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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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nRicochet
Update 9.3: Veröffentlichung am Donnerstag, den 25. September
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25.09.2014 15:36:35
 
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9080735

View PostMak_1, on 25 September 2014 - 01:32 PM, said: Hallo zusammen! Nach ca. 1h30min und X-Versuchen hat der logIn ins Forum endlich doch geklappt. Einige der genannten Schwierigkeiten zum Thema kann ich nur bestätigen. Als das Spiel dann endlich lief,
kam Ladebildschirm-Disconnect-Garage-Verwarnung wegen Inaktivität.
Glanzleistung WG,Hut ab,tiefer Kniefall,Sarkasmus aus

nRicochet:   Lange Ladezeiten in der Spielvorbereitung und Disconnects werden in der absoluten Mehrheit der Fälle von (veralteten) Mods verursacht!  

View Posttobnotyze, on 25 September 2014 - 01:32 PM, said: Nachdem ich  vorhin kurz gespielt habe und WOT und wieder starten wollte, kommt nur die dämliche Nachricht:
  Prüfe auf Updates... findet nichts. Die  Verbindung mit Update-Server konnte nicht hergestellt werden. :great: WTF.
Hab es doch grad noch gespielt, da ging es auch 

Tante Edit : Läuft wieder ^^

nRicochet:   Ja, wenn schon gepatcht wurde und man über den Launcher startet, bekommt man in der Regel noch die Fehlermeldung mit dem Verbindungsproblem. Das bitte "abbrechen" und danach losspielen! ;)


Gepard_PH
Aktualizacja 9.3: Wprowadzenie najnowszej wersji w czwartek, 25 września
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25.09.2014 15:34:03
 
Subject: Aktualizacja 9.3: Wprowadzenie najnowszej wersji w czwartek, 25 września
Link on message: #9080704

View Postambush78, on 25 September 2014 - 01:36 PM, said: Szybkie pytanie - czy na Chaffiem pojawił się zapowiadany zwrot xp (bodajże 42k)?

Gepard_PH:   Tak :)


nRicochet
Update 9.3: Veröffentlichung am Donnerstag, den 25. September
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25.09.2014 15:33:43
 
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9080696

View PostSarah_Plume, on 25 September 2014 - 01:20 PM, said:   Böse Falle! Wenn die Kaserne voll ist, ist er also weg?    Btw, habe eben nochmal den Launcher angeschaltet, er sucht kurz nach neuen Updates - wie er es immer nach einem Patch macht - und zeigt mir dann endlich das richtige an "Sie verwenden die neueste Version des Spiels".  Also alles paletti bei mir....hoffe ich, denn noch hab ich das Spiel nicht gestartet. 

nRicochet:   Gratulation und viel Spaß! :)   "Zur vollen Kaserne" (klingt wie'n Name für 'ne Kneipe):   Wenn, wie in diesem Fall, ein Crewmitglied auf einem neuen (Ersatz-)Panzer überflüssig wird, wird er in die Kaserne geschickt. Wenn die Kaserne voll ist, desertiert er nicht, sondern man bekommt temporär einen zusätzlichen Kasernenplatz, bis man jemand aus der Kaserne entlässt oder auf einen Panzer packt.


Azkolek
Mise à jour 9.3 : sortie le jeudi 25 septembre
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25.09.2014 15:27:55
 
Subject: Mise à jour 9.3 : sortie le jeudi 25 septembre
Link on message: #9080632

Azkolek: Bonjour à tous,   Bonjour à tous,   Concrètement, il y a en ce moment une migration des services européens de login et de paiement. Si on ajoute à ça la mise à jour 9.3 et l'afflux de joueurs qui en découle, les serveurs risquent effectivement d'être difficiles d'accès.
Evidemment, nous travaillons déjà à résoudre le souci du lançeur. Au besoin, si vous parvenez à télécharger/installer la mise à jour mais pas à lancer le jeu, vous pouvez le lancer directement depuis le fichier WorldOfTanks.exe situé dans le dossier du jeu.   Dans le doute, souvenez-vous qu'à chaque mise à jour il est plus prudent de supprimer ses mods (au moins le temps qu'ils soient mis à jour) afin d'éviter tout problème de compatibilité.

Nous sommes tous touchés par le problème, et plusieurs d'entre nous n'ont pas pu se connecter, que ce soit au jeu ou aux services Wargaming.net, d'où l'impossibilité de vous prévenir à part via Twitter et Facebook !
On vous remercie de votre patience et on espère aussi que les problèmes seront résolus rapidement pour tout le monde !
 
