Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: [Concurso] Guías de la Comunidad - Tripulación 101
Link on message: #11737158
agtdetructor, on Jul 20 2018 - 21:02, said: Oye Felipe siempre me pregunte tienen la libertad de
premiar con todo tipo de tanque incluyendo raros como el ISU-130 o
el Pz IIj o están limitados ?
Argentino_Duarte, on Jul 20 2018 - 22:17, said: Una pregunta Felipe, puedo en un video, por ejemplo si hablo de
tanques pesados hablar de todos los pesadas y no solo los
"reboteros" tipo fraceses y de ese tipo?
Link on message: #11737158
agtdetructor, on Jul 20 2018 - 21:02, said: Oye Felipe siempre me pregunte tienen la libertad de
premiar con todo tipo de tanque incluyendo raros como el ISU-130 o
el Pz IIj o están limitados ?Felipe6666Original: Hay vehículos que están limitados por lineamientos internos.
El caso más famoso es el del Type 59, pero hay algunos otros.
Respecto de los "raros" o poco frecuentes en las ofertas, no suele
haber una limitación de ningún tipo. Queda a nuestro criterio
usarlos para este tipo de concursos, pero su acreditación debe
estar bien justificada
Es decir, no podemos premiar jugadores con
un BT-SV o un Pz. II J solo por adjuntar capturas para un concurso
o responder preguntas en otro
Argentino_Duarte, on Jul 20 2018 - 22:17, said: Una pregunta Felipe, puedo en un video, por ejemplo si hablo de
tanques pesados hablar de todos los pesadas y no solo los
"reboteros" tipo fraceses y de ese tipo?Felipe6666Original: La idea de este concurso en particular es que se hable solo
de aquellos que son famosos por su blindaje. Ahora, si querés
hablar comparativamente o mencionarlos, no hay ningún tipo de
problema, pero la discusión tiene que centrarse en los "reboteros".
Igual veo que resolviste la duda antes de que conteste
¡Saludos! P.D.: No olvides
publicar la guía aquí también como se indica en las reglas

Subject: Soccer Tournaments Megathread
Link on message: #11737077
Link on message: #11737077
DomoSapien: Hi folks, I understand there was an issue with the
Gold Cup scheduling, the tournament was set up by some folks in HQ
and was supposed to be fully automated, but something seems to have
prevented the playoff stage from triggering. Knowing that
some players made prior engagements for their Sunday afternoon, and
weren't expecting a reschedule, we will be postponing the playoff
stage of the Gold Cup and the Grand Final to next week.
Playoffs will be July 28th 12:00PT 14:00 CT 15:00 ET and
Grand Final will be July 29th at the same time. Really sorry
for all the trouble, thank you all for your patience.
Subject: MAHOU SHOULD STICK TO FIGHTING DEAD CLANS ON NA
Link on message: #11736460
Link on message: #11736460
TeriyakiTanker: Glad I went with EUWINS. Figured it wouldn't be close based
off the practice MAHOU gets and having to play off the EU server.
Subject: July Tournament Schedule
Link on message: #11735388
Link on message: #11735388
DomoSapien: Tournament schedule has been updated through the beginning of
August, please check Jambi's original post!
Subject: Unable to submit 3vs3 team (Sunday Tournament)
Link on message: #11735205
Link on message: #11735205
Jambijon: Okay, you're all good!
Subject: Incoming! On track for the OBJ 140 .
Link on message: #11740455
Link on message: #11740455
BigDaddyLaxative: Okay, you're all good!
Subject: Incoming! On track for the OBJ 140 .
Link on message: #11740455
Link on message: #11740455
Hambijon: Okay, you're all good!
Subject: July Tournament Schedule
Link on message: #11735173
yruputin, on Jul 20 2018 - 11:55, said: 3 vs.3 tournament Sunday, what does this mean:
VEHICLE TIER V / ALLOWED TOTAL TIER 5 ? does it mean
all 3 players vehicles can not add up to more than 5?
Vampiresbane, on Jul 20 2018 - 10:18, said: Point of correction. She was hired to another
game/department because she showed merit. Also
Jambijon is giving us tournaments that we've long asked for.
It sounds a lot like bashing a square to fit a round hole for a lot
of the tournament internal software; having dealt with that in my
own life, I suggest giving the guy a break lest we lose access to
tournaments.
Link on message: #11735173
yruputin, on Jul 20 2018 - 11:55, said: 3 vs.3 tournament Sunday, what does this mean:
VEHICLE TIER V / ALLOWED TOTAL TIER 5 ? does it mean
all 3 players vehicles can not add up to more than 5?DomoSapien: Tier V tanks. Total of 15. I'll get the typo fixed.
