Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9080735
Mak_1, on 25 September 2014 - 01:32 PM, said: Hallo zusammen! Nach ca. 1h30min und X-Versuchen hat der logIn ins
Forum endlich doch geklappt. Einige der genannten Schwierigkeiten
zum Thema kann ich nur bestätigen. Als das Spiel dann endlich
lief,
kam Ladebildschirm-Disconnect-Garage-Verwarnung wegen Inaktivität.
Glanzleistung WG,Hut ab,tiefer Kniefall,Sarkasmus aus
tobnotyze, on 25 September 2014 - 01:32 PM, said: Nachdem ich vorhin kurz gespielt habe und WOT und wieder
starten wollte, kommt nur die dämliche Nachricht:
Prüfe auf Updates... findet nichts. Die Verbindung mit Update-Server konnte nicht hergestellt werden.
WTF.
Hab es doch grad noch gespielt, da ging es auch
Tante Edit : Läuft wieder ^^
Link on message: #9080735

kam Ladebildschirm-Disconnect-Garage-Verwarnung wegen Inaktivität.
Glanzleistung WG,Hut ab,tiefer Kniefall,Sarkasmus aus
nRicochet: Lange Ladezeiten in der Spielvorbereitung und Disconnects
werden in der absoluten Mehrheit der Fälle von (veralteten) Mods
verursacht!

Prüfe auf Updates... findet nichts. Die Verbindung mit Update-Server konnte nicht hergestellt werden.

Hab es doch grad noch gespielt, da ging es auch
Tante Edit : Läuft wieder ^^
nRicochet: Ja, wenn schon gepatcht wurde und man über den Launcher
startet, bekommt man in der Regel noch die Fehlermeldung mit dem
Verbindungsproblem. Das bitte "abbrechen" und danach losspielen! ;)
Gepard_PH
Aktualizacja 9.3: Wprowadzenie najnowszej wersji w czwartek, 25 września
25.09.2014 15:34:03
Subject: Aktualizacja 9.3: Wprowadzenie najnowszej wersji w czwartek, 25 września
Link on message: #9080704
ambush78, on 25 September 2014 - 01:36 PM, said: Szybkie pytanie - czy na Chaffiem pojawił się zapowiadany zwrot xp
(bodajże 42k)?
Link on message: #9080704

Gepard_PH: Tak :)
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9080696
Sarah_Plume, on 25 September 2014 - 01:20 PM, said: Böse Falle! Wenn die Kaserne voll ist, ist er also
weg? Btw, habe eben nochmal den Launcher angeschaltet,
er sucht kurz nach neuen Updates - wie er es immer nach einem Patch
macht - und zeigt mir dann endlich das richtige an "Sie verwenden
die neueste Version des Spiels". Also alles paletti bei
mir....hoffe ich, denn noch hab ich das Spiel nicht
gestartet.
Link on message: #9080696

nRicochet: Gratulation und viel Spaß! :) "Zur vollen Kaserne"
(klingt wie'n Name für 'ne Kneipe): Wenn, wie in diesem
Fall, ein Crewmitglied auf einem neuen (Ersatz-)Panzer überflüssig
wird, wird er in die Kaserne geschickt. Wenn die Kaserne voll ist,
desertiert er nicht, sondern man bekommt temporär einen
zusätzlichen Kasernenplatz, bis man jemand aus der Kaserne entlässt
oder auf einen Panzer packt.
Subject: Mise à jour 9.3 : sortie le jeudi 25 septembre
Link on message: #9080632
Link on message: #9080632
Azkolek: Bonjour à tous, Bonjour à tous, Concrètement, il y a
en ce moment une migration des services européens de login et de
paiement. Si on ajoute à ça la mise à jour 9.3 et l'afflux de
joueurs qui en découle, les serveurs risquent effectivement d'être
difficiles d'accès.
Evidemment, nous travaillons déjà à résoudre le souci du lançeur. Au besoin, si vous parvenez à télécharger/installer la mise à jour mais pas à lancer le jeu, vous pouvez le lancer directement depuis le fichier WorldOfTanks.exe situé dans le dossier du jeu. Dans le doute, souvenez-vous qu'à chaque mise à jour il est plus prudent de supprimer ses mods (au moins le temps qu'ils soient mis à jour) afin d'éviter tout problème de compatibilité.
Nous sommes tous touchés par le problème, et plusieurs d'entre nous n'ont pas pu se connecter, que ce soit au jeu ou aux services Wargaming.net, d'où l'impossibilité de vous prévenir à part via Twitter et Facebook !
On vous remercie de votre patience et on espère aussi que les problèmes seront résolus rapidement pour tout le monde !
L'équipe communautaire
Evidemment, nous travaillons déjà à résoudre le souci du lançeur. Au besoin, si vous parvenez à télécharger/installer la mise à jour mais pas à lancer le jeu, vous pouvez le lancer directement depuis le fichier WorldOfTanks.exe situé dans le dossier du jeu. Dans le doute, souvenez-vous qu'à chaque mise à jour il est plus prudent de supprimer ses mods (au moins le temps qu'ils soient mis à jour) afin d'éviter tout problème de compatibilité.
Nous sommes tous touchés par le problème, et plusieurs d'entre nous n'ont pas pu se connecter, que ce soit au jeu ou aux services Wargaming.net, d'où l'impossibilité de vous prévenir à part via Twitter et Facebook !
On vous remercie de votre patience et on espère aussi que les problèmes seront résolus rapidement pour tout le monde !
L'équipe communautaire
Subject: Patch day : SO FAR SO GOOD ! BUGS ! ?
Link on message: #9080599
Norikmet, on 25 September 2014 - 12:32 PM, said: I want to know if everyone have the same problems as i do . AFter
update PICS : MENU : WORKS FINE !
I can do more basicly whole menu is
fcked up . IF you have any problems post it ! Anyway
Game works fine for me i played 1 game . Only Ingame commands like
" Affirmative " and stuff like that are totaly bugged and the text
is bugged " Everything else is okay . But menu so far is
wierd
Norikmet, on 25 September 2014 - 12:53 PM, said:
If you want to exit
platoon
Norikmet, on 25 September 2014 - 01:24 PM, said: I found problem and no i dont have any
mods :)))
Link on message: #9080599


Ectar:


Ectar: Do you have any mods installed? If so please uninstall
them as it's likely they're not compatible with update 9.3.

