Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Team Killers on Test Server
Link on message: #2061337
Link on message: #2061337
OldFox: Right Mouse Button on player ---> TK ----> Report
Subject: Какой конкурс провести в июне?
Link on message: #2061280
Link on message: #2061280
OldFox: Предлагаю провести в июне конкурс на звание самого меткого игрока.
Медаль "Снайпер" тут ни при чем.
У нас есть реплеи, на которых видно, как погиб противник от вашего выстрела. Предлагаю принимать в счет конкурса фраги в двух случаях: 1) если ваш выстрел взорвал противнику боеукладку, 2) если ваш выстрел вызвал пожар, и противник догорел до 0 ХП. В обоих случаях неважно, сколько было у противника ХП до вашего попадания по нему.
Кто больше наберет таких фрагов, подкрепленных реплеями, тот и победил.
Прошу вносить предложения.
У нас есть реплеи, на которых видно, как погиб противник от вашего выстрела. Предлагаю принимать в счет конкурса фраги в двух случаях: 1) если ваш выстрел взорвал противнику боеукладку, 2) если ваш выстрел вызвал пожар, и противник догорел до 0 ХП. В обоих случаях неважно, сколько было у противника ХП до вашего попадания по нему.
Кто больше наберет таких фрагов, подкрепленных реплеями, тот и победил.
Прошу вносить предложения.
Subject: EU Questions & Answers
Link on message: #2061235
Gaz550, on 04 June 2012 - 02:43 PM, said: Consumer right acts (as well as copy protection acts) wipe behind
with such eulas and tosses. For example in my country I have
freedom to examine your program as much as I want. No tos, eula or
any other strange letter combination can take that right away.
Why do you not release information youselves then truthfully if you do not want people to dig them out themselves?
Link on message: #2061235

Why do you not release information youselves then truthfully if you do not want people to dig them out themselves?
Overlord: 1. You have a possibility to defy this juridically.
2. Full patch notes of 7.4 (live version) will contain all the changes made.
2. Full patch notes of 7.4 (live version) will contain all the changes made.
Subject: EU Questions & Answers
Link on message: #2061187
Panocek, on 04 June 2012 - 02:18 PM, said: Then why SerB is not so relaxed, when it comes to balancing "sworn
enemies' tanks"?
Second - "prosoviet bias and anti german one" is self-perpetuating spiral - random guy heard that Soviet armour is uber, so he follows that path. Sooner or later gets his IS-7, sucks at it, decreasing global win/exp ratio. So WG is buffing "ugly ruskies", while decent guy that can afloat in Maus/E-100/JT/whatever raises its statistics, ending in nerfing germans. Also some non-soviet tanks are stat and gameplay-wise underpowered, yet nothing is going to happen with them.
While idea of balancing by w/r and exp income is noble, it not necessarily makes tank balanced - why T9 and T10 are getting TD-like penetration in first place?. Also because on RU server (for example) E-100 is close to overpowered stat-wise, it doesn't mean it is OP in EU/US server. Different people, different game styles.
Just a thought.
Link on message: #2061187

Second - "prosoviet bias and anti german one" is self-perpetuating spiral - random guy heard that Soviet armour is uber, so he follows that path. Sooner or later gets his IS-7, sucks at it, decreasing global win/exp ratio. So WG is buffing "ugly ruskies", while decent guy that can afloat in Maus/E-100/JT/whatever raises its statistics, ending in nerfing germans. Also some non-soviet tanks are stat and gameplay-wise underpowered, yet nothing is going to happen with them.
While idea of balancing by w/r and exp income is noble, it not necessarily makes tank balanced - why T9 and T10 are getting TD-like penetration in first place?. Also because on RU server (for example) E-100 is close to overpowered stat-wise, it doesn't mean it is OP in EU/US server. Different people, different game styles.
Just a thought.
Overlord: What you don't see is the sarcasm Serb's posts are full of. The
trolling manner of his replies is a part of his image, and the RU
audience is used to it. Plain tranlation of his words leads to
misunderstanding and unnecessary debates.
As for Tier 10s win ratios (cumulative from 3 servers for the last few weeks):
T110 - 53.8%
IS-7 - 48.0%
IS-4 - 47.5%
Maus - 50.6%
E-100 - 49.6%
50B - 50.5%
The avg exp distribution is similar. The figures do speak for themselves.
As for Tier 10s win ratios (cumulative from 3 servers for the last few weeks):
T110 - 53.8%
IS-7 - 48.0%
IS-4 - 47.5%
Maus - 50.6%
E-100 - 49.6%
50B - 50.5%
The avg exp distribution is similar. The figures do speak for themselves.
Subject: EU Questions & Answers
Link on message: #2061125
ian666, on 04 June 2012 - 02:25 PM, said: why you are not balancing tanks using amount of each model used in
clan wars?
how do you think, why people uses often only russian tanks in clan wars (like is4/is7)?
Link on message: #2061125

how do you think, why people uses often only russian tanks in clan wars (like is4/is7)?
Overlord: CW is end-game mode for 3-5% of players, it's a very specific
sample.
Subject: EU Questions & Answers
Link on message: #2061118
FrankyK, on 04 June 2012 - 01:53 PM, said: Actually, at least according to gamemodels3d.com (it is not an
official, but nevertheless reliable source) the transmission hitbox
has been increased (it is now as big as the one of the Jagdtiger)
and the small frontal weakspot has been added in 7.4 (frontal MG
hatch now corresponds to weakspot of the Jagdtiger).
It seems to me that WG adjusted the hull of the KT to match the hull of the Jagdtiger, which always had this weakspot and transmission size. You should do it vice versa and buff the hull of the Jagdtiger, this would be much more reasonable.
PLEASE CLARIFY! Thanks.
See yourself:
Tiger II hitbox scheme in 7.3:
pic
Tiger II hitbox scheme in 7.4:
pic
Tiger II armor scheme in 7.3
pic
Tiger II armor scheme in 7.4
pic
Link on message: #2061118

