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Season 7 global map layout

Дата: 16.02.2018 13:35:11
View PostAlphaMale_Kabine10, on 16 February 2018 - 12:18 PM, said: hi noob. 1st map was more user friendly, just one look at the map and you see whats happening there. also the timezones and gold income was split fairly. it had chips instead of divisions and no penalty for no show apart from you lose the chips, my opinion is that the chips gave nice balance afterall, so you couldnt spam everyday or be spammed everyday (unless theres alliance fighting). on new map however i think the best thing is +15 min battles which we were able to achieve on old map with one token delays. but all in all, i liked the new map cos it was more balanced (when it comes to income) and way more user friendly. hope this helps you understand my views mr.noob.     why on earth someone would use tanks which are outplayed 10 out of 10 times by the few power creep "meta" tanks which wg likes to introduce in game? the tier10 (and t8 which is atm totally pay to win tier) tank balance have been gone long time ago and i dont think you should be able to win provinces just because enemy had the meta tanks locked and you didnt. game already have more than too much rng based stuff.

voulezvous: yeah I walked into that one for sure but it was intentional :D I am a noob when it comes to CW, GM and SH. Thanks for your explanation!  

View PostFireflyDivision, on 16 February 2018 - 12:19 PM, said:   While you may be correct, it's a double edged sword. Long tanklocks are great for big clans with people who have a large variety of tanks. However, it can scare other people and clans away. Of course, we can say that people who aren't willing to dedicate themselves to grind many tanks don't deserve to be on the map, but after all, what we need is more CW-active clans. 

voulezvous: More CW-activa clans is what I would like to see as well. I have to admit though that the idea of tank freeze suits me for several reasons: bigger variety, strategic tank picking for days, more thought through province assaults. Correct me if I'm wrong in any of those assumptions.    

View PostFireflyDivision, on 16 February 2018 - 12:21 PM, said:   Yeah, the chip system and the lack of a penalty system really contributed in my opinion. However, we've been unsuccessful with convincing WG to bring that or something similar back. If you remember, we proposed an alternative that may fit with the CW 2.0 system, where the penalty system was removed and clans were given 7 divisions. Perhaps we could take another look at this matter. 

voulezvous: I would really like to hear more about both tbh. My next report goes out on Monday - feel free to throw them in here before that. It will be greatly appreciated!        

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