Vampiresbane, on Jul 20 2018 - 10:18, said: Point of correction. She was hired to another
game/department because she showed merit. Also
Jambijon is giving us tournaments that we've long asked for.
It sounds a lot like bashing a square to fit a round hole for a lot
of the tournament internal software; having dealt with that in my
own life, I suggest giving the guy a break lest we lose access to
tournaments.DomoSapien: It's also worth mentioning that Dance210 was part of an
actual, dedicated eSports department. We no longer have such a
department, which means the entirety of tournaments are being run
by the two of us. We're doing our best to find a balance between
tournaments and our other regular work functions, but we are
definitely improving.
Subject: Nupetiet comandante de prof robando jugadores
Link on message: #11735152
Link on message: #11735152
Felipe6666Original: Cierro el thread antes de que se empiece a poner tóxico.
¡Saludos!
Subject: Unable to submit 3vs3 team (Sunday Tournament)
Link on message: #11735108
Link on message: #11735108
Jambijon: Apologies, it seems the tournament system is still getting
overloaded towards the end of registration. We are still
trying to update it to avoid issues like these. For now, I
can manually confirm your team if you like?
Subject: Unable to submit 3vs3 team (Sunday Tournament)
Link on message: #11735205
Link on message: #11735205
BigDaddyLaxative: Apologies, it seems the tournament system is still getting
overloaded towards the end of registration. We are still
trying to update it to avoid issues like these. For now, I
can manually confirm your team if you like?
Subject: Unable to submit 3vs3 team (Sunday Tournament)
Link on message: #11735205
Link on message: #11735205
Hambijon: Apologies, it seems the tournament system is still getting
overloaded towards the end of registration. We are still
trying to update it to avoid issues like these. For now, I
can manually confirm your team if you like?
Subject: [Tienda 2.0] Opiniones
Link on message: #11735100
agtdetructor, on Jul 20 2018 - 15:50, said: No No, habla sobre que se tiene que invertir 200 bonos para
desmontar un equipamiento mejorado
Link on message: #11735100
agtdetructor, on Jul 20 2018 - 15:50, said: No No, habla sobre que se tiene que invertir 200 bonos para
desmontar un equipamiento mejoradoFelipe6666Original: My bad. Sí, concuerdo con eso (y con lo del oro también).
Creo que dar la posibilidad en créditos o incluso imponer solo esa
opción (como se hizo con los consumibles y munición premium) sería
una buena solución.
Subject: [Tienda 2.0] Opiniones
Link on message: #11735092
FrancoLudy, on Jul 20 2018 - 15:37, said: O bonos por los mejorados...
Link on message: #11735092
FrancoLudy, on Jul 20 2018 - 15:37, said: O bonos por los mejorados...Felipe6666Original: ¿No se crearía entonces una distorsión? Es decir, si el
equipamiento mejorado pudiese ser adquirido con dinero real,
entonces crearía una brecha entre quienes pueden invertir en el
juego y quienes no. Por ahora, los bonos solo pueden ser obtenidos
como recompensa por determinados eventos o acciones.
Subject: [Tienda 2.0] Opiniones
Link on message: #11735043
Link on message: #11735043
Felipe6666Original: ¡Buenas, Comandantes! Estamos complacidos de anunciar
nuestra nueva versión la tienda del juego. Si bien no
incorporamos nuevo contenido, sí la ordenamos y mejoramos su
presentación para que sea mucho más fácil para ustedes encontrar lo
que buscan. ¿Qué les parece? ¿Mejorarían alguna otra cosa?
¡Saludos!
Subject: NA vs EU Clan Showdown: MAHOU vs FAME
Link on message: #11734941
yeiner_182, on Jul 19 2018 - 21:20, said: como puedo apostar y como lo puedo ver la trasmisión en
español si se puede? how can I bet, and how can I
watch the broadcast in Spanish if you can?
strikertn, on Jul 19 2018 - 15:49, said: I want to know how to pay the bet ????????????
Link on message: #11734941
yeiner_182, on Jul 19 2018 - 21:20, said: como puedo apostar y como lo puedo ver la trasmisión en
español si se puede? how can I bet, and how can I
watch the broadcast in Spanish if you can?DomoSapien:
Sadly we were not able to get a Spanish-speaking caster for the match.
Sadly we were not able to get a Spanish-speaking caster for the match.
strikertn, on Jul 19 2018 - 15:49, said: I want to know how to pay the bet ???????????? DomoSapien:
The instructions are on the portal article, but basically it is a bonus code like during the Mysteryball World Cup event.
