Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Purchased "wrong" Tier 10 tank
Link on message: #15412489
Spurtung, on 16 February 2018 - 02:43 PM, said: There's no wrong anything, just get them all.
Link on message: #15412489
Spurtung, on 16 February 2018 - 02:43 PM, said: There's no wrong anything, just get them all.vuque: True collector here huh?
@Nogr4vy As an owner of both tanks (T-62A
and Obj.140) I agree that they resemble but they are not completely
same. Small differences makes both tanks fun to play in my opinion.
I would keep the T-62A at this case and would grind credits for the
Obj.430U. But if you really would like to get the Obj.430U
earlier, please wait for CS to reply your ticket and who knows
maybe you might get lucky with one time exception at this
case. 
Subject: Petition to ban both of the arty players in the shown battle
Link on message: #15412398
Link on message: #15412398
Nohe21: *Thread closed due to "Naming & Shaming".
Subject: Defender - przyjaciel czy wróg
Link on message: #15412362
Link on message: #15412362
Falathi: Głodujących dzieci w to nie mieszajmy, proszę.
Nutelli ani placków sam wykorzystywać nie będę, w myśl powiedzenia Qui placenta ferit, placenta perit.
Nutelli ani placków sam wykorzystywać nie będę, w myśl powiedzenia Qui placenta ferit, placenta perit.
Subject: Poziom VIII tygodnia: Löwe
Link on message: #15412294
zufal, on 16 February 2018 - 02:39 PM, said: Wielu graczy z EU wyraziło nadzieje na poprawę MM . WG
nie odniosło się pozytywnie do tej prośby graczy serwera EU
.
Link on message: #15412294
zufal, on 16 February 2018 - 02:39 PM, said: Wielu graczy z EU wyraziło nadzieje na poprawę MM . WG
nie odniosło się pozytywnie do tej prośby graczy serwera EU
Falathi: Bynajmniej. Gracze mieli nadzieję na poprawę MM, MM został
poprawiony. Co prawda, zdaniem wielu graczy nie o to im chodziło no
ale nie da się zadowolić wszystkich.
Subject: Aktualizacja 9.22: Wcześniejsze pobranie
Link on message: #15412283
Mscislav_sister, on 16 February 2018 - 02:26 PM, said: Dlaczego jawność wyklucza bycie klakierem? Oferują usługi za darmo
więc nie zawsze piszą tak jak powinni ale to tak jak ze służbą
zdrowia, też "darmowa" i nieraz zaszkodzą a nie pomogą.
Link on message: #15412283
Mscislav_sister, on 16 February 2018 - 02:26 PM, said: Dlaczego jawność wyklucza bycie klakierem? Oferują usługi za darmo
więc nie zawsze piszą tak jak powinni ale to tak jak ze służbą
zdrowia, też "darmowa" i nieraz zaszkodzą a nie pomogą.Falathi: Nie wyklucza, ale klakier zazwyczaj kojarzy się raczej z
kimś, kto wyraża jakąś opinię i zapewnia klakę za pieniądze,
jednocześnie sprawiając wrażenie postronnego obserwatora, czy
uczestnika.
I z tego co widzę na forum najczęściej mianem klakierów obdarza się tych, którzy jako zwykli użytkownicy akurat napiszą coś pozytywnego czy zgodnego z punktem widzenia WG. Ewentualnie nie wyrażą zachwytu nad kolejną teorią spiskową. Z mojego punktu widzenia jest to o tyle zabawne, że nie mamy klakierów na forum - tylko osoby, które pracują dla WG lub współpracują, ale są one odpowiednio oznaczone i nie udają zwykłych, szarych użytkowników.
Co prawda, kilka razy zdarzyło mi się przeczytać na forum lub PW teksty w stylu " i co bronisz WG, płacą ci " i przenikliwość tego twierdzenia nieodmiennie poprawia mi humor.
I z tego co widzę na forum najczęściej mianem klakierów obdarza się tych, którzy jako zwykli użytkownicy akurat napiszą coś pozytywnego czy zgodnego z punktem widzenia WG. Ewentualnie nie wyrażą zachwytu nad kolejną teorią spiskową. Z mojego punktu widzenia jest to o tyle zabawne, że nie mamy klakierów na forum - tylko osoby, które pracują dla WG lub współpracują, ale są one odpowiednio oznaczone i nie udają zwykłych, szarych użytkowników.
Co prawda, kilka razy zdarzyło mi się przeczytać na forum lub PW teksty w stylu " i co bronisz WG, płacą ci " i przenikliwość tego twierdzenia nieodmiennie poprawia mi humor.
Subject: Un bonjour des Amériques !
Link on message: #15412264
Link on message: #15412264
Jahpero: Le bienvenue sur le forum !
Jahpero
Jahpero
Subject: E-Devlet Soyağacı Çılgınlığı
Link on message: #15412233
Link on message: #15412233
VMX: Merhaba, Bu başlık, siyasi tartışma
yaratma ihtimalinin yüksek
olması sebebiyle, kapatıldı ve kaldırılacak.
Teşekkür ederim, VMX
Subject: Test the changes to the Stronghold mode!
Link on message: #15412221
StinkyStonky, on 16 February 2018 - 12:46 PM, said: For Your Enjoyment.
Link on message: #15412221
StinkyStonky, on 16 February 2018 - 12:46 PM, said: For Your Enjoyment. voulezvous: Guys! I am thinking about starting a new series of portal
articles which would explain what CW, SH, GM is. You know,
embedding clips of funny moments and amazing tactics working out
perfectly caught on video, benefits and drawbacks of being a
legionnaire, tactics and strategies, insight into all the behind
the scenes Teamspeak arrangments between clans. A 1
minute-long clip starting here is
exactly the kind of visual stuff I'm looking for. We would need to
bleep the more colorful language you employ to show it on Portal
but I think it's worth a try. What I would like from you
would be a willingness to drop me a link to a video or some short
text about one of those topics as they pop up during your clan
games. What do you say? Yay or nay? For now a PM will
suffice but if the idea picks up I would create some space here for
it.
