Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
International Forums\Russian-language Community\Клановый раздел\Ищу клан
Link on message: #1738491

Link on message: #1738491
LiannaSilverwind: Интересно будет посмотреть, в ряды какого клана вольется Железный
Иван.
Представители большинство кланов уже... проявили себя.
Ваши ставки, дамы и господа?
Представители большинство кланов уже... проявили себя.
Ваши ставки, дамы и господа?
Subject:
Game Discussion\Map Discussion\Map Statistics
Link on message: #1737856
failorlol, on 08 April 2012 - 11:43 AM, said: Not representative. Your count of replays is by far too low in
relation to the number of maps...

Link on message: #1737856

LiannaSilverwind: The problem is to get enough data for one tank of certain tier (ie.
no tank jumping) during only one patch (no new maps, no balance
changes). Being casual player, I struggle to collect enough
data.
Will be interesting if someone can get 1000+ battles for one certain tank during one certain patch.
Will be interesting if someone can get 1000+ battles for one certain tank during one certain patch.
Subject:
International Forums\Russian-language Community\Турниры и конкурсы\Викторины и конкурсы\Какой конкурс провести?
Link on message: #1736894

Link on message: #1736894
OldFox: Уважаемое (я бы даже сказал дорогое) коммьюнити!
Я попытаюсь достать голду на 2 конкурса: один будет коллективным,а второй - индивидуальным. Этой стратегии я и планирую придерживаться. Потому что у нас не все в кланах, не у всех есть друзья, взводы, роты. Одно могу сказать сразу - планирую провести конкурс реплеев, как на РУ-сервере делает Кирилл Орешкин. Конечно, придется пересмотреть кучу материала, но на что не пойдешь ради вас
ПС. Все может поменяться, прошу не рассматривать мои слова как обещание. Не все от меня зависит...
Я попытаюсь достать голду на 2 конкурса: один будет коллективным,а второй - индивидуальным. Этой стратегии я и планирую придерживаться. Потому что у нас не все в кланах, не у всех есть друзья, взводы, роты. Одно могу сказать сразу - планирую провести конкурс реплеев, как на РУ-сервере делает Кирилл Орешкин. Конечно, придется пересмотреть кучу материала, но на что не пойдешь ради вас

ПС. Все может поменяться, прошу не рассматривать мои слова как обещание. Не все от меня зависит...
Subject:
International Forums\Russian-language Community\Техническая помощь\Ответы и обсуждение вопросов разработчикам
Link on message: #1733784

Link on message: #1733784
OldFox: Блю-блю, я сам артовод, так что болею душой за нашу с тобой любимую
технику. Но твои слова без доказательств - пустое место. Я бы и
хотел что-то поменять, но не могу же я оперировать доводами типа "а
один парень сказал".
Subject:
International Forums\Russian-language Community\Клановый раздел\Ищу клан
Link on message: #1733733

Link on message: #1733733
OldFox: Ммммм.... Пока еще в рамках Правил форума... Не ругайтесь, и все
будет хорошо.
UPD. СейХай, ты сильно прав. Я сам так думаю.
UPD. СейХай, ты сильно прав. Я сам так думаю.
Subject:
International Forums\Russian-language Community\Обсуждение игры\Общие дискуссии\Субботний Гость.
Link on message: #1733673

Link on message: #1733673
OldFox: Автор задает все более и более сложные вопросы. Мне, например, было
очень интересно про сны. Это многое говорит. Так держать AIV!
Subject:
International Forums\Russian-language Community\Клановый раздел\Ищу клан
Link on message: #1731995
OstapBender, on 06 April 2012 - 11:31 PM, said: Рейтинг эффективности как раз показывает ,как тот или иной игрок
ведет себя в бою, т.е. насколько он эффективен.