L'équipe communautaire


Ectar
Patch day : SO FAR SO GOOD ! BUGS ! ?
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25.09.2014 15:24:24
 
Subject: Patch day : SO FAR SO GOOD ! BUGS ! ?
Link on message: #9080599

View PostNorikmet, on 25 September 2014 - 12:32 PM, said: I want to know if everyone have the same problems as i do . AFter update PICS : MENU : WORKS FINE !     I can do more basicly whole menu is fcked up . IF you have any problems post it !    Anyway Game works fine for me i played 1 game . Only Ingame commands like " Affirmative " and stuff like that are totaly bugged and the text is bugged "  Everything else is okay . But menu so far is wierd  

Ectar:  

View PostNorikmet, on 25 September 2014 - 12:53 PM, said: If you want to exit platoon 

Ectar:   Do you have any mods installed?  If so please uninstall them as it's likely they're not compatible with update 9.3.    

View PostNorikmet, on 25 September 2014 - 01:24 PM, said:   I found problem  and no i dont have  any mods  :)))

Ectar:   Can you please share what the issue was then please and how you solved it?


Ectar
Fairplay feature added
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25.09.2014 15:17:59
 
Subject: Fairplay feature added
Link on message: #9080536

View PostHeilige_Eminenz, on 25 September 2014 - 12:34 PM, said:  

Ectar:   Thanks for the heads up. This is a confirmed bug


nRicochet
Update 9.3: Veröffentlichung am Donnerstag, den 25. September
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25.09.2014 15:15:15
 
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9080503

View PostwildAngel, on 25 September 2014 - 01:13 PM, said: so kann mir mal einer erklären wo mein 5ter mann vom kv1s ist? überall gesucht und nicht gefunden :D  und goldersatz gab es auch net... mal ein update was nicht wirklich funzt. vielen lieben dank wargame

nRicochet:   Der Radiomann ist bei mir in der Kaserne! :great:


Wysch
MISE na základní zkušenosti
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25.09.2014 15:05:10
 
Subject: MISE na základní zkušenosti
Link on message: #9080418

View Postzdeneke36, on 25 September 2014 - 12:17 PM, said: Docelá se divím,že to WG udělalo tentokrát takto,protože dost lidí si třeba díky tomu PU nekoupí,může se jim to zdát zbytečné.

Wysch:   Já ani ne. Celkem bych se divil, kdyby prémiový tank "zadarmo" nezvedl WG příjmy z prodeje PÚ. Věřím tomu, že spousta občasných hráčů by po zisku prémiového vozidla "zadarmo" začala pravidelněji hrát, a tím pádem spíš něco sem tam za reálné peníze koupila.   Druhá strana mince je taková, že WG si tak získává kredit, že  WoT je skutečně hra, která se dá hrát zadarmo a lidi při ní ještě získávají věci, které by si normálně museli kupovat. Tohle podle mě musí logicky přitahovat spoustu hráčů. Ruku na srdce, moc free-to-play titulů nehraju, ale která jiná hra vám za investovaný herní čas dává "VIP" výhody, které byste si jinak museli koupit?


nRicochet
Update 9.3: Veröffentlichung am Donnerstag, den 25. September
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25.09.2014 14:11:01
 
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9079834

nRicochet: Aktuelle stehen die Updateserver natürlich unter Volllast. Mehrfaches Probieren / Neustarten des Launchers kann da helfen.  Gibt auch Berichte von Spielern, die keine Probleme mit dem Updaten / Spielclient haben, da sie keine Mods installiert haben.


nRicochet
Update 9.3: Veröffentlichung am Donnerstag, den 25. September
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25.09.2014 13:18:46
 
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9079360

nRicochet:   Server sind da! ;)


Ectar
Gross swearing and racist comments during game
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25.09.2014 13:10:34
 
Subject: Gross swearing and racist comments during game
Link on message: #9079257

View Post_kink_, on 24 September 2014 - 02:15 PM, said:   Instead of hiding the problem disabling chat you could solve it. You need too many reports for a saction and usually the punishments are mediocre, like some days or a week.   I used to play a game where you got 90 days of chatban just for swearing.

Ectar:  

View Post_kink_, on 24 September 2014 - 03:33 PM, said:   You can't suggest them anything :sceptic:

Ectar:   Players are always free to suggest ideas for their favourite games, but please don't ever get into the frame of mind that just because you think something should happen, that everyone shares that view and our developers must add it.  Hundreds of thousands of players are going to want different things and there is no way you can honestly say you speak for a majority.   I can say that for the forums at least, punishment for repeat offences will now be much more harsh. If players are not taking heed of the warnings the they can expect a lengthy read only ban to be applied.


