Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Öffentlicher Test 0.9.0 - neue Testrunde
Link on message: #7644008
Leon24, on 27 March 2014 - 02:00 PM, said: Nope geht nachwievor nicht... Beta Tester sind immernoch
ausgeschlossen....
Link on message: #7644008

nRicochet: Wir haben im Moment das Problem, dass alte
Accounts unter der gleichen Emailadresse für US wie
für EU registriert wurden, und deswegen nicht
zum Testserver verbinden können. Unsere US-Kollegen wissen von
dem Problem, und daher möchten wir alle, die folgende Fehlermeldung
bekommen, bitten, den Nordamerikanischen Support zu
kontaktieren. Die Fehlermeldung lautet in der Regel: "Your
account has been suspended. Reason: this account has been locked on
the non-selected server due to your selection during the split into
USA/Europe servers." Ich hoffe, das behebt euer
Problem! 

Subject: World of Tanks Blitz: Closed Beta Test Has Begun!
Link on message: #7643979
Crabdance, on 27 March 2014 - 06:23 AM, said: iOS only? If it's not serious enough to be released on a proper
platform in the beta that is pathetic. I just lost whatever little
interest I had in this project.
Link on message: #7643979

Brynd: I'm sorry to hear that's your initial reaction. You were
obviously interested in the game, so perhaps consider
taking a look at
this post. Android support is both planned and being
actively worked on. We promise to make it really obvious when
testing can start on Android. 

Subject: Erster öffentlicher Test der Version 9.0
Link on message: #7643918
Mikano, on 27 March 2014 - 02:10 PM, said: Hmm, my acc has been suspended? Warum denn das? Wo liegt da
der Fehler? Hat evt. jemand eine gute Antwort parat? Mit der
aufgeführten Erklärung kann ich nicht viel anfangen..
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Link on message: #7643918


nRicochet: Mikano, bitte einmal den Nordamerikanischen Support kontaktieren. Die können
dir helfen! Zum Problem: Dieser Fehler tritt auf,
wenn es unter der registrierten Emailadresse für den
EU-Spielaccount auch einen US-Spielaccount gibt.
Subject: První veřejný test herní aktualizace 9.0
Link on message: #7643872
MIsulinAU, on 27 March 2014 - 01:59 PM, said: První veřejný test herní aktualizace 9.0? Spíše druhý,
opravte prosím.
Link on message: #7643872

Karlie: Je to PRVNÍ kolo veřejného testu (předtím to bylo první kolo
pouze historických bitev) Je to trochu komplikované, ale je to
takhle správně.
Subject: Mikro Update 0.8.11 #626
Link on message: #7643853
FLK316, on 26 March 2014 - 08:26 AM, said: Moin, sagt mal,habt ihr auch das Problem, das die stats
nicht mehr aktualisiert werden? Seit dem Patch gestern bleib ich da
auf dem Stand vom Vortag. Ingame funktioniert jedoch alles.
Schönen Gruss
Wootbuerger, on 27 March 2014 - 07:20 AM, said: Omg! Jetzt wenn WG noch die Vögel aus dem Spiel nimmt ists komplett
versaut.... 
Link on message: #7643853

PanzerGert: Das die Statistiken nicht aktualisiert werden ist bekannt
und ist intern bereits behoben. Im Laufe des Tages sollten
diese wieder korrekt und Up to date sein.



PanzerGert:
Merke, es gibt keine Fehler in
WoT!




Subject: Premier test public de la version 9.0
Link on message: #7643788
Link on message: #7643788
Azkolek: Si !
http://forum.worldoftanks.eu/index.php?/topic/372760-modifications-entre-le-serveur-de-test-1-et-2/
Subject: Erster öffentlicher Test der Version 9.0
Link on message: #7643712
LeutnantSieg, on 27 March 2014 - 01:54 PM, said: hust hust zweiter test
Link on message: #7643712

nRicochet: Wir haben intern debattiert und sind zu dem Schluss
gekommen: Die vergangene Testrunde war ausschließlich
für historische Gefechte gedacht. Die aktuelle Testrunde ist die 1.
offizielle Testrunde, die den anderen Teil des Gesamtupdates 0.9.0
betrifft. 

Subject: První veřejný test herní aktualizace 9.0
Link on message: #7643709
Link on message: #7643709
Tuccy: Druhé kolo je tu, aktualizace se stahuje přes launcher, cca. 666
MB 