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #15412120
alpha_unit_destroyer, on 16 February 2018 - 12:21 PM, said: Hello It's a habit of mine that I participate in the 1v1
tier 8 tournaments every week on Thursday and I usually do quite
well until I find a player with an AMX 50 100 and I TRY to do my
best but he just goes like: "BEHAHAHAH LOL I HAVE 1800
POTENTIAL DAMAGE CLIP DIE NOOOB GET CANCER" and he just
pushes and in less than 6 sec's I'm already dead this is
EXTREMELY frustrating and on the tournament page it says that no
vehicles are not prevented from joining the tournament
but all tier 8 auto-loaders should be prevented from joining such
tournaments as it's extremely stupid and useless to have a tier 8
tournament where your winning does not depend on your skill
but rather on the damage potential of your auto-loader.... wtf
wargaming ?
Link on message: #15412120
alpha_unit_destroyer, on 16 February 2018 - 12:21 PM, said: Hello It's a habit of mine that I participate in the 1v1
tier 8 tournaments every week on Thursday and I usually do quite
well until I find a player with an AMX 50 100 and I TRY to do my
best but he just goes like: "BEHAHAHAH LOL I HAVE 1800
POTENTIAL DAMAGE CLIP DIE NOOOB GET CANCER" and he just
pushes and in less than 6 sec's I'm already dead this is
EXTREMELY frustrating and on the tournament page it says that no
vehicles are not prevented from joining the tournament
but all tier 8 auto-loaders should be prevented from joining such
tournaments as it's extremely stupid and useless to have a tier 8
tournament where your winning does not depend on your skill
but rather on the damage potential of your auto-loader.... wtf
wargaming ?Berbo: Can you play with Autoloader too and win against him since
you'll have the same firepower? Our goal is to make equal rules and
fair environment. If you are unable to have that tank at all that
would be frustrating but at the moment you need to adjust and find
a way to win. Each tank has a tank which counters it.
Subject: Get Even: the Battle for ELC EVEN 90
Link on message: #15412106
SlyMeerkat, on 16 February 2018 - 10:54 AM, said: Pass
Tha_Truth, on 16 February 2018 - 12:44 PM, said: impossible to find the event. i do not see any event on 18 februari
on the tournament page.
ibarix, on 16 February 2018 - 12:49 PM, said: 1. thanks but no thanks 2. who would want that crapanyway? 3. I
think 12 is too much, give 0,5 tanks
Link on message: #15412106
SlyMeerkat, on 16 February 2018 - 10:54 AM, said: PassBerbo: Care to share why?
Tha_Truth, on 16 February 2018 - 12:44 PM, said: impossible to find the event. i do not see any event on 18 februari
on the tournament page.Berbo: You can find all info here http://forum.worldof...0#entry15412080
ibarix, on 16 February 2018 - 12:49 PM, said: 1. thanks but no thanks 2. who would want that crapanyway? 3. I
think 12 is too much, give 0,5 tanksBerbo: 1. You're welcome 2. Whoever wants it 3. Interesting
concept, however we haven't found a way to split a tank in half
(just yet). Cheers
Subject: Get Even: the Battle for ELC EVEN 90
Link on message: #15412080
Hapciu_, on 16 February 2018 - 09:54 AM, said: i cant find where to register - when i press register, just sent me
to some others tournaments
arhist, on 16 February 2018 - 09:57 AM, said: Hapciu, I just wanted to ask the same, where is it???
Link on message: #15412080
Hapciu_, on 16 February 2018 - 09:54 AM, said: i cant find where to register - when i press register, just sent me
to some others tournamentsBerbo:
arhist, on 16 February 2018 - 09:57 AM, said: Hapciu, I just wanted to ask the same, where is it???Berbo: Hey guys, When you click on the link in the news it
redirects you to the tournaments page where all tournaments are
displayed. Now in this list you need to choose which one you want
to register for. All "Get even" tournaments should be shown on the
list on tournament page but if you can't find them here are the
links: 2v2 https://worldoftanks...nts/5000000611/
3v3 https://worldoftanks...nts/5000000612/
5v5 https://worldoftanks...nts/5000000613/ Let me
know if you need any additional assistance, Cheers!
Subject: Update 9.22 Feedback - Bug Reports
Link on message: #15412079
SovietPowerSupreme, on 16 February 2018 - 11:48 AM, said: Indeed it worked! I was only running a Sound mod,so i didnt
thought that would be the cause of it.thank you Kandly 
Link on message: #15412079
SovietPowerSupreme, on 16 February 2018 - 11:48 AM, said: Indeed it worked! I was only running a Sound mod,so i didnt
thought that would be the cause of it.thank you Kandly Kandly: Yuhuhu glad to hear that! No problem. <3
Subject: Retours concernant la musique et l'audio de la 1.0
Link on message: #15412069
Enover5, on 10 February 2018 - 06:29 PM, said: Je confirme. Si un staff veut bien transférer ça aux devs, ce
serait vraiment bien.
Link on message: #15412069
Enover5, on 10 February 2018 - 06:29 PM, said: Je confirme. Si un staff veut bien transférer ça aux devs, ce
serait vraiment bien.Jahpero: C'est pour ça que ces topics sont là.. 
Subject: Get Even: the Battle for ELC EVEN 90
Link on message: #15412060
TheArk_2014, on 16 February 2018 - 07:05 AM, said: Come on WG, a tournament to give away ONLY 12 tanks as gifts/awards
(and some gold)? OK, it is a mini tournament out of the
"February Specials" ... but still, it is too little & too targeted
(not for average players and below). Edit: I have an idea (I
think it is better than mini tournaments full of cheaters &
exploiters), once per month make a lottery for 10-20 (or even more)
active players (last week or month) and give to the winners the
opportunity to choice a tank from a list of premium tier VI-VIII
tanks ... ... additionally, you can expand the number of the lucky
players with other gifts (gold, modules, premium days, reserves,
etc.). You can name it "WoT Monthly Lottery".
