Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Take the HEAT With the T26E4 SuperPershing
Link on message: #16573645
Freg0, on 21 January 2019 - 07:08 AM, said: That proof is at WG and no player can provide a reasonable
statistics since we do not have the tools to do that, but after
around 40k battles I can tell you by experience that when WG or the
wot program or something picks you up and puts you on the ,,sucker
circle'', you better log out and try again later, but unfortunately
this can go on for weeks when unlucky. ...And what I mean by
,,sucker circle''? I mean that you get obnoxious overall RNG for
days...I mean you can shot paper tanks in sides with 250 pen 4 even
5 + times and not deal a single damage.You basically bounce or hit
critical hits many times in line...or missing about 70-90% of your
shots that should or/and would hit normally (given the accuracy of
certain guns and tanks), but not when you've been picked to the
,,sucking circle'', but this is the state when you'l shot 90% of
your ghost shells...even more than 1/battle sometimes. Another
typical trait of this is the enemy's RNG, I mean they hit, they
penetrate more often than they should have normally (high pen RNG),
etc. I mean is obvious that given the fact that we have many good
players in the team, none of them are able to do anything because
the RNG decided that we have to loose the battle regardless of our
tanks, players, tactics, playstyles, etc... *I used to call
this alien program, because is pretty incredible for someone to
write an algorithm this sophisticated as this one, yet here we are,
many, many players can confirm my statement... Now let's not
confuse this phenomenon to playing sh*t and crying or being tired
and not being able to focus on the game, because these are 2 very
very different things.
Link on message: #16573645
Freg0, on 21 January 2019 - 07:08 AM, said: That proof is at WG and no player can provide a reasonable
statistics since we do not have the tools to do that, but after
around 40k battles I can tell you by experience that when WG or the
wot program or something picks you up and puts you on the ,,sucker
circle'', you better log out and try again later, but unfortunately
this can go on for weeks when unlucky. ...And what I mean by
,,sucker circle''? I mean that you get obnoxious overall RNG for
days...I mean you can shot paper tanks in sides with 250 pen 4 even
5 + times and not deal a single damage.You basically bounce or hit
critical hits many times in line...or missing about 70-90% of your
shots that should or/and would hit normally (given the accuracy of
certain guns and tanks), but not when you've been picked to the
,,sucking circle'', but this is the state when you'l shot 90% of
your ghost shells...even more than 1/battle sometimes. Another
typical trait of this is the enemy's RNG, I mean they hit, they
penetrate more often than they should have normally (high pen RNG),
etc. I mean is obvious that given the fact that we have many good
players in the team, none of them are able to do anything because
the RNG decided that we have to loose the battle regardless of our
tanks, players, tactics, playstyles, etc... *I used to call
this alien program, because is pretty incredible for someone to
write an algorithm this sophisticated as this one, yet here we are,
many, many players can confirm my statement... Now let's not
confuse this phenomenon to playing sh*t and crying or being tired
and not being able to focus on the game, because these are 2 very
very different things.eekeeboo: A lack of proof is not proof of it. The number of years
people have made these wild and inaccurate claims that are
completely false, with no support or evidence in support, only
personal opinion and confirmed bias. Whereas there's been an
endless amount of posts and evidence from players who have tested
this like a player called Baldrick actually broke this down
statistically and showed that this theory is completely
false. You can only get confirmation from people who
"think" the way you do with bias, not a single one person or number
of people are able to actually provide evidence for rigging whether
factually or statistically. The
Superpershing isn't affect by any of this at those don't
exist, furthermore, the tank performs perfectly well in battles if
it was rigged then people would never lose. It's just common
sense.
Subject: Public Test 1.4 General Feedback
Link on message: #16573616
RagingRaptor, on 19 January 2019 - 07:47 PM, said: Hello guys
I am RagingRaptor and took my time to write up and record a feedback to the 1.4 Common Test server. I want to show some problems and inconveniences as well as give constructive criticism and feedback! I would really REALLY wish to know that the feedback gets send to the WG devs. Here is for the start the video but I am writing up everything down below it to make it more convenient, also a huge shoutout to Skill4ltu for letting me use his Obj 279 e video as background footage. Please take a look at his video as well as it shows the problem which comes with its buffs. Here the written up Feedback:
Wheeled Vehicles in General: Why do you loose the double R autopilot when switching modes? Very long break times. It is mandatory to bind your “stop and fire” key as the backwards speed can overwhelm you when you try to slow down. Can you add the speedometer also when you are zoomed in? So you know in what mode you are in and at what speeds you are. I really appreciate that the small tank pic in your lower left corner which shows your HP, crew and other statuses is unique to all wheeled vehicles. I appreciate that to be done to all the other tanks as well! Very well done Let us enable Rapid mode in the 30 seconds countdown to the game. EBR 105: The Cruise Mode is way to finicky to use. Like it is really hard to make small corrections to your course. Might want to reduce the viewrange a bit more as you can get 445m of viewrange with normal vents, normal coated optics, BIA, reconskill, situational awareness and rations. And Camobreaking is really little so there is no need to go even further with viewrange. Standart penetration would be great to get buffed to like 210 instead of 190 to feel the upgrade from the t8 to the t10 tank. T9 EBR: Also has very finicky cruise mode, same problem as the T10 tank. Didn’t played it that often Lynx T8 Tank: This tank feels very good! Cruise mode is great as is the rapid mode Looses a lot of speed when running into a tree or obstacle. Is it intended or not? (little troll request) In real life it can swim, in game it can’t. THIS IS UNPLAYABLER !!!11!1¨!!!! Missions: Appreciated that you made the Chimera missions easier. Nothing else to say. Thanks! Chimera Buffs: Don’t have the tank myself but seeing the stats pre and post buff they look good and are totally okey Obj 279 e Buffs: Do NOT buff the lower plate. I explain it greatly in the video but do NOT do it. Also please consider looking at skill4ltu’s video about it as he is a holder of that vehicle and a really good tanker! Inscriptions: Really cool but explain why certain numbers are not allowed. Like 666, in WOWs you got the USS Black which has those exact numbers painted on its bow. Allow us to use only 1 or only 2 digits without the blank spaces getting filled with zeros Multicore: Well done! Really felt the improvement. Gladly take that ( was also about time though) Misc: Obj 268V4 Gunmantlet fabric glitches through the gunmantlet when aiming fully to the left. You can see 2 circles which glitch threw. Prokorovka and Himmelsdorf on the hill from both the south side there are spots which have the terrain resistance of ice. You really start to easily slide around them. On proko you can see it in the video. On Himmelsdorf it’s the plastered part from the castle close to the wall which prevents you from falling down. Bushes are very very strong and a type 5 heavy can hide behind one not getting spotted on 260 meters while shooting with a tank which has 445 meters of viewrange. Please have a look at that. The video shows the Bush on D1 on Cliff. So that is everything. I hope this feedback can help and find its way to the HQ of WG. Once more, thank you all for your attention! Cheers RagingRaptor
CainMcPain, on 21 January 2019 - 12:42 AM, said: It says in game that - "You have some unused rewards. Do not
forget to activate them before the release of Update 1.4!". Anyone
knows what exactly does it mean? Do we need to use the discounts on
tanks we got with this christmas thing? And also need to recruit
female crew members we got?
Link on message: #16573616
RagingRaptor, on 19 January 2019 - 07:47 PM, said: Hello guysI am RagingRaptor and took my time to write up and record a feedback to the 1.4 Common Test server. I want to show some problems and inconveniences as well as give constructive criticism and feedback! I would really REALLY wish to know that the feedback gets send to the WG devs. Here is for the start the video but I am writing up everything down below it to make it more convenient, also a huge shoutout to Skill4ltu for letting me use his Obj 279 e video as background footage. Please take a look at his video as well as it shows the problem which comes with its buffs. Here the written up Feedback:
Wheeled Vehicles in General: Why do you loose the double R autopilot when switching modes? Very long break times. It is mandatory to bind your “stop and fire” key as the backwards speed can overwhelm you when you try to slow down. Can you add the speedometer also when you are zoomed in? So you know in what mode you are in and at what speeds you are. I really appreciate that the small tank pic in your lower left corner which shows your HP, crew and other statuses is unique to all wheeled vehicles. I appreciate that to be done to all the other tanks as well! Very well done Let us enable Rapid mode in the 30 seconds countdown to the game. EBR 105: The Cruise Mode is way to finicky to use. Like it is really hard to make small corrections to your course. Might want to reduce the viewrange a bit more as you can get 445m of viewrange with normal vents, normal coated optics, BIA, reconskill, situational awareness and rations. And Camobreaking is really little so there is no need to go even further with viewrange. Standart penetration would be great to get buffed to like 210 instead of 190 to feel the upgrade from the t8 to the t10 tank. T9 EBR: Also has very finicky cruise mode, same problem as the T10 tank. Didn’t played it that often Lynx T8 Tank: This tank feels very good! Cruise mode is great as is the rapid mode Looses a lot of speed when running into a tree or obstacle. Is it intended or not? (little troll request) In real life it can swim, in game it can’t. THIS IS UNPLAYABLER !!!11!1¨!!!! Missions: Appreciated that you made the Chimera missions easier. Nothing else to say. Thanks! Chimera Buffs: Don’t have the tank myself but seeing the stats pre and post buff they look good and are totally okey Obj 279 e Buffs: Do NOT buff the lower plate. I explain it greatly in the video but do NOT do it. Also please consider looking at skill4ltu’s video about it as he is a holder of that vehicle and a really good tanker! Inscriptions: Really cool but explain why certain numbers are not allowed. Like 666, in WOWs you got the USS Black which has those exact numbers painted on its bow. Allow us to use only 1 or only 2 digits without the blank spaces getting filled with zeros Multicore: Well done! Really felt the improvement. Gladly take that ( was also about time though) Misc: Obj 268V4 Gunmantlet fabric glitches through the gunmantlet when aiming fully to the left. You can see 2 circles which glitch threw. Prokorovka and Himmelsdorf on the hill from both the south side there are spots which have the terrain resistance of ice. You really start to easily slide around them. On proko you can see it in the video. On Himmelsdorf it’s the plastered part from the castle close to the wall which prevents you from falling down. Bushes are very very strong and a type 5 heavy can hide behind one not getting spotted on 260 meters while shooting with a tank which has 445 meters of viewrange. Please have a look at that. The video shows the Bush on D1 on Cliff. So that is everything. I hope this feedback can help and find its way to the HQ of WG. Once more, thank you all for your attention! Cheers RagingRaptor
eekeeboo: Yes we are/I am reading and it's still going into feedback.
I can't promise changes, but things are still being collected.12:03
Added after 1 minute
CainMcPain, on 21 January 2019 - 12:42 AM, said: It says in game that - "You have some unused rewards. Do not
forget to activate them before the release of Update 1.4!". Anyone
knows what exactly does it mean? Do we need to use the discounts on
tanks we got with this christmas thing? And also need to recruit
female crew members we got?eekeeboo: It is part of this yes, but please be aware that this is the
1.4 common test feedback thread not a discussion for the current
patch of the game. You will be better posting your question in the
general section or if you perform a search function you will see
the answer to this there.