Subject: Comment devient-on Contributeur de la Communauté?
Link on message: #7643683
Link on message: #7643683
Rhaya: Bonjour, C'est l'équipe Communautaire, Azkolek, Tanatoy et
moi même qui recrutons des membres actifs de la communauté pour
rejoindre le programme mais ils arrivent qu'ils nous contactent
aussi ! Pour le moment la Communauté FR a le plus grand nombre de
contributeurs par rapport aux autres Communauté EU :
AllanKiefer
& Koukof et poucpouki sont
nos Youtubeurs, guides et replay commentés sur Youtube !
ANlBAL & John_Messias ont respectivement un site et un blog traitant de l'actualité de World of Tanks et des autres jeux de Wargaming.
Fartha & Lackerli animent la section WoT sur le site Jeux Online
fr_Jagdmeister & Thibautc organisent des reconstitutions Historiques pour le clan REM (Videos sur Youtube)
P4nd3mOR (chaine Twitch et Youtube) & ShutOne organisent régulièrement de grand Tournoi pour les joueurs ou les clans
Et pour finir veget anime la section WoT sur Millénium et est également Admin ESL, vous le retrouverez sur Twitch et Youtube ! Nous sommes actuellement à la recherche de Streamer pour compléter cette fine équipe ! Rhaya
ANlBAL & John_Messias ont respectivement un site et un blog traitant de l'actualité de World of Tanks et des autres jeux de Wargaming.
Fartha & Lackerli animent la section WoT sur le site Jeux Online
fr_Jagdmeister & Thibautc organisent des reconstitutions Historiques pour le clan REM (Videos sur Youtube)
P4nd3mOR (chaine Twitch et Youtube) & ShutOne organisent régulièrement de grand Tournoi pour les joueurs ou les clans
Et pour finir veget anime la section WoT sur Millénium et est également Admin ESL, vous le retrouverez sur Twitch et Youtube ! Nous sommes actuellement à la recherche de Streamer pour compléter cette fine équipe ! Rhaya
Subject: Test verze 9.0 - obecné reakce
Link on message: #7643678
Link on message: #7643678
Tuccy: Další kolo testu právě začalo, aktualizace probíhá přes Launcher,
velikost cca. 464 MB
Hlavně tady přichází
významnější změny v grafice - proto je to možné brát již jako test
9.0, ne jen "hlavně test historických bitev". Seznam změn:
Changes in version “0.9.0 Common test 3” vs. version “0.9.0 Common
test 2”: - Issue with permanent disconnections from server on PCs
with AMD processors fixed.
- Post effect issue affecting Sniper aim depending on type of additional mounted equipment fixed.
- Option to disable Sniper aim post effect added.
- The following maps reworked for better lighting: “Mountain Pass”, “Mines”, “Erlenberg”, “Malinovka”, “Ensk”, “Ruinberg”, “Province”, “El Halluf”, “Sand River”, “Winter Himmelsdorf”, “Serene Coast”, “South Coast”, “Highway”, “Northwest”, “Live Oaks”.
- Certain bugs and defects in Premium and Non-Premium Garages fixed.
- Camera displacement in Exterior window fixed.
- Lamp blinking in Premium Garage fixed.
- Issue with camera clinging to lamp in Premium Garage fixed.
- Issue with tracks of certain French vehicles being too dark fixed.
- Т-34-85 and Centurion 7/1 vehicles reworked for better quality.
- Bugs and defects in the following updated vehicles fixed: Т-54, Tiger, Panther, Maus, M103, Hellcat, M4 Sherman, and Tortoise.
- Bugs and defects of the following damaged vehicles fixed: Т-54, М103, and Tortoise.
- Certain game client crashes fixed.
- Volume of gunfire reverted to the level in version 8.11.
- Effects of dust raised by gunfire debugged.
- Display of shadows cast by a number of objects on different maps fixed.
- Issue with player list (TAB) refusing to go off screen fixed.
- Certain bugs in display of tank’s blown-off turret fixed.
- Issue with blown-off turret getting suspended in midair fixed.
- Issue with vehicle getting stuck upon contact with another destroyed vehicle fixed.
- Camouflage issues affecting certain vehicles fixed.
- Issue with display of tooltips in “Service Record” window fixed.
- Text descriptions for settings in “Graphics” tab finalized.
- Issue with reticle jumping around when in Sniper mode fixed.
- Issue with impossibility to change graphics settings in certain cases fixed.
- Issue with display of gunfire effects while in Sniper mode with disabled additional effects fixed.
- Issue with tracers being insufficiently bright on certain maps fixed.
- Issue with transparent landscape being displayed during the 1st second after map downloading fixed.
- Issues with display of tooltips for historical loadout in “Service” window fixed.
- Engine exhaust effects debugged.
- M24 Chaffee tank retains its previous turret.
- Gunshot effects for certain vehicles fixed.
- Certain bugs with battle playback fixed. Changes in version “0.9.0 Common test 2” vs. version “0.9.0 Common test 1”:
- New improved models and textures added to the following vehicles: M18 Hellcat, M103, Tortoise, Maus, Panther. - Certain bugs and defects fixed in the updated models of the following tanks: Tiger I, M4 Sherman, Т-54. - New Garage for Standard Accounts (Non-Premium) added. - The following maps fixed for better game play balance: “Steppes”, “Severogorsk”. - Lighting improved on the following maps: “Malinovka”, “Steppes”, “Abbey”, “Himmelsdorf”, “Mountain Pass”. - Textures and models of 150 vehicles reworked to match new lighting. - Mistakes in descriptions of certain awards corrected. - Blown-off turret slipping from tank hull implemented. - “Change Graphics Settings” modal dialog box added on initial game client launch. - Gunshot effects supplemented with dynamic lighting sources. - Certain game client crashes identified during “Common test 1” fixed. - Issue with tanks burning underwater fixed. - Garage camera response delay fixed. - Certain bugs with rewinding / fast-forwarding during battle playback fixed. - Certain malfunctions in updated graphics settings window fixed. - Performance drop on the “Widepark” map fixed. - Option to join Historical Battles in a vehicle of non-historical configuration removed. - Certain tracks display issues affecting updated tank models (gray contours, excessive stretching, etc.) fixed. - Issue with improper types of texture being displayed on updated tank models fixed. - Volume of tank engine and suspension sounds reconfigured. - Volume of shooting and explosion sounds reconfigured. - Issues with display of tooltips for historical ammunition fixed. - Penetrations indicator performance in after-battle statistics window fixed. - Certain graphics issues and new Premium Garage defects fixed. - Issue with graphical artifacts appearing when “Motion blur effect” is set to low fixed. - Synchronization of tracks and driving wheels added. - Issue with tanks occasionally getting stuck in a battle fixed.
* Range and sum of balance weights changed from 180-200 to 280-300 to increase the number of fighting vehicles. * Ratio of different types of shells in ammunition reconfigured. * Option to change a spawn point for teams in different battle types added. * Balance weights of vehicles reconfigured. * Missions for “weak” vehicles added. Changes in Historical Battle Mode Operation Spring Awakening The following vehicles added: SU-85
Jagdpanzer IV
Nashorn The following vehicles removed: SU-76
Jagdtiger The following ammunition changed: T-34-85 (before: 32 AP, 3 APCR, 21 HE; after: 40 AP, 5 APCR, 11 HE)
IS (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
ISU-152 (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
SU-100 (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE)
T-34 (before: 44 AP, 3 APCR, 30 HE; after: 62 AP, 5 APCR, 10 HE)
Tiger II (before: 43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE)
Jagdpanther (before: 33 AP, 2 APCR, 22 HE; after: 48 AP, 2 APCR, 7 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
Pz. IV Ausf. H (before: 50 AP, 3 APCR, 34 HE; after: 70 AP, 3 APCR, 14 HE)
StuG 40 Ausf. G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE) Battle of Kursk The following vehicle added: Churchill III The following ammunition changed: T-34 (before: 45 AP, 3 APCR, 29 HE; after: 55 AP, 5 APCR, 17 HE)
SU-152 (before: 10 AP, 1 APCR, 15 HE; after: 7 AP, 2 APCR, 17 HE)
KV-1S (before: 55 AP, 3 APCR, 39 HE; after: 75 AP, 5 APCR, 17 HE)
T-70 (before: 52 AP, 3 APCR, 35 HE; after: 70 AP, 5 APCR, 15 HE)
SU-76 (before: 34 AP, 3 APCR, 23 HE; after: 44 AP, 5 APCR, 11 HE)
Ferdinand (before: 30 AP, 1 APCR, 19 HE; after: 40 AP, 1 APCR, 9 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
Tiger I (before: 54 AP, 2 APCR, 36 HE; after: 74 AP, 2 APCR, 16 HE)
Pz III (before: 54 AP, 3 APCR, 36 HE; after: 74 AP, 3 APCR, 16 HE)
Pz IV Ausf H (before: 50 AP, 3 APCR, 34 HE; after: 70 AP, 3 APCR, 14 HE)
StuG 40 Ausf G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE) Battle of the Bulge The following vehicle added: M4 Sherman The following vehicles removed: Tiger I Tank configurations changed: 75-mm M3 gun of M4A3E8 Sherman replaced by 76-mm M1A1 gun.
75-mm KwK 40 L/43 gun of PzIV Ausf.H replaced by 75-mm KwK 40 L/48 gun.
Maybach HL 120TR engine replaced by Maybach HL 120TRM engine. The following ammunition changed: M10 Wolverine (before: 30 AP, 3 APCR, 21 HE; after: 40 AP, 3 APCR, 11 HE)
M18 Hellcat (before: 25 AP, 3 APCR, 17 HE; after: 35 AP, 3 APCR, 7 HE)
M36 Jackson (before: 26 AP, 3 APCR, 18 HE; after: 36 AP, 3 APCR, 8 HE)
M4A3E2 Sherman Jumbo (before: 61 AP, 3 APCR, 40 HE; after: 81 AP, 3 APCR, 20 HE)
Jagdpanther (before: 35 AP, 1 APCR, 21 HE; after: 45 AP, 1 APCR, 11 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
StuG 40 Ausf. G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE)
Tiger II (before: 43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE)