W4RGAMER
Herbstturnier
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25.09.2014 13:05:41
 
Subject: Herbstturnier
Link on message: #9079197

View PostFeuerwehr44, on 24 September 2014 - 08:32 PM, said: Wir geben uns gegen das Team Yolo 0:2 geschlagen.

W4RGAMER:   Dann gratulier ich Team Yolo doch mal ganz herzlich zum Sieg! :great:  Es war zwar wenig Konkurrenz da, aber stark trotzdem von euch und Komites Fideles, dass ihr bis zum Ende durchgezogen habt. Die Preise kommen dann bis spätestens morgen.    Eine letzte Auswertung hab ich aber noch für euch:      Gruß, W4RGAMER


OldFox
[CYA] See Ya
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25.09.2014 12:49:12
 
Subject: [CYA] See Ya
Link on message: #9079027

OldFox: Тему почистил. Прошу авторов топика внимательно прочитать Правила ведения клан-тем. Если спам, флуд и прочие нарушения данных Правил будут продолжены, я буду вынужден закрыть тему.


MrDonnie
Mantenimiento del servidor [25/09/2014]
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25.09.2014 12:47:46
 
Subject: Mantenimiento del servidor [25/09/2014]
Link on message: #9079016

MrDonnie: Saludos Comandantes:    Os informamos de que durante la mañana de hoy vamos a realizar tareas de mantenimiento en nuestros servidores, con motivo de la actualización 9.3. Dichas tareas pueden causar algunos problemas de conexión, acceso e inestabilidad en el juego. Sobre las 12:00 h CEST habrán finalizado y podréis disfrutar de la nueva actualización con total normalidad.    Gracias por vuestra atención. Disculpad las molestias.    Un codrial saludo y mucha suerte en el campo de batalla.    Roll out!   


nRicochet
Update 9.3: Veröffentlichung am Donnerstag, den 25. September
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25.09.2014 12:30:17
 
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9078850

nRicochet: Hier ist die ZIP Datei für die HD-Texturen! :great:


nRicochet
Update 9.3: Veröffentlichung am Donnerstag, den 25. September
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25.09.2014 11:57:38
 
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9078531

nRicochet: Guten Morgen! Kaffee am Start beim Patchen?


Wysch
MISE na základní zkušenosti
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25.09.2014 00:08:31
 
Subject: MISE na základní zkušenosti
Link on message: #9076309

View PostPplk_Jojik, on 24 September 2014 - 07:22 PM, said: Proč jsou mise na základní zkušenosti .. proč .. mám prémiový účet, který je mi k ničemu, protože musím jezdit jako bych ho neměl. Kdo z WG to zase vymyslel že hráči s Premiém účtem jsou znevýhodnováni ??

Wysch:   Nejsi nijak znevýhodněn oproti mě, kterej nemá PÚ. Ve své podstatě jsi naopak trochu zvýhodněn, protože můžeš v klidu najezdit tu damage na desítkách, což já neuživím bez toho, abych nejel něco dalšího navíc, a tak to mastím na šestkách a sedmičkách, protože 1k základních xp tam udělat jde v pohodě taky a člověk ani tolik neprodělá :laugh: Proč je to na základní zkušenosti, si troufnu odhadnout, že je to právě proto, aby se nalákalo ještě víc hráčů platícícíh. Přeci jen "hele, dostanu prémiový tank skoro zadarmo" by dle mě mohlo udržet víc hráčů ve hře, což bude i znamenat to, že si dřív nebo pozdějš spíš koupí něco za reálnou měnu.   Tak snad ti to stačí jako odpověď, proč základní expy.  

View Postsnowfox13, on 24 September 2014 - 09:13 PM, said:     Ja si myslim, ze zakladne skusenosti su fer pristup, kazdy ma uplne rovnaku sancu uspiet a nikto nie je znevyhodneny. 

Wysch:   Souhlasím.  

View Postkitten_Peza, on 24 September 2014 - 10:46 PM, said: Shrnutí: Frajer tady brečí, že je lama a má problém udělat 13500 base exp za den.  

Wysch:   Sorry, ale i přes tvoje staty jsi možná špatně přečetl, o čem se tu psalo. Byl tu dotaz, proč základní expy, nikoliv nářek, že je neudělá. Holt někteří super unikumové to zvládnou za 13 bitev, jiným to zabere třeba tři hodiny, zatímco těm některým by to - pokud by se počítaly expy s PÚ - zabralo třeba dvě hodiny, které si třeba pracující člověk najde spíš než tři. Což může být třeba Jojikův případ. Nevím, jen hádám. 
V každém případě přece okamžitě i přes svoji fialovou barvu nemusíš ostatní nazývat sudokopytníky z jižní Ameriky.


