subject: Voltando ao jogo!
Link on message: #11655527

View PostTankthief, on May 21 2018 - 07:57, said: Conectando agora pelo..."US Central"?   Não há mais Leste e Oeste?

MA77:   ​Nope. Só o LATAM e US Central. :great:


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