Link on message: #1731995

LiannaSilverwind: Рейтинг эффективности показывает, насколько часто низкоуровневый
игрок берет базу или сбивает захват. Для желающих - прошу в
спам-уголок, приведу примеры с собственной статистикой и
калькулятором.
Пропаганда в стиле "Наш клан эффективнее и скилловее других русскоязычных кланов", мне кажется, к добру не приведет.
Пропаганда в стиле "Наш клан эффективнее и скилловее других русскоязычных кланов", мне кажется, к добру не приведет.
Subject:
Game Discussion\Map Discussion\Map Statistics
Link on message: #1731323

Link on message: #1731323
LiannaSilverwind: I have counted down saved replays of my Bat-Chatillion gameplay
before patch 7.2.
420 replays were saved. Some were lost due to gamecrashes that are persistent for me after 7.0 patch. Still 420 seems to be nice enough number to make certain statistics.
Map - Count - Percentage
Abbey - 23 - 5.5%
Arctic Bay - 15 - 3.6%
Cliff - 10 - 2.4%
El Halluf - 11 - 2.6%
Ensk - 25 - 6.0%
Erlenberg - 12 - 2.9%
Fishing Bay - 16 - 3.8%
Fjord - 16 - 3.8%
Himmelsdorf - 24 - 5.7%
Karelia - 17 - 4.0%
Karelia - 17 - 4.0%
Komarin - 12 - 2.9%
Lakeville - 25 - 6.0%
Malinovka - 28 - 6.7%
Mines - 12 - 2.9%
Mountain Pass - 17 - 4.0%
Murovanka - 12 - 2.9%
Prohorovka - 26 - 6.2%
RedShire - 11 - 2.6%
Ruinberg - 18 - 4.3%
Sand River - 19 - 4.5%
Siegfried Line - 19 - 4.5%
Steppes - 13 - 3.1%
Swamp - 9 - 2.1%
Westfield - 13 - 3.1%
So, which maps do we encounter most often as Bat-Chatillion?
Malinovka - 6.7%
Prohorovka - 6.2%
Lakeville and Ensk - 6.0%
Himmelsdorf - 5.7%
Abbey - 5.5%
Which maps are most rare for Bat-Chatillion?
Swamp - 2.1% (probably because it's one of the newest maps its stats are low compared to the other)
Cliff - 2.4%
El Halluf and Redshire - 2.6%
Erlenberg, Komarin, Mines, Murovanka - 2.9%
Steppes, Westfield - 3.1%
Arctic Bay - 3.6%
In short...
If you hate Malinovka, Prohorovka, Ensk or Lakeville, remember - they make 25% of Bat-Chatillion's gameplay.
420 replays were saved. Some were lost due to gamecrashes that are persistent for me after 7.0 patch. Still 420 seems to be nice enough number to make certain statistics.
Map - Count - Percentage
Abbey - 23 - 5.5%
Arctic Bay - 15 - 3.6%
Cliff - 10 - 2.4%
El Halluf - 11 - 2.6%
Ensk - 25 - 6.0%
Erlenberg - 12 - 2.9%
Fishing Bay - 16 - 3.8%
Fjord - 16 - 3.8%
Himmelsdorf - 24 - 5.7%
Karelia - 17 - 4.0%
Karelia - 17 - 4.0%
Komarin - 12 - 2.9%
Lakeville - 25 - 6.0%
Malinovka - 28 - 6.7%
Mines - 12 - 2.9%
Mountain Pass - 17 - 4.0%
Murovanka - 12 - 2.9%
Prohorovka - 26 - 6.2%
RedShire - 11 - 2.6%
Ruinberg - 18 - 4.3%
Sand River - 19 - 4.5%
Siegfried Line - 19 - 4.5%
Steppes - 13 - 3.1%
Swamp - 9 - 2.1%
Westfield - 13 - 3.1%
So, which maps do we encounter most often as Bat-Chatillion?
Malinovka - 6.7%
Prohorovka - 6.2%
Lakeville and Ensk - 6.0%
Himmelsdorf - 5.7%
Abbey - 5.5%
Which maps are most rare for Bat-Chatillion?
Swamp - 2.1% (probably because it's one of the newest maps its stats are low compared to the other)
Cliff - 2.4%
El Halluf and Redshire - 2.6%
Erlenberg, Komarin, Mines, Murovanka - 2.9%
Steppes, Westfield - 3.1%
Arctic Bay - 3.6%
In short...
If you hate Malinovka, Prohorovka, Ensk or Lakeville, remember - they make 25% of Bat-Chatillion's gameplay.

