Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1278621
Voen, on 08 January 2012 - 03:54 PM, said: у нас в команду вкдючен запасной - я. и вот мы точно знаем, что 1го
члена команды сегодня у нас не будет. заходить в игру, скриншоты за
него делать нужно?

Link on message: #1278621

OldFox: Нет, конечно! Он же играть не будет, зачем мне его скрин? Я прошу
скрины только для того, чтобы знать, сколько боев провел каждый
играющий член команды за время проведения этапа.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1278614

Link on message: #1278614
OldFox: Напоминаю: праздники сейчас только в России. У меня еще 3
коммьюнити, у которых праздники, как и у всей Европы, давно
закончились.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1278567
SayHiMyShell, on 08 January 2012 - 03:42 PM, said: Вот те кто против переноса просто не учитывают такие факты, что за
3(!!!) дня только было объявлено ограничение по танкам. У меня из
этих лвлов например КТ стоковый только был к тому моменту и М12 с
ГВП, учитывая временные рамки играть на арте в нем не очень
оптимально. Отсекание от конкурса ЛТ - дискриминация чистой воды,
но никто не ноет по этому поводу и лишь просьбы перенести срок
озвучили. 3-е из четверых, кто хотел со мной участвовать до сих пор
оффлайн как раз из-за праздников, в будни они как штык в игре. Если
вы за справедливое состязание то можно принять во внимание
перечисленные факты и перенести из-за недостатка команд на более
поздний срок. Я понимаю ваши чувства, что вы готовились и
организовались, молодцы. Но кроме голды вам радости много будет
быть например вторыми из 4-х? Мне кажется даже 3-ми из 9 будет
почетнее.

Link on message: #1278567

OldFox: Решение принято - будет 8 команд, сыграем, нет - перенесем.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1278557
Voen, on 08 January 2012 - 03:40 PM, said: а назрел еще вопрос:
За 15 минут до начала каждого этапа все 4 участника взвода проводят один бой.
Если у нас 1го точно не будет, но есть запасной. Какой смысл проводить бои всем 4м участникам турнира. Ну или какой смысл тогда в запасных, если должны в указанное время быть все?

Link on message: #1278557

За 15 минут до начала каждого этапа все 4 участника взвода проводят один бой.
Если у нас 1го точно не будет, но есть запасной. Какой смысл проводить бои всем 4м участникам турнира. Ну или какой смысл тогда в запасных, если должны в указанное время быть все?
OldFox: Если в команде есть 3 основных и 1 запасной, все они должны
провести один бой. Если вы будете играть втроем, то к чему твой
вопрос, не пойму?
Короче, так: если у вас будет 3 скрина, то и принимать участие смогут только 3 человека, которые дали свою статистику. Нет первоначального скрина - нет человека.
Короче, так: если у вас будет 3 скрина, то и принимать участие смогут только 3 человека, которые дали свою статистику. Нет первоначального скрина - нет человека.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1278457

Link on message: #1278457
OldFox: Я тоже против переноса, но, если надо будет, перенесу. И
голосования не будет.
ПС. О, уже 5 команд
ПС. О, уже 5 команд

Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Конкурс "Самый большой прогресс января"
Link on message: #1278313
OldFox, on 08 January 2012 - 08:25 AM, said: А новички - не люди? Для "папок" есть конкурс "Взводный марафон" -
нагибайте! А данный конкурс призван стимулировать и поощрять
развитие именно новичков. Или вам рекруты в клан не нужны? А откуда
они возьмутся, если "папки" везде и все забирать будут?

Link on message: #1278313

LiannaSilverwind: Невозможно не согласиться. Но в данном конкурсе не могут принять
участие люди с менее, чем 1000 боев, то есть принимают участие
только тертые перцы.
За первых 200 боев человек уж точно перестает быть новичком, хотя нубом может быть и при 20 тысячах боев.
Таким образом и взводный марафон и прогресс января - конкурсы для тру папко.
За первых 200 боев человек уж точно перестает быть новичком, хотя нубом может быть и при 20 тысячах боев.
Таким образом и взводный марафон и прогресс января - конкурсы для тру папко.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1278301
rusleo, on 08 January 2012 - 02:59 PM, said: против переноса, модно стало что ли правила на ходу менять? команда
обкатывается, со списком просто не торопимся, не значит что играть
некому.

Link on message: #1278301

OldFox: Читаем, что написано вверху - будет 8 команд, не перенесем.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1278272
Sech, on 08 January 2012 - 02:45 PM, said: Таки плюсую.
С учётом того, что кто-то готовился играть именно сегодня, можно просто ввести "резервный день" - в который взвод, пропустивший один из этапов, может отыграть свои 10 боёв.
И запрета на использование французов - так и не увидел; т.е. они действительно разрешены? ЛТ 6-7-го левелов можно юзать?

Link on message: #1278272

С учётом того, что кто-то готовился играть именно сегодня, можно просто ввести "резервный день" - в который взвод, пропустивший один из этапов, может отыграть свои 10 боёв.
И запрета на использование французов - так и не увидел; т.е. они действительно разрешены? ЛТ 6-7-го левелов можно юзать?
OldFox: Этап, скорее всего, просто перенесем, резервного дня не будет,
французов юзайте, иначе зачем их вводили?
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1278171
SayHiMyShell, on 08 January 2012 - 02:39 PM, said: Предлагаю перенести 1-й этап на постпраздничную дату, например -
11-12 января. Ибо сейчас очень сложно собрать команду.

Link on message: #1278171

OldFox: Посмотрим на количество команд и подумаем.
Subject: Un T-50-2 détruit un T95 de face
Link on message: #1277799
Tyrian, on 08 January 2012 - 01:29 PM, said: Avec ce char on défonce souvent des gros au final, à part les
quelques inpénétrables
mais tous les TDs passent à la
casserole sans soucis.
Link on message: #1277799


Decept1on:
passer tout le monde à la caisse, ça marche super bien avec les tanks fr, surtout à plusieurs
passer tout le monde à la caisse, ça marche super bien avec les tanks fr, surtout à plusieurs

Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Конкурс "Самый большой прогресс января"
Link on message: #1277081
DeathWalker_rus_, on 08 January 2012 - 09:12 AM, said: Ой... а я кажется его удалил... 
Ладно, плевать. Всё равно участвую 4fun.

Link on message: #1277081


Ладно, плевать. Всё равно участвую 4fun.
OldFox: Хорошо, прибавлю к разнице 2 единицы при подсчете. Хотя, если
кто-то начнет вайнить по данному поводу, как я и ты докажем, что
эту двойку надо прибавлять? Лучше найди старый скрин.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Конкурс "Самый большой прогресс января"
Link on message: #1276836
DeathWalker_rus_, on 07 January 2012 - 08:16 AM, said: Состояние на 07.01.12
скрин №1.JPG
Edited by OldFox: Я знаю, что у тебя более 1000 боев, но порядок есть порядок. Так что запости, пожалуйста, такой скрин, на котором видно количество проведенных боев.
UPD. Обновил скрин. (чортов коэффициент поднялся на 2)

Link on message: #1276836


Edited by OldFox: Я знаю, что у тебя более 1000 боев, но порядок есть порядок. Так что запости, пожалуйста, такой скрин, на котором видно количество проведенных боев.
UPD. Обновил скрин. (чортов коэффициент поднялся на 2)
OldFox: Запости рядом старый скрин, тогда я буду считать коэффициент по
стартовому значению. Количество боев - формальность, и мне бы не
хотелось, чтобы она сыграла какую-нибудь роль.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Конкурс "Самый большой прогресс января"
Link on message: #1276826
NikLemos, on 07 January 2012 - 07:42 PM, said: Да. Старый Лис писал, что обязательно будет ограничение на
минимальное число боёв для начала конкурса. Это факт.
Но я не об этом..
Для уравнения всех соревнующихся предлагал поправку, то есть деление на общее число боёв. Думаю и автор формулы со мной согласится (и все здравомыслящие люди). Но его не приняли, к сожалению. Потому повторюсь, что конкурс благоволит к новичкам в данной редакции. Точнее к людям с меньшим числом боёв. Шанс выиграть конкурс у игрока с 1000-1500 боями гораздо выше чем у игрока с 10000-15000 боями. Причём в 10 раз! С моей поправкой шансы были бы равны абсолютно у всех, независимо от начального числа боёв, от начальной эффективности и даже от кол-ва боёв проведённых в январе! Но увы. Жаль.