- Post effect issue affecting Sniper aim depending on type of additional mounted equipment fixed.
- Option to disable Sniper aim post effect added.
- The following maps reworked for better lighting: “Mountain Pass”, “Mines”, “Erlenberg”, “Malinovka”, “Ensk”, “Ruinberg”, “Province”, “El Halluf”, “Sand River”, “Winter Himmelsdorf”, “Serene Coast”, “South Coast”, “Highway”, “Northwest”, “Live Oaks”.
- Certain bugs and defects in Premium and Non-Premium Garages fixed.
- Camera displacement in Exterior window fixed.
- Lamp blinking in Premium Garage fixed.
- Issue with camera clinging to lamp in Premium Garage fixed.
- Issue with tracks of certain French vehicles being too dark fixed.
- Т-34-85 and Centurion 7/1 vehicles reworked for better quality.
- Bugs and defects in the following updated vehicles fixed: Т-54, Tiger, Panther, Maus, M103, Hellcat, M4 Sherman, and Tortoise.
- Bugs and defects of the following damaged vehicles fixed: Т-54, М103, and Tortoise.
- Certain game client crashes fixed.
- Volume of gunfire reverted to the level in version 8.11.
- Effects of dust raised by gunfire debugged.
- Display of shadows cast by a number of objects on different maps fixed.
- Issue with player list (TAB) refusing to go off screen fixed.
- Certain bugs in display of tank’s blown-off turret fixed.
- Issue with blown-off turret getting suspended in midair fixed.
- Issue with vehicle getting stuck upon contact with another destroyed vehicle fixed.
- Camouflage issues affecting certain vehicles fixed.
- Issue with display of tooltips in “Service Record” window fixed.
- Text descriptions for settings in “Graphics” tab finalized.
- Issue with reticle jumping around when in Sniper mode fixed.
- Issue with impossibility to change graphics settings in certain cases fixed.
- Issue with display of gunfire effects while in Sniper mode with disabled additional effects fixed.
- Issue with tracers being insufficiently bright on certain maps fixed.
- Issue with transparent landscape being displayed during the 1st second after map downloading fixed.
- Issues with display of tooltips for historical loadout in “Service” window fixed.
- Engine exhaust effects debugged.
- M24 Chaffee tank retains its previous turret.
- Gunshot effects for certain vehicles fixed.
- Certain bugs with battle playback fixed. Changes in version “0.9.0 Common test 2” vs. version “0.9.0 Common test 1”:
- New improved models and textures added to the following vehicles: M18 Hellcat, M103, Tortoise, Maus, Panther. - Certain bugs and defects fixed in the updated models of the following tanks: Tiger I, M4 Sherman, Т-54. - New Garage for Standard Accounts (Non-Premium) added. - The following maps fixed for better game play balance: “Steppes”, “Severogorsk”. - Lighting improved on the following maps: “Malinovka”, “Steppes”, “Abbey”, “Himmelsdorf”, “Mountain Pass”. - Textures and models of 150 vehicles reworked to match new lighting. - Mistakes in descriptions of certain awards corrected. - Blown-off turret slipping from tank hull implemented. - “Change Graphics Settings” modal dialog box added on initial game client launch. - Gunshot effects supplemented with dynamic lighting sources. - Certain game client crashes identified during “Common test 1” fixed. - Issue with tanks burning underwater fixed. - Garage camera response delay fixed. - Certain bugs with rewinding / fast-forwarding during battle playback fixed. - Certain malfunctions in updated graphics settings window fixed. - Performance drop on the “Widepark” map fixed. - Option to join Historical Battles in a vehicle of non-historical configuration removed. - Certain tracks display issues affecting updated tank models (gray contours, excessive stretching, etc.) fixed. - Issue with improper types of texture being displayed on updated tank models fixed. - Volume of tank engine and suspension sounds reconfigured. - Volume of shooting and explosion sounds reconfigured. - Issues with display of tooltips for historical ammunition fixed. - Penetrations indicator performance in after-battle statistics window fixed. - Certain graphics issues and new Premium Garage defects fixed. - Issue with graphical artifacts appearing when “Motion blur effect” is set to low fixed. - Synchronization of tracks and driving wheels added. - Issue with tanks occasionally getting stuck in a battle fixed.
* Range and sum of balance weights changed from 180-200 to 280-300 to increase the number of fighting vehicles. * Ratio of different types of shells in ammunition reconfigured. * Option to change a spawn point for teams in different battle types added. * Balance weights of vehicles reconfigured. * Missions for “weak” vehicles added. Changes in Historical Battle Mode Operation Spring Awakening The following vehicles added: SU-85
Jagdpanzer IV
Nashorn The following vehicles removed: SU-76
Jagdtiger The following ammunition changed: T-34-85 (before: 32 AP, 3 APCR, 21 HE; after: 40 AP, 5 APCR, 11 HE)
IS (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
ISU-152 (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
SU-100 (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE)
T-34 (before: 44 AP, 3 APCR, 30 HE; after: 62 AP, 5 APCR, 10 HE)
Tiger II (before: 43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE)
Jagdpanther (before: 33 AP, 2 APCR, 22 HE; after: 48 AP, 2 APCR, 7 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
Pz. IV Ausf. H (before: 50 AP, 3 APCR, 34 HE; after: 70 AP, 3 APCR, 14 HE)
StuG 40 Ausf. G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE) Battle of Kursk The following vehicle added: Churchill III The following ammunition changed: T-34 (before: 45 AP, 3 APCR, 29 HE; after: 55 AP, 5 APCR, 17 HE)
SU-152 (before: 10 AP, 1 APCR, 15 HE; after: 7 AP, 2 APCR, 17 HE)
KV-1S (before: 55 AP, 3 APCR, 39 HE; after: 75 AP, 5 APCR, 17 HE)
T-70 (before: 52 AP, 3 APCR, 35 HE; after: 70 AP, 5 APCR, 15 HE)
SU-76 (before: 34 AP, 3 APCR, 23 HE; after: 44 AP, 5 APCR, 11 HE)
Ferdinand (before: 30 AP, 1 APCR, 19 HE; after: 40 AP, 1 APCR, 9 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
Tiger I (before: 54 AP, 2 APCR, 36 HE; after: 74 AP, 2 APCR, 16 HE)
Pz III (before: 54 AP, 3 APCR, 36 HE; after: 74 AP, 3 APCR, 16 HE)
Pz IV Ausf H (before: 50 AP, 3 APCR, 34 HE; after: 70 AP, 3 APCR, 14 HE)
StuG 40 Ausf G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE) Battle of the Bulge The following vehicle added: M4 Sherman The following vehicles removed: Tiger I Tank configurations changed: 75-mm M3 gun of M4A3E8 Sherman replaced by 76-mm M1A1 gun.
75-mm KwK 40 L/43 gun of PzIV Ausf.H replaced by 75-mm KwK 40 L/48 gun.
Maybach HL 120TR engine replaced by Maybach HL 120TRM engine. The following ammunition changed: M10 Wolverine (before: 30 AP, 3 APCR, 21 HE; after: 40 AP, 3 APCR, 11 HE)
M18 Hellcat (before: 25 AP, 3 APCR, 17 HE; after: 35 AP, 3 APCR, 7 HE)
M36 Jackson (before: 26 AP, 3 APCR, 18 HE; after: 36 AP, 3 APCR, 8 HE)
M4A3E2 Sherman Jumbo (before: 61 AP, 3 APCR, 40 HE; after: 81 AP, 3 APCR, 20 HE)
Jagdpanther (before: 35 AP, 1 APCR, 21 HE; after: 45 AP, 1 APCR, 11 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
StuG 40 Ausf. G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE)
Tiger II (before: 43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE)
Subject: Öffentlicher Test 0.9.0 - neue Testrunde
Link on message: #7643663
Schrotti, on 27 March 2014 - 12:22 PM, said: Wie wäre es denn mit einer News dazu auf der Homepage und im
Launcher Fenster?
eaglestorm1, on 27 March 2014 - 01:06 PM, said: Ab wann kann man sich einloggen und spielen
Link on message: #7643663

