[A letter to developers] Problems with assets.bin
Дата: 24.05.2016 10:06:47
CDRSkunk: Hey Guys, First of all let me tell tell I was really impressed by
your mods. You're doing really mind-blowing things!
Now as to assets.bin. The main reason it was introduced in 0.5.5
was loading time improvement. In a nutshell, all xml files (~1000
per ship or per map) were pre-compilied & combined to binary
database now known as assets.bin. While 'moving' mfms, visuals &
models to assets.bin, xml format changes to data-structures that
are used directly by WoWS Client. Since 0.5.5 we don't need to read
every xml file from HDD/SSD and parse it one by one. Just telling
you this to keep everybody on the same page. Unfortunately,
I cannot tell you guys the exact dates when assets.bin will be
avaliable for modding. We have several option to discuss internally
& will get back to you ASAP
[A letter to developers] Problems with assets.bin














