Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Recap of the World of Tanks: Xbox 360 Edition event in Utrecht
Link on message: #7693214
Link on message: #7693214
Ectar: Was an awesome event I always enjoy visiting the Netherlands,
that's 3 events I've done there now! I actually lost my voice
on Sunday due to all the talking on Saturday and then later
shouting in the nightclub. Apologies to Amayii regarding my
answers to his questions, with the loud music we appear to have got
some things mixed up. In future I'll make sure to speak to players
somewhere quieter!
Subject: Meet the Winners of the Cheerleading Madness Contest
Link on message: #7692876
Link on message: #7692876
Ectar: That guitar play is amazing, was really impressed with the idea
used for this!
Subject: Special: WGL Grand Finals are coming!
Link on message: #7645838
dasBOT, on 27 March 2014 - 04:24 PM, said: what's the point of this special? not even a single mission
for a normal player just useless team battles .. thx wg and i
thought last week special was idiotic
TataJaguar, on 27 March 2014 - 05:07 PM, said: Why you get 30% on is 3 and not on tiger 2?Of course ,becuase tiger
2 is german tank and is 3 is russian. What has done tiger 2 to you
that you hate it so much????
Shoahson, on 27 March 2014 - 04:33 PM, said: What about that special mentioned in the calendar, "They Sow the
Wind and Reap the Whirlwind"? Does it mean we will have two
specials, or is it just another WG fail?
Link on message: #7645838
dasBOT, on 27 March 2014 - 04:24 PM, said: what's the point of this special? not even a single mission
for a normal player just useless team battles .. thx wg and i
thought last week special was idioticEctar:
TataJaguar, on 27 March 2014 - 05:07 PM, said: Why you get 30% on is 3 and not on tiger 2?Of course ,becuase tiger
2 is german tank and is 3 is russian. What has done tiger 2 to you
that you hate it so much????Ectar: The tanks that are featured are the ones most commonly used
in the 7v7 format which this entire special is based around. It has
nothing to do with the IS-3 being Russian and you're looking for a
reason that doesn't exist.
Shoahson, on 27 March 2014 - 04:33 PM, said: What about that special mentioned in the calendar, "They Sow the
Wind and Reap the Whirlwind"? Does it mean we will have two
specials, or is it just another WG fail?Ectar: That is still to come. The news for this article is first
because this event starts first. The news article for "They
Sow the Wind and Reap the Whirlwind" will come tomorrow and there
is multiple options for players to make credits from that event.
Subject: WHY I M BANNED FOR FEW MONTHS?
Link on message: #7645757
altofolimp1, on 27 March 2014 - 03:43 PM, said: 18662battles - Does this speak something to you?
Link on message: #7645757
altofolimp1, on 27 March 2014 - 03:43 PM, said: 18662battles - Does this speak something to you?Ectar: Yes, it means out of all our players, you should have
known better. You don't get a ban for your first team kill
especially not an extended one. If you wish to challenge this
ban please contact our customer support team. Please note that
being a paying customer does not entitle you to a different level
or service or a different set of rules. - Ectar
Subject: Public Test 9.0 phase 2 patch notes.
Link on message: #7644244
Merdis, on 27 March 2014 - 02:49 PM, said: Same problem here. Ectar, could you please provide us
with update about resolving this issue? Many of beta-testers wish
they could help developers with improving 9.0 patch. Who (as in
which part of Wagaming) is able to modify test's databases? I
believe it is HQ of Game Stream in Minsk, is that correct? Have
they been alerted by You (as in Paris Office) about this issue,
which plagues thousands of players? If yes, what was their
response? I would be very grateful for answering these questions.
Link on message: #7644244
Merdis, on 27 March 2014 - 02:49 PM, said: Same problem here. Ectar, could you please provide us
with update about resolving this issue? Many of beta-testers wish
they could help developers with improving 9.0 patch. Who (as in
which part of Wagaming) is able to modify test's databases? I
believe it is HQ of Game Stream in Minsk, is that correct? Have
they been alerted by You (as in Paris Office) about this issue,
which plagues thousands of players? If yes, what was their
response? I would be very grateful for answering these questions.
Ectar: I'll ask about what is causing the issue and if it can be
resolved for this test or not.
Subject: Public Test 9.0 phase 2 patch notes for Historical Battles
Link on message: #7644229
Link on message: #7644229
Ectar: Greetings, Please find below the changes to historical
battles with Phase 2 of the public test for 9.0 Range
and sum of balance weights changed from 180-200 to 280-300 to
increase the number of fighting vehicles. Ratio of different types
of shells in ammunition reconfigured. Option to change a spawn
point for teams in different battle types added. Balance weights of
vehicles reconfigured. Missions for “weak” vehicles added.