Subject:
International Forums\Russian-language Community\Важная информация\Вопросы разработчикам
Link on message: #1729179

Link on message: #1729179
OldFox: Думаю, полезное дополнение к клиенту. Но сейчас столько есть более
насущных задач... Вопрос записан, будет задан. Но этого мало - надо
еще 5 толковых вопросов то технике игры.
Subject:
News from the Front\Discussion of News Articles\Update 7.3 trailer
Link on message: #1729148
TheVamp, on 06 April 2012 - 12:25 PM, said: Best Trailer for WoT so far! (probably cause they're russian tanks
trololool
) Still look nice prehaps
we shall have them for christmas hmmm? 

Link on message: #1729148



Overlord: A true "biased" trailer. 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1728216
zuegma, on 06 April 2012 - 12:26 PM, said: I suppose so but what I meant was the general layout of the maps such as buildings, bridges rocks etc. e.g. adding more obstacles in Malinovka

Link on message: #1728216
zuegma, on 06 April 2012 - 12:26 PM, said: I suppose so but what I meant was the general layout of the maps such as buildings, bridges rocks etc. e.g. adding more obstacles in Malinovka
Overlord: It has low priority currently, since level designers are totally
busy adjusting the exisitng maps to new game modes and physics. And
the production of new maps is ongoing as well.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1728190
ZeZergling, on 06 April 2012 - 09:43 AM, said: Overlord, are you guys really considering the T-62 as a tier 10 medium for Russia?
Looking it up on Wikipedia reveals a couple points:
Armor is only marginally better than the T-54/55, and weaker than the T-54A currently ingame; 102mm angled at 60 degrees on front upper hull.
115mm smoothbore cannon; pretty sure this was only
intended to fire APFSDS, HEAT and HE, no regular 'non-premium' AP rounds. The first APFSDS for this gun was steel instead of tungsten though, so it may be fine for a regular credit AP round.
Slower than T-55 due to increased weight.

Link on message: #1728190
ZeZergling, on 06 April 2012 - 09:43 AM, said: Overlord, are you guys really considering the T-62 as a tier 10 medium for Russia?
Looking it up on Wikipedia reveals a couple points:
Armor is only marginally better than the T-54/55, and weaker than the T-54A currently ingame; 102mm angled at 60 degrees on front upper hull.
115mm smoothbore cannon; pretty sure this was only
intended to fire APFSDS, HEAT and HE, no regular 'non-premium' AP rounds. The first APFSDS for this gun was steel instead of tungsten though, so it may be fine for a regular credit AP round.
Slower than T-55 due to increased weight.
Overlord: Mass T62 would be OP for tier 10 med. It makes sense to dig up an
appropriate prototype.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1728167
grdja, on 06 April 2012 - 11:08 AM, said: I'm sorry if it's been asked 10 times already. When can we expect 7.3?

Link on message: #1728167
grdja, on 06 April 2012 - 11:08 AM, said: I'm sorry if it's been asked 10 times already. When can we expect 7.3?
Overlord: Spring 2012 to play it safe.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1728145
zuegma, on 05 April 2012 - 11:57 PM, said: Are any of the current maps that are on the live server planned for
a rework either long term or short term?

Link on message: #1728145

Overlord: All of them actually. New physics requires that.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1728117
ian666, on 05 April 2012 - 06:19 PM, said: Could you tell us whats the role of german tanks?
They are bad at close because:
- They are slow
- They have worst agility
- They have slowest turret rotation
- They have bad/inaccurate armor with biggest lower plates in game (even their top TD can be penetrated by tier5 tank from front)
They are bad at range because:
- They have worst penetration
- They have lowest alpha damage
- They are big and easy detectable
- They have worst camo values

