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Test verze 9.0 - obecné reakce

Дата: 27.03.2014 15:58:48
Tuccy: Další kolo testu právě začalo, aktualizace probíhá přes Launcher, velikost cca. 464 MB :trollface:   Hlavně tady přichází významnější změny v grafice - proto je to možné brát již jako test 9.0, ne jen "hlavně test historických bitev".   Seznam změn: Changes in version “0.9.0 Common test 3” vs. version “0.9.0 Common test 2”: - Issue with permanent disconnections from server on PCs with AMD processors fixed.
- Post effect issue affecting Sniper aim depending on type of additional mounted equipment fixed.
- Option to disable Sniper aim post effect added.
- The following maps reworked for better lighting: “Mountain Pass”, “Mines”, “Erlenberg”, “Malinovka”, “Ensk”, “Ruinberg”, “Province”, “El Halluf”, “Sand River”, “Winter Himmelsdorf”, “Serene Coast”, “South Coast”, “Highway”, “Northwest”, “Live Oaks”.
- Certain bugs and defects in Premium and Non-Premium Garages fixed.
- Camera displacement in Exterior window fixed.
- Lamp blinking in Premium Garage fixed.
- Issue with camera clinging to lamp in Premium Garage fixed.
- Issue with tracks of certain French vehicles being too dark fixed.
- Т-34-85 and Centurion 7/1 vehicles reworked for better quality.
- Bugs and defects in the following updated vehicles fixed: Т-54, Tiger, Panther, Maus, M103, Hellcat, M4 Sherman, and Tortoise.
- Bugs and defects of the following damaged vehicles fixed: Т-54, М103, and Tortoise.
- Certain game client crashes fixed.
- Volume of gunfire reverted to the level in version 8.11.
- Effects of dust raised by gunfire debugged.
- Display of shadows cast by a number of objects on different maps fixed.
- Issue with player list (TAB) refusing to go off screen fixed. 
- Certain bugs in display of tank’s blown-off turret fixed.
- Issue with blown-off turret getting suspended in midair fixed.
- Issue with vehicle getting stuck upon contact with another destroyed vehicle fixed.
- Camouflage issues affecting certain vehicles fixed.
- Issue with display of tooltips in “Service Record” window fixed.
- Text descriptions for settings in “Graphics” tab finalized. 
- Issue with reticle jumping around when in Sniper mode fixed.
- Issue with impossibility to change graphics settings in certain cases fixed.
- Issue with display of gunfire effects while in Sniper mode with disabled additional effects fixed.
- Issue with tracers being insufficiently bright on certain maps fixed.
- Issue with transparent landscape being displayed during the 1st second after map downloading fixed.
- Issues with display of tooltips for historical loadout in “Service” window fixed.
- Engine exhaust effects debugged.
- M24 Chaffee tank retains its previous turret.
- Gunshot effects for certain vehicles fixed.
- Certain bugs with battle playback fixed.       Changes in version “0.9.0 Common test 2” vs. version “0.9.0 Common test 1”:
- New improved models and textures added to the following vehicles: M18 Hellcat, M103, Tortoise, Maus, Panther. - Certain bugs and defects fixed in the updated models of the following tanks: Tiger I, M4 Sherman, Т-54. - New Garage for Standard Accounts (Non-Premium) added. - The following maps fixed for better game play balance: “Steppes”, “Severogorsk”. - Lighting improved on the following maps: “Malinovka”, “Steppes”, “Abbey”, “Himmelsdorf”, “Mountain Pass”. - Textures and models of 150 vehicles reworked to match new lighting. - Mistakes in descriptions of certain awards corrected. - Blown-off turret slipping from tank hull implemented.  - “Change Graphics Settings” modal dialog box added on initial game client launch. - Gunshot effects supplemented with dynamic lighting sources.  - Certain game client crashes identified during “Common test 1” fixed.  - Issue with tanks burning underwater fixed. - Garage camera response delay fixed.  - Certain bugs with rewinding / fast-forwarding during battle playback fixed. - Certain malfunctions in updated graphics settings window fixed. - Performance drop on the “Widepark” map fixed. - Option to join Historical Battles in a vehicle of non-historical configuration removed. - Certain tracks display issues affecting updated tank models (gray contours, excessive stretching, etc.) fixed.  - Issue with improper types of texture being displayed on updated tank models fixed. - Volume of tank engine and suspension sounds reconfigured.  - Volume of shooting and explosion sounds reconfigured. - Issues with display of tooltips for historical ammunition fixed. - Penetrations indicator performance in after-battle statistics window fixed. - Certain graphics issues and new Premium Garage defects fixed. - Issue with graphical artifacts appearing when “Motion blur effect” is set to low fixed.  - Synchronization of tracks and driving wheels added. - Issue with tanks occasionally getting stuck in a battle fixed.  
