Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Trollüm - Trollsün - Trollüz
Link on message: #4806458
Link on message: #4806458
Kejjak: Haha :) Nasıl sapır sapır dökülüyorlar :)
Subject: Tortoise Mermi biterse
Link on message: #4806431
Link on message: #4806431
Kejjak: Çok efsane olmuş helal olsun :) , keşke sonda tepeden üstüne
düşmeye çalşısaydın tek şans o gibi duruyor :)
Subject: JagdPanther II 8031 hasar- XWM %38 kazanma şansı vermişti:)
Link on message: #4806328
Link on message: #4806328
Kejjak: Tebrikler :)
Subject: The JACKAL |Platoon| 12 kill
Link on message: #4806314
WhiteAngel1453, on 16 May 2013 - 06:49 AM, said: iyi seyirler. 
http://mwreplays.com...y/IVN6H8LGDH5X/
Link on message: #4806314


http://mwreplays.com...y/IVN6H8LGDH5X/
Kejjak: Tebrikler :)
Subject: T62-A 5594 Hasar 6 Kill 1036 Deneyim ve Yenilgi
Link on message: #4806312
Link on message: #4806312
Kejjak: Tebrikler :) Yazık olmuş , keşke galibiyet olsaydı :)
Subject: Bir 70liğin Sonu
Link on message: #4806241
muhammet645, on 18 May 2013 - 11:37 AM, said: Ne varsa eskilerde var bu zamanda yatcaz kalkcaz şarkısı
bile popüler oluyor ne bir anlam var ne bir
kafiye 
Link on message: #4806241


Kejjak:
Eh zevk meselesi biraz da , fakat bu şarkıların yeri ayrı bir çoğu için :)
Eh zevk meselesi biraz da , fakat bu şarkıların yeri ayrı bir çoğu için :)
Subject: [BABA] Klanı Faaliyet Raporu
Link on message: #4806236
kasaptorunununtorunu, on 13 May 2013 - 09:55 PM, said: BABA Klanı Yönetimi olarak klanımızın önemli faaliyetlerini Türk
WOT Camiasıyla paylaşma ve bilgilendirme kararı aldık. Avrupa
Serverı'nın en başarılı ve köklü ittifağına girdiğimizi
belirttiğimiz açıklamadan bu yana bir bilgilendirme yapmadık ve
bundan sonraki süreçte aylık olarak klan içi ve turnuvalarla ilgili
faaliyetleri paylaşmayı düşünüyoruz.Nisan-Mayıs ayı süresince klan
savaşlarında ittifak ve klan çıkarları göz önüne alınarak
Balkanlarda bulunduk ve devam ediyoruz. Komşularımız sık sık
değişse de BABA logosu Balkanlarda dalgalanmaya devam ediyor.
Günlük gold kazancımız 3000-5000 arasında seyrediyor. Başarıyla
savunulan veya ele geçirilen her toprak savaşı sonunda
oyuncularımıza savaş sonunda 50'şer gold dağıtımı uzun süredir
devam ediyor.
ESL'de mücadele eden ve bu alanda da ilkleri başaran " BABA Klanı Turnuva Ekibi'ni " genişlettik. Wargaming'in düzenlediği 2.Yıl Turnuvalarında 3 kupada mücadele eden toplam 41 oyuncumuz katıldığı tüm kupalardan ödül alacak derecelerle döndü.
"Tüy Siklet" ve "Ağır Siklet"te 1/16 ; "Orta Siklet"te ise 1/8 turuna ulaşan ekiplerimiz; iki hafta gibi kısa bir sürede toplamda 95.000 gold ödülü kazandı.Son iki kupada birlikte olmaktan büyük keyif aldığım ve bu kadar kaliteli bir kadronun başında saha komutanı olmaktan gurur duyduğum tüm BABA'lara tekrar teşekkür ediyorum."Easy 8" Kupası için 2 takım kuruldu ve hazırlıklar tam gaz sürüyor. Takımlarımıza eğitimlerinde ve turnuvada başarılar diliyorum. Yükselen hedef ve beklentileri karşılayacaklarına inancımız tam. Son olarak Klan içerisindeki aktivitelerden bahsedecek olursak ;Yaklaşık olarak 9 haftadır sürdürülen BABA Top 10 (Son 7 gün içerisinde en başarılı savaşlara imza atan BABA'lar listesi) için Grand Prix hayata geçirildi. Bundan sonra haftalık sıralamasına göre puanlar toplanacak ve 13 hafta sonunda BABA GRAND PRIX tablosundaki sıralamalara göre ödüllendirme yapılacak. Bu kapsamda 20.000 gold bütçe ayrıldı.
Son olarak yeni nesil Tier 10 tankların kasılması ve eski tanklardan eksikleri olan BABA'ların garajlarını genişletmelerine teşvik olarak garaja eklenen her Tier 10 tank için 300-500 gold arasında değişen bir ödüllendirme sistemi devreye girdi.
Uzun lafın kısası hedeflerimiz doğrulutsunda çalışmalarımıza başarıyla devam ediyoruz. Başarılı bir CW klanı olmanın yanında turnuvalarda da saygı duyulan bir ekip olmak kısa vade hedefimiz. Neler yapıyor bu BABA'lar diye merak edenler için bilgilendirmeler sürecek. Herkese başarılar , iyi oyunlar !
Link on message: #4806236