Link on message: #1728117

They are bad at close because:
- They are slow
- They have worst agility
- They have slowest turret rotation
- They have bad/inaccurate armor with biggest lower plates in game (even their top TD can be penetrated by tier5 tank from front)
They are bad at range because:
- They have worst penetration
- They have lowest alpha damage
- They are big and easy detectable
- They have worst camo values
Overlord: And they dont own everything else, making enemies flee from the
battlefield.
On a more seroius note, even within one particular tank line vehicles are quite different, not speaking of the whole faction. And such generalization is not eligible.
On a more seroius note, even within one particular tank line vehicles are quite different, not speaking of the whole faction. And such generalization is not eligible.
Subject:
International Forums\Russian-language Community\Техническая помощь\Ответы и обсуждение вопросов разработчикам
Link on message: #1728065
blwo_blwo, on 06 April 2012 - 10:18 AM, said: Когда Т92 вернут сплеш и дамаг? Уже даже железные нервы не
держат.
В среднем упал на 150-200 по самым оптимистическим подсчётам в сравнении от 0.7.1


Link on message: #1728065

В среднем упал на 150-200 по самым оптимистическим подсчётам в сравнении от 0.7.1

OldFox: Ты можешь привести четкие доказательства уменьшения среднего
дамага, то есть цифры? Тогда у меня будет повод обратиться к
Шторму. А пока их нет, нет и повода, поскольку заверения вроде
"дамаг упал на 200, зуб даю" тут не катят.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1728058
Dark_Eagle_TX, on 05 April 2012 - 06:08 PM, said: Overlord
#1 I must ask How is the T110 preforming compared to the other Tier 10 tanks statistically. I find the T110 really close to balance i have IS-7 and E100 and if you play them right they all feel like a tier 10 tank now. still miss my T30 for clan wars.
#2 how is the M103 doing vs the other T9 tanks statistically.
but it would be most appreciated if you would answer I fear a T110 nerf.
"Note this account is just so i can ask Questions here because they don't do jack all on the US forums for Q&A"

Link on message: #1728058

#1 I must ask How is the T110 preforming compared to the other Tier 10 tanks statistically. I find the T110 really close to balance i have IS-7 and E100 and if you play them right they all feel like a tier 10 tank now. still miss my T30 for clan wars.
#2 how is the M103 doing vs the other T9 tanks statistically.
but it would be most appreciated if you would answer I fear a T110 nerf.
"Note this account is just so i can ask Questions here because they don't do jack all on the US forums for Q&A"
Overlord: After a brief look, both are performing good, especially T110.
Data for two weeks should be representative enough and it will be possible to give a more precise assessment.
Data for two weeks should be representative enough and it will be possible to give a more precise assessment.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1728040
Arkean, on 05 April 2012 - 05:34 PM, said: Follow-up question to this:
Is BiA meant to be working with dead crewmembers or is it considered a 'bug' that will be fixed later on?
(Haven't seen a proper answer to this anywhere)

Link on message: #1728040

Is BiA meant to be working with dead crewmembers or is it considered a 'bug' that will be fixed later on?
(Haven't seen a proper answer to this anywhere)
Overlord: No, at this stage not planning to change it.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1723179
_Strider_, on 05 April 2012 - 03:27 PM, said: Hello Overlord, I wonder if penetration affect the damage.
Having much penetration and shooting a weakly armoured target. Will this damage more then if shooting the same target with low penetration even though both penetrate and share the same damage?
Cheers

Link on message: #1723179

Having much penetration and shooting a weakly armoured target. Will this damage more then if shooting the same target with low penetration even though both penetrate and share the same damage?
Cheers
Overlord: No, these parameters are independent and randomized by 25% each.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1723122
Czert1938, on 03 April 2012 - 04:10 PM, said: at which time devs plan fo fix bugged fadin medal ?

Link on message: #1723122

Overlord: Should be fixed for 7.3.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1723097
Stavinsky, on 05 April 2012 - 05:04 AM, said: Is there any planning to have some options to change the turrets on
the E-100 and the T-110E5 ?
Let's say for exemple having the option to grind experience for the Henschel turret on the E-100
and another turret for the T110E5 that has not that monstruous commander cuppola ?
Each turrets having it's 'advantage' and weakness of course.
Here is an exemple for the Henschel E-100 version
http://ww2drawings.j...-100%282%29.htm
For the T-110E5, if I remember right there were a couple of turret considered for the Tank
as shown here
http://forums.goha.r....php?p=15395292
Is there a possibility to have another turret added as an upgrade or the like ?
And for the US T-28 TD are we going to have it's real shape ? I mean the whole 4 tracks version
http://ww2drawings.j...vyTanks/T28.htm
As the T-28 prototype was only having it's secondary tracks removed when having to be transported
by train, or having some road travel to do.
http://www.peachmoun...s_T28_Tank.aspx
http://www.wwiivehic...ed-guns/t28.asp
Here are 2 examples of T-28, who were later renamed T-95, in 1945.