Link on message: #1276826

Но я не об этом..
Для уравнения всех соревнующихся предлагал поправку, то есть деление на общее число боёв. Думаю и автор формулы со мной согласится (и все здравомыслящие люди). Но его не приняли, к сожалению. Потому повторюсь, что конкурс благоволит к новичкам в данной редакции. Точнее к людям с меньшим числом боёв. Шанс выиграть конкурс у игрока с 1000-1500 боями гораздо выше чем у игрока с 10000-15000 боями. Причём в 10 раз! С моей поправкой шансы были бы равны абсолютно у всех, независимо от начального числа боёв, от начальной эффективности и даже от кол-ва боёв проведённых в январе! Но увы. Жаль.
OldFox: А новички - не люди? Для "папок" есть конкурс "Взводный марафон" -
нагибайте! А данный конкурс призван стимулировать и поощрять
развитие именно новичков. Или вам рекруты в клан не нужны? А откуда
они возьмутся, если "папки" везде и все забирать будут?
Subject: Un T-50-2 détruit un T95 de face
Link on message: #1276825
Tyrian, on 08 January 2012 - 12:10 AM, said: Ce n'est pas de la HE, ce sont les dégâts standard du T-50-2.
Sur la fin du combat, il est de côté donc aucun soucis à pénétrer.
Sur le début, soit il choppe la coupole à chaque coup, soit c'est du gold. Étant donné que c'est un PTS, la seconde solution me semble probable
Link on message: #1276825

Sur la fin du combat, il est de côté donc aucun soucis à pénétrer.
Sur le début, soit il choppe la coupole à chaque coup, soit c'est du gold. Étant donné que c'est un PTS, la seconde solution me semble probable

Decept1on:
non, il ne tire que sur la coupole
non, il ne tire que sur la coupole
Subject:
International Forums\Baltic Forums\Latviešu\Turnīri un konkursi\Viktorīnas un konkursi\Turnīrs „Janvāra vadu maratons”
Link on message: #1276778
Skrillex_Lv, on 07 January 2012 - 10:08 PM, said: Jautājums!!!! Komandā jābūt obligāti četriem cilvēkiem? Nedrīkst
būt trīs? :/

Link on message: #1276778

OldFox: Drikst.
Subject:
International Forums\Baltic Forums\Eesti\Turniir „Jaanuari rühmamaraton“
Link on message: #1276777
Chronoes, on 08 January 2012 - 06:41 AM, said: Platoon's name: Saarlased
Captain: Chronoes
Players: Katczinsky
Kospi
Hopefully there is no requirement for 4 players because we do not need a backup player.
Chronoes, on 08 January 2012 - 06:41 AM, said: Also, if we do more than 10 battles, do we have to take the first
10 battles or can we choose screenshots from the following
battles?
I am guessing the first 10.

Link on message: #1276777

Captain: Chronoes
Players: Katczinsky
Kospi
Hopefully there is no requirement for 4 players because we do not need a backup player.
OldFox: Yes, shure, you can play without reserve player.

I am guessing the first 10.
OldFox: Good question! First 10 battles. Playing battle difference between
the first and the final screenshots from the hangar must be exactly
10.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Конкурс "Самый большой прогресс января"
Link on message: #1274096
LiannaSilverwind, on 07 January 2012 - 03:42 PM, said: Офф-топик:
Данное утверждение не является истиной, поскольку в одном из постов было автором внесено предложение на количество боев. Предложение могло быть отклонено, как дискриминирующее определенное количество игроков, доказывающих реальные ограничения формулы. В случае отклонения предложения возник бы спор между организатором конкурса и участником, внесшим предложение ПОСЛЕ начала конкурса.
Предложение было принято ПОСЛЕ объявления конкурса, что могло быть воспринято как позыв к дискредитации правил и организаторов конкурса - участники могут вносить предложения ПОСЛЕ начала конкурса и сие ненаказуемо. Возник интересный прецеденс, поскольку за спор с администрацией некоторые игроки получают от организаторов конкурса РО баны.
В случае желания, можем продолжить дискуссию в Офф-топик секции форума, дабы не омрачать чистоту проведения конкурса.

Link on message: #1274096

Данное утверждение не является истиной, поскольку в одном из постов было автором внесено предложение на количество боев. Предложение могло быть отклонено, как дискриминирующее определенное количество игроков, доказывающих реальные ограничения формулы. В случае отклонения предложения возник бы спор между организатором конкурса и участником, внесшим предложение ПОСЛЕ начала конкурса.
Предложение было принято ПОСЛЕ объявления конкурса, что могло быть воспринято как позыв к дискредитации правил и организаторов конкурса - участники могут вносить предложения ПОСЛЕ начала конкурса и сие ненаказуемо. Возник интересный прецеденс, поскольку за спор с администрацией некоторые игроки получают от организаторов конкурса РО баны.
В случае желания, можем продолжить дискуссию в Офф-топик секции форума, дабы не омрачать чистоту проведения конкурса.

OldFox: Я еще раньше обещал, что мы установим какой-то минимум боев,
поскольку было доказано, что формула сайта с нуля боев не работает.
Просто я, когда постил условия конкурса, забыл внести данный пункт.
Игрок напомнил, я исправил свою ошибку. Не вижу никакого прецедента


Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Конкурс "Самый большой прогресс января"
Link on message: #1273969
NikLemos, on 07 January 2012 - 11:45 AM, said: (крайне жаль, что нет поправки на число боёв, тогда бы было всё на
100% точно и честно, если бы разница в эффективности делилась на
число проведённых боёв у игрока. Но что делать, с организаторами
конкурсов я не спорю, просто крик души
).

Link on message: #1273969


LiannaSilverwind: Офф-топик:
Данное утверждение не является истиной, поскольку в одном из постов было автором внесено предложение на количество боев. Предложение могло быть отклонено, как дискриминирующее определенное количество игроков, доказывающих реальные ограничения формулы. В случае отклонения предложения возник бы спор между организатором конкурса и участником, внесшим предложение ПОСЛЕ начала конкурса.
Предложение было принято ПОСЛЕ объявления конкурса, что могло быть воспринято как позыв к дискредитации правил и организаторов конкурса - участники могут вносить предложения ПОСЛЕ начала конкурса и сие ненаказуемо. Возник интересный прецеденс, поскольку за спор с администрацией некоторые игроки получают от организаторов конкурса РО баны.
В случае желания, можем продолжить дискуссию в Офф-топик секции форума, дабы не омрачать чистоту проведения конкурса.
Данное утверждение не является истиной, поскольку в одном из постов было автором внесено предложение на количество боев. Предложение могло быть отклонено, как дискриминирующее определенное количество игроков, доказывающих реальные ограничения формулы. В случае отклонения предложения возник бы спор между организатором конкурса и участником, внесшим предложение ПОСЛЕ начала конкурса.
Предложение было принято ПОСЛЕ объявления конкурса, что могло быть воспринято как позыв к дискредитации правил и организаторов конкурса - участники могут вносить предложения ПОСЛЕ начала конкурса и сие ненаказуемо. Возник интересный прецеденс, поскольку за спор с администрацией некоторые игроки получают от организаторов конкурса РО баны.
В случае желания, можем продолжить дискуссию в Офф-топик секции форума, дабы не омрачать чистоту проведения конкурса.

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1273804
Gaffield, on 06 January 2012 - 11:41 PM, said: Those of us who already bought them will get to keep them if they
decide to remove them from the shop?

Link on message: #1273804

Overlord: Yes, the accomplished transactions won't be cancelled.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1272703
bgabor911, on 06 January 2012 - 10:33 PM, said: Q:Overlord, when do you dev guys plan to finally fix the 0.25 credit multiplier "bug"? It is impossible to make money without a premium account. Even Tier5 tanks get only around 10-15.000 credits profit for win. And that is the case since 7.0!

Link on message: #1272703
bgabor911, on 06 January 2012 - 10:33 PM, said: Q:Overlord, when do you dev guys plan to finally fix the 0.25 credit multiplier "bug"? It is impossible to make money without a premium account. Even Tier5 tanks get only around 10-15.000 credits profit for win. And that is the case since 7.0!
Overlord: There is no "0.25" bug. Credit incomes changed in an unpredicted
manner after the 7.0 update and game mechanics changes introduced
in it. Planning to see to the situation in 7.2.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1272690
Dandy, on 06 January 2012 - 09:56 PM, said: Why is tank freezing in CW postoned?
I was really looking forward to it...
edit:
Ah... was beaten to the puch by a few seconds by the fellow tanker above.
You can answer us both at the same time.

Link on message: #1272690
Dandy, on 06 January 2012 - 09:56 PM, said: Why is tank freezing in CW postoned?
I was really looking forward to it...
edit:
Ah... was beaten to the puch by a few seconds by the fellow tanker above.
You can answer us both at the same time.
Overlord: Because of the strongly negative feedback on the possible
introduction of this feature on EU and US servers.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1272689
Convi, on 06 January 2012 - 09:56 PM, said: As the news state that there will not be freezing tanks my question is:
a) Are you planning to introduce it later and you resign from this modification?

Link on message: #1272689
Convi, on 06 January 2012 - 09:56 PM, said: As the news state that there will not be freezing tanks my question is:
a) Are you planning to introduce it later and you resign from this modification?
Overlord: Will see how this feature works out on RU server.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1272680
StarDreamer, on 06 January 2012 - 09:38 PM, said: 1. is possible by moving the ammo type in the service window.

Link on message: #1272680
StarDreamer, on 06 January 2012 - 09:38 PM, said: 1. is possible by moving the ammo type in the service window.
Overlord: Exactly.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1272677
Tomasz6543, on 06 January 2012 - 09:12 PM, said: He agreed with us but shop is still open. It should be closed immediately or some tanks removed from offer but there is no any action from WG.

Link on message: #1272677
Tomasz6543, on 06 January 2012 - 09:12 PM, said: He agreed with us but shop is still open. It should be closed immediately or some tanks removed from offer but there is no any action from WG.
Overlord: It took some time to disable the required options. There is no need
to close the whole shop.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1272675
Dragokar, on 06 January 2012 - 07:24 PM, said: Hello Oberlord, beside so much gift shop trouble I want to ask something different
When do we can expect "super-platoons" with 5 players for premium accounts?
Cheers.

Link on message: #1272675
Dragokar, on 06 January 2012 - 07:24 PM, said: Hello Oberlord, beside so much gift shop trouble I want to ask something different

When do we can expect "super-platoons" with 5 players for premium accounts?
Cheers.
Overlord: Definitely not in 7.2.
Subject:
International Forums\Baltic Forums\Eesti\Jaanuari suurim areng
Link on message: #1272413
DevilMaT, on 07 January 2012 - 12:05 AM, said: So you forgot to mention this tiny tiny little detail that we are
competing against the whole WoT world (read: RU)???