It seems to me that WG adjusted the hull of the KT to match the hull of the Jagdtiger, which always had this weakspot and transmission size. You should do it vice versa and buff the hull of the Jagdtiger, this would be much more reasonable.
PLEASE CLARIFY! Thanks.
See yourself:
Tiger II hitbox scheme in 7.3:
pic
Tiger II hitbox scheme in 7.4:
pic
Tiger II armor scheme in 7.3
pic
Tiger II armor scheme in 7.4
pic
Overlord: This is something that is called decompilation of the game client
and it is prohibited under the EULA and ToS. For your own sake, I
strongly advise you to edit your post and remove the images.
Regarding the KT, indeed such adjustment is made in 7.4 to standardize the hitbox with the current pattern (eg JT). KT's performance in 7.4 will be seen to closely and with high probability it will get some positive adjustments in a later update.
Regarding the KT, indeed such adjustment is made in 7.4 to standardize the hitbox with the current pattern (eg JT). KT's performance in 7.4 will be seen to closely and with high probability it will get some positive adjustments in a later update.
Subject: EU Questions & Answers
Link on message: #2061091
_Strider_, on 04 June 2012 - 01:08 PM, said: Will there be anything done to buff the E100 and Amx 50B? They are
currently performing really bad the 50B have the least ammount of
players and have lower win ratio then E100.
Link on message: #2061091

Overlord: For E-100 - yes, quite possible, as I have stated earlier. As for
50B, its performance is mostly ok.
Subject: Video Story Contest - The Results
Link on message: #2060852
supercharge, on 04 June 2012 - 01:01 PM, said: Hi,
The results of the Video Story contest have been published a few days ago,
You can find it here:
http://worldoftanks....ontest-results/

Link on message: #2060852

The results of the Video Story contest have been published a few days ago,
You can find it here:
http://worldoftanks....ontest-results/

supercharge:
sorry I thought you asked about the video story contest
, the build a tank model
winners should be published at the end of next week.
sorry I thought you asked about the video story contest

Subject: A very sad day for the internet=RIP EDUARD KHIL
Link on message: #2060843
Link on message: #2060843
LiannaSilverwind: Покойтесь с миром, Эдуард Анатольевич!
Rest in peace, Eduard Anatoljevich!
Thank you for everything you've done for humanity!
http://www.youtube.c...h?v=W9AjT35YCwc
Rest in peace, Eduard Anatoljevich!
Thank you for everything you've done for humanity!
http://www.youtube.c...h?v=W9AjT35YCwc
Subject: Video Story Contest - The Results
Link on message: #2060834
qwedcxyasd, on 02 June 2012 - 08:54 PM, said: it would be nice to be updated, when the results of the
model-contest will be published. why does it take so long?
i'm checking the news everyday and already checked the old news to get sure, that i did't missed something. maybe you could just tell us something about it. it's pretty annoying to wait so long without any information about the reason.
Link on message: #2060834

i'm checking the news everyday and already checked the old news to get sure, that i did't missed something. maybe you could just tell us something about it. it's pretty annoying to wait so long without any information about the reason.
supercharge:
Hi,
The results of the Video Story contest have been published a few days ago,
You can find it here:
http://worldoftanks....ontest-results/

Hi,
The results of the Video Story contest have been published a few days ago,
You can find it here:
http://worldoftanks....ontest-results/

Subject: Create your own replays page
Link on message: #2060798
tariq_the_big, on 13 April 2012 - 07:51 AM, said: My world of tanks replays
Edit : http://mwreplays.com
As a member or visitor , you can upload a replay
http://mwreplays.com/cpimg/uploic.png
and automatically you will get page with all details about the battle, like this page http://mwreplays.com...y/N1Z8SZTX8Y2W/
http://mwreplays.com/cpimg/battdet.png
http://mwreplays.com...mg/battdet2.png
and anyone can download or vote for Good Game
http://mwreplays.com/cpimg/gg.png
also you can use link or image with link for your replay
http://mwreplays.com...mg/imgelink.png
image with link will be like this
http://mwreplays.com/replayimg/7c0775435228da2eaee26931090c4efe.png
If you become a member you will have a page with all your replays and you can manage it ,like my page http://mwreplays.com/Tariq_The_Big/
http://mwreplays.com/cpimg/totals.png
http://mwreplays.com...g/editabout.png
http://mwreplays.com.../editreplay.png
Good luck guys
Link on message: #2060798

Edit : http://mwreplays.com
As a member or visitor , you can upload a replay
http://mwreplays.com/cpimg/uploic.png
and automatically you will get page with all details about the battle, like this page http://mwreplays.com...y/N1Z8SZTX8Y2W/
http://mwreplays.com/cpimg/battdet.png
http://mwreplays.com...mg/battdet2.png
and anyone can download or vote for Good Game
http://mwreplays.com/cpimg/gg.png
also you can use link or image with link for your replay
http://mwreplays.com...mg/imgelink.png
image with link will be like this
http://mwreplays.com/replayimg/7c0775435228da2eaee26931090c4efe.png
If you become a member you will have a page with all your replays and you can manage it ,like my page http://mwreplays.com/Tariq_The_Big/
http://mwreplays.com/cpimg/totals.png
http://mwreplays.com...g/editabout.png
http://mwreplays.com.../editreplay.png
Good luck guys

supercharge: Hi,
Thanks for the post. The program works good and it looks like players love it too.
We will pin this one for you.
Thanks for the post. The program works good and it looks like players love it too.
We will pin this one for you.
Subject: June Calendar
Link on message: #2060587
Link on message: #2060587
supercharge: HI All,
We really sorry for this delay.
D-day Phase-One has been published here:
http://worldoftanks....-day-phase-one/
We hope you will like it!
We really sorry for this delay.
D-day Phase-One has been published here:
http://worldoftanks....-day-phase-one/
We hope you will like it!