Ectar: Can you please share what the issue was then please and how
you solved it?
Subject: Fairplay feature added
Link on message: #9080536
Heilige_Eminenz, on 25 September 2014 - 12:34 PM, said:
Link on message: #9080536

Ectar: Thanks for the heads up. This is a confirmed bug
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9080503
wildAngel, on 25 September 2014 - 01:13 PM, said: so kann mir mal einer erklären wo mein 5ter mann vom kv1s ist?
überall gesucht und nicht gefunden :D und goldersatz gab es
auch net... mal ein update was nicht wirklich funzt. vielen lieben
dank wargame
Link on message: #9080503

nRicochet: Der Radiomann ist bei mir in der Kaserne! 

Subject: MISE na základní zkušenosti
Link on message: #9080418
zdeneke36, on 25 September 2014 - 12:17 PM, said: Docelá se divím,že to WG udělalo tentokrát takto,protože dost lidí
si třeba díky tomu PU nekoupí,může se jim to zdát zbytečné.
Link on message: #9080418

Wysch: Já ani ne. Celkem bych se divil, kdyby prémiový tank
"zadarmo" nezvedl WG příjmy z prodeje PÚ. Věřím tomu, že spousta
občasných hráčů by po zisku prémiového vozidla "zadarmo"
začala pravidelněji hrát, a tím pádem spíš něco sem tam za
reálné peníze koupila. Druhá strana mince je taková, že WG
si tak získává kredit, že WoT je skutečně hra, která se
dá hrát zadarmo a lidi při ní ještě získávají věci, které by si
normálně museli kupovat. Tohle podle mě musí logicky přitahovat
spoustu hráčů. Ruku na srdce, moc free-to-play titulů nehraju, ale
která jiná hra vám za investovaný herní čas dává "VIP" výhody,
které byste si jinak museli koupit?
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9079834
Link on message: #9079834
nRicochet: Aktuelle stehen die Updateserver natürlich unter Volllast.
Mehrfaches Probieren / Neustarten des Launchers kann da
helfen. Gibt auch Berichte von Spielern, die keine
Probleme mit dem Updaten / Spielclient haben, da
sie keine Mods installiert haben.
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9079360
Link on message: #9079360
nRicochet:
Server sind da! ;)

Subject: Gross swearing and racist comments during game
Link on message: #9079257
_kink_, on 24 September 2014 - 02:15 PM, said: Instead of hiding the problem disabling chat you could solve
it. You need too many reports for a saction and usually the
punishments are mediocre, like some days or a week. I used
to play a game where you got 90 days of chatban just for swearing.
_kink_, on 24 September 2014 - 03:33 PM, said: You can't suggest them anything 
Link on message: #9079257

Ectar:


Ectar: Players are always free to suggest ideas for their favourite
games, but please don't ever get into the frame of mind that just
because you think something should happen, that everyone shares
that view and our developers must add it. Hundreds of
thousands of players are going to want different things and there
is no way you can honestly say you speak for a majority. I
can say that for the forums at least, punishment for repeat
offences will now be much more harsh. If players are not taking
heed of the warnings the they can expect a lengthy read only ban to
be applied.
Subject: Herbstturnier
Link on message: #9079197
Feuerwehr44, on 24 September 2014 - 08:32 PM, said: Wir geben uns gegen das Team Yolo 0:2 geschlagen.
Link on message: #9079197

W4RGAMER: Dann gratulier ich Team Yolo doch mal ganz herzlich zum
Sieg!
Es war zwar wenig Konkurrenz da,
aber stark trotzdem von euch und Komites Fideles, dass ihr bis zum
Ende durchgezogen habt. Die Preise kommen dann bis spätestens
morgen. Eine letzte Auswertung hab ich aber noch für
euch:
Gruß, W4RGAMER


Subject: [CYA] See Ya
Link on message: #9079027
Link on message: #9079027
OldFox: Тему почистил. Прошу авторов топика внимательно прочитать Правила
ведения клан-тем. Если спам, флуд и прочие нарушения данных Правил
будут продолжены, я буду вынужден закрыть тему.
Subject: Mantenimiento del servidor [25/09/2014]
Link on message: #9079016
Link on message: #9079016
MrDonnie: Saludos Comandantes: Os informamos de que durante la
mañana de hoy vamos a realizar tareas de mantenimiento en nuestros
servidores, con motivo de la actualización 9.3. Dichas tareas
pueden causar algunos problemas de conexión, acceso e inestabilidad
en el juego. Sobre las 12:00 h CEST habrán finalizado y podréis
disfrutar de la nueva actualización con total normalidad.
Gracias por vuestra atención. Disculpad las molestias.
Un codrial saludo y mucha suerte en el campo de
batalla. Roll out!
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9078850
Link on message: #9078850
nRicochet: Hier ist die
ZIP Datei für die HD-Texturen! 

Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9078531
Link on message: #9078531
nRicochet: Guten Morgen! Kaffee am Start beim Patchen?
Subject: MISE na základní zkušenosti
Link on message: #9076309
Pplk_Jojik, on 24 September 2014 - 07:22 PM, said: Proč jsou mise na základní zkušenosti .. proč .. mám prémiový účet,
který je mi k ničemu, protože musím jezdit jako bych ho neměl. Kdo
z WG to zase vymyslel že hráči s Premiém účtem jsou znevýhodnováni
??
snowfox13, on 24 September 2014 - 09:13 PM, said: Ja si myslim, ze zakladne skusenosti su fer pristup,
kazdy ma uplne rovnaku sancu uspiet a nikto nie je
znevyhodneny.
kitten_Peza, on 24 September 2014 - 10:46 PM, said: Shrnutí: Frajer tady brečí, že je lama a má problém udělat 13500
base exp za den.
Link on message: #9076309

Wysch: Nejsi nijak znevýhodněn oproti mě, kterej nemá PÚ. Ve své
podstatě jsi naopak trochu zvýhodněn, protože můžeš v klidu
najezdit tu damage na desítkách, což já neuživím bez toho, abych
nejel něco dalšího navíc, a tak to mastím na šestkách a sedmičkách,
protože 1k základních xp tam udělat jde v pohodě taky a člověk ani
tolik neprodělá
Proč je to na základní zkušenosti, si
troufnu odhadnout, že je to právě proto, aby se nalákalo ještě víc
hráčů platícícíh. Přeci jen "hele, dostanu prémiový tank skoro
zadarmo" by dle mě mohlo udržet víc hráčů ve hře, což bude i
znamenat to, že si dřív nebo pozdějš spíš koupí něco za reálnou
měnu. Tak snad ti to stačí jako odpověď, proč základní expy.