Changes in Historical Battle Mode Operation Spring
Awakening The following vehicles added: SU-85
Jagdpanzer IV Nashorn The following vehicles removed:
SU-76 Jagdtiger The following ammunition changed:
T-34-85 (before: 32 AP, 3 APCR, 21 HE; after: 40 AP, 5 APCR, 11 HE)
IS (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
ISU-152 (before: 16 AP, 2 APCR, 10 HE; after: 21 AP, 2 APCR, 5 HE)
SU-100 (before: 25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE)
T-34 (before: 44 AP, 3 APCR, 30 HE; after: 62 AP, 5 APCR, 10 HE)
Tiger II (before: 43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE)
Jagdpanther (before: 33 AP, 2 APCR, 22 HE; after: 48 AP, 2 APCR, 7
HE) Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP, 3 APCR, 11
HE) Pz. IV Ausf. H (before: 50 AP, 3 APCR, 34 HE; after: 70 AP, 3
APCR, 14 HE) StuG 40 Ausf. G (before: 25 AP, 3 APCR, 16 HE; after:
35 AP, 3 APCR, 6 HE) Battle of Kursk The following
vehicle added: Churchill III The following ammunition
changed: T-34 (before: 45 AP, 3 APCR, 29 HE; after: 55 AP, 5
APCR, 17 HE) SU-152 (before: 10 AP, 1 APCR, 15 HE; after: 7 AP, 2
APCR, 17 HE) KV-1S (before: 55 AP, 3 APCR, 39 HE; after: 75 AP, 5
APCR, 17 HE) T-70 (before: 52 AP, 3 APCR, 35 HE; after: 70 AP, 5
APCR, 15 HE) SU-76 (before: 34 AP, 3 APCR, 23 HE; after: 44 AP, 5
APCR, 11 HE) Ferdinand (before: 30 AP, 1 APCR, 19 HE; after: 40 AP,
1 APCR, 9 HE) Panther (before: 47 AP, 3 APCR, 31 HE; after: 67 AP,
3 APCR, 11 HE) Tiger I (before: 54 AP, 2 APCR, 36 HE; after: 74 AP,
2 APCR, 16 HE) Pz III (before: 54 AP, 3 APCR, 36 HE; after: 74 AP,
3 APCR, 16 HE) Pz IV Ausf H (before: 50 AP, 3 APCR, 34 HE; after:
70 AP, 3 APCR, 14 HE) StuG 40 Ausf G (before: 25 AP, 3 APCR, 16 HE;
after: 35 AP, 3 APCR, 6 HE) Battle of the Bulge The
following vehicle added: M4 Sherman The following
vehicles removed: Tiger I Tank configurations
changed: 75-mm M3 gun of M4A3E8 Sherman replaced by 76-mm
M1A1 gun. 75-mm KwK 40 L/43 gun of PzIV Ausf.H replaced by 75-mm
KwK 40 L/48 gun. Maybach HL 120TR engine replaced by Maybach HL
120TRM engine. The following ammunition changed: M10
Wolverine (before: 30 AP, 3 APCR, 21 HE; after: 40 AP, 3 APCR, 11
HE) M18 Hellcat (before: 25 AP, 3 APCR, 17 HE; after: 35 AP, 3
APCR, 7 HE) M36 Jackson (before: 26 AP, 3 APCR, 18 HE; after: 36
AP, 3 APCR, 8 HE) M4A3E2 Sherman Jumbo (before: 61 AP, 3 APCR, 40
HE; after: 81 AP, 3 APCR, 20 HE) Jagdpanther (before: 35 AP, 1
APCR, 21 HE; after: 45 AP, 1 APCR, 11 HE) Panther (before: 47 AP, 3
APCR, 31 HE; after: 67 AP, 3 APCR, 11 HE) StuG 40 Ausf. G (before:
25 AP, 3 APCR, 16 HE; after: 35 AP, 3 APCR, 6 HE) Tiger II (before:
43 AP, 1 APCR, 28 HE; after: 63 AP, 1 APCR, 8 HE)
Subject: Public Test 9.0 phase 2 patch notes.
Link on message: #7641831
KawaGreen, on 27 March 2014 - 10:31 AM, said: "- Option to change full-screen effect added depending on whether
Coated Optics are mounted or not." What's this? Don't
understand it.
Link on message: #7641831
KawaGreen, on 27 March 2014 - 10:31 AM, said: "- Option to change full-screen effect added depending on whether
Coated Optics are mounted or not." What's this? Don't
understand it.Ectar: I believe it's for historical battles where sniper view has
a blue tint to it like you're seeing the view through thick glass
or something. With coated optics it removed this effect and the
view was normal. I'll get it double checked.
Subject: Public Test 9.0 phase 2 patch notes.
Link on message: #7641696
Link on message: #7641696
Ectar: Greetings! Please find below the changes from 9.0 test phase 1 to
9.0 test phase 2. Please note there may be additional changes
and content added for phase 2. - New improved models and
textures added to the following vehicles: M18 Hellcat, M103,
Tortoise, Maus, Panther. - Certain bugs and defects fixed in the
updated models of the following tanks: Tiger I, M4 Sherman, Т-54. -
New Non-Premium Garage added. - Fixed the following maps for better
game play balance: “Steppes”, “Severogorsk”. - Lighting improved on
the following maps: “Malinovka”, “Steppes”, “Abbey”, “Himmelsdorf”,
“Mountain Pass”. - Textures and models of 150 tanks reworked to
match new lighting. - Mistakes in descriptions of certain medals
corrected. - Blown-off turret slipping from tank hull implemented.
