Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Technical Support & Bug Reporting\General Error Reporting\Startup Delay on Launcher
Link on message: #410882

Link on message: #410882
Vallter: We would like you to assist us in fixing the issue. We need some
information and screenshots.
1. Please install the following program on your computer: http://www.pingplott.../pngplt_std.exe
2. Close all the applications, including torrents, DC-clients, Skype, ICQ, Browser (IE, Mozilla Firefox, Opera), Mail client and etc.
3. Launch the program, and maximize the dialog window.
4. Type 174.34.231.143 in the field "Address to Trace" (upper left corner). (http://wiki.worldoft...target=pp-1.png)
5. Set 1 second in the field "Trace Interval".
6. Press the "Trace" button (lower left corner) or the "Enter" button. (http://wiki.worldoft...target=pp-2.png)
7. Now click the right mouse on each figure one by one in the upper window (green or yellow background) and select "Show this Timeline Graph" (If there is no tick apposite it - v !). (http://wiki.worldoft...target=pp-3.png)
8. As the result, there is a black band under each figure in the column and the number of diagrams should be equal to the highest number in the column. (http://wiki.worldoft...target=pp-4.png)
9. To set up the time scale on the diagrams (in the lower part of the window) it's required to click the right mouse and in the opened menu select the time scale you need. (http://wiki.worldoft...target=pp-5.png)
10. Save the results in the png-file. (In File, "Save as").
1. Please install the following program on your computer: http://www.pingplott.../pngplt_std.exe
2. Close all the applications, including torrents, DC-clients, Skype, ICQ, Browser (IE, Mozilla Firefox, Opera), Mail client and etc.
3. Launch the program, and maximize the dialog window.
4. Type 174.34.231.143 in the field "Address to Trace" (upper left corner). (http://wiki.worldoft...target=pp-1.png)
5. Set 1 second in the field "Trace Interval".
6. Press the "Trace" button (lower left corner) or the "Enter" button. (http://wiki.worldoft...target=pp-2.png)
7. Now click the right mouse on each figure one by one in the upper window (green or yellow background) and select "Show this Timeline Graph" (If there is no tick apposite it - v !). (http://wiki.worldoft...target=pp-3.png)
8. As the result, there is a black band under each figure in the column and the number of diagrams should be equal to the highest number in the column. (http://wiki.worldoft...target=pp-4.png)
9. To set up the time scale on the diagrams (in the lower part of the window) it's required to click the right mouse and in the opened menu select the time scale you need. (http://wiki.worldoft...target=pp-5.png)
10. Save the results in the png-file. (In File, "Save as").
Subject:
Archives\Beta\Losing video input to monitor
Link on message: #410871

Link on message: #410871
Vallter: Please, download and run Furmark GPU Stress Test. Free downloads
are available at http://www.ozone3d.net/benchmarks/fur/
As you've finished the installation, run the program & do the following:
- select "stability test" & "Xtreme Burning Mode";
- set the same resolution as in-game;
- start the test.
Note, that it normally takes at least three minutes to finish. Watch whether the GPU temperature goes critical or any graphical defects appear.
Inform us of the outcome.
As you've finished the installation, run the program & do the following:
- select "stability test" & "Xtreme Burning Mode";
- set the same resolution as in-game;
- start the test.
Note, that it normally takes at least three minutes to finish. Watch whether the GPU temperature goes critical or any graphical defects appear.
Inform us of the outcome.
Subject:
Archives\Beta\Bug during selling modules
Link on message: #410862

Link on message: #410862
Vallter: Thank you for reporting this bug. We will fix it ASAP.
Subject:
Archives\Beta\Game Crashes
Link on message: #410827

Link on message: #410827
Vallter: You are welcome and we will see what could be done.
Subject:
Archives\Beta\Game wont start
Link on message: #410810

Link on message: #410810
Vallter: Please let us know of the outcome.
Subject:
Archives\Beta\Polish invasion
Link on message: #410769

Link on message: #410769
LiannaSilverwind: I have seen people of many nations spamming ingame and general chat
as well. I suppose one of the reasons why Polish players were
mentioned, is that there are many more Polish players, than, let's
say Malaisian players, at our server.
Let's be nice and tolerant to all nations in our game. Both by accepting few words of language we do not understand, and by not spamming ingame chats by non-English language as well.
Let's be nice and tolerant to all nations in our game. Both by accepting few words of language we do not understand, and by not spamming ingame chats by non-English language as well.