Link on message: #1723097

Let's say for exemple having the option to grind experience for the Henschel turret on the E-100
and another turret for the T110E5 that has not that monstruous commander cuppola ?
Each turrets having it's 'advantage' and weakness of course.
Here is an exemple for the Henschel E-100 version
http://ww2drawings.j...-100%282%29.htm
For the T-110E5, if I remember right there were a couple of turret considered for the Tank
as shown here
http://forums.goha.r....php?p=15395292
Is there a possibility to have another turret added as an upgrade or the like ?
And for the US T-28 TD are we going to have it's real shape ? I mean the whole 4 tracks version
http://ww2drawings.j...vyTanks/T28.htm
As the T-28 prototype was only having it's secondary tracks removed when having to be transported
by train, or having some road travel to do.
http://www.peachmoun...s_T28_Tank.aspx
http://www.wwiivehic...ed-guns/t28.asp
Here are 2 examples of T-28, who were later renamed T-95, in 1945.
Overlord: No, not planning such options for these tanks.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1723084
Zoijar, on 04 April 2012 - 04:18 PM, said: The combination of zero damage hits (a lot of them don't damage
anything in the opposing tank, not even modules) and the fact that
since 7.1 tanks don't die anymore but magically (or with an extreme
streak of luck) remain at about 1-50 HP makes this a bit of a crap
shoot. Is there any word on that? Investigated? Possible change?
I'm tired of shooting a little tank with 300 HP to 10 HP with a 400
average dmg gun, and the next hit get "Penetration!" but still see
him drive away with those 10 HPs... seriously, do something

Quote magically (or with an extreme streak of luck) remain at about 1-50 HP makes this a bit of a crap shoot

Link on message: #1723084


Overlord: The nature of non-damaging penetrating shots was explained. Such
problem does exist, however there is no quick fix to it.
As for
As for
Quote magically (or with an extreme streak of luck) remain at about 1-50 HP makes this a bit of a crap shoot
Overlord: it's just an unlucky coincidence.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1723030
Plasma_Fire, on 04 April 2012 - 03:40 PM, said: Does Overlord or anybody from WG still actually answer community
questions here any more?

Link on message: #1723030

Overlord: Answered a couple of them.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1723020
harleaquin, on 04 April 2012 - 01:34 PM, said: tanks/mods you have researched stay researched

Link on message: #1723020

Overlord: Right.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1723013
bugdaddy, on 04 April 2012 - 01:09 PM, said: Is a clan a premium option?
grtz
BugD

Link on message: #1723013

grtz
BugD
Overlord: You don't need premium account to join clan. If that what was
asked.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1723009
JimmyBond, on 04 April 2012 - 11:45 AM, said: For the love of god please stop changing the exit game menu
positions in patches - last time you had to revert it back, so why
in gods name did you change it again.....?????? i mean ffs, its one
of the things that isnt broke in this game 

Link on message: #1723009


Overlord: I truly support this. There has been a real mess with this button.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722982
Pernumbra, on 04 April 2012 - 01:51 AM, said: Q. Will the British/Commonwealth premium tanks in other countries
tech tree's be withdrawn like the French tanks were with the
introduction of the British/Commonwealth tech tree?

Link on message: #1722982

Overlord: That's possible, though hasn't been decided yet.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722976
PDK, on 03 April 2012 - 06:49 PM, said: Was Object 268 in the last video an April Fools prank? Or is it
seriously considered for 0.7.3?