Link on message: #15412060
TheArk_2014, on 16 February 2018 - 07:05 AM, said: Come on WG, a tournament to give away ONLY 12 tanks as gifts/awards
(and some gold)? OK, it is a mini tournament out of the
"February Specials" ... but still, it is too little & too targeted
(not for average players and below). Edit: I have an idea (I
think it is better than mini tournaments full of cheaters &
exploiters), once per month make a lottery for 10-20 (or even more)
active players (last week or month) and give to the winners the
opportunity to choice a tank from a list of premium tier VI-VIII
tanks ... ... additionally, you can expand the number of the lucky
players with other gifts (gold, modules, premium days, reserves,
etc.). You can name it "WoT Monthly Lottery".Berbo: When we make tournaments or special tournaments the goal is
not to "giveaway" or to throw it out. Tournaments should be
competitive part of the game and winners and people who climb high
enough will earn rewards. Just a little while ago there was no
tournaments for new tanks, then we added and gave away 3, then we
increased it 4 times and it's still "c'mon wargaming ONLY...".
My main point here is, this is a reward for an
accomplishment. We do not aim to give tanks for free to as many
players as possible. The main goal is to have fun while
competing. If you are not happy with competition and you'd
rather have raffles/giveaways/lotteries, I think you've found a
wrong place to complain about it. If you have some relevant
feedback which concerns the tournament itself, I'll be more than
happy to listen to anything you have to say. Best regards
Subject: Valentine II, char de l'année ?
Link on message: #15412046
Link on message: #15412046
Jahpero: Le topic est donc maintenant verrouillé.
Jahpero
Jahpero
Subject: Rüyamda kötü kötü şeyler gördüm
Link on message: #15412018
Bagora, on 16 February 2018 - 01:44 PM, said: sen baya baya forumda takılıyosun halktan birisi oldun seçim
filan mı olacak yakında oy toplama çabalarımı bunlar
şaka bi yana sizin klana alsana beni 3 kişi takılalım

Link on message: #15412018
Bagora, on 16 February 2018 - 01:44 PM, said: sen baya baya forumda takılıyosun halktan birisi oldun seçim
filan mı olacak yakında oy toplama çabalarımı bunlar vuque: Yok seçim falan yok, hemen ümitlenmeyin!
Klan konusunda da bunun
imzaya yeni bir isim eklemek için tuzak olduğunu hissediyorum.

Subject: Rüyamda kötü kötü şeyler gördüm
Link on message: #15411953
Bagora, on 15 February 2018 - 08:54 PM, said: geçen biriside rüyamder defender gördüm dedi sabahına vuque
bu tankı satmıcaz dedi
vuque yarın bundan sonra maraton yapmıcaz derse seni
taşlarlar aklında olsun 
Link on message: #15411953
Bagora, on 15 February 2018 - 08:54 PM, said: geçen biriside rüyamder defender gördüm dedi sabahına vuque
bu tankı satmıcaz dedi vuque: bundan sonra ma... şaka şaka 
Subject: Was ist morgens los?
Link on message: #15411934
Link on message: #15411934
Hedko1: Hallo zusammen,
Wegen der vielen OT-Beiträge mache ich den Thread zu. Macht gerne einen neuen auf, wenn ihr auf etwas Konkretes hinweisen wollt, aber hört bitte mit den OT-Beiträge im "Gameplay" Bereich.
MfG,
Hedko1
Wegen der vielen OT-Beiträge mache ich den Thread zu. Macht gerne einen neuen auf, wenn ihr auf etwas Konkretes hinweisen wollt, aber hört bitte mit den OT-Beiträge im "Gameplay" Bereich.
MfG,
Hedko1
Subject: Poziom VIII tygodnia: Löwe
Link on message: #15411914
zufal, on 16 February 2018 - 12:25 PM, said: Nieładnie na RU Defender a na EU wciskacie odgrzewane kotlety
. Jak pan sadzi panie Falathi co chcieli by teraz kopić
gracze w Polce czy w innych rejonach Europy ?
Löwe czy Defendera ? I taka mala
dygresja na koniec . Dlaczego na RU Defender nie zaburza balansu a
na EU jest dużym problemem ? Celowo nie pisze o promocji serwera NA
bo wszyscy wiedza ze ten serwer zniknie za jakiś czas
.
Link on message: #15411914
zufal, on 16 February 2018 - 12:25 PM, said: Nieładnie na RU Defender a na EU wciskacie odgrzewane kotlety
. Jak pan sadzi panie Falathi co chcieli by teraz kopić
gracze w Polce czy w innych rejonach Europy ?
Löwe czy Defendera ? I taka mala
dygresja na koniec . Dlaczego na RU Defender nie zaburza balansu a
na EU jest dużym problemem ? Celowo nie pisze o promocji serwera NA
bo wszyscy wiedza ze ten serwer zniknie za jakiś czas Falathi: Wielu graczy z EU wyraziło nadzieję, że Defender nie wejdzie
u nas do sprzedaży. Spełniliśmy ich życzenie.
Subject: Die Zukunft von Artillerie
Link on message: #15411861
Link on message: #15411861
Hedko1: Hallo zusammen,
Ich habe einige OT/unangebrachten Beiträge entfernt. Bitte bleibt beim guten Umgangston und unterlasst die persönlichen Anfeindungen.
MfG,
Hedko1
Ich habe einige OT/unangebrachten Beiträge entfernt. Bitte bleibt beim guten Umgangston und unterlasst die persönlichen Anfeindungen.
MfG,
Hedko1
Subject: wall hack video
Link on message: #15411846
Link on message: #15411846
Jahpero: Je signale au support ton ticket. Bonne journée et merci
pour cette information. Jahpero
Subject: un modo qui me fait un remarque bizard ...
Link on message: #15411816
prolomi, on 15 February 2018 - 09:54 PM, said: Non vous ne redirigez pas les joueurs vers le canal de leur langue
MAIS le canal wg officiel seulement, et NON je n'ai jamais vu un
seul chat mod rediriger vers un canal FR (ou autre langue) NON
OFFICIEL estampillé "c'est vide mais c'est WG".
Block Quote Ou même dire de chercher avec FR et pas WG (fonction recherche chan) , deux lettres... Bon j’arrête par ce que je sens que je vais finir par être désagréable, bye
Block Quote Bon j’arrête par ce que je sens que je vais finir par être désagréable, bye.
