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The Next Step in Clan Wars

Дата: 07.08.2015 04:22:42
View Poststeelrain97, on Aug 06 2015 - 16:28, said: Vegan, I know you are limited in what you can say. But if there are no issues with the OBT, then why are we still testing it? Players have expressed many concerns in this and many other threads and topics concerning influence, the auction system, and consumables, etc. If our concerns are falling on deaf ears at least give us the courtesy of telling us that. Don't act like none of our concerns exist. That's incredibly condescending and dismissive. I know that's probably not what you were intending, as it is not your (personal) normal way of doing business. But, seriously, you know what he meant.

veganzombiez:   I quoted MKA because I was asking him what issues he was specifically referring to in the second part of his post:  

View PostMKA, on Aug 05 2015 - 14:58, said: well at least u know what we are going to have fixed? like the action bids msg, or is the same thing again but in europe.

veganzombiez:   He asks what will be fixed, and then uses "action bids msg" as an example.  This, to me, meant that he was talking about a specific bug or issue that he's encountered.  Now that I look at it, I probably could've been more clear on my request for clarity.  

View Postmap381, on Aug 06 2015 - 15:52, said: TBH, its incredibly disheartening to find out that we(as a community) have jack crapworth of input.  We're jsut trying to make the game BETTER.  And between all the threads in this subforum we've got some fantastic ideas.  That are ignored.  Vegan you can say 'we're listening' but you have no pull.

veganzombiez:   The NA community and WGNA presence with the devs isn't as muted as the community tends to think.  When a player says "Look at this example of how the devs don't listen to us", WGNA's NDA prevents us from saying "Look at this example of when they do".   If you're referring specifically to the beta, I've addressed some of that below.  

View PostMAI_WAIFUTRAGER_E_100, on Aug 06 2015 - 16:34, said:   The point being that what can we possibly expect from the open beta of this clan wars? The most I can see would be how much land would be allocated to each front... and that's about it. Is there any expectation that we would be able to see results from feedback from this open test?

veganzombiez:   Having a beta running before launch means that you've got N days to get an idea of how things work.  It also means that you've got N days to get a feel for what you like or don't like, and then provide your feedback on that, etc.  It also gives developers N days to collect data and make initial changes before launch.  No, a core feature (like Auctions) will not see a huge change at launch because that would be changing a core feature, which takes considerable time and re-design.  But what might change about a feature like Auctions from a beta is that bid amounts may be adjusted, cooldowns may be implemented, defense bid mechanics may be changed, etc.   Beta feedback can change way more about a map than just the number of provinces: Province income, min bids for Auctions, division cost, division daily maintenance cost, prime times, max # vehicles on a team, UI changes, permission changes, Settings, background, filters, log, consumable types, consumable costs, etc.  All the stats on this page and all the functionality of the map are reviewed if players have suggestions about it.   But most importantly, a beta gives time.  Having that beta adds in a buffer: with 1+ months of beta, players from all regions are able to provide their feedback and suggestions.  So by the time GM2 launches, the devs are already analyzing player suggestions and discussing changes... instead of waiting for the respective communities to provide that feedback when GM2 launches and players are on the map for the first time.   Getting some changes implemented will take time (see: Clan Message Boards), but I think being able to say "here's the feedback from 1+ month of OBT and here's the feedback from 1 month of launch" is much better than saying "here's some feedback from only 1 month of play".

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