Link on message: #1722976

Overlord: And what do you think about it?
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722963
sargapeter, on 02 April 2012 - 06:43 PM, said: Hi Overlord!
The new USA tanks are great (this is my oppinion), but I have some question:
1. Are there planed to add new vehicle types, such as AA-, recovery, resupply, etc. vehicles?
2. Are there planed to add new nations ( which fought in the 2th World war, for example british, japan, italian, hungarian, etc.)
3. If there will be added japan tanks, can we see in the game amphibius vehicles, such as PT76?
4. Can it happen to the community help to make new nation trees? Because its way make it lot of faster. For example mod kit.
5.New equiptments are planned for example armour skirt ( which add some % of armour)?
Thanks the reply, and sorry for my bad english.

Link on message: #1722963

The new USA tanks are great (this is my oppinion), but I have some question:
1. Are there planed to add new vehicle types, such as AA-, recovery, resupply, etc. vehicles?
2. Are there planed to add new nations ( which fought in the 2th World war, for example british, japan, italian, hungarian, etc.)
3. If there will be added japan tanks, can we see in the game amphibius vehicles, such as PT76?
4. Can it happen to the community help to make new nation trees? Because its way make it lot of faster. For example mod kit.
5.New equiptments are planned for example armour skirt ( which add some % of armour)?
Thanks the reply, and sorry for my bad english.
Overlord: 1. No.
2. Yes. Brits are next to come later this year.
3. No, unlikely.
4. Prototyping of tech trees is welcomed and appreciated. As for modelling, we will have to do it on our own.
5. Yes, however it's not in short-term plans.
2. Yes. Brits are next to come later this year.
3. No, unlikely.
4. Prototyping of tech trees is welcomed and appreciated. As for modelling, we will have to do it on our own.
5. Yes, however it's not in short-term plans.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722935
Xivilai, on 03 April 2012 - 04:07 PM, said: Hi, Mr. Overlord.
Small question.
I browsed files of game, find that pz4 hydro is in game, can you tell me when will that tank be available for sale ?
Thanks.

Link on message: #1722935

Small question.
I browsed files of game, find that pz4 hydro is in game, can you tell me when will that tank be available for sale ?
Thanks.
Overlord: It's in the game client of course, but as far as I know it has not
been distributed yet.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722925
xpnotoc, on 03 April 2012 - 02:39 PM, said: This thread is dead once again, players are referred to Overlord's Blog. Personally I find the blog comments very
hard to follow, much harder than reading this forum where you can
see clearly who is writing what, what this person's profile is,
(not anonymous, guest etc) etc..
It is very disappointing indeed that no new dev has replaced Overlord in this Forum and it seems we will all have to do what the NA players in the EU forums have done - create a RU account (and learn Russian).

Link on message: #1722925

It is very disappointing indeed that no new dev has replaced Overlord in this Forum and it seems we will all have to do what the NA players in the EU forums have done - create a RU account (and learn Russian).

Overlord: Not quite dead yet, however I'd advise to follow the blog for
updates and discussions.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722908
Amberyta, on 03 April 2012 - 01:46 PM, said: Hi Overlord
1.When we get Amx M4 ( 1948 ) and AMX 65t - in patch 7.4 or later
2.Crew ranks - it will be more crew ranks ? - for example Oberstleutnant and Oberst. The idea is to get the rank of Major to Colonel took 100% so we would have been captain at the end 3 perk, Major at the end of 4, Oberstleutnant at the end of the fifth and colonel at the end sixth
3.Is there any idea of premium Polish Tank ?

Link on message: #1722908

1.When we get Amx M4 ( 1948 ) and AMX 65t - in patch 7.4 or later
2.Crew ranks - it will be more crew ranks ? - for example Oberstleutnant and Oberst. The idea is to get the rank of Major to Colonel took 100% so we would have been captain at the end 3 perk, Major at the end of 4, Oberstleutnant at the end of the fifth and colonel at the end sixth
3.Is there any idea of premium Polish Tank ?
Overlord: 1. Later.
2-3. Currently not in plans.
2-3. Currently not in plans.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722873
radier, on 03 April 2012 - 01:39 PM, said: Is there anything that WG.net can do properly? Without delay?