nRicochet: News ist > hier <.

nRicochet: Ab jetzt kann man das Client Update herunter laden!
Subject: Au sommet de l'arbre : IS-4
Link on message: #7643643
Link on message: #7643643
Azkolek: Effectivement ! La liste complète : Already
Featured Tanks Balance Possible Future Lines: USSR Heavies
- IS-4 (15.3.-1.4.14) German Mediums - E-50 Ausf. M
German TDs -Jagdpanzer E-100 British TDs -FV215b (183) Chinese
Heavies - 113 US Mediums - M48 Patton French Heavies
- AMX 50B USSR TDs - Obj. 268 German Heavies - Maus
USSR Mediums - T-62A German Mediums - Leopard 1 French
Mediums - Batchat 25t US Heavies - T57 British Mediums
- FV4202 German Heavies - E-100 French TDs - AMX 50
Foch (155) US Heavies - T110E5 USSR Heavies - IS-7 USSR:
4/7 UK: 2/3 GER: 5/6 CHINA: 1/2 USA: 3/5 FRANCE: 3/3 JAPAN: 0/1
=> Still 9/26 lines to go USSR: Obj. 263, Obj. 430
Obj. 140 UK: FV215b GER: Waffentr. auf E-100
CHINA: 121 USA : T110E3, T110E4 JAP: STB-1 Tout le
mérite revient à ortega456 pour
son post dédié
sur le forum anglais !
Subject: Erster öffentlicher Test der Version 9.0
Link on message: #7643635
Link on message: #7643635
nRicochet: Und ab geht die wilde Fahrt! Wer ist dabei? 