Subject: EU Questions & Answers
Link on message: #2060391
suhmih79, on 02 June 2012 - 08:32 PM, said: NEW GAME MODE WITHOUT ARTY !!!
MANY PLAYERS WANT THIS MODE!!!!
WHEN YOU WANT TO PUT THIS MODE???????????
Link on message: #2060391

MANY PLAYERS WANT THIS MODE!!!!
WHEN YOU WANT TO PUT THIS MODE???????????
Overlord: Most of historical battles will be arty-less. Until then - nothing.
Sorry.
Subject: EU Questions & Answers
Link on message: #2060336
Tupinambis, on 01 June 2012 - 09:59 PM, said: Considering buffing the Maus is suddenly worth downvoting?
Link on message: #2060336

Overlord: Looks like no one wants Maus to be buffed. 

Subject: EU Questions & Answers
Link on message: #2060328
Magitech, on 01 June 2012 - 09:39 PM, said: I dont want to play a exp "pinata" for russian tanks.
Better remove it or finaly call your game WoRT or WoRST. (World of Russian Sowjet Tanks)
Link on message: #2060328

Better remove it or finaly call your game WoRT or WoRST. (World of Russian Sowjet Tanks)
Overlord: We will consider this. Thank you.
Subject: EU Questions & Answers
Link on message: #2060318
Trent, on 01 June 2012 - 06:54 PM, said: As a premium tier I.
Link on message: #2060318

Overlord: That's possible. 

Subject: EU Questions & Answers
Link on message: #2060316
Elmarby, on 01 June 2012 - 06:51 PM, said: Overlord,
Any word on where the British Light Tank Mk VI will end up in the tech tree?
With it's armour and armament I was surprised it did not get the Tier 1 slot, which is taken up by the seemingly out of place behemoth the Vickers Medium Mk I. It's hard to picture the Mk VI even holding it's own at tier 2!
You will included this adorable mainstay of early war British tankforces, will you?
Link on message: #2060316

Any word on where the British Light Tank Mk VI will end up in the tech tree?
With it's armour and armament I was surprised it did not get the Tier 1 slot, which is taken up by the seemingly out of place behemoth the Vickers Medium Mk I. It's hard to picture the Mk VI even holding it's own at tier 2!
You will included this adorable mainstay of early war British tankforces, will you?
Overlord: Hm, currently it's not in the tree. A bit too weak for tier 2, and
tier 1 slot is taken.
Subject: EU Questions & Answers
Link on message: #2060253
han_solo_79, on 01 June 2012 - 05:13 PM, said: So why are you buffing russian tanks? I bet that players with
skills can fights in it with good results.
Link on message: #2060253

Overlord: Nerfing & buffing is performed based on data we get, it's not
faction-dependant.
Subject: EU Questions & Answers
Link on message: #2060242
nerderklaus, on 01 June 2012 - 04:55 PM, said: In case you didn't notice my question.
When is the over powered Russian stuff such as IS-7 or the new tier 10 gun from IS-4 and the tier 9 heavies going to get nerfed/rebalanced?
Link on message: #2060242

When is the over powered Russian stuff such as IS-7 or the new tier 10 gun from IS-4 and the tier 9 heavies going to get nerfed/rebalanced?
Overlord: You are not really pointing in the right direction. See T110.
Subject: EU Questions & Answers
Link on message: #2060237
Panzergraf_Steiner, on 01 June 2012 - 04:48 PM, said: You'll probably nerf them some more? Blasted operation Barbarossa -
it destroyed any chance of balanced game! 
Link on message: #2060237


Overlord: I do doubt that tanks were balanced in reality. 

Subject: EU Questions & Answers
Link on message: #2060227
FrankyK, on 01 June 2012 - 04:44 PM, said: I kindly ask you to answer the questions concerning the nerf (it is
a nerf and by the way an unnecessary one, in my humble opinion) of
the Tiger II:
Q1: Why is the size of the gearbox of King Tiger increased in 0.7.4?
Q2: Why did you add the MG weakspot on upper glacis on KT?
Q3: The win statistics for King Tiger is not good even on RU-server, so why do you nerf it?
You may say that this is not a major nerf, but it will once again decrease performance of the Tiger II, which has been already slightly nerfed by the size increase of 7.3. It's time to buff the Tiger II in another way (like ROF increase) in order to compensate the mentioned nerfs. You were fast in buffing the KV-4, so it is only fair if you also buff the Tiger II, which has worse stats than most of the other Tier 8 Heavies (notable worse than IS-3 and T-32). Please don't destroy the balance of the Tier 8 Heavies; it used to be good; but after 7.4, it will be changed in favour of the Soviet Heavies.
Thanks for your honest answer.
Link on message: #2060227

Q1: Why is the size of the gearbox of King Tiger increased in 0.7.4?
Q2: Why did you add the MG weakspot on upper glacis on KT?
Q3: The win statistics for King Tiger is not good even on RU-server, so why do you nerf it?
You may say that this is not a major nerf, but it will once again decrease performance of the Tiger II, which has been already slightly nerfed by the size increase of 7.3. It's time to buff the Tiger II in another way (like ROF increase) in order to compensate the mentioned nerfs. You were fast in buffing the KV-4, so it is only fair if you also buff the Tiger II, which has worse stats than most of the other Tier 8 Heavies (notable worse than IS-3 and T-32). Please don't destroy the balance of the Tier 8 Heavies; it used to be good; but after 7.4, it will be changed in favour of the Soviet Heavies.
Thanks for your honest answer.
Overlord: 1. Personally I haven't heard of such adjustment, will clarify.
2. It was there since god knows when.
3. There was no nerf intentions for KT.
2. It was there since god knows when.
3. There was no nerf intentions for KT.
Subject: EU Questions & Answers
Link on message: #2060195
mefistocelus, on 01 June 2012 - 04:41 PM, said: Overlord, you missed that! What can you say about it? Or it is just
like you said " They are based on reasonable assumptions, deduction
and extrapolation."
Admit it that you guys don't give a damn about german tanks, as Serb said, they killed your ancestors.
Link on message: #2060195