Link on message: #1272413

OldFox: I don`t realy understand, what are you unhappy? You had good result
in december, but not the best, something about 4-5 place. You
should be grateful for the second chance to win gold in this
contest.
Btw, RU-community at the EU-server is not "whole WoT world", but only 2 000-3 000 players. For example, the Baltic States (LV, LT, EE) have about 8 000 - 9 000 players.
All your posts are offtop, so please stop it. For the first time - warning.
Btw, RU-community at the EU-server is not "whole WoT world", but only 2 000-3 000 players. For example, the Baltic States (LV, LT, EE) have about 8 000 - 9 000 players.
All your posts are offtop, so please stop it. For the first time - warning.
Subject:
Game Discussion\Gameplay Discussion\M6A drivers, do you think about gift shop?
Link on message: #1271481
Arkhell, on 06 January 2012 - 11:37 PM, said: Thank you mod team for showing you are a part of the gaming
comunity.
I know that all of you raised hell just like we did but on your own private forum and we thank you for this.

Link on message: #1271481

I know that all of you raised hell just like we did but on your own private forum and we thank you for this.
LiannaSilverwind: In fact all Lead SuperMods, many other Mods and SuperMods have
spoken with WG representatives and asked for reevaluation of the
situation. We, as players, were not happy to hear the former news.
Let's see how will it end.
Subject:
International Forums\Balkanski Forum\Off-topic\Hristos se rodi!
Link on message: #1270861

Link on message: #1270861
OldFox: Воистину воскрес!
Subject:
International Forums\Baltic Forums\Eesti\Jaanuari suurim areng
Link on message: #1270767

Link on message: #1270767
OldFox: You can take part in this contest and show yourself only from the
best side. Now you have second chance to win this contest, because
you lose in december.
Proof:
http://forum.worldof...ost__p__1203452
http://forum.worldof...ost__p__1199973
Good luck!
Proof:
http://forum.worldof...ost__p__1203452
http://forum.worldof...ost__p__1199973
Good luck!
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1270568
ApKaHuT, on 06 January 2012 - 08:01 PM, said: соответственно, если:
то один из них должен либо умереть либо выйти в ангар, чтобы начать играть следующий бой с остальными двумя игроками?
ну и, соответственно, появляется вопрос учитывается ли тот бой, где остался один игрок (когда он сделает скрин концовки)?
допустится ли команда, если у нее будет 3 реальных игрока и один левый (допустим нулевый акк) в качестве запасного?
и каким макаром будет распределяться золото если команда победит?
будет ли выдан на растерзание народу список участвующих команд?
пысы наверно я переработал и мне надо топать спать...

Link on message: #1270568

то один из них должен либо умереть либо выйти в ангар, чтобы начать играть следующий бой с остальными двумя игроками?
ну и, соответственно, появляется вопрос учитывается ли тот бой, где остался один игрок (когда он сделает скрин концовки)?
допустится ли команда, если у нее будет 3 реальных игрока и один левый (допустим нулевый акк) в качестве запасного?
и каким макаром будет распределяться золото если команда победит?
будет ли выдан на растерзание народу список участвующих команд?
пысы наверно я переработал и мне надо топать спать...
OldFox: А как может не учитываться тот бой, где из трех игроков один
остался и ждет окончания боя? Ведь начинали бой трое, и все они
будут в финальном списке.
Команде не надо иметь левый акк, потому что команда может иметь, а может и не иметь запасного - это ее дело. Но с запасным просто быстрее и надежнее. Вдруг кто-то вылетит из игры, а вдвоем воевать нельзя?
Список команд будет опубликован в этой теме. Золото распределите сами внутри команды, мне дадите список, кому сколько.
Ты точно переработал, иди отдыхать.
Команде не надо иметь левый акк, потому что команда может иметь, а может и не иметь запасного - это ее дело. Но с запасным просто быстрее и надежнее. Вдруг кто-то вылетит из игры, а вдвоем воевать нельзя?
Список команд будет опубликован в этой теме. Золото распределите сами внутри команды, мне дадите список, кому сколько.
Ты точно переработал, иди отдыхать.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1270410

Link on message: #1270410
OldFox: В бою обязательно должен быть взвод из 3 человек. Будет в нем
запасной или нет, не важно.
Сколько игр будет у запасного, если его не будет на финальных скринах боев, значения не имеет.
Сколько игр будет у запасного, если его не будет на финальных скринах боев, значения не имеет.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Турнир «Январский взводный марафон»
Link on message: #1270074
ApKaHuT, on 06 January 2012 - 06:29 PM, said: могут ли участвовать в команде (взводе) 1, 2 или 3 игрока или
обязательно должныть 4?
ApKaHuT, on 06 January 2012 - 06:29 PM, said: техника должна быть одна и таже или ее можно менять, но так, чтоб
она удовлетворяла выбранным параметрам (тобешь танки - 6-8 уровень,
ПТ-САУ – 6-8 уровень, арт-САУ – 5-6 уровень)?
ApKaHuT, on 06 January 2012 - 06:29 PM, said: разрешено ли использовать голдовые патроны и плюшки (типа шоколад,
сгуха, авиационный керосин и т.п.)
ApKaHuT, on 06 January 2012 - 06:29 PM, said: если команда не участвовала в одном из этапов ей присуждаются нули
за данный этап?
ApKaHuT, on 06 January 2012 - 06:29 PM, said: за 15 минут - это ровно в 17:45 или разрешено позже и насколько
позже? есть такая штука что вбр не сразу определить в каком бое
будут играть игроки.
ApKaHuT, on 06 January 2012 - 06:29 PM, said: если сыграно больше 10 боев? (берется только десятый скрин ,
следующие игры не учитываются?)
ApKaHuT, on 06 January 2012 - 06:29 PM, said: если не будет доступен ресурс imageshack.us, можно ли использовать
другой (как по причине провайдера игрока так и по причине
правообладателя ресурса imageshack.us)?
ApKaHuT, on 06 January 2012 - 06:29 PM, said: если будет не доступен ресурс WoT (тобешь невозможность пострелять
в танчеги, тупо хост упал)?
ApKaHuT, on 06 January 2012 - 06:29 PM, said: Если внезапно прилетит метеорит?
ApKaHuT, on 06 January 2012 - 06:29 PM, said: Если внезапно наступит конец света?

Link on message: #1270074

OldFox: Никогда не видел взвода из 1 игрока. Делиться на 2+2 нельзя, потому
что это уже 2 взвода. В Регламенте указано - 3 игрока + 1 запасной.
Не будет 3 игроков, к турниру не допущу.

OldFox: Можно менять.

OldFox: Можно.

OldFox: Да

OldFox: Можно, но нужно успеть до 18:00.

OldFox: Не учитываются

OldFox: Будет доступен. Он надежнее серверов WoT. Нет провайдеров, которые
запрещают на него доступ.

OldFox: Будет доступен. Если нет, перенесем ивент.

OldFox: Собьем.

OldFox: Перенесем ивент.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1269523
HrD, on 06 January 2012 - 04:54 PM, said: Hello,
1) Will there be an option in the "exterior" menu to activate/deactivate clan logo display on tanks ? Because it's not working at the moment and I'd like to get the original decals back
2) Why was it working on the test server but not in the final patch ? I've seen a few tanks with a clan logo on

Link on message: #1269523

1) Will there be an option in the "exterior" menu to activate/deactivate clan logo display on tanks ? Because it's not working at the moment and I'd like to get the original decals back
2) Why was it working on the test server but not in the final patch ? I've seen a few tanks with a clan logo on
Overlord: It hasn't been released yet, we are improving both client and web
functionality for logos.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1269448
Detonator, on 06 January 2012 - 11:10 AM, said: Thanks for the support earlier.
I can confirm that I did get a free slot with the French tank tree.
I had the orginal 5 slots full and I have bought no gold slots.
Since the 7.1 patch I now have 7 tanks, my orginal 5, the French tank and the Tetrarch.

Link on message: #1269448

I can confirm that I did get a free slot with the French tank tree.
I had the orginal 5 slots full and I have bought no gold slots.
Since the 7.1 patch I now have 7 tanks, my orginal 5, the French tank and the Tetrarch.
Overlord: Yes, old accounts get the slot. Newly-registered have 5 as before.
So practically 2 slots for free. 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1269417
RDDD, on 06 January 2012 - 04:32 PM, said: A verbal promise yes, but a promise non the less.... and you have
said so to: LINK
LINK: http://www.youtube.c...rcccTN-HQ#t=72s

Link on message: #1269417

LINK: http://www.youtube.c...rcccTN-HQ#t=72s
Overlord: Yes, agreed. You are right.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1269372
posthumecaver, on 06 January 2012 - 09:53 AM, said: I have a question about the DPM problem for the French
Tanks....
For ex Lorraine 40t. can shoot 5.51 shots/minute..... (3.5 s in between the shots, 44s reload - 6 * 3.5s + 44 = 65s....)
Isn't that little bit exagerated, 5.5 * 300 = 1650 D/M....
In comparison, Panther II has 9 * 240 = 2160 D/M, it has a better armor, better top speed, better gun depression (if any tank has better gun depression then Panther II, it shows how pathetic it is by Lorraine....)
Only advantage Lorraine 6 shot clips, which isn't a really advantage because of the 3.5s between the shot reloads, lets say I meet an IS-3, his first shot 390 damage to me, my first shot 300 damage to IS3, my second shot at 3.5 600 damage to IS3, 3 rd shot at 7s 900 damage to IS-3, 4th shot 10.5 1200 damage to IS-3, 11s shot from IS-3 780 damage to me....
Naturally all this calculation with the assumption that I don't bounce anything, but I certainly will and IS-3 will certainly not...so if I bounce one shot, all my advantage gone and for that I should 500 damage less then Panther II per minute....
Even the premium tank T59 has a better DPS then Lorraine 40t, 8.57 * 240 = 2056 D/M, what happened to the theory that premium wehicles can't be better then Elite normal vehicles.... (also it has better armor, nearly the same speed, my only advantages are penetration and clip but the crazy armor of T59 will certainly bounce something and bounces all the time.)
So the question is for me, how did u decide these parameters, 2 tester gone out to Malinkova, one with Lorraine and the other with T59, and the guy who drove the T59 told the Lorraine driver u killed me too fast or what?
And I have a feeling it would be worst with Bat Chat, it has 2.5s load time between the shots but the aim time of this cannon is also 2.5 s (if men doesn't have the vent and gun laying drive, certainly higher) and if the aim isn't fully closed (really fully closed, if u shoot 0.2s before it is fully closed the 100 mm gun shots goes to crazy places), the gun sprays the shots all over the place. So men can shot at 2.5 second but u have wait at least 3 s to close the aim, so again it has no advantage....
And how this is an 0.31 accuracy gun, 88 L71 is 0.3 gun but it twice more accurate then this, is there fault with the spec displayed in the garage?
I can swear in reality it feels like IDIOT gun from T44....
And one more question, which crew member is responsible for the increase of the reload times when they are injured...I am asking while when my driver dies, load times are increasing????????