Subject: Generelles Feedback
Link on message: #7643600
Link on message: #7643600
nRicochet: So - der Testclient kann heruntergeladen werden!
Subject: [Náhled] 9.0 HD mapy a tanky
Link on message: #7643467
Link on message: #7643467
Tuccy: Další obrázky jsou tady.. M103, M18, Tortoise a Maus :)

















Subject: Prometheus Lan and der Hochschule Fulda
Link on message: #7643424
Link on message: #7643424
PanzerGert: Bleibt beim Thema Leute, danke.
Nettes Banner, gefällt
mir. 


Subject: uznemam klanaa
Link on message: #7643281
Link on message: #7643281
OldFox: Ludzu 5 dienu laika noformet pirmo postu saskana ar Klanu topiku
noteikumiem. Preteja gadijuma busu spiests slegt temu.
Subject: Modifications entre le serveur de test #1 et #2
Link on message: #7643153
Link on message: #7643153
Rhaya: Bonjour, Ci-dessous vous trouverez la liste des changements
effectuées entre le premier et le deuxième serveur de test de la
mise à jour 9.0. Edité : New improved models and
textures added to the following vehicles: M18 Hellcat, M103,
Tortoise, Maus, Panther. Certain bugs and defects fixed in the
updated models of the following tanks: Tiger I, M4 Sherman, Т-54.
New Garage for Standard Accounts (Non-Premium) added. The following
maps fixed for better game play balance: “Steppes”, “Severogorsk”.
Lighting improved on the following maps: “Malinovka”, “Steppes”,
“Abbey”, “Himmelsdorf”, “Mountain Pass”. Textures and models of 150
vehicles reworked to match new lighting. Mistakes in descriptions
of certain awards corrected. Blown-off turret slipping from tank
hull implemented. “Change Graphics Settings” modal dialog box
added on initial game client launch. Gunshot effects supplemented
with dynamic lighting sources. Certain game client crashes
identified during “Common test 1” fixed. Issue with tanks
burning underwater fixed. Garage camera response delay fixed.
Certain bugs with rewinding / fast-forwarding during battle
playback fixed. Certain malfunctions in updated graphics settings
window fixed. Performance drop on the “Widepark” map fixed. Option
to join Historical Battles in a vehicle of non-historical
configuration removed. Certain tracks display issues affecting
updated tank models (gray contours, excessive stretching, etc.)
fixed. Issue with improper types of texture being displayed
on updated tank models fixed. Volume of tank engine and suspension
sounds reconfigured. Volume of shooting and explosion sounds
reconfigured. Issues with display of tooltips for historical
ammunition fixed. Penetrations indicator performance in
after-battle statistics window fixed. Certain graphics issues and
new Premium Garage defects fixed. Issue with graphical artifacts
appearing when “Motion blur effect” is set to low fixed.
Synchronization of tracks and driving wheels added. Issue with
tanks occasionally getting stuck in a battle fixed. Range
and sum of balance weights changed from 180-200 to 280-300 to
increase the number of fighting vehicles. Ratio of different types
of shells in ammunition reconfigured. Option to change a spawn
point for teams in different battle types added. Balance weights of
vehicles reconfigured. Missions for “weak” vehicles added.
Changes in Historical Battle Mode Batailles Chars ajoutés
Chars retirés Modifications sur les munitions
Modifications sur les chars Operation Spring Awakening
SU-85
Jagdpanzer IV
Nashorn SU-76
Jagdtiger T-34-85 (before: 32 AP, 3 APCR, 21 HE; after: 40 AP, 5 APCR, 11 HE)
IS (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
ISU-152 (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
SU-100 (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE)
T-34 (before: 44 AP, 3 APCR, 30 HE; after: 62 AP, 5 APCR, 10 HE)
Tiger II (before: 43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE)
Jagdpanther (before: 33 AP, 2 APCR, 22 HE; after: 48 AP, 2 APCR, 7 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
Pz. IV Ausf. H (before: 50 AP, 3 APCR, 34 HE; after: 70 AP, 3 APCR, 14 HE)
StuG 40 Ausf. G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE) Battle of Kursk Churchill III T-34 (before: 45 AP, 3 APCR, 29 HE; after: 55 AP, 5 APCR, 17 HE)
SU-152 (before: 10 AP, 1 APCR, 15 HE; after: 7 AP, 2 APCR, 17 HE)
KV-1S (before: 55 AP, 3 APCR, 39 HE; after: 75 AP, 5 APCR, 17 HE)
T-70 (before: 52 AP, 3 APCR, 35 HE; after: 70 AP, 5 APCR, 15 HE)
SU-76 (before: 34 AP, 3 APCR, 23 HE; after: 44 AP, 5 APCR, 11 HE)
Ferdinand (before: 30 AP, 1 APCR, 19 HE; after: 40 AP, 1 APCR, 9 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
Tiger I (before: 54 AP, 2 APCR, 36 HE; after: 74 AP, 2 APCR, 16 HE)
Pz III (before: 54 AP, 3 APCR, 36 HE; after: 74 AP, 3 APCR, 16 HE)
Pz IV Ausf H (before: 50 AP, 3 APCR, 34 HE; after: 70 AP, 3 APCR, 14 HE)