Redeem the code NAWINS if you think MAHOU is going to win.
Redeem the code EUWINS if you think FAME is going to win.
For instructions on redeeming a bonus code, click here
The instructions are on the portal article, but basically it is a bonus code like during the Mysteryball World Cup event.
Redeem the code NAWINS if you think MAHOU is going to win.
Redeem the code EUWINS if you think FAME is going to win.
For instructions on redeeming a bonus code, click here
Subject: T110's Sixth Summer of Love and Tolerance
Link on message: #11734918
Link on message: #11734918
The_Chieftain: I met Bruce very quickly at TankFest, but was unaware of his
choices. They filmed at least two Top 5 episodes over the weekend,
a German chap got one as well. That Lost temple show reminds
me a bit of the old Crystal Maze game show on Channel 4.
Anyone been tracking the USCPSC Twitter? Apparently they decided
that since nobody cares about the organization anyway, they’d have
some fun...
Subject: Upcoming WGNA Question-n-Answer - I need your questions!
Link on message: #11734900
Private_Public, on Jul 20 2018 - 08:00, said: bump as a reminder. have until sunday evening to get your
questions submitted!
Link on message: #11734900
Private_Public, on Jul 20 2018 - 08:00, said: bump as a reminder. have until sunday evening to get your
questions submitted! Gnomon: Thanks for working on this! Giving it a Staff Post Box bump
too.
Subject: Game *might* be dying...
Link on message: #11734882
MacDaddyMatty, on Jul 20 2018 - 10:03, said: [Edited], I meant to put this in the Clan Warts forum.
Could a mod pls move it.
Link on message: #11734882
MacDaddyMatty, on Jul 20 2018 - 10:03, said: [Edited], I meant to put this in the Clan Warts forum.Could a mod pls move it.
Gnomon: 

Subject: [Supertest] Nuevo Mapa para Grandes Batallas - Parte III
Link on message: #11734881
Link on message: #11734881
Felipe6666Original: ¡Buenas, Comandantes! Continuamos trabajando en el nuevo
mapa para Grandes Batallas. En caso de que no lo recuerden, se
trata de un escenario soviético en el que habrá combates en cada
rincón. Los jugadores contarán con varias oportunidades para
desplazarse relativamentes protegidos en varias zonas y podrán
extender sus ataques luego de ganar un posición clave.
Imágenes 















¿Qué cambió en esta nueva versión? Cambiamos una
parte de la ciudad teniendo en cuenta sus opiniones. Varios
jugadores consideraban que era muy compleja dado que no estaban
seguros de cuáles caminos seguir y en cuáles podían esperar que el
enemigo apareciera. Ahora se pueden desplazar en los límites del
mapa. Los jugadores querían poder hacer uso de estas zonas y,
honestamente, creímos que era un punto válido. Rediseñamos las
zonas al este y oeste del mapa. Las estadísticas dejaron en claro
que eran utilizadas mayormente por los tanques medianos y queremos
que todos los tipos de vehículos puedan sacar provechos de estas
áreas. Las bases cuentan ahora con más cobertura. Las estadísticas
de la versión anterior demostraron que capturar las bases era
bastante problemático porque las bases eran muy abiertas.
Como siempre, los resultados de las pruebas definirá cuáles serán nuestros siguientes cambios. ¡Mucha suerte en el campo de batalla y estén al tanto de las noticias!
















¿Qué cambió en esta nueva versión? Cambiamos una
parte de la ciudad teniendo en cuenta sus opiniones. Varios
jugadores consideraban que era muy compleja dado que no estaban
seguros de cuáles caminos seguir y en cuáles podían esperar que el
enemigo apareciera. Ahora se pueden desplazar en los límites del
mapa. Los jugadores querían poder hacer uso de estas zonas y,
honestamente, creímos que era un punto válido. Rediseñamos las
zonas al este y oeste del mapa. Las estadísticas dejaron en claro
que eran utilizadas mayormente por los tanques medianos y queremos
que todos los tipos de vehículos puedan sacar provechos de estas
áreas. Las bases cuentan ahora con más cobertura. Las estadísticas
de la versión anterior demostraron que capturar las bases era
bastante problemático porque las bases eran muy abiertas.Como siempre, los resultados de las pruebas definirá cuáles serán nuestros siguientes cambios. ¡Mucha suerte en el campo de batalla y estén al tanto de las noticias!
Subject: LATAM recompensas
Link on message: #11734796
VaporSJP, on Jul 20 2018 - 11:07, said: Latão to fora........ Mas rezo que continue firme e forte .........