Link on message: #1722873

Overlord: No.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722869
neitmehr, on 03 April 2012 - 08:59 AM, said: This is for the (number of) players. But what about the spent
money? Can you show/give us the figures for the money which is
spent from players on NA, EU and RU-server?

Link on message: #1722869

Overlord: That's not the kind of information that can be revealed.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722862
Greenwing, on 03 April 2012 - 02:39 AM, said: Why not and what can we do to get somebody like you back ?
Currently the only good way to talk to WG and get answers is asking them to you. Removing that will lead to a much bigger gap between players and WG which is bad for both WG as the players. I thought they promised that WoW would not have any interference with WoT, but this looks like a very big one to me !

Link on message: #1722862

Currently the only good way to talk to WG and get answers is asking them to you. Removing that will lead to a much bigger gap between players and WG which is bad for both WG as the players. I thought they promised that WoW would not have any interference with WoT, but this looks like a very big one to me !
Overlord: I will still be around. Probably spending less time tho.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722857
Tupinambis, on 03 April 2012 - 12:24 AM, said: Hey OL, two quick questions about the new American TD's.
1. What is the credit-earning on the M8A1? It seems unusually low for a tier 4. Even in exceptional matches this little guy doesn't make anywhere near as much money as, say, a Hetzer. On an average match it generates less profit than a tier 2 tank.
2. Given the M18's current performance, do you think the M36 might receive a small buff next patch? Something along the lines of a gun depression increase. The M36's gun depression, in of itself, is unusually poor for an American vehicle. As compared to the new tier 6, the M36 seems to be definitively inferior to the M18, for a variety of reasons [including signal range, height, and gun depression].

Link on message: #1722857

1. What is the credit-earning on the M8A1? It seems unusually low for a tier 4. Even in exceptional matches this little guy doesn't make anywhere near as much money as, say, a Hetzer. On an average match it generates less profit than a tier 2 tank.
2. Given the M18's current performance, do you think the M36 might receive a small buff next patch? Something along the lines of a gun depression increase. The M36's gun depression, in of itself, is unusually poor for an American vehicle. As compared to the new tier 6, the M36 seems to be definitively inferior to the M18, for a variety of reasons [including signal range, height, and gun depression].
Overlord: The same as above. 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722851
Black_Rock_Shooter, on 02 April 2012 - 09:26 PM, said: Hello OL,
Is WG planning to buff the French again?
They are really ruined, and don't tell me they are fine the way they are.
You took the few advantages the French had, quick aiming and quick firing.
Now they are cannonfodders.

Link on message: #1722851

Is WG planning to buff the French again?
They are really ruined, and don't tell me they are fine the way they are.
You took the few advantages the French had, quick aiming and quick firing.
Now they are cannonfodders.
Overlord: Need to assess the data from the live servers first. Currently no
such plans. And I'm still enjoying my Lorraine.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722834
Jamezdin, on 02 April 2012 - 04:13 PM, said: @Overlord: I hope this was not asked before, are the developers
aware of the painfully slow repair times of the tracks on the T110
compared to nearly every other tank in the game?
Is this working as intended?

Link on message: #1722834

Is this working as intended?
Overlord: Haven't heard about such a problem. Anyone else experiences the
same/
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722826
Snib, on 02 April 2012 - 03:56 PM, said: You don't need gold for retrain, I don't have gold on there either
since my account did not get copied and I had to spend it all for a
premium tank + crew.
Anyway, I tested the first one a while ago, I'm not sure which test revision it was anymore, I did not test it on release, so my question to OL was an honest one.
I'm sure about BiA, however, that was tested after release.

Link on message: #1722826

Anyway, I tested the first one a while ago, I'm not sure which test revision it was anymore, I did not test it on release, so my question to OL was an honest one.
I'm sure about BiA, however, that was tested after release.
Overlord: You are right about BiA, see above.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1722824
xpnotoc, on 02 April 2012 - 03:47 PM, said: There is a rumor that gold ammo has a "blue-ish" smoke trail, but I
haven't ever seen it. Other than that, no there's no way to tell,
unless someone does some completely unexpected damage from a really
unexpected angle..

Link on message: #1722824

Overlord: That's a rumour.
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