Subject:
Archives\Beta\Impressions\Artillery
Link on message: #410760
sneakey, on 22 February 2011 - 12:08 AM, said: the game i love just impression about artillery - is it the most
accurate artillery i ever heard of, your spotted 1 shot a hit and
your dead, is it just me or is that wrong ? -p

Link on message: #410760

LiannaSilverwind: Thank you for your impression! 
You are absolutely right, SPGs can oneshot you in case it hits you and its shell is powerful enough, while your vehicle is not strong enough.
I strongly recommend to try SPG yourself, it helps a lot to understand their mechanics, limitations and strength. After you've played SPG a bit, you will know good places to hide, what kind of maneuvring can help you to avoid SPG fire and give important experience in general. It helped me a lot long time ago.
Also, please visit this thread about SPGs: http://forum.worldof...cussion-v-0627/

You are absolutely right, SPGs can oneshot you in case it hits you and its shell is powerful enough, while your vehicle is not strong enough.
I strongly recommend to try SPG yourself, it helps a lot to understand their mechanics, limitations and strength. After you've played SPG a bit, you will know good places to hide, what kind of maneuvring can help you to avoid SPG fire and give important experience in general. It helped me a lot long time ago.
Also, please visit this thread about SPGs: http://forum.worldof...cussion-v-0627/
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #410302
Diedel, on 21 February 2011 - 10:19 PM, said: Yeah, thought so, still looks really funny. Do they pay for fixed
days of premium or per hours, because that is really evil if you
pay for full days and can't play.

Link on message: #410302

Overlord: They are to make regular breakes, otherwise in-game gains (both
credits and experience) gradually are lowered to 50% and than to
0.
As far as I know premium account works there the same way. Nevertheless, Chinese server is the fastest-growing one.
As far as I know premium account works there the same way. Nevertheless, Chinese server is the fastest-growing one.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #410291
Diedel, on 21 February 2011 - 10:09 PM, said: ...
And anybody seen this here ?
msgid "AOND_3"
msgstr "Your AOND has been 3 hours. Please logout to have a rest and do some sports for your health."
msgid "AOND_MORE_3"
msgstr "You have already started the 4th hour, your game gain will be decreased to 50%. It's best for your health to logout and do some sports. Please arrange your study and living suitable."
msgid "AOND_MORE_5"
msgstr "You have been started unhealthy game time, please logout and have a rest. If you don't leave the game, it's bad for your health and your game gain will be decreased to 0. Until your AOFD is enough 5 hours, everything will be recovered."
Bad boy, don't play so much in your premium time
Guess that for the chinese market ?

Link on message: #410291

And anybody seen this here ?
msgid "AOND_3"
msgstr "Your AOND has been 3 hours. Please logout to have a rest and do some sports for your health."
msgid "AOND_MORE_3"
msgstr "You have already started the 4th hour, your game gain will be decreased to 50%. It's best for your health to logout and do some sports. Please arrange your study and living suitable."
msgid "AOND_MORE_5"
msgstr "You have been started unhealthy game time, please logout and have a rest. If you don't leave the game, it's bad for your health and your game gain will be decreased to 0. Until your AOFD is enough 5 hours, everything will be recovered."
Bad boy, don't play so much in your premium time

Overlord: This is meant solely for Chinese server. No worries.
Subject:
In-Game Vehicles\Soviet Vehicles\Light Tanks\BT-SV
Link on message: #410276
Battledragon, on 21 February 2011 - 10:04 PM, said: I've been looking at the options, and of the various "Box" tanks in
the tank trees the only one I'd really like in my Garage is the
BT-SV
[pic]
Looks like a fun scout tank to own. Will this be available on release? I don't know. It's the only one that'd tempt me to buy any "special edition" version of WoT in order to aquire it at least.

Link on message: #410276

[pic]
Looks like a fun scout tank to own. Will this be available on release? I don't know. It's the only one that'd tempt me to buy any "special edition" version of WoT in order to aquire it at least.
Overlord: Currently it is planned only for Russian collector's edition which
is on the way. Possibly will be available for EU server as well in
future.
Subject:
International Forums\BY, RU, UA Community\Что вас сподвигло перейти на евро сервер?
Link on message: #410092
Sech, on 21 February 2011 - 02:02 AM, said: Я играю здесь с момента старта ЗБТ. И поверьте мне, 15-минутные
стояния не то, что на Комарине и Малиновке, но и на куда более
динамичных картах - здесь отнюдь не редкость: прокачаетесь,
увидите. Тимкиллеров и тимдамагеров - полным полно, оскорблений -
тоже хватает, особенно по национальному или языковому признаку. Тут
среди русскоязычного коммьюнити водятся камрады с модераторскими
лычками - можете у них поинтересоваться, если мне не верите.
Общий градус неадеквата - да, чуть ниже; но, поверьте мне, у нас на ОБТ было так же - бета-тест, он на то и бета-тест.