Pelo menos assim os gringos ficam lá . Se já não bastasse
alguns no Central , fazendo kagada atrás de kagada. Só queria
saber , que horas abre e fecha o Latão ?
Link on message: #11734796
VaporSJP, on Jul 20 2018 - 11:07, said: Latão to fora........ Mas rezo que continue firme e forte .........
Pelo menos assim os gringos ficam lá . Se já não bastasse
alguns no Central , fazendo kagada atrás de kagada. Só queria
saber , que horas abre e fecha o Latão ? MA77: O servidor LATAM abre às 11:00 e fecha às 02:00 durante a
semana e 03:00 no finais de semana.
Subject: cuidado con la prueba común
Link on message: #11734692
Link on message: #11734692
Felipe6666Original: 1- En el artículo que anuncia la Tienda 2.0, el botón
para su descarga y prueba dice claramente "DESCARGAR PRUEBA
COMÚN".
2- Creo que había una manera mucho menos tóxica para "informar" a los jugadores de eso. 3- Thread cerrado por obvias razones. ¡Saludos!
2- Creo que había una manera mucho menos tóxica para "informar" a los jugadores de eso. 3- Thread cerrado por obvias razones. ¡Saludos!
Subject: [ST] Grand Battle Map
Link on message: #11734691
Link on message: #11734691
Gnomon: Today, we’re rolling out the 4th iteration of this map. In
case you’ve missed the previous announcements/posts, it was
conceived as an open map in a Soviet setting, with fighting
possibilities spread over every nook-and-cranny. Players were given
opportunities for relatively safe movement between different zones
and extending their attack after winning a fight in a key
location. What has changed in the 4th version: A part of
the city has been re-worked. Judging by the feedback we received,
it was too complex. Players had navigational problems and weren’t
sure from which direction they should expect an enemy to appear.
Due to this, we thought the city needed a re-work. The edges
of the map have now been made traversable. The players wanted to
make use of these zones, and we completely agreed with the idea.
The parts in the east and in the west have been redesigned. The map
stats showed that they were mostly utilized by medium tanks. But,
we are going for more tank class diversity in these areas. There’s
now more cover for the bases. The stats from the previous test
showed us that capping was difficult because the bases were far too
open. As always, the test results will define what happens
next. Imgur album for map: Grand Battle Map
Subject: [Superteste] Novo Mapa - Grandes Batalhas, Versão 4
Link on message: #11734682
Link on message: #11734682
MA77: Saudações, O Superteste de um novo mapa para o modo Grandes
Batalhas ainda continua! Estamos lançando a quarta iteração desse
local, e caso você tenha esquecido ou não estava por aqui, ele foi
concebido como um mapa aberto em um cenário soviético, com locais
de combate espalhados por todos os cantos e recantos. Os jogadores
deveriam ter as oportunidades de movimentação relativamente segura
entre diferentes as zonas e estender o ataque depois de vencer uma
luta em um local chave. 
O que você mudou na quarta versão: • Uma parte da cidade foi re-trabalhada. A julgar pelo feedback, era muito complexo: os jogadores tinham problemas com o local e não tinham certeza de que direção deveriam esperar que um inimigo aparecesse.
• As bordas do mapa foram feitas atravessáveis. Os jogadores queriam usar essas zonas, e achamos bastante razoável.
• As partes no leste e no oeste foram redesenhadas. As estatísticas do mapa mostraram que elas eram usados principalmente por tanques médios. Nós estamos mudando para ter uma maior diversidade de classes.
• Agora há mais cobertura nas bases. As estatísticas da versão anterior nos mostraram que era problemático capturar porque as bases eram muito abertas. Mais Fotos










Como sempre, os
resultados do teste definirão o que acontece ao lado do mapa.
Por favor, siga as notícias e boa sorte no campo de
batalha! 

O que você mudou na quarta versão: • Uma parte da cidade foi re-trabalhada. A julgar pelo feedback, era muito complexo: os jogadores tinham problemas com o local e não tinham certeza de que direção deveriam esperar que um inimigo aparecesse.
• As bordas do mapa foram feitas atravessáveis. Os jogadores queriam usar essas zonas, e achamos bastante razoável.
• As partes no leste e no oeste foram redesenhadas. As estatísticas do mapa mostraram que elas eram usados principalmente por tanques médios. Nós estamos mudando para ter uma maior diversidade de classes.