Carnassire, on 15 February 2018 - 05:42 PM, said: Si l'utilisation d'une langue autre que l'anglais foutait des bans,
il n'y aurait plus beaucoup de monde ...
Link on message: #15411816
prolomi, on 15 February 2018 - 09:54 PM, said: Non vous ne redirigez pas les joueurs vers le canal de leur langue
MAIS le canal wg officiel seulement, et NON je n'ai jamais vu un
seul chat mod rediriger vers un canal FR (ou autre langue) NON
OFFICIEL estampillé "c'est vide mais c'est WG". Jahpero: En gros un joueur qui discute est renvoyé vers le canal
officiel ? Euh.. C'est le serpent qui se mord la queue là...
Ensuite, si les autres modérateurs ne le font pas, je vais leurs demander poliment de le faire, mais normalement ils doivent le faire. (Personnellement je le fais et Daxeno aussi).
Ensuite, si les autres modérateurs ne le font pas, je vais leurs demander poliment de le faire, mais normalement ils doivent le faire. (Personnellement je le fais et Daxeno aussi).
Block Quote Ou même dire de chercher avec FR et pas WG (fonction recherche chan) , deux lettres... Bon j’arrête par ce que je sens que je vais finir par être désagréable, bye
Jahpero: Pour cela nous n'avons pas le droit.
Block Quote Bon j’arrête par ce que je sens que je vais finir par être désagréable, bye.
Jahpero: Je pense que c'est mieux oui. Au plaisir de te croiser dans
le chat pour te démontrer le contraire. Bonne journée à
toi.
Jahpero ------------------------
Jahpero ------------------------
Carnassire, on 15 February 2018 - 05:42 PM, said: Si l'utilisation d'une langue autre que l'anglais foutait des bans,
il n'y aurait plus beaucoup de monde ... Jahpero: C'est ce qu'il se passe, nous donnons un avertissement, puis
si le joueur continue il reçoit un ban..
Subject: Season 7 global map layout
Link on message: #15411677
AlphaMale_Kabine10, on 16 February 2018 - 12:18 PM, said: hi noob. 1st map was more user friendly, just one look at the map
and you see whats happening there. also the timezones and gold
income was split fairly. it had chips instead of divisions and no
penalty for no show apart from you lose the chips, my opinion is
that the chips gave nice balance afterall, so you couldnt spam
everyday or be spammed everyday (unless theres alliance fighting).
on new map however i think the best thing is +15 min battles which
we were able to achieve on old map with one token delays. but all
in all, i liked the new map cos it was more balanced (when it comes
to income) and way more user friendly. hope this helps you
understand my views mr.noob. why on earth someone
would use tanks which are outplayed 10 out of 10 times by the few
power creep "meta" tanks which wg likes to introduce in game? the
tier10 (and t8 which is atm totally pay to win tier) tank balance
have been gone long time ago and i dont think you should be able to
win provinces just because enemy had the meta tanks locked and you
didnt. game already have more than too much rng based stuff.
FireflyDivision, on 16 February 2018 - 12:19 PM, said: While you may be correct, it's a double edged sword.
Long tanklocks are great for big clans with people who have a large
variety of tanks. However, it can scare other people and clans
away. Of course, we can say that people who aren't willing to
dedicate themselves to grind many tanks don't deserve to be on the
map, but after all, what we need is more CW-active clans.
FireflyDivision, on 16 February 2018 - 12:21 PM, said: Yeah, the chip system and the lack of a penalty system
really contributed in my opinion. However, we've been unsuccessful
with convincing WG to bring that or something similar back. If you
remember, we proposed an alternative that may fit with the CW 2.0
system, where the penalty system was removed and clans were given
7 divisions. Perhaps we could take another look at this
matter.
Link on message: #15411677
AlphaMale_Kabine10, on 16 February 2018 - 12:18 PM, said: hi noob. 1st map was more user friendly, just one look at the map
and you see whats happening there. also the timezones and gold
income was split fairly. it had chips instead of divisions and no
penalty for no show apart from you lose the chips, my opinion is
that the chips gave nice balance afterall, so you couldnt spam
everyday or be spammed everyday (unless theres alliance fighting).
on new map however i think the best thing is +15 min battles which
we were able to achieve on old map with one token delays. but all
in all, i liked the new map cos it was more balanced (when it comes
to income) and way more user friendly. hope this helps you
understand my views mr.noob. why on earth someone
would use tanks which are outplayed 10 out of 10 times by the few
power creep "meta" tanks which wg likes to introduce in game? the
tier10 (and t8 which is atm totally pay to win tier) tank balance
have been gone long time ago and i dont think you should be able to
win provinces just because enemy had the meta tanks locked and you
didnt. game already have more than too much rng based stuff.voulezvous: yeah I walked into that one for sure but it was intentional
I am a noob when it comes to CW,
GM and SH. Thanks for your explanation!
FireflyDivision, on 16 February 2018 - 12:19 PM, said: While you may be correct, it's a double edged sword.
Long tanklocks are great for big clans with people who have a large
variety of tanks. However, it can scare other people and clans
away. Of course, we can say that people who aren't willing to
dedicate themselves to grind many tanks don't deserve to be on the
map, but after all, what we need is more CW-active clans. voulezvous: More CW-activa clans is what I would like to see as well. I have to
admit though that the idea of tank freeze suits me for several
reasons: bigger variety, strategic tank picking for days, more
thought through province assaults. Correct me if I'm wrong in any
of those assumptions.
FireflyDivision, on 16 February 2018 - 12:21 PM, said: Yeah, the chip system and the lack of a penalty system
really contributed in my opinion. However, we've been unsuccessful
with convincing WG to bring that or something similar back. If you
remember, we proposed an alternative that may fit with the CW 2.0
system, where the penalty system was removed and clans were given
7 divisions. Perhaps we could take another look at this
matter. voulezvous: I would really like to hear more about both tbh. My next report
goes out on Monday - feel free to throw them in here before that.
It will be greatly appreciated!
Subject: Update 1.0: Join the Beta!
Link on message: #15411647
Link on message: #15411647
Kandly: Hey guys! Maybe it will help if I also post the patch notes
here.