Admit it that you guys don't give a damn about german tanks, as Serb said, they killed your ancestors.
Overlord: Relax mate, it's a video game after all. Don't take it that
seriously.
Subject: Conspiracy Theory: the reason of (not only) E-series nerf
Link on message: #2059969
CroustibatFR, on 04 June 2012 - 09:21 AM, said: Have a look at tier 4 and 6 tanks and MM for example. They have
horrible XP income / MM to get people to pay to skip them. Tier 4
is a warning: "look ! tier 5 tanks are great, everyone knows that.
You want them ? ahh but that is going to cost you". The racket
comes at tier 6: "You felt the pain at tier 4 ? Double it. Welcome
to tier 6 and mostly 7, where you can meet tier 9 & 10s, but have
absolutely no chances against them. You want to skip them badly
dont you ? Now cough up the money kiddo" .
Link on message: #2059969

LiannaSilverwind: The part that made me most sad is that most WW2 tanks are punished
by balancer.
For example:
T-34 & Pz. IV & M4: tier 5 - enjoy tiers 8 at the same battle
T-34-85 & M4A3E8 & M4A3E2: tier 6 - enjoy tiers 9 at the same battle
IS & Tiger: tier 7 - enjoy tiers 10 at the same battle
So if you want to play WW2 vehicles, you often play very limited role in the battle providing weak meatshields for prototype tanks.
Is it realistic? Yes, it is. Hetzers in 1945 and BT-2 in 1941 would confirm that.
But is it fun?..
For example:
T-34 & Pz. IV & M4: tier 5 - enjoy tiers 8 at the same battle
T-34-85 & M4A3E8 & M4A3E2: tier 6 - enjoy tiers 9 at the same battle
IS & Tiger: tier 7 - enjoy tiers 10 at the same battle
So if you want to play WW2 vehicles, you often play very limited role in the battle providing weak meatshields for prototype tanks.
Is it realistic? Yes, it is. Hetzers in 1945 and BT-2 in 1941 would confirm that.
But is it fun?..
Subject: T95: Maps with basic paths and points of no-return
Link on message: #2059863
JAPPY, on 26 February 2012 - 04:23 PM, said:
(NVS
clan logo) Welcome to the tough life of a T95 !!!

I guess
it is a good example of a “Mexican standoff” ! E75 kills VK4502A
who kills VK4502P!
I do this thread for the courageous souls who are entertaining the though of getting a T95 (or even a T28).
The main problem of this tank is its speed.
13km/h according to specifications, but actually navigating between 10 and 11 k/h on regular ground. The slightest obstacle will easily reduce this speed by 2 to 5 k/h…
Think about it: a T95 goes at half the speed of a Maus!! or: a Maus goes at 200% your speed!!" ... Just think about it again... and it is somehow scary. Especially when a Maus overtakes you like a T-50-2 would do with others...

Another big issue is the lack of depression of its gun, and as it is placed very low, a 0.5m trench/edge will simply hide your target, and make you aiming at the sky as soon as you try to see and go beyond… and it takes time for going “beyond”, showing a main weak spot: the lower front plates.
If you do not know how low you are, have a look at what you see... not exactly good for aiming at something... but good for camo:

Hence, the game has a total different flavor in a T95. WoT’smap are totally different for you (T95 driver), and all other tanks.
All other tanks, I say all, can think about going further than half of the map.
For a T95, it is a Journey To The Unknown. You know when you leave; you don’t know when you will arrive, and how…
You will rule 2 dimensions: longitude and latitude. But you will be ruled by the 2 other dimensions: altitude and TIME !!! Time... is your God...
Whatever you will do in a T95, you will have to think about the clock and doing things in time. You will be like the Rabbit in Alice... always late.
... but
won't run as fast...
I will then state the obvious for all current T95 owners.
No rocket science, no secrets.
Experienced players will learn nothing and probably suggests different paths and strategies. Of course!
I am a very average player. You can all do better. I am solid in defense or attack but with my fair share of (very) stupid moves and loads of (T59) players calling me noob because I cannot shoot everything in front, on the side and behind me within seconds...
If you wish, you can see my stats for the T95 here. and profile here.
My goal is not to deliver a guide on how to use a T95.
I just want to share what I learnt after some battles in my T95, and help new fellow T95s (we should make a T95 guild…
) when facing
a map, and suggest a global idea of what can be done,
and what is next to impossible…
Except for those who found a rare teleport scroll or a rune of swiftness, of course.
In the maps below, I have drawn lines in 3 colors:
▓▓▓▓▓▓ Green path : what I do 70% of the time. The safe and natural path for my T95 (again, other experienced T95 owners can have a different idea! Welcome!!). It means that most of your game will probably use this “safe” path. When on the green path, you can mostly defend your base, or have a chance to come back for defense. You can also place yourself for supporting your team, knowing that most of the time they are long gone!…
▓▓▓▓▓▓ Orange path:20% of my choice. Risky, but you start to develop a more offensive stance. You can be spotted anytime, so go on this path if you do not fear much arties, and your flanks/back…
▓▓▓▓▓▓ Red line:It shows the time radius for a T95. If you cross this line, you can NOT come back in time for defending your base (1 mn + visu/shot). Beyond this limit, there is definitely no way back. Go get invader is your best option, or die gloriously! And yes... it is possible… hum…
link to a zip file with all maps: http://www.mediafire...m5bnqajzwavoplr
***********************
Edited:
70% + 20% =90%... and what about the missing 10%?
The other 10% are not documented: just my crazy moves and unexpected actions (unexpected mostly by me…). It is also last second decisions.
By instance "Mountain Pass" (cf, comment by apo86) when starting from North.
At start, you can be the 1st to react and aim straight at your main location, it can be the bridge zone... But a few seconds later the whole team overtakes you and you discover that it is a lemming train heading south... No one on north (glacier) path... You are still crawling out of your base and the others are already somewhere south... As a defending machine, your best choice is then to loose another 2mn and go on this path, staying as much as possible on the flat part. You will probably have to defend and buy time for the others, so they can cap...
I do not draw the 10% cases, as it requires a good feeling of your tank, and appreciate quickly how far you can go. Experience will tell. Besides, when playing a T95, it is advised to have played a SPG so then you have a better feeling of the common blind spots for them...
Link on message: #2059863