• Agora há mais cobertura nas bases. As estatísticas da versão anterior nos mostraram que era problemático capturar porque as bases eram muito abertas. Mais Fotos











Como sempre, os
resultados do teste definirão o que acontece ao lado do mapa.
Por favor, siga as notícias e boa sorte no campo de
batalha!
Subject: Rigged or Not?
Link on message: #11734445
Mfezi, on Jul 19 2018 - 17:57, said: "argue"?... that's a joke - everyone is too busy hurling
insults!.... 
Link on message: #11734445
Mfezi, on Jul 19 2018 - 17:57, said: "argue"?... that's a joke - everyone is too busy hurling
insults!.... TeriyakiTanker: Point stands you are a redline camper, and a bad one.
Get out and learn how to play, you would be surprised how much good
it does you!
Subject: [Showmatch de Clãs] NA vs EU
Link on message: #11734319
Link on message: #11734319
MA77: Saudações, comandantes!
No próximo sábado, dia 21 de Julho às 15:00 BRT haverá um duelo entre dois gigantes: os vencedores da Corrida Armamentista dos servidores NA e EU, MAHOU e FAME, respectivamente. Mas isso não é tudo! Nós temos códigos de bônus para você. Preveja qual time vai ganhar e ganhe um monte de Reservas Pessoais! Adivinha incorretamente e ainda ganhe algumas Reservas Pessoais!
Se você acha que a MAHOU vai vencer, utilize: NAWINS. Mas se você está torcendo para a FAME e acha que eles irão ganhar, utilize: EUWINS.
Nós teremos três transmissões simultâneas e você poderá acompanhar tudo ao vivo em PT-BR no canal do Pavys - https://www.twitch.tv/pavysgamer!
Outros idiomas
Inglês (NA):
https://www.twitch.tv/novatankers
Russo:
https://www.youtube.com/user/LeBwaWOT Grande abraço e divirta-se no final de semana!
No próximo sábado, dia 21 de Julho às 15:00 BRT haverá um duelo entre dois gigantes: os vencedores da Corrida Armamentista dos servidores NA e EU, MAHOU e FAME, respectivamente. Mas isso não é tudo! Nós temos códigos de bônus para você. Preveja qual time vai ganhar e ganhe um monte de Reservas Pessoais! Adivinha incorretamente e ainda ganhe algumas Reservas Pessoais!
Se você acha que a MAHOU vai vencer, utilize: NAWINS. Mas se você está torcendo para a FAME e acha que eles irão ganhar, utilize: EUWINS.
Nós teremos três transmissões simultâneas e você poderá acompanhar tudo ao vivo em PT-BR no canal do Pavys - https://www.twitch.tv/pavysgamer!
Outros idiomas
Inglês (NA):
https://www.twitch.tv/novatankers
Russo:
https://www.youtube.com/user/LeBwaWOT Grande abraço e divirta-se no final de semana!
Subject: Rigged or Not?
Link on message: #11734010
Mfezi, on Jul 19 2018 - 13:59, said:
Tonight's session
- a small sample I grant you, but it does suggest that there is no
correlation between playing well and winrate.To many, this might
seem rigged, but it's NOT!. It is the result of matchmaker RANDOMLY
creating teams without any consideration of player skill. As
long as players can predict the outcome of a match with close to
100% accuracy, then they are going to blame matchmaker for any
losses they suffer!. Bring on SBMM I say!....
Link on message: #11734010
Mfezi, on Jul 19 2018 - 13:59, said:
Tonight's session
- a small sample I grant you, but it does suggest that there is no
correlation between playing well and winrate.To many, this might
seem rigged, but it's NOT!. It is the result of matchmaker RANDOMLY
creating teams without any consideration of player skill. As
long as players can predict the outcome of a match with close to
100% accuracy, then they are going to blame matchmaker for any
losses they suffer!. Bring on SBMM I say!.... TeriyakiTanker: The funny thing is that what you see as proof of rigging I
see as proof that you are a redline camper. You have better
games when you lose because that's the only time you actually get
to do any damage, and when you win you do almost nothing because
you actually don't ever help the team..... I wonder which one of us
is actually correct. I am guessing its me.
Subject: Explore the New In-Game Shop
Link on message: #11734003
YANKEE137, on Jul 19 2018 - 11:26, said: I don't think that "shop 2.0" was on anyone's top ten list of
things this game needs right now. If it sounds trollish of me,
it's not meant that way. WG's priorities are wrong: We
want new maps and we want Frontline back.