Subject: Aggiornamento 1.4 - Feedback generale
Link on message: #16573430
Alfa_Tau, on 14 January 2019 - 05:15 PM, said: Mi sarebbe piaciuto avere qualche novità in merito alla promessa /
annunciata revisione del MM. Eppoi WG conta di almeno
iniziare a esaminare il problema delle artiglierie???? Bohhh
Nuovi carri / veicoli OK sempre positivo ma sarebbe bello anche
avere qualche buona novella in merito ai problemi che tanti
giocatori hanno segnalato su questo forum!
Link on message: #16573430
Alfa_Tau, on 14 January 2019 - 05:15 PM, said: Mi sarebbe piaciuto avere qualche novità in merito alla promessa /
annunciata revisione del MM. Eppoi WG conta di almeno
iniziare a esaminare il problema delle artiglierie???? Bohhh
Nuovi carri / veicoli OK sempre positivo ma sarebbe bello anche
avere qualche buona novella in merito ai problemi che tanti
giocatori hanno segnalato su questo forum! Sael_: I tempi sono sempre un po' lunghi, ma le notizie
arriveranno! Quanto al buff relativo all'Obj 279, è ancora in fase
di prova, è stato preparato ad una fase di test che includerà una
fetta di giocatori più ampia del solito, se dovesse dimostrare
problemi aggiuntivi verrà nuovamente ribilanciato. Nel frattempo,
grazie per il vostro feedback.
parim1331
Czy tylko mi się wydaje, że społeczność w WoT, zmieniła się w złą stronę?
21.01.2019 12:26:59
Subject: Czy tylko mi się wydaje, że społeczność w WoT, zmieniła się w złą stronę?
Link on message: #16573271
Kamil6020, on 20 January 2019 - 07:33 PM, said: Od początku tego roku, coraz bardziej wydaje mi się, że ta gra,
stała się wylęgarnią toksycznych dzieci... (Wiadomo, ta ''zaraza''
prędzej czy później opanuje każdą grę, ale dlaczego w grach TYPOWO
DLA DZIECI!!! nie widuję ŻADNYCH dzieci???)
| Dał bym czerwony kolor, ale nie wypada
|
Ani randomowe bitwy na końcowych tierach (VIII-X) nie dają żadnej satysfakcji z czasu poświęconego na wbicie nawet tego 9 poziomu. (Czego efektem jest moja ostatnia bitwa stoczona 3 dni temu)
Dzisiaj nie da się znaleźć nawet normalnej ''treningówki'', tylko zawsze jakaś ''banda smarków'' będzie niszczyć zabawę, nawet na bitwie treningowej... Bo albo zaczną bez powodu strzelać, albo będą się wydzierali przez swoje nieogarnięte mikrofony, połączone z gadaniem wszystkich na raz - dzisiaj nawet napisałem, że wyłączam czat głosowy, bo nie mogę już ich słuchać, i żeby pisali jak coś będą chcieli na czacie, przez co zostałem zabity, bo nikt chyba czytać nie potrafił w tamtej treningówce, a zginąłem przez to, że ktoś coś chciał.... (powód przez który naprawdę przestałem mieć chęć wchodzić w ogóle do tej gry. Po tej akcji wyszedłem wnerwiony po przez ALT+F4 i piszę to co teraz czytasz)
Tak wiem, każdy napisze, że są twierdze*, drużynówki, turnieje*, jakieś klanowe bitwy* i tak dalej... tylko ja, nie mam po prostu Z KIM w to grać. Drużynówki niby mogę, ale w przeszłości grywałem z pewną lepszą grupką, i w pewnym momencie powiedziałem ''dość'', bo nie podobało mi się rozstawianie pod siebie, żeby każdy tylko świecił i ginął, a rozstawiający zbijał cały DMG
*- Przez pół poprzedniego roku, próbowałem na wszystkie sposoby (łącznie z forum) odbić swój klan od dna, z zerowym efektem całego tego wysiłku... więc naprawdę nie mam już chęci dalej wnerwiać się, na bitwy losowe, czy nawet na te durne treningówki... 18:36 Added after 2 minutes
NIe mam niczego do takowych osób, nie zrozumcie tego jako jakiejś mowy nienawiści czy czegoś w tym stylu...
Tylko według mnie, bez dobrego klanu, taka osoba grająca parę ładnych lat, nie ma w ogóle po co wchodzić do gry, bo pamięta jak było kiedyś, widzi co jest dziś, i aż
się chce
Link on message: #16573271
Kamil6020, on 20 January 2019 - 07:33 PM, said: Od początku tego roku, coraz bardziej wydaje mi się, że ta gra,
stała się wylęgarnią toksycznych dzieci... (Wiadomo, ta ''zaraza''
prędzej czy później opanuje każdą grę, ale dlaczego w grach TYPOWO
DLA DZIECI!!! nie widuję ŻADNYCH dzieci???)| Dał bym czerwony kolor, ale nie wypada
Ani randomowe bitwy na końcowych tierach (VIII-X) nie dają żadnej satysfakcji z czasu poświęconego na wbicie nawet tego 9 poziomu. (Czego efektem jest moja ostatnia bitwa stoczona 3 dni temu)
Dzisiaj nie da się znaleźć nawet normalnej ''treningówki'', tylko zawsze jakaś ''banda smarków'' będzie niszczyć zabawę, nawet na bitwie treningowej... Bo albo zaczną bez powodu strzelać, albo będą się wydzierali przez swoje nieogarnięte mikrofony, połączone z gadaniem wszystkich na raz - dzisiaj nawet napisałem, że wyłączam czat głosowy, bo nie mogę już ich słuchać, i żeby pisali jak coś będą chcieli na czacie, przez co zostałem zabity, bo nikt chyba czytać nie potrafił w tamtej treningówce, a zginąłem przez to, że ktoś coś chciał.... (powód przez który naprawdę przestałem mieć chęć wchodzić w ogóle do tej gry. Po tej akcji wyszedłem wnerwiony po przez ALT+F4 i piszę to co teraz czytasz)
Tak wiem, każdy napisze, że są twierdze*, drużynówki, turnieje*, jakieś klanowe bitwy* i tak dalej... tylko ja, nie mam po prostu Z KIM w to grać. Drużynówki niby mogę, ale w przeszłości grywałem z pewną lepszą grupką, i w pewnym momencie powiedziałem ''dość'', bo nie podobało mi się rozstawianie pod siebie, żeby każdy tylko świecił i ginął, a rozstawiający zbijał cały DMG
*- Przez pół poprzedniego roku, próbowałem na wszystkie sposoby (łącznie z forum) odbić swój klan od dna, z zerowym efektem całego tego wysiłku... więc naprawdę nie mam już chęci dalej wnerwiać się, na bitwy losowe, czy nawet na te durne treningówki... 18:36 Added after 2 minutes
NIe mam niczego do takowych osób, nie zrozumcie tego jako jakiejś mowy nienawiści czy czegoś w tym stylu...
Tylko według mnie, bez dobrego klanu, taka osoba grająca parę ładnych lat, nie ma w ogóle po co wchodzić do gry, bo pamięta jak było kiedyś, widzi co jest dziś, i aż
parim1331:
NIe mam niczego do takowych osób, nie zrozumcie tego jako jakiejś mowy nienawiści czy czegoś w tym stylu...
Tylko według mnie, bez dobrego klanu, taka osoba grająca parę ładnych lat, nie ma w ogóle po co wchodzić do gry, bo pamięta jak było kiedyś, widzi co jest dziś, i aż
się chce Dlatego też
w tym roku bardzo się postaramy przywrócić chociaż pozytywną
atmosferę na forum, atmosferę wzajemnego szacunku.
NIe mam niczego do takowych osób, nie zrozumcie tego jako jakiejś mowy nienawiści czy czegoś w tym stylu...
Tylko według mnie, bez dobrego klanu, taka osoba grająca parę ładnych lat, nie ma w ogóle po co wchodzić do gry, bo pamięta jak było kiedyś, widzi co jest dziś, i aż
Subject: Schlammschlacht zur CW-Kampagne "Soldiers of Fortune"
Link on message: #16573155
Ex_Tankie_703_killer, on 21 January 2019 - 09:46 AM, said: Vielleicht weil die map kernbehindert ist?
Link on message: #16573155
Ex_Tankie_703_killer, on 21 January 2019 - 09:46 AM, said: Vielleicht weil die map kernbehindert ist? thePhilX: Du spielst doch eh nur Arty und probierst mir aufn Kopf zu
scheißen ...
Subject: Schlammschlacht zur CW-Kampagne "Soldiers of Fortune"
Link on message: #16573143
Link on message: #16573143
thePhilX: Wieso setzt denn keiner auf meine Empire's Border oder
Highway-Provinzen? o.O
Subject: Oferta specjalna: Konserwacja i ulepszenia
Link on message: #16573140
NeoPOLAND, on 21 January 2019 - 06:39 AM, said: Jpr....od tych żetonów, pd x2 czy 3 dla załogi niedobrze mi jest od
tej monotonności chyba daruję sobie wchodzenie na official WG
Specjalnie wiedzą ....y i robią na złość
NIE dadzą zniżki na moduły i ..j
Tak jak przy końcu roku za operacje świąteczne mieliście u mnie +,Tak Teraz mam ........ na was
Link on message: #16573140
NeoPOLAND, on 21 January 2019 - 06:39 AM, said: Jpr....od tych żetonów, pd x2 czy 3 dla załogi niedobrze mi jest od
tej monotonności chyba daruję sobie wchodzenie na official WGSpecjalnie wiedzą ....y i robią na złość
NIE dadzą zniżki na moduły i ..j
Tak jak przy końcu roku za operacje świąteczne mieliście u mnie +,Tak Teraz mam ........ na was
parim1331: Nie dajemy zniżek - źle, dajemy zniżki - jeszcze gorzej. O
mam pomysł! Następne Styczniowe wydarzenie - Zniżki
Schrödingera! W tym samym momencie są i ich nie
ma! 
Subject: Daily Tournaments - Q&A - Post your questions here!
Link on message: #16572973
TijgernootTank, on 18 January 2019 - 09:15 PM, said: Hi -- the 5 vs 5 has only 3 spots available for team -- can this be
adjusted ? was looking forward to a 5 vs 5 . Nice to see some
return of tier 4 .
K_O_N_R_A_D, on 18 January 2019 - 10:21 PM, said: 300 gold for 1st place on t4? is it a joke?
SyntaxERROR69, on 19 January 2019 - 12:19 PM, said: there are many mistakes with your tournaments, pls fix
1. Main reward is AMX 13 75 2. The 5v5 is really just a 3v3 3.
Tier4 tournaments have a prize pool of a homeless man I
really hoped some good tournaments whould appear for this weekend.
Link on message: #16572973
TijgernootTank, on 18 January 2019 - 09:15 PM, said: Hi -- the 5 vs 5 has only 3 spots available for team -- can this be
adjusted ? was looking forward to a 5 vs 5 . Nice to see some
return of tier 4 .Berbo: It's an issue, will be fixed for future tournaments, sorry
about that.