Link on message: #1269372

For ex Lorraine 40t. can shoot 5.51 shots/minute..... (3.5 s in between the shots, 44s reload - 6 * 3.5s + 44 = 65s....)
Isn't that little bit exagerated, 5.5 * 300 = 1650 D/M....
In comparison, Panther II has 9 * 240 = 2160 D/M, it has a better armor, better top speed, better gun depression (if any tank has better gun depression then Panther II, it shows how pathetic it is by Lorraine....)
Only advantage Lorraine 6 shot clips, which isn't a really advantage because of the 3.5s between the shot reloads, lets say I meet an IS-3, his first shot 390 damage to me, my first shot 300 damage to IS3, my second shot at 3.5 600 damage to IS3, 3 rd shot at 7s 900 damage to IS-3, 4th shot 10.5 1200 damage to IS-3, 11s shot from IS-3 780 damage to me....
Naturally all this calculation with the assumption that I don't bounce anything, but I certainly will and IS-3 will certainly not...so if I bounce one shot, all my advantage gone and for that I should 500 damage less then Panther II per minute....
Even the premium tank T59 has a better DPS then Lorraine 40t, 8.57 * 240 = 2056 D/M, what happened to the theory that premium wehicles can't be better then Elite normal vehicles.... (also it has better armor, nearly the same speed, my only advantages are penetration and clip but the crazy armor of T59 will certainly bounce something and bounces all the time.)
So the question is for me, how did u decide these parameters, 2 tester gone out to Malinkova, one with Lorraine and the other with T59, and the guy who drove the T59 told the Lorraine driver u killed me too fast or what?
And I have a feeling it would be worst with Bat Chat, it has 2.5s load time between the shots but the aim time of this cannon is also 2.5 s (if men doesn't have the vent and gun laying drive, certainly higher) and if the aim isn't fully closed (really fully closed, if u shoot 0.2s before it is fully closed the 100 mm gun shots goes to crazy places), the gun sprays the shots all over the place. So men can shot at 2.5 second but u have wait at least 3 s to close the aim, so again it has no advantage....
And how this is an 0.31 accuracy gun, 88 L71 is 0.3 gun but it twice more accurate then this, is there fault with the spec displayed in the garage?
I can swear in reality it feels like IDIOT gun from T44....
And one more question, which crew member is responsible for the increase of the reload times when they are injured...I am asking while when my driver dies, load times are increasing????????
Overlord: 1. Practice shows that regular DPM calculations are not valid for
the vehicles with revolver systems. Currently both Lorraine and
Chatillion are ahead of the counterparts stat-wise, though the data
might not be representative because of the relatively small number
of battles played on French tanks.
2. All crew members barring driver got secondary loader skill, so if someone is injured, reload time is increased.
2. All crew members barring driver got secondary loader skill, so if someone is injured, reload time is increased.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1269343
RDDD, on 06 January 2012 - 04:15 PM, said: It's not really about the "gift shop" as such OL, I don't think
that people mind a gift shop I think people mind the fact that a
"promise" was made by WG that the tanks gotten from pre-orders
would not be available anywhere else at any time and as such would
always maintain a uniqueness over the normal shop tanks. This is
about WG going back on their own word...
And yes I know this will properly be deleted but it needs to be said, and will be read by those it will.

Link on message: #1269343

And yes I know this will properly be deleted but it needs to be said, and will be read by those it will.
Overlord: Did the pre-order ads put it clearly that tanks featured there
would be never ever available anywhere? Or was it something like
pre-order some gold now and get a unique tank that is not
purchasable in game store for free?
I think the latter is closer to the truth.
Edited: My bad.
I think the latter is closer to the truth.
Edited: My bad.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1269272
octak, on 06 January 2012 - 04:11 PM, said: Then to whom should we address this problem ?

Link on message: #1269272

Overlord: If there is a problem, customer support is at your service.
Subject:
Important Information\Updates & Patch Notes\World of Tanks 7.1 Update
Link on message: #1269251