ESL'de mücadele eden ve bu alanda da ilkleri başaran " BABA Klanı Turnuva Ekibi'ni " genişlettik. Wargaming'in düzenlediği 2.Yıl Turnuvalarında 3 kupada mücadele eden toplam 41 oyuncumuz katıldığı tüm kupalardan ödül alacak derecelerle döndü.
"Tüy Siklet" ve "Ağır Siklet"te 1/16 ; "Orta Siklet"te ise 1/8 turuna ulaşan ekiplerimiz; iki hafta gibi kısa bir sürede toplamda 95.000 gold ödülü kazandı.Son iki kupada birlikte olmaktan büyük keyif aldığım ve bu kadar kaliteli bir kadronun başında saha komutanı olmaktan gurur duyduğum tüm BABA'lara tekrar teşekkür ediyorum."Easy 8" Kupası için 2 takım kuruldu ve hazırlıklar tam gaz sürüyor. Takımlarımıza eğitimlerinde ve turnuvada başarılar diliyorum. Yükselen hedef ve beklentileri karşılayacaklarına inancımız tam. Son olarak Klan içerisindeki aktivitelerden bahsedecek olursak ;Yaklaşık olarak 9 haftadır sürdürülen BABA Top 10 (Son 7 gün içerisinde en başarılı savaşlara imza atan BABA'lar listesi) için Grand Prix hayata geçirildi. Bundan sonra haftalık sıralamasına göre puanlar toplanacak ve 13 hafta sonunda BABA GRAND PRIX tablosundaki sıralamalara göre ödüllendirme yapılacak. Bu kapsamda 20.000 gold bütçe ayrıldı.
Son olarak yeni nesil Tier 10 tankların kasılması ve eski tanklardan eksikleri olan BABA'ların garajlarını genişletmelerine teşvik olarak garaja eklenen her Tier 10 tank için 300-500 gold arasında değişen bir ödüllendirme sistemi devreye girdi.
Uzun lafın kısası hedeflerimiz doğrulutsunda çalışmalarımıza başarıyla devam ediyoruz. Başarılı bir CW klanı olmanın yanında turnuvalarda da saygı duyulan bir ekip olmak kısa vade hedefimiz. Neler yapıyor bu BABA'lar diye merak edenler için bilgilendirmeler sürecek. Herkese başarılar , iyi oyunlar !
Kejjak: Çok başarılı bir açıklama olmuş . Klan raporlarınızı heyecanla
bekliyoruz,
benden size ;)
siyah bere düşmez yere.
yürüyen palet zafere gider.
vatan sana canım feda.
ne mutlu türküm diyene.
şehitler ölmez vatan bölünmez.
şehitler ölmez bayrak inmez.
şehitler ölmez hudutlar geçilmez.
her şey vatan için.
benden size ;)
siyah bere düşmez yere.
yürüyen palet zafere gider.
vatan sana canım feda.
ne mutlu türküm diyene.
şehitler ölmez vatan bölünmez.
şehitler ölmez bayrak inmez.
şehitler ölmez hudutlar geçilmez.
her şey vatan için.

Subject: ...Siz İste(me)diniz Biz Yaptık..Raging Bull[RBULL]
Link on message: #4806192
Jeffers0nAirplane, on 16 May 2013 - 12:25 PM, said: http://www.youtube.c...h?v=h9HY8FjkOSk
Link on message: #4806192

Kejjak: Ofistekilerimi saldırsam ne yapsam ?:)
Subject: YENİ KURULAN TÜRK KLANI ''GENERAL'' (A_S) HAKKINDA
Link on message: #4806162
Link on message: #4806162
Kejjak: Başarılar :)
Subject: WOT oynarken dinlediğiniz müzikler neler :)
Link on message: #4806142
darkIsTheSunlght, on 17 May 2013 - 01:45 AM, said: can gox candır can!!
Link on message: #4806142