- “Change Graphics Settings” modal dialog box added on initial game
client launch. - Gunshot effects supplemented with dynamic lighting
sources. - Certain game client crashes identified during “Common
test 1” fixed. - Issue with tanks burning underwater fixed. -
Garage camera response delay fixed. - Certain bugs with rewinding /
fast-forwarding during battle playback fixed. - Certain
malfunctions in updated graphics settings window fixed. -
Performance drop on “Widepark” map fixed. - Issue with possibility
to enter into historical battles in a tank of non-historical
configuration fixed. - Certain tracks display issues affecting
updated tank models (gray contours, excessive stretching, etc.)
fixed. - Issue with improper types of texture being displayed on
updated tank models fixed. - Volume of tank engine and suspension
sounds reconfigured. - Volume of shooting and explosion sounds
reconfigured. - Issues with display of pop-up help messages for
historical ammunition fixed. - Penetrations indicator performance
in after-battle statistics window fixed. - Certain graphics issues
and new Premium Garage defects fixed. - Issue with graphical
artifacts appearing when “Motion Blur” is set to low fixed. -
Synchronization of tracks and driving wheels added. - Option to
change full-screen effect added depending on whether Coated Optics
are mounted or not. - Issue with tanks occasionally getting stuck
in a battle fixed.
Subject: World of Tanks Blitz: Closed Beta Test Has Begun!
Link on message: #7635936
Brainfarter, on 26 March 2014 - 11:14 AM, said: I applied the day it went public, yet have not received a key
yet. Does this mean I have not been selected or are you guys
searching for other beta-testers instead of the ones that have
applied or am I just impatient? /Brain
Link on message: #7635936
Brainfarter, on 26 March 2014 - 11:14 AM, said: I applied the day it went public, yet have not received a key
yet. Does this mean I have not been selected or are you guys
searching for other beta-testers instead of the ones that have
applied or am I just impatient? /BrainEctar: Invites are sent out in waves/batches. Please can all
players remember that any feedback about World of Tanks Blitz needs
to be directed to the specific closed
beta section on the Blitz forums. This is a closed beta
which means it's under an NDA and you shouldn't be openly
discussing the game.
Subject: World of Tanks Mouse and Mouse Mat from Razer
Link on message: #7634936
korui, on 26 March 2014 - 12:29 PM, said: Maybe future plans? Now we remember the KV-220 affair and...
you know what comes next, don't you?
SabertoothPiglet, on 26 March 2014 - 12:32 PM, said: I don't think advertisement qualifies as "news".
Please stop the sales department
from having a say over the news.
0x001B, on 26 March 2014 - 12:36 PM, said: The mouse costs 10 EUR more over the standard one, so we can assume
this is how much we pay for the Hydro, and I'm perfectly fine with
that.
Link on message: #7634936
korui, on 26 March 2014 - 12:29 PM, said: Maybe future plans? Now we remember the KV-220 affair and...
you know what comes next, don't you?Ectar: Future plans are impossible to predict korui, and things can
always change. All I know is that for now we have no plans to ever
have this tank available in the giftshop. It's been said for a
while that the Hydro and other tanks would be used for different
promotions. - Remember the Hydro isn't commonly available on any
other server like NA or RU (China sets it's own rules and isn't
directly controlled by WG with regards to giftshop stuff).
SabertoothPiglet, on 26 March 2014 - 12:32 PM, said: I don't think advertisement qualifies as "news". Ectar: This is what's known as "cross promotion". The mouse
and mousemat is World of Tanks branded and the direct/main
market is World of Tanks players. It makes sense to advertise
your product to your biggest potential market and what better way
to reach them than via the main website portal of their game? We
very rarely have articles like this on the portal. The only other
office retail partner we have is J!NX and their products sell very
well. (And funnily enough show sales spikes when
advertised/promoted on our main portal).
0x001B, on 26 March 2014 - 12:36 PM, said: The mouse costs 10 EUR more over the standard one, so we can assume
this is how much we pay for the Hydro, and I'm perfectly fine with
that.Ectar: As I pointed out earlier. The pricing of the items is
standard with other branded Razer products. We added the
gold/premium to the mousepad and the Hydro and garage to the mouse
as something extra. If players are going to look at it as an 80
euro tank or even a 10 euro tank, you're looking at it
wrong. We don't really expect people to buy the mouse for the
tank. It's more really "hey you bought this cool branded item for
our game, here's something unique to say thanks". For some
people the price is high, for other people who regularly buy gaming
accessories it's an average and normal price for goods like this.
If you disagree with the pricing that's fair enough, but then
you'll find most gaming accessories for the main companies are
prices similarly, especially if the company does branded items
specific for games or for professional esports teams/organisations.