StuG 40 Ausf G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE) Battle of the Bulge M4 Sherman Tiger I M10 Wolverine (before: 30 AP, 3 APCR, 21 HE; after: 40 AP, 3 APCR, 11 HE)
M18 Hellcat (before: 25 AP, 3 APCR, 17 HE; after: 35 AP, 3 APCR, 7 HE)
M36 Jackson (before: 26 AP, 3 APCR, 18 HE; after: 36 AP, 3 APCR, 8 HE)
M4A3E2 Sherman Jumbo (before: 61 AP, 3 APCR, 40 HE; after: 81 AP, 3 APCR, 20 HE)
Jagdpanther (before: 35 AP, 1 APCR, 21 HE; after: 45 AP, 1 APCR, 11 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
StuG 40 Ausf. G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE)
Tiger II (before: 43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE) 75-mm M3 gun of M4A3E8 Sherman replaced by 76-mm M1A1 gun.
75-mm KwK 40 L/43 gun of PzIV Ausf.H replaced by 75-mm KwK 40 L/48 gun.
Maybach HL 120TR engine replaced by Maybach HL 120TRM engine.
Jagdpanzer IV
Nashorn SU-76
Jagdtiger T-34-85 (before: 32 AP, 3 APCR, 21 HE; after: 40 AP, 5 APCR, 11 HE)
IS (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
ISU-152 (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
SU-100 (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE)
T-34 (before: 44 AP, 3 APCR, 30 HE; after: 62 AP, 5 APCR, 10 HE)
Tiger II (before: 43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE)
Jagdpanther (before: 33 AP, 2 APCR, 22 HE; after: 48 AP, 2 APCR, 7 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
Pz. IV Ausf. H (before: 50 AP, 3 APCR, 34 HE; after: 70 AP, 3 APCR, 14 HE)
StuG 40 Ausf. G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE) Battle of Kursk Churchill III T-34 (before: 45 AP, 3 APCR, 29 HE; after: 55 AP, 5 APCR, 17 HE)
SU-152 (before: 10 AP, 1 APCR, 15 HE; after: 7 AP, 2 APCR, 17 HE)
KV-1S (before: 55 AP, 3 APCR, 39 HE; after: 75 AP, 5 APCR, 17 HE)
T-70 (before: 52 AP, 3 APCR, 35 HE; after: 70 AP, 5 APCR, 15 HE)
SU-76 (before: 34 AP, 3 APCR, 23 HE; after: 44 AP, 5 APCR, 11 HE)
Ferdinand (before: 30 AP, 1 APCR, 19 HE; after: 40 AP, 1 APCR, 9 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
Tiger I (before: 54 AP, 2 APCR, 36 HE; after: 74 AP, 2 APCR, 16 HE)
Pz III (before: 54 AP, 3 APCR, 36 HE; after: 74 AP, 3 APCR, 16 HE)
Pz IV Ausf H (before: 50 AP, 3 APCR, 34 HE; after: 70 AP, 3 APCR, 14 HE)
StuG 40 Ausf G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE) Battle of the Bulge M4 Sherman Tiger I M10 Wolverine (before: 30 AP, 3 APCR, 21 HE; after: 40 AP, 3 APCR, 11 HE)
M18 Hellcat (before: 25 AP, 3 APCR, 17 HE; after: 35 AP, 3 APCR, 7 HE)
M36 Jackson (before: 26 AP, 3 APCR, 18 HE; after: 36 AP, 3 APCR, 8 HE)
M4A3E2 Sherman Jumbo (before: 61 AP, 3 APCR, 40 HE; after: 81 AP, 3 APCR, 20 HE)
Jagdpanther (before: 35 AP, 1 APCR, 21 HE; after: 45 AP, 1 APCR, 11 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
StuG 40 Ausf. G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE)
Tiger II (before: 43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE) 75-mm M3 gun of M4A3E8 Sherman replaced by 76-mm M1A1 gun.
75-mm KwK 40 L/43 gun of PzIV Ausf.H replaced by 75-mm KwK 40 L/48 gun.
Maybach HL 120TR engine replaced by Maybach HL 120TRM engine.
Subject: Der Abwehrkampf hat gerade erst begonnen
Link on message: #7643058
Link on message: #7643058
W4RGAMER: PanzerGert hat ja schon gesagt, wir leiten das grade weiter.
In der Zwischenzeit wird dieser Thread auf Anfrage des
Threaderstellers geschlossen. Danke für eure
Teilnahme.
Gruß, W4RGAMER

Subject: [Concours forum] Capture d’écran Hebdomadaire : 26 mars au 1er avril
Link on message: #7642978
Link on message: #7642978
Rhaya: Vous aviez raison de vous inquiéter, à force de ne pas participer
le chat vous a rattrapé ! Blutchy et Panzer Garfiled execo avec 11
Victoires suivit de : Major_Vinz et pafpafboum avec 8 Victoires !
Rhaya
Subject: Girls und Panzer official voice mod
Link on message: #7642930
Link on message: #7642930
Dakiras: Woooow, not sure if people are ignorant to cultural differences or
whether it's just that everyone wants to take a dig for no real
reason. Let's get one thing straight. This is optional. If
you don't like it, don't install it. If you do like it, go ahead
and use it. Just like national voices in the game's settings, it's
optional. That's not an excuse to start slagging people off. It's
not an opportunity to take digs at a nation whose pop-culture seems
'strange' to you. If you've got nothing nice to say, don't
say anything.
Subject: Wargaming.net League Grand Finals: Bonusové kódy
Link on message: #7642870
martyEF, on 27 March 2014 - 12:25 PM, said: tak jsme se shodli všichni v práci, že letadla
začneme hrát, až nám taky někdo začne pokrývat ty ocasy :D
Link on message: #7642870

Karlie: Ano, někoho takového najít, je velký krok
vpřed! 