Kejjak:
Bilmiyorum bu şarkıcıyı yenimi yoksa ben mi cahil kalmışım?:)
Bilmiyorum bu şarkıcıyı yenimi yoksa ben mi cahil kalmışım?:)
Subject: WOT oynarken dinlediğiniz müzikler neler :)
Link on message: #4806133
Vinsanity, on 17 May 2013 - 02:30 AM, said: Valla dikkat etmemiştim daha önce paylaşılmış olma ihtimalleri
fazladır, müzik konusunda çok sağlam arşivler var buraya yığmayı
düşünüyorum da uğraşmak biraz zor geliyor açıkcası, arada arada
böyle "best of" ları geçmeye çalışırım :)
muhammet645, on 18 May 2013 - 12:51 AM, said: Şuan bunu dinliyorum.Tavsiye ederim ;)
Link on message: #4806133

Kejjak:
Tamamdır bekliyoruz :)
Tamamdır bekliyoruz :)

Kejjak:
İyimiş heyt bea, iyi geldi sağol :)
İyimiş heyt bea, iyi geldi sağol :)
Subject: Bir 70liğin Sonu
Link on message: #4806082
MasifAgresif, on 18 May 2013 - 12:47 AM, said: Çok hüzünlüyüm. Bu final çok koydu bana.
Dedi ki; unutmak un dan gelir.Birini unutmak için onu un ufak etmen gerekir.
Eyvallah Emrah Serbes.
Link on message: #4806082

Dedi ki; unutmak un dan gelir.Birini unutmak için onu un ufak etmen gerekir.
Eyvallah Emrah Serbes.
Kejjak:
Sözler çok iyiymiş , heyt be
Sözler çok iyiymiş , heyt be

Subject: Mouse Pad önerisi
Link on message: #4806027
Link on message: #4806027
Kejjak: A4 iyiyidi , X7 de iyiydi fakat şu sıralar sidewinder'ın ağırlığına
öyle alışmış durumdayımki bırakamıyorum :)
Subject: Yarışma Mayıs 15- TZB klanın'dan Gençlik ve Spor Bayramı Yarışmaları
Link on message: #4805704
Link on message: #4805704
Kejjak: Merhaba arkadaşlar listeyi ekliyorum,
Grup halinde katılmak kurallarda belirtilmedikçe başkasının yerine kayıt olmak mümkün değildir.
2 el üzerinden olucağı için yarışmalar, maksimum insanı almaya çalışacağım. 1 el bir grup , diğer el bir grup olarak yeterince yer sağlanmış olucak.
Evet aynı anda yarışmaların konması ideal olmasada "tek" tabanca olarak çokda alternatifim yoktu
Neyse, birdahakine daha dikkatli olurum.
2 ayrı grup olucağından saatleri editliyorum.
ilki saat 19:00'de olucaktır. ikincisi saat 20:00'de olucaktır. Birine katılan diğerine katılamaz. Kuralları okuyup , videoyu izleyip gelin lütfen. Teşekkürler.
Not: Yarışmaların aynı anda başlatılmasını, hatta "Katılımcıların" kendi yarışmalarını düzenlemesini bende istiyorum fakat, oluşabilecek "sıkıntı" dan dolayı şimdilik biraz ağırdan almamız gerekiyor işleri
Konunun başına edit ekleyeceğim:)
Grup halinde katılmak kurallarda belirtilmedikçe başkasının yerine kayıt olmak mümkün değildir.
2 el üzerinden olucağı için yarışmalar, maksimum insanı almaya çalışacağım. 1 el bir grup , diğer el bir grup olarak yeterince yer sağlanmış olucak.
Evet aynı anda yarışmaların konması ideal olmasada "tek" tabanca olarak çokda alternatifim yoktu

Neyse, birdahakine daha dikkatli olurum.
2 ayrı grup olucağından saatleri editliyorum.
ilki saat 19:00'de olucaktır. ikincisi saat 20:00'de olucaktır. Birine katılan diğerine katılamaz. Kuralları okuyup , videoyu izleyip gelin lütfen. Teşekkürler.
Not: Yarışmaların aynı anda başlatılmasını, hatta "Katılımcıların" kendi yarışmalarını düzenlemesini bende istiyorum fakat, oluşabilecek "sıkıntı" dan dolayı şimdilik biraz ağırdan almamız gerekiyor işleri