Tuccy
Aktualizace 9.3: Už ve čtvrtek 25. září!
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24.09.2014 19:57:59
 
Subject: Aktualizace 9.3: Už ve čtvrtek 25. září!
Link on message: #9074605

View Postratr1, on 24 September 2014 - 06:18 PM, said: Mohu se zeptat zda bude vynahrazena ztráta dnu na misi o prémiový tank(type 62)? Protože já budu rád když zítra aktualizaci stáhnu, natož abych splnil misi..

Tuccy:   Pokud vím, taková kompenzace za mise v minulosti obvykle nebyla, nebude tedy patrně ani teď - ale zeptáme se.  

View PostEraser_SK, on 24 September 2014 - 06:22 PM, said: Môžem sa spýtať čo významne okrem názvu ste zmenili na Sturer Emilovy? V podrobnom rozpise nieje ani čiarka a tu ho spomínate ako jeden z mála.

Tuccy:   Sturer Emil je v daném seznamu zařazen omylem, mění se u něj opravdu pouze to jméno.  


nRicochet
Update 9.3: Veröffentlichung am Donnerstag, den 25. September
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24.09.2014 19:44:32
 
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9074487

nRicochet: Haha, danke coolathlon! :blinky:


Delhroh
Quedada oficial en Valencia
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24.09.2014 19:43:33
 
Subject: Quedada oficial en Valencia
Link on message: #9074479

Delhroh: Saludos,   He visto que también ha salido duplicada la información sobre el evento de Zaragoza. Recordad que el evento este en cuestión es solamente para  VALENCIA.   Ya he dado instrucciones para que se elimine el texto sobrante para no causar confusión en los jugadores.   Un saludo y perdón por las molestias.


Ectar
New Stronghold features
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24.09.2014 19:40:10
 
Subject: New Stronghold features
Link on message: #9074441

Ectar: War Department and Legionnaires added


Ectar
Fairplay feature added
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24.09.2014 19:39:28
 
Subject: Fairplay feature added
Link on message: #9074430

Ectar: Penalties for the following instances added: inactivity in battle and exiting the battle before vehicle is destroyed 
For more information on this system, please refer to our feature article.        


Ectar
Garage Interface changes
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24.09.2014 19:38:49
 
Subject: Garage Interface changes
Link on message: #9074427

Ectar: Platoon creation, and invitation screens reworked.


Ectar
Murovanka Map changes
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24.09.2014 19:38:31
 
Subject: Murovanka Map changes
Link on message: #9074424

Ectar: Map update for Murovanka


Ectar
New HD Models
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24.09.2014 19:37:44
 
Subject: New HD Models
Link on message: #9074416

Ectar: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.


Ectar
Balancing changes
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24.09.2014 19:37:08
 