Regarding the tank on offer, If we have something that is
intended to be special and limited and then we make it commonly
available for free or for cheap... It defies the entire point of
wanting to make it special and limited in the first place... Sorry
guys but you can't have it both ways and not every tank we
design/create will always be commonly available via the in-game
store or be available for reduced price. Having additional
items or exclusive items in a promotion is something that's been
around for ages. When it comes to gaming mice everyone
will always have different opinions and you're perfectly entitled
to them. If a 5 euro mouse from 1995 is still going strong for
you, then I'm glad you found something that suits your needs.
Subject: World of Tanks Mouse and Mouse Mat from Razer
Link on message: #7633470
0x001B, on 26 March 2014 - 11:21 AM, said: Looks cool, and it's nice your cooperation with Razer is going
good, but... 79,99 EUR for the mouse 19,99 EUR for the mouse
pad 





Link on message: #7633470
0x001B, on 26 March 2014 - 11:21 AM, said: Looks cool, and it's nice your cooperation with Razer is going
good, but... 79,99 EUR for the mouse 19,99 EUR for the mouse
pad Ectar: The prices are standard and are the same as other
similarly branded Razer items, for example the Capcom mousemat or
CLG version of the Deathadder. With our branded items we
also give players in-game goodies and the Premium
Pz. IV Hydro is exclusive to the mouse. We have no
current plans to make it later available via the giftshop or
in-game store.
Subject: The Panther in Historical Battles
Link on message: #7627593
SnowRelic, on 24 March 2014 - 11:58 PM, said: Haven't had much time to play WoT lately, but I was curious about
historical battles, so I got on the test server and let's just say
I really, really enjoyed it. Played all three battles, on all sides
and the tank I enjoyed above all was the Panther.
Link on message: #7627593
SnowRelic, on 24 March 2014 - 11:58 PM, said: Haven't had much time to play WoT lately, but I was curious about
historical battles, so I got on the test server and let's just say
I really, really enjoyed it. Played all three battles, on all sides
and the tank I enjoyed above all was the Panther. Ectar: If you haven't already done so, please make sure to add your
feedback to the specific test forum section. 
Subject: Heroic mission to capture a German Tiger 131 tank.
Link on message: #7619392
Burty61, on 21 March 2014 - 01:30 PM, said:
I don't think it was fuel. A 6 pdr round from one of the Churchill's jammed the turret ring, the evidence of which can still be seen on the tank today. Amazingly lucky shot and also lucky the crew didn't use the explosive charges to prevent it's capture by the enemy. Tiger crews had standing orders to destroy their tanks to prevent capture.
Link on message: #7619392
Burty61, on 21 March 2014 - 01:30 PM, said: I don't think it was fuel. A 6 pdr round from one of the Churchill's jammed the turret ring, the evidence of which can still be seen on the tank today. Amazingly lucky shot and also lucky the crew didn't use the explosive charges to prevent it's capture by the enemy. Tiger crews had standing orders to destroy their tanks to prevent capture.
Ectar: Indeed, from speaking to the people at Bovington they reckon
the fact the turret was jammed rattled the crew who until then
thought that the Tiger's were invincible and thus they abandoned
it. You can still clearly see the damage from the 6 pounder
on the tank. When it came back to the UK it was disassembled
and then reassembled. It's amazing that it's still running today.
I've been standing on the top of it when it was stationary
(We had an all star pass for Tiger Day 2013) and also been standing
beside it when it is running. It's an awesome sight and sound.
Subject: Chief of Battle: Part One
Link on message: #7619279
Link on message: #7619279
Ectar: Awesome article from Listy and looking forward to reading more of
his articles in our newly created Historical
Discussion forum section!
Subject: Do forum trolls ruin general post discussions?
Link on message: #7593227
Link on message: #7593227
Ectar: The issues I have with trolls or want to be trolls is fairly
simply. Trolling to be funny - It has it's place but it's
important to know when to stop and let it go. Trolling just to
provoke negative reactions - Not cool and those people are never
taken seriously nor are their opinions valued. As always
with the 2nd category the answer is just to ignore them. When
someone is crying out for attention the worst thing that can happen
to them is to get none. Sadly someone will always rise to the
bait and then the flaming and trolling continues. If you
want to be funny you need to know your audience and also know when
to stop. Far too many people who think they're funny just
don't get when to let meme or joke go.
Subject: Video: Developer Diaries – Graphics
Link on message: #7590424
HighFlyer15, on 21 March 2014 - 12:42 PM, said:
That's actually the only thing I don't look forward to. It looks good, that's about it.
.A sudden snowstorm saving an enemy's life, even though he was clearly going to die by +3 guys aiming for him, now still alive because of a random RNG element. I can understand the "oh snowstorm, we can move up through this cover and gain ground!" but the RNG of it seems quite high. Or maybe you can educate me? :)
Link on message: #7590424
HighFlyer15, on 21 March 2014 - 12:42 PM, said: That's actually the only thing I don't look forward to. It looks good, that's about it.