(New article: here; Feedback topics: here) Patch Notes 1.0 Beta, Stage 2
New Garage The Garage is implemented with the new graphics
technologies of Core.
Added animated characters to the Garage.
New camera in the Garage:
The distance of zooming in and out depends on the selected vehicle.
Changed the distance the camera passes when zooming in/out (when scrolling).
Added the parallax effect upon camera rotation. The effect can be disabled in the General tab of the Game Settings.
If the player performs no actions in the Garage, the camera starts rotating around the selected vehicle. The option can be configured or disabled in the General tab of the Game Settings.
A promotion vehicle is added to the Garage (it is displayed on the background behind the selected vehicle). Players can hover the mouse over the vehicle and click it to move the camera to this vehicle. The vehicle technical characteristics and crew members are displayed in the vehicle preview window. Besides, players will be able to click the Purchase button to go to the vehicle purchase page in the Premium Shop. Music and Sound Each map will receive its own soundtrack that will include the following: main theme for the loading screen that is played while loading a battle and during countdown
2 interactive battle-related tracks based on the main theme that can be played almost infinitely without repeating
3 ending themes for the battle results: victories, draws, and defeats.
These soundtrack sets are unique for each map in the game. The new Garage sounds including the music theme played at the battle queue screen have been added. The music and visuals of the login screen have been reworked. Maps Added the new winter map, "Glacier" (HD quality). Changes to the Graphics and Effects The new water has been added to all maps; now it varies: calm lakes, swift rivers, sea surf, etc.
Added new effects to all maps: fires, waterfalls, burning grass, sand blown by wind, artillery strike, bees, butterflies, etc.
Added realistic shell tracers.
Reworked all vehicle effects: moving, exhaust gas, vehicles set on fire, ammo rack detonation.
Completely reworked the effect of shells hitting various terrain types: added more details, scattered sparkles, and shards.
The track effects became more realistic; added realistic effects of drifting.
Reworked and added realistic decals (on vehicles) of shells hits. Now, the decals look more realistic with the Physically Based Shading (PBS) technology. Thus, the metal material and pattern look properly.
Added the "effect of hot air" to all exhaust gases, explosions, shots, and fires. The effect will also be displayed on the hot desert maps along the horizon.
Now, vehicles realistically interact with water: all water effects (driving across water, hits, etc.) now have water deformation, foam, and shock waves.
Deformation of grass and bushes: vehicle tracks flatten the grass, and the shock wave of shots and explosions realistically interact with grass and bushes.
The smoke and dust cast shadows.
Reworked all shards of the destruction effects: they look more realistic and detailed thanks to proper lighting and normal maps. Other innovations The boundary (red line) of the map can now be adjusted. It can be done in Settings / Battle Notifications / Map boundary. Bootcamp Bootcamp has been completely reworked into HD (including the corresponding Garage).
Battle loading screens have been reworked.
Minor changes to the Bootcamp difficulty.
Improved behavior of AI-driven vehicles.
Added new notifications displayed when shooting at enemy vehicles. They include:
notifications about causing damage to an enemy vehicle
notifications about ricochets and damage blocked by armor
notifications about critical hits
Fixed Issues Fixed the issue when at the standard graphics settings cloud of dust appeared around the vehicle and followed it.
Fixed the issue of several indestructible objects on the maps.
Fixed the issue when some trees had behavior of bushes, when interacting with them.
Fixed the issue of impossibility to open the crew member's Personal File, when the vehicle is in battle.
Eliminated artifacts on the Paris and Ensk maps at the minimum terrain quality (previously, the terrain texture were black or colored, while different terrain artifacts were visible to players).
Shell craters are now processed properly, and vehicles do not hover in the air.
Fixed the issue of black textures displayed on buildings located far from the player.
Now, all trees can be knocked down properly.
Fixed the issue of vehicles moving through several trees without knocking them down.
Fixed several bugs related to the terrain textures.
Fixed the issue of improper display (splitting) of vehicles when in the Sniper Aim.
At the beginning of a battle on the Mines and Mannerheim Line maps, vehicles are no longer spawned lying on the side.
Fixed the issue of the game client freezing upon exiting a battle.
Fixed the issue related to the vehicles featuring magazine reloading systems.
Fixed the issue of the Garage freezing after purchasing days of Premium account.
Known Issues Improper display of large knocked down trees on the Live Oaks map.
The suspension of some vehicles is displayed improperly at the minimum settings in the SD client.
When switching to the full-screen mode during the first login, the entire Garage background is green after automatic detection of the graphics settings. To eliminate the issue, restart the game client.
Freezes in some cases when the player's vehicle is destroyed.
FPS drop in the sniper mode when aiming through semi-transparent bushes.
The map loading time may exceed the expected duration.
Low performance at the Ultra settings during the first seconds after loading a map.
Performance drops in some cases when switching to the sniper mode.
Performance drop when objects are destroyed by the HAVOK technology.
Improper names of settings in the game client.
It takes much time to load vehicle textures when entering a battle.
When in the full-screen mode, the signal (game) frequency does not correspond to the screen refresh rate.
The issue related to the vehicle silhouette outline.
Sometimes, decals are not displayed on vehicle armor upon receiving a hit, or decals are displayed in a different location.
Players can get to areas that are not intended for playing. Example: a pillbox on the Siegfried Line map.
Sound gets muted in one of the channels (left or right).
The sounds of receiving damage is not played.
The red flash effect displayed when a shell hits the player's vehicle is excessively bright and distracting.
Vehicle silhouette outline is not displayed when aiming at the vehicle through fences.
The terrain shape in the client differs from the terrain shape on the server on the Paris map at square K 3–4.
Players can get into the castle on the Himmelsdorf map.
Graphics artifacts are displayed in the sky on the Ruinberg map.
A rock is displayed hovering in the air on the Redshire map at square B8.
Artifacts are displayed on tesselated latices on the Himmelsdorf map.
Sometimes, the actual default condition of the map border does not correspond to the map border default option.
When playing on the Cliff map, wet vehicles are "flickering" at particular camera angles.
Shadows flickering on the player's vehicle in the Garage.