Wysch: Souhlasím.

Wysch: Sorry, ale i přes tvoje staty jsi možná špatně přečetl, o
čem se tu psalo. Byl tu dotaz, proč základní expy, nikoliv nářek,
že je neudělá. Holt někteří super unikumové to zvládnou za 13
bitev, jiným to zabere třeba tři hodiny, zatímco těm některým by to
- pokud by se počítaly expy s PÚ - zabralo třeba dvě hodiny, které
si třeba pracující člověk najde spíš než tři. Což může být třeba
Jojikův případ. Nevím, jen hádám.
V každém případě přece okamžitě i přes svoji fialovou barvu nemusíš ostatní nazývat sudokopytníky z jižní Ameriky.
V každém případě přece okamžitě i přes svoji fialovou barvu nemusíš ostatní nazývat sudokopytníky z jižní Ameriky.
Subject: Aktualizace 9.3: Už ve čtvrtek 25. září!
Link on message: #9074605
ratr1, on 24 September 2014 - 06:18 PM, said: Mohu se zeptat zda bude vynahrazena ztráta dnu na misi o prémiový
tank(type 62)? Protože já budu rád když zítra aktualizaci stáhnu,
natož abych splnil misi..
Eraser_SK, on 24 September 2014 - 06:22 PM, said: Môžem sa spýtať čo významne okrem názvu ste zmenili na Sturer
Emilovy? V podrobnom rozpise nieje ani čiarka a tu ho spomínate ako
jeden z mála.
Link on message: #9074605

Tuccy: Pokud vím, taková kompenzace za mise v minulosti obvykle
nebyla, nebude tedy patrně ani teď - ale zeptáme se.

Tuccy: Sturer Emil je v daném seznamu zařazen omylem, mění se u něj
opravdu pouze to jméno.
Subject: Update 9.3: Veröffentlichung am Donnerstag, den 25. September
Link on message: #9074487
Link on message: #9074487
nRicochet: Haha, danke coolathlon! 