.A sudden snowstorm saving an enemy's life, even though he was clearly going to die by +3 guys aiming for him, now still alive because of a random RNG element. I can understand the "oh snowstorm, we can move up through this cover and gain ground!" but the RNG of it seems quite high. Or maybe you can educate me? :)
Ectar: Well if 3 guys are aiming at him when a snowstorm drops in
they should still take their shots! Lets wait and see when
it's implemented before everyone immediately starts going through
the pros and cons. It's still in development which means it's
totally subject to change and could either not make it, or look
totally different when available for testing.
Subject: Video: Developer Diaries – Graphics
Link on message: #7589158
Link on message: #7589158
Ectar: It's been a while coming but I hope you can see the work we've been
putting in now guys. The weather effects are amazing and can't wait
to see them added!
Subject: Wargaming Community Gathering - Arsenalen Tank Museum Sweden 17th May.
Link on message: #7582555
kattovisch, on 20 March 2014 - 12:00 AM, said: Questions: Is this just an inquiry to see how many will show
up, nothing booked yet? What kind of timeframe are we looking at
here? Whole-day-event from 11 to 16? What is planned during the
day? And probably the most important question there is, Will
you have a translator or even a monitor with subtitles for Ectar
when he speaks Scottish to heavily? With pun intended, best
regards kattovisch Deputy Commander Kazna Kru
Link on message: #7582555
kattovisch, on 20 March 2014 - 12:00 AM, said: Questions: Is this just an inquiry to see how many will show
up, nothing booked yet? What kind of timeframe are we looking at
here? Whole-day-event from 11 to 16? What is planned during the
day? And probably the most important question there is, Will
you have a translator or even a monitor with subtitles for Ectar
when he speaks Scottish to heavily? With pun intended, best
regards kattovisch Deputy Commander Kazna Kru Ectar: This is just to help gather a rough idea of numbers.
The event is planned as a single day event on Saturday
the 17th. As all the kids these days are using things
like iPads and iPhones, I'm bringing with me my trusted iScending
which translates from English/Scottish to Swedish for me.
Subject: Forum warning points and why - updated 26/02/2014
Link on message: #7582331
Link on message: #7582331
Ectar: Please note this process has been updated regarding how to appeal
against warnings and also how to get older warning points removed.
Warning point appeal/review If you have been warned
recently by a Moderator and wish to appeal against the action
- Please follow the instructions as detailed in question
22 of our forum FAQ
If you are warned by a Community Manager or Community Coordinator
and wish to appeal against the action, - Please send a PM to
Mr_Kubrick If you have picked up warning points before
October 2013 and wish to have these removed/reviewed, please
contact a senior Moderator or the Lead Moderator Mr_Kubrick who
will be able to assist you with this. Please send a PM with the
message title "Warning Point Review". Please note that it must be
at least 3 months since you picked up your last warning
points. Senior Moderators:
EilaAurora
BigBadVuk
ElTRIC We cannot guarantee that all of a player's warning points will be removed if they were gained prior to October 2013, each account is reviewed on an individual basis and it depends on the reason for your previous warning points. Sometimes for examples players may be asked to wait a few more months without picking up new warnings.
EilaAurora
BigBadVuk
ElTRIC We cannot guarantee that all of a player's warning points will be removed if they were gained prior to October 2013, each account is reviewed on an individual basis and it depends on the reason for your previous warning points. Sometimes for examples players may be asked to wait a few more months without picking up new warnings.
Subject: 9.0 Public test - Introduction
Link on message: #7580540
Link on message: #7580540
Ectar: Greetings Thank you for participating in the 9.0 public
test. As you can see we have set up specific categories for new
content and updates with this patch. This time around players
will not be able to create their own topics. This is to help keep
all the feedback contained and focused in one location and
also to avoid having multiple topics on the same thing.
Please note that the historical battles will be the main
focus for testing phase 1 and we have a dedicated section for
feedback on this which can be found
here. Thanks for your time and we'll see you on
the battlefield Commanders!
Subject: Bug report section - Introduction
Link on message: #7575249
Link on message: #7575249
Ectar: Greetings players! First of all, thank for you taking part
in the testing for update 9.0. Secondly apologies if you're
experiencing problems! To allow easier navigation and
orientation of this section, please maintain following rules: Avoid
Off-Topic posts and threads. Check if the bug is already
reported. If it is, add your report to the existing thread. For
bugs regarding graphics or game crashes, add a listing of dxdiag
file in spoiler. For map bugs such as visual issues with the
environment, or a location where your vehicle is unexpectedly
stuck, add a screen shot of the location so it's easily
identifiable. Try to provide as much information as possible
about what you were doing in-game when the bug appeared.
Subject: General feedback on historical battles
Link on message: #7575181
Link on message: #7575181
Ectar: Greetings Commanders!
This is the specific feedback thread for general feedback about historical battles and your opinion and views of the game mode overall.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may be deleted or moved to another section.