K_O_N_R_A_D, on 18 January 2019 - 10:21 PM, said: 300 gold for 1st place on t4? is it a joke?Berbo: These tournaments are intended for newcomers, the idea is to
make it unattractive for you.
SyntaxERROR69, on 19 January 2019 - 12:19 PM, said: there are many mistakes with your tournaments, pls fix
1. Main reward is AMX 13 75 2. The 5v5 is really just a 3v3 3.
Tier4 tournaments have a prize pool of a homeless man I
really hoped some good tournaments whould appear for this weekend.
Berbo: 13 75 is obviously a typo.
Subject: Öffentlicher Test Version 1.4 - Radfahrzeuge
Link on message: #16569292
frankstrunz, on 19 January 2019 - 05:55 PM, said: Das bitte ich jetzt näher zu erläutern. Denn wen dem so ist,
dann dürfte es ja gar kein Problem sein auf den Kettenlights auch
so ein Autoaim zu nutzen. Und wenn WG es nicht anbietet, dann muss
halt jemand einen Mod machen. Und glaube mir, diesen Mod wird dann
auch jemand machen. Deshalb nochmal. Ist das eine
offizielle Aussage von dir? Kann man sich darauf beziehen?
Ich bin gewillt mir so einen Mod zu besorgen, wenn er legal ist.
Link on message: #16569292
frankstrunz, on 19 January 2019 - 05:55 PM, said: Das bitte ich jetzt näher zu erläutern. Denn wen dem so ist,
dann dürfte es ja gar kein Problem sein auf den Kettenlights auch
so ein Autoaim zu nutzen. Und wenn WG es nicht anbietet, dann muss
halt jemand einen Mod machen. Und glaube mir, diesen Mod wird dann
auch jemand machen. Deshalb nochmal. Ist das eine
offizielle Aussage von dir? Kann man sich darauf beziehen?
Ich bin gewillt mir so einen Mod zu besorgen, wenn er legal ist.Zapfhan: Natürlich kann es Änderungen daran geben, was erlaubt ist
und was nicht. Aktuell ist es so, dass die Inhalte, die auf dem
Mod-Hub sind Legal sind.
Subject: Öffentlicher Test Version 1.4 - Radfahrzeuge
Link on message: #16569239
Nobody33, on 19 January 2019 - 05:05 PM, said: Wenn ein guter Heavy im Spiel durch diese neuen OP-Lights
mit unfairen Mitteln (Geschwindigkeit und Autoaim) einfach hilflos
zerlegt paßt im Spiel was nicht mehr. Und darum geht es in diesen
Tread. Zu verhindern das die kommen oder wenigstens nicht so OP.
Damit wird Schlagartig die ganze Balance im Spiel zerstört.
Link on message: #16569239
Nobody33, on 19 January 2019 - 05:05 PM, said: Wenn ein guter Heavy im Spiel durch diese neuen OP-Lights
mit unfairen Mitteln (Geschwindigkeit und Autoaim) einfach hilflos
zerlegt paßt im Spiel was nicht mehr. Und darum geht es in diesen
Tread. Zu verhindern das die kommen oder wenigstens nicht so OP.
Damit wird Schlagartig die ganze Balance im Spiel zerstört.Zapfhan: Das "Autoaim" der Radfahrzeuge erweitert nur den Bereich in
dem das Ziel aufgeschaltet wird um ein paar Grad. Auch der
Behauptung "Autoaim der normal wenn du ihn in 1.3 als externen Mod
einsetzt noch immer für einen Bann bei WOT reicht." Muss ich
widersprechen. Das verbotene Autoaim besitzt andere
Funktionen als das "Autoaim" der Radfahrzeuge. Wenn es auf unserem
Mod-Portal eine Mod mit einer ähnlichen Funktion (zu dem der
Radfahrzeuge) gibt, wurde man nur für dessen Nutzung nicht
gebannt.
Subject: Nieaktywne nicki - pytanie do "czerwonych"
Link on message: #16569035
Link on message: #16569035
Falathi: O ile mi wiadomo, nawet na RU nie jest to jakaś super masowa akcja
- tylko od czasu do czasu zdarza się, żeby nieaktywne konto mogło
posłużyć za dawcę nicku. Niemniej, temat został poruszony w biurze
- zobaczymy, co z tego wyniknie
Subject: Öffentlicher Test Version 1.4 - Allgemeines Feedback
Link on message: #16568887
Schrotttank, on 19 January 2019 - 02:38 PM, said:
Link on message: #16568887
Schrotttank, on 19 January 2019 - 02:38 PM, said: Zapfhan: "dann alle Vorteile in einem Tank vereint" Dies
war das Argument von Stingray. Ich habe nur erklärt, dass es eben
nicht so ist. 2."was ist mit der Panzerung der
deutschen TDs? Z.B. der RHM auf Tierstufe 8 hat auch nur
20/10/8. Soll jetzt ein Light auch noch eine bessere Panzerung
bekommen als alle anderen Klassen?" Beide Fahrzeuge geben ihre
Panzerung für etwas auf. Der RHM für die Kanone und z.b. der Lynx
für seine Mobilität.
Subject: Przyjmij kumulacyjny na klatę w T26E4 SuperPershing
Link on message: #16568816
Link on message: #16568816
Falathi: Mimo to - jeśli wiesz, w który punkt celować to będziesz miał
większą szansę na przebicie niż w momencie, gdy celujesz w
obrys.
Subject: Öffentlicher Test Version 1.4 - Allgemeines Feedback
Link on message: #16568700
stingray1970, on 18 January 2019 - 09:58 AM, said: Ha, recht hast du - und der Witz ist, es sind dann alle
Vorteile in einem Tank vereint. Das nach dem alle Nationen suchen,
einen gemeinen "Über" Panzer! "STARK Industries" lässt Grüßen.
- Schnelligkeit und Wendigkeit - Booststart - sauberes und
genaues Zielen aus voller Fahrt - verb. Autoaim - Zielerfassung von
1,2 somit die schnellste aller im Spiel befindlichen Tanks -
umkippen unmöglich - Steigfähigkeit (Klettern) - Tarnung - als
orginal Spähpanzer saubere Sichtweite
Barracuda551, on 19 January 2019 - 11:30 AM, said: .......Meine 4 Beiträge vorher über 4.1 hat WG leider
herausgenommen. In alle 4 Beiträgen hatte ich mich negativ über die
neuen Radpanzer geäusert. Jedenfalls kann ich sie hier nicht mehr
finden.
Link on message: #16568700
stingray1970, on 18 January 2019 - 09:58 AM, said: Ha, recht hast du - und der Witz ist, es sind dann alle
Vorteile in einem Tank vereint. Das nach dem alle Nationen suchen,
einen gemeinen "Über" Panzer! "STARK Industries" lässt Grüßen.
- Schnelligkeit und Wendigkeit - Booststart - sauberes und
genaues Zielen aus voller Fahrt - verb. Autoaim - Zielerfassung von
1,2 somit die schnellste aller im Spiel befindlichen Tanks -
umkippen unmöglich - Steigfähigkeit (Klettern) - Tarnung - als
orginal Spähpanzer saubere SichtweiteZapfhan: - minimale Panzerung - relativ hohe Silhouetten -
Sichtweite, die im allgemeinen bemängelt wird
Barracuda551, on 19 January 2019 - 11:30 AM, said: .......Meine 4 Beiträge vorher über 4.1 hat WG leider
herausgenommen. In alle 4 Beiträgen hatte ich mich negativ über die
neuen Radpanzer geäusert. Jedenfalls kann ich sie hier nicht mehr
finden.Zapfhan: Keiner deiner Beiträge zu 1.4 wurde von uns editiert oder
verschoben
Subject: AMX 13 57, nieuchwytny czołg z magazynkiem
Link on message: #16568688
8_PIK, on 18 January 2019 - 06:40 PM, said: Najpierw to trzeba móc w ogóle wejść do bitwy a nie czekać po 2 - 3
minuty na dołączenie do gry po to żeby chwilę potem zginąć...
po francusku.
Link on message: #16568688
8_PIK, on 18 January 2019 - 06:40 PM, said: Najpierw to trzeba móc w ogóle wejść do bitwy a nie czekać po 2 - 3
minuty na dołączenie do gry po to żeby chwilę potem zginąć...
po francusku.Falathi: Z ciekawości: kiedy musiałeś czekać aż tak długo? Co się
stało?
Subject: 3x PD załogi w naszej najnowszej ofercie specjalnej
Link on message: #16568252
NeoPOLAND, on 18 January 2019 - 07:42 AM, said: Jaaa pi....ile można czekać na zniżki na moduły!!!!!!!!!!! Ta
załoga była niedawno 2tyg temu ex dodatkowy
DIABLOMEN33, on 18 January 2019 - 03:06 PM, said: 3x PD załogi to epicka oferta, jak dla mnie najlepsza z możliwych!
VillageGame, on 18 January 2019 - 03:12 PM, said:
Link on message: #16568252
NeoPOLAND, on 18 January 2019 - 07:42 AM, said: Jaaa pi....ile można czekać na zniżki na moduły!!!!!!!!!!! Ta
załoga była niedawno 2tyg temu ex dodatkowyFalathi: Zniżki będą w odpowiednim czasie
DIABLOMEN33, on 18 January 2019 - 03:06 PM, said: 3x PD załogi to epicka oferta, jak dla mnie najlepsza z możliwych!Falathi:
Nie wiem, czy najlepsza, ale bardzo dobra. Zawsze jest jakaś załoga do przeszkolenia. Zawsze.
Nie wiem, czy najlepsza, ale bardzo dobra. Zawsze jest jakaś załoga do przeszkolenia. Zawsze.
VillageGame, on 18 January 2019 - 03:12 PM, said: Falathi: 
Subject: Hostile work environment
Link on message: #16568214
Link on message: #16568214
Jahpero: Hello everyone,
I moved this thread to the "Off-Topic" section as it is not gameplay related.
Have a good day.
Jahpero
I moved this thread to the "Off-Topic" section as it is not gameplay related.
Have a good day.
Jahpero
Subject: Czy WOT powoli umiera? Co jest przyczyną?
Link on message: #16568200
NineMonthsAndItsYouSadly, on 19 January 2019 - 10:18 AM, said: Nie, że sama gra jest skopana tylko model zarabiania na grze
jest kontroweryjny. Pozbądźmy się mikropłatności to dostaniemy z
miejsca płatną subskrypcję. W zamian za to wtedy WG mogłoby usunąć
te elementy gry, które zmuszają/zachęcają do wydawania kasy.
Sculptorex, on 19 January 2019 - 10:22 AM, said: I po tym WoT faktycznie by umarł.