Subject: Balancing changes
Link on message: #9074414

Ectar: Major changes The M24 Chaffee, Tier V U.S. light tank, fully re-balanced. The KV-1S Soviet heavy tank fully re-balanced  New KV-85 Soviet heavy tank added to Tier VI to replace KV-1S   Rebalancing:    USA Vehicles   M18 Hellcat Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%. Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%. Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%. Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%. Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%. Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%. Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%. Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%. Top reverse speed reduced from 20 km/h to 12 km/h. Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%. Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s. Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.   M24 Chaffee: Vehicle’s model is now in HD quality. Maximum battle level reduced to Tier VIII Traverse speed for T24 suspension changed from 42 to 40. Dispersion on the move for T24 suspension increased by 25%. Dispersion on hull traverse for T24 suspension increased by 25%. Crossing capacity for T24 suspension on solid terrain increased by 10%. Crossing capacity for T24 suspension on medium terrain increased by 8%. Crossing capacity for T24 suspension on soft terrain increased by 10%. Research cost for M24 suspension changed from 4,670 to 2,050. Traverse speed for M24 suspension changed from 46 to 42. Dispersion on the move for M24 suspension increased by 80%. Dispersion on hull traverse for M24 suspension increased by 80%. Crossing capacity for M24 suspension on solid terrain increased by 11%. Engine Twin Cadillac, Series 44T4—296 h.p. added. Engine Wright Continental R-975C4—460 h.p. added. Engine 2x 44E24 V-8 Cadillac—300 h.p. removed. Engine Continental AOS-895-1—500 h.p. removed. Engine Wright Continental R-975C1—400 h.p. removed. Vehicle’s cost changed from 687,550 to 405,000. Repair cost reduced by 61%. Top forward speed changed from 56 km/h to 77.2 km/h. Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees. Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s. Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m. Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s. View range for M24 turret changed from 400 m to 390 m. Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s. Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells. 75 mm Gun M17 added. 76 mm Gun T94 removed. Level for M24 turret changed from VI to V. Cost of M24 turret changed from 15,500 to 12,100. Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s. Durability with T24 turret changed from 530 to 400 HP. Durability with M24 turret changed from 580 to 440 HP.   M5 Stuart: Vehicle’s model is now in HD quality. Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%. Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%. Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%. Traverse speed for VVSS T36E8 suspension changed from 45 to 42. Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%. Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%. Top forward speed changed from 58 km/h to 64.4 km/h. View range for M5 turret changed from 330 m to 340 m. Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees). Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells. Dispersion on turret traverse for 37 mm Gun M6 increased by 20%. 37 mm Gun T16 added. 20 mm Hispano-Suiza Birkigt Gun removed. Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s. View range for M5A1 turret changed from 370 m to 360 m. 75 mm Howitzer M3 gun removed. Durability with M5 turret changed from 290 to 320 HP.   T18: Traverse speed for T18E1 suspension changed from 28 to 18. Crossing capacity for T18E1 suspension on solid terrain reduced by 43%. Crossing capacity for T18E1 suspension on medium terrain reduced by 29%. Crossing capacity for T18E1 suspension on soft terrain reduced by 7%. Traverse speed for T18E2 suspension changed from 30 to 22. Crossing capacity for T18E2 suspension on solid terrain reduced by 46%. Crossing capacity for T18E2 suspension on medium terrain reduced by 40%. Crossing capacity for T18E2 suspension on soft terrain reduced by 12%. Top reverse speed changed from 8 km/h to 6 km/h. Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s. Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%. Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s. Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%. Durability changed from 125 to 120 HP.   T57 Heavy Tank: Dispersion on the move for T97 suspension increased by 25%. Dispersion on hull traverse for T97 suspension increased by 25%. Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s. Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.   T92: Dispersion on the move for T92 T80E1 suspension reduced by 11%. Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%. Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%. Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%. Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%. Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.     USSR Vehicles IS: Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s. Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s. Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m. Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s. Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s. Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.   Object 430: Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s. Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%. Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m.   Transmission of the following vehicles will not be set on fire when hit by a shell USSR: Object 263.   Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I.   USA: T28   Japan: Type 61, STA-1.   UK: FV215b (183).      


Tuccy
Verze 9.3
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24.09.2014 19:36:34
 