Thanks in advance
This is the specific feedback thread for general feedback about historical battles and your opinion and views of the game mode overall.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries may be deleted or moved to another section.
Thanks in advance
Subject: What is your first impressions after playing historical battles?
Link on message: #7575168
Link on message: #7575168
Ectar: Greetings Commanders!
This is the specific feedback thread for your first impressions regarding the new historical battles.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for your first impressions regarding the new historical battles.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: What do you like about about historical battles?
Link on message: #7575155
Link on message: #7575155
Ectar: Greetings Commanders!
This is the specific feedback thread for the things you like about historical battles and why you like them.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for the things you like about historical battles and why you like them.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: What do you dislike about about historical battles?
Link on message: #7575143
Link on message: #7575143
Ectar: Greetings Commanders!
This is the specific feedback thread for things you don't like about historical battles and suggestions for improvement.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for things you don't like about historical battles and suggestions for improvement.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: How is the balance in historical battles?
Link on message: #7575130
Link on message: #7575130
Ectar: Greetings Commanders!
This is the specific feedback thread for discussing the balance in the historical battles.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for discussing the balance in the historical battles.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: Scenario: Operation "Spring Awakening" Battle at Lake Balaton.
Link on message: #7575122
Link on message: #7575122
Ectar: Greetings Commanders!
This is the specific feedback thread for the scenario Operation "Spring Awakening" Battle at Lake Balaton.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for the scenario Operation "Spring Awakening" Battle at Lake Balaton.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: Scenario: Tank battle at Prokhorovka (Kursk)
Link on message: #7575117
Link on message: #7575117
Ectar: Greetings Commanders!
This is the specific feedback thread for the scenario Tank battle at Prokhorovka (Kursk)
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for the scenario Tank battle at Prokhorovka (Kursk)
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: Scenario: German offensive "Adennes Breakthrough"
Link on message: #7575111
Link on message: #7575111
Ectar: Greetings Commanders!
This is the specific feedback thread for the scenario German offensive "Adennes Breakthrough".
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
This is the specific feedback thread for the scenario German offensive "Adennes Breakthrough".
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: 9.0 General feedback
Link on message: #7575031
Link on message: #7575031
Ectar: This is the specific feedback thread for any general feedback and
your overall thoughts on the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: 9.0 How is the performance on the 9.0 test server?
Link on message: #7575026
Link on message: #7575026
Ectar: This is the specific feedback thread regarding the performance of
the 9.0 test server.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: 9.0 New German vehicles added
Link on message: #7575019
Link on message: #7575019
Ectar: This is the specific feedback thread for the new German vehicles
added with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Pz.Kpfw. IV Ausf. A, Tier III medium tank Pz.Kpfw. IV Ausf. D, Tier IV medium tank StuG III Ausf. B, Tier IV tank destroyer
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Pz.Kpfw. IV Ausf. A, Tier III medium tank Pz.Kpfw. IV Ausf. D, Tier IV medium tank StuG III Ausf. B, Tier IV tank destroyer
Subject: 9.0 Initial phase of updated HD models for specific tanks
Link on message: #7575006
Link on message: #7575006
Ectar: This is the specific feedback thread for the updated HD models
added with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted. *Please note for now that only 3 tanks are ready at this stage of testing. We hope to have the additional tanks added later however as with all public tests the content is subject to change.*
Thanks in advance Т-54 Tiger I M4 Sherman Phase 2 New improved models and textures added to the following vehicles: M18 Hellcat M103 Tortoise Maus Panther. Certain bugs and defects fixed in the updated models of the following tanks: Tiger I M4 Sherman Т-54
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted. *Please note for now that only 3 tanks are ready at this stage of testing. We hope to have the additional tanks added later however as with all public tests the content is subject to change.*
Thanks in advance Т-54 Tiger I M4 Sherman Phase 2 New improved models and textures added to the following vehicles: M18 Hellcat M103 Tortoise Maus Panther. Certain bugs and defects fixed in the updated models of the following tanks: Tiger I M4 Sherman Т-54
Subject: 9.0 Turret detachment when ammo racked
Link on message: #7574843
Link on message: #7574843
Ectar: This is the specific feedback thread for the "turret detachment
upon ammo rack" feature added with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: 9.0 Removal of confrontation (nation v nation)
Link on message: #7574789
Link on message: #7574789
Ectar: This is the specific feedback thread for the removal of the
confrontation game mode with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance
Subject: 9.0 Map updates and modifications
Link on message: #7574773
Link on message: #7574773
Ectar: This is the specific feedback thread for the maps that have been
modified and reworked with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance The following maps have had adjustments with update 9.0 Malinovka Serene Coast Steppes Redshire Mountain Pass Pearl River (major changes) Severogorsk (major changes) Phase 2 Fixed the following maps for better game play balance: “Steppes”, “Severogorsk”.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance The following maps have had adjustments with update 9.0 Malinovka Serene Coast Steppes Redshire Mountain Pass Pearl River (major changes) Severogorsk (major changes) Phase 2 Fixed the following maps for better game play balance: “Steppes”, “Severogorsk”.