Link on message: #410092

Общий градус неадеквата - да, чуть ниже; но, поверьте мне, у нас на ОБТ было так же - бета-тест, он на то и бета-тест.
LiannaSilverwind: К сожалению, сие есть правда. Добро пожаловать к нам на сервер!


Subject:
International Forums\BY, RU, UA Community\Проблема на Русском форуме.
Link on message: #410090

Link on message: #410090
LiannaSilverwind: * Мечтаю * 
Простите за офф-топик, только что проходилась по форумам.

Простите за офф-топик, только что проходилась по форумам.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #410078
g_schmitt, on 21 February 2011 - 01:02 PM, said: I have a question concerning the addition of M6A2 in the next
patch.
We know that it will be avalaible for pre-order, but i would know if we can "buy" it with our gold,to test it until beta ends.
If it's possible to test it before the release i would know how many gold will cost this funny war machine?

Link on message: #410078

We know that it will be avalaible for pre-order, but i would know if we can "buy" it with our gold,to test it until beta ends.
If it's possible to test it before the release i would know how many gold will cost this funny war machine?
LiannaSilverwind: Russian release players were unable to get pre-order vehicles
unless they pre-ordered them, ie. No Pre-order = No Unique tank, so
I doubt it will be different on EU/US servers now. No official info
on this yet. 

Subject:
Archives\Beta\Matchmaking broken?
Link on message: #410074

Link on message: #410074
LiannaSilverwind: Check this post for current matchmaking tables:
http://forum.worldof...post__p__336432
http://forum.worldof...post__p__336432
Subject:
Archives\Beta\T28 and Radios
Link on message: #410070

Link on message: #410070
LiannaSilverwind: The reason is in Soviet tanks radio-operator is стрелок-радист, ie.
he does not only operate the radio, but operates machinegun
also.
T-28 has machineguns in small turrets, that was their jobs.
Current system does not use machineguns, but still uses historical crewmen. So T-28 gets two radio-operators, who are in fact... machinegunners.
T-28 has machineguns in small turrets, that was their jobs.
Current system does not use machineguns, but still uses historical crewmen. So T-28 gets two radio-operators, who are in fact... machinegunners.

Subject:
Archives\Beta\Impressions\Impressions after 540 battles
Link on message: #410042

Link on message: #410042
LiannaSilverwind: Thank you very much for long and descriptive immersion! 
Repair-cost were made so that people do not drive only Tier 9-10 tanks, but also use lighter vehicles, otherwise in 2-3 months everyone would drive only top-tier vehicles, leaving huge gap behind them and never returning back. Current developers' vision is that Tier 6 vehicles should be affordable without Premium, Tier 7-8 affordable with premium and Tier 9-10 should be a challenge with premium. Really good players are able to profit with Tier 9-10 vehicles with premium.

Repair-cost were made so that people do not drive only Tier 9-10 tanks, but also use lighter vehicles, otherwise in 2-3 months everyone would drive only top-tier vehicles, leaving huge gap behind them and never returning back. Current developers' vision is that Tier 6 vehicles should be affordable without Premium, Tier 7-8 affordable with premium and Tier 9-10 should be a challenge with premium. Really good players are able to profit with Tier 9-10 vehicles with premium.
Subject:
Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #409859
seahawk, on 21 February 2011 - 01:50 PM, said: Overlord,
could you tell me how long we will be able to pre-order? Especially if it will be more than 14 days, as I have a trip coming up and won´t be able to use a secure connection for that time.

Link on message: #409859

could you tell me how long we will be able to pre-order? Especially if it will be more than 14 days, as I have a trip coming up and won´t be able to use a secure connection for that time.
Overlord: Should be around 10-14 days.
Subject:
Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #409792
Sempronius, on 21 February 2011 - 12:23 PM, said: Excelent I see you are monitoring the topic. Could you please
address previously asked question about choice of Maus as "guinea
pig"? link to remind the issue.

Link on message: #409792

Overlord: Replied to it somewhere in Improving German Vehicles topic.
Subject:
Archives\Beta\Impressions\Noob impressions
Link on message: #409537

Link on message: #409537
LiannaSilverwind: Thank you for your impressions! Good luck in WoT! 

Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #409219
Fimp3n, on 20 February 2011 - 02:19 AM, said: Overlord, are you saying that top tier tanks will be available for
gold purchase when the game goes live? Because you can't possibly
consider the current premium tanks top-tier.
Several players I know don't play the game to grind through the trees to get to the tier 9 medium or tier 10 heavy. They play different tanks they like. One guy told me when he started playing that he wanted a StuG. That was it. They're not interested in having the "best" tank no matter what tank that is.
There's a very simple sollution for letting lower tier tanks into clan wars and giving them a fighting chance. Just make the maximum amount of troops you can move to and have garrisoned in a province point based. For example, and mind you this is just an example, say a tank is worth one point per tier it has, and you're allowed to move fifty points when you attack a province. Then you can either send five IS-7 or you can send five tier 9 tanks and a tier 5, and so on. Obviously the amount of points could be a different number than the one I just pulled out of my behind but I think you get the picture.
On a related note the best scout tanks are below tier 5.

Link on message: #409219

Several players I know don't play the game to grind through the trees to get to the tier 9 medium or tier 10 heavy. They play different tanks they like. One guy told me when he started playing that he wanted a StuG. That was it. They're not interested in having the "best" tank no matter what tank that is.
There's a very simple sollution for letting lower tier tanks into clan wars and giving them a fighting chance. Just make the maximum amount of troops you can move to and have garrisoned in a province point based. For example, and mind you this is just an example, say a tank is worth one point per tier it has, and you're allowed to move fifty points when you attack a province. Then you can either send five IS-7 or you can send five tier 9 tanks and a tier 5, and so on. Obviously the amount of points could be a different number than the one I just pulled out of my behind but I think you get the picture.
On a related note the best scout tanks are below tier 5.
Overlord: Here by mentioning money I meant e.g. transfering experience or
exchanging gold for credits. Regular vehciles won't be purchasable
for gold of course.
Tier limitations for certain provinces on global maps are possible.
Tier limitations for certain provinces on global maps are possible.
Subject:
Archives\Beta\Questions\Buying Tanks
Link on message: #409049

Link on message: #409049
LiannaSilverwind: It seems that the answer is No.
Check this post: http://forum.worldof...stions-answers/
Check this post: http://forum.worldof...stions-answers/
Subject:
Game Discussion\Gameplay Discussion\Russian forum Questions & Answers
Link on message: #409047