Gamma Settings may work improperly.
Added animated characters to the Garage.
New camera in the Garage:
The distance of zooming in and out depends on the selected vehicle.
Changed the distance the camera passes when zooming in/out (when scrolling).
Added the parallax effect upon camera rotation. The effect can be disabled in the General tab of the Game Settings.
If the player performs no actions in the Garage, the camera starts rotating around the selected vehicle. The option can be configured or disabled in the General tab of the Game Settings.
A promotion vehicle is added to the Garage (it is displayed on the background behind the selected vehicle). Players can hover the mouse over the vehicle and click it to move the camera to this vehicle. The vehicle technical characteristics and crew members are displayed in the vehicle preview window. Besides, players will be able to click the Purchase button to go to the vehicle purchase page in the Premium Shop. Music and Sound Each map will receive its own soundtrack that will include the following: main theme for the loading screen that is played while loading a battle and during countdown
2 interactive battle-related tracks based on the main theme that can be played almost infinitely without repeating
3 ending themes for the battle results: victories, draws, and defeats.
These soundtrack sets are unique for each map in the game. The new Garage sounds including the music theme played at the battle queue screen have been added. The music and visuals of the login screen have been reworked. Maps Added the new winter map, "Glacier" (HD quality). Changes to the Graphics and Effects The new water has been added to all maps; now it varies: calm lakes, swift rivers, sea surf, etc.
Added new effects to all maps: fires, waterfalls, burning grass, sand blown by wind, artillery strike, bees, butterflies, etc.
Added realistic shell tracers.
Reworked all vehicle effects: moving, exhaust gas, vehicles set on fire, ammo rack detonation.
Completely reworked the effect of shells hitting various terrain types: added more details, scattered sparkles, and shards.
The track effects became more realistic; added realistic effects of drifting.
Reworked and added realistic decals (on vehicles) of shells hits. Now, the decals look more realistic with the Physically Based Shading (PBS) technology. Thus, the metal material and pattern look properly.
Added the "effect of hot air" to all exhaust gases, explosions, shots, and fires. The effect will also be displayed on the hot desert maps along the horizon.
Now, vehicles realistically interact with water: all water effects (driving across water, hits, etc.) now have water deformation, foam, and shock waves.
Deformation of grass and bushes: vehicle tracks flatten the grass, and the shock wave of shots and explosions realistically interact with grass and bushes.
The smoke and dust cast shadows.
Reworked all shards of the destruction effects: they look more realistic and detailed thanks to proper lighting and normal maps. Other innovations The boundary (red line) of the map can now be adjusted. It can be done in Settings / Battle Notifications / Map boundary. Bootcamp Bootcamp has been completely reworked into HD (including the corresponding Garage).
Battle loading screens have been reworked.
Minor changes to the Bootcamp difficulty.
Improved behavior of AI-driven vehicles.
Added new notifications displayed when shooting at enemy vehicles. They include:
notifications about causing damage to an enemy vehicle
notifications about ricochets and damage blocked by armor
notifications about critical hits
Fixed Issues Fixed the issue when at the standard graphics settings cloud of dust appeared around the vehicle and followed it.
Fixed the issue of several indestructible objects on the maps.
Fixed the issue when some trees had behavior of bushes, when interacting with them.
Fixed the issue of impossibility to open the crew member's Personal File, when the vehicle is in battle.
Eliminated artifacts on the Paris and Ensk maps at the minimum terrain quality (previously, the terrain texture were black or colored, while different terrain artifacts were visible to players).
Shell craters are now processed properly, and vehicles do not hover in the air.
Fixed the issue of black textures displayed on buildings located far from the player.
Now, all trees can be knocked down properly.
Fixed the issue of vehicles moving through several trees without knocking them down.
Fixed several bugs related to the terrain textures.
Fixed the issue of improper display (splitting) of vehicles when in the Sniper Aim.
At the beginning of a battle on the Mines and Mannerheim Line maps, vehicles are no longer spawned lying on the side.
Fixed the issue of the game client freezing upon exiting a battle.
Fixed the issue related to the vehicles featuring magazine reloading systems.
Fixed the issue of the Garage freezing after purchasing days of Premium account.
Known Issues Improper display of large knocked down trees on the Live Oaks map.
The suspension of some vehicles is displayed improperly at the minimum settings in the SD client.
When switching to the full-screen mode during the first login, the entire Garage background is green after automatic detection of the graphics settings. To eliminate the issue, restart the game client.
Freezes in some cases when the player's vehicle is destroyed.
FPS drop in the sniper mode when aiming through semi-transparent bushes.
The map loading time may exceed the expected duration.
Low performance at the Ultra settings during the first seconds after loading a map.
Performance drops in some cases when switching to the sniper mode.
Performance drop when objects are destroyed by the HAVOK technology.
Improper names of settings in the game client.
It takes much time to load vehicle textures when entering a battle.
When in the full-screen mode, the signal (game) frequency does not correspond to the screen refresh rate.
The issue related to the vehicle silhouette outline.
Sometimes, decals are not displayed on vehicle armor upon receiving a hit, or decals are displayed in a different location.
Players can get to areas that are not intended for playing. Example: a pillbox on the Siegfried Line map.
Sound gets muted in one of the channels (left or right).
The sounds of receiving damage is not played.
The red flash effect displayed when a shell hits the player's vehicle is excessively bright and distracting.
Vehicle silhouette outline is not displayed when aiming at the vehicle through fences.
The terrain shape in the client differs from the terrain shape on the server on the Paris map at square K 3–4.
Players can get into the castle on the Himmelsdorf map.
Graphics artifacts are displayed in the sky on the Ruinberg map.
A rock is displayed hovering in the air on the Redshire map at square B8.
Artifacts are displayed on tesselated latices on the Himmelsdorf map.
Sometimes, the actual default condition of the map border does not correspond to the map border default option.
When playing on the Cliff map, wet vehicles are "flickering" at particular camera angles.
Shadows flickering on the player's vehicle in the Garage.
Gamma Settings may work improperly.