* Range and sum of balance weights changed from 180-200 to 280-300 to increase the number of fighting vehicles. * Ratio of different types of shells in ammunition reconfigured. * Option to change a spawn point for teams in different battle types added. * Balance weights of vehicles reconfigured. * Missions for “weak” vehicles added.   Changes in Historical Battle Mode Operation Spring Awakening The following vehicles added:  SU-85
Jagdpanzer IV
Nashorn The following vehicles removed:  SU-76
Jagdtiger The following ammunition changed: T-34-85 (before: 32 AP, 3 APCR, 21 HE; after: 40 AP, 5 APCR, 11 HE)
IS (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
ISU-152 (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
SU-100 (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE)
T-34 (before: 44 AP, 3 APCR, 30 HE; after: 62 AP, 5 APCR, 10 HE)
Tiger II (before: 43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE)
Jagdpanther (before: 33 AP, 2 APCR, 22 HE; after: 48 AP, 2 APCR, 7 HE) 
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE) 
Pz. IV Ausf. H (before: 50 AP, 3 APCR, 34 HE; after: 70 AP, 3 APCR, 14 HE) 
StuG 40 Ausf. G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE) Battle of Kursk The following vehicle added: Churchill III The following ammunition changed: T-34 (before: 45 AP, 3 APCR, 29 HE; after: 55 AP, 5 APCR, 17 HE) 
SU-152 (before: 10 AP, 1 APCR, 15 HE; after: 7 AP, 2 APCR, 17 HE)
KV-1S (before: 55 AP, 3 APCR, 39 HE; after: 75 AP, 5 APCR, 17 HE) 
T-70 (before: 52 AP, 3 APCR, 35 HE; after: 70 AP, 5 APCR, 15 HE)
SU-76 (before: 34 AP, 3 APCR, 23 HE; after: 44 AP, 5 APCR, 11 HE)
Ferdinand (before: 30 AP, 1 APCR, 19 HE; after: 40 AP, 1 APCR, 9 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
Tiger I (before: 54 AP, 2 APCR, 36 HE; after: 74 AP, 2 APCR, 16 HE) 
Pz III (before: 54 AP, 3 APCR, 36 HE; after: 74 AP, 3 APCR, 16 HE)
Pz IV Ausf H (before: 50 AP, 3 APCR, 34 HE; after: 70 AP, 3 APCR, 14 HE)
StuG 40 Ausf G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE) Battle of the Bulge  The following vehicle added:  M4 Sherman  The following vehicles removed:  Tiger I Tank configurations changed:  75-mm M3 gun of M4A3E8 Sherman replaced by 76-mm M1A1 gun. 
75-mm KwK 40 L/43 gun of PzIV Ausf.H replaced by 75-mm KwK 40 L/48 gun. 
Maybach HL 120TR engine replaced by Maybach HL 120TRM engine. The following ammunition changed: M10 Wolverine (before: 30 AP, 3 APCR, 21 HE; after: 40 AP, 3 APCR, 11 HE)
M18 Hellcat (before: 25 AP, 3 APCR, 17 HE; after: 35 AP, 3 APCR, 7 HE)
M36 Jackson (before: 26 AP, 3 APCR, 18 HE; after: 36 AP, 3 APCR, 8 HE)
M4A3E2 Sherman Jumbo (before: 61 AP, 3 APCR, 40 HE; after: 81 AP, 3 APCR, 20 HE)
Jagdpanther (before: 35 AP, 1 APCR, 21 HE; after: 45 AP, 1 APCR, 11 HE)
Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE)
StuG 40 Ausf. G (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE)
Tiger II (before: 43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE)  

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