Link on message: #1269251
Overlord: Version 7.1 Update Notes
General
Added a preliminary French Tech Tree (18 vehicles): Renault FT, D1, D2, B1, BDR G1B, Arl 44, AMX M4(1945), AMX 50 100, AMX 50 120, AMX 50 68t, Hotchkiss H35, AMX 38, AMX 40, AMX12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25tAutomatic and semiautomatic guns transferred into a new system of auto-loading multi-round mechanismsMaximum battle level for Type 59 increased by 1Type 59 battle profitability increased by 5%Maximum battle level for Tier 4 and Tier 5 SPGs decreased by 1Fixed tank armor: IS-3 (top turret front), IS-4 (hull side and 122mm BL-9 gun mantlet), T95 (hull side armor increased)Fixed or reworked tank damage models: StuG III, Pz II Luchs, Pz B2 740 (f), BT-SV, T95, M5 Stuart, M4 Sherman, Maus (inconsistent front hull penetration by HE rounds)TD ISU-152 moved to anew armor system with 16 groups and sided armorChurchill moved to anew armor system with 16 groups and sided armorFixed tank camouflage: VK 4502A, KV-220, Pz II, M26 Pershing, M3 LeeFixed bugs in tank models: T1 Cunningham, T34, Maus, Pz III, T-46, Churchill, KV-1S, Object 212,Pz VI Tiger, T32, Grille, Pz II Luchs, VK3001P, LoweFixed incorrect gunshot effects: JagdPz IV 7,5 cm StuK 42 L/70 gun, PzVI Tiger 8,8 cm KwK 43L/71 gun, PzIV Ausf G 7,5 cm KwK 42 L/70 gunFixed the same gun models 7.5cm L/70 and 8.8cm L/56 for JagdPantherFixed bugs in burning effects of destroyed tanksFixed some errors on maps: Fjords, Marsh, Steppe, MalinovkaFixed "Fjords" mini mapFixed client-to-server synchronization upon tank destruction by rammingFixed ammunition resupply as a default settingFixed impossible-to-close windows of private chat channelsAdded name of tank model (short) after the player's name in parentheses in battle screen for all communications (chat, information about damage and destruction, etc.)Fixed cluster indicator in login queuing notification (now visible)Fixed bugs in the mechanism for automatic cluster selection on loginReduced ‘end of session’ interval when switching from cluster to clusterFixed some bugs with battle replaysFixed a client crash after a long loading of battle replaysContact list removed from player’s battle logAdded an interface visibility toggle during battle replays ("v" key)Fixed the red "Texture not found" square instead of a clan logo when changing settingsAdded an alternate color scheme for a reload progress-bar and a gun markerFixed bug with not displayed new invitations for an open invite channelFixed blinking of an invite channel in the absence of active invitationsFixed a Commander modifier disappearance while hovering a cursor over a crew memberFixed bug of loading pre-battle room for ready but un-distributed company playersFixed a system message while adding /purchasing an already existing player's tankFixed garage freezing at the game entry with a pressed "Enter" key on the login screenFixed reload indicator ‘freeze’Fixed a tank tier indicator displacement in team listsFixed voice chat malfunctionFixed voice chat animation for terminated chat connectionsRestored ‘tank in company battle’ indicator for company battlesFixed a bug within ability to press "Ready" once a tank company is in battleFixed a rare bug in random switching to “Not ready” in company interfaceFixed incorrect message when mounting an ‘already in depot’ consumableFixed a rare bug within ability to close a pop-up modal message when changing graphics settingsFixed a display of 'Attention to sector' message in chat from an ‘ignore’ playerReworked battle menu popping up on pressing "Esc" keyAdded a “background” image for a number of remaining roundsFixed incorrect display of available resolutions when switching from a full screen to window modeFixed a sharp change in transparency of trees when moving in sniper modeFixed short hand names for E-series tanksFixed non-functional interface when switching between tanks in service windowFixed client crash when selling modules from depotAdded a message notifying that a gold camouflage will be destroyed if changed
Vehicle Changes
Germany
Ferdinand:8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 secJagdpanther:8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 secLeichttraktor:Suspension traverse speed increased by 2 deg/secDispersion from movement and suspension traversing decreased by 5%I turret traverse speed increased by 10 deg/secII turret traverse speed increased by 5 deg/secI turret view range increased to 300 mII turret view range increased to 350 mPzKpfw 35 (t):I turret view range increased to 330 mII turret view range increased to 370 mAmmo rack sizes changed for 3.cm KwK 34t L/40 and 3.7cm KwK 38t L/47 gunsPzKpfw 38 (t):Ammo rack sizes changed for the 3.7cm KwK 38t L/47 gunAim time for the II turret 4.7cm PaK 38t L/43 gun set at 1.5 secPzKpfw III:I turret view range increased to 380 mGuns:2.0cm KwK 30:Added a multi-roundreload system with 10 shells per clip and rate of fire 280 rounds/minChanged parameters for tanks: PzKpfw 35 (t), PzKpfw IIPenetration with standard AP shells increased to 46 mm2.0cm Breda:Added a multi-round reload system with 12 shells per clip and rate of fire 240 rounds/minChanged basic characteristics: reload time, aim time, gun dispersionChanged parameters for LeichttraktorPenetration with standard AP shells increased to 30 mm2.0cm Flak 38 L/112:Added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/minRe-adjusted the vehicle gun parameters: PzKpfw 35 (t), PzKpfw 38 nA, PzKpfw II, PzKpfw 38 (t),PzKpfw III, PzKpfw III Ausf. A, PzKpfw II Luchs, VK 1602 Leopard2.0cm KwK 38 L/55:Added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/minRe-adjusted the vehicle gun parameters: Leichttraktor, PzKpfw II, PzKpfw III Ausf. A, PzKpfw II LuchsPenetration with a standard AP shell increased to 46 mm3.7cm KwK 34t L/40:Penetration with a standard AP shell increased up to 40 mmPenetration with an APCR shell increased to 69 mm3.7cm KwK 38t L/47 and 3.7cm PaK 38t L/47:Penetration with a standard AP shell increased to 41 mmPenetration with an APCR shell increased to 74 mm3.7cm KwK L/46:Penetration with a standard AP shell increased to 40 mmPenetration with an APCR shell increased to 74 mm4.7cm PaK 38t L/43:Penetration with a standard AP shell increased to 62 mmPenetration with an APCR shell increased to 115 mmShells:Shell damage of 3.7cm Pzgr36 increased to 36Shell damage of 3.7cm Pzgr40 decreased to 36Shell damage of 4.7cm Pzgr39t increased to 60Shell damage of 4.7cm Pzgr40t increased to 60Shell damage of 4.7cm Sprg18t increased to 75
USSR
BT-2:II turret view range increased to 320 metersChanged reload and aim time: 37mm Hotchkiss and 37mm B-3 gunsMS-1:Traverse speed of both suspensions reduced by 5 deg/secChanged reload time, aim time, ammo rack size: 37mm Hotchkiss and 37mm B-3 gunsT-26M:I suspension traverse speed reduced to 52 deg/secI turret view range increased to 320 metersII turret view range increased to 350 metersGuns:20mm TNSh:Added a multi-round reload system with 20 shells per clip and rate of fire 600 rounds/minChanged gun parameters: MS-1, BT-2Penetration with a standard AP shell increased to 28 mm23mm VYa:Added a multi-round reload system with 9 shells per clip with with rate of fire 300 rounds/minChanged gun parameters: T-26M, MS-1, BT-7, BT-2Penetration with a standard AP shell reduced to 30 mm37mm Sh-37:Added a multi-round reload system with 5 shells per clip and rate of fire 170 rounds/minChanged gun parameters: Т-46, Т-50, Т-52, А-2037mm B-3: penetration with an APCR shell increased to 40 mm37mm Hotchkiss: penetration with an APCR shell increased to 34 mm45mm 20K: penetration with an APCR shell increased to 88 mm45mm (1932):Penetration with a standard AP shell increased to 51 mmPenetration with an APCR shell increased to 88 mm
American
M2 Light Tank: I turret view range reduced to 300 metersM5 Stuart: I turret view range increased to 380 metersGuns:12.7mm MG HB M2:Added a multi-round reload system with 40 shells per clip and rate of fire 450 rounds/minChanged gun parameters: M2 Light Tank20mm Hispano Suiza Birgikt gun:Added a multi-round reload system with 15 shells per clip and rate of fire 600 rounds/minChanged gun parameters: T1 Cunningham, T2 Light Tank, T2 Medium Tank, M5 Stuart, M3 Stuart, M2 Light Tank37mm Gun M1916:Changed basic gun parameters: reload time, aim time, dispersionPenetration with a standard AP shell reduced to 28 mmPenetration with an APCR shell reduced to 45 mm37mm semiautomatic gun M1924:Added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/minChanged gun parameters: T2 Medium Tank, T1 CunninghamPenetration with a standard AP shell reduced to 33 mm37mm Browning semiautomatic gun:Added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/minChanged gun parameters: T2 Medium Tank, T1 CunninghamPenetration with a standard AP shell reduced to 39 mm37mm M-6 L/53 M2:Dispersion reduced to 0.3637mm M-5:Changed reload and aim time: M3 Stuart, T2 Medium Tank
General