Subject: 9.0 Vehicle characteristic changes to T7 Combat Car & Light Mk. VIC
Link on message: #7574726
Link on message: #7574726
Ectar: This is the specific feedback thread for the characteristic changes
to the T7 Combat Car and Light Mk. VIC with the 9.0 update.
Please keep your posts as clear and constructive as possible
- irrelevant/off-topic entries will be deleted. Thanks in
advance T7 Combat Car Maximum forward and reverse speed
increased from 38.6 to 56 km/h, and from 16 to 20 km/h,
respectively. Ammunition capacity changed from 1,100 to 1,350
shells. 12.7mm MG HB M2, 12.7mm MG HB M2 A and 12.7mm T23 heavy
machine guns: Rate of fire per shell container increased from 450
to 550 r/m. Gun range increased from 350 to 395 m. Penetration
increased from 22 to 27 mm. Light Mk. VIC Gun range
increased from 350 to 395 m. Penetration increased from 25 to 27
mm.
Subject: 9.0 New awards added in Team Battles (7 v 7)
Link on message: #7574653
Link on message: #7574653
Ectar: This is the specific feedback thread for the new awards added for
Team Battles with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Fighting Reconnaissance God of War Will-to-Win Spirit Crucial Shot For Tactical Operation
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Fighting Reconnaissance God of War Will-to-Win Spirit Crucial Shot For Tactical Operation
Subject: 9.0 Graphical changes
Link on message: #7574633
Link on message: #7574633
Ectar: This is the specific feedback thread for graphical changes with the
9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance New “Graphics” settings window added. An option added to reduce game area resolution while keeping GUI resolution unchanged FOV configuration option added. An option added for setting “Colour filter” intensity. An option added for setting screen refresh rate. Phase 2 New Non-Premium Garage added. Lighting improved on the following maps: “Malinovka”, “Steppes”, “Abbey”, “Himmelsdorf”, “Mountain Pass”. Textures and models of 150 tanks reworked to match new lighting. “Change Graphics Settings” model dialog box added on initial game client launch. Synchronization of tracks and driving wheels added. - Option to change full-screen effect added depending on whether Coated Optics are mounted or not.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance New “Graphics” settings window added. An option added to reduce game area resolution while keeping GUI resolution unchanged FOV configuration option added. An option added for setting “Colour filter” intensity. An option added for setting screen refresh rate. Phase 2 New Non-Premium Garage added. Lighting improved on the following maps: “Malinovka”, “Steppes”, “Abbey”, “Himmelsdorf”, “Mountain Pass”. Textures and models of 150 tanks reworked to match new lighting. “Change Graphics Settings” model dialog box added on initial game client launch. Synchronization of tracks and driving wheels added. - Option to change full-screen effect added depending on whether Coated Optics are mounted or not.
Subject: 9.0 Fixes and corrections
Link on message: #7574604
Link on message: #7574604
Ectar: Greetings Commanders!
This is the specific feedback thread for fixes and corrections with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Input language indicator added to login screen “Vehicles” tab in “Service Record” window reworked and corrected. “Statistics” tab in “Service Record” window reworked. Requirements for “Steel Wall” award changed. In after-battle statistics, “Potential damage” score replaced with “Damage blocked by armor”. “Voice chat” malfunctions fixed. Visual depiction of “Dispersion indicator” during battle playback fixed. Minor bugs during battle playback fixed. Issue with artillery shells landing out of dispersion circle in Artillery mode fixed. Issue with artillery shells exploding in midair fixed. Issue with game client hanging up on exit fixed. Game client performance on some PC configurations improved. Draw quality of decals* and motion blur effect optimized. Performance issue after enabling track traces fixed. Display of shadows on flora at medium and high settings fixed. Notification and invitation windows when in the Garage fixed. Table displaying tiers of vehicles in queue removed. “Ammunition is empty” message added when pressing F8 after running out of shells. Auto-Aim point selection system changed. -Auto-detect system for graphics settings reworked. Draw quality of large lists of vehicles in “Missions” window optimized. All music re-mastered. Number of complaints per day increased from 5 to 10. Complaint titles changed. “Will-to-Win Spirit” award moved to “Honorary Ranks”. Minor bugs in “Missions” window fixed. Audio interruptions during automatic gun fire fixed. Issues with track traces disappearing and flickering fixed. Occasional issue with shells hitting vehicles without sound effect fixed. Uncontrolled relocation of destroyed vehicles fixed. Issue with spinning wait icon being displayed every minute while in the Garage fixed. Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to release of 0.8.11 fixed. Issue with amount of experience displayed in tooltips in respect of researched vehicle or module fixed. In “Vehicles” statistics tab, display of statistics by awards obtained in Team Battles fixed. Issue with occasional delayed awarding or not awarding “Abrams' Medal” fixed. Win percentage rounding fixed. Issue with connection to training room voice chat upon client re-launch fixed. Draw quality issue with tracer outside shell trajectory fixed. Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints. Issue with after-battle saving of distance from camera to player's vehicle fixed. High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs). Performance issue with Tank Company filter by Commander's name fixed. Phase 2 Mistakes in descriptions of certain medals corrected. Certain game client crashes identified during “Common test 1” fixed. Issue with tanks burning underwater fixed. Garage camera response delay fixed. Certain bugs with rewinding / fast-forwarding during battle playback fixed. Certain malfunctions in updated graphics settings window fixed. Performance drop on “Widepark” map fixed. Issue with possibility to enter into historical battles in a tank of non-historical configuration fixed. Certain tracks display issues affecting updated tank models (gray contours, excessive stretching, etc.) fixed. Issue with improper types of texture being displayed on updated tank models fixed. Volume of tank engine and suspension sounds reconfigured. Volume of shooting and explosion sounds reconfigured. Issues with display of pop-up help messages for historical ammunition fixed. Penetrations indicator performance in after-battle statistics window fixed. Certain graphics issues and new Premium Garage defects fixed. Issue with graphical artifacts appearing when “Motion Blur” is set to low fixed. Synchronization of tracks and driving wheels added. Option to change full-screen effect added depending on whether Coated Optics are mounted or not. Issue with tanks occasionally getting stuck in a battle fixed.