Konunun başına edit ekleyeceğim:)
Subject: Yarışma 14 Mayıs - HURDAYIGININ'dan Çarpışan Tanklar
Link on message: #4805316
Link on message: #4805316
Kejjak: Bu yarışmayı bugün veya yarın açıklıyorum geldim haftasonundan ,
yiha :)
Subject: Video: RNG Episode 3
Link on message: #4802549
Darth_Woras, on 17 May 2013 - 06:55 PM, said: I said Bison and Type T-34.
Not SU-100 to wipe out arty.
Check 3:40 - the missing part.
Link on message: #4802549

Not SU-100 to wipe out arty.
Check 3:40 - the missing part.
IPaul72: Hello again Darth_Woras
I did check it out and I still don't think there is any conspiracy behind it
However, I do like those one shot moments
Kind Regards
IPaul72
I did check it out and I still don't think there is any conspiracy behind it

However, I do like those one shot moments

Kind Regards
IPaul72
Subject: Video: RNG Episode 3
Link on message: #4802445
Darth_Woras, on 17 May 2013 - 06:46 PM, said: Russian (original): 4 minutes 35 seconds.
This translated copy is 4 minutes 20 seconds
I know exactly what part you cut off - Bison blindshots Type T-34
How can you explain this then, huh?
Link on message: #4802445

This translated copy is 4 minutes 20 seconds

I know exactly what part you cut off - Bison blindshots Type T-34

How can you explain this then, huh?
IPaul72: Hello there Darth_Woras
At the timing 2.25 roughly you will see a SU blind shot and enemy
So I don't think there is a conspiracy behind it
I think more than anything it was to do with time length of the video
Kind Regards
IPaul72
At the timing 2.25 roughly you will see a SU blind shot and enemy

So I don't think there is a conspiracy behind it

I think more than anything it was to do with time length of the video

Kind Regards
IPaul72
Subject: Video: RNG Episode 3
Link on message: #4802234
Ob3Y, on 17 May 2013 - 05:58 PM, said: i had some incredible moments as well but don't know how and where
to send my replays! any lead?
Link on message: #4802234

IPaul72: Hello there Ob3Y
I will be creating a special thread to collect the video's very soon
Kind Regards
IPaul72
I will be creating a special thread to collect the video's very soon

Kind Regards
IPaul72
Subject: Video: RNG Episode 3
Link on message: #4802210
Link on message: #4802210
IPaul72: Hello all
I have to say my favorite part of the video is at 3:42 its like something out of the matrix
Kind Regards
IPaul72
I have to say my favorite part of the video is at 3:42 its like something out of the matrix

Kind Regards
IPaul72
Subject: Discussion thread for the Parola Tank Museum visit on 25th May
Link on message: #4801776
Link on message: #4801776
IPaul72: Hello all
We are looking forward to it and also meeting you all
Kind Regards
Your Community Team
We are looking forward to it and also meeting you all

Kind Regards
Your Community Team
Subject: Special Offer: Mixed Party!
Link on message: #4801750
Spiediens, on 17 May 2013 - 05:05 PM, said: Oh hell yes, I am going to rebuy the BDR.
I love that thing.
Link on message: #4801750

I love that thing.
IPaul72: Hello there Spiediens
I often say this to myself, French armor, Renault Engine and a 90mm canon ... Nice!
What can possibly go wrong ?
Kind Regards
IPaul72
I often say this to myself, French armor, Renault Engine and a 90mm canon ... Nice!
What can possibly go wrong ?

Kind Regards
IPaul72
Subject: Want a quick preview on what WG is working on ?
Link on message: #4801699
Link on message: #4801699
IPaul72: Hello all
Would you like a quick preview on what WG is working on ?
If so please click here.
Hope you all enjoy
Kind Regards
Your Community Team
Would you like a quick preview on what WG is working on ?
If so please click here.
Hope you all enjoy

Kind Regards
Your Community Team
Subject: Razer’s Edge Contest Winners
Link on message: #4801471
Link on message: #4801471
IPaul72: Hello all
Here is a little news about the missing T20 scores we have just received, later there will be more added to the main news page :
usa:
T20 - 1770 to1638 winners : Tank_Killer1; H_O_W_E_K; MarkedOne16; Drangdor; PrzemekLii; Kikojo; Doogan; Krolis77; nexus333; PiotrHS
As more information comes in it will be posted here
Kind Regards
IPaul72
Here is a little news about the missing T20 scores we have just received, later there will be more added to the main news page :
usa:
T20 - 1770 to1638 winners : Tank_Killer1; H_O_W_E_K; MarkedOne16; Drangdor; PrzemekLii; Kikojo; Doogan; Krolis77; nexus333; PiotrHS
As more information comes in it will be posted here

Kind Regards
IPaul72
Subject: Special Offer: Mixed Party!
Link on message: #4801090
skaerials, on 17 May 2013 - 03:40 PM, said: Same here about crew xp x2, my T34 crew is on 4th skill 70% and I
need all help I can get..........
Good job WG
Link on message: #4801090