Added a preliminary French Tech Tree (18 vehicles): Renault FT, D1, D2, B1, BDR G1B, Arl 44, AMX M4(1945), AMX 50 100, AMX 50 120, AMX 50 68t, Hotchkiss H35, AMX 38, AMX 40, AMX12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25tAutomatic and semiautomatic guns transferred into a new system of auto-loading multi-round mechanismsMaximum battle level for Type 59 increased by 1Type 59 battle profitability increased by 5%Maximum battle level for Tier 4 and Tier 5 SPGs decreased by 1Fixed tank armor: IS-3 (top turret front), IS-4 (hull side and 122mm BL-9 gun mantlet), T95 (hull side armor increased)Fixed or reworked tank damage models: StuG III, Pz II Luchs, Pz B2 740 (f), BT-SV, T95, M5 Stuart, M4 Sherman, Maus (inconsistent front hull penetration by HE rounds)TD ISU-152 moved to anew armor system with 16 groups and sided armorChurchill moved to anew armor system with 16 groups and sided armorFixed tank camouflage: VK 4502A, KV-220, Pz II, M26 Pershing, M3 LeeFixed bugs in tank models: T1 Cunningham, T34, Maus, Pz III, T-46, Churchill, KV-1S, Object 212,Pz VI Tiger, T32, Grille, Pz II Luchs, VK3001P, LoweFixed incorrect gunshot effects: JagdPz IV 7,5 cm StuK 42 L/70 gun, PzVI Tiger 8,8 cm KwK 43L/71 gun, PzIV Ausf G 7,5 cm KwK 42 L/70 gunFixed the same gun models 7.5cm L/70 and 8.8cm L/56 for JagdPantherFixed bugs in burning effects of destroyed tanksFixed some errors on maps: Fjords, Marsh, Steppe, MalinovkaFixed "Fjords" mini mapFixed client-to-server synchronization upon tank destruction by rammingFixed ammunition resupply as a default settingFixed impossible-to-close windows of private chat channelsAdded name of tank model (short) after the player's name in parentheses in battle screen for all communications (chat, information about damage and destruction, etc.)Fixed cluster indicator in login queuing notification (now visible)Fixed bugs in the mechanism for automatic cluster selection on loginReduced ‘end of session’ interval when switching from cluster to clusterFixed some bugs with battle replaysFixed a client crash after a long loading of battle replaysContact list removed from player’s battle logAdded an interface visibility toggle during battle replays ("v" key)Fixed the red "Texture not found" square instead of a clan logo when changing settingsAdded an alternate color scheme for a reload progress-bar and a gun markerFixed bug with not displayed new invitations for an open invite channelFixed blinking of an invite channel in the absence of active invitationsFixed a Commander modifier disappearance while hovering a cursor over a crew memberFixed bug of loading pre-battle room for ready but un-distributed company playersFixed a system message while adding /purchasing an already existing player's tankFixed garage freezing at the game entry with a pressed "Enter" key on the login screenFixed reload indicator ‘freeze’Fixed a tank tier indicator displacement in team listsFixed voice chat malfunctionFixed voice chat animation for terminated chat connectionsRestored ‘tank in company battle’ indicator for company battlesFixed a bug within ability to press "Ready" once a tank company is in battleFixed a rare bug in random switching to “Not ready” in company interfaceFixed incorrect message when mounting an ‘already in depot’ consumableFixed a rare bug within ability to close a pop-up modal message when changing graphics settingsFixed a display of 'Attention to sector' message in chat from an ‘ignore’ playerReworked battle menu popping up on pressing "Esc" keyAdded a “background” image for a number of remaining roundsFixed incorrect display of available resolutions when switching from a full screen to window modeFixed a sharp change in transparency of trees when moving in sniper modeFixed short hand names for E-series tanksFixed non-functional interface when switching between tanks in service windowFixed client crash when selling modules from depotAdded a message notifying that a gold camouflage will be destroyed if changed
Vehicle Changes
Germany
Ferdinand:8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 secJagdpanther:8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 secLeichttraktor:Suspension traverse speed increased by 2 deg/secDispersion from movement and suspension traversing decreased by 5%I turret traverse speed increased by 10 deg/secII turret traverse speed increased by 5 deg/secI turret view range increased to 300 mII turret view range increased to 350 mPzKpfw 35 (t):I turret view range increased to 330 mII turret view range increased to 370 mAmmo rack sizes changed for 3.cm KwK 34t L/40 and 3.7cm KwK 38t L/47 gunsPzKpfw 38 (t):Ammo rack sizes changed for the 3.7cm KwK 38t L/47 gunAim time for the II turret 4.7cm PaK 38t L/43 gun set at 1.5 secPzKpfw III:I turret view range increased to 380 mGuns:2.0cm KwK 30:Added a multi-roundreload system with 10 shells per clip and rate of fire 280 rounds/minChanged parameters for tanks: PzKpfw 35 (t), PzKpfw IIPenetration with standard AP shells increased to 46 mm2.0cm Breda:Added a multi-round reload system with 12 shells per clip and rate of fire 240 rounds/minChanged basic characteristics: reload time, aim time, gun dispersionChanged parameters for LeichttraktorPenetration with standard AP shells increased to 30 mm2.0cm Flak 38 L/112:Added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/minRe-adjusted the vehicle gun parameters: PzKpfw 35 (t), PzKpfw 38 nA, PzKpfw II, PzKpfw 38 (t),PzKpfw III, PzKpfw III Ausf. A, PzKpfw II Luchs, VK 1602 Leopard2.0cm KwK 38 L/55:Added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/minRe-adjusted the vehicle gun parameters: Leichttraktor, PzKpfw II, PzKpfw III Ausf. A, PzKpfw II LuchsPenetration with a standard AP shell increased to 46 mm3.7cm KwK 34t L/40:Penetration with a standard AP shell increased up to 40 mmPenetration with an APCR shell increased to 69 mm3.7cm KwK 38t L/47 and 3.7cm PaK 38t L/47:Penetration with a standard AP shell increased to 41 mmPenetration with an APCR shell increased to 74 mm3.7cm KwK L/46:Penetration with a standard AP shell increased to 40 mmPenetration with an APCR shell increased to 74 mm4.7cm PaK 38t L/43:Penetration with a standard AP shell increased to 62 mmPenetration with an APCR shell increased to 115 mmShells:Shell damage of 3.7cm Pzgr36 increased to 36Shell damage of 3.7cm Pzgr40 decreased to 36Shell damage of 4.7cm Pzgr39t increased to 60Shell damage of 4.7cm Pzgr40t increased to 60Shell damage of 4.7cm Sprg18t increased to 75
USSR
BT-2:II turret view range increased to 320 metersChanged reload and aim time: 37mm Hotchkiss and 37mm B-3 gunsMS-1:Traverse speed of both suspensions reduced by 5 deg/secChanged reload time, aim time, ammo rack size: 37mm Hotchkiss and 37mm B-3 gunsT-26M:I suspension traverse speed reduced to 52 deg/secI turret view range increased to 320 metersII turret view range increased to 350 metersGuns:20mm TNSh:Added a multi-round reload system with 20 shells per clip and rate of fire 600 rounds/minChanged gun parameters: MS-1, BT-2Penetration with a standard AP shell increased to 28 mm23mm VYa:Added a multi-round reload system with 9 shells per clip with with rate of fire 300 rounds/minChanged gun parameters: T-26M, MS-1, BT-7, BT-2Penetration with a standard AP shell reduced to 30 mm37mm Sh-37:Added a multi-round reload system with 5 shells per clip and rate of fire 170 rounds/minChanged gun parameters: Т-46, Т-50, Т-52, А-2037mm B-3: penetration with an APCR shell increased to 40 mm37mm Hotchkiss: penetration with an APCR shell increased to 34 mm45mm 20K: penetration with an APCR shell increased to 88 mm45mm (1932):Penetration with a standard AP shell increased to 51 mmPenetration with an APCR shell increased to 88 mm
American
M2 Light Tank: I turret view range reduced to 300 metersM5 Stuart: I turret view range increased to 380 metersGuns:12.7mm MG HB M2:Added a multi-round reload system with 40 shells per clip and rate of fire 450 rounds/minChanged gun parameters: M2 Light Tank20mm Hispano Suiza Birgikt gun:Added a multi-round reload system with 15 shells per clip and rate of fire 600 rounds/minChanged gun parameters: T1 Cunningham, T2 Light Tank, T2 Medium Tank, M5 Stuart, M3 Stuart, M2 Light Tank37mm Gun M1916:Changed basic gun parameters: reload time, aim time, dispersionPenetration with a standard AP shell reduced to 28 mmPenetration with an APCR shell reduced to 45 mm37mm semiautomatic gun M1924:Added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/minChanged gun parameters: T2 Medium Tank, T1 CunninghamPenetration with a standard AP shell reduced to 33 mm37mm Browning semiautomatic gun:Added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/minChanged gun parameters: T2 Medium Tank, T1 CunninghamPenetration with a standard AP shell reduced to 39 mm37mm M-6 L/53 M2:Dispersion reduced to 0.3637mm M-5:Changed reload and aim time: M3 Stuart, T2 Medium Tank
Subject:
Important Information\Updates & Patch Notes\World of Tanks 7.0 Update
Link on message: #1269243

