Season 7 global map layout
Дата: 16.02.2018 13:35:11
AlphaMale_Kabine10, on 16 February 2018 - 12:18 PM, said: hi noob. 1st map was more user friendly, just one look at the map
and you see whats happening there. also the timezones and gold
income was split fairly. it had chips instead of divisions and no
penalty for no show apart from you lose the chips, my opinion is
that the chips gave nice balance afterall, so you couldnt spam
everyday or be spammed everyday (unless theres alliance fighting).
on new map however i think the best thing is +15 min battles which
we were able to achieve on old map with one token delays. but all
in all, i liked the new map cos it was more balanced (when it comes
to income) and way more user friendly. hope this helps you
understand my views mr.noob. why on earth someone
would use tanks which are outplayed 10 out of 10 times by the few
power creep "meta" tanks which wg likes to introduce in game? the
tier10 (and t8 which is atm totally pay to win tier) tank balance
have been gone long time ago and i dont think you should be able to
win provinces just because enemy had the meta tanks locked and you
didnt. game already have more than too much rng based stuff.voulezvous: yeah I walked into that one for sure but it was intentional
I am a noob when it comes to CW,
GM and SH. Thanks for your explanation!
FireflyDivision, on 16 February 2018 - 12:19 PM, said: While you may be correct, it's a double edged sword.
Long tanklocks are great for big clans with people who have a large
variety of tanks. However, it can scare other people and clans
away. Of course, we can say that people who aren't willing to
dedicate themselves to grind many tanks don't deserve to be on the
map, but after all, what we need is more CW-active clans. voulezvous: More CW-activa clans is what I would like to see as well. I have to
admit though that the idea of tank freeze suits me for several
reasons: bigger variety, strategic tank picking for days, more
thought through province assaults. Correct me if I'm wrong in any
of those assumptions.
FireflyDivision, on 16 February 2018 - 12:21 PM, said: Yeah, the chip system and the lack of a penalty system
really contributed in my opinion. However, we've been unsuccessful
with convincing WG to bring that or something similar back. If you
remember, we proposed an alternative that may fit with the CW 2.0
system, where the penalty system was removed and clans were given
7 divisions. Perhaps we could take another look at this
matter. voulezvous: I would really like to hear more about both tbh. My next report
goes out on Monday - feel free to throw them in here before that.
It will be greatly appreciated!
Season 7 global map layout