Link on message: #409047
LiannaSilverwind: Russian forum Developers Questions and Answers
Version of 15th February 2011.
Translated by me, added few explanations and slightly changed questions and answers order.
Common questions:
Q: Any planned limit for max points in Clan Wars?
A: No. (Notice that currently there are plans for 3 Clan War maps, based on tiers - Lia)
Q: How big is one square on the minimap?
A: 1/10 of the map’s side. Different maps have different size.
Q: When German crew ranks bug will be fixed?
A: ASAP
Q: Option of possessing more than one tank of an exactly same type/model?
A: No.
Q: Do you plan to add sanctions for intentional exit from the battle?
A: Yes.
Q: Do you plan to add view of your own death (like in Call of Duty)?
A: Under discussion.
Q: Do you plan to add more players’ statistics?
A: Yes.
Q: New ranks?
A: Not for the crew. There are new player’s achievements planned.
Q: Bonuses for high-rank crew?
A: Their skills are their bonuses, nothing additional is planned.
Q: Limiting possibility of team damage or totally preventing it?
A: No.
Q: New consumables planned?
A: Yes.
Q: Is Tank Hunter medal analogue for destroying other than German vehicles planned?
A: Yes.
Q: Can you tell us about planned new crew skills? What kind of skills? How many of them?
A: You will get to know in time.
Q: Adding option of buying gold for credits from other players?
A: Question is being postponed now.
Q: Will memory leak be fixed?
A: Yes
Vehicles questions:
Q: Lowe crew?
A: Commander, Gunner, Driver, Radio-operator, Loader.
Q: KV-5 crew?
A: Commander, Gunner, Driver, Radio-operator, two Loaders.
Q: Tier 10 medium tanks?
A: Not for immediate future.
Game mechanics:
Q: Why does Tiger get its engine damaged after being hit from the front?
A: Transmission is being part of engine module and most German tanks have transmission in their front. Oil in transmission catches fire quite easily as well.
Q: After T-54 model got height increase, did armor or its penetration change?
A: No.
Q: Tell us why firing T-54 visibility was changed?
A: Ingame balance and historical reasons.
Q: Does tankist rank somehow affect his skills? Do you plan to show how?
A: Quite opposite, amount of skill affects his rank. No showing.
Q: Do you plan to give Germans Cyclone filter analogue?
A: Not yet.
Q: Do you plan to add “balancing modules weight” back to matchmaking balancer as it was before? (Balancer took into account your tank modules long time ago. - Lia) And if no, why not?
A: No, because it was deeply imperfect.
Q: Will you return Additional Grousers back to Leopard? (Scouts had an ability to use Additional Grousers module, but it was removed later. - Lia) And if not, why not?
A: No, because they were not used there.
Q: Where does crew experience go after it has all three skills topped?
A: It is being saved. It will be used after new skills will be added.
Servers:
Q: Adding option of account transfer between RU-EU servers or vice versa?
A: Not for immediate future, quite possible later.
Q: Random cross-server battles?
A: Being planned, but not for immediate future.
Future plans:
Q: Do you plan to add nation vs. nation fights?
A: Yes, in historical battles. There will be even more limits – only tanks of certain timeline with certain configurations.
Q: Separate tree for Japanese?
A: Yes.
Q: Do you plan to change game timeline?
A: No.
Q: Do you plan to add smoke grenades?
A: Not yet.
Q: Do you plan to let heavier tanks move lighter tanks wrecks off the way?
A: Yes.
Q: Do you plan to add more real-life physics into the game, like tank off-cliff jumps or making salto?
A: We experiment with this, but realization is still very far away.
Q: Do you plan to modernize contacts list?
A: Yes, over time.
Version of 15th February 2011.
Translated by me, added few explanations and slightly changed questions and answers order.
Common questions:
Q: Any planned limit for max points in Clan Wars?
A: No. (Notice that currently there are plans for 3 Clan War maps, based on tiers - Lia)
Q: How big is one square on the minimap?
A: 1/10 of the map’s side. Different maps have different size.
Q: When German crew ranks bug will be fixed?
A: ASAP
Q: Option of possessing more than one tank of an exactly same type/model?
A: No.
Q: Do you plan to add sanctions for intentional exit from the battle?
A: Yes.
Q: Do you plan to add view of your own death (like in Call of Duty)?
A: Under discussion.
Q: Do you plan to add more players’ statistics?
A: Yes.
Q: New ranks?
A: Not for the crew. There are new player’s achievements planned.
Q: Bonuses for high-rank crew?
A: Their skills are their bonuses, nothing additional is planned.
Q: Limiting possibility of team damage or totally preventing it?
A: No.
Q: New consumables planned?
A: Yes.
Q: Is Tank Hunter medal analogue for destroying other than German vehicles planned?
A: Yes.
Q: Can you tell us about planned new crew skills? What kind of skills? How many of them?
A: You will get to know in time.
Q: Adding option of buying gold for credits from other players?
A: Question is being postponed now.
Q: Will memory leak be fixed?
A: Yes
Vehicles questions:
Q: Lowe crew?
A: Commander, Gunner, Driver, Radio-operator, Loader.
Q: KV-5 crew?
A: Commander, Gunner, Driver, Radio-operator, two Loaders.
Q: Tier 10 medium tanks?
A: Not for immediate future.
Game mechanics:
Q: Why does Tiger get its engine damaged after being hit from the front?
A: Transmission is being part of engine module and most German tanks have transmission in their front. Oil in transmission catches fire quite easily as well.
Q: After T-54 model got height increase, did armor or its penetration change?
A: No.
Q: Tell us why firing T-54 visibility was changed?
A: Ingame balance and historical reasons.
Q: Does tankist rank somehow affect his skills? Do you plan to show how?
A: Quite opposite, amount of skill affects his rank. No showing.
Q: Do you plan to give Germans Cyclone filter analogue?
A: Not yet.
Q: Do you plan to add “balancing modules weight” back to matchmaking balancer as it was before? (Balancer took into account your tank modules long time ago. - Lia) And if no, why not?
A: No, because it was deeply imperfect.
Q: Will you return Additional Grousers back to Leopard? (Scouts had an ability to use Additional Grousers module, but it was removed later. - Lia) And if not, why not?
A: No, because they were not used there.
Q: Where does crew experience go after it has all three skills topped?
A: It is being saved. It will be used after new skills will be added.
Servers:
Q: Adding option of account transfer between RU-EU servers or vice versa?
A: Not for immediate future, quite possible later.
Q: Random cross-server battles?
A: Being planned, but not for immediate future.
Future plans:
Q: Do you plan to add nation vs. nation fights?
A: Yes, in historical battles. There will be even more limits – only tanks of certain timeline with certain configurations.
Q: Separate tree for Japanese?
A: Yes.
Q: Do you plan to change game timeline?
A: No.
Q: Do you plan to add smoke grenades?
A: Not yet.
Q: Do you plan to let heavier tanks move lighter tanks wrecks off the way?
A: Yes.
Q: Do you plan to add more real-life physics into the game, like tank off-cliff jumps or making salto?
A: We experiment with this, but realization is still very far away.
Q: Do you plan to modernize contacts list?
A: Yes, over time.
Subject:
Archives\Beta\Suggestions\Elite status
Link on message: #408558
Schurmeyer, on 19 February 2011 - 07:26 PM, said: Given that the game wipes all your crews skills when you move up a
tier, then wouldn't it be reasonable to give Elite status to the
crew members, BEFORE you research the next tier?
Sorry if this has been brought up before, but I haven't seen anything on it.