Good job WG
IPaul72: Hello skaerials
Yeah me too I need more than a little help
Thanks for the kind words
Kind Regards
IPaul72
Yeah me too I need more than a little help

Thanks for the kind words
Kind Regards
IPaul72
Subject: Meeting in Parola, my wife dont let me go (but I will go)
Link on message: #4800985
kivanen, on 17 May 2013 - 10:35 AM, said: I became happy, when I noticed, that community meeting is going to
hold in Parola, Finland. I think this is the most honorable thing,
which has happen to Finland ever. Parola lies only 100km from us
(Helsinki) and I was in army (every man here spend sometime in
army) there long time ago.
I was very exited of that and I told my wife, that I am planning to go there. She said to me: "No way, we are cleaning our garden that day". I said to her, that "ok, maybe its better, that I will go to other meeting, which maybe on the other side of the world". But while there is a risk of divorce, I will come there.
a man between the fist and kitchen
Link on message: #4800985

I was very exited of that and I told my wife, that I am planning to go there. She said to me: "No way, we are cleaning our garden that day". I said to her, that "ok, maybe its better, that I will go to other meeting, which maybe on the other side of the world". But while there is a risk of divorce, I will come there.
a man between the fist and kitchen
IPaul72: Hello there kivanen
I will be there, however please don't point your wife in my direction. Angry ladies tend to make me a little on edge
Hope to see you there
Kind Regards
IPaul72
I will be there, however please don't point your wife in my direction. Angry ladies tend to make me a little on edge

Hope to see you there

Kind Regards
IPaul72
Subject: [Let's Share] Changes in game mechanics 0.8.6
Link on message: #4800866
Link on message: #4800866
_Quasar_: Dear all,
In this article, we will explain the major changes coming to the game mechanics that our producer, Michael Jivetc (Storm) has shared with us.
Note: The statistical theory behind some of the explanations below has been simplified to make the article accessible to all. For those mathematicians in the audience - please do not judge us too severely.
Changes to gun accuracy
In our opinion this is one of the most significant changes that we are bringing to the game since 0.8.0!
For those who might be interested, here is the statistical theory behind the mechanic. In game, we currently use the normal (Gauss) distribution to calculate the values for shot dispersion. However, a limit for shot distribution has to exist, so all extreme values are restricted to the edge of the aiming circle. In simple words, the limits for the most inaccurate gun would still be the limits of the aiming circle.
Currently, in Version 8.5, we have 1.3 sigma set as a limit. This means that approximately 19.4% of shots will land at the edge of the aiming circle.
There were good reasons which this limit was chosen back in 2010, but the game has developed since then and we are ready to move on.

For Version 8.6, we have decided to change the distribution model used for accuracy calculations, by increasing the limit to 2-sigma. This means that now only 4.6% of shots will land at the edge of the aiming circle. That’s nearly 4 times less than under the old model!
We have also decided that the spike on the edge of distribution is no longer required, so the landing points for shells will be distributed equally from the center to the edge of the aiming circle. This means that overall there will be much fewer shots landing directly on the limit of the aiming circle. In other words, the shots will be more evenly distributed throughout the aiming circle.
How will it affect the gameplay?
It means that the accuracy of all guns will greatly increase. Players will notice much fewer shells falling on the edge of aiming circle – in fact such shots will become incredibly rare. We are decreasing the influence of random factors in-game, which means a corresponding increase in the value of player skill.
These changes will apply to all tanks and tank destroyers in the game. We have decided not to apply these accuracy changes as such to SPGs as it could potentially damage gameplay too much. The change will be compensated for by a slight increase in shell dispersion. If you've already seen leaked information about Version 0.8.6 SPG characteristics, please do not worry. It's not a nerf, just measures to avoid “over-buff”. The overall accuracy of SPGs will be pretty much the same, just more predictable.
New mechanics for HEAT shells:
Currently the way the mechanics work means that the effect of HEAT shells is barely different to normal Armour-Piercing shells. To increase the difference between them, and also to decrease the influence of HEAT shells on gameplay, we have decided to change their mechanics in Version 0.8.6 to make them more realistic:
• HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
• After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
• After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
• After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
Overall, these changes mean that HEAT shells will now have ricochets instead of penetrations with 0 damage and less armour penetration values when it meets spaced armor (Maus drivers will love this change).
Note: The tracks of a vehicle will also count as spaced armour for HEAT shells.
New mechanics for camouflage:
Currently, camouflage patterns and camouflage net values work as multipliers in the overall camouflage calculation formula. So if the base camouflage values for a particular tank are low, the provided advantage from the both devices will also be close to zero.
We have decided to change this. From now on, the values for vehicles and camo devices will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus).
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees.
Changes to amount of credits and experience points received for battles:
Currently TDs and SPGs receive penalties on the amount of experience points they receive per battle - TDs currently receive 33% less XP, while SPGs receive 50% less than regular tanks.In Version 0.8.6, we will remove these penalties. This means that TDs and SPGs will receive much more XP per battle
We will also add an assistance bonus for keeping enemies tracked. If you track an enemy and your allies then damage it or even destroy it, you will receive a bonus in credits and XP. The mechanics will be similar to the way the bonus for spotting currently works Best,
In this article, we will explain the major changes coming to the game mechanics that our producer, Michael Jivetc (Storm) has shared with us.
Note: The statistical theory behind some of the explanations below has been simplified to make the article accessible to all. For those mathematicians in the audience - please do not judge us too severely.
Changes to gun accuracy
In our opinion this is one of the most significant changes that we are bringing to the game since 0.8.0!
For those who might be interested, here is the statistical theory behind the mechanic. In game, we currently use the normal (Gauss) distribution to calculate the values for shot dispersion. However, a limit for shot distribution has to exist, so all extreme values are restricted to the edge of the aiming circle. In simple words, the limits for the most inaccurate gun would still be the limits of the aiming circle.
Currently, in Version 8.5, we have 1.3 sigma set as a limit. This means that approximately 19.4% of shots will land at the edge of the aiming circle.
There were good reasons which this limit was chosen back in 2010, but the game has developed since then and we are ready to move on.