Subject: Der Abwehrkampf hat gerade erst begonnen
Link on message: #7642782
Link on message: #7642782
PanzerGert: Ich bin gerade dabei einen Report dazu zu verfassen was das
Reputationssystem betrifft und dieser Vorfall ist das Beispiel da
drin. Ob dadurch das Reputationssystem eine wie auch immer geartete
Änderung erfahren wird ist nicht meine Entscheidung, aber hier sind
ja bereits die verschiedenen Meinung soweit auch präsent. Es
ist letztendlich auch eine Frage des Aufwandes der betrieben wird
und welchen Nutzen es hat. Dabei gibt es harte Fakten aber auch
nicht sofort erkennbare Auswirkungen zu
berücksichtigen. 

Subject: Forumda Yaşanan Son Olaylar Hakkında
Link on message: #7642714
Link on message: #7642714
vuque: Herkese merhabalar, Yakın zamanda arada sırada forumlarda
gördüğümüz ve tekrar gündeme getirilen Klan Savaşları
Dünya Haritası/Klanlarla ilgili bazı tartışmalar forumlarda yer
aldı ve bu durum olaya taraf olan veya olmayan oyuncularımızca,
forum moderatör ekibimizin tarafsızlığının
sorgulanmasına ve çeşitli ithamlarda bulunulmasına yol açtı.
Sizlere belirtmek isteriz ki; bu durumla ilgili olarak
bize iletilen potansiyel kanıtları etraflıca araştırdık ve
moderatörlerin taraflı olarak haksız kararlar verdiğini gösterecek
herhangi bir kanıt bulamadık. Takımımız forumların işleyiş
düzenini korumak adına sıkı bir şekilde çalışmakta ve sizi temin
ederiz ki bütün raporları ciddiye almaktayız. Eğer bizlere rapor
etmek istediğiniz herhangi bir durum olursa, mümkün olan tüm
kanıtları topladıktan sonra bizimle özel mesaj yoluyla iletişime
geçmeniz konusunda sizleri desteklediğimizi bilmenizi isteriz.
Yaşanan bu tarz durumların olaya müdahil olan hiçbir tarafa
yakışmadığını, ve bu tarz durumların hoş olmadığını düşündüğümüzü
ve tekrarının yaşanmamasını temenni ettiğimizi belirtmek isteriz.
Zaman ayırdığınız için teşekkürler.
Subject: Test public du nouveau mode de jeu : batailles historiques
Link on message: #7642601
Link on message: #7642601
Azkolek: Manque : http://forum.worldoftanks.eu/index.php?/topic/354884-version-811-rapports-derreurs/ pardi
Zedd7 : Justement, vu que ce thread est dédié aux batailles
historiques du serveur de test, et que nous avons déjà une section
toute belle toute propre, je me permettais de rediriger les brebis
égarées à mon tour ! 

Subject: [Concours forum] Capture d’écran Hebdomadaire : 26 mars au 1er avril
Link on message: #7642593
VonGrabenstein, on 26 March 2014 - 03:22 PM, said: "2** à l'Euro NCAP !" C'est quoi ?
Link on message: #7642593

Rhaya: C'est ca : 

Subject: Geisterbäume auf Ruinberg in Flammen?
Link on message: #7642550
MarshallDTeach, on 26 March 2014 - 07:40 PM, said: Dann bin ich zu blöd um sowas zu merken, muss ich mal aufpassen.
Link on message: #7642550

PanzerGert: Wenn der Baum dich nicht durchlassen würde ginge das sehr schnell
das man es merkt.
Die 'Geisterbäume' sind uns
bereits bekannt. 


Subject: Generelles Feedback
Link on message: #7642535
OberstleutnantSteiner, on 27 March 2014 - 10:50 AM, said: Gibt es schon einen Zeitraum wann der Patch 9.0 zum download bereit
steht?
Link on message: #7642535

nRicochet: Bisher haben wir da noch kein Update. Sobald wir eins
bekommen, werden wir euch sofort informieren. Bin selber heiß,
wieder auf den Testserver zu kommen. 

Subject: Wargaming Universe Tournament Finals, Live Stream
Link on message: #7642372
Link on message: #7642372
Brynd: Congratulations UNTF!
But also to Freefall [RSOP],
[BROCD] Derp, [THM] FAME! and every team that won a place, or
simply participated.
[Results]


Subject: World of Warship – Infos, Gerüchte, News aus dem englischen Forum!
Link on message: #7642361
Link on message: #7642361
PanzerGert: THE INS AND OUTS OF CLOSED ALPHA –
EXPECTATIONS VS REALITY „Wat is en Alpha? Da stelle mehr uns
janz dumm. Und da sage mer so: En Alpha, dat is en jroße
schwarze Raum, der hat hinten un vorn e Loch. Dat eine
Loch, dat kümmt de Entwicklung reen. Und dat andere Loch,
dat krieje mer später.“ 

Subject: Finále Turnaje světa Wargamingu, přímý přenos
Link on message: #7642300
cNNk_US, on 26 March 2014 - 09:23 PM, said: To byly dva turnaje - nejdriv byl turnaj v tankach - a
prvnich 128 tymu se automaticky kvalifikovalo do turnaje v
letadlech - bohuzel tusim, ze z tech 128 bralo gold jen top 64,
takze uz pulka tymu, ktera WoWp nehraje nemela motivaci hrat druhy
turnaj a i z tech 64 bralo nejakej vetsi gold jen malo tymu - coz
pak vedlo k tomu, ze proste v turnaji doopravdy hralo z tech 128
jen velmi malo tymu a byl to spis fail. Sam sem u toho turnaje
ztratil 3 vecery a skoro vubec si nezahral ...nastesti pro me sem
do toho nemusel nic invetsovat, hral sem premium letadlem za betu,
takze sem neztracel cas grindem letadla a dalsi pripravou.
Chapu co bylo smyslem turnaje, ale pokud jde o esport - tak
vetsinou plati to, ze pokud se necemu venujete na vyssi urovni,
nemate cas venovat se necemu dalsimu. Podle me hru lepe zpropaguje
turnaj hracu, kteri jsou pro hru opravdu zapaleni nez hra, kteri
hraji lepe neco jineho. Navic WoWp opravdu nutne potrebuje lepsi
spectate mod - protoze bez moznosti sledovat primo to jak hrac miri
a jakym stylem provadi manevry je to nuda a cloveku to moc nerekne.
Z 3rd person pohledu jsou to proste jen kroutici se letadla.
Link on message: #7642300