Link on message: #408558

Sorry if this has been brought up before, but I haven't seen anything on it.
LiannaSilverwind: I apologize if I misunderstood your post, but your crew skills
(Camouflage, Repair, Firefighting) are not wiped when you transfer
crewmen between different tanks.
Only general skill is penalized without retraining or is affected by retraining type.
Only general skill is penalized without retraining or is affected by retraining type.
Subject:
Archives\Beta\We need more T-54!
Link on message: #408375

Link on message: #408375
Overlord: Shows the extremely high popularity of T-54 in the current version.
I'm sure that will be far less likely to happen after the next
patch.
Closing this one. Please stick to existing topics on T-54.
Closing this one. Please stick to existing topics on T-54.
Subject:
In-Game Vehicles\German Vehicles\Heavy Tanks\Maus equipment
Link on message: #408367
Yab, on 19 February 2011 - 04:41 PM, said: So what do you recomend to put into third slot? I already have
rammer and enhanced gun laying drive (or whatever they are called -
you know those modules for -10% rld time and -10% aiming time). I
consider putting ventilation for best preformance of a tank, spall
liner for better protection vs HE or vertical stabilizer for best
accuracy during movement

Link on message: #408367

Overlord: My choice would be rammer, improved ventilation, and toolbox (and
repair as 1st additional skill).
Subject:
Archives\Beta\Game Crashes
Link on message: #408181

Link on message: #408181
Vallter: Please reinstall the game client after deleting "preferences.xml"
file - it can found here: "C:\Documents and Settings\(USER
NAME)\Application Data\W"\
Then try to open all ports for start.
Make sure your antivirus software or firewall do not block the client connection with the server. During the first game start bring the game application in the trusting list.
Please open the following ports in the net settings:
• UDP range 3478, 3479, 5060, 5062, 12000-29999 and 32800-32901
Allow WorldOfTanks.exe to use UDP and TCP protocols.
If you use Proxifier, please open the following ports:
3128,80,8080,20000-25000,32801,32803, and crucially - 443.
Please open the directory "C:\WINDOWS\system32\drivers\etc" (Windows XP) or open the directory "c:\Windows\winsxs\" and search for "hosts" (Windows Vista/7), choose the "hosts" file, open it with the notepad and type manually: 213.252.177.36 login-master.worldoftanks.eu
All the in-game settings and hosts, used by the game, can be traced in the "preferences.xml" file - "C:\Documents and Settings\(USER NAME)\Application Data\W"\
Then try to open all ports for start.
Make sure your antivirus software or firewall do not block the client connection with the server. During the first game start bring the game application in the trusting list.
Please open the following ports in the net settings:
• UDP range 3478, 3479, 5060, 5062, 12000-29999 and 32800-32901
Allow WorldOfTanks.exe to use UDP and TCP protocols.
If you use Proxifier, please open the following ports:
3128,80,8080,20000-25000,32801,32803, and crucially - 443.
Please open the directory "C:\WINDOWS\system32\drivers\etc" (Windows XP) or open the directory "c:\Windows\winsxs\" and search for "hosts" (Windows Vista/7), choose the "hosts" file, open it with the notepad and type manually: 213.252.177.36 login-master.worldoftanks.eu
All the in-game settings and hosts, used by the game, can be traced in the "preferences.xml" file - "C:\Documents and Settings\(USER NAME)\Application Data\W"\
Subject:
Archives\Beta\Game dosen't start?
Link on message: #408168

Link on message: #408168
Vallter: Well, you have to do the same for start. Because without exact and
specific information about your PC we can't help you.
Subject:
Archives\Beta\Update problem or ?
Link on message: #408149

Link on message: #408149
Vallter: Glad to know it.
Topic closed
Topic closed
Subject:
Archives\Beta\Impressions\Impressions after 1000+ battles
Link on message: #407712

Link on message: #407712
LiannaSilverwind: Thank you for detailed Impressions and very constructive post!