Link on message: #16568200
NineMonthsAndItsYouSadly, on 19 January 2019 - 10:18 AM, said: Nie, że sama gra jest skopana tylko model zarabiania na grze
jest kontroweryjny. Pozbądźmy się mikropłatności to dostaniemy z
miejsca płatną subskrypcję. W zamian za to wtedy WG mogłoby usunąć
te elementy gry, które zmuszają/zachęcają do wydawania kasy. Falathi:
Sculptorex, on 19 January 2019 - 10:22 AM, said: I po tym WoT faktycznie by umarł.Falathi: Są z tym dwa problemy - po pierwsze, dla wielu graczy opcja
konieczności płacenia za grę jest nie do przyjęcia więc na dzień
dobry mielibyśmy spory odpływ ludzi.
Po drugie pojawia się pytanie, czy wprowadzenie abonamentu zapewniłoby wystarczające wpływy. Mogłoby się okazać, że dostajemy grę z musowym abonamentem, mniejszą ilością ludzi i sporą ilością mikropłatności. Nie sądzę żeby było to lepsze rozwiązanie od obecnego.
Po drugie pojawia się pytanie, czy wprowadzenie abonamentu zapewniłoby wystarczające wpływy. Mogłoby się okazać, że dostajemy grę z musowym abonamentem, mniejszą ilością ludzi i sporą ilością mikropłatności. Nie sądzę żeby było to lepsze rozwiązanie od obecnego.
Subject: Onkel Hardwares Kaffeeklatsch(en) :) 15-16Uhr, Kännchen nur drausen!
Link on message: #16568188
Link on message: #16568188
Jahrakajin: Moin alle zusammen.
Subject: Czy tylko ja uważam, że LT są zbyt słabe?
Link on message: #16568185
straszny_cienias, on 19 January 2019 - 10:15 AM, said: Po co im nerfić penetrację? Nie lepiej zabrać działa? Przecież LT
nie powinien strzelać, tylko spotować
NineMonthsAndItsYouSadly, on 19 January 2019 - 10:32 AM, said: Ślepaki załadować im tak dla niepoznaki.
Link on message: #16568185
straszny_cienias, on 19 January 2019 - 10:15 AM, said: Po co im nerfić penetrację? Nie lepiej zabrać działa? Przecież LT
nie powinien strzelać, tylko spotowaćFalathi:
NineMonthsAndItsYouSadly, on 19 January 2019 - 10:32 AM, said: Ślepaki załadować im tak dla niepoznaki.Falathi: Zawsze można ograniczyć pojemność magazynu amunicji do
jednego pocisku.
Subject: HdFdF....FREE HUZZE UND IHM SEIN SOHN
Link on message: #16568176
kaadomin, on 19 January 2019 - 10:34 AM, said: ich schließe mich an ... wie kann man in einem
Spezialbereich einen klar erkennbaren Off Topic Thread bestehen
lassen und in dem Thread aber einzelnen Beiträge wegen Off Topic
editieren. Und es ist jetzt nicht der typische 14-Tage-Mod, der
augenscheinlich keinen Schimmer hat. Ich frage mich auch, warum die
nach einer sinnlosen Editieraktion dann wieder Tage abtauchen und
die Nachfragen (PM) nicht lesen ...
Link on message: #16568176
kaadomin, on 19 January 2019 - 10:34 AM, said: ich schließe mich an ... wie kann man in einem
Spezialbereich einen klar erkennbaren Off Topic Thread bestehen
lassen und in dem Thread aber einzelnen Beiträge wegen Off Topic
editieren. Und es ist jetzt nicht der typische 14-Tage-Mod, der
augenscheinlich keinen Schimmer hat. Ich frage mich auch, warum die
nach einer sinnlosen Editieraktion dann wieder Tage abtauchen und
die Nachfragen (PM) nicht lesen ...Jahrakajin: Link? Moderator Nickname? Ich würde gerne dies bezüglich
nachgehen ob, in der Tat, jemand da etwas vermasselt hat. Ansonsten
wer die Moderation für den konkreten Fall (Huzzemans 2 Wochen Ban)
ehrlich beschuldigt etwas falsch gemacht zu haben hat einfach
keinen blassen Schimmer worum es geht. Ich finde ihn auch lustig
(im guten Sinne) und auch das er ein Platz in Forum hat, aber er
hat halt Blödsinn geschrieben und hat sich eine Schreibsperre
verdient.
Subject: *edited*
Link on message: #16568072
SandDanAdua, on 19 January 2019 - 12:18 AM, said: I'm trying to get perma banned so i stop playing this
crapgame.
Link on message: #16568072
SandDanAdua, on 19 January 2019 - 12:18 AM, said: I'm trying to get perma banned so i stop playing this
crapgame.Jahpero: If someone is interested on getting forum perma-banned, no
need to proceed as the OP did, you can simply send me a private
message i will proceed.
Jahpero
Jahpero
Subject: Fixed, nothing else to see here
Link on message: #16568066
Link on message: #16568066
eekeeboo: Thank-you. I want to apologise for not answering a PM,
but I mentioned yesterday I've had my attention diverted away from
the forums a little this week with other projects. Weekends are a
time where I'm here on my own volition and I'm not in the office.
This means it's quite difficult to start moving towards things like
these and ensuring that the bug/exploit is reported properly (which
it should have been in your ticket, despite the answer you
received) and that I can stay up-to-date on the issue as it
changes. For instances like these OP it's better to
send a message and the ticket ID but definitely not share it on the
forums. I understand your desire for attention from support or a
community manager but I don't want you getting ban hammered for
trying to do the right thing. I want to also give
guidance that anyone who tries this and is found and checked to
have used the exploit or cheat can face the consequences from the
game, so for those who try these systems and use/share them, please
bear this in mind. In this instance support can be a
bit tricky and as I've advised others, in cases like these please,
always re-open the ticket and highlight that you don't feel the
issue has been addressed. I want to say that hopefully
I/we will get to share more about some of the things that have been
taking me away from the forums, until then I do stay up to date on
what people say, I just can't post as much.
Thank-you, eek. Important edit: When you
PM a CM or other WG staff about these issues, it is especially
important you actually state what the issue is and the ticket ID
and explain clearly what's happening. On the PM I have I am unable
to help with this in any way shape or form sorry. So when you can,
please respond to the PM.
Subject: Fixed, nothing else to see here
Link on message: #16567972
Link on message: #16567972
Jahpero: Hello everyone !
I locked this thread and informed the Community Managers about it.
I think it is better to lock it now. As we are Saturday, this thread will remain locked until Monday (or more). Then, Community Managers will work on it.
I also hidden posts which contain interesting informations. I thank you for your understanding and wish you a pleasant week-end.
Jahpero
I locked this thread and informed the Community Managers about it.
I think it is better to lock it now. As we are Saturday, this thread will remain locked until Monday (or more). Then, Community Managers will work on it.
I also hidden posts which contain interesting informations. I thank you for your understanding and wish you a pleasant week-end.
Jahpero
Subject: Public Test 1.4 Changes to Reward Tanks
Link on message: #16566724
none666, on 18 January 2019 - 06:04 PM, said: Noone is saying its op in this thread, people are saying its
fine tank and doesnt need buffs, if tanks is not OP doesnt mean it
needs to be buffed. I think whats causing frustration in people
is that there are many under performing tanks in the
game for a looong time and noone cares, or when some tank is buffed
too good it takes ages to nerf it, but this Russian tank which has
been released very recently gets buffed just like that because some
kind of data shows it needs to be buffed. 18:06 Added after
2 minutes I have only seen current live server version.
Link on message: #16566724
none666, on 18 January 2019 - 06:04 PM, said: Noone is saying its op in this thread, people are saying its
fine tank and doesnt need buffs, if tanks is not OP doesnt mean it
needs to be buffed. I think whats causing frustration in people
is that there are many under performing tanks in the
game for a looong time and noone cares, or when some tank is buffed
too good it takes ages to nerf it, but this Russian tank which has
been released very recently gets buffed just like that because some
kind of data shows it needs to be buffed. 18:06 Added after
2 minutes I have only seen current live server version.eekeeboo: I have only seen current live server version. I hope you
take the time to look what specific value was changed.
Subject: Public Test 1.4 Changes to Reward Tanks
Link on message: #16566686
sady3296, on 17 January 2019 - 04:11 PM, said: And still no answer. I ask you a simple straightforward
question and you give me "hints" This is not an answer to why the
tank is getting buffed. Its not getting buffs to the lower plate
and gun handling because of the lower plate and gun handling...
So again...Why is the 279 getting buffs ???
Ace_With_The_Mace, on 18 January 2019 - 01:58 AM, said: One problem is that we can't test these tanks in the common test.
That's the first thing that needs to change. It needs to be a
majority of peoples opinion that have tested it and says it's
underpowered that makes you buff it. Now only a few have managed to
get it so they might just say it's underpowered to get a better
tank. I've looked through tanks.gg, seen videos of people playing
it and played against it. In my opinion it doesn't need the
slightest buff. Rather give it a weakspot. Like a bigger cupola or
machine gun port. It's basically impenetrable with anything other
than "special" rounds frontally. DON'T buff it. Look at the Tiger 2
or something instead. If that's not underpowered then nothing is.
Krazy_Kalle, on 18 January 2019 - 09:23 AM, said: Why is it so hard to just do a poll in the forum about such topics?
Just watch the video released by one of your CCs (skill4ltu)
and you will see that this thing does not need a buff.
The posts I read here are clearly against it as well. At
least the WG stuff on the english speaking community replies a
little more, but still seems to ignore some important points.
none666, on 18 January 2019 - 11:11 AM, said: I dont have this tank, but I watch streamers playing it and this
buff seems unnecessary, its one place where people can pen it
without gold, or even at all (tier 8s), and not like its a big,
easy to hit weakspot, other tanks have to hide their entire lower
plates. I completely dont understand this buff, whats the point of
it? Make this tank completely unpeneterable for lower tiers? Make
people shoot exclusively gold to pen it? Data shows people are not
shooting enough gold versus it? Also you are reworking special ammo
by nerfing alpha and in the same time buffing armour, if
special ammo changes goes trough do you realise this tank will
be overpowered as hell?
Link on message: #16566686
sady3296, on 17 January 2019 - 04:11 PM, said: And still no answer. I ask you a simple straightforward
question and you give me "hints" This is not an answer to why the
tank is getting buffed. Its not getting buffs to the lower plate
and gun handling because of the lower plate and gun handling...
So again...Why is the 279 getting buffs ???eekeeboo: It is if you take the time to consider why, not just expect
it all to be one way. You further prove my point again with this
reply. Just consider the following: If you buff the
damage resistance of a tank to HE, can you guess what reason that
was for? If you buff the accuracy of a gun, can you guess what the
reason is? If you truly want me to give you all the
answers so you don't have to consider anything, then please refrain
from making statements like your original where you have not taken
any time of your own to form an opinion, I will then get to you
once I've helped everyone I can and answered those who have taken
the time to make this a 2 way process and discussion.
Ace_With_The_Mace, on 18 January 2019 - 01:58 AM, said: One problem is that we can't test these tanks in the common test.
That's the first thing that needs to change. It needs to be a
majority of peoples opinion that have tested it and says it's
underpowered that makes you buff it. Now only a few have managed to
get it so they might just say it's underpowered to get a better
tank. I've looked through tanks.gg, seen videos of people playing
it and played against it. In my opinion it doesn't need the
slightest buff. Rather give it a weakspot. Like a bigger cupola or
machine gun port. It's basically impenetrable with anything other
than "special" rounds frontally. DON'T buff it. Look at the Tiger 2
or something instead. If that's not underpowered then nothing is.eekeeboo: I've put this in the feedback already.