Subject: Top of the Tree: AMX M4 mle. 54
Link on message: #15411612
Jagutt, on 11 February 2018 - 10:40 PM, said: it say top of the tree ends 1 April on web site but 1 mars in game
(yes the win 50 games and be top 10 part) What is it?
Link on message: #15411612
Jagutt, on 11 February 2018 - 10:40 PM, said: it say top of the tree ends 1 April on web site but 1 mars in game
(yes the win 50 games and be top 10 part) What is it? Kandly: From what I've gathered, the article is correct and we're
currently working on fixing the date in-game. 
Subject: Update 9.22 Feedback - Bug Reports
Link on message: #15411585
SovietPowerSupreme, on 16 February 2018 - 09:44 AM, said: Hi everyone.I think i encountered a bug.I can no longer research or
get the IS M.I post two pictures so you will understand what im
talking about.i hope i posted in the right section.Thank you
Link on message: #15411585
SovietPowerSupreme, on 16 February 2018 - 09:44 AM, said: Hi everyone.I think i encountered a bug.I can no longer research or
get the IS M.I post two pictures so you will understand what im
talking about.i hope i posted in the right section.Thank youKandly: Hmmmm this seems to be related to mods. Try to disable them
and then check it out once again. Let me know if that works.

Subject: Test the changes to the Stronghold mode!
Link on message: #15411558
StinkyStonky, on 16 February 2018 - 11:53 AM, said: Naming ? Hands up, I did name someone. I picked
them arbitrarily as a recent poster. Almost every high stat
poster who has opposed the changes could have been used. They
all have much higher win rates in Skirmishes than in Randoms.
Shaming ? I don't think so. The named player has
nothing to be ashed of. The Shame lies with the exploitative
nature of the mode. It's fine to allow high standard players
to band together, but then to pitch them against low ability
players is pointless and exploitative. It's why so many low
standard clans try the team based modes and then abandon them.
Link on message: #15411558
StinkyStonky, on 16 February 2018 - 11:53 AM, said: Naming ? Hands up, I did name someone. I picked
them arbitrarily as a recent poster. Almost every high stat
poster who has opposed the changes could have been used. They
all have much higher win rates in Skirmishes than in Randoms.
Shaming ? I don't think so. The named player has
nothing to be ashed of. The Shame lies with the exploitative
nature of the mode. It's fine to allow high standard players
to band together, but then to pitch them against low ability
players is pointless and exploitative. It's why so many low
standard clans try the team based modes and then abandon them.
voulezvous: I understand what you were trying to explain and I do
appreciate your insights but for the sake of keeping the discussion
on topic and not triggering anyone, you can always be a bit more
generic when looking for examples. Pick a player, give his stats
and your interpretation of them but there is no need to name him in
the post. Screens of his performance should suffice. If you go back
a bit you will see that the discussion went sort of off-topic for a
moment because people started a 'gun' measuring contest, telling
each other why they are better, instead of discussing what to do to
make the mode better. Keep posting! I'm sending my report on
Monday - you still have a couple of days to add more insight!
Subject: Tier VIII of the Week: Löwe
Link on message: #15411544
Link on message: #15411544
Kandly:
^ I thought I lost my
chance to show you guys this picture that Actinid edited a few days
ago, but nope, here it is, in all its splendor. 
^ I thought I lost my
chance to show you guys this picture that Actinid edited a few days
ago, but nope, here it is, in all its splendor.
Subject: Wersja 1.0 Dołączcie do testów beta!
Link on message: #15411511
Mscislav_sister, on 16 February 2018 - 11:49 AM, said: Są pewne granice dobrego smaku w byciu klakierem ale zawsze
miales z nimi problem Patrollu, więc wybaczam. Ps. Iskry na
lodzie spod gąsienic, zero poślizgu, przezroczysty lód utrzymujący
Typa 5. Serio WG, SERIO? Oczywiście strzały z HE z GWE100 też nie
skruszą tego lodu.xD
Link on message: #15411511
Mscislav_sister, on 16 February 2018 - 11:49 AM, said: Są pewne granice dobrego smaku w byciu klakierem ale zawsze
miales z nimi problem Patrollu, więc wybaczam. Ps. Iskry na
lodzie spod gąsienic, zero poślizgu, przezroczysty lód utrzymujący
Typa 5. Serio WG, SERIO? Oczywiście strzały z HE z GWE100 też nie
skruszą tego lodu.xDFalathi: Bo to lód z dodatkiem stalinium i ma 15m grubości. Nie
skruszysz tego tak łatwo.
Subject: Update 1.0 Common Test - General Feedback
Link on message: #15411499
Bruecki2938, on 16 February 2018 - 12:38 AM, said: Well as this is not really the place to post our wishes regarding
integrations of mods - I guess - but as it not directly a mod and I
really had my hopes high for release 1.0: How about adding a
freaking clock to the garage?!?
I only have 1 monitor at my gaming pc, play fullscreen
and I don't wear a watch at home...so...
And no, I'm not 20 anymore so I don't have my mobile
phone at close proximity at all times - beside that... why should i
have to grab my phone if a brief look in the left or right top
corner could tell me the time?
#makeclockgreatagain
Link on message: #15411499
Bruecki2938, on 16 February 2018 - 12:38 AM, said: Well as this is not really the place to post our wishes regarding
integrations of mods - I guess - but as it not directly a mod and I
really had my hopes high for release 1.0: How about adding a
freaking clock to the garage?!? Kandly: ^ This. 1000 times this.
Totally. Thanks! Will forward.
<3
Subject: Co robią u nas Ruscy gracze chyba nie mają swojego na RU?
Link on message: #15411414
Link on message: #15411414
Falathi: Przede wszystkim: ktoś może być z Rosji i mieszkać od lat za
granicą, żyjemy w czasach gdy to, że ktoś urodził się w jednym
kraju, dorastał w drugim, studiował w trzecim a osiedlił się w
czwartym nie są takie niespotykane.
Subject: Poziom VIII tygodnia: Löwe
Link on message: #15411382
chrzan83, on 16 February 2018 - 10:53 AM, said: Orientuje się ktoś czy zniżka obowiązuje również za złoto? Nie mam
w tej chwili dostępu do garażu.