I do this thread for the courageous souls who are entertaining the though of getting a T95 (or even a T28).
The main problem of this tank is its speed.
13km/h according to specifications, but actually navigating between 10 and 11 k/h on regular ground. The slightest obstacle will easily reduce this speed by 2 to 5 k/h…
Think about it: a T95 goes at half the speed of a Maus!! or: a Maus goes at 200% your speed!!" ... Just think about it again... and it is somehow scary. Especially when a Maus overtakes you like a T-50-2 would do with others...

Another big issue is the lack of depression of its gun, and as it is placed very low, a 0.5m trench/edge will simply hide your target, and make you aiming at the sky as soon as you try to see and go beyond… and it takes time for going “beyond”, showing a main weak spot: the lower front plates.
If you do not know how low you are, have a look at what you see... not exactly good for aiming at something... but good for camo:

Hence, the game has a total different flavor in a T95. WoT’smap are totally different for you (T95 driver), and all other tanks.
All other tanks, I say all, can think about going further than half of the map.
For a T95, it is a Journey To The Unknown. You know when you leave; you don’t know when you will arrive, and how…
You will rule 2 dimensions: longitude and latitude. But you will be ruled by the 2 other dimensions: altitude and TIME !!! Time... is your God...
Whatever you will do in a T95, you will have to think about the clock and doing things in time. You will be like the Rabbit in Alice... always late.

I will then state the obvious for all current T95 owners.
No rocket science, no secrets.
Experienced players will learn nothing and probably suggests different paths and strategies. Of course!
I am a very average player. You can all do better. I am solid in defense or attack but with my fair share of (very) stupid moves and loads of (T59) players calling me noob because I cannot shoot everything in front, on the side and behind me within seconds...
If you wish, you can see my stats for the T95 here. and profile here.
My goal is not to deliver a guide on how to use a T95.
I just want to share what I learnt after some battles in my T95, and help new fellow T95s (we should make a T95 guild…

Except for those who found a rare teleport scroll or a rune of swiftness, of course.
In the maps below, I have drawn lines in 3 colors:
▓▓▓▓▓▓ Green path : what I do 70% of the time. The safe and natural path for my T95 (again, other experienced T95 owners can have a different idea! Welcome!!). It means that most of your game will probably use this “safe” path. When on the green path, you can mostly defend your base, or have a chance to come back for defense. You can also place yourself for supporting your team, knowing that most of the time they are long gone!…
▓▓▓▓▓▓ Orange path:20% of my choice. Risky, but you start to develop a more offensive stance. You can be spotted anytime, so go on this path if you do not fear much arties, and your flanks/back…
▓▓▓▓▓▓ Red line:It shows the time radius for a T95. If you cross this line, you can NOT come back in time for defending your base (1 mn + visu/shot). Beyond this limit, there is definitely no way back. Go get invader is your best option, or die gloriously! And yes... it is possible… hum…
link to a zip file with all maps: http://www.mediafire...m5bnqajzwavoplr
***********************
Edited:
70% + 20% =90%... and what about the missing 10%?
The other 10% are not documented: just my crazy moves and unexpected actions (unexpected mostly by me…). It is also last second decisions.
By instance "Mountain Pass" (cf, comment by apo86) when starting from North.
At start, you can be the 1st to react and aim straight at your main location, it can be the bridge zone... But a few seconds later the whole team overtakes you and you discover that it is a lemming train heading south... No one on north (glacier) path... You are still crawling out of your base and the others are already somewhere south... As a defending machine, your best choice is then to loose another 2mn and go on this path, staying as much as possible on the flat part. You will probably have to defend and buy time for the others, so they can cap...
I do not draw the 10% cases, as it requires a good feeling of your tank, and appreciate quickly how far you can go. Experience will tell. Besides, when playing a T95, it is advised to have played a SPG so then you have a better feeling of the common blind spots for them...
supercharge: I guess it is a good example of a “Mexican standoff” ! E75 kills
VK4502A who kills VK4502P!
I do this thread for the courageous souls who are entertaining the though of getting a T95 (or even a T28).
The main problem of this tank is its speed.
13km/h according to specifications, but actually navigating between 10 and 11 k/h on regular ground. The slightest obstacle will easily reduce this speed by 2 to 5 k/h…
Think about it: a T95 goes at half the speed of a Maus!! or: a Maus goes at 200% your speed!!" ... Just think about it again... and it is somehow scary. Especially when a Maus overtakes you like a T-50-2 would do with others...

Another big issue is the lack of depression of its gun, and as it is placed very low, a 0.5m trench/edge will simply hide your target, and make you aiming at the sky as soon as you try to see and go beyond… and it takes time for going “beyond”, showing a main weak spot: the lower front plates.
If you do not know how low you are, have a look at what you see... not exactly good for aiming at something... but good for camo:

Hence, the game has a total different flavor in a T95. WoT’smap are totally different for you (T95 driver), and all other tanks.
All other tanks, I say all, can think about going further than half of the map.
For a T95, it is a Journey To The Unknown. You know when you leave; you don’t know when you will arrive, and how…
You will rule 2 dimensions: longitude and latitude. But you will be ruled by the 2 other dimensions: altitude and TIME !!! Time... is your God...
Whatever you will do in a T95, you will have to think about the clock and doing things in time. You will be like the Rabbit in Alice... always late.
... but
won't run as fast...
I will then state the obvious for all current T95 owners.
No rocket science, no secrets.
Experienced players will learn nothing and probably suggests different paths and strategies. Of course!
I am a very average player. You can all do better. I am solid in defense or attack but with my fair share of (very) stupid moves and loads of (T59) players calling me noob because I cannot shoot everything in front, on the side and behind me within seconds...
If you wish, you can see my stats for the T95 here. and profile here.
My goal is not to deliver a guide on how to use a T95.
I just want to share what I learnt after some battles in my T95, and help new fellow T95s (we should make a T95 guild…
) when facing
a map, and suggest a global idea of what can be done,
and what is next to impossible…
Except for those who found a rare teleport scroll or a rune of swiftness, of course.
In the maps below, I have drawn lines in 3 colors:
▓▓▓▓▓▓ Green path : what I do 70% of the time. The safe and natural path for my T95 (again, other experienced T95 owners can have a different idea! Welcome!!). It means that most of your game will probably use this “safe” path. When on the green path, you can mostly defend your base, or have a chance to come back for defense. You can also place yourself for supporting your team, knowing that most of the time they are long gone!…
▓▓▓▓▓▓ Orange path:20% of my choice. Risky, but you start to develop a more offensive stance. You can be spotted anytime, so go on this path if you do not fear much arties, and your flanks/back…
▓▓▓▓▓▓ Red line:It shows the time radius for a T95. If you cross this line, you can NOT come back in time for defending your base (1 mn + visu/shot). Beyond this limit, there is definitely no way back. Go get invader is your best option, or die gloriously! And yes... it is possible… hum…
link to a zip file with all maps: http://www.mediafire...m5bnqajzwavoplr
***********************
Edited:
70% + 20% =90%... and what about the missing 10%?
The other 10% are not documented: just my crazy moves and unexpected actions (unexpected mostly by me…). It is also last second decisions.
By instance "Mountain Pass" (cf, comment by apo86) when starting from North.
At start, you can be the 1st to react and aim straight at your main location, it can be the bridge zone... But a few seconds later the whole team overtakes you and you discover that it is a lemming train heading south... No one on north (glacier) path... You are still crawling out of your base and the others are already somewhere south... As a defending machine, your best choice is then to loose another 2mn and go on this path, staying as much as possible on the flat part. You will probably have to defend and buy time for the others, so they can cap...
I do not draw the 10% cases, as it requires a good feeling of your tank, and appreciate quickly how far you can go. Experience will tell. Besides, when playing a T95, it is advised to have played a SPG so then you have a better feeling of the common blind spots for them...
Hi JAPPY,
Thanks for writing this guide for the WoT players.
It looks very useful and gives some very important tips.
I do this thread for the courageous souls who are entertaining the though of getting a T95 (or even a T28).
The main problem of this tank is its speed.
13km/h according to specifications, but actually navigating between 10 and 11 k/h on regular ground. The slightest obstacle will easily reduce this speed by 2 to 5 k/h…
Think about it: a T95 goes at half the speed of a Maus!! or: a Maus goes at 200% your speed!!" ... Just think about it again... and it is somehow scary. Especially when a Maus overtakes you like a T-50-2 would do with others...

Another big issue is the lack of depression of its gun, and as it is placed very low, a 0.5m trench/edge will simply hide your target, and make you aiming at the sky as soon as you try to see and go beyond… and it takes time for going “beyond”, showing a main weak spot: the lower front plates.
If you do not know how low you are, have a look at what you see... not exactly good for aiming at something... but good for camo:

Hence, the game has a total different flavor in a T95. WoT’smap are totally different for you (T95 driver), and all other tanks.
All other tanks, I say all, can think about going further than half of the map.
For a T95, it is a Journey To The Unknown. You know when you leave; you don’t know when you will arrive, and how…
You will rule 2 dimensions: longitude and latitude. But you will be ruled by the 2 other dimensions: altitude and TIME !!! Time... is your God...
Whatever you will do in a T95, you will have to think about the clock and doing things in time. You will be like the Rabbit in Alice... always late.

I will then state the obvious for all current T95 owners.
No rocket science, no secrets.
Experienced players will learn nothing and probably suggests different paths and strategies. Of course!
I am a very average player. You can all do better. I am solid in defense or attack but with my fair share of (very) stupid moves and loads of (T59) players calling me noob because I cannot shoot everything in front, on the side and behind me within seconds...
If you wish, you can see my stats for the T95 here. and profile here.
My goal is not to deliver a guide on how to use a T95.
I just want to share what I learnt after some battles in my T95, and help new fellow T95s (we should make a T95 guild…

Except for those who found a rare teleport scroll or a rune of swiftness, of course.
In the maps below, I have drawn lines in 3 colors:
▓▓▓▓▓▓ Green path : what I do 70% of the time. The safe and natural path for my T95 (again, other experienced T95 owners can have a different idea! Welcome!!). It means that most of your game will probably use this “safe” path. When on the green path, you can mostly defend your base, or have a chance to come back for defense. You can also place yourself for supporting your team, knowing that most of the time they are long gone!…
▓▓▓▓▓▓ Orange path:20% of my choice. Risky, but you start to develop a more offensive stance. You can be spotted anytime, so go on this path if you do not fear much arties, and your flanks/back…
▓▓▓▓▓▓ Red line:It shows the time radius for a T95. If you cross this line, you can NOT come back in time for defending your base (1 mn + visu/shot). Beyond this limit, there is definitely no way back. Go get invader is your best option, or die gloriously! And yes... it is possible… hum…
link to a zip file with all maps: http://www.mediafire...m5bnqajzwavoplr
***********************
Edited:
70% + 20% =90%... and what about the missing 10%?
The other 10% are not documented: just my crazy moves and unexpected actions (unexpected mostly by me…). It is also last second decisions.
By instance "Mountain Pass" (cf, comment by apo86) when starting from North.
At start, you can be the 1st to react and aim straight at your main location, it can be the bridge zone... But a few seconds later the whole team overtakes you and you discover that it is a lemming train heading south... No one on north (glacier) path... You are still crawling out of your base and the others are already somewhere south... As a defending machine, your best choice is then to loose another 2mn and go on this path, staying as much as possible on the flat part. You will probably have to defend and buy time for the others, so they can cap...
I do not draw the 10% cases, as it requires a good feeling of your tank, and appreciate quickly how far you can go. Experience will tell. Besides, when playing a T95, it is advised to have played a SPG so then you have a better feeling of the common blind spots for them...
Hi JAPPY,
Thanks for writing this guide for the WoT players.
It looks very useful and gives some very important tips.
Subject: Ваши лучшие и худшие бои
Link on message: #2056908
Link on message: #2056908
OldFox: А вот претендент на "Лучший выстрел с арты в июне": http://wotreplays.ru...dfox-ob_ekt_212
Subject: Conspiracy Theory: the reason of (not only) E-series nerf
Link on message: #2056317
Dibuk, on 03 June 2012 - 07:00 PM, said: So why would they nerf E-75 then?
Link on message: #2056317