Krazy_Kalle, on 18 January 2019 - 09:23 AM, said: Why is it so hard to just do a poll in the forum about such topics?
Just watch the video released by one of your CCs (skill4ltu)
and you will see that this thing does not need a buff.
The posts I read here are clearly against it as well. At
least the WG stuff on the english speaking community replies a
little more, but still seems to ignore some important points.eekeeboo: How many players are on the forums? How many agree with one
thing, how many players are there in total on EU, how many are in
all server regions, how many have the tank and played it
themselves. Answer all of those and you will know why polls aren't
an accurate way to do what you propose.
none666, on 18 January 2019 - 11:11 AM, said: I dont have this tank, but I watch streamers playing it and this
buff seems unnecessary, its one place where people can pen it
without gold, or even at all (tier 8s), and not like its a big,
easy to hit weakspot, other tanks have to hide their entire lower
plates. I completely dont understand this buff, whats the point of
it? Make this tank completely unpeneterable for lower tiers? Make
people shoot exclusively gold to pen it? Data shows people are not
shooting enough gold versus it? Also you are reworking special ammo
by nerfing alpha and in the same time buffing armour, if
special ammo changes goes trough do you realise this tank will
be overpowered as hell?eekeeboo: As you've watched this tank being played, have you noticed
the particular part of the tank buffed and how the tank has been
affected by it?
Subject: Is a bad run normal?
Link on message: #16566641
Link on message: #16566641
eekeeboo: I've been on a bad run for about 2 years now
Yes it's normal,
getting out of practise and not keeping up to date with map tactics
when they can shift quickly due to random factors can greatly
influence your success rate until you do catch up.
Subject: Pierwsza załoga z perkami na 100%
Link on message: #16566638
Wirtu, on 18 January 2019 - 06:11 PM, said: @up Można jeszcze u dowódcy wybrać pyrkę mentor, która przyspiesza
szkolenie reszty załogi. Dodatkowo jest możliwość użycia free expa.
Link on message: #16566638
Wirtu, on 18 January 2019 - 06:11 PM, said: @up Można jeszcze u dowódcy wybrać pyrkę mentor, która przyspiesza
szkolenie reszty załogi. Dodatkowo jest możliwość użycia free expa.Falathi: Można, ale: 1. do wymaksowania załogi przy użyciu
samego wolnego doświadczenia trzeba wagonów expa - to jest
przydatna opcja, ale zakładam, że nikt nie będzie przepalać go aż
tak wiele. 2. Mentor owszem jest i jeśli chcemy
wymaksować załogę to znaczy, że prędzej czy później wpadnie - ale
ta umiejętność daje maksymalnie ledwie 10% ekstra. Przydatne, ale
nie na tyle, żeby robić naprawdę dużą różnicę.
Subject: 3x ZK posádky s naším nejnovějším speciálem
Link on message: #16566625
Karaya12, on 18 January 2019 - 06:41 PM, said: To je bohužel problém tohoto fóra. Za povídání o kytkách se
banuje, konspirátoři a další exoti co je prostřelují neviditelné
tanky na dvacet metrů a ještě za skálou se tolerují... Ale pořád si
myslím, že pokud by byl zájem, tak že by se konstruktivně
diskutovat dalo. Jistě by se dalo jedno nebo dvě vlákna na přesně
dané téma moderátorsky uhlídat. Ale znovu opakuji, muselo by se v
první řadě chtít. A ti kterých se týká tvá poslední věta by se měli
vrátit někdy mezi květnem a červencem. Teda pokud o to budou sami
stát.
Link on message: #16566625
Karaya12, on 18 January 2019 - 06:41 PM, said: To je bohužel problém tohoto fóra. Za povídání o kytkách se
banuje, konspirátoři a další exoti co je prostřelují neviditelné
tanky na dvacet metrů a ještě za skálou se tolerují... Ale pořád si
myslím, že pokud by byl zájem, tak že by se konstruktivně
diskutovat dalo. Jistě by se dalo jedno nebo dvě vlákna na přesně
dané téma moderátorsky uhlídat. Ale znovu opakuji, muselo by se v
první řadě chtít. A ti kterých se týká tvá poslední věta by se měli
vrátit někdy mezi květnem a červencem. Teda pokud o to budou sami
stát.Kayi4ek: Nejjednodušší řešení je ignorovat ty "konspirátory a další
exoty" a popřípadě je reportovat našim moderátorům, pokud chceš
udržet diskusi konstruktivní.
Subject: x3 Crew XP with our Newest Special
Link on message: #16566612
Cobra6, on 18 January 2019 - 07:49 AM, said: I love how you put up a crew retraining special literally a week
before a new tree is introduced so that people can't retrain crews
they'd actually need for new vehicles. It's rather obvious and a
bit petty
Cobra 6
RagingJedi, on 18 January 2019 - 11:23 AM, said: still waiting for equipment discount
fighting_falcon93, on 18 January 2019 - 12:25 PM, said: Funny how we still havn't got any official explanation to why crew
discounts only apply to the gold alternative and not the credits
alternative as it was before. How long have people asked for
atleast an explanation to this? 1-2 years? And still nothing.
Bertuhan, on 18 January 2019 - 03:20 PM, said: It's a classic, but also the most boring "special" of all since you
removed the discount for retraining with credits. On the other
hand, another weekend of not having to play this game gives me so
much free time that I really couldn't care less about this special.
TungstenHitman, on 18 January 2019 - 04:11 PM, said: My favorite, and included is a slight discount on the role change,
why not 50% btw why 25%? It's already the most expensive at 500
gold vs 200 to re-train to a new tank so all the more important it
be 50% too. Question, since we're on the crew topic.
Is there any way to know which crew have the BIA as standard? It's
not a major problem at the moment but nice to know for the future.
I acquired that SU TD marathon tank and it came with a male BIA
crew. I moved the commander to another tank and also changed his
role since I wanted to use my decent TD commander from another tank
with 6th sense etc but now I don't know where that original BIA
crew man is so... any way to know this and any way to keep track of
male BIA crew?
Link on message: #16566612
Cobra6, on 18 January 2019 - 07:49 AM, said: I love how you put up a crew retraining special literally a week
before a new tree is introduced so that people can't retrain crews
they'd actually need for new vehicles. It's rather obvious and a
bit petty eekeeboo: What if there's a crew related special after the new
tanks?
RagingJedi, on 18 January 2019 - 11:23 AM, said: still waiting for equipment discount eekeeboo: Soon!
fighting_falcon93, on 18 January 2019 - 12:25 PM, said: Funny how we still havn't got any official explanation to why crew
discounts only apply to the gold alternative and not the credits
alternative as it was before. How long have people asked for
atleast an explanation to this? 1-2 years? And still nothing.eekeeboo: Partly because specials can be for everyone or they can be
for some people. Many people have complained they have so much gold
they're tempted to start gold plating their tanks. This is a
special that allows people to spend all their gold on something
most people like and want.
Bertuhan, on 18 January 2019 - 03:20 PM, said: It's a classic, but also the most boring "special" of all since you
removed the discount for retraining with credits. On the other
hand, another weekend of not having to play this game gives me so
much free time that I really couldn't care less about this special.eekeeboo: It's good you get to have fun and not worry about how a
special that doesn't suit you individually.
TungstenHitman, on 18 January 2019 - 04:11 PM, said: My favorite, and included is a slight discount on the role change,
why not 50% btw why 25%? It's already the most expensive at 500
gold vs 200 to re-train to a new tank so all the more important it
be 50% too. Question, since we're on the crew topic.
Is there any way to know which crew have the BIA as standard? It's
not a major problem at the moment but nice to know for the future.
I acquired that SU TD marathon tank and it came with a male BIA
crew. I moved the commander to another tank and also changed his
role since I wanted to use my decent TD commander from another tank
with 6th sense etc but now I don't know where that original BIA
crew man is so... any way to know this and any way to keep track of
male BIA crew? eekeeboo: The only way I know for certain without resetting is to see
which of those have it on the first slow and of course looking at
the xp requirements for the next % point and you know roughly
whether it's a 0 skill BIA or a "normal" BIA.
Subject: AMX 13 57, The Sneaky Autoloader
Link on message: #16566574
TheArk_2014, on 18 January 2019 - 09:57 AM, said: The thing that makes me feel sad is that some of the players who
have or will buy this tank are (back side) campers who use this
tank for sniping. Well guys, if you think that you are a
sniper or a damage dealer buy a good TD not a light tank like this,
this tank is a pure 100% Scouting vehicle.
BTW: I have the GF version of
this speedster.
Link on message: #16566574
TheArk_2014, on 18 January 2019 - 09:57 AM, said: The thing that makes me feel sad is that some of the players who
have or will buy this tank are (back side) campers who use this
tank for sniping. Well guys, if you think that you are a
sniper or a damage dealer buy a good TD not a light tank like this,
this tank is a pure 100% Scouting vehicle. eekeeboo: If you snipe with this tank and sit back, you're doing it
wrong. The 13-57 is and has always been a monster for
me and that's without loading the skill rounds!
We're also aware of the gold bundling that some
of you may not appreciate and the issues around large gold supplies
right now. You have to realise that this tank is also available for
all of those who don't have that problem and gold doesn't exactly
expire or go out of fashion with all the ways you can spend it
in-game.
Subject: AMX 13 57, zákeřný automatický nabiják
Link on message: #16566531
elantra2001, on 18 January 2019 - 03:26 PM, said: VĚTŠÍ
REPREZENTUJETE FIRMU
PANE!
kontrolujte si pravopis...já nemusím,
reprezentuji jen sám sebe. Ale vzhledem k chybám, které máte v
překladech na stránce u různých článků, jsi na tom ještě dobře
14:28 Added after 2 minutes
Link on message: #16566531
elantra2001, on 18 January 2019 - 03:26 PM, said: VĚTŠÍ Kayi4ek: Děkuji za upozornění
... a "skorokompliment"
Subject: Improvements to Personal Missions And Reward Tanks
Link on message: #16566478
thetoughcookie, on 18 January 2019 - 01:41 AM, said: Whats the point on how great is multicore support when I already
have enough FPS, it's ofc great, but do anyone give a crapof it if
game is unbalanced. But WG, seems to be same old.. They should
rename this game to World of Russian Tanks, atleast people would
know what they will get when start to 
Ville67, on 18 January 2019 - 10:23 AM, said: Great, another tank that became inpenetrable for standard rounds.
The weakest point is the upper plate, and that's about 270mm of
armor. And don't you dare say that the cupolas are a weak spot,
because we all know that 95% of shots don't hit them.
MickShagger, on 18 January 2019 - 10:42 AM, said: So then tell us which data made you guys consider to buff
the Obj 279 (e)?
Somnorila, on 18 January 2019 - 11:43 AM, said: The buff they intend for it will not change it at all. It's
a pretty insignificant stat that makes it a bit more resistant to
arty splash, that's all.