Karlie: No, škoda, že je nenapadlo, že, když nemohou vyhrát ceny v
tancích, mohou je vyhrát v letadlech ;). Zdá se, že nakonec nějaká
letadlová místa nebyla obsazena, takže jen to zapojení mohlo týmu
vyhrát ceny...ale každému co jemu jest. Koneckocnů, že má turnaj
dvě fáze, bylo jasné hned, že si někdo řekl, že pokud se hned
neumístí v tancích, že na to kašle...to je jeho věc. Byl to fun
turnaj, nikoliv top eSport. Tady právě nebylo třeba, aby se tomu
člověk věnoval nějak víc, bylo to o tom, že to mohl zkusit
prakticky každý. Ti co zkusili, si z toho něco odnesli. Účel to
splnilo. Jinak kamera ze vzduchu je opravdu třeba jako sůl,
podívaná by to pak byla určitě lepší, 100% souhlas.
Subject: Vidéo : ASAP à propos de Blitz
Link on message: #7642249
Link on message: #7642249
Azkolek:
La version Android sera disponible
pour la release !

Subject: Wargaming.net League Grand Finals: Bonusové kódy
Link on message: #7642242
Crabtr33, on 27 March 2014 - 11:11 AM, said: no, tak aspon vidis, co je nutne pro nove hrace udelat, aby
to mohli hrat i kdyz nemaji kolem sebe nekoho, kdo je bude ucit. to
stejne se tyka tanku a jsem rad, ze jsi na to u letadel dosla, ze
ten minimalni vycvik pro zauceni novacku proste nestaci a lidi se
pak s hranim spis trapi.
Link on message: #7642242

Karlie: Ano, ale jak sám píšeš, je to tak i v tancích... bohužel ti,
kteří se nezajímají o videa, o návody a o to, jak hrát lépe, těm
víc pomoct nemůžeme... Já jen říkám, že hra je zábavná, ale chápu,
že někomu to tak nepřijde. Já osobně taky nejsem typ člověka, co by
studoval po forech nebo ve videích, jak to hrát lépe a když jsem už
nějaké shlédla, pomohlo mi to, ale prostě mě to touhle formou
nebaví. No tak jsem si řekla, že se spojím s nějakou bandou hráčů a
zkusím to s nima, ale to jsem udělala, protože jsem chtěla... Nutit
hráče chtít opravdu nemůžu (a ani nechci) ;).
Subject: Publiczny test trybu bitew historycznych
Link on message: #7642225
Link on message: #7642225
Gepard_PH: Pierwszy etap testu został zakończony, ale wkrótce rusza drugi.
Więcej informacji podamy już niedługo!
Subject: Erfolg in Teamgefechten
Link on message: #7642220
Link on message: #7642220
nRicochet: Bin begeistert von meinen ersten Teamgefechten, spiele selbst eher
semi-erfolgreich T1 Cunningham!
Wie findet ihr den Guide?

Subject: Finále Turnaje světa Wargamingu, přímý přenos
Link on message: #7642195
Pepancz1971, on 26 March 2014 - 09:39 PM, said: Opravdu zase nedodělek ptám se jestli tanky létají?
Lákat na tanky a přitom celé to je o letadlech mají v tom pěkný
guláš .
Link on message: #7642195

Karlie: Lákat na tanky a přitom celé to je o letadlech mají v tom pěkný
guláš . Po nějaké chvíli to bylo opraveno a moderátoři
upozorňovali v chatu, že se skutečně jedná jen a pouze o letadla.
Spousta rozumných jedinců během chviličky pochopila, že je chybka v
textu - stačilo jim zapnout stream a vidět letadla. 

Subject: Test public du nouveau mode de jeu : batailles historiques
Link on message: #7642188
Link on message: #7642188
Azkolek: On dit jamais 2 sans 3, mais pas cette fois. Merci d'éviter les
trollquotes
*Azkolek, qui attend aussi avec impatience la prochaine vidéo de
ManquedeBol*
Pour tous vos retours sur les Batailles Historiques du serveur test 9.0, faites un tour sur la section du forum: Test public de la mise à jour 9.0
C'est de là que vos retours remonteront le mieux aux dévs !

Pour tous vos retours sur les Batailles Historiques du serveur test 9.0, faites un tour sur la section du forum: Test public de la mise à jour 9.0
C'est de là que vos retours remonteront le mieux aux dévs !
Subject: This game is too EXPENSIVE
Link on message: #7642181
olukej, on 27 March 2014 - 11:13 AM, said: You don't need to buy gold or premium tanks.
LittleSiema, on 27 March 2014 - 11:16 AM, said: And im not going to buy premium with these rates. But I
think that WG can sell gold less expensive in certain countries. 5
euros is better than nothing!
Link on message: #7642181

iScending: This is a very good point, there is never a need to have Premium
Account / Premium Tanks, that's why we made it an option, not a
requirement.

iScending: With that reasoning we should add a "Pay what you want to pay"
option to all our products. This will, ofc, never happen. You don't
go into a store and tell the store owner that his goods are too
expensive and that you are offering X when it costs Y and he should
be "happy" that you are willing to give him that money for his
item. In short: If you don't want to pay the price, don't,
it's your choice.
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