Subject: Quedada oficial en Valencia
Link on message: #9074479
Link on message: #9074479
Delhroh: Saludos, He visto que también ha salido duplicada la
información sobre el evento de Zaragoza. Recordad que el evento
este en cuestión es solamente para VALENCIA. Ya he
dado instrucciones para que se elimine el texto sobrante para no
causar confusión en los jugadores. Un saludo y perdón por
las molestias.
Subject: New Stronghold features
Link on message: #9074441
Link on message: #9074441
Ectar: War Department and Legionnaires added
Subject: Fairplay feature added
Link on message: #9074430
Link on message: #9074430
Ectar: Penalties for the following instances added: inactivity in battle
and exiting the battle before vehicle is destroyed
For more information on this system, please refer to our feature article.
For more information on this system, please refer to our feature article.
Subject: Garage Interface changes
Link on message: #9074427
Link on message: #9074427
Ectar: Platoon creation, and invitation screens reworked.
Subject: New HD Models
Link on message: #9074416
Link on message: #9074416
Ectar: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.
Subject: Balancing changes
Link on message: #9074414
Link on message: #9074414
Ectar: Major changes The M24 Chaffee, Tier V U.S. light tank, fully
re-balanced. The KV-1S Soviet heavy tank fully re-balanced
New KV-85 Soviet heavy tank added to Tier VI to replace KV-1S
Rebalancing: USA Vehicles M18 Hellcat
Dispersion on the move and hull traverse for M18 T67 suspension
increased by 60%. Crossing capacity for M18 T67 suspension on solid
terrain reduced by 9%. Crossing capacity for M18 T67 suspension on
medium terrain reduced my 14%. Crossing capacity for M18 T67
suspension on soft terrain reduced by 9%. Dispersion on the move
and during hull traverse for M18 T69 suspension increased by 57%.
Crossing capacity for M18 T69 suspension on solid terrain reduced
by 10%. Crossing capacity for M18 T69 suspension on medium terrain
reduced by 17%. Crossing capacity for M18 T69 suspension on soft
terrain reduced by 10%. Top reverse speed reduced from 20 km/h to
12 km/h. Dispersion for 76 mm AT Gun M1A2 on turret traverse
increased by 12%. Reload time for 90 mm AT Gun M3 for M18 M1 turret
changed from 8 s to 8.5 s. Dispersion for 90 mm AT Gun M3 on turret
traverse increased by 25%. M24 Chaffee: Vehicle’s model is
now in HD quality. Maximum battle level reduced to Tier VIII
Traverse speed for T24 suspension changed from 42 to 40. Dispersion
on the move for T24 suspension increased by 25%. Dispersion on hull
traverse for T24 suspension increased by 25%. Crossing capacity for
T24 suspension on solid terrain increased by 10%. Crossing capacity
for T24 suspension on medium terrain increased by 8%. Crossing
capacity for T24 suspension on soft terrain increased by 10%.
Research cost for M24 suspension changed from 4,670 to 2,050.
Traverse speed for M24 suspension changed from 46 to 42. Dispersion
on the move for M24 suspension increased by 80%. Dispersion on hull
traverse for M24 suspension increased by 80%. Crossing capacity for
M24 suspension on solid terrain increased by 11%. Engine Twin
Cadillac, Series 44T4—296 h.p. added. Engine Wright Continental
R-975C4—460 h.p. added. Engine 2x 44E24 V-8 Cadillac—300 h.p.
removed. Engine Continental AOS-895-1—500 h.p. removed. Engine
Wright Continental R-975C1—400 h.p. removed. Vehicle’s cost changed
from 687,550 to 405,000. Repair cost reduced by 61%. Top forward
speed changed from 56 km/h to 77.2 km/h. Depression angle for 75 mm
Gun M6 changed from -10 degrees to -7 degrees. Reload time for 75
mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s. Dispersion
for 75 mm Gun M6 changed from 0.4 m to 0.39 m. Traverse speed for
T24 turret changed from 40 deg/s to 44 deg/s. View range for M24
turret changed from 400 m to 390 m. Aiming speed from 75 mm Gun M6
for M24 turret changed from 1.5 s to 2 s. Ammunition capacity for
75 mm Gun M6 changed from 60 to 48 shells. 75 mm Gun M17 added. 76
mm Gun T94 removed. Level for M24 turret changed from VI to V. Cost
of M24 turret changed from 15,500 to 12,100. Traverse speed for M24
turret changed from 39 deg/s to 44 deg/s. Durability with T24
turret changed from 530 to 400 HP. Durability with M24 turret
changed from 580 to 440 HP. M5 Stuart: Vehicle’s model is
now in HD quality. Crossing capacity for VVSS T16E3 suspension on
solid terrain increased by 9%. Crossing capacity for VVSS T16E3
suspension on medium terrain increased by 15%. Crossing capacity
for VVSS T16E3 suspension on soft terrain increased by 13%.
Traverse speed for VVSS T36E8 suspension changed from 45 to 42.
Crossing capacity for VVSS T36E8 suspension on solid terrain
reduced by 12%. Crossing capacity for VVSS T36E8 suspension on
medium terrain reduced by 11%. Top forward speed changed from 58
km/h to 64.4 km/h. View range for M5 turret changed from 330 m to
340 m. Depression angle for 37 mm Gun M6 changed from 5 degrees to
3 degrees when the turret is traversed to the rear (60 degrees).
Ammunition capacity for 37 mm Gun M6 changed from 147 to 123
shells. Dispersion on turret traverse for 37 mm Gun M6 increased by
20%. 37 mm Gun T16 added. 20 mm Hispano-Suiza Birkigt Gun removed.
Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s.
View range for M5A1 turret changed from 370 m to 360 m. 75 mm
Howitzer M3 gun removed. Durability with M5 turret changed from 290
to 320 HP. T18: Traverse speed for T18E1 suspension changed
from 28 to 18. Crossing capacity for T18E1 suspension on solid
terrain reduced by 43%. Crossing capacity for T18E1 suspension on
medium terrain reduced by 29%. Crossing capacity for T18E1
suspension on soft terrain reduced by 7%. Traverse speed for T18E2
suspension changed from 30 to 22. Crossing capacity for T18E2
suspension on solid terrain reduced by 46%. Crossing capacity for
T18E2 suspension on medium terrain reduced by 40%. Crossing
capacity for T18E2 suspension on soft terrain reduced by 12%. Top
reverse speed changed from 8 km/h to 6 km/h. Reload time for 75 mm
Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s.
Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by
12%. Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed
from 2.1 s to 2.5 s. Dispersion on gun traverse for QF 2-pdr Mk. IX
gun increased by 17%. Durability changed from 125 to 120 HP.
T57 Heavy Tank: Dispersion on the move for T97 suspension increased
by 25%. Dispersion on hull traverse for T97 suspension increased by
25%. Aiming time for 120 mm Gun T179 for T169 turret changed from
2.7 s to 2.9 s. Dispersion on turret traverse for 120 mm Gun T179
increased by 29%. T92: Dispersion on the move for T92 T80E1
suspension reduced by 11%. Dispersion on hull traverse for T92
T80E1 suspension reduced by 11%. Crossing capacity for T92 T80E1
suspension on solid terrain increased by 17%. Crossing capacity for
T92 T80E1 suspension on medium terrain increased by 14%. Crossing
capacity for T92 T80E1 suspension on soft terrain increased by 17%.
Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.
USSR Vehicles IS: Aiming time for 100 mm D-10T gun
for IS-122 turret changed from 2.9 s to 2.7 s. Reload time for 100
mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s.
Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9
s to 2.7 s. Reload time for 100 mm D-10T gun for IS-85 turret
changed from 9.3 s to 7.8 s. Dispersion for 100 mm D-10T gun
changed from 0.42 m to 0.38 m. Object 430: Reload time for
100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s.
Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%.
Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m.
Transmission of the following vehicles will not be set on
fire when hit by a shell USSR: Object 263. Germany: E 100,
Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100,
JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz.
IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II,
Tiger II, Tiger I. USA: T28 Japan: Type 61, STA-1.
UK: FV215b (183).
Subject: Verze 9.3
Link on message: #9074411
Link on message: #9074411
Tuccy: Tabulka MM pro 9.3 a podrobný seznam změn (v EN):
Changes in version 0.9.3 vs. version
0.9.2:
New features for the Strongholds mode added: War Department and Legionnaires.
Many issues with interface and gameplay in the Strongholds mode fixed.
New high-tier light tanks added:
U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
U.S.S.R.: LTTB (Tier VII), Т-54 Lightweight. (Tier VIII).
Germany: Spähpanzer Ru 251 (Tier VIII).
The M24 Chaffee, Tier V U.S. light tank, fully rebalanced. Players, who had researched the M24 Chaffee, received 43,340 experience points for this vehicle.
The KV-1S Soviet heavy tank fully rebalanced, its tier changed from VI to V. Previous model of the vehicle replaced with HD quality visual model.
New KV-85 Soviet heavy tank added to Tier VI to replace KV-1S.
Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.
Turrets of the T67 U.S. tank destroyer swapped.
Enhanced Suspension module for the M46 Patton tank added.
Pz.Sfl.V, Tier VII German tank destroyer renamed to Sturer Emil.
Some Tier VII–X vehicles with transmission in the front are no longer set on fire when a shell hits the transmission.
Suspension durability for Tier V–VIII light tanks increased.
The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map rebalanced.
Visual effects of explosions and burning added for the following environmental objects: cisterns, barrels with fuel, cars, canisters, munition boxes.
Issues with landscape on the Ruinberg map fixed.
Design of the Screen panel in the Garage reworked.
The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.
Information about quality of connection in the server selection menu added.
Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the Contact list added.
Interfaces of battle mode selection, Platoon creation, and invitation screens reworked.
Disciplinary penalties for the following instances of unsportsmanlike conduct added: inactivity in battle and exiting the battle before vehicle is destroyed.
Awards from the Battle Heroes category can now be obtained by multiple players.
Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing.
Sound filter inside the vehicle’s turret reworked.
The following awards for the Historical Battles mode with no progress removed: Guardsman and History Maker.