Somnorila, on 18 January 2019 - 12:02 PM, said: I would like a "game plan" from WG. Meaning a clear detailed
image of what the game and the gameplay should be. What's the
intended vision for the game. Because people have suggestions, i
had made many on the forum too. But we can't really give input and
feedback if we don't have a clear idea on the limitations. Thus we
all come with ideas from own perspective and own game idea.
Like i said before i can see a game where every tank is basically
the same, all can damage each other because every tank has clear
and visible weak spots that can be penetrated by every tank in the
match with the cheapest ammo. But it also has sense where the tanks
are distinct with a clear and wide gap between them so you have
very fast tanks and very slow tanks, tanks with high firepower and
tanks with almost no ability to damage other enemies on its own,
tanks that can be spotted from outer space and tanks that
can't be seen even when you almost step on them and so on. But
never something in between where one tank can take multiple roles.
Sure there may be too many tanks in the game and you can't divide
them to retain that perception of different between them. Make more
the same or delete some, either way is bad. Most
important just stop adding new ones. It all
depends on your vision and the rules set as limitations. But
we need clear rules, clear roles and not a mush from both examples
i gave without any logic besides the time excuse. Well if you need
time to review stuff and devs don't have that time to cover
everything. Maybe it's time for drastic measures and rebalance
everything without any feedback from us or current game state.
Rebalance everything according to your game vision regardless of
backlash. Take the hit if it's the case but restart from fresh
again.
Link on message: #16566478
thetoughcookie, on 18 January 2019 - 01:41 AM, said: Whats the point on how great is multicore support when I already
have enough FPS, it's ofc great, but do anyone give a crapof it if
game is unbalanced. But WG, seems to be same old.. They should
rename this game to World of Russian Tanks, atleast people would
know what they will get when start to eekeeboo: As mentioned the patch and improvement wasn't about
improving FPS as much as stabilizing the FPS.
Ville67, on 18 January 2019 - 10:23 AM, said: Great, another tank that became inpenetrable for standard rounds.
The weakest point is the upper plate, and that's about 270mm of
armor. And don't you dare say that the cupolas are a weak spot,
because we all know that 95% of shots don't hit them.eekeeboo: If I missed 95% of my shots I would consider buying a new
mouse and getting myself a new optician!
MickShagger, on 18 January 2019 - 10:42 AM, said: So then tell us which data made you guys consider to buff
the Obj 279 (e)?eekeeboo:
Somnorila, on 18 January 2019 - 11:43 AM, said: The buff they intend for it will not change it at all. It's
a pretty insignificant stat that makes it a bit more resistant to
arty splash, that's all.eekeeboo: This was an answer given not too long ago from the same info and
the things highlighted before.
Somnorila, on 18 January 2019 - 12:02 PM, said: I would like a "game plan" from WG. Meaning a clear detailed
image of what the game and the gameplay should be. What's the
intended vision for the game. Because people have suggestions, i
had made many on the forum too. But we can't really give input and
feedback if we don't have a clear idea on the limitations. Thus we
all come with ideas from own perspective and own game idea.
Like i said before i can see a game where every tank is basically
the same, all can damage each other because every tank has clear
and visible weak spots that can be penetrated by every tank in the
match with the cheapest ammo. But it also has sense where the tanks
are distinct with a clear and wide gap between them so you have
very fast tanks and very slow tanks, tanks with high firepower and
tanks with almost no ability to damage other enemies on its own,
tanks that can be spotted from outer space and tanks that
can't be seen even when you almost step on them and so on. But
never something in between where one tank can take multiple roles.
Sure there may be too many tanks in the game and you can't divide
them to retain that perception of different between them. Make more
the same or delete some, either way is bad. Most
important just stop adding new ones. It all
depends on your vision and the rules set as limitations. But
we need clear rules, clear roles and not a mush from both examples
i gave without any logic besides the time excuse. Well if you need
time to review stuff and devs don't have that time to cover
everything. Maybe it's time for drastic measures and rebalance
everything without any feedback from us or current game state.
Rebalance everything according to your game vision regardless of
backlash. Take the hit if it's the case but restart from fresh
again.eekeeboo: This is something I/we are working on and continue to plan
to work on. Part of my absence this week was beginning to trial new
projects and bring new things to fruition. Unfortunately, these
things take time and a lot of work, I can't promise when you will
see these things, changes, and information, but I can say we're
working on it and plane to improve on greatly this year.
So for an example, you mention with tank roles, it's not
always going to be possible when you consider the playstyle changes
that take place throughout the life-span of a tech tree line,
whether from low tier to mid-tier or even all the way up to tier
10. Like the Russian mediums and the British tanks. Something we
want to work on is bringing more information and explanations to
everyone. Part of our challenge is getting information to all the
players, some know all these others not, but it's important we
don't neglect anyone. So videos and guides and articles and all
these things are plans. I know this isn't answering you
directly, but I wanted to give you a reason why I am unable to give
you what you want right now and definitely not provide the level of
information I would like to at the same time. I can say we're
working at changing this, part of that is you will notice a very
personal approach to my responses vs "company/corporate" style of
language in appeasement.
Subject: Improvements to Personal Missions And Reward Tanks
Link on message: #16566453
Bismarck_baa, on 17 January 2019 - 06:28 PM, said: WG priorities: Buff a tank which only a few ppl own, but keep
leopard the shittyest tank ingame. And when you consider
that the leopard has been one of the best tanks for years in
real life (this is one of the reasons why a lot beginers are
grinding it), its ingame status is more than unfair! You
claim our feedback is important, prove it. You have more than
enough regarding this matter!!!
Satanchia, on 17 January 2019 - 06:51 PM, said: You guys really tryhard to destroy this game.
Captain_Tickle, on 17 January 2019 - 06:52 PM, said: The Chimaera buff at the same time is to deflect as much criticism
as possible from the Obj 279e buffs. The already OP 279e is
being buffed so that when they re-balance premium ammo, and
they nerf the Type 5s etc, they can slightly nerf
the 279e armour, and claim they are doing things fairly. So
the 279e will be at least as strong as it is now
armour-wise (with better gun handling), but all the premium
ammo will have been nerfed. Ta daa!
ToodlePips, on 17 January 2019 - 07:03 PM, said: Yeah sure, we don't see the bigger picture right? Just like
we didn't with the Object 268 4, the Type 5 Heavy, the 430 U ... I
mean, I see the point - of course a tank that will only ever be
played by the most skilled player must be buffed to max so their
winrates get even better, right? Because it is not frustrating at
all to play a match when I see the enemy has a unicum sitting in an
overpowered tank ...
I really don't know what to say. This is wrong on so many levels, but Wargaming simply doesn't seem to understand.
ToodlePips, on 17 January 2019 - 07:55 PM, said: The argument that an overpowered tank does not destroy MM on
the grounds that it is rare is a pretty poor one in my eyes -
either you want to create a balanced game or you don't. Wargaming
apparently doesn't, which is fair enough, of course - it's
their game, after all. They just can't expect the majority of
players to support such policies, though. Tbh it seems to me that
they are specifically designing the game for a very limited target
group, which seems pretty short-sighted. You'd think they would
have started wondering by now why the game's player base is
eroding. Btw, the Multicore support is a good thing, of
course, easily the best feature of 1.4.
Lorensoth, on 17 January 2019 - 08:27 PM, said: This is one of main issues of WoT. Even if they accept problems, it
take them like 2-3 year to even start working on fixes. Except
buffing russian tanks. They have to be on par at worst with every
other lane. For example, they recently caunt few TX tank to be
balanced "by next year". Meanwhile, they casually buffed 279e over
night.
5everin, on 17 January 2019 - 09:18 PM, said: I hope you had the decency to feel embarresed while
typing that.
IndigoWendigo, on 17 January 2019 - 10:11 PM, said: So the 279 got thicker on the front. This is extra weight! NERF THE
TURNING SPEED ON SOFT GROUND! The tank is too heavy. Even in
KUBINKA tank museum it broke the concrete beneath him and started
sinking in the ground!
Legionar_2000, on 17 January 2019 - 10:39 PM, said: I don't think this was the case in the buff of the 279 (e).
According to Wotlife's server statistics, there are currently 245
players who played at least one battle with the 279 (e). They have
an average of 65.55% WR and 3446 DPG. It is obvious that as of now,
only the best of the best players have it and even out of them only
those who are active as the former operations required dedication
as well. Even though you could say that the skill level of these
players make the tank to produce such statistics, the reality is
that while it has an extremely tiny LFP as of now that can be
penned, it is the most armored tank in the game with a powerful
gun. It eats lower tiers for breakfast and it still offers really
good protection against same tier tanks firing gold. The only real
enemies of this tank are high caliber HE firing guns, such as
FV4005 or Type 5, and arty. (I dont want to speak about the
gameplay and tanks that this promotes.) In case the player
positions himself in a way that enemies can only shoot its front,
and doesnt get flanked and shot in the side or in the rear, it will
survive almost everything. Given the current corridor-style maps,
it is quite easy to find such positions with this tank. And the
players who have the tank, are certainly capable of playing this
tank in this way, therefore we have a tank that wins 65% of the
games it participates in. There are matchups where having a 279 (e)
on you team basically means a win in 95% of the cases. I am
by no means the best player out there, but for me it is quite sad
that my beloved game has started to become unbalanced. It isnt hard
to modify parameters such as reload time, armor thickness or
dispersion if a tank is clearly over- or underperforming. I dont
understand why arent there weekly fixes to OP or UP tanks. It would
please a lot of players if their favourite vehicle would be
playable. Not OP, not UP, inbetween them. I do understand as
someone who is quite into economics that it wouldnt generate as
much profit if people wouldnt freeXP to the new OP tier10 tank or
if they wouldnt buy the newest tier 8 premium. But these short-term
gains have awful effects in the long run, and that is something
that should be quite obvious to those who are responsible for
balancing this game, because I think that at least 90% of the
players out there who have at least 52-53% recent win ratio with a
decent average tier (I wrote this because I believe around that
level you start to understand how this game works as a whole),
would be able to create better balance in this game if you would
give them a chance to buff/nerf the tanks they want to. And I
believe this is what makes everyone unhappy about the current
situation. On the topic, if you want to keep this tank
balanced without an LFP, you should significantly nerf UFP so that
it becomes something like a 907s UFP. It could be troll when
hitting the edges of it, but lower tiers need a weakspot which can
be penned with gold on higher tier tanks but can be made hard to
hit by smart play. I think the gun of the 279(e) is fine,
especially considering its speed compared to its Russian and
Chinese counterparts which allows the 279(e)s gun to be extremely
reliable, but the armor certainly isnt. You either have to
significantly nerf the armor or the gun, and in order for it to
stay playable and rewarding in the current meta, the nerf should
effect its armor. If you would want it to become similar to the
average tier 10 balance-wise, than you could nerf the viewrange or
you could make its cupola weaker or bigger as well(looking at you
E5). To sum it up, I think you should make all tier
10s to be on the level of the current E5. I think that tank could
be a perfect example what most players want as "balanced tier 10 in
a balanced game": it can be rewarding if its commander is
sidescraping correctly with it and hides the cupola behind the
wall, but it can be dealt with even with lower tiers if the player
in it doesnt use his tank to its strength. I know there is little
to no chance that this will actually happen but I became frustrated
enough to write an essay about it after months and months.