Subject: Verze 9.3
Link on message: #9074411

Tuccy: Tabulka MM pro 9.3 a podrobný seznam změn (v EN): battle_levels_9.3.PNG Changes in version 0.9.3 vs. version 0.9.2:
New features for the Strongholds mode added: War Department and Legionnaires.
Many issues with interface and gameplay in the Strongholds mode fixed.
New high-tier light tanks added:
U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
U.S.S.R.: LTTB (Tier VII), Т-54 Lightweight. (Tier VIII).
Germany: Spähpanzer Ru 251 (Tier VIII).
The M24 Chaffee, Tier V U.S. light tank, fully rebalanced. Players, who had researched the M24 Chaffee, received 43,340 experience points for this vehicle.
The KV-1S Soviet heavy tank fully rebalanced, its tier changed from VI to V. Previous model of the vehicle replaced with HD quality visual model.
New KV-85 Soviet heavy tank added to Tier VI to replace KV-1S.
Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.
Turrets of the T67 U.S. tank destroyer swapped.
Enhanced Suspension module for the M46 Patton tank added.
Pz.Sfl.V, Tier VII German tank destroyer renamed to Sturer Emil.
Some Tier VII–X vehicles with transmission in the front are no longer set on fire when a shell hits the transmission.
Suspension durability for Tier V–VIII light tanks increased.
The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map rebalanced.
Visual effects of explosions and burning added for the following environmental objects: cisterns, barrels with fuel, cars, canisters, munition boxes.
Issues with landscape on the Ruinberg map fixed.
Design of the Screen panel in the Garage reworked.
The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.
Information about quality of connection in the server selection menu added.
Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the Contact list added.
Interfaces of battle mode selection, Platoon creation, and invitation screens reworked.
Disciplinary penalties for the following instances of unsportsmanlike conduct added: inactivity in battle and exiting the battle before vehicle is destroyed.
Awards from the Battle Heroes category can now be obtained by multiple players.
Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing.
Sound filter inside the vehicle’s turret reworked.
The following awards for the Historical Battles mode with no progress removed: Guardsman and History Maker.
As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered.
Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track.
Effect of tracers upon ricochet improved.
In battle results, statistics for penetrations after ricochets added.
Some memory leaks in battle fixed.
Some crashes and hang-ups of the game client fixed.
Performance of the game client on some PC configurations improved.
Playback of sound effects optimized.
Performance in the Artillery mode improved.
Consumption of video memory reduced.
Stuttering when displaying some effects fixed.
Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed.
Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed.
Brief rotation of a vehicle when spotted in some cases fixed.
Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
Foliage display at medium and long distances with SLI enabled on standard graphics fixed.
Issue with the screen resolution reverting to its default setting after the game client restart fixed.
Issues with a torn-off vehicle turret falling through the ground fixed.
Some minor issues with interface in the Team Battles mode fixed.
Incorrect display of the effects of shells hitting the ground fixed.
Incorrect display of allied vehicles’ icons at long distances fixed.
Incorrect calculation of record values for the “Maximum destroyed per battle” parameter fixed.
Discrepancy between the visual and collision models for some objects fixed.
Flickering of client reticle when the vehicle is on a sloped surface fixed.
Some minor issues with interface fixed.
Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100.
Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44.
Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed.
Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed.
Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.
Display of exhaust fumes of the M44 SPG fixed.
Starting with 9.3 update all maximum resolution HD-textures of vehicles, new and existing ones, will be provided in a separate archive.
  Detailed list of changes in the vehicle parameters
Characteristics of the following German vehicles changed: Jagdpanther: Vehicle’s model is now in HD, collision model improved.
VK 36.01 (H): Repair cost reduced by 24%.
  Characteristics of the following British vehicles changed: FV304: Traverse speed for FV304 suspension changed from 22 to 20.
Crossing capacity for FV304 suspension on medium terrain reduced by 7%.
Traverse speed for FV304 Mk. II suspension changed from 24 to 22.
Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%.
Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%.
Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s.
Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s.
Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%.
Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%.
Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s.
Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s.
  Characteristics of the following American vehicles changed: M18 Hellcat: Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%.
Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%.
Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%.
Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%.
Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%.
Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%.
Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%.
Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%.
Top reverse speed reduced from 20 km/h to 12 km/h.
Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%.
Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s.
Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.
M24 Chaffee: Vehicle’s model is now in HD quality.
Maximum battle level reduced to Tier VIII
Traverse speed for T24 suspension changed from 42 to 40.
Dispersion on the move for T24 suspension increased by 25%.
Dispersion on hull traverse for T24 suspension increased by 25%.
Crossing capacity for T24 suspension on solid terrain increased by 10%.
Crossing capacity for T24 suspension on medium terrain increased by 8%.
Crossing capacity for T24 suspension on soft terrain increased by 10%.
Research cost for M24 suspension changed from 4,670 to 2,050.
Traverse speed for M24 suspension changed from 46 to 42.
Dispersion on the move for M24 suspension increased by 80%.
Dispersion on hull traverse for M24 suspension increased by 80%.
Crossing capacity for M24 suspension on solid terrain increased by 11%.
Engine Twin Cadillac, Series 44T4—296 h.p. added.
Engine Wright Continental R-975C4—460 h.p. added.
Engine 2x 44E24 V-8 Cadillac—300 h.p. removed.
Engine Continental AOS-895-1—500 h.p. removed.
Engine Wright Continental R-975C1—400 h.p. removed.
Vehicle’s cost changed from 687,550 to 405,000.
Repair cost reduced by 61%.
Top forward speed changed from 56 km/h to 77.2 km/h.
Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees.
Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s.
Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m.
Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s.
View range for M24 turret changed from 400 m to 390 m.
Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s.
Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells.
75 mm Gun M17 added.
76 mm Gun T94 removed.
Level for M24 turret changed from VI to V.
Cost of M24 turret changed from 15,500 to 12,100.
Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s.
Durability with T24 turret changed from 530 to 400 HP.
Durability with M24 turret changed from 580 to 440 HP.
M5 Stuart: Vehicle’s model is now in HD quality.
Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%.
Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%.
Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%.
Traverse speed for VVSS T36E8 suspension changed from 45 to 42.
Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%.
Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%.
Top forward speed changed from 58 km/h to 64.4 km/h.
View range for M5 turret changed from 330 m to 340 m.
Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees).
Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells.
Dispersion on turret traverse for 37 mm Gun M6 increased by 20%.
37 mm Gun T16 added.
20 mm Hispano-Suiza Birkigt Gun removed.
Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s.
View range for M5A1 turret changed from 370 m to 360 m.
75 mm Howitzer M3 gun removed.
Durability with M5 turret changed from 290 to 320 HP.
T18: Traverse speed for T18E1 suspension changed from 28 to 18.
Crossing capacity for T18E1 suspension on solid terrain reduced by 43%.
Crossing capacity for T18E1 suspension on medium terrain reduced by 29%.
Crossing capacity for T18E1 suspension on soft terrain reduced by 7%.
Traverse speed for T18E2 suspension changed from 30 to 22.
Crossing capacity for T18E2 suspension on solid terrain reduced by 46%.
Crossing capacity for T18E2 suspension on medium terrain reduced by 40%.
Crossing capacity for T18E2 suspension on soft terrain reduced by 12%.
Top reverse speed changed from 8 km/h to 6 km/h.
Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s.
Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%.
Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s.
Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%.
Durability changed from 125 to 120 HP.
T57 Heavy Tank: Dispersion on the move for T97 suspension increased by 25%.
Dispersion on hull traverse for T97 suspension increased by 25%.
Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s.
Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.
T69: Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
  T71: Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
  T92: Dispersion on the move for T92 T80E1 suspension reduced by 11%.
Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%.
Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%.
Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%.
Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%.
Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.
  M6A2E1 Maximum battle level for the M6A2E1 reduced by 1
  M3 Lee: Vehicle’s model is now in HD quality, collision model improved.
  Characteristics of the following Soviet vehicles changed: IS: Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s.
Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s.
Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s.
Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s.
Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
  ISU-152: Vehicle’s model in now in HD quality, collision model improved.
  KV-1: Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650.
  KV-1S: KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI). KV-85: After the KV-1S has been moved to Tier V, the KV-85 replaced it on Tier VI. The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics. Top speed of the KV-85 is lower than that of the KV-1S—34 km/h versus 43 km/h. The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122 mm D2-5Т gun, although the gun’s parameters were significantly rebalanced when compared to the gun of the former KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85, is more of an alternative gun with peculiar gameplay, while the 100 mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization—which was not typical of Soviet guns—as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85’s top guns, and 8 degrees for the KV1S’s D2-5T gun.   Object 430: Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s.
Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%.
Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m.
  Т-34: Vehicle’s model is now HD quality, collision model improved.
  IS-7: Vehicle’s model is now HD quality, collision model improved.
  Transmission of the following vehicles will not be set on fire when hit by a shell: •             U.S.S.R.: Object 263. •             Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I. •             U.S.A.: T28. •             Japan: Type 61, STA-1. •             U.K.:  FV215b (183).   Durability of suspension increased for the following vehicles: •             U.S.S.R.: MT-25. •             Germany: VK 16.02 Leopard, VK 28.01, Aufklarungspanzer Panther. •             U.S.A.: M24 Chaffee, T21, T71. •             China: 59-16, WZ-131, WZ-132, Type 64. •             France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90.  