As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered.
Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track.
Effect of tracers upon ricochet improved.
In battle results, statistics for penetrations after ricochets added.
Some memory leaks in battle fixed.
Some crashes and hang-ups of the game client fixed.
Performance of the game client on some PC configurations improved.
Playback of sound effects optimized.
Performance in the Artillery mode improved.
Consumption of video memory reduced.
Stuttering when displaying some effects fixed.
Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed.
Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed.
Brief rotation of a vehicle when spotted in some cases fixed.
Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
Foliage display at medium and long distances with SLI enabled on standard graphics fixed.
Issue with the screen resolution reverting to its default setting after the game client restart fixed.
Issues with a torn-off vehicle turret falling through the ground fixed.
Some minor issues with interface in the Team Battles mode fixed.
Incorrect display of the effects of shells hitting the ground fixed.
Incorrect display of allied vehicles’ icons at long distances fixed.
Incorrect calculation of record values for the “Maximum destroyed per battle” parameter fixed.
Discrepancy between the visual and collision models for some objects fixed.
Flickering of client reticle when the vehicle is on a sloped surface fixed.
Some minor issues with interface fixed.
Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100.
Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44.
Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed.
Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed.
Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.
Display of exhaust fumes of the M44 SPG fixed.
Starting with 9.3 update all maximum resolution HD-textures of vehicles, new and existing ones, will be provided in a separate archive.
Detailed list of changes in the vehicle parameters
Characteristics of the following German vehicles changed: Jagdpanther: Vehicle’s model is now in HD, collision model improved.
VK 36.01 (H): Repair cost reduced by 24%.
Characteristics of the following British vehicles changed: FV304: Traverse speed for FV304 suspension changed from 22 to 20.
Crossing capacity for FV304 suspension on medium terrain reduced by 7%.
Traverse speed for FV304 Mk. II suspension changed from 24 to 22.
Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%.
Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%.
Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s.
Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s.
Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%.
Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%.
Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s.
Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s.
Characteristics of the following American vehicles changed: M18 Hellcat: Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%.
Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%.
Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%.
Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%.
Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%.
Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%.
Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%.
Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%.
Top reverse speed reduced from 20 km/h to 12 km/h.
Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%.
Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s.
Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.
M24 Chaffee: Vehicle’s model is now in HD quality.
Maximum battle level reduced to Tier VIII
Traverse speed for T24 suspension changed from 42 to 40.
Dispersion on the move for T24 suspension increased by 25%.
Dispersion on hull traverse for T24 suspension increased by 25%.
Crossing capacity for T24 suspension on solid terrain increased by 10%.
Crossing capacity for T24 suspension on medium terrain increased by 8%.
Crossing capacity for T24 suspension on soft terrain increased by 10%.
Research cost for M24 suspension changed from 4,670 to 2,050.
Traverse speed for M24 suspension changed from 46 to 42.
Dispersion on the move for M24 suspension increased by 80%.
Dispersion on hull traverse for M24 suspension increased by 80%.
Crossing capacity for M24 suspension on solid terrain increased by 11%.
Engine Twin Cadillac, Series 44T4—296 h.p. added.
Engine Wright Continental R-975C4—460 h.p. added.
Engine 2x 44E24 V-8 Cadillac—300 h.p. removed.
Engine Continental AOS-895-1—500 h.p. removed.
Engine Wright Continental R-975C1—400 h.p. removed.
Vehicle’s cost changed from 687,550 to 405,000.
Repair cost reduced by 61%.
Top forward speed changed from 56 km/h to 77.2 km/h.
Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees.
Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s.
Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m.
Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s.
View range for M24 turret changed from 400 m to 390 m.
Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s.
Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells.
75 mm Gun M17 added.
76 mm Gun T94 removed.
Level for M24 turret changed from VI to V.
Cost of M24 turret changed from 15,500 to 12,100.
Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s.
Durability with T24 turret changed from 530 to 400 HP.
Durability with M24 turret changed from 580 to 440 HP.
M5 Stuart: Vehicle’s model is now in HD quality.
Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%.
Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%.
Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%.
Traverse speed for VVSS T36E8 suspension changed from 45 to 42.
Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%.
Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%.
Top forward speed changed from 58 km/h to 64.4 km/h.
View range for M5 turret changed from 330 m to 340 m.
Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees).
Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells.
Dispersion on turret traverse for 37 mm Gun M6 increased by 20%.
37 mm Gun T16 added.
20 mm Hispano-Suiza Birkigt Gun removed.
Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s.
View range for M5A1 turret changed from 370 m to 360 m.
75 mm Howitzer M3 gun removed.
Durability with M5 turret changed from 290 to 320 HP.
T18: Traverse speed for T18E1 suspension changed from 28 to 18.
Crossing capacity for T18E1 suspension on solid terrain reduced by 43%.
Crossing capacity for T18E1 suspension on medium terrain reduced by 29%.
Crossing capacity for T18E1 suspension on soft terrain reduced by 7%.
Traverse speed for T18E2 suspension changed from 30 to 22.
Crossing capacity for T18E2 suspension on solid terrain reduced by 46%.
Crossing capacity for T18E2 suspension on medium terrain reduced by 40%.
Crossing capacity for T18E2 suspension on soft terrain reduced by 12%.
Top reverse speed changed from 8 km/h to 6 km/h.
Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s.
Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%.
Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s.
Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%.
Durability changed from 125 to 120 HP.
T57 Heavy Tank: Dispersion on the move for T97 suspension increased by 25%.
Dispersion on hull traverse for T97 suspension increased by 25%.
Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s.
Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.
T69: Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
T71: Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
T92: Dispersion on the move for T92 T80E1 suspension reduced by 11%.
Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%.
Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%.
Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%.
Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%.
Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.
M6A2E1 Maximum battle level for the M6A2E1 reduced by 1
M3 Lee: Vehicle’s model is now in HD quality, collision model improved.
Characteristics of the following Soviet vehicles changed: IS: Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s.
Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s.
Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s.
Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s.
Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
ISU-152: Vehicle’s model in now in HD quality, collision model improved.
KV-1: Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650.
KV-1S: KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI). KV-85: After the KV-1S has been moved to Tier V, the KV-85 replaced it on Tier VI. The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics. Top speed of the KV-85 is lower than that of the KV-1S—34 km/h versus 43 km/h. The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122 mm D2-5Т gun, although the gun’s parameters were significantly rebalanced when compared to the gun of the former KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85, is more of an alternative gun with peculiar gameplay, while the 100 mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization—which was not typical of Soviet guns—as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85’s top guns, and 8 degrees for the KV1S’s D2-5T gun. Object 430: Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s.
Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%.
Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m.
Т-34: Vehicle’s model is now HD quality, collision model improved.
IS-7: Vehicle’s model is now HD quality, collision model improved.
Transmission of the following vehicles will not be set on fire when hit by a shell: • U.S.S.R.: Object 263. • Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I. • U.S.A.: T28. • Japan: Type 61, STA-1. • U.K.: FV215b (183). Durability of suspension increased for the following vehicles: • U.S.S.R.: MT-25. • Germany: VK 16.02 Leopard, VK 28.01, Aufklarungspanzer Panther. • U.S.A.: M24 Chaffee, T21, T71. • China: 59-16, WZ-131, WZ-132, Type 64. • France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90.