Link on message: #11734003
YANKEE137, on Jul 19 2018 - 11:26, said: I don't think that "shop 2.0" was on anyone's top ten list of
things this game needs right now. If it sounds trollish of me,
it's not meant that way. WG's priorities are wrong: We
want new maps and we want Frontline back.CabbageMechanic: I understand your position - point of procedure though, the
team working on in-game shop stuff is composed of platform devs,
not game devs. There are separate teams working on both
fixing/improving current 1.0 maps, completing more 1.0 map
rebuilds, and improving Frontline for the next iteration.
More maps coming next (major) patch.
Subject: common test
Link on message: #11733971
Link on message: #11733971
DomoSapien: This Common Test is specifically for the Shop 2.0 interface. We'd
love to hear your impressions in our official Shop 2.0 CT Feedback thread!
Subject: July Tournament Schedule
Link on message: #11733933
Link on message: #11733933
Jambijon: Apologies for not clarifying. The 1v1 Masters bracket only
has prizing for 1st-3rd and the Challenger bracket has prizing
1st-8th. Brain fart on my part
The Mastery Bracket is meant
for "higher tier" players, hence the higher gold amounts and tank
tier, where as the Challenger Bracket is set at a lower tier with
prizing catered to assist with progression and a little gold on the
side.
Subject: July Tournament Schedule
Link on message: #11733933
Link on message: #11733933
BigDaddyLaxative: Apologies for not clarifying. The 1v1 Masters bracket only
has prizing for 1st-3rd and the Challenger bracket has prizing
1st-8th. Brain fart on my part
The Mastery Bracket is meant
for "higher tier" players, hence the higher gold amounts and tank
tier, where as the Challenger Bracket is set at a lower tier with
prizing catered to assist with progression and a little gold on the
side.
Subject: Unable to submit 3vs3 team (Sunday Tournament)
Link on message: #11735108
Link on message: #11735108
Hambijon: Apologies for not clarifying. The 1v1 Masters bracket only
has prizing for 1st-3rd and the Challenger bracket has prizing
1st-8th. Brain fart on my part
The Mastery Bracket is meant
for "higher tier" players, hence the higher gold amounts and tank
tier, where as the Challenger Bracket is set at a lower tier with
prizing catered to assist with progression and a little gold on the
side.
Subject: [CT1] Shop 2.0 Feedback
Link on message: #11733893
Link on message: #11733893
Gnomon: Hi, again! As you may have seen from my announcement post, today, we’re releasing the
CT1 for our new Shop! Shop 2.0 comes with some quality of life
changes that should make your experience with the Shop more
enjoyable/easier to use. If you'd like the details of
the test, please check my post I linked above. Please play
around with the new Shop and let us know what you think! Any
constructive feedback (both positive and negative), comments, or
suggestions are welcome. Also, let me know if you run into any bugs
and try to provide as much info as possible as to what happened. I
may PM you for more information if you do happen to come across
one, so keep an eye out for that. Thanks everyone, and
best of luck on the battlefield!
Subject: Explore the New In-Game Shop
Link on message: #11733888
Link on message: #11733888
Gnomon: Hey, everyone! I've got a bit of news for you
regarding the Shop. Our dev team has been working on a new
in-game shop for several months, and it's finally available for
testing! We plan to change the shop's interface and functionality,
so we're starting a separate Common Test specifically for this new
feature. Why have we changed things? Well, the current shop
allows you to browse through the list of available vehicles,
modules, shells, etc. There are also filtering tools and special
offers. However, the design hasn't been updated for a bit, leaving
much to be improved. We have two main goals with the
new Shop: Functionality: We want "Shop 2.0" to become the
go-to place for anyone looking to get new in-game content. Due to
this, Shop 2.0 will provide extensive information about every item
available Convenience: Instead of small consecutive changes, we
decided to make a new design from scratch and focus on usability
and the overall look We want to see what should be improved,
changed, or even removed, so we'd like to ask everyone to join the
test and share their feedback. Please leave your feedback over in
my WCFR Shop 2.0 Post. Also, here is the
TEST CLIENT INSTALLER I'm going to break
down the new features in the spoiler below, but be sure to check
out our article here: Explore the New In-Game Shop Here's how
the Common Test Will Work: After joining the test, you’ll be
provided with a certain amount of all in-game currencies (Credits,
Bonds, and Gold) to buy in-game items. 100,000,000 XP 100,000,000
Silver 20,000 Gold 50,000 Bonds We’ll be running an
emulation of purchasing Gold and Premium Account with real money —
to test the full-circle functionality. If you lack the Gold to
purchase a Premium Package and decide to buy more of the currency,
choose a bundle and click “Purchase” — doing so takes you to
the Premium Shop, where a payment operation will be completed. Upon
release, Shop 2.0 will allow linking and remembering preferred
payment methods by default, but during this Common Test, the
operation will be automatic. Features Everything is
Close at Hand The old horizontally aligned three-tab menu
has been replaced with a vertical set of icons, which now only
contain shop items. The "Depot" tab has changed and taken its
place, while special offers are now part of the Shop under "Best"
Two completely new sections, "Gold" and "Premium Account"
have moved to the Shop, too, featuring options available for
purchase. They could be left in the upper right menu, but we want
to test this arrangement in terms of user experience.