This is the specific feedback thread for fixes and corrections with the 9.0 update.
Please keep your posts as clear and constructive as possible - irrelevant/off-topic entries will be deleted.
Thanks in advance Input language indicator added to login screen “Vehicles” tab in “Service Record” window reworked and corrected. “Statistics” tab in “Service Record” window reworked. Requirements for “Steel Wall” award changed. In after-battle statistics, “Potential damage” score replaced with “Damage blocked by armor”. “Voice chat” malfunctions fixed. Visual depiction of “Dispersion indicator” during battle playback fixed. Minor bugs during battle playback fixed. Issue with artillery shells landing out of dispersion circle in Artillery mode fixed. Issue with artillery shells exploding in midair fixed. Issue with game client hanging up on exit fixed. Game client performance on some PC configurations improved. Draw quality of decals* and motion blur effect optimized. Performance issue after enabling track traces fixed. Display of shadows on flora at medium and high settings fixed. Notification and invitation windows when in the Garage fixed. Table displaying tiers of vehicles in queue removed. “Ammunition is empty” message added when pressing F8 after running out of shells. Auto-Aim point selection system changed. -Auto-detect system for graphics settings reworked. Draw quality of large lists of vehicles in “Missions” window optimized. All music re-mastered. Number of complaints per day increased from 5 to 10. Complaint titles changed. “Will-to-Win Spirit” award moved to “Honorary Ranks”. Minor bugs in “Missions” window fixed. Audio interruptions during automatic gun fire fixed. Issues with track traces disappearing and flickering fixed. Occasional issue with shells hitting vehicles without sound effect fixed. Uncontrolled relocation of destroyed vehicles fixed. Issue with spinning wait icon being displayed every minute while in the Garage fixed. Issue with “In Depot” icon displayed after removing permanent Camouflage purchased prior to release of 0.8.11 fixed. Issue with amount of experience displayed in tooltips in respect of researched vehicle or module fixed. In “Vehicles” statistics tab, display of statistics by awards obtained in Team Battles fixed. Issue with occasional delayed awarding or not awarding “Abrams' Medal” fixed. Win percentage rounding fixed. Issue with connection to training room voice chat upon client re-launch fixed. Draw quality issue with tracer outside shell trajectory fixed. Dynamic target (Gunner's) viewpoint added to target points subject to visibility checks from (Commander's above-turret and Gunner's on-gun) viewpoints. Issue with after-battle saving of distance from camera to player's vehicle fixed. High-Explosive shells will not explode when hitting a crew member located outside a vehicle (for open-type SPGs). Performance issue with Tank Company filter by Commander's name fixed. Phase 2 Mistakes in descriptions of certain medals corrected. Certain game client crashes identified during “Common test 1” fixed. Issue with tanks burning underwater fixed. Garage camera response delay fixed. Certain bugs with rewinding / fast-forwarding during battle playback fixed. Certain malfunctions in updated graphics settings window fixed. Performance drop on “Widepark” map fixed. Issue with possibility to enter into historical battles in a tank of non-historical configuration fixed. Certain tracks display issues affecting updated tank models (gray contours, excessive stretching, etc.) fixed. Issue with improper types of texture being displayed on updated tank models fixed. Volume of tank engine and suspension sounds reconfigured. Volume of shooting and explosion sounds reconfigured. Issues with display of pop-up help messages for historical ammunition fixed. Penetrations indicator performance in after-battle statistics window fixed. Certain graphics issues and new Premium Garage defects fixed. Issue with graphical artifacts appearing when “Motion Blur” is set to low fixed. Synchronization of tracks and driving wheels added. Option to change full-screen effect added depending on whether Coated Optics are mounted or not. Issue with tanks occasionally getting stuck in a battle fixed.
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