Subject:
Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #407652
Wittmann73, on 18 February 2011 - 07:17 PM, said: Can you read the Tier of these Tanks before you place a pre-order?

Link on message: #407652

Overlord: For sure, the detailed information will appear on the web sites in
about 2 weeks.
Subject:
Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #407611
Sempronius, on 18 February 2011 - 06:38 PM, said: Tier 6 tank with tier 9 gun.... fair like hell...

Link on message: #407611

Overlord: It's tier 8.
Subject:
Archives\Beta\Can't connect to the WTO server
Link on message: #407607

Link on message: #407607
Vallter: Could you please post here a screenshot of this issue?
To make one please press CTRL and PRINT SCREEN (Sys Rq) key and find the screenshot in the game folder, all of them are saved here as shot_001.jpeg, shot_002.jpeg and etc.
To make one please press CTRL and PRINT SCREEN (Sys Rq) key and find the screenshot in the game folder, all of them are saved here as shot_001.jpeg, shot_002.jpeg and etc.
Subject:
Archives\Beta\Reporting user for team killing.
Link on message: #407606

Link on message: #407606
Vallter: The violator will be punished.
Subject:
Archives\Beta\mini popups during gameplay make screen go messed
Link on message: #407605

Link on message: #407605
Vallter: Please try to disable pop-up windows in all programs you use
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #407604
NEMESIS, on 18 February 2011 - 06:42 PM, said: Finally we`re getting somewhere, thing is something must be done
with these guns(or vehicles that have these as main guns) are both
poorer then their direct russian counterparts and so are the tanks
their on so you must add some balance to it.
Also can u please take note of this post refering to your idea to test new armoring system for german heavies.
I basically counldn`t have said it better myself and was exactly what i was thinking when i read your testing it on what will probably be the least use german vehicle for months to come but I can see it now the first 20-100 people that risk going german heavy and get the maus will have huge statistics since they`ll be going against mostly against tier 6-7 and 8 max mostly and devs will come to the conclusion everything is fine.
I`m seriously beginning to lose all faith of german heavies will ever be fixed in useful time as far as i can tell we can expect all these bug fixes no earlier then quite a few months from now,when what will trully matter is which is the best vehicle at launch not after 3-4 or 10 months and its kind of beyond my logic why some of this fixes can`t be implemented directly at lunch say Tiger and KT speed ,buff to long 75 and short 88,remove long 75 from P2 and decrease xp cost and so on.

Link on message: #407604

Also can u please take note of this post refering to your idea to test new armoring system for german heavies.
I basically counldn`t have said it better myself and was exactly what i was thinking when i read your testing it on what will probably be the least use german vehicle for months to come but I can see it now the first 20-100 people that risk going german heavy and get the maus will have huge statistics since they`ll be going against mostly against tier 6-7 and 8 max mostly and devs will come to the conclusion everything is fine.
I`m seriously beginning to lose all faith of german heavies will ever be fixed in useful time as far as i can tell we can expect all these bug fixes no earlier then quite a few months from now,when what will trully matter is which is the best vehicle at launch not after 3-4 or 10 months and its kind of beyond my logic why some of this fixes can`t be implemented directly at lunch say Tiger and KT speed ,buff to long 75 and short 88,remove long 75 from P2 and decrease xp cost and so on.
Overlord: Maus is supposed to benefit from the new mechanics most (not only
the mantlet), moreover its hitbox needs some other adjustments and
we definitely won't manage to fix all the hit boxes in 0.6.4 since
it's rather time-consuming.
That's why Maus was chosen.
That's why Maus was chosen.
Subject:
Archives\Beta\Game Crashes
Link on message: #407598