Tuccy
Verze 9.3
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24.09.2014 19:35:27
 
Subject: Verze 9.3
Link on message: #9074402

Tuccy: Aktualizace 9.3 je připravena ke spuštění. Můžete se těšit na nový herní obsah, opravy i potřebná vyvážení některých vozidel. Níže najdete stručný přehled nejdůležitějších změn a přídavků:
  Nové lehké tanky vysokých úrovní Technologické stromy USA, SSSR a Německa budou rozšířeny o nové lehké tanky: USA: T37 (VI. úroveň), M41 Walker Bulldog (VII. úroveň), T49 (VIII. úroveň) SSSR: LTTB (VII. úroveň), Т-54 Lightweight (VIII. úroveň) Německo: Spahpanzer Ru 251 (VIII. úroveň)   Nový automatický systém pro podporu férového hraní V aktualizaci bude přidán nový systém, určený k prevenci nesportovního chování, jako třeba: Časté AFK (odcházení od počítače během hry) Dezerce z bitvy Pro více informací o novém systému si prosím přečtěte náš článek na toto téma.   Šest vozidel je přepracováno do nové HD kvality Pokračujeme v přepracovávání Vašich oblíbených tanků do lepší grafiky! Teď Vám přinášíme další várku vozidel s novými HD modely: T-34, M5 Stuart, M3 Lee, Jagdpanther, ISU-152 a IS-7. Nové grafické efekty V aktualizaci se také můžete těšit na nová grafická vylepšení hry a uživatelského rozhraní. Mezi ně patří: Nové uspořádání uživatelského rozhraní garáže Nové efekty ničení vozidel a objektů
  Přepracována mechanika odrážení střel Střely budou po odrazu namísto zmizení pokračovat v pohybu
  Vylepšení herního módu Opevnění Náš nový herní režim se dočká dvou podstatných přídavků a jednoho příjemného vylepšení: Možnost najmout legionáře (hráče bez klanové příslušnosti) Možnost vybudování kancléřství, budovy, která členům klanu zadává náhodné úkoly Odstranění limitu počtu hráčů přiřazených k budově Vylepšení vyvážení map Byly provedeny určité úpravy mapy Murovanka, aby se zlepšila hratelnost na ní. V rámci toho byla mapa také zvětšena z 800 x 800 m na 1000 x 1000 m.
  Vyvážení vozidel U několika vozidel byly provedeny změny, aby byla vylepšena hratelnost. Mezi ně patří: M24 Chaffee KV-1S Pz.Sfl.V M6A2E1  M18 Hellcat Různé lehké tanky