Link on message: #1269243
Overlord: Version 7.0 Update Notes
Featured Changes
Implemented several game clusters (multi-cluster technology).Added the camouflage feature. Camo purchase and its mounting are available in the game section ‘Appearance’. This feature is currently intended for visual customization only, and does not increase tour camo rating.Added levels of tank companies varied by tier: up to tier 4, up to tier 6, up to tier 8 and up to tier 10 (including tier 10). Implemented tier limits for SPGs in up to tier 4, up to tier 6 and up to tier 8 battles (the next test version will include light tanks limitations).Added the complaint system. You can choose the complaint type when in battle by right-clicking on the player's nickname shown in the pop-up context menu.Added a test system for recording and replaying battles. A ‘Record battle to replay’ setting saves battle videos in ‘Replays’ folder. Content
Added new maps – Marsh and Fjords. Fixed multiple bugs in tank models.Fixed multiple bugs, blockings and jam-ups on the majority of maps.Added animated birds on several maps. Balance Changes
Re-worked collision models for German vehicles:
Pz B2 740 (f): new armour system (16 groups+spaced armour).Pz 38H735 (f): new armour system (16 groups+spaced armour). Added suspension spaced armour.Pz S35 739 (f): new armour system (16 groups+spaced armour). Added suspension spaced armour.Leichttraktor: new armour system (16 groups+spaced armour).Panther II: small fixes in gun mantlet armouring.Pz 38 (t): new armour system (16 groups+spaced armour).Pz 38 nA: new armour system (16 groups+spaced armour).Pz III/IV: new armour system (16 groups+spaced armour).Pz II Luchs: new armour system (16 groups+spaced armour).Pz VI Tiger: new armour system (16 groups+spaced armour).Pz V-IV: fixes in turret armouring.StuG III: new armour system (16 groups+spaced armour). Hull front armour is now 80mm.JagdPz IV: new armour system (16 groups+spaced armour).VK 1602 Leopard: new armour system (16 groups+spaced armour).VK 3001 (H): new armour system (16 groups+spaced armour).VK 3001 (P): new armour system (16 groups+spaced armour).VK 3002 (DB): new armour system (16 groups+spaced armour).VK 3601 (H): new armour system (16 groups+spaced armour). Changes of in-game characteristics of German vehicles and guns:
Added a new special round type for the 8.8cm L/71 gun with damage increased to 240. Old type rounds will be sold from ammunition at purchase prices.Increased minimum battle levels for tanks VK1602 and T-50.Removed "improved ventilation" equipment in SPG GW Tiger and GW Panther. Players will be compensated (at purchase price) if they had this equipment installedSPG GW Panther income decreased by 10%. VK 3601 (H):
Reload time for the 7.5cm KwK 41 L/58 gun increased from 3.5 to 4.5 sec.Aiming time for the 7.5cm KwK 41 L/58 increased from 1.1 to 2 sec.Dispersion by a turret rotation and movement for the 7.5cm KwK 41 L/58 gun increased by 10%. PzKpfw V Panther:
Ammo rack durability decreased by 20%.Top turret view range increased from 420 to 430 metres. Panther II:
Ammo rack durability decreased by 10%.Stock turret view range decreased from 460 to 430 metres.Top turret view range decreased from 460m to 450m.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec. E-50:
Ammo rack durability decreased by 5%.Stock turret view range decreased from 460 to 450 metres.Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6 to 6.6 sec.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec. PzKpfw VI Tiger:
Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.8 to 7.5 sec. PzKpfw VI Tiger (P):
Reload time for the first turret 8.8cm KwK 43 L/71 gun changed from 7.3 to 8.0 sec.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.8 to 7.5 sec. PzKpfw VIB Tiger II:
Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.5 to 7.2 sec.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec. VK 4502 (P) Ausf. A:
Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.5 to 7.2 sec.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec. VK 4502 (P) Ausf. B:
Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.1 tо 6.7 sec.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec. Е-75:
Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec. Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec. GW Tiger:
Income decreased by 20%. Reload time for the 170mm K72 Sf gun changed from 27.3 to 25.5 sec.Dispersion for the 170mm K72 Sf changed from 0.41 to 0.4.Dispersion by turning for the 170mm K72 Sf gun decreased by 5%. Re-worked collision models for Soviet vehicles:
А-20: new armour system (16 groups+spaced armour).А-32: new armour system (16 groups+spaced armour).АТ-1: new armour system (16 groups+spaced armour).BT-7: new armour system (16 groups+spaced armour).SU-85B: new armour system (16 groups+spaced armour).IS-3: new armour system (16 groups+spaced armour). Added suspension armour plates.IS-4: new armour system (16 groups+spaced armour).IS-7: new armour system (16 groups+spaced armour). Improved front turret armour, re-enforced hull stem, added suspension armour plates.KV-13: new armour system (16 groups+spaced armour).KV-220: new armour system (16 groups+spaced armour).KV-3: new armour system (16 groups+spaced armour).KV: new armour system (16 groups+spaced armour).Matilda: new armour system (16 groups+spaced armour).MS-1: new armour system (16 groups+spaced armour).Object 704: new armour system (16 groups+spaced armour). Added suspension armour plates.SU-14: new armour system (16 groups+spaced armour).SU-152: new armour system (16 groups+spaced armour).SU-18: new armour system (16 groups+spaced armour).SU-76: new armour system (16 groups+spaced armour).T-34: new armour system (16 groups+spaced armour).Т-44: new armour system (16 groups+spaced armour).Т-54: new armour system (16 groups+spaced armour).Valentine: new armour system (16 groups+spaced armour). Changes of in-game characteristics of Soviet vehicles and guns:
The cost of 203mm G-620 was increased from 1092 to1200 credits.Changed models and parameters of the both turrets of IS-3.Income of SPG SU-14 decreased by 13%.Income of SPG S-51 decreased by 15%.Income of SPG Object 212 decreased by 25%.180mm F-600D round price increased from 1890 to 1980 credits.180mm URB-600 round price increased from 1890 to 1980 credits.203mm F-625D round price increase from 1442 to 1568 credits.180mm G-620 increased from 1092 to 1200 credits. Т-44:
Ammo rack durability increased by 15%.Stock suspension traverse speed increase by 2 deg/sec.Top suspension traverse speed increased by 1 deg/sec.Stock turret view range decreased from 430 to 420m.Top turret view range increased from 430 to 440m.Added the second turret LB-1 gun. Added the 680hp B-54-6 engine. T-54:
Ammo rack durability increased by 5%. Reworked Collision Models of American vehicles:
M12: fixed gun shieldsM2 Light Tank: new armor system (16 groups + spaced armor)M2 Medium Tank: new armor system (16 groups + spaced armor)M4A2E4: new armor system (16 groups + spaced armor)M4A3E8: new armor system (16 groups + spaced armor)M4 Sherman: new armor system (16 groups + spaced armor)M5 Stuart: change the display of hull armour thicknessM7: new armor system (16 groups + spaced armor)Ram II: new armor system (16 groups + spaced armor)T-14: new armor system (16 groups + spaced armor). Added spaced armor on sides.T1 Cunningham: new armor system (16 groups + spaced armor)T29: new armor system (16 groups + spaced armor)T2 Light Tank: new armor system (16 groups + spaced armor)T30: new armor system (16 groups + spaced armor)T32: new armor system (16 groups + spaced armor)T34: new armor system (16 groups + spaced armor)T40: new armor system (16 groups + spaced armor) Changes of in-game characteristics of American Tanks:
M4A3E8 Sherman: 105 SPH M4 L/23 gun added for both turretsReduced the repair cost of T40 TD by 60%Reduced 105mm APCR T29E3M2 round price from 12 to 10 goldReduced M37 SPG income by 30%Reduced M7 Priest SPG income by 8%Reduced M41 SPG income by 3%Reduced M12 SPG income by 10%Reduced M40/43 SPG income by 20%Reduced T92 SPG income by 15% T20:
Ammo rack durability increased by 10%Stock turret view range increased from 400m to 420mTop turret view range increased from 420m to 440m M26 Pershing:
Gun dispersion by movement reduced by 10%Stock turret view range increased from 430m to 440mTop turret view range increased from 450m to 460m M46 Patton:
Ammo rack durability increased by 20%Stock turret view range increased from 450m to 460m Changes in vehicle prices (in credits):
Bison I : 6083 -> 6000Pz 38(t): 36066 -> 36000PanzerJager I: 3816 -> 3800Sturmpanzer II: 45066 -> 45000Pz III A: 53133 -> 53100Wespe: 53533 -> 53500Marder II: 52133 -> 52100BТ-2: 7466 -> 7400T-46: 47466 -> 47400T-18: 5316 -> 5300AT-1: 4483 -> 4400T-26: 54333 -> 54300M2 light: 4166 -> 4100M2 medium: 45666 -> 45600T82: 56933 -> 56900 Changes of vehicle prices (in gold; used for selling vehicles converting into credits)
M6A2E1: 10000 -> 7500PzV_PzIV: 1500 -> 3000A-32: 1250 -> 2500 Gameplay and in-game mechanics
Changed the mechanism for finding minimal armor thickness while penetrating with HE roundsAdded tracers representation from enemies in sight – the narrow sector in a direction of a player’s gunAdded tracers representation from enemies in the SPG mode, if the firing tank is in the view screenOnce exiting the battle, your tank will stay on the battlefield till the end of the battle. If it is not destroyed, it will automatically be destroyed at the end.Fixed the rare issue of scouting the whole enemy team while they are not in sight.Fixed the rare issue with the horizontal violent movement of the gun sight while switching into sniper mode.Fixed the rare bug with the low turning velocity of the Pz IV.Fixed the rare issue of the gun sight freezing while it’s moved in sniper mode near a buildingFixed the issue with ‘Invader’ achievementFixed the issue with not receiving the ‘Mouse Trap’ achievement. All not yet received achievements will be added to the account after a battle, in which at least one tank is destroyed by a player.The normalization of AP and APCR rounds was slightly downgraded. Interface
Improvements of the mini-map: scale change, transparency change, turning on/off, markers for commands: ‘Help’, ‘Follow me!’, ‘Attack’Added tips for garage interface elements. They can be activated by pressing ‘F1’ button in garage screen.Improved vehicle markers: range sorting added.Added more settings for markers above vehicles.Added the possibility to switch to alternative marker colors for vehicles (‘Alternative Colour Scheme’ in Settings).Reworked players lists in the map loading windowAdded the battle tasks description at the map loading windowAdded the new mode of representing player lists; Buttons for switching between modes were added as well (Ctrl+Tab as defaults)While selling a tank you can now quickly remove crew and equipment from itAdded clan information in the player’s statistics windowIn the battle interface, additional equipment (camo net and binocular telescope) performance will now be shown.Added the automatic removal of consumables that cannot be mounted with a current vehicle set-upAdded a notification sound for when the gun reticle is at its smallestChanged the sound of hitting and damaging a tank module.Changed the sound of collision between a static object and tank at speeds higher than 10 km per hour.Added the sound of friendly base capture notification.Added a filter for symbols, smiles and messages spamming in-game chats.Added the option of mapping the controls on additional mouse buttons.Added a notification if attempting to sell a tank, which cannot be purchased in the shop (PzKpfw V-IV, for example).Functions of personal file opening, demobilization and sending to barracks remapped from Left Mouse Button to Right Mouse Button.Added a notification for a successful screenshot.Screenshots are now saved into a separate folder.Added a notification of reaching the daily tank sale limit.Added a notification for attempting to resupply gold ammunition and consumables with gold or without it.Fixed the button order for in-game and garage menu’s. Removed the control setting ‘Camera position’.The Caps Lock indicator is now enabled on the login screen.In tank crew personal files all achievements other than ‘Battle Heroes’ and Epic Achievements were removedIn tank crew personal files removed statistics of battles participated and w/l ratio.In tank crew personal files added representation of XP amount needed for acquiring new skills.Fixed the representation of additional XP earned in the first battle during specialsFixed and reworked the names of some American vehiclesFixed and reworked the text of some interface tips and dialogue screensAdded the representation of awards received by World of Tanks on the login screen System
Improved game performance on some PC configurationsReworked the system of special effects; new effects for shots, hits and explosionsAdded more settings for special effectsImproved game settings behavior when using Logitech keyboards and Alienware notebooks.Fixed some troubles with running the game on multiscreen PC configurations.Completely reworked the mechanics of improved dynamic shadows.Added the new anti-aliasing type – FXAA.Improved the quality of in-game voice chat.Added the ‘vignette’ post-effect.