LiannaSilverwind: E-75 shares same enough hull with E-50, right?..
Subject: Ваши лучшие и худшие бои
Link on message: #2055625
Link on message: #2055625
OldFox: Типичный для каникул бой на РУ-сервере. Я как прочитал в начале боя
"Удачи, пацаны и девчонки", сразу все понял...
http://wotreplays.ru...dfox-panther_ii
http://wotreplays.ru...dfox-panther_ii
Subject: Conspiracy Theory: the reason of (not only) E-series nerf
Link on message: #2053419
Quote -Планируются ли Средние танки 10 уровня.
В ближайшее время нет.
Quote -И снова вопрос по ПТ10 и СТ10. Разработчики уже пришли к общему знаменателю по данному вопросу?
Да, пришли. Результат пока не оглашаем.
Обратите внимание на этот пункт
Link on message: #2053419
Quote -Планируются ли Средние танки 10 уровня.
В ближайшее время нет.
LiannaSilverwind: What do we see, what do we get?
T-54: 2 nerfs, 2 model changes (including height changes, ie. additional nerfing)
Pershing & Patton: 2 boosts, 1 model change
Panther II & E-50: 1 boost, 1 nerf (stronger than the boost before). 1 model change
Lorraine & Bat-Chatillion: 1 massive nerf.
What do current unofficial statistics tell us?
EU server win ratios (link)
T-54: 49.8%
E-50: 49.26%
Patton: 50.61%
Bat-Chat: 52.42%
IS-7: 49.02%
IS-4: 47.84%
Maus: 50.24%
E-100: 47.64%
T110E5: 52.1%
AMX 50B: 48.31%
RU server win ratios (link)
Т-54: 49.76%
E-50: 50.46%
Patton: 52.24%
Bat-Chat: 53.73%
IS-7: 49.46%
IS-4: 47.25%
Maus: 51.23%
E-100: 49.21%
T110E5: 52%
AMX 50B: 51.51%
E-50 is not best or 2nd best medium tank on both servers.
RU server T-54 stats are similar to ours, other medium tanks have better ratios than EU ones.
RU server players also drive Mice, E-100 and AMX 50 B better than we do. IS-7, IS-4, T110 ratios are similar.
Now to the conspiracy!
Date: 15th February 2011
Link: here.
T-54: 2 nerfs, 2 model changes (including height changes, ie. additional nerfing)
Pershing & Patton: 2 boosts, 1 model change
Panther II & E-50: 1 boost, 1 nerf (stronger than the boost before). 1 model change
Lorraine & Bat-Chatillion: 1 massive nerf.
What do current unofficial statistics tell us?
EU server win ratios (link)
T-54: 49.8%
E-50: 49.26%
Patton: 50.61%
Bat-Chat: 52.42%
IS-7: 49.02%
IS-4: 47.84%
Maus: 50.24%
E-100: 47.64%
T110E5: 52.1%
AMX 50B: 48.31%
RU server win ratios (link)
Т-54: 49.76%
E-50: 50.46%
Patton: 52.24%
Bat-Chat: 53.73%
IS-7: 49.46%
IS-4: 47.25%
Maus: 51.23%
E-100: 49.21%
T110E5: 52%
AMX 50B: 51.51%
E-50 is not best or 2nd best medium tank on both servers.
RU server T-54 stats are similar to ours, other medium tanks have better ratios than EU ones.
RU server players also drive Mice, E-100 and AMX 50 B better than we do. IS-7, IS-4, T110 ratios are similar.
Now to the conspiracy!
Date: 15th February 2011
Link: here.
Quote -И снова вопрос по ПТ10 и СТ10. Разработчики уже пришли к общему знаменателю по данному вопросу?
Да, пришли. Результат пока не оглашаем.
Обратите внимание на этот пункт