For Version 8.6, we have decided to change the distribution model used for accuracy calculations, by increasing the limit to 2-sigma. This means that now only 4.6% of shots will land at the edge of the aiming circle. That’s nearly 4 times less than under the old model!
We have also decided that the spike on the edge of distribution is no longer required, so the landing points for shells will be distributed equally from the center to the edge of the aiming circle. This means that overall there will be much fewer shots landing directly on the limit of the aiming circle. In other words, the shots will be more evenly distributed throughout the aiming circle.
How will it affect the gameplay?
It means that the accuracy of all guns will greatly increase. Players will notice much fewer shells falling on the edge of aiming circle – in fact such shots will become incredibly rare. We are decreasing the influence of random factors in-game, which means a corresponding increase in the value of player skill.
These changes will apply to all tanks and tank destroyers in the game. We have decided not to apply these accuracy changes as such to SPGs as it could potentially damage gameplay too much. The change will be compensated for by a slight increase in shell dispersion. If you've already seen leaked information about Version 0.8.6 SPG characteristics, please do not worry. It's not a nerf, just measures to avoid “over-buff”. The overall accuracy of SPGs will be pretty much the same, just more predictable.
New mechanics for HEAT shells:
Currently the way the mechanics work means that the effect of HEAT shells is barely different to normal Armour-Piercing shells. To increase the difference between them, and also to decrease the influence of HEAT shells on gameplay, we have decided to change their mechanics in Version 0.8.6 to make them more realistic:
• HEAT shells will start to ricochet if the impact angle is greater than 80 degrees. (please note that every shell can have slightly different settings). The armour penetration after ricochet will remain the same.
• After penetration, a HEAT shell cannot ricochet inside the tank (as the shell is transformed into a continuous stream.)
• After penetration, the HEAT shell will lose 5% of armour penetration force for each 10cm of travelling distance
• After penetration, the force with which the HEAT shell continues to travel through the armour will take into account the angle of impact between the armour and penetration spot.
Overall, these changes mean that HEAT shells will now have ricochets instead of penetrations with 0 damage and less armour penetration values when it meets spaced armor (Maus drivers will love this change).
Note: The tracks of a vehicle will also count as spaced armour for HEAT shells.
New mechanics for camouflage:
Currently, camouflage patterns and camouflage net values work as multipliers in the overall camouflage calculation formula. So if the base camouflage values for a particular tank are low, the provided advantage from the both devices will also be close to zero.
We have decided to change this. From now on, the values for vehicles and camo devices will be cumulative. This means that now the camouflage net and camouflage pattern will provide fixed bonuses which will only differ based on the class of the vehicle (for example, TD's will receive the highest bonus).
To avoid side-effects with having nearly invisible TD's, it was decided to decrease the overall camouflage bonuses provided by bushes and fallen trees.
Changes to amount of credits and experience points received for battles:
Currently TDs and SPGs receive penalties on the amount of experience points they receive per battle - TDs currently receive 33% less XP, while SPGs receive 50% less than regular tanks.In Version 0.8.6, we will remove these penalties. This means that TDs and SPGs will receive much more XP per battle
We will also add an assistance bonus for keeping enemies tracked. If you track an enemy and your allies then damage it or even destroy it, you will receive a bonus in credits and XP. The mechanics will be similar to the way the bonus for spotting currently works Best,
Subject: How to make your tanks incredibly overpowered for free
Link on message: #4800702
llVIU, on 17 May 2013 - 10:51 AM, said: however, you will constantly get [edited] matchmaking
neg rep me and report this post. I shared this since I wanted to try it out for myself, and thought "why not just share it on the forums even tho I shouldn't". I don't take requests from people outside the clan, sorry
here's a bonus, the secret maus turret for e-100 made by WG
XM307, on 17 May 2013 - 11:06 AM, said: And yes, other players will see normal E-100 
Link on message: #4800702