New features for the Strongholds mode added: War Department and Legionnaires.
Many issues with interface and gameplay in the Strongholds mode fixed.
New high-tier light tanks added:
U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier VIII).
U.S.S.R.: LTTB (Tier VII), Т-54 Lightweight. (Tier VIII).
Germany: Spähpanzer Ru 251 (Tier VIII).
The M24 Chaffee, Tier V U.S. light tank, fully rebalanced. Players, who had researched the M24 Chaffee, received 43,340 experience points for this vehicle.
The KV-1S Soviet heavy tank fully rebalanced, its tier changed from VI to V. Previous model of the vehicle replaced with HD quality visual model.
New KV-85 Soviet heavy tank added to Tier VI to replace KV-1S.
Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.
Turrets of the T67 U.S. tank destroyer swapped.
Enhanced Suspension module for the M46 Patton tank added.
Pz.Sfl.V, Tier VII German tank destroyer renamed to Sturer Emil.
Some Tier VII–X vehicles with transmission in the front are no longer set on fire when a shell hits the transmission.
Suspension durability for Tier V–VIII light tanks increased.
The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map rebalanced.
Visual effects of explosions and burning added for the following environmental objects: cisterns, barrels with fuel, cars, canisters, munition boxes.
Issues with landscape on the Ruinberg map fixed.
Design of the Screen panel in the Garage reworked.
The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.
Information about quality of connection in the server selection menu added.
Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the Contact list added.
Interfaces of battle mode selection, Platoon creation, and invitation screens reworked.
Disciplinary penalties for the following instances of unsportsmanlike conduct added: inactivity in battle and exiting the battle before vehicle is destroyed.
Awards from the Battle Heroes category can now be obtained by multiple players.
Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing.
Sound filter inside the vehicle’s turret reworked.
The following awards for the Historical Battles mode with no progress removed: Guardsman and History Maker.
As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered.
Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track.
Effect of tracers upon ricochet improved.
In battle results, statistics for penetrations after ricochets added.
Some memory leaks in battle fixed.
Some crashes and hang-ups of the game client fixed.
Performance of the game client on some PC configurations improved.
Playback of sound effects optimized.
Performance in the Artillery mode improved.
Consumption of video memory reduced.
Stuttering when displaying some effects fixed.
Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed.
Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed.
Brief rotation of a vehicle when spotted in some cases fixed.
Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
Foliage display at medium and long distances with SLI enabled on standard graphics fixed.
Issue with the screen resolution reverting to its default setting after the game client restart fixed.
Issues with a torn-off vehicle turret falling through the ground fixed.
Some minor issues with interface in the Team Battles mode fixed.
Incorrect display of the effects of shells hitting the ground fixed.
Incorrect display of allied vehicles’ icons at long distances fixed.
Incorrect calculation of record values for the “Maximum destroyed per battle” parameter fixed.
Discrepancy between the visual and collision models for some objects fixed.
Flickering of client reticle when the vehicle is on a sloped surface fixed.
Some minor issues with interface fixed.
Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100.
Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44.
Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed.
Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed.
Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.
Display of exhaust fumes of the M44 SPG fixed.
Starting with 9.3 update all maximum resolution HD-textures of vehicles, new and existing ones, will be provided in a separate archive.
Detailed list of changes in the vehicle parameters
Characteristics of the following German vehicles changed: Jagdpanther: Vehicle’s model is now in HD, collision model improved.
VK 36.01 (H): Repair cost reduced by 24%.
Characteristics of the following British vehicles changed: FV304: Traverse speed for FV304 suspension changed from 22 to 20.
Crossing capacity for FV304 suspension on medium terrain reduced by 7%.
Traverse speed for FV304 Mk. II suspension changed from 24 to 22.
Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%.
Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%.
Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s.
Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s.
Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%.
Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%.
Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s.
Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s.
Characteristics of the following American vehicles changed: M18 Hellcat: Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%.
Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%.
Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%.
Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%.
Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%.
Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%.
Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%.
Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%.
Top reverse speed reduced from 20 km/h to 12 km/h.
Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%.
Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s.
Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.
M24 Chaffee: Vehicle’s model is now in HD quality.
Maximum battle level reduced to Tier VIII
Traverse speed for T24 suspension changed from 42 to 40.
Dispersion on the move for T24 suspension increased by 25%.
Dispersion on hull traverse for T24 suspension increased by 25%.
Crossing capacity for T24 suspension on solid terrain increased by 10%.
Crossing capacity for T24 suspension on medium terrain increased by 8%.
Crossing capacity for T24 suspension on soft terrain increased by 10%.
Research cost for M24 suspension changed from 4,670 to 2,050.
Traverse speed for M24 suspension changed from 46 to 42.
Dispersion on the move for M24 suspension increased by 80%.
Dispersion on hull traverse for M24 suspension increased by 80%.
Crossing capacity for M24 suspension on solid terrain increased by 11%.
Engine Twin Cadillac, Series 44T4—296 h.p. added.
Engine Wright Continental R-975C4—460 h.p. added.
Engine 2x 44E24 V-8 Cadillac—300 h.p. removed.
Engine Continental AOS-895-1—500 h.p. removed.
Engine Wright Continental R-975C1—400 h.p. removed.
Vehicle’s cost changed from 687,550 to 405,000.
Repair cost reduced by 61%.
Top forward speed changed from 56 km/h to 77.2 km/h.
Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees.
Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s.
Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m.
Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s.
View range for M24 turret changed from 400 m to 390 m.
Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s.
Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells.
75 mm Gun M17 added.
76 mm Gun T94 removed.
Level for M24 turret changed from VI to V.
Cost of M24 turret changed from 15,500 to 12,100.
Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s.
Durability with T24 turret changed from 530 to 400 HP.
Durability with M24 turret changed from 580 to 440 HP.
M5 Stuart: Vehicle’s model is now in HD quality.
Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%.
Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%.
Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%.
Traverse speed for VVSS T36E8 suspension changed from 45 to 42.
Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%.
Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%.
Top forward speed changed from 58 km/h to 64.4 km/h.
View range for M5 turret changed from 330 m to 340 m.
Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees).
Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells.
Dispersion on turret traverse for 37 mm Gun M6 increased by 20%.
37 mm Gun T16 added.
20 mm Hispano-Suiza Birkigt Gun removed.
Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s.
View range for M5A1 turret changed from 370 m to 360 m.
75 mm Howitzer M3 gun removed.
Durability with M5 turret changed from 290 to 320 HP.
T18: Traverse speed for T18E1 suspension changed from 28 to 18.
Crossing capacity for T18E1 suspension on solid terrain reduced by 43%.
Crossing capacity for T18E1 suspension on medium terrain reduced by 29%.
Crossing capacity for T18E1 suspension on soft terrain reduced by 7%.
Traverse speed for T18E2 suspension changed from 30 to 22.
Crossing capacity for T18E2 suspension on solid terrain reduced by 46%.
Crossing capacity for T18E2 suspension on medium terrain reduced by 40%.
Crossing capacity for T18E2 suspension on soft terrain reduced by 12%.
Top reverse speed changed from 8 km/h to 6 km/h.
Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s.
Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%.
Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s.
Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%.
Durability changed from 125 to 120 HP.
T57 Heavy Tank: Dispersion on the move for T97 suspension increased by 25%.
Dispersion on hull traverse for T97 suspension increased by 25%.
Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s.
Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.
T69: Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
T71: Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
T92: Dispersion on the move for T92 T80E1 suspension reduced by 11%.
Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%.
Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%.
Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%.
Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%.
Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.
M6A2E1 Maximum battle level for the M6A2E1 reduced by 1
M3 Lee: Vehicle’s model is now in HD quality, collision model improved.
Characteristics of the following Soviet vehicles changed: IS: Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s.
Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s.
Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s.
Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s.
Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
ISU-152: Vehicle’s model in now in HD quality, collision model improved.
KV-1: Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650.
KV-1S: KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI). KV-85: After the KV-1S has been moved to Tier V, the KV-85 replaced it on Tier VI. The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics. Top speed of the KV-85 is lower than that of the KV-1S—34 km/h versus 43 km/h. The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122 mm D2-5Т gun, although the gun’s parameters were significantly rebalanced when compared to the gun of the former KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85, is more of an alternative gun with peculiar gameplay, while the 100 mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization—which was not typical of Soviet guns—as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85’s top guns, and 8 degrees for the KV1S’s D2-5T gun. Object 430: Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s.
Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%.
Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m.
Т-34: Vehicle’s model is now HD quality, collision model improved.
IS-7: Vehicle’s model is now HD quality, collision model improved.
Transmission of the following vehicles will not be set on fire when hit by a shell: • U.S.S.R.: Object 263. • Germany: E 100, Jagdpanzer E 100, Maus, VK 72.01 (K), Waffentrager auf E 100, JagdTiger, E 50, E 75, VK 45.02 (P) Ausf. B, Waffentrager auf Pz. IV, 8,8 cm Pak 43 Jagdtiger, Jagdpanther II, Löwe, Panther II, Tiger II, Tiger I. • U.S.A.: T28. • Japan: Type 61, STA-1. • U.K.: FV215b (183). Durability of suspension increased for the following vehicles: • U.S.S.R.: MT-25. • Germany: VK 16.02 Leopard, VK 28.01, Aufklarungspanzer Panther. • U.S.A.: M24 Chaffee, T21, T71. • China: 59-16, WZ-131, WZ-132, Type 64. • France: ELC AMX, AMX 12 t, AMX 13 75, AMX 13 90.
Subject: Verze 9.3
Link on message: #9074402
Link on message: #9074402
Tuccy:
Aktualizace 9.3 je připravena ke spuštění. Můžete se
těšit na nový herní obsah, opravy i potřebná vyvážení některých
vozidel. Níže najdete stručný přehled nejdůležitějších změn a
přídavků:
Nové lehké tanky vysokých úrovní Technologické stromy USA, SSSR a Německa budou rozšířeny o nové lehké tanky: USA: T37 (VI. úroveň), M41 Walker Bulldog (VII. úroveň), T49 (VIII. úroveň) SSSR: LTTB (VII. úroveň), Т-54 Lightweight (VIII. úroveň) Německo: Spahpanzer Ru 251 (VIII. úroveň) Nový automatický systém pro podporu férového hraní V aktualizaci bude přidán nový systém, určený k prevenci nesportovního chování, jako třeba: Časté AFK (odcházení od počítače během hry) Dezerce z bitvy Pro více informací o novém systému si prosím přečtěte náš článek na toto téma. Šest vozidel je přepracováno do nové HD kvality Pokračujeme v přepracovávání Vašich oblíbených tanků do lepší grafiky! Teď Vám přinášíme další várku vozidel s novými HD modely: T-34, M5 Stuart, M3 Lee, Jagdpanther, ISU-152 a IS-7. Nové grafické efekty V aktualizaci se také můžete těšit na nová grafická vylepšení hry a uživatelského rozhraní. Mezi ně patří: Nové uspořádání uživatelského rozhraní garáže Nové efekty ničení vozidel a objektů
Přepracována mechanika odrážení střel Střely budou po odrazu namísto zmizení pokračovat v pohybu
Vylepšení herního módu Opevnění Náš nový herní režim se dočká dvou podstatných přídavků a jednoho příjemného vylepšení: Možnost najmout legionáře (hráče bez klanové příslušnosti) Možnost vybudování kancléřství, budovy, která členům klanu zadává náhodné úkoly Odstranění limitu počtu hráčů přiřazených k budově Vylepšení vyvážení map Byly provedeny určité úpravy mapy Murovanka, aby se zlepšila hratelnost na ní. V rámci toho byla mapa také zvětšena z 800 x 800 m na 1000 x 1000 m.
Vyvážení vozidel U několika vozidel byly provedeny změny, aby byla vylepšena hratelnost. Mezi ně patří: M24 Chaffee KV-1S Pz.Sfl.V M6A2E1 M18 Hellcat Různé lehké tanky