The "Vehicles" section now has a cleaner look and a more
clear structure. The list of machines is presented in tiles,
divided into several categories (reflecting bundles), along with
available Premium and regular tanks. The familiar filter is now
hidden behind the tank icon to the right of the search field, so as
not to frustrate players with excessive visual information. Its
functionality remains unchanged: if you want to search a desired
nation or vehicle class, click on respective buttons in the filter
menu. Once you click on any vehicle, it is displayed as if
parked in your Garage, so you can literally “try it on.” If you
choose a bundle containing several machines, you can switch among
them by clicking on the desired icon at the bottom of the screen.
Every vehicle will feature a historical note, a list of Crew
members with their core abilities, and additional bonuses with
descriptions (if you’ve chosen a Premium tank).
Equipment, Consumables, Personal Reserves, and Directives
are all compiled in the unified “Service” section. Jump between the
tabs to reach the type of items you’re looking for. In case you
need an item for a certain vehicle, activate the filter in the
upper right field and choose the desired machine.
Just like with vehicles, everything is divided into blocks;
items available for Bonds are arranged separately. For your
convenience, we’ve created a standalone section, “Items for Bonds,”
where you can seamlessly access improved Equipment and Directives.
What's after this test? At this stage, it’s
crucial for us to know your opinion about the new Shop. We'll
continue holding internal QA sessions to make sure it’s fast and
reliable from the technical standpoint, but we also want to be
confident Shop 2.0 performs well in terms of user experience, too.
Based on your impressions, we’ll introduce necessary changes both
prior to and after the release. Please let us know your thoughts!
Thanks, everyone!
Two completely new sections, "Gold" and "Premium Account"
have moved to the Shop, too, featuring options available for
purchase. They could be left in the upper right menu, but we want
to test this arrangement in terms of user experience.
The "Vehicles" section now has a cleaner look and a more
clear structure. The list of machines is presented in tiles,
divided into several categories (reflecting bundles), along with
available Premium and regular tanks. The familiar filter is now
hidden behind the tank icon to the right of the search field, so as
not to frustrate players with excessive visual information. Its
functionality remains unchanged: if you want to search a desired
nation or vehicle class, click on respective buttons in the filter
menu. Once you click on any vehicle, it is displayed as if
parked in your Garage, so you can literally “try it on.” If you
choose a bundle containing several machines, you can switch among
them by clicking on the desired icon at the bottom of the screen.
Every vehicle will feature a historical note, a list of Crew
members with their core abilities, and additional bonuses with
descriptions (if you’ve chosen a Premium tank).
Equipment, Consumables, Personal Reserves, and Directives
are all compiled in the unified “Service” section. Jump between the
tabs to reach the type of items you’re looking for. In case you
need an item for a certain vehicle, activate the filter in the
upper right field and choose the desired machine.
Just like with vehicles, everything is divided into blocks;
items available for Bonds are arranged separately. For your
convenience, we’ve created a standalone section, “Items for Bonds,”
where you can seamlessly access improved Equipment and Directives.
What's after this test? At this stage, it’s
crucial for us to know your opinion about the new Shop. We'll
continue holding internal QA sessions to make sure it’s fast and
reliable from the technical standpoint, but we also want to be
confident Shop 2.0 performs well in terms of user experience, too.
Based on your impressions, we’ll introduce necessary changes both
prior to and after the release. Please let us know your thoughts!
Thanks, everyone!
Subject: July Tournament Schedule
Link on message: #11733823
FrozenKemp, on Jul 19 2018 - 17:30, said: The tournament page seems to say there are only prizes for
the top 3. I'm confused. edit: this seems to be a
difference between the Casual and Mastery 1v1s.
Link on message: #11733823
FrozenKemp, on Jul 19 2018 - 17:30, said: The tournament page seems to say there are only prizes for
the top 3. I'm confused. edit: this seems to be a
difference between the Casual and Mastery 1v1s. Jambijon: 1st-3rd will be displayed in the bigger font towards the
top. The detailed prizing for other places is listed in
Regulations section in General Information towards the bottom of
the page.