Link on message: #15411382
chrzan83, on 16 February 2018 - 10:53 AM, said: Orientuje się ktoś czy zniżka obowiązuje również za złoto? Nie mam
w tej chwili dostępu do garażu.Falathi: W grze jest za 12,500 złota co jest jego normalną
ceną.
Subject: Season 7 global map layout
Link on message: #15411330
FireflyDivision, on 15 February 2018 - 07:56 PM, said: "Recruit me or I delete your clan from the game" There you
go, a sentence you can use in your clan application, completely for
free
Link on message: #15411330
FireflyDivision, on 15 February 2018 - 07:56 PM, said: "Recruit me or I delete your clan from the game" There you
go, a sentence you can use in your clan application, completely for
free Berbo: I don't think I'm that bad :p But anyway let's stop with off
topic
and hear if anyone else has
something to say 
Subject: Season 7 global map layout
Link on message: #15411295
AlphaMale_Kabine10, on 16 February 2018 - 12:02 AM, said: well theres still no portals to asgaard.. few thoughts aswell here:
timezones gives very unbalanced income = later timezones have much
more gold and provinces for some reason.. i do understand its the
"primetime" for majority i guess but not every clan is able to play
there and in matter of fact the earlier timezones have more good
clans fighting eachothers atm as the later timezones are just used
for farming as there is much more gold and provinces and room for
farming in general. long as you are able to play multiple timezones
you will see less fights, more farming. ( i dont really mind about
that but just saying) in general map is decent compared to what it
used to be ( still the very first cw map was best so far)
just my personal opinions, not anyone elses.
Link on message: #15411295
AlphaMale_Kabine10, on 16 February 2018 - 12:02 AM, said: well theres still no portals to asgaard.. few thoughts aswell here:
timezones gives very unbalanced income = later timezones have much
more gold and provinces for some reason.. i do understand its the
"primetime" for majority i guess but not every clan is able to play
there and in matter of fact the earlier timezones have more good
clans fighting eachothers atm as the later timezones are just used
for farming as there is much more gold and provinces and room for
farming in general. long as you are able to play multiple timezones
you will see less fights, more farming. ( i dont really mind about
that but just saying) in general map is decent compared to what it
used to be ( still the very first cw map was best so far)
just my personal opinions, not anyone elses.voulezvous: Can you educate a noob about why the 1st map was so great?
I'm really interested!
Subject: Co robią u nas Ruscy gracze chyba nie mają swojego na RU?
Link on message: #15411111
oldpryk, on 16 February 2018 - 10:13 AM, said: To ustawienie profilu XVM. Możesz mieć flagę Watykanu grając
na polskim kliencie.
Link on message: #15411111
oldpryk, on 16 February 2018 - 10:13 AM, said: To ustawienie profilu XVM. Możesz mieć flagę Watykanu grając
na polskim kliencie.Falathi: Nie wiem, czy nie zależy to od wersji. Na pewno niektórzy
korzystają z wersji która sprawdza język klienta gry - aż lubię
grać na włoskiej wersji językowej bywało zabawnie
Subject: Notificación sobre el Defender
Link on message: #15411110
Delhroh, on 12 February 2018 - 12:26 PM, said: Saludos: 1. No ha habido nerfeo alguno del Defender. 2. Sí,
cualquier tanque puede regresar eventualmente a la tienda del
juego, ese incluye el Chrisler y el resto de vehículos (pero no el
Defender). 3. Cualquier tanque del juego puede ser modificado por
los desarrolladores cuando lo consideren oportuno para mantener el
equilibrio del juego, eso incluye a los tanques premium. Que tú
compres el tanque premium con unas características no significa que
vaya a permanecer siempre con las mismas y estas pueden cambiar en
el futuro (además aceptáis este hecho todos los jugadores en el
momento en el que os descargáis el juego y aceptáis el EULA, asi
que no habría dinero alguno que reclamar). DelhRoh
Link on message: #15411110
Delhroh, on 12 February 2018 - 12:26 PM, said: Saludos: 1. No ha habido nerfeo alguno del Defender. 2. Sí,
cualquier tanque puede regresar eventualmente a la tienda del
juego, ese incluye el Chrisler y el resto de vehículos (pero no el
Defender). 3. Cualquier tanque del juego puede ser modificado por
los desarrolladores cuando lo consideren oportuno para mantener el
equilibrio del juego, eso incluye a los tanques premium. Que tú
compres el tanque premium con unas características no significa que
vaya a permanecer siempre con las mismas y estas pueden cambiar en
el futuro (además aceptáis este hecho todos los jugadores en el
momento en el que os descargáis el juego y aceptáis el EULA, asi
que no habría dinero alguno que reclamar). DelhRohJbnn:
Por otra parte me gustaría añadir que todas las provocaciones personales, ataques por discrepancia de opinión y alusión a las estadísticas para mofarse de alguien, no tienen nada que ver con el hilo ni se parecen a lo que está permitido por las reglas del foro.
Por lo tanto, si este hilo sigue creciendo que sea porque el tema es interesante, pero fin de la bronca.
Los comentarios off-topic también podrían ser motivo de sanción.
Por otra parte me gustaría añadir que todas las provocaciones personales, ataques por discrepancia de opinión y alusión a las estadísticas para mofarse de alguien, no tienen nada que ver con el hilo ni se parecen a lo que está permitido por las reglas del foro.
Por lo tanto, si este hilo sigue creciendo que sea porque el tema es interesante, pero fin de la bronca.
Los comentarios off-topic también podrían ser motivo de sanción.
Subject: Améliorer son ER (Efficiency Rating) ou devenir un meilleur joueur
Link on message: #15411098
Link on message: #15411098
Jahpero: Bonjour,
Le topic est maintenant verrouillé.
Bonne journée à vous.
Jahpero
Le topic est maintenant verrouillé.
Bonne journée à vous.
Jahpero
Subject: Matchmaking schlechter und immer schlechter
Link on message: #15410938
Link on message: #15410938
Hedko1: Hallo zusammen,
Bitte nutzt den vorhandenen Thread zum MM.
MfG,
Hedko
Bitte nutzt den vorhandenen Thread zum MM.
MfG,
Hedko
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