Looking forward to play a balanced game with you all
together, Legionar
ortega456, on 17 January 2019 - 11:35 PM, said: Guys, regarding the 279e buff it is totally obvious for me:
1. They realised that lots of those missions were too hard for many
people. So people didn't go for the reward tank missions with
enough focus thus didn't play enough 2. They've also realised that
the reward tanks didn't have enough fame nor attraction to go for.
None of the streamers called those tanks OP often enough so they
had to make an already good vehicle OP for people to have a new
goal and go crazy for it. Why? Because people will play
more, convert more free xp to get the tanks they need for the
mission, and therefore buy more premium time, premium consumables
and whatnot just to be able to get the necessary tanks for missions
and fullfilling the missions themselves. This creates direct
revenue for WG. All the uproar by the community and
ESPECIALLY by the streams will lead to propagate the information
about those "OP" reward tanks and many people, who wouldn't have
heard about those tanks nor had the goals to get them will start
doing the missions. Even this "bad publicity" is therefor really
helpfull for WG. it was similar with the T-22, 430U, Type 5,
Obj 268v4, buffed Maus and so on . Former really bad lines most
people skipped or were not interested at all were buffed to an OP
level so everybody went crazy and started going for those lines
converting free xp, buying gold, premium, playing more and so on.
It's a businessmodel decision and it seems like the business
men take more and more over at WG instead of balancing it out with
reasonable long term strategy developers point of view. A strong
argument about my point is how the heck can they deduce the
performance of a vehicle that 200players have and is out for only a
short time while they "need to gather statistics" for months/years
on tanks like AMX 65T, Tiger II (look at wot-news.com tank
curves...), 121, Leopard 1 and still don't buff them while tanks
like Type 5, Obj. 268v4, 430U etc. are out there for a long time
and they needed or still need months in order to gather statistics.
Often they say that if a tank is not out for a long time
only the best players have the tank and they can't say anything
about general statistics but about obj. 279e only the créme de la
créme players have it and they already know what's going on...
Sorry, but WG lost their credibility about those decisions and
obviously they value a short term revenue through manipulative
tactics more than player retention and a long term strategy to keep
players satisfied. So sad! Other than that I like seeing
some ridiculous missions (block 2x you HP +3k dmg for a coalition
vehicle....or 8k dmg + 5kills) replaced or nerfed, will get those
missions all done easilly when 1.4 goes live.
Link on message: #16566453
Bismarck_baa, on 17 January 2019 - 06:28 PM, said: WG priorities: Buff a tank which only a few ppl own, but keep
leopard the shittyest tank ingame. And when you consider
that the leopard has been one of the best tanks for years in
real life (this is one of the reasons why a lot beginers are
grinding it), its ingame status is more than unfair! You
claim our feedback is important, prove it. You have more than
enough regarding this matter!!!eekeeboo: Thank you for taking the time to read the WG fest
announcement and the "What's coming in 2019 announcement". Please
prove you've actually done something other than come here to type
something and trigger a response.
Satanchia, on 17 January 2019 - 06:51 PM, said: You guys really tryhard to destroy this game. eekeeboo: Is this really what you think we do? How about other
businesses? Do you genuinely believe this is a really sensible
approach for any business? please consider the reality before
typing an over exaggerated sentence. It's like me saying "You
are really tryhard to destroy the playerbase and the forums!"
Captain_Tickle, on 17 January 2019 - 06:52 PM, said: The Chimaera buff at the same time is to deflect as much criticism
as possible from the Obj 279e buffs. The already OP 279e is
being buffed so that when they re-balance premium ammo, and
they nerf the Type 5s etc, they can slightly nerf
the 279e armour, and claim they are doing things fairly. So
the 279e will be at least as strong as it is now
armour-wise (with better gun handling), but all the premium
ammo will have been nerfed. Ta daa!eekeeboo: No, it's because the tanks will go through the balancing
passes and data review with the other vehicles over time. While the
proposed vehicle rebalances are also being looked into as per the
previous announcements. It may help to look at the actual changes
to the vehicle too.
ToodlePips, on 17 January 2019 - 07:03 PM, said: Yeah sure, we don't see the bigger picture right? Just like
we didn't with the Object 268 4, the Type 5 Heavy, the 430 U ... I
mean, I see the point - of course a tank that will only ever be
played by the most skilled player must be buffed to max so their
winrates get even better, right? Because it is not frustrating at
all to play a match when I see the enemy has a unicum sitting in an
overpowered tank ... I really don't know what to say. This is wrong on so many levels, but Wargaming simply doesn't seem to understand.
eekeeboo: It's not just about the size of the picture but the angle
you look at and the filters you use (to continue your analogy). Any
tank in the hands of skilled players (as is this from rewards) is
going to seem OP, is it the player or the tank that makes the
difference? Just an example of how you can look at it,
based on the values that you want to judge tanks on, should Type 5
be buffed or nerfed? Now think about what is the intended game role
for the tank, does it fulfill this on par or not? OK so it's meant
as a tank to take punishment, so if it gets penned by heat rounds
than something with spaced armour, it's wrong, time to buff. - Why
don't you do this? Because there's more things to consider.
ToodlePips, on 17 January 2019 - 07:55 PM, said: The argument that an overpowered tank does not destroy MM on
the grounds that it is rare is a pretty poor one in my eyes -
either you want to create a balanced game or you don't. Wargaming
apparently doesn't, which is fair enough, of course - it's
their game, after all. They just can't expect the majority of
players to support such policies, though. Tbh it seems to me that
they are specifically designing the game for a very limited target
group, which seems pretty short-sighted. You'd think they would
have started wondering by now why the game's player base is
eroding. Btw, the Multicore support is a good thing, of
course, easily the best feature of 1.4. eekeeboo: No the point is that, if you see the tank as being OP, is it
OP because o the tank or because of the player? Because it has a
good WR does that mean it is OP? How does that affect the decision
on things like.... A tank may have an above average or far higher
average of taking damage from artillery, so you'd look at the
reasons for this, can you reduce the damage it takes from arty
without breaking anything else? Well one way to find out is to test
it and see what happens if it works, yay, if not .... then back to
see what happens. This is before you even consider
what it means to creat "balance" and developing a game for
challenge and putting in mechanics and systems in place to
encourage people to play, pay and grind.
Lorensoth, on 17 January 2019 - 08:27 PM, said: This is one of main issues of WoT. Even if they accept problems, it
take them like 2-3 year to even start working on fixes. Except
buffing russian tanks. They have to be on par at worst with every
other lane. For example, they recently caunt few TX tank to be
balanced "by next year". Meanwhile, they casually buffed 279e over
night.eekeeboo: I am curious how many hours do you have in a night?
Because it's been a while to collect data, assess and test a chance
and even more before a tank change can happen. And that's a single
tank not a lines of tanks... I'm curious just how much sleep do you
get a night based on the length of time.
5everin, on 17 January 2019 - 09:18 PM, said: I hope you had the decency to feel embarresed while
typing that.eekeeboo: No one should be embarassed about wanting to be objective
and want to find the reasons for and against an action before
making a judgement. But.... I suppose not everyone considers such
things to be decent behaviour.
IndigoWendigo, on 17 January 2019 - 10:11 PM, said: So the 279 got thicker on the front. This is extra weight! NERF THE
TURNING SPEED ON SOFT GROUND! The tank is too heavy. Even in
KUBINKA tank museum it broke the concrete beneath him and started
sinking in the ground!eekeeboo: How could you fat shame a tank!?
Legionar_2000, on 17 January 2019 - 10:39 PM, said: I don't think this was the case in the buff of the 279 (e).
According to Wotlife's server statistics, there are currently 245
players who played at least one battle with the 279 (e). They have
an average of 65.55% WR and 3446 DPG. It is obvious that as of now,
only the best of the best players have it and even out of them only
those who are active as the former operations required dedication
as well. Even though you could say that the skill level of these
players make the tank to produce such statistics, the reality is
that while it has an extremely tiny LFP as of now that can be
penned, it is the most armored tank in the game with a powerful
gun. It eats lower tiers for breakfast and it still offers really
good protection against same tier tanks firing gold. The only real
enemies of this tank are high caliber HE firing guns, such as
FV4005 or Type 5, and arty. (I dont want to speak about the
gameplay and tanks that this promotes.) In case the player
positions himself in a way that enemies can only shoot its front,
and doesnt get flanked and shot in the side or in the rear, it will
survive almost everything. Given the current corridor-style maps,
it is quite easy to find such positions with this tank. And the
players who have the tank, are certainly capable of playing this
tank in this way, therefore we have a tank that wins 65% of the
games it participates in. There are matchups where having a 279 (e)
on you team basically means a win in 95% of the cases. I am
by no means the best player out there, but for me it is quite sad
that my beloved game has started to become unbalanced. It isnt hard
to modify parameters such as reload time, armor thickness or
dispersion if a tank is clearly over- or underperforming. I dont
understand why arent there weekly fixes to OP or UP tanks. It would
please a lot of players if their favourite vehicle would be
playable. Not OP, not UP, inbetween them. I do understand as
someone who is quite into economics that it wouldnt generate as
much profit if people wouldnt freeXP to the new OP tier10 tank or
if they wouldnt buy the newest tier 8 premium. But these short-term
gains have awful effects in the long run, and that is something
that should be quite obvious to those who are responsible for
balancing this game, because I think that at least 90% of the
players out there who have at least 52-53% recent win ratio with a
decent average tier (I wrote this because I believe around that
level you start to understand how this game works as a whole),
would be able to create better balance in this game if you would
give them a chance to buff/nerf the tanks they want to. And I
believe this is what makes everyone unhappy about the current
situation. On the topic, if you want to keep this tank
balanced without an LFP, you should significantly nerf UFP so that
it becomes something like a 907s UFP. It could be troll when
hitting the edges of it, but lower tiers need a weakspot which can
be penned with gold on higher tier tanks but can be made hard to
hit by smart play. I think the gun of the 279(e) is fine,
especially considering its speed compared to its Russian and
Chinese counterparts which allows the 279(e)s gun to be extremely
reliable, but the armor certainly isnt. You either have to
significantly nerf the armor or the gun, and in order for it to
stay playable and rewarding in the current meta, the nerf should
effect its armor. If you would want it to become similar to the
average tier 10 balance-wise, than you could nerf the viewrange or
you could make its cupola weaker or bigger as well(looking at you
E5). To sum it up, I think you should make all tier
10s to be on the level of the current E5. I think that tank could
be a perfect example what most players want as "balanced tier 10 in
a balanced game": it can be rewarding if its commander is
sidescraping correctly with it and hides the cupola behind the
wall, but it can be dealt with even with lower tiers if the player
in it doesnt use his tank to its strength. I know there is little
to no chance that this will actually happen but I became frustrated
enough to write an essay about it after months and months.