LiannaSilverwind: Q: Do you plan tier 10 medium tanks?
A: Not for immediate future.
Date: 22th March 2012 (one year later)
Link: here.
A: Not for immediate future.
Date: 22th March 2012 (one year later)
Link: here.
Subject: Ko tālāk?
Link on message: #2053350
Link on message: #2053350
OldFox: Paskaties, ka cilveki spele ar T32, un es domaju tu sapratisi, ka
tev nav taisniba.
http://zalil.ru/33350211
http://zalil.ru/33350211
Subject: WG negodīgums!
Link on message: #2052671
Link on message: #2052671
OldFox: Bezjedzigs topiks. TS sanem bridinajumu par WG apvainosanu savas
kludas.
Closed
Closed
Subject: Overlord is hillarious! (e 50, e 75 nerf)
Link on message: #2052274
Quote Читать мы тоже умеем, и даже по-английски. А так же знаем, как немцы умели трындеть преувеличивать свои инженерные способности - взять хоть двигатель в 1200 сил от Анненербе, который они уже при форанцузах даже до 1000 сил догнать не смогли.
Yes, we can read, even English. We also know that Germans knew how to overestimate their engineering capabilities - just look at 1200 hp engine of Ahnenerbe that they were unable to make 1000 hp even at French era.
Quote Да, надо бы и вторую башню убрать и оставить только 88L71 обр. 44 (которую, к слову, тоже не довели).
Спасибо, что напомнили. Надо отдать указание в понедельник.
Yes, we should remove second turret and leave only the first one 88L71 model 44 that they have also failed to complete.
Thanks for reminding us. I should issue a task at Monday.
Link on message: #2052274
Quote Читать мы тоже умеем, и даже по-английски. А так же знаем, как немцы умели трындеть преувеличивать свои инженерные способности - взять хоть двигатель в 1200 сил от Анненербе, который они уже при форанцузах даже до 1000 сил догнать не смогли.
Yes, we can read, even English. We also know that Germans knew how to overestimate their engineering capabilities - just look at 1200 hp engine of Ahnenerbe that they were unable to make 1000 hp even at French era.
LiannaSilverwind: And top turret/cannon (last comment is probably bad joke)
Quote Да, надо бы и вторую башню убрать и оставить только 88L71 обр. 44 (которую, к слову, тоже не довели).
Спасибо, что напомнили. Надо отдать указание в понедельник.
Yes, we should remove second turret and leave only the first one 88L71 model 44 that they have also failed to complete.
Thanks for reminding us. I should issue a task at Monday.
LiannaSilverwind: My poor E-50... 
Another interesting link - Storm's answers and pictures about E-50/E-75: http://forum.worldof...st__p__10211250
Please notice how intensely do Russian server players fight against E-50/E-75 nerf.

Another interesting link - Storm's answers and pictures about E-50/E-75: http://forum.worldof...st__p__10211250
Please notice how intensely do Russian server players fight against E-50/E-75 nerf.
LiannaSilverwind
[RU] Server-wide performance stats for tanks that are getting nerfed.
02.06.2012 22:16:28
Subject: [RU] Server-wide performance stats for tanks that are getting nerfed.
Link on message: #2051163
Tig3rEnte, on 02 June 2012 - 09:10 PM, said: mind to back that up with some link or quote ?
cos it would be total nonsense regarding even partially used premium acc can greatly boost your avg xp and mess it all up.
Link on message: #2051163

cos it would be total nonsense regarding even partially used premium acc can greatly boost your avg xp and mess it all up.
LiannaSilverwind: I have read it many times both on EU (Overlord) and RU (SerB)
forums.
They see average xp without premium accounts, same as with "Master/1st/2nd/3rd class awards".
They see average xp without premium accounts, same as with "Master/1st/2nd/3rd class awards".
Subject: Порядок начисления золота за турниры и конкурсы
Link on message: #2049326
Link on message: #2049326
OldFox: Уважаемое коммьюнити!
Парижский офис компании Wargaming официально уведомил меня о том, что золото победителям и призерам всех турниров и конкурсов начисляется в течение 14 дней со дня подачи заявки. Может придти раньше, но не позже.
Так как я стараюсь отправлять заявки на следующий день после окончания конкурса или турнира, прошу учесть: если 14 дней не прошли, не суетитесь и не спрашивайте "OldFox, где золото?" А если прошли, и золота нет, вот тогда пора мне писать.
Удачи в игре!
Парижский офис компании Wargaming официально уведомил меня о том, что золото победителям и призерам всех турниров и конкурсов начисляется в течение 14 дней со дня подачи заявки. Может придти раньше, но не позже.
Так как я стараюсь отправлять заявки на следующий день после окончания конкурса или турнира, прошу учесть: если 14 дней не прошли, не суетитесь и не спрашивайте "OldFox, где золото?" А если прошли, и золота нет, вот тогда пора мне писать.
Удачи в игре!
Subject: Начался паблик тест 7.4
Link on message: #2048168
Link on message: #2048168
LiannaSilverwind: У меня был замечательный бой на Малиновке.
Штурм пятнадцать ПТ 2го уровня на пятнадцать ПТ 2го уровня. Я был в дефе, наша команда победила, тупо стреляя из кустов.
П.С. СУ, за что же Тебя так не любят чемпионы, вон уже минус четыре... пора плюс добавить.
Штурм пятнадцать ПТ 2го уровня на пятнадцать ПТ 2го уровня. Я был в дефе, наша команда победила, тупо стреляя из кустов.
П.С. СУ, за что же Тебя так не любят чемпионы, вон уже минус четыре... пора плюс добавить.
Subject: par 7.4 public beta
Link on message: #2045520
Link on message: #2045520
OldFox: Pamegini nospiest vairakas reizes - serveris patiesam ir pilns.
Subject: Начался паблик тест 7.4
Link on message: #2044398
Spartak13, on 01 June 2012 - 09:29 AM, said: Небезызвестные пираты пытались недавно троллить на тему переездов
(пруф).
Ничего, кроме огромного числа минусов ТС, это не принесло
Link on message: #2044398

Ничего, кроме огромного числа минусов ТС, это не принесло
LiannaSilverwind: Жалко, что РТ неподкорректировало утверждение, что Пираты победили
во всех евротурнирах. Их разгром в первом турнире до сих пор
красуется на Ютюбе.
Subject: E75s and E50s transmissions moved to front
Link on message: #2043777
epits1004, on 01 June 2012 - 04:29 PM, said: You just don't get it, do you??
KV2 can, after this update, set E75 on fire from front, name ONE non soviet tank that can do that to ST-1.
Link on message: #2043777

KV2 can, after this update, set E75 on fire from front, name ONE non soviet tank that can do that to ST-1.
Overlord: I would like to see the replay of this, cause it doesn't sound
credible taking into account the slope of E-75 armour.
Subject: E75s and E50s transmissions moved to front
Link on message: #2043709
Swuul, on 01 June 2012 - 04:27 PM, said: What is "normal conditions"? ...
Link on message: #2043709

Overlord: Not constantly using gold ammo and not shooting at the roof from a
hill.
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