Nové lehké tanky vysokých úrovní Technologické stromy USA, SSSR a Německa budou rozšířeny o nové lehké tanky: USA: T37 (VI. úroveň), M41 Walker Bulldog (VII. úroveň), T49 (VIII. úroveň) SSSR: LTTB (VII. úroveň), Т-54 Lightweight (VIII. úroveň) Německo: Spahpanzer Ru 251 (VIII. úroveň) Nový automatický systém pro podporu férového hraní V aktualizaci bude přidán nový systém, určený k prevenci nesportovního chování, jako třeba: Časté AFK (odcházení od počítače během hry) Dezerce z bitvy Pro více informací o novém systému si prosím přečtěte náš článek na toto téma. Šest vozidel je přepracováno do nové HD kvality Pokračujeme v přepracovávání Vašich oblíbených tanků do lepší grafiky! Teď Vám přinášíme další várku vozidel s novými HD modely: T-34, M5 Stuart, M3 Lee, Jagdpanther, ISU-152 a IS-7. Nové grafické efekty V aktualizaci se také můžete těšit na nová grafická vylepšení hry a uživatelského rozhraní. Mezi ně patří: Nové uspořádání uživatelského rozhraní garáže Nové efekty ničení vozidel a objektů
Přepracována mechanika odrážení střel Střely budou po odrazu namísto zmizení pokračovat v pohybu
Vylepšení herního módu Opevnění Náš nový herní režim se dočká dvou podstatných přídavků a jednoho příjemného vylepšení: Možnost najmout legionáře (hráče bez klanové příslušnosti) Možnost vybudování kancléřství, budovy, která členům klanu zadává náhodné úkoly Odstranění limitu počtu hráčů přiřazených k budově Vylepšení vyvážení map Byly provedeny určité úpravy mapy Murovanka, aby se zlepšila hratelnost na ní. V rámci toho byla mapa také zvětšena z 800 x 800 m na 1000 x 1000 m.
Vyvážení vozidel U několika vozidel byly provedeny změny, aby byla vylepšena hratelnost. Mezi ně patří: M24 Chaffee KV-1S Pz.Sfl.V M6A2E1 M18 Hellcat Různé lehké tanky
Subject: Obecné reakce
Link on message: #9074374
Link on message: #9074374
Tuccy: Tankistky, tankisti a tankisťata! Verze 9.3 je zde a s ní
samozřejmě i sekce pro reakce. Pro cílené reakce prosíme o využití
našich předpřipravených diskuzí, pro to, co se tam nevešlo, můžete
použít toto diskuzní vlákno, nebo můžete založit vlastní!