neg rep me and report this post. I shared this since I wanted to try it out for myself, and thought "why not just share it on the forums even tho I shouldn't". I don't take requests from people outside the clan, sorry
here's a bonus, the secret maus turret for e-100 made by WG
IPaul72: Hello there llVIU
This is what is commonly known as a placebo, It may look like a painkiller it may even make you feel better. But at the end when the truth is known it is simply a sweet with no curing abilities what so ever.
This wont make a little bit of difference for the reasons stated very kindly by XM307 in the quote below
This is what is commonly known as a placebo, It may look like a painkiller it may even make you feel better. But at the end when the truth is known it is simply a sweet with no curing abilities what so ever.

This wont make a little bit of difference for the reasons stated very kindly by XM307 in the quote below


IPaul72: This topic as been moved to tank skins 
Kind Regards
IPaul72

Kind Regards
IPaul72
Subject: Special Offer: Mixed Party!
Link on message: #4798829
mixer01, on 17 May 2013 - 11:33 AM, said: It's USSR T-34 and T-34-85 which are on discount...
Gilded is talking about Chinese T-34
Link on message: #4798829

Gilded is talking about Chinese T-34
IPaul72: Hello mixer01
Ah I see I just had one of these moments :
Sorry Gilded my mistake
Kind Regards
IPaul72
Ah I see I just had one of these moments :
Sorry Gilded my mistake

Kind Regards
IPaul72
Subject: Special Offer: Mixed Party!
Link on message: #4798654
Zulway, on 17 May 2013 - 11:23 AM, said: why would anyone want to revisit the amx40? Oo
i just wish we had the last special over and over again...
Link on message: #4798654

i just wish we had the last special over and over again...
IPaul72: Hello there Zulway
Agreed it would be nice if we could run the specials all the time, but you have to make the most of them when they are here
Also the thing is, too much of a good thing can be a bad thing!
You wouldn't want to eat nothing but chocolate cake for 4 days, it would be horrible after a while!
Kind Regards
IPaul72
Agreed it would be nice if we could run the specials all the time, but you have to make the most of them when they are here

Also the thing is, too much of a good thing can be a bad thing!
You wouldn't want to eat nothing but chocolate cake for 4 days, it would be horrible after a while!

Kind Regards
IPaul72
Subject: Special Offer: Mixed Party!
Link on message: #4798590
Gilded, on 17 May 2013 - 11:18 AM, said: Awww why matilda doesnt got bonus :/
Most of us woulda appreciate so Type T-34 would get it too..
Link on message: #4798590

Most of us woulda appreciate so Type T-34 would get it too..
IPaul72: Hello there
The T-34 is still on the tank of the month offer at the moment so that couldn't be included unfortunately
As for the mighty Matilda well all I can say is I will still be playing her this weekend included or not
Kind Regards
IPaul72
The T-34 is still on the tank of the month offer at the moment so that couldn't be included unfortunately

As for the mighty Matilda well all I can say is I will still be playing her this weekend included or not

Kind Regards
IPaul72
Subject: Special Offer: Mixed Party!
Link on message: #4798437
Link on message: #4798437
IPaul72: Hello all
I can't speak for everyone, but I must say I am looking forward to the x2 crew training this weekend and some good credits earning
So let the credit earning and crew training begin, we all hope you all enjoy the special this weekend, and to the battlefields I say
Kind Regards
IPaul72
I can't speak for everyone, but I must say I am looking forward to the x2 crew training this weekend and some good credits earning

So let the credit earning and crew training begin, we all hope you all enjoy the special this weekend, and to the battlefields I say