Subject: July Tournament Schedule
Link on message: #11733823
FrozenKemp, on Jul 19 2018 - 17:30, said: The tournament page seems to say there are only prizes for
the top 3. I'm confused. edit: this seems to be a
difference between the Casual and Mastery 1v1s.
Link on message: #11733823
FrozenKemp, on Jul 19 2018 - 17:30, said: The tournament page seems to say there are only prizes for
the top 3. I'm confused. edit: this seems to be a
difference between the Casual and Mastery 1v1s. BigDaddyLaxative: 1st-3rd will be displayed in the bigger font towards the
top. The detailed prizing for other places is listed in
Regulations section in General Information towards the bottom of
the page.
Subject: July Tournament Schedule
Link on message: #11733933
FrozenKemp, on Jul 19 2018 - 17:30, said: The tournament page seems to say there are only prizes for
the top 3. I'm confused. edit: this seems to be a
difference between the Casual and Mastery 1v1s.
Link on message: #11733933
FrozenKemp, on Jul 19 2018 - 17:30, said: The tournament page seems to say there are only prizes for
the top 3. I'm confused. edit: this seems to be a
difference between the Casual and Mastery 1v1s. Hambijon: 1st-3rd will be displayed in the bigger font towards the
top. The detailed prizing for other places is listed in
Regulations section in General Information towards the bottom of
the page.
Subject: July Tournament Schedule
Link on message: #11733770
LostMyMarbles, on Jul 19 2018 - 07:10, said: also having teams sign up for both and only show for one tournament
when scheduled at the same time and go afk in the other wastes
teams times that actually show up for the battles and the opponents
dont show .... it is scam for them to get prizes when they dont
show up before when we had tournaments you had to play at least 1
game to be qualified to get a prize which should be
implemented again If the Tournament admins have any issues
Talk To dance210 who ran it smoothly for a long time
Link on message: #11733770
LostMyMarbles, on Jul 19 2018 - 07:10, said: also having teams sign up for both and only show for one tournament
when scheduled at the same time and go afk in the other wastes
teams times that actually show up for the battles and the opponents
dont show .... it is scam for them to get prizes when they dont
show up before when we had tournaments you had to play at least 1
game to be qualified to get a prize which should be
implemented again If the Tournament admins have any issues
Talk To dance210 who ran it smoothly for a long timeJambijon: The current 1v1 tournaments have 20 players in a group and
there is only prizing once you reach 8th place.
Subject: July Tournament Schedule
Link on message: #11733770
LostMyMarbles, on Jul 19 2018 - 07:10, said: also having teams sign up for both and only show for one tournament
when scheduled at the same time and go afk in the other wastes
teams times that actually show up for the battles and the opponents
dont show .... it is scam for them to get prizes when they dont
show up before when we had tournaments you had to play at least 1
game to be qualified to get a prize which should be
implemented again If the Tournament admins have any issues
Talk To dance210 who ran it smoothly for a long time
Link on message: #11733770
LostMyMarbles, on Jul 19 2018 - 07:10, said: also having teams sign up for both and only show for one tournament
when scheduled at the same time and go afk in the other wastes
teams times that actually show up for the battles and the opponents
dont show .... it is scam for them to get prizes when they dont
show up before when we had tournaments you had to play at least 1
game to be qualified to get a prize which should be
implemented again If the Tournament admins have any issues
Talk To dance210 who ran it smoothly for a long timeBigDaddyLaxative: The current 1v1 tournaments have 20 players in a group and
there is only prizing once you reach 8th place.
Subject: July Tournament Schedule
Link on message: #11733823
LostMyMarbles, on Jul 19 2018 - 07:10, said: also having teams sign up for both and only show for one tournament
when scheduled at the same time and go afk in the other wastes
teams times that actually show up for the battles and the opponents
dont show .... it is scam for them to get prizes when they dont
show up before when we had tournaments you had to play at least 1
game to be qualified to get a prize which should be
implemented again If the Tournament admins have any issues
Talk To dance210 who ran it smoothly for a long time
Link on message: #11733823
LostMyMarbles, on Jul 19 2018 - 07:10, said: also having teams sign up for both and only show for one tournament
when scheduled at the same time and go afk in the other wastes
teams times that actually show up for the battles and the opponents
dont show .... it is scam for them to get prizes when they dont
show up before when we had tournaments you had to play at least 1
game to be qualified to get a prize which should be
implemented again If the Tournament admins have any issues
Talk To dance210 who ran it smoothly for a long timeHambijon: The current 1v1 tournaments have 20 players in a group and
there is only prizing once you reach 8th place.
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