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[A letter to developers] Problems with assets.bin

Дата: 24.05.2016 10:06:47
CDRSkunk: Hey Guys, First of all let me tell tell I was really impressed by your mods. You're doing really mind-blowing things!    Now as to assets.bin. The main reason it was introduced in 0.5.5 was loading time improvement. In a nutshell, all xml files (~1000 per ship or per map) were pre-compilied & combined to binary database now known as assets.bin. While 'moving' mfms, visuals & models to assets.bin, xml format changes to data-structures that are used directly by WoWS Client. Since 0.5.5 we don't need to read every xml file from HDD/SSD and parse it one by one. Just telling you this to keep everybody on the same page.   Unfortunately, I cannot tell you guys the exact dates when assets.bin will be avaliable for modding. We have several option to discuss internally & will get back to you ASAP

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