Looking forward to play a balanced game with you all
together, Legionareekeeboo: Thank-you for the detailed and well thought out response,
please bear with while i try to give it justice
In the case of the
279, it's true it has big strengths, but at the same time it can
also have some values out of line with the intended averages
(perhaps the amount of damage taken from splash damage),
encouraging people to shoot at the floor vs the tank isn't usually
adviseable. And I've covered how balancing can take a
long period of time to take place, in this case I can give a small
example. If you look at just a small example and you look at only
performance parameters in damage and WR etc, why do tanks like the
T29 not get nerfed? Tier for Tier in heavies. What job does it
have? What role does it perform, how does it measure against all
vehicles of the tier and what it can see etc. What about the tanks
that lead up to it? What about the grind from stock to top etc.
There's so much to consider it all has to be done carefully or you
do get instances that people like to highlight as being OP game
breaking, but compare this to the amount of tanks that were
released with no such complaint, there's a definite skew on the
perception.
ortega456, on 17 January 2019 - 11:35 PM, said: Guys, regarding the 279e buff it is totally obvious for me:
1. They realised that lots of those missions were too hard for many
people. So people didn't go for the reward tank missions with
enough focus thus didn't play enough 2. They've also realised that
the reward tanks didn't have enough fame nor attraction to go for.
None of the streamers called those tanks OP often enough so they
had to make an already good vehicle OP for people to have a new
goal and go crazy for it. Why? Because people will play
more, convert more free xp to get the tanks they need for the
mission, and therefore buy more premium time, premium consumables
and whatnot just to be able to get the necessary tanks for missions
and fullfilling the missions themselves. This creates direct
revenue for WG. All the uproar by the community and
ESPECIALLY by the streams will lead to propagate the information
about those "OP" reward tanks and many people, who wouldn't have
heard about those tanks nor had the goals to get them will start
doing the missions. Even this "bad publicity" is therefor really
helpfull for WG. it was similar with the T-22, 430U, Type 5,
Obj 268v4, buffed Maus and so on . Former really bad lines most
people skipped or were not interested at all were buffed to an OP
level so everybody went crazy and started going for those lines
converting free xp, buying gold, premium, playing more and so on.
It's a businessmodel decision and it seems like the business
men take more and more over at WG instead of balancing it out with
reasonable long term strategy developers point of view. A strong
argument about my point is how the heck can they deduce the
performance of a vehicle that 200players have and is out for only a
short time while they "need to gather statistics" for months/years
on tanks like AMX 65T, Tiger II (look at wot-news.com tank
curves...), 121, Leopard 1 and still don't buff them while tanks
like Type 5, Obj. 268v4, 430U etc. are out there for a long time
and they needed or still need months in order to gather statistics.
Often they say that if a tank is not out for a long time
only the best players have the tank and they can't say anything
about general statistics but about obj. 279e only the créme de la
créme players have it and they already know what's going on...
Sorry, but WG lost their credibility about those decisions and
obviously they value a short term revenue through manipulative
tactics more than player retention and a long term strategy to keep
players satisfied. So sad! Other than that I like seeing
some ridiculous missions (block 2x you HP +3k dmg for a coalition
vehicle....or 8k dmg + 5kills) replaced or nerfed, will get those
missions all done easilly when 1.4 goes live.eekeeboo: I hope you take the time to read the replies above.
Subject: Take the HEAT With the T26E4 SuperPershing
Link on message: #16566373
slippery_KT, on 17 January 2019 - 08:33 PM, said: Dont waste your money on this doest matter what tank your in its
still going to be 1 sided rigged battles
Link on message: #16566373
slippery_KT, on 17 January 2019 - 08:33 PM, said: Dont waste your money on this doest matter what tank your in its
still going to be 1 sided rigged battleseekeeboo: Can you please provide evidence to support this clearly well
thought out and structured stance?
Subject: TORNEO CARRERAS CLAN BEC
Link on message: #16566370
rebeldeII, on 18 January 2019 - 05:20 PM, said: Hombre, lo que pasa es que hay que leer antes, y me pides
que te de más información un día despúes de haber realizado el
torneo, por lo que no veo mucho interés de tu parte, sobre todo
cuando antes de realizarse el torneo si había gente importante en
retrasmitirlo,Hay que pasarse por los foros no solo para banear a
la gente, y aunque sea a toro pasado también se puede dar premios,
sería un detallazo.Cierto es que puede que falto información, pero
dime ¿desde cuando no se hace un torneo en esta comunidad?, bueno,
ahora tienes una oportunidad de quedar bien con el 2vs2 que se
quiere realizar, a ver si los premios están a la altura para que
los organizadores y los participantes esten orgullosos de WG .
Link on message: #16566370
rebeldeII, on 18 January 2019 - 05:20 PM, said: Hombre, lo que pasa es que hay que leer antes, y me pides
que te de más información un día despúes de haber realizado el
torneo, por lo que no veo mucho interés de tu parte, sobre todo
cuando antes de realizarse el torneo si había gente importante en
retrasmitirlo,Hay que pasarse por los foros no solo para banear a
la gente, y aunque sea a toro pasado también se puede dar premios,
sería un detallazo.Cierto es que puede que falto información, pero
dime ¿desde cuando no se hace un torneo en esta comunidad?, bueno,
ahora tienes una oportunidad de quedar bien con el 2vs2 que se
quiere realizar, a ver si los premios están a la altura para que
los organizadores y los participantes esten orgullosos de WG .Delhroh: Hombre, teniendo en cuenta que el día 1 no trabaje y el 2
estuve super liado, responder con ese margen, no está mal.
1. Las actividades hay que organizarlas con tiempo suficiente. 2.
Las reglas deben ser claras desde un principio. 3. Los premios hay
que coordinarlos ANTES del evento, no después. 4. Para todo
eso, mensaje privado a DelhRoh. Como digo, indicar en
un post de dos líneas una actividad en el foro sin reglas, sin
saber donde va a ser el evento, ni como se va a celebrar ni nada...
no es forma de organizar las cosas. Un saludo.
Subject: 48 Hours Left to Get Your Large Boxes
Link on message: #16566366
scorpion_amd13, on 17 January 2019 - 06:35 PM, said: I did read that already. If I hadn't, I'd just go by the
information in the in-game notice and recruit the crew asap.
I'm not the only one who still gets the notice even though
all that's left to do is recruit the crew members. No mods, no
nothing. So we have two official sources directly
contradicting each other. I don't think asking for official
clarifications is confrontational in any way, but it is common
sense to ask. Everyone else who answered doesn't work for WG and
wouldn't know whether something had changed since that article was
posted or not. Don't you think this is rather reasonable? I
also don't think a snide reply is appropriate given the
circumstances.
Long_Range_Sniper, on 17 January 2019 - 06:57 PM, said: Sorry eekeeboo, but it is confusing. Here's a screenshot
from my client.
You can see the notification pop-up at the bottom. Activate
rewards before update 1.4, and all I've got to get are two crew
members? So what haven't I activated? Bug? I know a lot of
people are holding back crew members for the wheeled tanks in 1.4,
and so there's an increased concern requiring clarification.
Link on message: #16566366
scorpion_amd13, on 17 January 2019 - 06:35 PM, said: I did read that already. If I hadn't, I'd just go by the
information in the in-game notice and recruit the crew asap.
I'm not the only one who still gets the notice even though
all that's left to do is recruit the crew members. No mods, no
nothing. So we have two official sources directly
contradicting each other. I don't think asking for official
clarifications is confrontational in any way, but it is common
sense to ask. Everyone else who answered doesn't work for WG and
wouldn't know whether something had changed since that article was
posted or not. Don't you think this is rather reasonable? I
also don't think a snide reply is appropriate given the
circumstances.eekeeboo: It's just as much how you say something as what you say and
how you interact with others on the forums. When you're given the
official information and your reaction is confrontational. More so
when someone is trying to help, and that's your reaction, further
to the point when multiple statements have been made about no
deadline. It wasn't a snide reply, it was blunt and to the point,
as you responded negatively to a softer explanation
previously.
Long_Range_Sniper, on 17 January 2019 - 06:57 PM, said: Sorry eekeeboo, but it is confusing. Here's a screenshot
from my client.
You can see the notification pop-up at the bottom. Activate
rewards before update 1.4, and all I've got to get are two crew
members? So what haven't I activated? Bug? I know a lot of
people are holding back crew members for the wheeled tanks in 1.4,
and so there's an increased concern requiring clarification.eekeeboo: You can see the notification pop-up at the bottom. Activate
rewards before update 1.4, and all I've got to get are two crew
members? So what haven't I activated? Bug? I know a lot of
people are holding back crew members for the wheeled tanks in 1.4,
and so there's an increased concern requiring clarification.
I can see the notification, and the feedback we've put in as the
community team is to try and clear up some of the confusion. But
this appears to just be an over-zealous notification trying to
remind people to use their rewards before the UI disappears,
whereas the crew recruitment doesn't rely on the UI you get
notifications to visit.
Subject: Pierwsza załoga z perkami na 100%
Link on message: #16566343
Link on message: #16566343
Falathi: Ok, spróbujmy jakoś po polsku. Sorry Rafał.
Ilość perków zależy od tego, ile ról ma dany załogant. Największe jazdy to niektóre lekkie czołgi, gdzie bywa że dowódca to jednocześnie radiowiec, ładowniczy, celowniczy. Jeśli dobrze kojarzę, to są czołgi gdzie na dowódcy można mieć 13 i więcej perków. Jak można przyspieszyć szkolenie: po pierwsze, załoga która ma pierwszy perk zerowy będzie oczywiście szkolić się szybciej. Po drugie, szkolenie załóg na premkach oznacza, że załoganci będą szybciej zdobywać doświadczenie. Na pojazdach elitarnych ( w tym premium ) można zaznaczyć opcję by zdobywane doświadczenie było przekazywane załodze.
Do tego oczywiście dochodzi ewentualny wpływ premki oraz rezerw osobistych - ale o tym wspominam na końcu, bo niezbyt wyobrażam sobie pompowanie załogi non stop z tego rodzaju wzmocnieniem.
Ilość perków zależy od tego, ile ról ma dany załogant. Największe jazdy to niektóre lekkie czołgi, gdzie bywa że dowódca to jednocześnie radiowiec, ładowniczy, celowniczy. Jeśli dobrze kojarzę, to są czołgi gdzie na dowódcy można mieć 13 i więcej perków. Jak można przyspieszyć szkolenie: po pierwsze, załoga która ma pierwszy perk zerowy będzie oczywiście szkolić się szybciej. Po drugie, szkolenie załóg na premkach oznacza, że załoganci będą szybciej zdobywać doświadczenie. Na pojazdach elitarnych ( w tym premium ) można zaznaczyć opcję by zdobywane doświadczenie było przekazywane załodze.
Do tego oczywiście dochodzi ewentualny wpływ premki oraz rezerw osobistych - ale o tym wspominam na końcu, bo niezbyt wyobrażam sobie pompowanie załogi non stop z tego rodzaju wzmocnieniem.
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