Tuccy
Obecné reakce
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24.09.2014 19:32:39
 
Subject: Obecné reakce
Link on message: #9074374

Tuccy: Tankistky, tankisti a tankisťata!   Verze 9.3 je zde a s ní samozřejmě i sekce pro reakce. Pro cílené reakce prosíme o využití našich předpřipravených diskuzí, pro to, co se tam nevešlo, můžete použít toto diskuzní vlákno, nebo můžete založit vlastní!   :honoring:


Delhroh
World of warships
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24.09.2014 19:31:56
 
Subject: World of warships
Link on message: #9074367

Delhroh: World of Warships en PAX 2014:   http://blog.worldofwarships.eu/world-of-warships-at-pax-2014/


Tuccy
Nové lehké tanky vysokých úrovní - USA
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24.09.2014 19:31:17
 
Subject: Nové lehké tanky vysokých úrovní - USA
Link on message: #9074361

Tuccy: USA: T37 (VI. úroveň), M41 Walker Bulldog (VII. úroveň), T49 (VIII. úroveň)


Tuccy
Nové lehké tanky vysokých úrovní - SSSR
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24.09.2014 19:30:57
 
Subject: Nové lehké tanky vysokých úrovní - SSSR
Link on message: #9074357

Tuccy:  LTTB (VII. úroveň), Т-54 Lehký (VIII. úroveň)


Tuccy
Nové lehké tanky vysokých úrovní - Německo
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24.09.2014 19:30:30
 
Subject: Nové lehké tanky vysokých úrovní - Německo
Link on message: #9074349

Tuccy: Spahpanzer Ru 251 (VIII. úroveň)


Ectar
New Light Tanks
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24.09.2014 19:29:44
 
Subject: New Light Tanks
Link on message: #9074342

Ectar: U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII). U.S.S.R.: LTTB (Tier VII), Т-54 Lightweight. (Tier VIII). Germany: Spähpanzer Ru 251 (Tier VIII)


Ectar
General Feedback
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24.09.2014 19:28:46
 
Subject: General Feedback
Link on message: #9074332

Ectar: Please leave any general feedback regarding update 9.3 not already covered in a specific topic.


Tuccy
Nový automatický systém pro podporu férového hraní
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24.09.2014 19:25:11
 
Subject: Nový automatický systém pro podporu férového hraní
Link on message: #9074316

Tuccy: V aktualizaci bude přidán nový systém, určený k prevenci nesportovního chování, jako třeba: Časté AFK (odcházení od počítače během hry) Dezerce z bitvy Pro více informací o novém systému si prosím přečtěte náš článek na toto téma.


Tuccy
Nová HD vozidla
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24.09.2014 19:24:31
 
Subject: Nová HD vozidla
Link on message: #9074308

Tuccy: Pokračujeme v přepracovávání Vašich oblíbených tanků do lepší grafiky! Teď Vám přinášíme další várku vozidel s novými HD modely: T-34, M5 Stuart, M3 Lee, Jagdpanther, ISU-152 a IS-7.


Tuccy
Nové grafické efekty
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24.09.2014 19:24:05
 
Subject: Nové grafické efekty
Link on message: #9074303

Tuccy: V aktualizaci se také můžete těšit na nová grafická vylepšení hry a uživatelského rozhraní. Mezi ně patří: Nové uspořádání uživatelského rozhraní garáže Nové efekty ničení vozidel a objektů


Tuccy
Přepracována mechanika odrážení střel
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24.09.2014 19:21:32
 
Subject: Přepracována mechanika odrážení střel
Link on message: #9074280

Tuccy: Střely budou po odrazu namísto zmizení pokračovat v letu


Tuccy
Nové prvky pro Opevnění
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24.09.2014 19:20:29
 
Subject: Nové prvky pro Opevnění
Link on message: #9074265

Tuccy: Náš nový herní režim bude rozšířen o tři nové prvky: Možnost najmout legionáře (hráče bez klanové příslušnosti) Možnost vybudování kancléřství, budovy, která členům klanu zadává náhodné úkoly Odstranění limitu počtu hráčů přiřazených k budově


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