Subject: World of warships
Link on message: #9074367
Link on message: #9074367
Delhroh: World of Warships en PAX 2014: http://blog.worldofwarships.eu/world-of-warships-at-pax-2014/
Subject: Nové lehké tanky vysokých úrovní - USA
Link on message: #9074361
Link on message: #9074361
Tuccy: USA: T37 (VI. úroveň), M41 Walker Bulldog (VII. úroveň), T49 (VIII.
úroveň)
Subject: Nové lehké tanky vysokých úrovní - SSSR
Link on message: #9074357
Link on message: #9074357
Tuccy: LTTB (VII. úroveň), Т-54 Lehký (VIII. úroveň)
Subject: Nové lehké tanky vysokých úrovní - Německo
Link on message: #9074349
Link on message: #9074349
Tuccy: Spahpanzer Ru 251 (VIII. úroveň)
Subject: New Light Tanks
Link on message: #9074342
Link on message: #9074342
Ectar: U.S.A.: T37 (Tier VI), M41 Walker Bulldog (Tier VII), T49 (Tier
VIII). U.S.S.R.: LTTB (Tier VII), Т-54 Lightweight. (Tier VIII).
Germany: Spähpanzer Ru 251 (Tier VIII)
Subject: General Feedback
Link on message: #9074332
Link on message: #9074332
Ectar: Please leave any general feedback regarding update 9.3 not already
covered in a specific topic.
Subject: Nový automatický systém pro podporu férového hraní
Link on message: #9074316
Link on message: #9074316
Tuccy: V aktualizaci bude přidán nový systém, určený k prevenci
nesportovního chování, jako třeba: Časté AFK (odcházení od počítače
během hry) Dezerce z bitvy Pro více informací o novém systému si
prosím přečtěte náš
článek na toto téma.
Subject: Nová HD vozidla
Link on message: #9074308
Link on message: #9074308
Tuccy: Pokračujeme v přepracovávání Vašich oblíbených tanků do lepší
grafiky! Teď Vám přinášíme další várku vozidel s novými HD modely:
T-34, M5 Stuart, M3 Lee, Jagdpanther, ISU-152 a IS-7.
Subject: Nové grafické efekty
Link on message: #9074303
Link on message: #9074303
Tuccy: V aktualizaci se také můžete těšit na nová grafická vylepšení hry a
uživatelského rozhraní. Mezi ně patří: Nové uspořádání
uživatelského rozhraní garáže Nové efekty ničení vozidel a objektů
Subject: Přepracována mechanika odrážení střel
Link on message: #9074280
Link on message: #9074280
Tuccy: Střely budou po odrazu namísto zmizení pokračovat v letu
Subject: Nové prvky pro Opevnění
Link on message: #9074265
Link on message: #9074265
Tuccy: Náš nový herní režim bude rozšířen o tři nové prvky: Možnost
najmout legionáře (hráče bez klanové příslušnosti) Možnost
vybudování kancléřství, budovy, která členům klanu zadává náhodné
úkoly Odstranění limitu počtu hráčů přiřazených k budově
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