Link on message: #407598
Vallter: In first place we need some technical information and reports.
Please post here your DxDiag file:
- Click «Start»
- Select and press «Run»
- Type "dxdiag" and press "OK"
- In the appeared window choose "Save all information"
- Click «Start»
- Select and press «Run»
- Type "dxdiag" and press "OK"
- In the appeared window choose "Save all information"
Subject:
Archives\Beta\Losing video input to monitor
Link on message: #407589

Link on message: #407589
Vallter: Please familiarize with the following information:
http://support.world...&kbarticleid=32
http://support.world...&kbarticleid=32
Subject:
Archives\Beta\Update problem or ?
Link on message: #407581

Link on message: #407581
Vallter: Please try the following:
Install this version of Visual C++ 2008 SP1 Redistributable Package:
(х64) http://www.microsoft...14-157CFDFFEE4E
(х86) http://www.microsoft...0D-3802B2AF5FC2
Install Visual C++ 2010 if you're running Windows Vista or Windows 7:
(х64) http://www.microsoft...BF-9350143D5867
(х86) http://www.microsoft...23-37BF0912DB84
If this won't help you please contact us via http://support.worldoftanks.eu/
Install this version of Visual C++ 2008 SP1 Redistributable Package:
(х64) http://www.microsoft...14-157CFDFFEE4E
(х86) http://www.microsoft...0D-3802B2AF5FC2
Install Visual C++ 2010 if you're running Windows Vista or Windows 7:
(х64) http://www.microsoft...BF-9350143D5867
(х86) http://www.microsoft...23-37BF0912DB84
If this won't help you please contact us via http://support.worldoftanks.eu/
Subject:
Archives\Beta\Windows 7 issue
Link on message: #407574
Thomas1, on 11 February 2011 - 12:30 PM, said: there it said that "d3dx9_42.dll" is missing. then i downloaded it
and copied it in the main folder. then i tried to start the .exe
file again and now its says nothing but only a white window opens
for some seconds and nothing else happens.

Link on message: #407574

Vallter: Please install this version of DirectX:
- http://www.microsoft...6a-9b6652cd92a3
- http://www.microsoft...6a-9b6652cd92a3
Subject:
Archives\Beta\Slow Map Loading
Link on message: #407566

Link on message: #407566
Vallter: Please do the following in order to grant us necessary
information:
1. Please install the following program on your computer: http://www.pingplott.../pngplt_std.exe
2. Close all the applications, including torrents, DC-clients, Skype, ICQ, Browser (IE, Mozilla Firefox, Opera), Mail client and etc.
3. Launch the program, and maximize the dialog window.
4. Type 174.34.231.143 in the field "Address to Trace" (upper left corner). (http://wiki.worldoft...target=pp-1.png)
5. Set 1 second in the field "Trace Interval".
6. Press the "Trace" button (lower left corner) or the "Enter" button. (http://wiki.worldoft...target=pp-2.png)
7. Now click the right mouse on each figure one by one in the upper window (green or yellow background) and select "Show this Timeline Graph" (If there is no tick apposite it - v !). (http://wiki.worldoft...target=pp-3.png)
8. As the result, there is a black band under each figure in the column and the number of diagrams should be equal to the highest number in the column. (http://wiki.worldoft...target=pp-4.png)
9. To set up the time scale on the diagrams (in the lower part of the window) it's required to click the right mouse and in the opened menu select the time scale you need. (http://wiki.worldoft...target=pp-5.png)
10. Save the results in the png-file. (In File, "Save as").
1. Please install the following program on your computer: http://www.pingplott.../pngplt_std.exe
2. Close all the applications, including torrents, DC-clients, Skype, ICQ, Browser (IE, Mozilla Firefox, Opera), Mail client and etc.
3. Launch the program, and maximize the dialog window.
4. Type 174.34.231.143 in the field "Address to Trace" (upper left corner). (http://wiki.worldoft...target=pp-1.png)
5. Set 1 second in the field "Trace Interval".
6. Press the "Trace" button (lower left corner) or the "Enter" button. (http://wiki.worldoft...target=pp-2.png)
7. Now click the right mouse on each figure one by one in the upper window (green or yellow background) and select "Show this Timeline Graph" (If there is no tick apposite it - v !). (http://wiki.worldoft...target=pp-3.png)
8. As the result, there is a black band under each figure in the column and the number of diagrams should be equal to the highest number in the column. (http://wiki.worldoft...target=pp-4.png)
9. To set up the time scale on the diagrams (in the lower part of the window) it's required to click the right mouse and in the opened menu select the time scale you need. (http://wiki.worldoft...target=pp-5.png)
10. Save the results in the png-file. (In File, "Save as").
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