Featured Changes
Implemented several game clusters (multi-cluster technology).Added the camouflage feature. Camo purchase and its mounting are available in the game section ‘Appearance’. This feature is currently intended for visual customization only, and does not increase tour camo rating.Added levels of tank companies varied by tier: up to tier 4, up to tier 6, up to tier 8 and up to tier 10 (including tier 10). Implemented tier limits for SPGs in up to tier 4, up to tier 6 and up to tier 8 battles (the next test version will include light tanks limitations).Added the complaint system. You can choose the complaint type when in battle by right-clicking on the player's nickname shown in the pop-up context menu.Added a test system for recording and replaying battles. A ‘Record battle to replay’ setting saves battle videos in ‘Replays’ folder. Content
Added new maps – Marsh and Fjords. Fixed multiple bugs in tank models.Fixed multiple bugs, blockings and jam-ups on the majority of maps.Added animated birds on several maps. Balance Changes
Re-worked collision models for German vehicles:
Pz B2 740 (f): new armour system (16 groups+spaced armour).Pz 38H735 (f): new armour system (16 groups+spaced armour). Added suspension spaced armour.Pz S35 739 (f): new armour system (16 groups+spaced armour). Added suspension spaced armour.Leichttraktor: new armour system (16 groups+spaced armour).Panther II: small fixes in gun mantlet armouring.Pz 38 (t): new armour system (16 groups+spaced armour).Pz 38 nA: new armour system (16 groups+spaced armour).Pz III/IV: new armour system (16 groups+spaced armour).Pz II Luchs: new armour system (16 groups+spaced armour).Pz VI Tiger: new armour system (16 groups+spaced armour).Pz V-IV: fixes in turret armouring.StuG III: new armour system (16 groups+spaced armour). Hull front armour is now 80mm.JagdPz IV: new armour system (16 groups+spaced armour).VK 1602 Leopard: new armour system (16 groups+spaced armour).VK 3001 (H): new armour system (16 groups+spaced armour).VK 3001 (P): new armour system (16 groups+spaced armour).VK 3002 (DB): new armour system (16 groups+spaced armour).VK 3601 (H): new armour system (16 groups+spaced armour). Changes of in-game characteristics of German vehicles and guns:
Added a new special round type for the 8.8cm L/71 gun with damage increased to 240. Old type rounds will be sold from ammunition at purchase prices.Increased minimum battle levels for tanks VK1602 and T-50.Removed "improved ventilation" equipment in SPG GW Tiger and GW Panther. Players will be compensated (at purchase price) if they had this equipment installedSPG GW Panther income decreased by 10%. VK 3601 (H):
Reload time for the 7.5cm KwK 41 L/58 gun increased from 3.5 to 4.5 sec.Aiming time for the 7.5cm KwK 41 L/58 increased from 1.1 to 2 sec.Dispersion by a turret rotation and movement for the 7.5cm KwK 41 L/58 gun increased by 10%. PzKpfw V Panther:
Ammo rack durability decreased by 20%.Top turret view range increased from 420 to 430 metres. Panther II:
Ammo rack durability decreased by 10%.Stock turret view range decreased from 460 to 430 metres.Top turret view range decreased from 460m to 450m.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec. E-50:
Ammo rack durability decreased by 5%.Stock turret view range decreased from 460 to 450 metres.Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6 to 6.6 sec.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec. PzKpfw VI Tiger:
Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.8 to 7.5 sec. PzKpfw VI Tiger (P):
Reload time for the first turret 8.8cm KwK 43 L/71 gun changed from 7.3 to 8.0 sec.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.8 to 7.5 sec. PzKpfw VIB Tiger II:
Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.5 to 7.2 sec.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec. VK 4502 (P) Ausf. A:
Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.5 to 7.2 sec.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec. VK 4502 (P) Ausf. B:
Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.1 tо 6.7 sec.Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec. Е-75:
Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec. Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec. GW Tiger:
Income decreased by 20%. Reload time for the 170mm K72 Sf gun changed from 27.3 to 25.5 sec.Dispersion for the 170mm K72 Sf changed from 0.41 to 0.4.Dispersion by turning for the 170mm K72 Sf gun decreased by 5%. Re-worked collision models for Soviet vehicles:
А-20: new armour system (16 groups+spaced armour).А-32: new armour system (16 groups+spaced armour).АТ-1: new armour system (16 groups+spaced armour).BT-7: new armour system (16 groups+spaced armour).SU-85B: new armour system (16 groups+spaced armour).IS-3: new armour system (16 groups+spaced armour). Added suspension armour plates.IS-4: new armour system (16 groups+spaced armour).IS-7: new armour system (16 groups+spaced armour). Improved front turret armour, re-enforced hull stem, added suspension armour plates.KV-13: new armour system (16 groups+spaced armour).KV-220: new armour system (16 groups+spaced armour).KV-3: new armour system (16 groups+spaced armour).KV: new armour system (16 groups+spaced armour).Matilda: new armour system (16 groups+spaced armour).MS-1: new armour system (16 groups+spaced armour).Object 704: new armour system (16 groups+spaced armour). Added suspension armour plates.SU-14: new armour system (16 groups+spaced armour).SU-152: new armour system (16 groups+spaced armour).SU-18: new armour system (16 groups+spaced armour).SU-76: new armour system (16 groups+spaced armour).T-34: new armour system (16 groups+spaced armour).Т-44: new armour system (16 groups+spaced armour).Т-54: new armour system (16 groups+spaced armour).Valentine: new armour system (16 groups+spaced armour). Changes of in-game characteristics of Soviet vehicles and guns:
The cost of 203mm G-620 was increased from 1092 to1200 credits.Changed models and parameters of the both turrets of IS-3.Income of SPG SU-14 decreased by 13%.Income of SPG S-51 decreased by 15%.Income of SPG Object 212 decreased by 25%.180mm F-600D round price increased from 1890 to 1980 credits.180mm URB-600 round price increased from 1890 to 1980 credits.203mm F-625D round price increase from 1442 to 1568 credits.180mm G-620 increased from 1092 to 1200 credits. Т-44:
Ammo rack durability increased by 15%.Stock suspension traverse speed increase by 2 deg/sec.Top suspension traverse speed increased by 1 deg/sec.Stock turret view range decreased from 430 to 420m.Top turret view range increased from 430 to 440m.Added the second turret LB-1 gun. Added the 680hp B-54-6 engine. T-54:
Ammo rack durability increased by 5%. Reworked Collision Models of American vehicles:
M12: fixed gun shieldsM2 Light Tank: new armor system (16 groups + spaced armor)M2 Medium Tank: new armor system (16 groups + spaced armor)M4A2E4: new armor system (16 groups + spaced armor)M4A3E8: new armor system (16 groups + spaced armor)M4 Sherman: new armor system (16 groups + spaced armor)M5 Stuart: change the display of hull armour thicknessM7: new armor system (16 groups + spaced armor)Ram II: new armor system (16 groups + spaced armor)T-14: new armor system (16 groups + spaced armor). Added spaced armor on sides.T1 Cunningham: new armor system (16 groups + spaced armor)T29: new armor system (16 groups + spaced armor)T2 Light Tank: new armor system (16 groups + spaced armor)T30: new armor system (16 groups + spaced armor)T32: new armor system (16 groups + spaced armor)T34: new armor system (16 groups + spaced armor)T40: new armor system (16 groups + spaced armor) Changes of in-game characteristics of American Tanks:
M4A3E8 Sherman: 105 SPH M4 L/23 gun added for both turretsReduced the repair cost of T40 TD by 60%Reduced 105mm APCR T29E3M2 round price from 12 to 10 goldReduced M37 SPG income by 30%Reduced M7 Priest SPG income by 8%Reduced M41 SPG income by 3%Reduced M12 SPG income by 10%Reduced M40/43 SPG income by 20%Reduced T92 SPG income by 15% T20:
Ammo rack durability increased by 10%Stock turret view range increased from 400m to 420mTop turret view range increased from 420m to 440m M26 Pershing:
Gun dispersion by movement reduced by 10%Stock turret view range increased from 430m to 440mTop turret view range increased from 450m to 460m M46 Patton:
Ammo rack durability increased by 20%Stock turret view range increased from 450m to 460m Changes in vehicle prices (in credits):
Bison I : 6083 -> 6000Pz 38(t): 36066 -> 36000PanzerJager I: 3816 -> 3800Sturmpanzer II: 45066 -> 45000Pz III A: 53133 -> 53100Wespe: 53533 -> 53500Marder II: 52133 -> 52100BТ-2: 7466 -> 7400T-46: 47466 -> 47400T-18: 5316 -> 5300AT-1: 4483 -> 4400T-26: 54333 -> 54300M2 light: 4166 -> 4100M2 medium: 45666 -> 45600T82: 56933 -> 56900 Changes of vehicle prices (in gold; used for selling vehicles converting into credits)
M6A2E1: 10000 -> 7500PzV_PzIV: 1500 -> 3000A-32: 1250 -> 2500 Gameplay and in-game mechanics
Changed the mechanism for finding minimal armor thickness while penetrating with HE roundsAdded tracers representation from enemies in sight – the narrow sector in a direction of a player’s gunAdded tracers representation from enemies in the SPG mode, if the firing tank is in the view screenOnce exiting the battle, your tank will stay on the battlefield till the end of the battle. If it is not destroyed, it will automatically be destroyed at the end.Fixed the rare issue of scouting the whole enemy team while they are not in sight.Fixed the rare issue with the horizontal violent movement of the gun sight while switching into sniper mode.Fixed the rare bug with the low turning velocity of the Pz IV.Fixed the rare issue of the gun sight freezing while it’s moved in sniper mode near a buildingFixed the issue with ‘Invader’ achievementFixed the issue with not receiving the ‘Mouse Trap’ achievement. All not yet received achievements will be added to the account after a battle, in which at least one tank is destroyed by a player.The normalization of AP and APCR rounds was slightly downgraded. Interface
Improvements of the mini-map: scale change, transparency change, turning on/off, markers for commands: ‘Help’, ‘Follow me!’, ‘Attack’Added tips for garage interface elements. They can be activated by pressing ‘F1’ button in garage screen.Improved vehicle markers: range sorting added.Added more settings for markers above vehicles.Added the possibility to switch to alternative marker colors for vehicles (‘Alternative Colour Scheme’ in Settings).Reworked players lists in the map loading windowAdded the battle tasks description at the map loading windowAdded the new mode of representing player lists; Buttons for switching between modes were added as well (Ctrl+Tab as defaults)While selling a tank you can now quickly remove crew and equipment from itAdded clan information in the player’s statistics windowIn the battle interface, additional equipment (camo net and binocular telescope) performance will now be shown.Added the automatic removal of consumables that cannot be mounted with a current vehicle set-upAdded a notification sound for when the gun reticle is at its smallestChanged the sound of hitting and damaging a tank module.Changed the sound of collision between a static object and tank at speeds higher than 10 km per hour.Added the sound of friendly base capture notification.Added a filter for symbols, smiles and messages spamming in-game chats.Added the option of mapping the controls on additional mouse buttons.Added a notification if attempting to sell a tank, which cannot be purchased in the shop (PzKpfw V-IV, for example).Functions of personal file opening, demobilization and sending to barracks remapped from Left Mouse Button to Right Mouse Button.Added a notification for a successful screenshot.Screenshots are now saved into a separate folder.Added a notification of reaching the daily tank sale limit.Added a notification for attempting to resupply gold ammunition and consumables with gold or without it.Fixed the button order for in-game and garage menu’s. Removed the control setting ‘Camera position’.The Caps Lock indicator is now enabled on the login screen.In tank crew personal files all achievements other than ‘Battle Heroes’ and Epic Achievements were removedIn tank crew personal files removed statistics of battles participated and w/l ratio.In tank crew personal files added representation of XP amount needed for acquiring new skills.Fixed the representation of additional XP earned in the first battle during specialsFixed and reworked the names of some American vehiclesFixed and reworked the text of some interface tips and dialogue screensAdded the representation of awards received by World of Tanks on the login screen System
Improved game performance on some PC configurationsReworked the system of special effects; new effects for shots, hits and explosionsAdded more settings for special effectsImproved game settings behavior when using Logitech keyboards and Alienware notebooks.Fixed some troubles with running the game on multiscreen PC configurations.Completely reworked the mechanics of improved dynamic shadows.Added the new anti-aliasing type – FXAA.Improved the quality of in-game voice chat.Added the ‘vignette’ post-effect.
Реклама | Adv