Kind Regards
IPaul72
Subject: [Let's Share] More detailed after battles statistics
Link on message: #4797937
Link on message: #4797937
_Quasar_: Dear all,
We want to share an early concept screenshot of the new after battle statistics with you! The plan is to introduce them in one of our upcoming updates.
The following statistic lines will be added:
"Received Hits" - each shot on the players vehicle counts as one hit. All ricochets, screen armour damage and non-penetration shots are also counted as hits received
"Penetrations" - all shots that the player received that penetrated the vehicles armour and dealt damage
"HE damage" - all splash damage dealt to the players vehicle
"No damage" - all hits, on players vehicle, which dealt no damage.
Since we are not quite satisfied with the data they currently provide (and also take your feedback into consideration), we decided to make tooltips a bit more informative. Attached you will find an early concept:

This is just a preview of what we’re working on. We will share some more details with you about potential battle mechanic changes next Monday.
Stay tuned!
We want to share an early concept screenshot of the new after battle statistics with you! The plan is to introduce them in one of our upcoming updates.
The following statistic lines will be added:
"Received Hits" - each shot on the players vehicle counts as one hit. All ricochets, screen armour damage and non-penetration shots are also counted as hits received
"Penetrations" - all shots that the player received that penetrated the vehicles armour and dealt damage
"HE damage" - all splash damage dealt to the players vehicle
"No damage" - all hits, on players vehicle, which dealt no damage.
Since we are not quite satisfied with the data they currently provide (and also take your feedback into consideration), we decided to make tooltips a bit more informative. Attached you will find an early concept:

This is just a preview of what we’re working on. We will share some more details with you about potential battle mechanic changes next Monday.
Stay tuned!
Subject: Thank you very much "anti-premium shell" community
Link on message: #4794500
Quote Storm: Премиумные танки мы не нерфим.
Link on message: #4794500
Quote Storm: Премиумные танки мы не нерфим.
LiannaSilverwind: Translation:
Storm: We do not nerf Premium tanks.
Storm: We do not nerf Premium tanks.
Subject: Razer’s Edge Contest Winners
Link on message: #4794298
Link on message: #4794298
IPaul72: Hello all
We are aware the T20 results are missing, this is being looked into at the moment and should be corrected soon
Kind Regards
IPaul72
We are aware the T20 results are missing, this is being looked into at the moment and should be corrected soon

Kind Regards
IPaul72
Subject: One shot 810 livespoints blown away
Link on message: #4794062
Yoepie, on 16 May 2013 - 06:11 PM, said: Hi,
Is it possible that in one time 810 livespoints can be destroit by a SU 152?
Link on message: #4794062

Is it possible that in one time 810 livespoints can be destroit by a SU 152?
IPaul72: Hello there Yoepie
I would say yes it is most certainly it is very possible to be one shotted by the SU 152.
The stock gun is a monster, like it has been said in this topic before.
However, whenever I see one I try get out of its way till it's fired a shot
Then try track it and it becomes a free for all
Kind Regards
IPaul72
I would say yes it is most certainly it is very possible to be one shotted by the SU 152.
The stock gun is a monster, like it has been said in this topic before.
However, whenever I see one I try get out of its way till it's fired a shot

Then try track it and it becomes a free for all

Kind Regards
IPaul72
Subject: Problems with "Standard" graphics set up...
Link on message: #4794031
Link on message: #4794031
IPaul72: Hello there Darokun
Maybe you would like to send a ticket to support. They maybe able to pinpoint the problem for you and advise you on how best to fix it
Kind Regards
IPaul72
Maybe you would like to send a ticket to support. They maybe able to pinpoint the problem for you and advise you on how best to fix it

Kind Regards
IPaul72
Subject: „Prawdziwy Czołgista musi to zobaczyć!”
Link on message: #4792896
Link on message: #4792896
Cmd_Latina: Chcieliśmy serdecznie przeprosić wszystkich Czołgistów za to nie
dopatrzenie z naszej strony.
Oczywiście wszystkie zgłoszenia zostaną ponownie ocenione i wybierzemy dodatkowo jeszcze jedno zgłoszenie, którego autor, otrzyma nagrodę 3. miejsca. Wyniki ponownego głosowania ogłosimy we wtorek. Prosimy o cierpliwość.
Oczywiście wszystkie zgłoszenia zostaną ponownie ocenione i wybierzemy dodatkowo jeszcze jedno zgłoszenie, którego autor, otrzyma nagrodę 3. miejsca. Wyniki ponownego głosowania ogłosimy we wtorek. Prosimy o cierpliwość.
Subject: Thank you very much "anti-premium shell" community
Link on message: #4792472
Link on message: #4792472
LiannaSilverwind: "We never nerf premium tanks" - said SerB... yes, sure. Never.
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